
[BaseGood]
base = br01_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_br_p_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Police Authority ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Planet New London

[BaseGood]
base = br01_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_br_m_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Mining and Manufacturing ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = br_battleship_turret03, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Turret
marketgood = br_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Secondary Turret
marketgood = bretcerbs_bs_turret, 35, 0, 10, 10, 0, 1 ;Carronade Battleship Turret
marketgood = br_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Flak Turret
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Portsmouth Shipyard

[BaseGood]
base = br01_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_br_n_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Armed Forces ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = br_battleship_turret03, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Turret
marketgood = br_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Secondary Turret
marketgood = bretcerbs_bs_turret, 35, 0, 10, 10, 0, 1 ;Carronade Battleship Turret
marketgood = br_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Flak Turret
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Battleship Somerset

[BaseGood]
base = br01_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = racing_engine04_lf, 0, -1, 10, 10, 0, 1 ;PV-12 Racing Engine
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_license_co_ic_grp, 0, -1, 10, 10, 0, 1 ;Interspace Commerce ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Waterloo Station

[BaseGood]
base = br01_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
; END OF AMMO
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
; END OF ENGINES
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
; END OF SHIELDS
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark03, 9, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 9, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark01, 9, -1, 50, 50, 0, 1 ;Drone Mine
marketgood = mine01_mark02, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine01_mark03, 9, -1, 50, 50, 0, 1 ;Tadpole Mine
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark02, 9, -1, 50, 50, 0, 1 ;Razor Mine
marketgood = mine02_mark03, 9, -1, 50, 50, 0, 1 ;Driller Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
; END OF MUNITIONS
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = torpedo03_mark01, 10, -1, 10, 10, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bmb_autocan, 10, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 10, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 10, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = torpedo01_mark022, 10, -1, 10, 10, 0, 1 ;ASFMD Heavy Railgun
; END OF WEAPONS
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
; END OF CARGOPODS
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_co_ti_grp, 0, -1, 10, 10, 0, 1 ;Planetform, Inc. ID
;Canterbury Station

[BaseGood]
base = br01_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_br_m_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Mining and Manufacturing ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = br_battleship_turret03, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Turret
marketgood = br_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Secondary Turret
marketgood = bretcerbs_bs_turret, 35, 0, 10, 10, 0, 1 ;Carronade Battleship Turret
marketgood = br_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Flak Turret
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
marketgood = dsy_bmb_scattergun, 10, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bomber_gun01, 10, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 10, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 10, -1, 10, 10, 0, 1 ;Sunderer
marketgood = torpedo01_mark022, 10, -1, 10, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_bmb_autocan, 10, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 10, -1, 10, 10, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_snova_bretlaw, 10, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_snova_civ, 10, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_em_bomb, 10, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 10, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
;Thames Outpost

[BaseGood]
base = br01_07_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_nws_grp, 0, -1, 10, 10, 0, 1 ;Gateway Shipping ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Kensington Shipping Platform

[BaseGood]
base = br01_08_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, -0.3, 50, 50, 0, 1.3125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, -0.3, 50, 50, 0, 1.5125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, -0.3, 50, 50, 0, 1.5125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, -0.3, 50, 50, 0, 1.5525 ;"Castle" Composite Plating
marketgood = player_armor04,  3, -0.3, 50, 50, 0, 1.2125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, -0.3, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_general03, 3, -0.3, 50, 50, 0, 1.7525 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, -0.3, 50, 50, 0, 2.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, -0.3, 50, 50, 0, 2.540 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, -0.3, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_general03, 3, -0.3, 50, 50, 0, 2.7575 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge01, 3, -0.3, 50, 50, 0, 2.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, -0.3, 50, 50, 0, 2.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, -0.3, 50, 50, 0, 2.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_capacity01, 3, -0.3, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity02, 3, -0.3, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, -0.3, 50, 50, 0, 2.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, -0.3, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_general02, 3, -0.3, 50, 50, 0, 1.0125 ;Sizewell ST-0 Regulator Cell
marketgood = fighter_upgrade_shield_general03, 3, -0.3, 50, 50, 0, 2.0325 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = racing_engine04_lf, 0, -1, 10, 10, 0, 1 ;PV-12 Racing Engine
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_j_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Barrager Mk III
marketgood = fc_j_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Barrager Mk II
marketgood = fc_j_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Barrager Mk IV
marketgood = fc_j_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Barrager Mk V
marketgood = fc_j_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk IV
marketgood = fc_j_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk V
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_fc_j_grp, 10, -1, 10, 10, 0, 1 ;Junkers ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 0, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Trafalgar Base

[BaseGood]
base = br01_hgn01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_m_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk II
marketgood = fc_m_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk III
marketgood = fc_m_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk IV
marketgood = fc_m_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Trefoil
marketgood = fc_m_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Dublin Duster Turret Mk IV
marketgood = fc_m_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Trefoil Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_fc_m_grp, 0, -1, 10, 10, 0, 1 ;Mollys ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 0, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_molly_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MR-1d Refurbished Engine
marketgood = dsy_molly_engine_add, 0, -1, 10, 10, 0, 1 ;MR-2d Refurbished Engine
marketgood = dsy_molly_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MR-3d Refurbished Engine
marketgood = dsy_molly_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MR-4d Refurbished Engine
marketgood = dsy_molly_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MR-4d-I Refurbished Engine
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Destroyer Shillelagh

[BaseGood]
base = br02_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_br_p_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Police Authority ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;BPA Newgate

[BaseGood]
base = br02_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 10, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 10, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 10, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 10, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 10, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 10, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 10, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 10, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 10, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 10, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_ti_grp, 0, -1, 10, 10, 0, 1 ;Planetform, Inc. ID
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = gd_bh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Winchester
marketgood = gd_bh_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Reaver
marketgood = gd_bh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Gunslinger
marketgood = gd_bh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Magnum
marketgood = gd_bh_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Warrior
marketgood = gd_bh_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Buckshot
marketgood = gd_bh_turret01_mark04, 10, 0, 10, 10, 0, 1 ;Reaver Turret
marketgood = gd_bh_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Warrior Turret
marketgood = gd_bh_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Buckshot Turret
marketgood = dsy_snova_bhg, 10, 0, 10, 10, 0, 1 ;Bounty Hunter Antimatter Cannon
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_bmb_scattergun, 10, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bomber_gun01, 10, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 10, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 10, -1, 10, 10, 0, 1 ;Sunderer
marketgood = torpedo01_mark022, 10, -1, 10, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_bmb_autocan, 10, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 10, -1, 10, 10, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_snova_bretlaw, 10, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_snova_civ, 10, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_em_bomb, 10, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 10, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_minirazor, 10, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
;Birmingham Station

[BaseGood]
base = br02_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = gd_bh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Winchester
marketgood = gd_bh_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Reaver
marketgood = gd_bh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Gunslinger
marketgood = gd_bh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Magnum
marketgood = gd_bh_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Warrior
marketgood = gd_bh_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Buckshot
marketgood = gd_bh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Reaver Turret
marketgood = gd_bh_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Warrior Turret
marketgood = gd_bh_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Buckshot Turret
marketgood = dsy_snova_bhg, 11, 0, 10, 10, 0, 1 ;Bounty Hunter Antimatter Cannon
marketgood = dsy_license_gd_bh_grp, 0, -1, 10, 10, 0, 1 ;Bounty Hunters Guild ID
marketgood = holo_projector_bhg, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_bhg_m, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_bhg_l, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_br, 0, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 0, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Sheffield Station

[BaseGood]
base = br02_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_br_p_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Police Authority ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Kingston Border Station

[BaseGood]
base = br02_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_g_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Gaia's Sentinel
marketgood = fc_g_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Gaia's Savior
marketgood = fc_g_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Gaia's Salvation
marketgood = fc_g_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Gaia's Angel
marketgood = fc_g_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Gaia's Salvation Turret
marketgood = fc_g_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Gaia's Angel Turret
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_fc_g_grp, 0, -1, 10, 10, 0, 1 ;Gaians ID
marketgood = holo_projector_br_gf, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_m, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_l, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = dsy_gaian_lf_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D4 Engine Mk I
marketgood = dsy_gaian_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D8 Engine Mk I
marketgood = dsy_gaian_gb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D11 Engine Mk I
marketgood = dsy_gaian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;PT-HN D9-I Engine Mk I
marketgood = dsy_gaian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk I
marketgood = dsy_gaian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Holmfirth Base

[BaseGood]
base = br03_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_br_p_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Police Authority ID
marketgood = holo_projector_br_gf, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_m, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_l, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Planet Cambridge

[BaseGood]
base = br03_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_license_co_hsp_grp, 0, -1, 10, 10, 0, 1 ;Cryer Pharmaceuticals ID
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Cambridge Research Station

[BaseGood]
base = br03_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = dsy_license_br_n_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Armed Forces ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Battleship Norfolk

[BaseGood]
base = br03_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_m_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk II
marketgood = fc_m_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk III
marketgood = fc_m_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk IV
marketgood = fc_m_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Trefoil
marketgood = fc_m_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Dublin Duster Turret Mk IV
marketgood = fc_m_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Trefoil Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_fc_m_grp, 0, -1, 10, 10, 0, 1 ;Mollys ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_molly_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MR-1d Refurbished Engine
marketgood = dsy_molly_engine_add, 0, -1, 10, 10, 0, 1 ;MR-2d Refurbished Engine
marketgood = dsy_molly_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MR-3d Refurbished Engine
marketgood = dsy_molly_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MR-4d Refurbished Engine
marketgood = dsy_molly_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MR-4d-I Refurbished Engine
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Lisburn Rock

[BaseGood]
base = br03_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_br_m_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Mining and Manufacturing ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Peterborough Mining Facility

[BaseGood]
base = br04_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_br_p_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Police Authority ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_of_cdi, 0, -1, 10, 10, 0, 1 ;Civil Defence Initiative Roundel
marketgood = holo_projector_of_cdi_m, 0, -1, 10, 10, 0, 1 ;Civil Defence Initiative Roundel
marketgood = holo_projector_of_cdi_l, 0, -1, 10, 10, 0, 1 ;Civil Defence Initiative Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Planet Sprague

[BaseGood]
base = br04_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_be_grp, 10, -1, 10, 10, 0, 1 ;Border World Exports ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Leicester Shipping Platform

[BaseGood]
base = br04_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = br_battleship_turret03, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Turret
marketgood = br_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Secondary Turret
marketgood = br_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Flak Turret
marketgood = dsy_license_br_n_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Armed Forces ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Portsmouth Drydock

[BaseGood]
base = br04_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_be_grp, 10, -1, 10, 10, 0, 1 ;Border World Exports ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Durham Outpost

[BaseGood]
base = br04_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_brigands_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councillightfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_lf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigandsbo_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councilfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilbo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_hf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_bo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_unionbo_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_uniongb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands03_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigands03_engine_01_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilfreighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilfreighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx-I Engine
marketgood = dsy_grn_freighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_freighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_gallicgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_gal_trooper_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine2_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_sengine_1, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_2, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_br_gf, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_m, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_l, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Halifax Freeport

[BaseGood]
base = br04_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_be_grp, 10, -1, 10, 10, 0, 1 ;Border World Exports ID
marketgood = holo_projector_br_gf, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_m, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_l, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Planet Carlisle

[BaseGood]
base = br04_07_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_os_grp, 0, -1, 10, 10, 0, 1 ;Orbital Spa and Cruise ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
;Luxury Liner Shetland

[BaseGood]
base = br04_08_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = kucerbs_bs_turret, 10, 0, 10, 10, 0, 1 ;Sunstorm Battleship Turret
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = dsy_license_ku_n_grp, 0, -1, 10, 10, 0, 1 ;Kusari Naval Forces ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Battleship Nagasaki

[BaseGood]
base = br05_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = dsy_license_br_n_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Armed Forces ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Battleship Essex

[BaseGood]
base = br05_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_m_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk II
marketgood = fc_m_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk III
marketgood = fc_m_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk IV
marketgood = fc_m_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Trefoil
marketgood = fc_m_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Dublin Duster Turret Mk IV
marketgood = fc_m_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Trefoil Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_fc_m_grp, 0, -1, 10, 10, 0, 1 ;Mollys ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_of_rpa, 10, -1, 10, 10, 0, 1 ;Republican Provisional Assembly Roundel
marketgood = holo_projector_of_rpa_m, 10, -1, 10, 10, 0, 1 ;Republican Provisional Assembly Roundel
marketgood = holo_projector_of_rpa_l, 10, -1, 10, 10, 0, 1 ;Republican Provisional Assembly Roundel
marketgood = dsy_molly_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MR-1d Refurbished Engine
marketgood = dsy_molly_engine_add, 0, -1, 10, 10, 0, 1 ;MR-2d Refurbished Engine
marketgood = dsy_molly_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MR-3d Refurbished Engine
marketgood = dsy_molly_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MR-4d Refurbished Engine
marketgood = dsy_molly_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MR-4d-I Refurbished Engine
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Arranmore Base

[BaseGood]
base = br06_01_base
;Sierra Starport

[BaseGood]
base = br06_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_r, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_ga_r_m, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_ga_r_l, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Battleship Dax

[BaseGood]
base = br06_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = dsy_gaian_lf_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D4 Engine Mk I
marketgood = dsy_gaian_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D8 Engine Mk I
marketgood = dsy_gaian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;PT-HN D9-I Engine Mk I
marketgood = dsy_gaian_gb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D11 Engine Mk I
marketgood = dsy_gaian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk I
marketgood = dsy_gaian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk II
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_g_grp, 0, -1, 10, 10, 0, 1 ;Gaians ID
marketgood = holo_projector_br_gf, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_m, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_l, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = co_br_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Starrail
marketgood = co_br_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Adv. Mutilator Turret
marketgood = dsy_snova_bretunlaw, 22, -1, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = fc_g_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Gaia's Sentinel
marketgood = fc_g_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Gaia's Savior
marketgood = fc_g_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Gaia's Angel
marketgood = fc_g_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Gaia's Salvation
marketgood = fc_g_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Gaia's Salvation Turret
marketgood = fc_g_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Gaia's Angel Turret
;Islay Base

[BaseGood]
base = br06_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_bretoniaintel, 0, -1, 10, 10, 0, 1 ;Bretonian Intelligence Service ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = co_br_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Starrail
marketgood = co_br_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Adv. Mutilator Turret
marketgood = dsy_snova_bretlaw, 22, -1, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 22, -1, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 22, -1, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 22, -1, 10, 10, 0, 1 ;Sunrail Turret
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
;Perth Outpost

[BaseGood]
base = br07_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = bretcerbs_bs_turret, 10, 0, 10, 10, 0, 1 ;Carronade Battleship Turret
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = dsy_license_br_n_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Armed Forces ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Battleship Ark Royal

[BaseGood]
base = br07_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_license_bretoniaintel, 0, -1, 10, 10, 0, 1 ;Bretonian Intelligence Service ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Sunderland Research Aerostat

[BaseGood]
base = br07_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_br_p_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Police Authority ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Gateshead Station

[BaseGood]
base = br07_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_be_grp, 10, -1, 10, 10, 0, 1 ;Border World Exports ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Scarborough Shipyard

[BaseGood]
base = br07_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = dsy_license_bretoniaintel, 0, -1, 10, 10, 0, 1 ;Bretonian Intelligence Service ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Battlecruiser Livingston

[BaseGood]
base = br07_07_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_im_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Matterthief 1
marketgood = gd_im_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Matterthief 2
marketgood = gd_im_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vampire 3
marketgood = gd_im_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Vampire 4
marketgood = gd_im_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Vampire Turret 3
marketgood = gd_im_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Vampire Turret 4
marketgood = dsy_license_gd_im_grp, 0, -1, 10, 10, 0, 1 ;Independent Miners Guild ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;South Shields Refinery

[BaseGood]
base = br07_08_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Destroyer Ceuta

[BaseGood]
base = br07_09_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_m_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk II
marketgood = fc_m_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk III
marketgood = fc_m_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk IV
marketgood = fc_m_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Trefoil
marketgood = fc_m_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Dublin Duster Turret Mk IV
marketgood = fc_m_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Trefoil Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_fc_m_grp, 0, -1, 10, 10, 0, 1 ;Mollys ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_molly_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MR-1d Refurbished Engine
marketgood = dsy_molly_engine_add, 0, -1, 10, 10, 0, 1 ;MR-2d Refurbished Engine
marketgood = dsy_molly_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MR-3d Refurbished Engine
marketgood = dsy_molly_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MR-4d Refurbished Engine
marketgood = dsy_molly_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MR-4d-I Refurbished Engine
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Mull Base

[BaseGood]
base = br07_10_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_br_m_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Mining and Manufacturing ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = br_battleship_turret03, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Turret
marketgood = br_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Secondary Turret
marketgood = br_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Flak Turret
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Redcarr Production Facility

[BaseGood]
base = br07_11_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_gaian_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D8 Engine Mk I
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_g_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Gaia's Sentinel
marketgood = fc_g_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Gaia's Savior
marketgood = fc_g_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Gaia's Salvation
marketgood = fc_g_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Gaia's Angel
marketgood = fc_g_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Gaia's Salvation Turret
marketgood = fc_g_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Gaia's Angel Turret
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_fc_g_grp, 0, -1, 10, 10, 0, 1 ;Gaians ID
marketgood = holo_projector_br_gf, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_m, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_l, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = dsy_gaian_lf_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D4 Engine Mk I
marketgood = dsy_gaian_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D8 Engine Mk I
marketgood = dsy_gaian_gb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D11 Engine Mk I
marketgood = dsy_gaian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;PT-HN D9-I Engine Mk I
marketgood = dsy_gaian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk I
marketgood = dsy_gaian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Skye Base

[BaseGood]
base = br08_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_br_m_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Mining and Manufacturing ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;LD-14

[BaseGood]
base = br08_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_g_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Gaia's Sentinel
marketgood = fc_g_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Gaia's Savior
marketgood = fc_g_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Gaia's Salvation
marketgood = fc_g_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Gaia's Angel
marketgood = fc_g_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Gaia's Salvation Turret
marketgood = fc_g_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Gaia's Angel Turret
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_fc_g_grp, 0, -1, 10, 10, 0, 1 ;Gaians ID
marketgood = holo_projector_br_gf, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_m, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_l, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = dsy_gaian_lf_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D4 Engine Mk I
marketgood = dsy_gaian_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D8 Engine Mk I
marketgood = dsy_gaian_gb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D11 Engine Mk I
marketgood = dsy_gaian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;PT-HN D9-I Engine Mk I
marketgood = dsy_gaian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk I
marketgood = dsy_gaian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = co_br_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Starrail
marketgood = co_br_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Kirkwall Base

[BaseGood]
base = br08_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_im_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Matterthief 1
marketgood = gd_im_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Matterthief 2
marketgood = gd_im_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vampire 3
marketgood = gd_im_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Vampire 4
marketgood = gd_im_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Vampire Turret 3
marketgood = gd_im_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Vampire Turret 4
marketgood = dsy_license_gd_im_grp, 0, -1, 10, 10, 0, 1 ;Independent Miners Guild ID
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Dounby Station

[BaseGood]
base = br08_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_roy_grp, 0, -1, 10, 10, 0, 1 ;Gallic Royalist ID
marketgood = holo_projector_ga_r, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_ga_r_m, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_ga_r_l, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Mons Meg Dreadnought Turret
marketgood = ga_mortar, 22, -1, 10, 10, 0, 1 ;Trebuchet
marketgood = ga_mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Trebuchet
marketgood = ga_battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Glaive
marketgood = ga_solaristurret, 22, -1, 10, 10, 0, 1 ;Battleship Mitrailleuse
marketgood = ga_solaristurret2, 22, -1, 10, 10, 0, 1 ;Gallic Solaris Turret
marketgood = ga_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 22, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 22, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 22, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 22, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 22, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = ga_battleship_turret01, 22, -1, 10, 10, 0, 1 ;Gallic Battleship Primary Turret
marketgood = ga_battleship_turret02, 22, -1, 10, 10, 0, 1 ;Gallic Battleship Secondary Turret
marketgood = ga_battleship_flak_turret01, 22, -1, 10, 10, 0, 1 ;Gallic Battleship Flak Turret
marketgood = dsy_grn_lf_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_gallicgb_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = dsy_grn_freighter_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_gal_trooper_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = ga_n_engine_htrans_add, 22, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
;Battleship Resurgent

[BaseGood]
base = br09_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = dsy_license_rh_n_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Carrier Soltau

[BaseGood]
base = br09_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pirate, 0, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
;Providence Station

[BaseGood]
base = br14_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
;marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275
;marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_vagrants, 10, -1, 10, 10, 0, 1 ;Nomad Vagrant ID
marketgood = dsy_cloak_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_cloak_2_n, 0, -1, 10, 10, 0, 1 ;Nomad Greater Cloak
marketgood = dsy_cloak_3_n, 0, -1, 10, 10, 0, 1 ;Nomad Superior Cloak
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
;Unknown Object

[BaseGood]
base = br16_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_ti_grp, 0, -1, 10, 10, 0, 1 ;Planetform, Inc. ID
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Heaton Mining Station

[BaseGood]
base = br17_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_g_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Gaia's Sentinel
marketgood = fc_g_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Gaia's Savior
marketgood = fc_g_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Gaia's Salvation
marketgood = fc_g_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Gaia's Angel
marketgood = fc_g_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Gaia's Salvation Turret
marketgood = fc_g_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Gaia's Angel Turret
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = dsy_license_fc_g_grp, 0, -1, 10, 10, 0, 1 ;Gaians ID
marketgood = holo_projector_br_gf, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_m, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_l, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = dsy_gaian_lf_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D4 Engine Mk I
marketgood = dsy_gaian_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D8 Engine Mk I
marketgood = dsy_gaian_gb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D11 Engine Mk I
marketgood = dsy_gaian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;PT-HN D9-I Engine Mk I
marketgood = dsy_gaian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk I
marketgood = dsy_gaian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Torshavn Space Port

[BaseGood]
base = br17_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_x_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Tarantula
marketgood = fc_x_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scorpion
marketgood = fc_x_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Scorpion
marketgood = fc_x_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Adv. Tarantula
marketgood = fc_x_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Scorpion Turret
marketgood = fc_x_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Tarantula Turret
marketgood = dsy_snova_xeno, 11, 0, 10, 10, 0, 1 ;Xeno Antimatter Cannon
marketgood = dsy_license_fc_x_grp, 0, -1, 10, 10, 0, 1 ;Xenos ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_xeno_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-300M Engine Mk I
marketgood = dsy_xeno_lf_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-160M Engine Mk I
marketgood = dsy_xeno_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-440M Engine Mk I
marketgood = dsy_xeno_fr_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-580M Engine Mk I
marketgood = dsy_xeno_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;FRXV-580M Engine Mk II
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Leyte Base

[BaseGood]
base = br17_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_g_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Gaia's Sentinel
marketgood = fc_g_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Gaia's Savior
marketgood = fc_g_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Gaia's Salvation
marketgood = fc_g_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Gaia's Angel
marketgood = fc_g_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Gaia's Salvation Turret
marketgood = fc_g_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Gaia's Angel Turret
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = dsy_license_fc_g_grp, 0, -1, 10, 10, 0, 1 ;Gaians ID
marketgood = holo_projector_br_gf, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_m, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_l, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = dsy_gaian_lf_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D4 Engine Mk I
marketgood = dsy_gaian_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D8 Engine Mk I
marketgood = dsy_gaian_gb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D11 Engine Mk I
marketgood = dsy_gaian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;PT-HN D9-I Engine Mk I
marketgood = dsy_gaian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk I
marketgood = dsy_gaian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Sandur Base

[BaseGood]
base = br19_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = dsy_license_br_n_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Armed Forces ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Battleship Harlow

[BaseGood]
base = br22_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_m_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk II
marketgood = fc_m_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk III
marketgood = fc_m_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dublin Duster Mk IV
marketgood = fc_m_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Trefoil
marketgood = fc_m_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Dublin Duster Turret Mk IV
marketgood = fc_m_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Trefoil Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = dsy_license_fc_m_grp, 0, -1, 10, 10, 0, 1 ;Mollys ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_molly_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MR-1d Refurbished Engine
marketgood = dsy_molly_engine_add, 0, -1, 10, 10, 0, 1 ;MR-2d Refurbished Engine
marketgood = dsy_molly_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MR-3d Refurbished Engine
marketgood = dsy_molly_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MR-4d Refurbished Engine
marketgood = dsy_molly_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MR-4d-I Refurbished Engine
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Foyle Shipyard

[BaseGood]
base = br22_04_base
;Garvagh Base

[BaseGood]
base = bw01_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Freeport 1

[BaseGood]
base = bw01_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_khc_grp, 0, -1, 10, 10, 0, 1 ;Daumann Heavy Construction ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Rugen Station

[BaseGood]
base = bw01_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_br_m_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Mining and Manufacturing ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Douglas Station

[BaseGood]
base = bw02_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Cadiz Base

[BaseGood]
base = bw02_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Natterturm
marketgood = fc_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Natter Zwei
marketgood = fc_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Natterturm Zwei
marketgood = fc_rh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Roter Blitz
marketgood = fc_rh_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Natterturm Turret
marketgood = fc_rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Natterturm Zwei Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_fc_rh_grp, 0, -1, 10, 10, 0, 1 ;Red Hessians ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_hessian_engine_lf_add, 0, -1, 10, 10, 0, 1 ;VR-E54-I Engine Mk I
marketgood = dsy_hessian_engine_add, 0, -1, 10, 10, 0, 1 ;VR-E54-II Engine Mk I
marketgood = dsy_hessian_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;VR-E54-III Engine Mk I
marketgood = dsy_hessian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;VR-E60 Engine Mk I
marketgood = dsy_hessian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;VR-E60-I Engine Mk I
marketgood = dsy_hessian_engine_gb_add, 0, -1, 10, 10, 0, 1 ;VR-E72 Engine Mk I
marketgood = dsy_hessian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-I Engine Mk I
marketgood = dsy_hessian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-II Engine Mk I
marketgood = dsy_thruster_hessian, 10, -1, 10, 10, 0, 1 ;Red Hessian Thruster
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Ronneburg Base

[BaseGood]
base = bw03_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_im_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Matterthief 1
marketgood = gd_im_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Matterthief 2
marketgood = gd_im_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vampire 3
marketgood = gd_im_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Vampire 4
marketgood = gd_im_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Vampire Turret 3
marketgood = gd_im_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Vampire Turret 4
marketgood = dsy_license_gd_im_grp, 0, -1, 10, 10, 0, 1 ;Independent Miners Guild ID
marketgood = holo_projector_of_img, 0, -1, 10, 10, 0, 1 ;IMG| Roundel
marketgood = holo_projector_of_img_m, 0, -1, 10, 10, 0, 1 ;IMG| Roundel
marketgood = holo_projector_of_img_l, 0, -1, 10, 10, 0, 1 ;IMG| Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Freistadt Base

[BaseGood]
base = bw03_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_khc_grp, 0, -1, 10, 10, 0, 1 ;Daumann Heavy Construction ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Briesen Mining Facility

[BaseGood]
base = bw03_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_rh_m_grp, 0, -1, 10, 10, 0, 1 ;Kruger Minerals ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Elbich Mining Facility

[BaseGood]
base = bw04_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_core_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Sentry Mk I
marketgood = gd_core_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Sentry Mk II
marketgood = gd_core_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Enforcer Mk I
marketgood = gd_core_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Enforcer Mk II
marketgood = gd_core_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Warden Mk I
marketgood = gd_core_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Warden Mk II
marketgood = ai_adapted_gun_type1, 10, 0, 10, 10, 0, 1 ;Adapted AI Weapon Type 1
marketgood = ai_adapted_gun_type1_light, 10, 0, 10, 10, 0, 1 ;Adapted AI Weapon Type 1 Light
marketgood = ai_adapted_gun_type2, 10, 0, 10, 10, 0, 1 ;Adapted AI Weapon Type 2
marketgood = ai_adapted_gun_type2_light, 10, 0, 10, 10, 0, 1 ;Adapted AI Weapon Type 2 Light
marketgood = gd_core_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Sentry Turret
marketgood = gd_core_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Enforcer Turret
marketgood = gd_core_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Warden Mk II Turret
marketgood = dsy_snova_core, 11, 0, 10, 10, 0, 1 ;Core Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = dsy_license_fc_core, 0, -1, 10, 10, 0, 1 ;The Core ID
marketgood = dsy_core_engine_add, 0, -1, 10, 10, 0, 1 ;APC-EF97 Generator
marketgood = dsy_core_engine_lf_add, 0, -1, 10, 10, 0, 1 ;APC-EF91 Generator
marketgood = dsy_core_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;APC-EB71 Generator
marketgood = dsy_core_engine_fr_add, 0, -1, 10, 10, 0, 1 ;APC-EFR87 Generator
marketgood = dsy_core_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;APC-EFR87-I Generator
marketgood = dsy_core_engine_gb_add, 0, -1, 10, 10, 0, 1 ;APC-EG103 Generator
marketgood = dsy_core_engine_trans_add, 0, -1, 10, 10, 0, 1 ;APC-ET201 Generator
marketgood = dsy_core_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;APC-ET251 Generator
marketgood = dsy_thruster_core, 10, -1, 10, 10, 0, 1 ;Core Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Dagger Outpost

[BaseGood]
base = bw04_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_coa_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Retaliator No.1
marketgood = fc_coa_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Retaliator No.2
marketgood = fc_coa_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Pursuer No.1
marketgood = fc_coa_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Pursuer No.2
marketgood = fc_coa_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Sapper No.1
marketgood = fc_coa_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Sapper No.2
marketgood = fc_coa_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Discharger No.1
marketgood = fc_coa_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Discharger No.2
marketgood = fc_coa_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.1
marketgood = fc_coa_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.2
marketgood = fc_coa_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Sapper Turret No.1
marketgood = dsy_snova_coalition, 11, 0, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = dsy_license_coalition, 0, -1, 10, 10, 0, 1 ;Coalition ID
marketgood = dsy_coal_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MD-95 Light Fighter Engine
marketgood = dsy_coal_engine_add, 0, -1, 10, 10, 0, 1 ;MD-95 Fighter Engine
marketgood = dsy_coal_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Bomber Engine
marketgood = dsy_coal_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MD-95 Freighter Engine
marketgood = dsy_coal_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MD-95 Enhanced Freighter Engine
marketgood = dsy_coal_engine_gb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Gunboat Engine
marketgood = dsy_coal_engine_trans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Transport Engine
marketgood = dsy_coal_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Heavy Transport Engine
marketgood = dsy_thruster_coal, 10, -1, 10, 10, 0, 1 ;Coalition Thruster
marketgood = dsy_snova_coalition, 10, -1, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Carrier Alvin Katz

[BaseGood]
base = bw05_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = gmg_lf_engine_add, 0, -1, 10, 10, 0, 1 ;T-91-E Takumi Engine
marketgood = gmg_vhf_engine_add, 0, -1, 10, 10, 0, 1 ;T-92-E Takumi Engine
marketgood = gmg_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;T-93-E Takumi Engine
marketgood = gmg_fr_engine_add, 0, -1, 10, 10, 0, 1 ;T-94-E Takumi Engine
marketgood = gmg_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;T-94-I Takumi Engine
marketgood = gmg_gb_engine_add, 0, -1, 10, 10, 0, 1 ;T-95-E Kyoretsu Engine
marketgood = gmg_trans_engine_add, 0, -1, 10, 10, 0, 1 ;T-96-E Kyoretsu Engine
marketgood = gmg_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;T-97-E Kyoretsu Engine
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_gm_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Sunblast A
marketgood = gd_gm_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Skyblast A
marketgood = gd_gm_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Sunblast B
marketgood = gd_gm_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Skyblast B
marketgood = gd_gm_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Sunblast A Turret
marketgood = gd_gm_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Skyblast B Turret
marketgood = dsy_license_gd_gm_grp, 0, -1, 10, 10, 0, 1 ;Gas Miners Guild ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Gas Miner Naha

[BaseGood]
base = bw05_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = gmg_lf_engine_add, 0, -1, 10, 10, 0, 1 ;T-91-E Takumi Engine
marketgood = gmg_vhf_engine_add, 0, -1, 10, 10, 0, 1 ;T-92-E Takumi Engine
marketgood = gmg_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;T-93-E Takumi Engine
marketgood = gmg_fr_engine_add, 0, -1, 10, 10, 0, 1 ;T-94-E Takumi Engine
marketgood = gmg_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;T-94-I Takumi Engine
marketgood = gmg_gb_engine_add, 0, -1, 10, 10, 0, 1 ;T-95-E Kyoretsu Engine
marketgood = gmg_trans_engine_add, 0, -1, 10, 10, 0, 1 ;T-96-E Kyoretsu Engine
marketgood = gmg_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;T-97-E Kyoretsu Engine
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_gm_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Sunblast A
marketgood = gd_gm_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Skyblast A
marketgood = gd_gm_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Sunblast B
marketgood = gd_gm_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Skyblast B
marketgood = gd_gm_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Sunblast A Turret
marketgood = gd_gm_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Skyblast B Turret
marketgood = dsy_license_gd_gm_grp, 0, -1, 10, 10, 0, 1 ;Gas Miners Guild ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Helgoland Station

[BaseGood]
base = bw05_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Lagos Depot

[BaseGood]
base = bw06_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.3125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.340 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_shi_grp, 0, -1, 10, 10, 0, 1 ;Samura Industries ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Planet Kurile, Samura Platform

[BaseGood]
base = bw06_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1 ;Yuui "Aurichalcum" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shieldnom_heavybs, 10, -1, 10, 10, 0, 1 ;Nomad Superlative Veil
marketgood = shield01_nomad_dreadnought, 10, -1, 10, 10, 0, 1 ;Nomad Superior Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pf_53_grp, 10, -1, 10, 10, 0, 1 ;Chochinbi ID
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = co_ku_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 22, -1, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 22, -1, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 22, -1, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 22, -1, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_battleship_turret01, 22, -1, 10, 10, 0, 1 ;Kusari Battleship Turret
marketgood = ku_battleship_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Light Battleship Turret
marketgood = ku_battleship_flak_turret01, 22, -1, 10, 10, 0, 1 ;Kusari Battleship Flak Turret
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
;Liner Samsara

[BaseGood]
base = bw06_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_core_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Sentry Mk I
marketgood = gd_core_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Sentry Mk II
marketgood = gd_core_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Enforcer Mk I
marketgood = gd_core_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Enforcer Mk II
marketgood = gd_core_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Warden Mk I
marketgood = gd_core_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Warden Mk II
marketgood = gd_core_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Sentry Turret
marketgood = gd_core_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Enforcer Turret
marketgood = gd_core_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Warden Mk II Turret
marketgood = dsy_snova_core, 11, 0, 10, 10, 0, 1 ;Core Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = dsy_license_fc_core, 0, -1, 10, 10, 0, 1 ;The Core ID
marketgood = dsy_core_engine_add, 0, -1, 10, 10, 0, 1 ;APC-EF97 Generator
marketgood = dsy_core_engine_lf_add, 0, -1, 10, 10, 0, 1 ;APC-EF91 Generator
marketgood = dsy_core_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;APC-EB71 Generator
marketgood = dsy_core_engine_fr_add, 0, -1, 10, 10, 0, 1 ;APC-EFR87 Generator
marketgood = dsy_core_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;APC-EFR87-I Generator
marketgood = dsy_core_engine_gb_add, 0, -1, 10, 10, 0, 1 ;APC-EG103 Generator
marketgood = dsy_core_engine_trans_add, 0, -1, 10, 10, 0, 1 ;APC-ET201 Generator
marketgood = dsy_core_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;APC-ET251 Generator
marketgood = dsy_thruster_core, 10, -1, 10, 10, 0, 1 ;Core Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Prison Liner Fiji

[BaseGood]
base = bw07_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.2125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.240 ;Yuui "Hihi'irogane" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_os_grp, 0, -1, 10, 10, 0, 1 ;Orbital Spa and Cruise ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
;Luxury Liner Hawaii

[BaseGood]
base = bw07_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = gmg_lf_engine_add, 0, -1, 10, 10, 0, 1 ;T-91-E Takumi Engine
marketgood = gmg_vhf_engine_add, 0, -1, 10, 10, 0, 1 ;T-92-E Takumi Engine
marketgood = gmg_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;T-93-E Takumi Engine
marketgood = gmg_fr_engine_add, 0, -1, 10, 10, 0, 1 ;T-94-E Takumi Engine
marketgood = gmg_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;T-94-I Takumi Engine
marketgood = gmg_gb_engine_add, 0, -1, 10, 10, 0, 1 ;T-95-E Kyoretsu Engine
marketgood = gmg_trans_engine_add, 0, -1, 10, 10, 0, 1 ;T-96-E Kyoretsu Engine
marketgood = gmg_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;T-97-E Kyoretsu Engine
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_gm_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Sunblast A
marketgood = gd_gm_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Skyblast A
marketgood = gd_gm_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Sunblast B
marketgood = gd_gm_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Skyblast B
marketgood = gd_gm_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Sunblast A Turret
marketgood = gd_gm_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Skyblast B Turret
marketgood = dsy_license_gd_gm_grp, 0, -1, 10, 10, 0, 1 ;Gas Miners Guild ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Gas Miner Ogashawa

[BaseGood]
base = bw08_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Cali Base

[BaseGood]
base = bw08_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_co_khc_grp, 0, -1, 10, 10, 0, 1 ;Daumann Heavy Construction ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = co_rh_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
;Solarius Station

[BaseGood]
base = bw08_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_im_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Matterthief 1
marketgood = gd_im_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Matterthief 2
marketgood = gd_im_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vampire 3
marketgood = gd_im_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Vampire 4
marketgood = gd_im_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Vampire Turret 3
marketgood = gd_im_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Vampire Turret 4
marketgood = dsy_license_gd_im_grp, 0, -1, 10, 10, 0, 1 ;Independent Miners Guild ID
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Java Station

[BaseGood]
base = bw08_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_vr_grp, 0, -1, 10, 10, 0, 1 ;Ageira Technologies ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Scalpay Outpost

[BaseGood]
base = bw09_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_kt_grp, 0, -1, 10, 10, 0, 1 ;Kishiro Technologies ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Nago Station

[BaseGood]
base = bw09_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_shi_grp, 0, -1, 10, 10, 0, 1 ;Samura Industries ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Shinkaku Station

[BaseGood]
base = bw09_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_greenturretb, 35, 0, 10, 10, 0, 1 ;Zoner Battleship Turret
marketgood = dsy_greenturretb2, 35, 0, 10, 10, 0, 1 ;Zoner Battleship Secondary Turret
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Freeport 6

[BaseGood]
base = bw10_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_license_br_p_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Police Authority ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Planet Harris

[BaseGood]
base = bw10_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_im_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Matterthief 1
marketgood = gd_im_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Matterthief 2
marketgood = gd_im_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vampire 3
marketgood = gd_im_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Vampire 4
marketgood = gd_im_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Vampire Turret 3
marketgood = gd_im_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Vampire Turret 4
marketgood = dsy_license_gd_im_grp, 0, -1, 10, 10, 0, 1 ;Independent Miners Guild ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Holman Outpost

[BaseGood]
base = bw10_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = dsy_license_br_n_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Armed Forces ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Battleship Macduff

[BaseGood]
base = bw10_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Battleship Carcassonne

[BaseGood]
;Clisham Research Complex 
base = bw10_06_base
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_license_co_hsp_grp, 0, -1, 10, 10, 0, 1 ;Cryer Pharmaceuticals ID
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
;Clisham Research Complex

[BaseGood]
base = bw11_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = rh_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Turret
marketgood = rh_battleship_turret042, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Secondary Turret
marketgood = rheincerb_bs_turret, 35, 0, 10, 10, 0, 1 ;Cerberus Battleship Turret
marketgood = rh_battleship_flak_turret02, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Flak Turret
marketgood = dsy_license_rh_n_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_license_marineintel, 0, -1, 10, 10, 0, 1 ;Marinenachrichtendienst ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Battleship Schwerin

[BaseGood]
base = bw11_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, -0.3, 50, 50, 0, 1.2525 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, -0.3, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, -0.3, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, -0.3, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04, 3, -0.3, 50, 50, 0, 1.5125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, -0.3, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, -0.3, 50, 50, 0, 2.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, -0.3, 50, 50, 0, 2.540 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, -0.3, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, -0.3, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_recharge02, 3, 0.3, 50, 50, 0, 2.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, -0.3, 50, 50, 0, 2.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, -0.3, 50, 50, 0, 2.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_capacity01, 3, -0.3, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, -0.3, 50, 50, 0, 2.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, -0.3, 50, 50, 0, 2.0125 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_general02, 3, -0.3, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
marketgood = fighter_upgrade_shield_recharge01, 3, 0.3, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_recharge02, 3, -0.3, 50, 50, 0, 2.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_recharge03, 3, -0.3, 50, 50, 0, 2.0275 ;State Mk. VII Power Relay
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_j_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Barrager Mk III
marketgood = fc_j_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Barrager Mk II
marketgood = fc_j_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Barrager Mk IV
marketgood = fc_j_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Barrager Mk V
marketgood = fc_j_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk IV
marketgood = fc_j_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk V
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_fc_j_grp, 10, -1, 10, 10, 0, 1 ;Junkers ID
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_csv_engine_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk I
marketgood = racing_engine04_lf, 0, -1, 10, 10, 0, 1 ;PV-12 Racing Engine
marketgood = racing_engine05_lf, 0, -1, 10, 10, 0, 1 ;VP-R3 Racing Engine
marketgood = dsy_junker_fr_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk III
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = bw_shf_forward_gun01, 0, -1, 10, 10, 0, 1 ;Claymore Beam Cannon
marketgood = bw_shf_forward_gun02, 0, -1, 10, 10, 0, 1 ;Claymore Plasma Accelerator
marketgood = bw_shf_forward_gun03, 0, -1, 10, 10, 0, 1 ;Claymore Burst Cannon
marketgood = bw_shf_forward_gun04, 0, -1, 10, 10, 0, 1 ;Claymore Missile Launcher
marketgood = bw_shf_forward_gun05, 0, -1, 10, 10, 0, 1 ;Claymore Torpedo Launcher
;Bornholm Depot

[BaseGood]
base = bw12_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
;marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275
;marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_vagrants, 10, -1, 10, 10, 0, 1 ;Nomad Vagrant ID
marketgood = dsy_cloak_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_cloak_2_n, 0, -1, 10, 10, 0, 1 ;Nomad Greater Cloak
marketgood = dsy_cloak_3_n, 0, -1, 10, 10, 0, 1 ;Nomad Superior Cloak
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
;Tritonis

[BaseGood]
base = bw12_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_vagrants, 10, -1, 10, 10, 0, 1 ;Nomad Vagrant ID
marketgood = dsy_cloak_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_cloak_2_n, 0, -1, 10, 10, 0, 1 ;Nomad Greater Cloak
marketgood = dsy_cloak_3_n, 0, -1, 10, 10, 0, 1 ;Nomad Superior Cloak
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
;Tritonis Auxiliary Dock

[BaseGood]
base = bw12_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = rheincerb_bs_turret, 35, 0, 10, 10, 0, 1 ;Cerberus Battleship Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = no_bs_missile_launcher02, 22, -1, 50, 50, 0, 1 ;Nomad Battleship Torpedo Array
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = no_bs_weapon01, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Scalar Cannon
marketgood = no_bs_siege, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Siege Cannon
marketgood = no_bs_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Siege Shell
marketgood = no_bc_siege, 22, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Cannon
marketgood = no_bc_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Shell
marketgood = no_cr_siege, 22, -1, 10, 10, 0, 1 ;Nomad Cruiser Siege Cannon
marketgood = no_cr_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Cruiser Siege Shell
marketgood = no_gb_siege, 22, -1, 10, 10, 0, 1 ;Nomad Gunboat Siege Cannon
marketgood = no_gb_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Gunboat Siege Shell
marketgood = dsy_no_bs_annihilator, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Heavy Annihilator
marketgood = dsy_no_bs_blaster, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Blaster Turret
marketgood = dsy_no_bs_chaos, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Chaos Turret
marketgood = dsy_no_bs_dispersion, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Dispersion Turret
marketgood = dsy_no_bs_flak, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Deflector
marketgood = dsy_no_bs_lightprimary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Light Primary Turret
marketgood = dsy_no_bs_plasmafield, 22, -1, 10, 10, 0, 1 ;Nomad Plasma Dissipation Field
marketgood = dsy_no_bs_primary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Primary Turret
marketgood = dsy_no_bs_pulsebeam, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Pulse Turret
marketgood = dsy_no_bs_secondary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Secondary Turret
marketgood = dsy_no_bs_shredder, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Shredder Turret
marketgood = nomad_turret01_mark08, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Annihilator Turret
marketgood = no_battlerazor, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Eradicator Turret
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shieldnom_heavybs, 10, -1, 10, 10, 0, 1 ;Nomad Superlative Veil
marketgood = shield01_nomad_dreadnought, 10, -1, 10, 10, 0, 1 ;Nomad Superior Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pf_71_grp, 10, -1, 10, 10, 0, 1 ;Rheinland Wild ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_cloak_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_cloak_2_n, 0, -1, 10, 10, 0, 1 ;Nomad Greater Cloak
marketgood = dsy_cloak_3_n, 0, -1, 10, 10, 0, 1 ;Nomad Superior Cloak
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = co_li_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = li_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_turret01_mark07, 22, -1, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret01_mark08, 22, -1, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret02_mark05, 22, -1, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 22, -1, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = li_battleship_turret01, 22, -1, 10, 10, 0, 1 ;Liberty Battleship Turret
marketgood = li_battleship_turret02, 22, -1, 10, 10, 0, 1 ;Liberty Battleship Light Turret
marketgood = li_battleship_flak_turret01, 22, -1, 10, 10, 0, 1 ;Liberty Battleship Flak Turret
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
;Kaarst Drydock

[BaseGood]
base = bw12_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shieldnom_heavybs, 10, -1, 10, 10, 0, 1 ;Nomad Superlative Veil
marketgood = shield01_nomad_dreadnought, 10, -1, 10, 10, 0, 1 ;Nomad Superior Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pf_71_grp, 10, -1, 10, 10, 0, 1 ;Rheinland Wild ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = co_rh_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = rh_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 22, -1, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 22, -1, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 22, -1, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = rh_battleship_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Battleship Turret
marketgood = rh_battleship_turret042, 22, -1, 10, 10, 0, 1 ;Rheinland Battleship Secondary Turret
marketgood = rh_battleship_flak_turret02, 22, -1, 10, 10, 0, 1 ;Rheinland Battleship Flak Turret
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
;Battleship Fenrir

[BaseGood]
base = bw12_05_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = no_bs_missile_launcher02, 22, -1, 50, 50, 0, 1 ;Nomad Battleship Torpedo Array
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = dsy_no_bs_annihilator, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Heavy Annihilator
marketgood = no_bs_weapon01, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Scalar Cannon
marketgood = no_bs_siege, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Siege Cannon
marketgood = no_bs_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Siege Shell
marketgood = no_bc_siege, 22, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Cannon
marketgood = no_bc_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Shell
marketgood = no_cr_siege, 22, -1, 10, 10, 0, 1 ;Nomad Cruiser Siege Cannon
marketgood = no_cr_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Cruiser Siege Shell
marketgood = no_gb_siege, 22, -1, 10, 10, 0, 1 ;Nomad Gunboat Siege Cannon
marketgood = no_gb_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Gunboat Siege Shell
marketgood = dsy_no_bs_blaster, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Blaster Turret
marketgood = dsy_no_bs_chaos, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Chaos Turret
marketgood = dsy_no_bs_dispersion, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Dispersion Turret
marketgood = dsy_no_bs_flak, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Deflector
marketgood = dsy_no_bs_lightprimary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Light Primary Turret
marketgood = dsy_no_bs_plasmafield, 22, -1, 10, 10, 0, 1 ;Nomad Plasma Dissipation Field
marketgood = dsy_no_bs_primary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Primary Turret
marketgood = dsy_no_bs_pulsebeam, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Pulse Turret
marketgood = dsy_no_bs_secondary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Secondary Turret
marketgood = dsy_no_bs_shredder, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Shredder Turret
marketgood = nomad_turret01_mark08, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Annihilator Turret
marketgood = no_battlerazor, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Eradicator Turret
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shieldnom_heavybs, 10, -1, 10, 10, 0, 1 ;Nomad Superlative Veil
marketgood = shield01_nomad_dreadnought, 10, -1, 10, 10, 0, 1 ;Nomad Superior Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_vagrants, 10, -1, 10, 10, 0, 1 ;Nomad Vagrant ID
marketgood = dsy_license_wendigo_ga, 10, -1, 10, 10, 0, 1 ;Wendigo (Western) ID
marketgood = dsy_license_wendigo_li, 10, -1, 10, 10, 0, 1 ;Wendigo (Central) ID
marketgood = dsy_hspace_survey_module_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Survey Module
marketgood = dsy_hspace_jump_drive_1_n, 0, -1, 10, 10, 0, 1 ;Lesser Paradox Cyst
marketgood = dsy_hspace_jump_drive_2_n, 0, -1, 10, 10, 0, 1 ;Greater Paradox Cyst
marketgood = dsy_hspace_jump_drive_3_n, 0, -1, 10, 10, 0, 1 ;Superior Paradox Cyst
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
;Fort Tegea

[BaseGood]
base = bw13_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_lwb_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Eliminator
marketgood = fc_lwb_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Devastator
marketgood = fc_lwb_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Adv. Eliminator
marketgood = fc_lwb_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Destroyer
marketgood = fc_lwb_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Adv. Eliminator Turret
marketgood = fc_lwb_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Destroyer Turret
marketgood = fc_fa_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Vulture 2
marketgood = fc_fa_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Vulture 3
marketgood = fc_fa_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vulture 4
marketgood = fc_fa_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Vulture 5
marketgood = fc_fa_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Vulture Turret 4
marketgood = fc_fa_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Vulture Turret 5
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_fc_fa_grp, 0, -1, 10, 10, 0, 1 ;Farmers Alliance ID
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = torpedo01_mark022, 10, 0, 10, 10, 0, 1 ;ASFMD Heavy Railgun
;Kamisu Hideout

[BaseGood]
base = bw14_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = gd_im_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Matterthief 1
marketgood = gd_im_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Matterthief 2
marketgood = gd_im_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vampire 3
marketgood = gd_im_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Vampire 4
marketgood = gd_im_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Vampire Turret 3
marketgood = gd_im_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Vampire Turret 4
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_purpleturretb, 35, 0, 10, 10, 0, 1 ;IMG Battleship Turret
marketgood = dsy_purpleturretb2, 35, 0, 10, 10, 0, 1 ;IMG Battleship Secondary Turret
marketgood = dsy_license_gd_im_grp, 0, -1, 10, 10, 0, 1 ;Independent Miners Guild ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Singapore Drydock A

[BaseGood]
base = bw14_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_col_gun01, 10, 0, 10, 10, 0, 1 ;Kopis Mk I
marketgood = dsy_col_gun02, 10, 0, 10, 10, 0, 1 ;Kopis Mk II
marketgood = dsy_col_gun03, 10, 0, 10, 10, 0, 1 ;Hoplon Mk II
marketgood = dsy_col_gun04, 10, 0, 10, 10, 0, 1 ;Hoplon Mk I
marketgood = dsy_col_turfi01, 11, 0, 10, 10, 0, 1 ;Kopis Mk I Turret
marketgood = dsy_col_turfi02, 11, 0, 10, 10, 0, 1 ;Hoplon Mk II Turret
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_colonialremnant, 0, -1, 10, 10, 0, 1 ;Crayter Republic ID
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_cr_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C8 Engine Mk I
marketgood = dsy_cr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_fr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D1 Engine Mk I
marketgood = dsy_cr_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;CHN-D1-I Engine Mk I
marketgood = dsy_cr_gb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D4 Engine Mk I
marketgood = dsy_cr_trans_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
marketgood = dsy_cr_train_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
;Singapore Drydock B

[BaseGood]
base = bw14_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_col_gun01, 10, 0, 10, 10, 0, 1 ;Kopis Mk I
marketgood = dsy_col_gun02, 10, 0, 10, 10, 0, 1 ;Kopis Mk II
marketgood = dsy_col_gun03, 10, 0, 10, 10, 0, 1 ;Hoplon Mk II
marketgood = dsy_col_gun04, 10, 0, 10, 10, 0, 1 ;Hoplon Mk I
marketgood = dsy_col_turfi01, 11, 0, 10, 10, 0, 1 ;Kopis Mk I Turret
marketgood = dsy_col_turfi02, 11, 0, 10, 10, 0, 1 ;Hoplon Mk II Turret
marketgood = dsy_snova_cr, 11, 0, 10, 10, 0, 1 ;Crayter Antimatter Cannon
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_col_turbs01, 35, 0, 10, 10, 0, 1 ;Crayter Battleship Primary Turret
marketgood = dsy_col_turbs02, 35, 0, 10, 10, 0, 1 ;Crayter Battleship Secondary Turret
marketgood = dsy_license_colonialremnant, 0, -1, 10, 10, 0, 1 ;Crayter Republic ID
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_cr_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C8 Engine Mk I
marketgood = dsy_cr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_fr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D1 Engine Mk I
marketgood = dsy_cr_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;CHN-D1-I Engine Mk I
marketgood = dsy_cr_gb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D4 Engine Mk I
marketgood = dsy_cr_trans_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
marketgood = dsy_cr_train_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
;Singapore Drydock B

[BaseGood]
base = bw15_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Natterturm
marketgood = fc_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Natter Zwei
marketgood = fc_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Natterturm Zwei
marketgood = fc_rh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Roter Blitz
marketgood = fc_rh_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Natterturm Turret
marketgood = fc_rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Natterturm Zwei Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_fc_rh_grp, 0, -1, 10, 10, 0, 1 ;Red Hessians ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_hessian_engine_lf_add, 0, -1, 10, 10, 0, 1 ;VR-E54-I Engine Mk I
marketgood = dsy_hessian_engine_add, 0, -1, 10, 10, 0, 1 ;VR-E54-II Engine Mk I
marketgood = dsy_hessian_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;VR-E54-III Engine Mk I
marketgood = dsy_hessian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;VR-E60 Engine Mk I
marketgood = dsy_hessian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;VR-E60-I Engine Mk I
marketgood = dsy_hessian_engine_gb_add, 0, -1, 10, 10, 0, 1 ;VR-E72 Engine Mk I
marketgood = dsy_hessian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-I Engine Mk I
marketgood = dsy_hessian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-II Engine Mk I
marketgood = dsy_thruster_hessian, 10, -1, 10, 10, 0, 1 ;Red Hessian Thruster
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Battleship Zuschen

[BaseGood]
base = bw15_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_councillightfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Light Fighter Engine
marketgood = dsy_councilfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Fighter Engine
marketgood = dsy_councilbo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Bomber Engine
marketgood = dsy_councilfreighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Freighter Engine
marketgood = dsy_councilfreighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-C-I Freighter Engine
marketgood = dsy_councilgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Gunboat Engine
marketgood = maquis_engine_trans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Transport Engine
marketgood = maquis_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_maquis_grp, 0, -1, 10, 10, 0, 1 ;Maquis ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_ma_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II
marketgood = fc_ma_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV
marketgood = fc_ma_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Demi-Culverin
marketgood = fc_ma_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Demi-Culverin III
marketgood = fc_ma_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II Turret
marketgood = fc_ma_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV Turret
marketgood = cou_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II
marketgood = cou_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV
marketgood = cou_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Bastard Culverin III
marketgood = cou_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Bastard Culverin
marketgood = cou_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II
marketgood = cou_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon II
marketgood = cou_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Falcon
marketgood = cou_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Falconet
marketgood = cou_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II Turret
marketgood = cou_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV Turret
marketgood = cou_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II Turret
marketgood = cou_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Battleship Pamiers

[BaseGood]
base = bw15_05_base
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = missile03_mark04_ammo, 0, -1, 100, 100, 0, 1 ;Paralyzer Missile
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark05_ammo, 0, -1, 100, 100, 0, 1 ;Cannonball Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = dsy_twister_ammo, 0, -1, 100, 100, 0, 1 ;Sidewinder Missile
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = dsy_transturret_01, 26, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 26, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 26, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 26, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_transturret_03, 26, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = dsy_license_fc_brigands_grp, 0, -1, 10, 10, 0, 1 ;Gallic Brigands ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = fc_br_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II
marketgood = fc_br_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV
marketgood = fc_br_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Arquebus
marketgood = fc_br_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Arquebus III
marketgood = fc_br_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II Turret
marketgood = fc_br_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV Turret
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = missile03_mark04, 0, -1, 100, 100, 0, 1 ;Paralyzer Missile
marketgood = torpedo02_mark01, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark05, 0, -1, 100, 100, 0, 1 ;Cannonball Missile
marketgood = torpedo01_mark03, 0, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = dsy_twister, 0, -1, 100, 100, 0, 1 ;Sidewinder Missile
marketgood = torpedo03_mark01, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_snova_gaunlaw, 32, 0, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
;Montauban Base

[BaseGood]
base = bw15_06_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_councillightfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Light Fighter Engine
marketgood = dsy_councilfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Fighter Engine
marketgood = dsy_councilbo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Bomber Engine
marketgood = dsy_councilfreighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Freighter Engine
marketgood = dsy_councilfreighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-C-I Freighter Engine
marketgood = dsy_councilgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Gunboat Engine
marketgood = maquis_engine_trans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Transport Engine
marketgood = maquis_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_maquis_grp, 0, -1, 10, 10, 0, 1 ;Maquis ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 36, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = dsy_bs2basic, 36, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = infernocannon, 36, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_ma_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II
marketgood = fc_ma_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV
marketgood = fc_ma_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Demi-Culverin
marketgood = fc_ma_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Demi-Culverin III
marketgood = fc_ma_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II Turret
marketgood = fc_ma_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV Turret
marketgood = cou_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II
marketgood = cou_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV
marketgood = cou_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Bastard Culverin III
marketgood = cou_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Bastard Culverin
marketgood = cou_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II
marketgood = cou_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon II
marketgood = cou_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Falcon
marketgood = cou_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Falconet
marketgood = cou_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II Turret
marketgood = cou_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV Turret
marketgood = cou_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II Turret
marketgood = cou_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = cou_battleship_turret01, 36, -1, 10, 10, 0, 1 ;Council Battleship Primary Turret
marketgood = cou_battleship_turret02, 36, -1, 10, 10, 0, 1 ;Council Battleship Secondary Turret
marketgood = ga_solaristurret, 36, -1, 10, 10, 0, 1 ;Battleship Mitrailleuse
marketgood = ga_solaristurret2, 36, -1, 10, 10, 0, 1 ;Gallic Solaris Turret
marketgood = ga_battlerazor, 36, -1, 10, 10, 0, 1 ;Battleship Glaive
marketgood = ga_mortar, 36, -1, 10, 10, 0, 1 ;Trebuchet
marketgood = ga_mortar2, 36, -1, 10, 10, 0, 1 ;Heavy Trebuchet
marketgood = ga_battleship_flak_turret01, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Flak Turret
marketgood = ga_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Mons Meg Dreadnought Turret
;Vercors Outpost

[BaseGood]
base = bw16_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_col_gun01, 10, 0, 10, 10, 0, 1 ;Kopis Mk I
marketgood = dsy_col_gun02, 10, 0, 10, 10, 0, 1 ;Kopis Mk II
marketgood = dsy_col_gun03, 10, 0, 10, 10, 0, 1 ;Hoplon Mk II
marketgood = dsy_col_gun04, 10, 0, 10, 10, 0, 1 ;Hoplon Mk I
marketgood = dsy_col_turfi01, 11, 0, 10, 10, 0, 1 ;Kopis Mk I Turret
marketgood = dsy_col_turfi02, 11, 0, 10, 10, 0, 1 ;Hoplon Mk II Turret
marketgood = dsy_snova_cr, 11, 0, 10, 10, 0, 1 ;Crayter Antimatter Cannon
marketgood = dsy_license_colonialremnant, 0, -1, 10, 10, 0, 1 ;Crayter Republic ID
marketgood = holo_projector_of_cr, 0, -1, 10, 10, 0, 1 ;Mark of the Phoenix Roundel
marketgood = holo_projector_of_cr_m, 0, -1, 10, 10, 0, 1 ;Mark of the Phoenix Roundel
marketgood = holo_projector_of_cr_l, 0, -1, 10, 10, 0, 1 ;Mark of the Phoenix Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_cr_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C8 Engine Mk I
marketgood = dsy_cr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_fr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D1 Engine Mk I
marketgood = dsy_cr_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;CHN-D1-I Engine Mk I
marketgood = dsy_cr_gb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D4 Engine Mk I
marketgood = dsy_cr_trans_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
marketgood = dsy_cr_train_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
;Sulawesi Citadel

[BaseGood]
base = bw16_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = gd_im_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Matterthief 1
marketgood = gd_im_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Matterthief 2
marketgood = gd_im_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vampire 3
marketgood = gd_im_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Vampire 4
marketgood = gd_im_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Vampire Turret 3
marketgood = gd_im_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Vampire Turret 4
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_purpleturretb, 35, 0, 10, 10, 0, 1 ;IMG Battleship Turret
marketgood = dsy_purpleturretb2, 35, 0, 10, 10, 0, 1 ;IMG Battleship Secondary Turret
marketgood = dsy_license_gd_im_grp, 0, -1, 10, 10, 0, 1 ;Independent Miners Guild ID
marketgood = holo_projector_of_img, 0, -1, 10, 10, 0, 1 ;IMG| Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Singapore Shipyard

[BaseGood]
base = bw16_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_col_gun01, 10, 0, 10, 10, 0, 1 ;Kopis Mk I
marketgood = dsy_col_gun02, 10, 0, 10, 10, 0, 1 ;Kopis Mk II
marketgood = dsy_col_gun03, 10, 0, 10, 10, 0, 1 ;Hoplon Mk II
marketgood = dsy_col_gun04, 10, 0, 10, 10, 0, 1 ;Hoplon Mk I
marketgood = dsy_col_turfi01, 11, 0, 10, 10, 0, 1 ;Kopis Mk I Turret
marketgood = dsy_col_turfi02, 11, 0, 10, 10, 0, 1 ;Hoplon Mk II Turret
marketgood = dsy_snova_cr, 11, 0, 10, 10, 0, 1 ;Crayter Antimatter Cannon
marketgood = dsy_license_colonialremnant, 0, -1, 10, 10, 0, 1 ;Crayter Republic ID
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_cr_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C8 Engine Mk I
marketgood = dsy_cr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_fr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D1 Engine Mk I
marketgood = dsy_cr_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;CHN-D1-I Engine Mk I
marketgood = dsy_cr_gb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D4 Engine Mk I
marketgood = dsy_cr_trans_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
marketgood = dsy_cr_train_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
;Borneo

[BaseGood]
base = bw16_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_col_gun01, 10, 0, 10, 10, 0, 1 ;Kopis Mk I
marketgood = dsy_col_gun02, 10, 0, 10, 10, 0, 1 ;Kopis Mk II
marketgood = dsy_col_gun03, 10, 0, 10, 10, 0, 1 ;Hoplon Mk II
marketgood = dsy_col_gun04, 10, 0, 10, 10, 0, 1 ;Hoplon Mk I
marketgood = dsy_col_turfi01, 11, 0, 10, 10, 0, 1 ;Kopis Mk I Turret
marketgood = dsy_col_turfi02, 11, 0, 10, 10, 0, 1 ;Hoplon Mk II Turret
marketgood = dsy_snova_cr, 11, 0, 10, 10, 0, 1 ;Crayter Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_colonialremnant, 0, -1, 10, 10, 0, 1 ;Crayter Republic ID
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_cr_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C8 Engine Mk I
marketgood = dsy_cr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_fr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D1 Engine Mk I
marketgood = dsy_cr_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;CHN-D1-I Engine Mk I
marketgood = dsy_cr_gb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D4 Engine Mk I
marketgood = dsy_cr_trans_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
marketgood = dsy_cr_train_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
;Minato Harbor

[BaseGood]
base = bw17_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pf_71_grp, 10, -1, 10, 10, 0, 1 ;Rheinland Wild ID
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = co_ku_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 22, -1, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 22, -1, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 22, -1, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 22, -1, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
;Battleship Hakodate

[BaseGood]
base = bw17_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1 ;Yuui "Aurichalcum" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shieldnom_heavybs, 10, -1, 10, 10, 0, 1 ;Nomad Superlative Veil
marketgood = shield01_nomad_dreadnought, 10, -1, 10, 10, 0, 1 ;Nomad Superior Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pf_71_grp, 10, -1, 10, 10, 0, 1 ;Rheinland Wild ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = co_br_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Starrail
marketgood = co_br_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Adv. Mutilator Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = br_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 22, -1, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 22, -1, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 22, -1, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 22, -1, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_battleship_turret03, 22, -1, 10, 10, 0, 1 ;Bretonia Battleship Turret
marketgood = br_battleship_turret04, 22, -1, 10, 10, 0, 1 ;Bretonia Battleship Secondary Turret
marketgood = br_battleship_flak_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Battleship Flak Turret
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
;Stockton Depot

[BaseGood]
base = bw21_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_brigands_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councillightfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_lf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigandsbo_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councilfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilbo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_hf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_bo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_unionbo_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_uniongb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands03_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigands03_engine_01_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilfreighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilfreighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx-I Engine
marketgood = dsy_grn_freighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_freighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_gallicgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_gal_trooper_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine2_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_union_engine_shf_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU S Engine
marketgood = dsy_brigands_engine_shf_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS S Engine
marketgood = dsy_grn_shf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx S Engine
marketgood = dsy_council_shf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx S Engine
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = dsy_sengine_1, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_2, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pirate, 0, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = special_nomad_gun01, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = bw_shf_forward_gun01, 0, -1, 10, 10, 0, 1 ;Claymore Beam Cannon
marketgood = bw_shf_forward_gun02, 0, -1, 10, 10, 0, 1 ;Claymore Plasma Accelerator
marketgood = bw_shf_forward_gun03, 0, -1, 10, 10, 0, 1 ;Claymore Burst Cannon
marketgood = bw_shf_forward_gun04, 0, -1, 10, 10, 0, 1 ;Claymore Missile Launcher
marketgood = bw_shf_forward_gun05, 0, -1, 10, 10, 0, 1 ;Claymore Torpedo Launcher
marketgood = bw_shf_forward_gun04_ammo, 0, -1, 10, 10, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 0, -1, 10, 10, 0, 1 ;Dolabra Torpedo
MarketGood = dsy_hellfire_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Insurgency LF Engine Mk I
MarketGood = dsy_hellfire_engine_add, 0, -1, 10, 10, 0, 1 ;Insurgency HF Engine Mk I
MarketGood = dsy_hellfire_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Insurgency BM Engine Mk I
MarketGood = dsy_hellfire_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Insurgency Fr Engine Mk I
MarketGood = dsy_hellfire_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Insurgency Fr Engine Mk II
MarketGood = dsy_hellfire_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Insurgency Gb Engine Mk I
MarketGood = dsy_hellfire_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Insurgency Tr Engine Mk I
MarketGood = dsy_hellfire_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Insurgency Large Tr Engine Mk I
MarketGood = dsy_thruster_hellfire, 10, -1, 10, 10, 0, 1 ;Insurgency Thruster
MarketGood = fc_hf_gun01_mark01, 10, -1, 10, 10, 0, 1 ;Retribution Mk IV
MarketGood = fc_hf_gun01_mark02, 0, -1, 10, 10, 0, 1 ;Judgement Mk II
MarketGood = fc_hf_gun01_mark03, 0, -1, 10, 10, 0, 1 ;Retribution Mk III
MarketGood = fc_hf_turret01_mark01, 0, -1, 10, 10, 0, 1 ;Retribution Turret Mk IV
MarketGood = fc_hf_turret01_mark02, 0, -1, 10, 10, 0, 1 ;Judgement Turret Mk II
MarketGood = fc_hf_gun02_mark01, 0, -1, 10, 10, 0, 1 ;Retribution Mk II
MarketGood = fc_hf_gun02_mark02, 0, -1, 10, 10, 0, 1 ;Retribution Mk I
MarketGood = fc_hf_gun02_mark03, 0, -1, 10, 10, 0, 1 ;Judgement Mk I
MarketGood = fc_hf_turret02_mark01, 0, -1, 10, 10, 0, 1 ;Retribution Turret Mk II
MarketGood = lh_gunboat_turret01, 0, -1, 10, 10, 0, 1 ;Insurgency Gunboat Turret
MarketGood = dsy_snova_hf, 0, -1, 10, 10, 0, 1 ;Liberty Antimatter Cannon
;Fontana Freeport

[BaseGood]
base = bw21_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_05, 0, -1, 50, 50, 0, 1 ;Minified Spyglass Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_lh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk II
marketgood = fc_lh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk III
marketgood = fc_lh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk IV
marketgood = fc_lh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk V
marketgood = fc_lh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hellflurry Turret Mk IV
marketgood = fc_lh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Hellflurry Turret Mk V
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_lh_grp, 0, -1, 10, 10, 0, 1 ;Lane Hackers ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_lh_lf_engine_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = dsy_lh_hf_engine_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = dsy_lh_fr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = dsy_lh_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lh_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = dsy_lh_gb_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lh_trans_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lh_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = ge_s_scanner_12, 0, -1, 50, 50, 0, 1 ;Spyglass Network Scanner
;Destroyer Insidious

[BaseGood]
base = bw46_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Natterturm
marketgood = fc_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Natter Zwei
marketgood = fc_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Natterturm Zwei
marketgood = fc_rh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Roter Blitz
marketgood = fc_rh_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Natterturm Turret
marketgood = fc_rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Natterturm Zwei Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_fc_rh_grp, 0, -1, 10, 10, 0, 1 ;Red Hessians ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_hessian_engine_lf_add, 0, -1, 10, 10, 0, 1 ;VR-E54-I Engine Mk I
marketgood = dsy_hessian_engine_add, 0, -1, 10, 10, 0, 1 ;VR-E54-II Engine Mk I
marketgood = dsy_hessian_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;VR-E54-III Engine Mk I
marketgood = dsy_hessian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;VR-E60 Engine Mk I
marketgood = dsy_hessian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;VR-E60-I Engine Mk I
marketgood = dsy_hessian_engine_gb_add, 0, -1, 10, 10, 0, 1 ;VR-E72 Engine Mk I
marketgood = dsy_hessian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-I Engine Mk I
marketgood = dsy_hessian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-II Engine Mk I
marketgood = dsy_thruster_hessian, 10, -1, 10, 10, 0, 1 ;Red Hessian Thruster
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Freital Base

[BaseGood]
base = bw46_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Natterturm
marketgood = fc_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Natter Zwei
marketgood = fc_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Natterturm Zwei
marketgood = fc_rh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Roter Blitz
marketgood = fc_rh_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Natterturm Turret
marketgood = fc_rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Natterturm Zwei Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = fc_rh_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Red Hessian Battleship Turret
marketgood = fc_rh_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Red Hessian Secondary Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_fc_rh_grp, 0, -1, 10, 10, 0, 1 ;Red Hessians ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_hessian_engine_lf_add, 0, -1, 10, 10, 0, 1 ;VR-E54-I Engine Mk I
marketgood = dsy_hessian_engine_add, 0, -1, 10, 10, 0, 1 ;VR-E54-II Engine Mk I
marketgood = dsy_hessian_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;VR-E54-III Engine Mk I
marketgood = dsy_hessian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;VR-E60 Engine Mk I
marketgood = dsy_hessian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;VR-E60-I Engine Mk I
marketgood = dsy_hessian_engine_gb_add, 0, -1, 10, 10, 0, 1 ;VR-E72 Engine Mk I
marketgood = dsy_hessian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-I Engine Mk I
marketgood = dsy_hessian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-II Engine Mk I
marketgood = dsy_thruster_hessian, 10, -1, 10, 10, 0, 1 ;Red Hessian Thruster
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Wolfsburg Shipyard

[BaseGood]
base = bw46_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1 ;Yuui "Aurichalcum" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_cloak_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_n, 0, -1, 10, 10, 0, 1 ;Nomad Greater Cloak
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_n, 0, -1, 10, 10, 0, 1 ;Nomad Superior Cloak
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_hessian_engine_add, 0, -1, 10, 10, 0, 1 ;VR-E54-II Engine Mk I
marketgood = dsy_hessian_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;VR-E54-III Engine Mk I
marketgood = dsy_hessian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;VR-E60 Engine Mk I
marketgood = dsy_hessian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;VR-E60-I Engine Mk I
marketgood = dsy_hessian_engine_gb_add, 0, -1, 10, 10, 0, 1 ;VR-E72 Engine Mk I
marketgood = dsy_hessian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-II Engine Mk I
marketgood = dsy_hessian_engine_lf_add, 0, -1, 10, 10, 0, 1 ;VR-E54-I Engine Mk I
marketgood = dsy_hessian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-I Engine Mk I
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pf_71_grp, 10, -1, 10, 10, 0, 1 ;Rheinland Wild ID
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = dsy_no_bs_annihilator, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Heavy Annihilator
marketgood = dsy_no_bs_blaster, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Blaster Turret
marketgood = dsy_no_bs_chaos, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Chaos Turret
marketgood = dsy_no_bs_dispersion, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Dispersion Turret
marketgood = dsy_no_bs_flak, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Deflector
marketgood = dsy_no_bs_lightprimary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Light Primary Turret
marketgood = dsy_no_bs_plasmafield, 22, -1, 10, 10, 0, 1 ;Nomad Plasma Dissipation Field
marketgood = dsy_no_bs_primary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Primary Turret
marketgood = dsy_no_bs_pulsebeam, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Pulse Turret
marketgood = dsy_no_bs_secondary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Secondary Turret
marketgood = dsy_no_bs_shredder, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Shredder Turret
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = dsy_thruster_hessian, 10, -1, 10, 10, 0, 1 ;Red Hessian Thruster
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = fc_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Natter Zwei
marketgood = fc_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Natterturm
marketgood = fc_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Natterturm Zwei
marketgood = fc_rh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Roter Blitz
marketgood = fc_rh_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Natterturm Turret
marketgood = fc_rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Natterturm Zwei Turret
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_battleship_flak_turret01, 22, -1, 10, 10, 0, 1 ;Liberty Battleship Flak Turret
marketgood = li_battleship_turret01, 22, -1, 10, 10, 0, 1 ;Liberty Battleship Turret
marketgood = li_battleship_turret02, 22, -1, 10, 10, 0, 1 ;Liberty Battleship Light Turret
marketgood = li_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = li_turret01_mark07, 22, -1, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret01_mark08, 22, -1, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret02_mark05, 22, -1, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = no_battlerazor, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Eradicator Turret
marketgood = no_bc_missile_launcher01, 10, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Missile Array
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bc_siege, 22, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Cannon
marketgood = no_bc_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Shell
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = no_bs_missile_launcher01, 10, 0.3, 10, 10, 0, 1 ;Nomad Battleship Swarm Array
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = no_bs_missile_launcher02, 10, 0.3, 10, 10, 0, 1 ;Nomad Battleship Torpedo Array
marketgood = no_bs_missile_launcher02, 22, -1, 50, 50, 0, 1 ;Nomad Battleship Torpedo Array
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_siege, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Siege Cannon
marketgood = no_bs_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Siege Shell
marketgood = no_bs_weapon01, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Scalar Cannon
marketgood = no_cr_missile_launcher01, 10, 0.3, 10, 10, 0, 1 ;Nomad Cruiser Light Missile Array
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_cr_siege, 22, -1, 10, 10, 0, 1 ;Nomad Cruiser Siege Cannon
marketgood = no_cr_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Cruiser Siege Shell
marketgood = no_gb_siege, 22, -1, 10, 10, 0, 1 ;Nomad Gunboat Siege Cannon
marketgood = no_gb_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Gunboat Siege Shell
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = nomad_turret01_mark08, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Annihilator Turret
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = rheincerb_bs_turret, 35, 0, 10, 10, 0, 1 ;Cerberus Battleship Turret
marketgood = shield01_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield01_nomad_dreadnought, 10, -1, 10, 10, 0, 1 ;Nomad Superior Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield02_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shieldnom_heavybs, 10, -1, 10, 10, 0, 1 ;Nomad Superlative Veil
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
;Basel Rock

[BaseGood]
base = bw58_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_lr_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Usiel
marketgood = fc_lr_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Belial
marketgood = fc_lr_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Sammael
marketgood = fc_lr_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vassago
marketgood = fc_lr_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Belial Turret
marketgood = fc_lr_turret01_mark06, 11, 0, 10, 10, 0, 1 ;Sapiel Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_lr_grp, 0, -1, 10, 10, 0, 1 ;Liberty Rogues ID
marketgood = holo_projector_lr, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_m, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_l, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Attica Ultramax

[BaseGood]
base = bw69_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_gd_bh_grp, 0, -1, 10, 10, 0, 1 ;Bounty Hunters Guild ID
marketgood = holo_projector_bhg, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_bhg_m, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_bhg_l, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = fc_ouk_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 22, -1, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 22, -1, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_bh_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Winchester
marketgood = gd_bh_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Reaver
marketgood = gd_bh_gun02_mark04, 22, -1, 10, 10, 0, 1 ;Magnum
marketgood = gd_bh_gun02_mark05, 22, -1, 10, 10, 0, 1 ;Buckshot
marketgood = gd_bh_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Warrior
marketgood = gd_bh_turret01_mark04, 22, -1, 10, 10, 0, 1 ;Reaver Turret
marketgood = gd_bh_turret02_mark02, 22, -1, 10, 10, 0, 1 ;Warrior Turret
marketgood = gd_bh_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Buckshot Turret
marketgood = dsy_snova_bhg, 22, -1, 10, 10, 0, 1 ;Bounty Hunter Antimatter Cannon
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
;Nobeoka Platform

[BaseGood]
base = bw69_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.0125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.440 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = gmg_lf_engine_add, 0, -1, 10, 10, 0, 1 ;T-91-E Takumi Engine
marketgood = gmg_vhf_engine_add, 0, -1, 10, 10, 0, 1 ;T-92-E Takumi Engine
marketgood = gmg_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;T-93-E Takumi Engine
marketgood = gmg_fr_engine_add, 0, -1, 10, 10, 0, 1 ;T-94-E Takumi Engine
marketgood = gmg_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;T-94-I Takumi Engine
marketgood = gmg_gb_engine_add, 0, -1, 10, 10, 0, 1 ;T-95-E Kyoretsu Engine
marketgood = gmg_trans_engine_add, 0, -1, 10, 10, 0, 1 ;T-96-E Kyoretsu Engine
marketgood = gmg_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;T-97-E Kyoretsu Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_gd_gm_grp, 0, -1, 10, 10, 0, 1 ;Gas Miners Guild ID
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = co_ku_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = ku_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Redeemer
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = gd_gm_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Sunblast A
marketgood = gd_gm_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Skyblast A
marketgood = gd_gm_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Sunblast B
marketgood = gd_gm_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Skyblast B
marketgood = gd_gm_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Sunblast A Turret
marketgood = gd_gm_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Skyblast B Turret
marketgood = gd_gm_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Sunblast B
marketgood = gd_gm_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Skyblast B
marketgood = gd_gm_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Sunblast A Turret
marketgood = gd_gm_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Skyblast B Turret
marketgood = dsy_blueturretb, 22, -1, 10, 10, 0, 1 ;GMG Battleship Turret
marketgood = dsy_blueturretb2, 22, -1, 10, 10, 0, 1 ;GMG Battleship Secondary Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
;Niigata Star City

[BaseGood]
base = bw69_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = gmg_lf_engine_add, 0, -1, 10, 10, 0, 1 ;T-91-E Takumi Engine
marketgood = gmg_vhf_engine_add, 0, -1, 10, 10, 0, 1 ;T-92-E Takumi Engine
marketgood = gmg_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;T-93-E Takumi Engine
marketgood = gmg_fr_engine_add, 0, -1, 10, 10, 0, 1 ;T-94-E Takumi Engine
marketgood = gmg_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;T-94-I Takumi Engine
marketgood = gmg_gb_engine_add, 0, -1, 10, 10, 0, 1 ;T-95-E Kyoretsu Engine
marketgood = gmg_trans_engine_add, 0, -1, 10, 10, 0, 1 ;T-96-E Kyoretsu Engine
marketgood = gmg_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;T-97-E Kyoretsu Engine
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_gm_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Sunblast A
marketgood = gd_gm_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Skyblast A
marketgood = gd_gm_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Sunblast B
marketgood = gd_gm_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Skyblast B
marketgood = gd_gm_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Sunblast A Turret
marketgood = gd_gm_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Skyblast B Turret
marketgood = dsy_license_gd_gm_grp, 0, -1, 10, 10, 0, 1 ;Gas Miners Guild ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Battleship Daishouri

[BaseGood]
base = bw69_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_im_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Matterthief 1
marketgood = gd_im_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Matterthief 2
marketgood = gd_im_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vampire 3
marketgood = gd_im_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Vampire 4
marketgood = gd_im_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Vampire Turret 3
marketgood = gd_im_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Vampire Turret 4
marketgood = dsy_license_gd_im_grp, 0, -1, 10, 10, 0, 1 ;Independent Miners Guild ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Madeira Base

[BaseGood]
base = bw71_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_core_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Sentry Mk I
marketgood = gd_core_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Sentry Mk II
marketgood = gd_core_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Enforcer Mk I
marketgood = gd_core_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Enforcer Mk II
marketgood = gd_core_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Warden Mk I
marketgood = gd_core_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Warden Mk II
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = ai_adapted_gun_type1, 10, 0, 10, 10, 0, 1 ;Adapted AI Weapon Type 1
marketgood = ai_adapted_gun_type1_light, 10, 0, 10, 10, 0, 1 ;Adapted AI Weapon Type 1 Light
marketgood = ai_adapted_gun_type2, 10, 0, 10, 10, 0, 1 ;Adapted AI Weapon Type 2
marketgood = ai_adapted_gun_type2_light, 10, 0, 10, 10, 0, 1 ;Adapted AI Weapon Type 2 Light
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = gd_core_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Sentry Turret
marketgood = gd_core_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Enforcer Turret
marketgood = gd_core_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Warden Mk II Turret
marketgood = dsy_snova_core, 11, 0, 10, 10, 0, 1 ;Core Antimatter Cannon
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = dsy_license_fc_core, 0, -1, 10, 10, 0, 1 ;The Core ID
marketgood = dsy_core_engine_add, 0, -1, 10, 10, 0, 1 ;APC-EF97 Generator
marketgood = dsy_core_engine_lf_add, 0, -1, 10, 10, 0, 1 ;APC-EF91 Generator
marketgood = dsy_core_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;APC-EB71 Generator
marketgood = dsy_core_engine_fr_add, 0, -1, 10, 10, 0, 1 ;APC-EFR87 Generator
marketgood = dsy_core_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;APC-EFR87-I Generator
marketgood = dsy_core_engine_gb_add, 0, -1, 10, 10, 0, 1 ;APC-EG103 Generator
marketgood = dsy_core_engine_trans_add, 0, -1, 10, 10, 0, 1 ;APC-ET201 Generator
marketgood = dsy_core_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;APC-ET251 Generator
marketgood = dsy_thruster_core, 10, -1, 10, 10, 0, 1 ;Core Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_bsbh, 35, 0, 10, 10, 0, 1 ;Core Battleship Primary Turret
marketgood = dsy_bs2bh, 35, 0, 10, 10, 0, 1 ;Core Battleship Secondary Turret
;Durban Station

[BaseGood]
base = ew01_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Freeport 10

[BaseGood]
base = ew01_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_im_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Matterthief 1
marketgood = gd_im_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Matterthief 2
marketgood = gd_im_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vampire 3
marketgood = gd_im_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Vampire 4
marketgood = gd_im_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Vampire Turret 3
marketgood = gd_im_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Vampire Turret 4
marketgood = dsy_license_gd_im_grp, 0, -1, 10, 10, 0, 1 ;Independent Miners Guild ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Falkland Base

[BaseGood]
base = ew02_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Ruiz Base

[BaseGood]
base = ew02_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = dsy_license_fc_or_grp, 0, -1, 10, 10, 0, 1 ;The Order ID
marketgood = dsy_order_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Order LF Engine Mk I
marketgood = dsy_order_engine_add, 0, -1, 10, 10, 0, 1 ;Order HF Engine Mk I
marketgood = dsy_order_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Order BM Engine Mk I
marketgood = dsy_order_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk I
marketgood = dsy_order_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk II
marketgood = dsy_order_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Order Gb Engine Mk I
marketgood = dsy_order_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Order Tr Engine Mk I
marketgood = dsy_order_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Order Large Tr Engine Mk I
marketgood = dsy_thruster_ord, 10, -1, 10, 10, 0, 1 ;Order Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Battleship Amenta

[BaseGood]
base = ew03_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.215 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.5325 ;State Mk. III Capacitor Matrix
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Leon Base

[BaseGood]
base = ew03_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
;Freeport 5

[BaseGood]
base = ew04_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Freeport 9

[BaseGood]
base = ew04_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_greenturretb, 35, 0, 10, 10, 0, 1 ;Zoner Battleship Turret
marketgood = dsy_greenturretb2, 35, 0, 10, 10, 0, 1 ;Zoner Battleship Secondary Turret
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_of_mfe, 0, -1, 10, 10, 0, 1 ;Med Force Enterprises Roundel
marketgood = holo_projector_of_mfe_m, 0, -1, 10, 10, 0, 1 ;Med Force Enterprises Roundel
marketgood = holo_projector_of_mfe_l, 0, -1, 10, 10, 0, 1 ;Med Force Enterprises Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_license_fc_militant, 0, -1, 10, 10, 0, 1 ;Militant ID
marketgood = holo_projector_zm, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = holo_projector_zm_m, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = holo_projector_zm_l, 0, -1, 10, 10, 0, 1 ;Militant Roundel
;Corfu Base

[BaseGood]
base = ew06_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_greenturretb, 35, 0, 10, 10, 0, 1 ;Zoner Battleship Turret
marketgood = dsy_greenturretb2, 35, 0, 10, 10, 0, 1 ;Zoner Battleship Secondary Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_of_phoenix, 10, -1, 10, 10, 0, 1 ;Phoenix Roundel
marketgood = holo_projector_of_phoenix_m, 10, -1, 10, 10, 0, 1 ;Phoenix Roundel
marketgood = holo_projector_of_phoenix_l, 10, -1, 10, 10, 0, 1 ;Phoenix Roundel
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
;Livadia Shipyard

[BaseGood]
base = ew06_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_snova_ai, 10, 0, 10, 10, 0, 1 ;AI Collapser Cannon
marketgood = mars_flier_thruster, 10, 0, 10, 10, 0, 1 ;AI Auxiliary Engine
marketgood = mars_flier_shield_mark10, 10, 0, 10, 10, 0, 1 ;AI Drone Shield
marketgood = ai_bomber_shield, 10, 0, 10, 10, 0, 1 ;AI Bomber Shield
marketgood = ai_shield_freighter_02, 10, 0, 10, 10, 0, 1 ;AI Adv. Freighter Shield
marketgood = ai_shield_freighter_01, 10, 0, 10, 10, 0, 1 ;AI Enh. Freighter Shield
marketgood = ai_shield_lf, 10, 0, 10, 10, 0, 1 ;AI LF Shield
marketgood = ai_shield_hf, 10, 0, 10, 10, 0, 1 ;AI HF Shield
marketgood = mars_flier_side_turret, 10, 0, 10, 10, 0, 1 ;AI Drone Auxiliary Emitter
marketgood = mars_flier_stem_gun01, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 1
marketgood = mars_flier_stem_gun_a, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 2
marketgood = mars_flier_stem_gun_b, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 3
marketgood = mars_flier_stem_gun_c, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 4
marketgood = mars_flier_stem_gun_d, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 5
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_helghast, 10, -1, 10, 10, 0, 1 ;Artificial Intelligence ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = ai_engine_freighter_add, 0, -1, 10, 10, 0, 1 ;AI-FR Propulsion Drive
marketgood = ai_engine_freighter_intercept, 0, -1, 10, 10, 0, 1 ;AI-FR-I Propulsion Drive
marketgood = ai_engine_lf_add, 0, -1, 10, 10, 0, 1 ;AI-LF Propulsion Drive
marketgood = ai_engine_vhf_add, 0, -1, 10, 10, 0, 1 ;AI-HF Propulsion Drive
marketgood = ai_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;AI-BMB Propulsion Drive
;Planet Gammu

[BaseGood]
base = ew06_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_greenturretb, 35, 0, 10, 10, 0, 1 ;Zoner Battleship Turret
marketgood = dsy_greenturretb2, 35, 0, 10, 10, 0, 1 ;Zoner Battleship Secondary Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Livadia Capital Drydock

[BaseGood]
base = ew06_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_snova_ai, 10, 0, 10, 10, 0, 1 ;AI Collapser Cannon
marketgood = mars_flier_thruster, 10, 0, 10, 10, 0, 1 ;AI Auxiliary Engine
marketgood = mars_flier_shield_mark10, 10, 0, 10, 10, 0, 1 ;AI Drone Shield
marketgood = ai_bomber_shield, 10, 0, 10, 10, 0, 1 ;AI Bomber Shield
marketgood = ai_shield_freighter_02, 10, 0, 10, 10, 0, 1 ;AI Adv. Freighter Shield
marketgood = ai_shield_freighter_01, 10, 0, 10, 10, 0, 1 ;AI Enh. Freighter Shield
marketgood = ai_shield_lf, 10, 0, 10, 10, 0, 1 ;AI LF Shield
marketgood = ai_shield_hf, 10, 0, 10, 10, 0, 1 ;AI HF Shield
marketgood = mars_flier_side_turret, 10, 0, 10, 10, 0, 1 ;AI Drone Auxiliary Emitter
marketgood = mars_flier_stem_gun01, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 1
marketgood = mars_flier_stem_gun_a, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 2
marketgood = mars_flier_stem_gun_b, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 3
marketgood = mars_flier_stem_gun_c, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 4
marketgood = mars_flier_stem_gun_d, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 5
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_helghast, 10, -1, 10, 10, 0, 1 ;Artificial Intelligence ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = ai_engine_freighter_add, 0, -1, 10, 10, 0, 1 ;AI-FR Propulsion Drive
marketgood = ai_engine_freighter_intercept, 0, -1, 10, 10, 0, 1 ;AI-FR-I Propulsion Drive
marketgood = ai_engine_lf_add, 0, -1, 10, 10, 0, 1 ;AI-LF Propulsion Drive
marketgood = ai_engine_vhf_add, 0, -1, 10, 10, 0, 1 ;AI-HF Propulsion Drive
marketgood = ai_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;AI-BMB Propulsion Drive
;Primus Outpost

[BaseGood]
base = ew06_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
;Ciutadella Outpost

[BaseGood]
base = ew07_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Casablanca Base

[BaseGood]
base = ew07_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Battlecruiser Vis

[BaseGood]
base = ew07_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_brigands_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councillightfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_lf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigandsbo_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councilfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilbo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_hf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_bo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_unionbo_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_uniongb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands03_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigands03_engine_01_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilfreighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilfreighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx-I Engine
marketgood = dsy_grn_freighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_freighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_gallicgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_gal_trooper_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine2_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_sengine_1, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_2, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Ithaca Base

[BaseGood]
base = ew08_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_of_osi, 0, -1, 10, 10, 0, 1 ;OSI Roundel
marketgood = holo_projector_of_osi_m, 0, -1, 10, 10, 0, 1 ;OSI Roundel
marketgood = holo_projector_of_osi_l, 0, -1, 10, 10, 0, 1 ;OSI Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_omega_engine_pink, 0, -1, 10, 10, 0, 1 ;OMG-PNK-210 Engine
marketgood = dsy_omega_engine_purple, 0, -1, 10, 10, 0, 1 ;OMG-PRP-210 Engine
marketgood = dsy_omega_engine_blue, 0, -1, 10, 10, 0, 1 ;OMG-BLU-210 Engine
marketgood = dsy_omega_engine_cyan, 0, -1, 10, 10, 0, 1 ;OMG-CYN-210 Engine
marketgood = dsy_omega_engine_green, 0, -1, 10, 10, 0, 1 ;OMG-GRN-210 Engine
marketgood = dsy_omega_engine_teal, 0, -1, 10, 10, 0, 1 ;OMG-TL-210 Engine
marketgood = dsy_omega_engine_yellow, 0, -1, 10, 10, 0, 1 ;OMG-YLW-210 Engine
marketgood = dsy_omega_engine_orange, 0, -1, 10, 10, 0, 1 ;OMG-ONG-210 Engine
marketgood = dsy_omega_engine_red, 0, -1, 10, 10, 0, 1 ;OMG-RD-210 Engine
marketgood = dsy_omega_engine_pink_bmb, 0, -1, 10, 10, 0, 1 ;OMG-PNK-420 Engine
marketgood = dsy_omega_engine_purple_bmb, 0, -1, 10, 10, 0, 1 ;OMG-PRP-420 Engine
marketgood = dsy_omega_engine_blue_bmb, 0, -1, 10, 10, 0, 1 ;OMG-BLU-420 Engine
marketgood = dsy_omega_engine_cyan_bmb, 0, -1, 10, 10, 0, 1 ;OMG-CYN-420 Engine
marketgood = dsy_omega_engine_green_bmb, 0, -1, 10, 10, 0, 1 ;OMG-GRN-420 Engine
marketgood = dsy_omega_engine_teal_bmb, 0, -1, 10, 10, 0, 1 ;OMG-TL-420 Engine
marketgood = dsy_omega_engine_yellow_bmb, 0, -1, 10, 10, 0, 1 ;OMG-YLW-420 Engine
marketgood = dsy_omega_engine_orange_bmb, 0, -1, 10, 10, 0, 1 ;OMG-ONG-420 Engine
marketgood = dsy_omega_engine_red_bmb, 0, -1, 10, 10, 0, 1 ;OMG-RD-420 Engine
marketgood = dsy_omega_engine_pink_fr, 0, -1, 10, 10, 0, 1 ;OMG-PNK-840 Engine
marketgood = dsy_omega_engine_purple_fr, 0, -1, 10, 10, 0, 1 ;OMG-PRP-840 Engine
marketgood = dsy_omega_engine_blue_fr, 0, -1, 10, 10, 0, 1 ;OMG-BLU-840 Engine
marketgood = dsy_omega_engine_cyan_fr, 0, -1, 10, 10, 0, 1 ;OMG-CYN-840 Engine
marketgood = dsy_omega_engine_green_fr, 0, -1, 10, 10, 0, 1 ;OMG-GRN-840 Engine
marketgood = dsy_omega_engine_teal_fr, 0, -1, 10, 10, 0, 1 ;OMG-TL-840 Engine
marketgood = dsy_omega_engine_yellow_fr, 0, -1, 10, 10, 0, 1 ;OMG-YLW-840 Engine
marketgood = dsy_omega_engine_orange_fr, 0, -1, 10, 10, 0, 1 ;OMG-ONG-840 Engine
marketgood = dsy_omega_engine_red_fr, 0, -1, 10, 10, 0, 1 ;OMG-RD-840 Engine
marketgood = dsy_omega_engine_pink_fr_intercept, 0, -1, 10, 10, 0, 1 ;OMG-I-PNK-840 Engine
marketgood = dsy_omega_engine_purple_fr_intercept, 0, -1, 10, 10, 0, 1 ;OMG-I-PRP-840 Engine
marketgood = dsy_omega_engine_blue_fr_intercept, 0, -1, 10, 10, 0, 1 ;OMG-I-BLU-840 Engine
marketgood = dsy_omega_engine_cyan_fr_intercept, 0, -1, 10, 10, 0, 1 ;OMG-I-CYN-840 Engine
marketgood = dsy_omega_engine_green_fr_intercept, 0, -1, 10, 10, 0, 1 ;OMG-I-GRN-840 Engine
marketgood = dsy_omega_engine_teal_fr_intercept, 0, -1, 10, 10, 0, 1 ;OMG-I-TL-840 Engine
marketgood = dsy_omega_engine_yellow_fr_intercept, 0, -1, 10, 10, 0, 1 ;OMG-I-YLW-840 Engine
marketgood = dsy_omega_engine_orange_fr_intercept, 0, -1, 10, 10, 0, 1 ;OMG-I-ONG-840 Engine
marketgood = dsy_omega_engine_red_fr_intercept, 0, -1, 10, 10, 0, 1 ;OMG-I-RD-840 Engine
marketgood = dsy_omega_engine_pink_lf, 0, -1, 10, 10, 0, 1 ;OMG-PNK-105 Engine
marketgood = dsy_omega_engine_purple_lf, 0, -1, 10, 10, 0, 1 ;OMG-PRP-105 Engine
marketgood = dsy_omega_engine_blue_lf, 0, -1, 10, 10, 0, 1 ;OMG-BLU-105 Engine
marketgood = dsy_omega_engine_cyan_lf, 0, -1, 10, 10, 0, 1 ;OMG-CYN-105 Engine
marketgood = dsy_omega_engine_green_lf, 0, -1, 10, 10, 0, 1 ;OMG-GRN-105 Engine
marketgood = dsy_omega_engine_teal_lf, 0, -1, 10, 10, 0, 1 ;OMG-TL-105 Engine
marketgood = dsy_omega_engine_yellow_lf, 0, -1, 10, 10, 0, 1 ;OMG-YLW-105 Engine
marketgood = dsy_omega_engine_orange_lf, 0, -1, 10, 10, 0, 1 ;OMG-ONG-105 Engine
marketgood = dsy_omega_engine_red_lf, 0, -1, 10, 10, 0, 1 ;OMG-RD-105 Engine
marketgood = dsy_omega_engine_white, 0, -1, 10, 10, 0, 1 ;OMG-WHT-210 Engine
marketgood = dsy_omega_engine_white_lf, 0, -1, 10, 10, 0, 1 ;OMG-WHT-105 Engine
marketgood = dsy_omega_engine_white_bmb, 0, -1, 10, 10, 0, 1 ;OMG-WHT-420 Engine
marketgood = dsy_omega_engine_white_fr, 0, -1, 10, 10, 0, 1 ;OMG-WHT-840 Engine
marketgood = dsy_omega_engine_white_fr_intercept, 0, -1, 10, 10, 0, 1 ;OMG-I-WHT-840 Engine
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = bw_shf_forward_gun01, 0, -1, 10, 10, 0, 1 ;Claymore Beam Cannon
marketgood = bw_shf_forward_gun02, 0, -1, 10, 10, 0, 1 ;Claymore Plasma Accelerator
marketgood = bw_shf_forward_gun03, 0, -1, 10, 10, 0, 1 ;Claymore Burst Cannon
marketgood = bw_shf_forward_gun04, 0, -1, 10, 10, 0, 1 ;Claymore Missile Launcher
marketgood = bw_shf_forward_gun05, 0, -1, 10, 10, 0, 1 ;Claymore Torpedo Launcher
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
;Planet Gran Canaria

[BaseGood]
base = ew09_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_coa_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Retaliator No.1
marketgood = fc_coa_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Retaliator No.2
marketgood = fc_coa_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Pursuer No.1
marketgood = fc_coa_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Pursuer No.2
marketgood = fc_coa_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Sapper No.1
marketgood = fc_coa_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Sapper No.2
marketgood = fc_coa_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Discharger No.1
marketgood = fc_coa_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Discharger No.2
marketgood = fc_coa_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.1
marketgood = fc_coa_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.2
marketgood = fc_coa_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Sapper Turret No.1
marketgood = dsy_snova_coalition, 11, 0, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = dsy_license_coalition, 0, -1, 10, 10, 0, 1 ;Coalition ID
marketgood = dsy_coal_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MD-95 Light Fighter Engine
marketgood = dsy_coal_engine_add, 0, -1, 10, 10, 0, 1 ;MD-95 Fighter Engine
marketgood = dsy_coal_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Bomber Engine
marketgood = dsy_coal_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MD-95 Freighter Engine
marketgood = dsy_coal_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MD-95 Enhanced Freighter Engine
marketgood = dsy_coal_engine_gb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Gunboat Engine
marketgood = dsy_coal_engine_trans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Transport Engine
marketgood = dsy_coal_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Heavy Transport Engine
marketgood = dsy_thruster_coal, 10, -1, 10, 10, 0, 1 ;Coalition Thruster
marketgood = dsy_snova_coalition, 10, -1, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Zvyozdny Gorodok

[BaseGood]
base = ew09_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04, 3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.1050 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_coa_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Retaliator No.1
marketgood = fc_coa_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Retaliator No.2
marketgood = fc_coa_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Pursuer No.1
marketgood = fc_coa_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Pursuer No.2
marketgood = fc_coa_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Sapper No.1
marketgood = fc_coa_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Sapper No.2
marketgood = fc_coa_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Discharger No.1
marketgood = fc_coa_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Discharger No.2
marketgood = fc_coa_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.1
marketgood = fc_coa_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.2
marketgood = fc_coa_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Sapper Turret No.1
marketgood = dsy_snova_coalition, 11, 0, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_coalitionturbs, 35, 0, 10, 10, 0, 1 ;Coalition Battleship Turret
marketgood = dsy_coalitionturbs2, 35, 0, 10, 10, 0, 1 ;Coalition Light Battleship Turret
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_license_coalition, 0, -1, 10, 10, 0, 1 ;Coalition ID
marketgood = dsy_coal_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MD-95 Light Fighter Engine
marketgood = dsy_coal_engine_add, 0, -1, 10, 10, 0, 1 ;MD-95 Fighter Engine
marketgood = dsy_coal_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Bomber Engine
marketgood = dsy_coal_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MD-95 Freighter Engine
marketgood = dsy_coal_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MD-95 Enhanced Freighter Engine
marketgood = dsy_coal_engine_gb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Gunboat Engine
marketgood = dsy_coal_engine_trans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Transport Engine
marketgood = dsy_coal_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Heavy Transport Engine
marketgood = dsy_thruster_coal, 10, -1, 10, 10, 0, 1 ;Coalition Thruster
marketgood = dsy_snova_coalition, 10, -1, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Aralsk Research Station

[BaseGood]
base = ew09_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_coa_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Retaliator No.1
marketgood = fc_coa_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Retaliator No.2
marketgood = fc_coa_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Pursuer No.1
marketgood = fc_coa_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Pursuer No.2
marketgood = fc_coa_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Sapper No.1
marketgood = fc_coa_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Sapper No.2
marketgood = fc_coa_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Discharger No.1
marketgood = fc_coa_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Discharger No.2
marketgood = fc_coa_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.1
marketgood = fc_coa_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.2
marketgood = fc_coa_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Sapper Turret No.1
marketgood = dsy_snova_coalition, 11, 0, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_coalitionturbs, 35, 0, 10, 10, 0, 1 ;Coalition Battleship Turret
marketgood = dsy_coalitionturbs2, 35, 0, 10, 10, 0, 1 ;Coalition Light Battleship Turret
marketgood = dsy_license_coalition, 0, -1, 10, 10, 0, 1 ;Coalition ID
marketgood = dsy_coal_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MD-95 Light Fighter Engine
marketgood = dsy_coal_engine_add, 0, -1, 10, 10, 0, 1 ;MD-95 Fighter Engine
marketgood = dsy_coal_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Bomber Engine
marketgood = dsy_coal_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MD-95 Freighter Engine
marketgood = dsy_coal_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MD-95 Enhanced Freighter Engine
marketgood = dsy_coal_engine_gb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Gunboat Engine
marketgood = dsy_coal_engine_trans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Transport Engine
marketgood = dsy_coal_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Heavy Transport Engine
marketgood = dsy_thruster_coal, 10, -1, 10, 10, 0, 1 ;Coalition Thruster
marketgood = dsy_snova_coalition, 10, -1, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Aralsk Shipyard

[BaseGood]
base = ew09_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_coa_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Retaliator No.1
marketgood = fc_coa_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Retaliator No.2
marketgood = fc_coa_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Pursuer No.1
marketgood = fc_coa_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Pursuer No.2
marketgood = fc_coa_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Sapper No.1
marketgood = fc_coa_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Sapper No.2
marketgood = fc_coa_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Discharger No.1
marketgood = fc_coa_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Discharger No.2
marketgood = fc_coa_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.1
marketgood = fc_coa_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.2
marketgood = fc_coa_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Sapper Turret No.1
marketgood = dsy_snova_coalition, 11, 0, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_coalition, 0, -1, 10, 10, 0, 1 ;Coalition ID
marketgood = dsy_coal_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MD-95 Light Fighter Engine
marketgood = dsy_coal_engine_add, 0, -1, 10, 10, 0, 1 ;MD-95 Fighter Engine
marketgood = dsy_coal_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Bomber Engine
marketgood = dsy_coal_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MD-95 Freighter Engine
marketgood = dsy_coal_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MD-95 Enhanced Freighter Engine
marketgood = dsy_coal_engine_gb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Gunboat Engine
marketgood = dsy_coal_engine_trans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Transport Engine
marketgood = dsy_coal_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Heavy Transport Engine
marketgood = dsy_thruster_coal, 10, -1, 10, 10, 0, 1 ;Coalition Thruster
marketgood = dsy_snova_coalition, 10, -1, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Zhejiang Orbital

[BaseGood]
base = ew12_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = rheincerb_bs_turret, 35, 0, 10, 10, 0, 1 ;Cerberus Battleship Turret
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = rh_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Turret
marketgood = rh_battleship_turret042, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Secondary Turret
marketgood = rh_battleship_flak_turret02, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Flak Turret
marketgood = dsy_license_rh_n_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_license_marineintel, 0, -1, 10, 10, 0, 1 ;Marinenachrichtendienst ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = rh_mnd_fighter_gun01, 10, 0, 10, 10, 0, 1 ;Venom Mk II
marketgood = rh_mnd_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Batrachotoxin Mk I
;Jena Station

[BaseGood]
base = ew12_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.2125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_alg_grp, 0, -1, 10, 10, 0, 1 ;ALG Waste Disposal ID
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Wichter Station

[BaseGood]
base = ew12_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.0125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.240 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = gc_thruster, 0, -1, 10, 10, 0, 1 ;GC Thruster
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = gc_lf_engine_add, 22, -1, 10, 10, 0, 1 ;Type I Nagareboshi Engine
marketgood = gc_vhf_engine_add, 22, -1, 10, 10, 0, 1 ;Type II Nagareboshi Engine
marketgood = gc_bmb_engine_add, 22, -1, 10, 10, 0, 1 ;Type III Nagareboshi Engine
marketgood = gc_gb_engine_add, 22, -1, 10, 10, 0, 1 ;Type VI Nagareboshi Engine
marketgood = gc_fr_engine_add, 22, -1, 10, 10, 0, 1 ;Type IV Nagareboshi Engine
marketgood = gc_fr_engine_intercept, 22, -1, 10, 10, 0, 1 ;Type V Nagareboshi Engine
marketgood = gc_trans_engine_add, 22, -1, 10, 10, 0, 1 ;Type VII Nagareboshi Engine
marketgood = gc_htrans_engine_add, 22, -1, 10, 10, 0, 1 ;Type VIII Nagareboshi Engine
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_gc_grp, 0, -1, 10, 10, 0, 1 ;Golden Chrysanthemums ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = co_ku_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = ku_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Redeemer
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = fc_gc_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Suncannon A
marketgood = fc_gc_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Suncannon C
marketgood = fc_gc_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Suncannon D
marketgood = fc_gc_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Suncannon C Turret
marketgood = fc_gc_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Suncannon D Turret
marketgood = dsy_snova_kusunlaw, 22, -1, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = fc_ou_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 22, -1, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 22, -1, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 22, -1, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 22, -1, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
;Nishiara Base

[BaseGood]
base = ew12_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_greenturretb, 35, 0, 10, 10, 0, 1 ;Zoner Battleship Turret
marketgood = dsy_greenturretb2, 35, 0, 10, 10, 0, 1 ;Zoner Battleship Secondary Turret
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Planet Pygar

[BaseGood]
base = ew13_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = dsy_license_ga_gms_grp, 0, -1, 10, 10, 0, 1 ;Gallic Metal Service ID
marketgood = dsy_license_ga_idf_grp, 0, -1, 10, 10, 0, 1 ;Ile-de-France Shipping ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Planet Quillan

[BaseGood]
base = ew13_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Nimes Station

[BaseGood]
base = ew13_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_corse_grp, 0, -1, 10, 10, 0, 1 ;Unione Corse ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_cor_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Minion II
marketgood = fc_cor_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Saker II
marketgood = fc_cor_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Minion
marketgood = fc_cor_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Saker
marketgood = fc_cor_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Minion II Turret
marketgood = fc_cor_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Saker II Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Montelimar Base

[BaseGood]
base = ew13_05_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_councillightfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Light Fighter Engine
marketgood = dsy_councilfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Fighter Engine
marketgood = dsy_councilbo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Bomber Engine
marketgood = dsy_councilfreighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Freighter Engine
marketgood = dsy_councilfreighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-C-I Freighter Engine
marketgood = dsy_councilgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Gunboat Engine
marketgood = maquis_engine_trans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Transport Engine
marketgood = maquis_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_maquis_grp, 0, -1, 10, 10, 0, 1 ;Maquis ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_ma_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II
marketgood = fc_ma_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV
marketgood = fc_ma_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Demi-Culverin
marketgood = fc_ma_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Demi-Culverin III
marketgood = fc_ma_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II Turret
marketgood = fc_ma_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV Turret
marketgood = cou_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II
marketgood = cou_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV
marketgood = cou_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Bastard Culverin III
marketgood = cou_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Bastard Culverin
marketgood = cou_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II
marketgood = cou_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon II
marketgood = cou_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Falcon
marketgood = cou_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Falconet
marketgood = cou_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II Turret
marketgood = cou_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV Turret
marketgood = cou_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II Turret
marketgood = cou_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Beziers Base

[BaseGood]
base = ew13_06_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_gms_grp, 0, -1, 10, 10, 0, 1 ;Gallic Metal Service ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Lodeve Space Port

[BaseGood]
base = ga01_16_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_snova_ai, 10, 0, 10, 10, 0, 1 ;AI Collapser Cannon
marketgood = mars_flier_thruster, 10, 0, 10, 10, 0, 1 ;AI Auxiliary Engine
marketgood = mars_flier_shield_mark10, 10, 0, 10, 10, 0, 1 ;AI Drone Shield
marketgood = ai_bomber_shield, 10, 0, 10, 10, 0, 1 ;AI Bomber Shield
marketgood = ai_shield_freighter_02, 10, 0, 10, 10, 0, 1 ;AI Adv. Freighter Shield
marketgood = ai_shield_freighter_01, 10, 0, 10, 10, 0, 1 ;AI Enh. Freighter Shield
marketgood = ai_shield_lf, 10, 0, 10, 10, 0, 1 ;AI LF Shield
marketgood = ai_shield_hf, 10, 0, 10, 10, 0, 1 ;AI HF Shield
marketgood = mars_flier_side_turret, 10, 0, 10, 10, 0, 1 ;AI Drone Auxiliary Emitter
marketgood = mars_flier_stem_gun01, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 1
marketgood = mars_flier_stem_gun_a, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 2
marketgood = mars_flier_stem_gun_b, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 3
marketgood = mars_flier_stem_gun_c, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 4
marketgood = mars_flier_stem_gun_d, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 5
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_helghast, 10, -1, 10, 10, 0, 1 ;Artificial Intelligence ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = ai_engine_freighter_add, 0, -1, 10, 10, 0, 1 ;AI-FR Propulsion Drive
marketgood = ai_engine_freighter_intercept, 0, -1, 10, 10, 0, 1 ;AI-FR-I Propulsion Drive
marketgood = ai_engine_lf_add, 0, -1, 10, 10, 0, 1 ;AI-LF Propulsion Drive
marketgood = ai_engine_vhf_add, 0, -1, 10, 10, 0, 1 ;AI-HF Propulsion Drive
marketgood = ai_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;AI-BMB Propulsion Drive
;Hesione

[BaseGood]
base = ew14_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_brigands_grp, 0, -1, 10, 10, 0, 1 ;Gallic Brigands ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_br_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II
marketgood = fc_br_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV
marketgood = fc_br_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Arquebus
marketgood = fc_br_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Arquebus III
marketgood = fc_br_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II Turret
marketgood = fc_br_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Lavars Base

[BaseGood]
base = ew14_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = uc_fr_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Freighter Engine
marketgood = uc_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-U-I Freighter Engine
marketgood = uc_trans_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Transport Engine
marketgood = uc_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_brigands_grp, 0, -1, 10, 10, 0, 1 ;Gallic Brigands ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_br_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II
marketgood = fc_br_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV
marketgood = fc_br_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Arquebus
marketgood = fc_br_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Arquebus III
marketgood = fc_br_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II Turret
marketgood = fc_br_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Lavars Auxiliary Dock

[BaseGood]
base = ew14_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.2125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_co_alg_grp, 0, -1, 10, 10, 0, 1 ;ALG Waste Disposal ID
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Briancon Station

[BaseGood]
base = ew14_05_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Battlecruiser Aubagne

[BaseGood]
base = ew14_06_base
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1 ;State Mk. X Regulator Cell
; END SHIP UPGRADES
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_bs2basic, 36, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_gal_trooper_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = dsy_gallicgb_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_bo_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_hf_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_lf_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_wendigo_ga, 10, -1, 10, 10, 0, 1 ;Wendigo (Western) ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_r, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_ga_r_m, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_ga_r_l, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_nightmare_torpedo, 36, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_galaw, 22, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = dsy_snova_galaw, 32, 0, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = ga_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 22, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 22, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 22, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ga_n_engine_htrans_add, 22, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ga_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 22, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = infernocannon, 36, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
;Battlecruiser Valmy

[BaseGood]
base = ew14_07_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = gc_lf_engine_add, 0, -1, 10, 10, 0, 1 ;Type I Nagareboshi Engine
marketgood = gc_vhf_engine_add, 0, -1, 10, 10, 0, 1 ;Type II Nagareboshi Engine
marketgood = gc_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;Type III Nagareboshi Engine
marketgood = gc_fr_engine_add, 0, -1, 10, 10, 0, 1 ;Type IV Nagareboshi Engine
marketgood = gc_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;Type V Nagareboshi Engine
marketgood = gc_gb_engine_add, 0, -1, 10, 10, 0, 1 ;Type VI Nagareboshi Engine
marketgood = gc_thruster, 0, -1, 10, 10, 0, 1 ;GC Thruster
marketgood = gc_trans_engine_add, 0, -1, 10, 10, 0, 1 ;Type VII Nagareboshi Engine
marketgood = gc_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;Type VIII Nagareboshi Engine
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_gc_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Suncannon A
marketgood = fc_gc_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Suncannon B
marketgood = fc_gc_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Suncannon C
marketgood = fc_gc_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Suncannon D
marketgood = fc_gc_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Suncannon C Turret
marketgood = fc_gc_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Suncannon D Turret
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_fc_gc_grp, 0, -1, 10, 10, 0, 1 ;Golden Chrysanthemums ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
;Nishiara Extension

[BaseGood]
base = ew15_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = dsy_license_ga_gms_grp, 0, -1, 10, 10, 0, 1 ;Gallic Metal Service ID
marketgood = dsy_license_ga_idf_grp, 0, -1, 10, 10, 0, 1 ;Ile-de-France Shipping ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_r, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_ga_r_m, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_ga_r_l, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Nevers

[BaseGood]
base = ew13_07_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_r, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_ga_r_m, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_ga_r_l, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
;Battleship Montmorency

[BaseGood]
base = ew15_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_gms_grp, 0, -1, 10, 10, 0, 1 ;Gallic Metal Service ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Alesia Station

[BaseGood]
base = ew15_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_purpleblueturretb, 35, 0, 10, 10, 0, 1 ;Outcast BS Primary Turret
marketgood = dsy_purpleblueturretb2, 35, 0, 10, 10, 0, 1 ;Outcast BS Secondary Turret
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Battlecruiser Tercio

[BaseGood]
base = ew15_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 36, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = dsy_bs2basic, 36, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = infernocannon, 36, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = ga_battleship_turret01, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Primary Turret
marketgood = ga_battleship_turret02, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Secondary Turret
marketgood = galcerbs_bs_turret, 36, -1, 10, 10, 0, 1 ;Baliste Battleship Turret
marketgood = ga_solaristurret, 36, -1, 10, 10, 0, 1 ;Battleship Mitrailleuse
marketgood = ga_solaristurret2, 36, -1, 10, 10, 0, 1 ;Gallic Solaris Turret
marketgood = ga_battlerazor, 36, -1, 10, 10, 0, 1 ;Battleship Glaive
marketgood = ga_mortar, 36, -1, 10, 10, 0, 1 ;Trebuchet
marketgood = ga_mortar2, 36, -1, 10, 10, 0, 1 ;Heavy Trebuchet
marketgood = ga_battleship_flak_turret01, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Flak Turret
marketgood = ga_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Mons Meg Dreadnought Turret
;Avallon Fortress

[BaseGood]
base = ew15_06_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_gni_grp, 0, -1, 10, 10, 0, 1 ;Gallic National Intelligence ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Macon Base

[BaseGood]
base = ew15_07_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 2.2275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 2.2325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 2.2275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 2.2325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 2.2375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = uc_fr_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Freighter Engine
marketgood = uc_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-U-I Freighter Engine
marketgood = uc_trans_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Transport Engine
marketgood = uc_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_corse_grp, 0, -1, 10, 10, 0, 1 ;Unione Corse ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_cor_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Minion II
marketgood = fc_cor_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Saker II
marketgood = fc_cor_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Minion
marketgood = fc_cor_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Saker
marketgood = fc_cor_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Minion II Turret
marketgood = fc_cor_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Saker II Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Bourbon Base

[BaseGood]
base = ew15_08_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Bourg-en-Bresse Space Port

[BaseGood]
base = ew15_10_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_roy_grp, 0, -1, 10, 10, 0, 1 ;Gallic Royalist ID
marketgood = holo_projector_ga_r, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_ga_r_m, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = holo_projector_ga_r_l, 0, -1, 10, 10, 0, 1 ;Royal Gallic Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 36, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = dsy_bs2basic, 36, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = infernocannon, 36, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_snova_galaw, 32, 0, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
;Battlecruiser Accuser

[BaseGood]
base = ew15_11_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Dreadnought Basilica

[BaseGood]
base = ew16_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_05, 20, -1, 50, 50, 0, 1 ;Minified Spyglass Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_sengine_1, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_2, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pirate, 0, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = co_li_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
MarketGood = dsy_hellfire_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Insurgency LF Engine Mk I
MarketGood = dsy_hellfire_engine_add, 0, -1, 10, 10, 0, 1 ;Insurgency HF Engine Mk I
MarketGood = dsy_hellfire_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Insurgency BM Engine Mk I
MarketGood = dsy_hellfire_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Insurgency Fr Engine Mk I
MarketGood = dsy_hellfire_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Insurgency Fr Engine Mk II
MarketGood = dsy_hellfire_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Insurgency Gb Engine Mk I
MarketGood = dsy_hellfire_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Insurgency Tr Engine Mk I
MarketGood = dsy_hellfire_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Insurgency Large Tr Engine Mk I
MarketGood = dsy_thruster_hellfire, 10, -1, 10, 10, 0, 1 ;Insurgency Thruster
MarketGood = fc_hf_gun01_mark01, 10, -1, 10, 10, 0, 1 ;Retribution Mk IV
MarketGood = fc_hf_gun01_mark02, 0, -1, 10, 10, 0, 1 ;Judgement Mk II
MarketGood = fc_hf_gun01_mark03, 0, -1, 10, 10, 0, 1 ;Retribution Mk III
MarketGood = fc_hf_turret01_mark01, 0, -1, 10, 10, 0, 1 ;Retribution Turret Mk IV
MarketGood = fc_hf_turret01_mark02, 0, -1, 10, 10, 0, 1 ;Judgement Turret Mk II
MarketGood = fc_hf_gun02_mark01, 0, -1, 10, 10, 0, 1 ;Retribution Mk II
MarketGood = fc_hf_gun02_mark02, 0, -1, 10, 10, 0, 1 ;Retribution Mk I
MarketGood = fc_hf_gun02_mark03, 0, -1, 10, 10, 0, 1 ;Judgement Mk I
MarketGood = fc_hf_turret02_mark01, 0, -1, 10, 10, 0, 1 ;Retribution Turret Mk II
MarketGood = lh_gunboat_turret01, 0, -1, 10, 10, 0, 1 ;Insurgency Gunboat Turret
MarketGood = dsy_snova_hf, 0, -1, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
;Planet Manhattan, Landing Site

[BaseGood]
base = ew16_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_brigands_grp, 0, -1, 10, 10, 0, 1 ;Gallic Brigands ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_br_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II
marketgood = fc_br_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV
marketgood = fc_br_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Arquebus
marketgood = fc_br_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Arquebus III
marketgood = fc_br_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II Turret
marketgood = fc_br_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Port Tinqueux, Planet Marne

[BaseGood]
base = ew16_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Reims Station

[BaseGood]
base = ew16_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_brigands_grp, 0, -1, 10, 10, 0, 1 ;Gallic Brigands ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_br_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II
marketgood = fc_br_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV
marketgood = fc_br_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Arquebus
marketgood = fc_br_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Arquebus III
marketgood = fc_br_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II Turret
marketgood = fc_br_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Epernay Base

[BaseGood]
base = ew16_06_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_councillightfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Light Fighter Engine
marketgood = dsy_councilfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Fighter Engine
marketgood = dsy_councilbo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Bomber Engine
marketgood = dsy_councilfreighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Freighter Engine
marketgood = dsy_councilfreighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-C-I Freighter Engine
marketgood = dsy_councilgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Gunboat Engine
marketgood = maquis_engine_trans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Transport Engine
marketgood = maquis_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_maquis_grp, 0, -1, 10, 10, 0, 1 ;Maquis ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_ma_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II
marketgood = fc_ma_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV
marketgood = fc_ma_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Demi-Culverin
marketgood = fc_ma_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Demi-Culverin III
marketgood = fc_ma_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II Turret
marketgood = fc_ma_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV Turret
marketgood = cou_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II
marketgood = cou_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV
marketgood = cou_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Bastard Culverin III
marketgood = cou_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Bastard Culverin
marketgood = cou_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II
marketgood = cou_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon II
marketgood = cou_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Falcon
marketgood = cou_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Falconet
marketgood = cou_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II Turret
marketgood = cou_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV Turret
marketgood = cou_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II Turret
marketgood = cou_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Montmirail Anchorage

[BaseGood]
base = ew16_05_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_councillightfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Light Fighter Engine
marketgood = dsy_councilfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Fighter Engine
marketgood = dsy_councilbo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Bomber Engine
marketgood = dsy_councilfreighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Freighter Engine
marketgood = dsy_councilfreighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-C-I Freighter Engine
marketgood = dsy_councilgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Gunboat Engine
marketgood = maquis_engine_trans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Transport Engine
marketgood = maquis_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_maquis_grp, 0, -1, 10, 10, 0, 1 ;Maquis ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_ma_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II
marketgood = fc_ma_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV
marketgood = fc_ma_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Demi-Culverin
marketgood = fc_ma_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Demi-Culverin III
marketgood = fc_ma_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II Turret
marketgood = fc_ma_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV Turret
marketgood = cou_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II
marketgood = cou_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV
marketgood = cou_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Bastard Culverin III
marketgood = cou_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Bastard Culverin
marketgood = cou_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II
marketgood = cou_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon II
marketgood = cou_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Falcon
marketgood = cou_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Falconet
marketgood = cou_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II Turret
marketgood = cou_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV Turret
marketgood = cou_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II Turret
marketgood = cou_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Chalons-en-Champagne Station

[BaseGood]
base = ew16_08_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = dsy_license_ga_gms_grp, 0, -1, 10, 10, 0, 1 ;Gallic Metal Service ID
marketgood = dsy_license_ga_idf_grp, 0, -1, 10, 10, 0, 1 ;Ile-de-France Shipping ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Planet Marne

[BaseGood]
base = ew16_09_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_coa_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Retaliator No.1
marketgood = fc_coa_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Retaliator No.2
marketgood = fc_coa_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Pursuer No.1
marketgood = fc_coa_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Pursuer No.2
marketgood = fc_coa_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Sapper No.1
marketgood = fc_coa_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Sapper No.2
marketgood = fc_coa_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Discharger No.1
marketgood = fc_coa_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Discharger No.2
marketgood = fc_coa_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.1
marketgood = fc_coa_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.2
marketgood = fc_coa_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Sapper Turret No.1
marketgood = dsy_snova_coalition, 11, 0, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = dsy_license_coalition, 0, -1, 10, 10, 0, 1 ;Coalition ID
marketgood = dsy_coal_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MD-95 Light Fighter Engine
marketgood = dsy_coal_engine_add, 0, -1, 10, 10, 0, 1 ;MD-95 Fighter Engine
marketgood = dsy_coal_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Bomber Engine
marketgood = dsy_coal_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MD-95 Freighter Engine
marketgood = dsy_coal_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MD-95 Enhanced Freighter Engine
marketgood = dsy_coal_engine_gb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Gunboat Engine
marketgood = dsy_coal_engine_trans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Transport Engine
marketgood = dsy_coal_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Heavy Transport Engine
marketgood = dsy_thruster_coal, 10, -1, 10, 10, 0, 1 ;Coalition Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Carrier Ben Warner

[BaseGood]
base = ew16_10_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 2.5275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 2.5275 ;State Mk. VII Power Relay
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Natterturm
marketgood = fc_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Natter Zwei
marketgood = fc_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Natterturm Zwei
marketgood = fc_rh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Roter Blitz
marketgood = fc_rh_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Natterturm Turret
marketgood = fc_rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Natterturm Zwei Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_fc_rh_grp, 0, -1, 10, 10, 0, 1 ;Red Hessians ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_hessian_engine_lf_add, 0, -1, 10, 10, 0, 1 ;VR-E54-I Engine Mk I
marketgood = dsy_hessian_engine_add, 0, -1, 10, 10, 0, 1 ;VR-E54-II Engine Mk I
marketgood = dsy_hessian_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;VR-E54-III Engine Mk I
marketgood = dsy_hessian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;VR-E60 Engine Mk I
marketgood = dsy_hessian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;VR-E60-I Engine Mk I
marketgood = dsy_hessian_engine_gb_add, 0, -1, 10, 10, 0, 1 ;VR-E72 Engine Mk I
marketgood = dsy_hessian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-I Engine Mk I
marketgood = dsy_hessian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-II Engine Mk I
marketgood = dsy_thruster_hessian, 10, -1, 10, 10, 0, 1 ;Red Hessian Thruster
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Gjallarbru Research Station

[BaseGood]
base = ew17_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_councillightfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Light Fighter Engine
marketgood = dsy_councilfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Fighter Engine
marketgood = dsy_councilbo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Bomber Engine
marketgood = dsy_councilfreighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Freighter Engine
marketgood = dsy_councilfreighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-C-I Freighter Engine
marketgood = dsy_councilgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Gunboat Engine
marketgood = maquis_engine_trans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Transport Engine
marketgood = maquis_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_maquis_grp, 0, -1, 10, 10, 0, 1 ;Maquis ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 36, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = dsy_bs2basic, 36, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = infernocannon, 36, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_ma_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II
marketgood = fc_ma_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV
marketgood = fc_ma_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Demi-Culverin
marketgood = fc_ma_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Demi-Culverin III
marketgood = fc_ma_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II Turret
marketgood = fc_ma_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV Turret
marketgood = cou_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II
marketgood = cou_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV
marketgood = cou_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Bastard Culverin III
marketgood = cou_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Bastard Culverin
marketgood = cou_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II
marketgood = cou_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon II
marketgood = cou_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Falcon
marketgood = cou_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Falconet
marketgood = cou_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II Turret
marketgood = cou_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV Turret
marketgood = cou_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II Turret
marketgood = cou_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = cou_battleship_turret01, 36, -1, 10, 10, 0, 1 ;Council Battleship Primary Turret
marketgood = cou_battleship_turret02, 36, -1, 10, 10, 0, 1 ;Council Battleship Secondary Turret
marketgood = ga_solaristurret, 36, -1, 10, 10, 0, 1 ;Battleship Mitrailleuse
marketgood = ga_solaristurret2, 36, -1, 10, 10, 0, 1 ;Gallic Solaris Turret
marketgood = ga_battlerazor, 36, -1, 10, 10, 0, 1 ;Battleship Glaive
marketgood = ga_mortar, 36, -1, 10, 10, 0, 1 ;Trebuchet
marketgood = ga_mortar2, 36, -1, 10, 10, 0, 1 ;Heavy Trebuchet
marketgood = ga_battleship_flak_turret01, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Flak Turret
marketgood = ga_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Mons Meg Dreadnought Turret
;Sournia Repair Yards

[BaseGood]
base = ew17_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_brigands_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councillightfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_lf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigandsbo_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councilfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilbo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_hf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_bo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_unionbo_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_uniongb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands03_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigands03_engine_01_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilfreighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilfreighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx-I Engine
marketgood = dsy_grn_freighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_freighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_gallicgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_gal_trooper_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine2_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_union_engine_shf_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU S Engine
marketgood = dsy_brigands_engine_shf_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS S Engine
marketgood = dsy_grn_shf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx S Engine
marketgood = dsy_council_shf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx S Engine
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = dsy_sengine_1, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_2, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Canberra Star City

[BaseGood]
base = ew17_07_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Battleship Hossegor

[BaseGood]
base = ew18_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_core_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Sentry Mk I
marketgood = gd_core_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Sentry Mk II
marketgood = gd_core_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Enforcer Mk I
marketgood = gd_core_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Enforcer Mk II
marketgood = gd_core_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Warden Mk I
marketgood = gd_core_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Warden Mk II
marketgood = gd_core_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Sentry Turret
marketgood = gd_core_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Enforcer Turret
marketgood = gd_core_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Warden Mk II Turret
marketgood = dsy_snova_core, 11, 0, 10, 10, 0, 1 ;Core Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = dsy_license_fc_core, 0, -1, 10, 10, 0, 1 ;The Core ID
marketgood = dsy_core_engine_add, 0, -1, 10, 10, 0, 1 ;APC-EF97 Generator
marketgood = dsy_core_engine_lf_add, 0, -1, 10, 10, 0, 1 ;APC-EF91 Generator
marketgood = dsy_core_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;APC-EB71 Generator
marketgood = dsy_core_engine_fr_add, 0, -1, 10, 10, 0, 1 ;APC-EFR87 Generator
marketgood = dsy_core_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;APC-EFR87-I Generator
marketgood = dsy_core_engine_gb_add, 0, -1, 10, 10, 0, 1 ;APC-EG103 Generator
marketgood = dsy_core_engine_trans_add, 0, -1, 10, 10, 0, 1 ;APC-ET201 Generator
marketgood = dsy_core_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;APC-ET251 Generator
marketgood = dsy_thruster_core, 10, -1, 10, 10, 0, 1 ;Core Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Battleship Bellona

[BaseGood]
base = ew19_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
; END OF SHIELDS
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
; END OF AMMO
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = fc_lwb_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Devastator
marketgood = fc_lwb_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Eliminator
marketgood = fc_lwb_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Adv. Eliminator
marketgood = fc_lwb_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Destroyer
marketgood = fc_lwb_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Adv. Eliminator Turret
marketgood = fc_lwb_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Destroyer Turret
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
; END OF GUNS
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
; END OF CARGOPODS
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
; END OF ENGINES
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
; END OF MUNITIONS 
marketgood = dsy_license_fc_lwb_grp, 0, -1, 10, 10, 0, 1 ;LWB ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
;Darmstadt Depot

[BaseGood]
base = ew19_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_fc_militant, 0, -1, 10, 10, 0, 1 ;Militant ID
marketgood = holo_projector_zm, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = holo_projector_zm_m, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = holo_projector_zm_l, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Carrier Praia

[BaseGood]
base = ew19_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Lanzarote Station

[BaseGood]
base = ew19_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = power_lf_thruster01, 3, -0.3, 50, 50, 0, 1.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, -0.3, 50, 50, 0, 1.540 ;Yuui "Hihi'irogane" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Ripper
marketgood = br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Dissolver
marketgood = br_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Dissolver
marketgood = br_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Splitter
marketgood = br_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Skyrail
marketgood = br_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sunrail
marketgood = br_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Dissolver Turret
marketgood = br_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Splitter Turret
marketgood = br_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Sunrail Turret
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = dsy_license_bretoniaintel, 0, -1, 10, 10, 0, 1 ;Bretonian Intelligence Service ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
;Prison Liner Verwood

[BaseGood]
base = ew37_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = fc_bd_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Tanto
marketgood = fc_bd_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Wakizashi
marketgood = fc_bd_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Gendaito
marketgood = fc_bd_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Daito
marketgood = fc_bd_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Gendaito Turret
marketgood = fc_bd_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Daito Turret
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_fc_bd_grp, 0, -1, 10, 10, 0, 1 ;Blood Dragons ID
marketgood = holo_projector_bd, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_bd_m, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_bd_l, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_dragon_engine_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 2a
marketgood = dsy_dragon_engine_lf_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 1a
marketgood = dsy_dragon_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 2b
marketgood = dsy_dragon_engine_fr_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 3
marketgood = dsy_dragon_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;DF-S-I Engine Type 3
marketgood = dsy_dragon_engine_gb_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 4
marketgood = dsy_dragon_engine_trans_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 5a
marketgood = dsy_dragon_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 5b
marketgood = dsy_thruster_bd, 10, -1, 10, 10, 0, 1 ;Blood Dragon Thruster
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Hikone Base

[BaseGood]
base = ew45_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.0125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.840 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = gc_lf_engine_add, 0, -1, 10, 10, 0, 1 ;Type I Nagareboshi Engine
marketgood = gc_vhf_engine_add, 0, -1, 10, 10, 0, 1 ;Type II Nagareboshi Engine
marketgood = gc_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;Type III Nagareboshi Engine
marketgood = gc_fr_engine_add, 0, -1, 10, 10, 0, 1 ;Type IV Nagareboshi Engine
marketgood = gc_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;Type V Nagareboshi Engine
marketgood = gc_gb_engine_add, 0, -1, 10, 10, 0, 1 ;Type VI Nagareboshi Engine
marketgood = gc_thruster, 0, -1, 10, 10, 0, 1 ;GC Thruster
marketgood = gc_trans_engine_add, 0, -1, 10, 10, 0, 1 ;Type VII Nagareboshi Engine
marketgood = gc_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;Type VIII Nagareboshi Engine
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_gc_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Suncannon A
marketgood = fc_gc_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Suncannon B
marketgood = fc_gc_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Suncannon C
marketgood = fc_gc_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Suncannon D
marketgood = fc_gc_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Suncannon C Turret
marketgood = fc_gc_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Suncannon D Turret
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_fc_gc_grp, 0, -1, 10, 10, 0, 1 ;Golden Chrysanthemums ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Morioka Base

[BaseGood]
base = ew45_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = kucerbs_bs_turret, 10, 0, 10, 10, 0, 1 ;Sunstorm Battleship Turret
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = dsy_license_ku_n_grp, 0, -1, 10, 10, 0, 1 ;Kusari Naval Forces ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Battlecruiser Akatsuki

[BaseGood]
base = ew45_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_bd_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Tanto
marketgood = fc_bd_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Wakizashi
marketgood = fc_bd_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Gendaito
marketgood = fc_bd_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Daito
marketgood = fc_bd_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Gendaito Turret
marketgood = fc_bd_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Daito Turret
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_fc_bd_grp, 0, -1, 10, 10, 0, 1 ;Blood Dragons ID
marketgood = holo_projector_bd, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_bd_m, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_bd_l, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_dragon_engine_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 2a
marketgood = dsy_dragon_engine_lf_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 1a
marketgood = dsy_dragon_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 2b
marketgood = dsy_dragon_engine_fr_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 3
marketgood = dsy_dragon_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;DF-S-I Engine Type 3
marketgood = dsy_dragon_engine_gb_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 4
marketgood = dsy_dragon_engine_trans_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 5a
marketgood = dsy_dragon_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 5b
marketgood = dsy_thruster_bd, 10, -1, 10, 10, 0, 1 ;Blood Dragon Thruster
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Battleship Kokura

[BaseGood]
base = ew63_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_brigands_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councillightfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_lf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigandsbo_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councilfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilbo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_hf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_bo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_unionbo_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_uniongb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands03_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigands03_engine_01_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilfreighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilfreighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx-I Engine
marketgood = dsy_grn_freighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_freighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_gallicgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_gal_trooper_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine2_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_sengine_1, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_2, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Newport Station

[BaseGood]
base = ew63_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1 ;Yuui "Aurichalcum" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pf_71_grp, 10, -1, 10, 10, 0, 1 ;Rheinland Wild ID
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = ga_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 22, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 22, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 22, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 22, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 22, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = dsy_grn_lf_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_gallicgb_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = dsy_grn_freighter_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_gal_trooper_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = ga_n_engine_htrans_add, 22, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
;Shonan Base

[BaseGood]
base = ew85_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Freeport 8

[BaseGood]
base = ew85_02_base
;Tarancon Base Wreck

[BaseGood]
base = ew85_06_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
;marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275
;marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_vagrants, 10, -1, 10, 10, 0, 1 ;Nomad Vagrant ID
marketgood = dsy_cloak_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_cloak_2_n, 0, -1, 10, 10, 0, 1 ;Nomad Greater Cloak
marketgood = dsy_cloak_3_n, 0, -1, 10, 10, 0, 1 ;Nomad Superior Cloak
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
;Apeiron

[BaseGood]
base = ga01_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = dsy_license_ga_gms_grp, 0, -1, 10, 10, 0, 1 ;Gallic Metal Service ID
marketgood = dsy_license_ga_idf_grp, 0, -1, 10, 10, 0, 1 ;Ile-de-France Shipping ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Planet New Paris

[BaseGood]
base = ga01_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_05, 20, -1, 50, 50, 0, 1 ;Minified Spyglass Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_sengine_1, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_2, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pirate, 0, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
;Planet New London, Landing Site

[BaseGood]
base = ga01_06_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_brigands_grp, 0, -1, 10, 10, 0, 1 ;Gallic Brigands ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_br_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II
marketgood = fc_br_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV
marketgood = fc_br_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Arquebus
marketgood = fc_br_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Arquebus III
marketgood = fc_br_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II Turret
marketgood = fc_br_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Beaumont Depot

[BaseGood]
base = ga01_08_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_idf_grp, 0, -1, 10, 10, 0, 1 ;Ile-de-France Shipping ID
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Sarcelles Shipping Facility

[BaseGood]
base = ga01_12_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_idf_grp, 0, -1, 10, 10, 0, 1 ;Ile-de-France Shipping ID
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Versailles Station

[BaseGood]
base = ga01_13_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 36, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = dsy_bs2basic, 36, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = infernocannon, 36, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = ga_battleship_turret01, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Primary Turret
marketgood = ga_battleship_turret02, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Secondary Turret
marketgood = galcerbs_bs_turret, 36, -1, 10, 10, 0, 1 ;Baliste Battleship Turret
marketgood = ga_solaristurret, 36, -1, 10, 10, 0, 1 ;Battleship Mitrailleuse
marketgood = ga_solaristurret2, 36, -1, 10, 10, 0, 1 ;Gallic Solaris Turret
marketgood = ga_battlerazor, 36, -1, 10, 10, 0, 1 ;Battleship Glaive
marketgood = ga_mortar, 36, -1, 10, 10, 0, 1 ;Trebuchet
marketgood = ga_mortar2, 36, -1, 10, 10, 0, 1 ;Heavy Trebuchet
marketgood = ga_battleship_flak_turret01, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Flak Turret
marketgood = ga_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Mons Meg Dreadnought Turret
;Rambouillet Shipyard

[BaseGood]
base = ga01_15_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_councillightfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Light Fighter Engine
marketgood = dsy_councilfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Fighter Engine
marketgood = dsy_councilbo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Bomber Engine
marketgood = dsy_councilfreighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Freighter Engine
marketgood = dsy_councilfreighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-C-I Freighter Engine
marketgood = dsy_councilgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Gunboat Engine
marketgood = maquis_engine_trans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Transport Engine
marketgood = maquis_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_maquis_grp, 0, -1, 10, 10, 0, 1 ;Maquis ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_ma_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II
marketgood = fc_ma_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV
marketgood = fc_ma_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Demi-Culverin
marketgood = fc_ma_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Demi-Culverin III
marketgood = fc_ma_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II Turret
marketgood = fc_ma_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV Turret
marketgood = cou_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II
marketgood = cou_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV
marketgood = cou_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Bastard Culverin III
marketgood = cou_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Bastard Culverin
marketgood = cou_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II
marketgood = cou_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon II
marketgood = cou_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Falcon
marketgood = cou_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Falconet
marketgood = cou_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II Turret
marketgood = cou_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV Turret
marketgood = cou_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II Turret
marketgood = cou_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Brunoy Hideout

[BaseGood]
base = ga01_18_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.0125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.040 ;Yuui "Hihi'irogane" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_gni_grp, 0, -1, 10, 10, 0, 1 ;Gallic National Intelligence ID
marketgood = holo_projector_of_gni, 0, -1, 10, 10, 0, 1 ;Gallic National Intelligence Roundel
marketgood = holo_projector_of_gni_m, 0, -1, 10, 10, 0, 1 ;Gallic National Intelligence Roundel
marketgood = holo_projector_of_gni_l, 0, -1, 10, 10, 0, 1 ;Gallic National Intelligence Roundel
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Melun Research Institution

[BaseGood]
base = ga01_19_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Fleury-Merogis Prison Station

[BaseGood]
base = ga02_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = dsy_license_ga_gms_grp, 0, -1, 10, 10, 0, 1 ;Gallic Metal Service ID
marketgood = dsy_license_ga_idf_grp, 0, -1, 10, 10, 0, 1 ;Ile-de-France Shipping ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Planet Orleans

[BaseGood]
base = ga02_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = dsy_license_ga_gms_grp, 0, -1, 10, 10, 0, 1 ;Gallic Metal Service ID
marketgood = dsy_license_ga_idf_grp, 0, -1, 10, 10, 0, 1 ;Ile-de-France Shipping ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Planet Blois

[BaseGood]
base = ga02_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 36, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = dsy_bs2basic, 36, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = infernocannon, 36, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = ga_battleship_turret01, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Primary Turret
marketgood = ga_battleship_turret02, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Secondary Turret
marketgood = galcerbs_bs_turret, 36, -1, 10, 10, 0, 1 ;Baliste Battleship Turret
marketgood = ga_solaristurret, 36, -1, 10, 10, 0, 1 ;Battleship Mitrailleuse
marketgood = ga_solaristurret2, 36, -1, 10, 10, 0, 1 ;Gallic Solaris Turret
marketgood = ga_battlerazor, 36, -1, 10, 10, 0, 1 ;Battleship Glaive
marketgood = ga_mortar, 36, -1, 10, 10, 0, 1 ;Trebuchet
marketgood = ga_mortar2, 36, -1, 10, 10, 0, 1 ;Heavy Trebuchet
marketgood = ga_battleship_flak_turret01, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Flak Turret
marketgood = ga_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Mons Meg Dreadnought Turret
;Maintenon Shipyard

[BaseGood]
base = ga02_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = uc_fr_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Freighter Engine
marketgood = uc_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-U-I Freighter Engine
marketgood = uc_trans_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Transport Engine
marketgood = uc_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_corse_grp, 0, -1, 10, 10, 0, 1 ;Unione Corse ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_cor_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Minion II
marketgood = fc_cor_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Saker II
marketgood = fc_cor_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Minion
marketgood = fc_cor_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Saker
marketgood = fc_cor_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Minion II Turret
marketgood = fc_cor_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Saker II Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Epernon Base

[BaseGood]
base = ga02_05_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Chartres Space Colony

[BaseGood]
base = ga02_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_me_grp, 0, -1, 10, 10, 0, 1 ;Deep Space Engineering ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Hamburg Gate Reconstruction Site

[BaseGood]
base = ga02_07_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_gni_grp, 0, -1, 10, 10, 0, 1 ;Gallic National Intelligence ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Evreux Research Facility

[BaseGood]
base = ga02_09_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_alg_grp, 0, -1, 10, 10, 0, 1 ;ALG Waste Disposal ID
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Belvedere Refinery

[BaseGood]
base = ga02_10_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_idf_grp, 0, -1, 10, 10, 0, 1 ;Ile-de-France Shipping ID
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Vendome Station

[BaseGood]
base = ga02_11_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_brigands_grp, 0, -1, 10, 10, 0, 1 ;Gallic Brigands ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_br_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II
marketgood = fc_br_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV
marketgood = fc_br_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Arquebus
marketgood = fc_br_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Arquebus III
marketgood = fc_br_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II Turret
marketgood = fc_br_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Salbris Base

[BaseGood]
base = ga03_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = dsy_license_ga_gms_grp, 0, -1, 10, 10, 0, 1 ;Gallic Metal Service ID
marketgood = dsy_license_ga_idf_grp, 0, -1, 10, 10, 0, 1 ;Ile-de-France Shipping ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Planet Amiens

[BaseGood]
base = ga03_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_brigands_grp, 0, -1, 10, 10, 0, 1 ;Gallic Brigands ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_br_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II
marketgood = fc_br_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV
marketgood = fc_br_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Arquebus
marketgood = fc_br_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Arquebus III
marketgood = fc_br_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II Turret
marketgood = fc_br_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Boulogne Base

[BaseGood]
base = ga03_05_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_gms_grp, 0, -1, 10, 10, 0, 1 ;Gallic Metal Service ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Guise Mining Facility

[BaseGood]
base = ga03_08_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_councillightfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Light Fighter Engine
marketgood = dsy_councilfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Fighter Engine
marketgood = dsy_councilbo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Bomber Engine
marketgood = dsy_councilfreighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Freighter Engine
marketgood = dsy_councilfreighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-C-I Freighter Engine
marketgood = dsy_councilgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Gunboat Engine
marketgood = maquis_engine_trans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Transport Engine
marketgood = maquis_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_maquis_grp, 0, -1, 10, 10, 0, 1 ;Maquis ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_ma_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II
marketgood = fc_ma_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV
marketgood = fc_ma_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Demi-Culverin
marketgood = fc_ma_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Demi-Culverin III
marketgood = fc_ma_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II Turret
marketgood = fc_ma_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV Turret
marketgood = cou_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II
marketgood = cou_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV
marketgood = cou_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Bastard Culverin III
marketgood = cou_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Bastard Culverin
marketgood = cou_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II
marketgood = cou_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon II
marketgood = cou_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Falcon
marketgood = cou_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Falconet
marketgood = cou_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II Turret
marketgood = cou_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV Turret
marketgood = cou_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II Turret
marketgood = cou_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Eplessier Depot

[BaseGood]
base = ga03_09_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Abbeville Production Facility

[BaseGood]
base = ga03_11_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_gni_grp, 0, -1, 10, 10, 0, 1 ;Gallic National Intelligence ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 36, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = dsy_bs2basic, 36, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = infernocannon, 36, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Calais Research Facility

[BaseGood]
base = ga04_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.540 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_j_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Barrager Mk III
marketgood = fc_j_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Barrager Mk II
marketgood = fc_j_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Barrager Mk IV
marketgood = fc_j_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Barrager Mk V
marketgood = fc_j_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk IV
marketgood = fc_j_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk V
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_fc_j_grp, 10, -1, 10, 10, 0, 1 ;Junkers ID
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Liner Brixton

[BaseGood]
base = ga04_06_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Battleship De Grasse

[BaseGood]
base = ga04_09_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_brigands_grp, 0, -1, 10, 10, 0, 1 ;Gallic Brigands ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_br_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II
marketgood = fc_br_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV
marketgood = fc_br_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Arquebus
marketgood = fc_br_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Arquebus III
marketgood = fc_br_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Arquebus II Turret
marketgood = fc_br_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Arquebus IV Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Sournia Logistical Drydock

[BaseGood]
base = ga05_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Aubigny

[BaseGood]
base = ga05_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.2125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = racing_engine03_lf, 0, -1, 10, 10, 0, 1 ;XY-3000M Racing Engine
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_ic_grp, 0, -1, 10, 10, 0, 1 ;Interspace Commerce ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Valley Forge Flight School

[BaseGood]
base = ga05_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = special_nomad_gun01, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_technocracy, 0, -1, 10, 10, 0, 1 ;The Technocracy ID
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = fc_ouk_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 22, -1, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 22, -1, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = dsy_aux_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Polybolos Mk I
marketgood = dsy_aux_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Polybolos Mk II
marketgood = dsy_aux_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Falx Mk I
marketgood = dsy_aux_gun02_mark02, 22, -1, 10, 10, 0, 1 ;Falx Mk II
marketgood = dsy_aux_gun03_mark01, 22, -1, 10, 10, 0, 1 ;Harpe Mk I
marketgood = dsy_aux_gun03_mark02, 22, -1, 10, 10, 0, 1 ;Harpe Mk II
marketgood = dsy_aux_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Polybolos Turret Mk I
marketgood = dsy_aux_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Falx Turret Mk I
marketgood = dsy_aux_turret03_mark01, 22, -1, 10, 10, 0, 1 ;Harpe Turret Mk I
marketgood = dsy_snova_aux, 22, -1, 10, 10, 0, 1 ;Technocracy Antimatter Cannon
marketgood = dsy_aux_bs_primary, 22, -1, 10, 10, 0, 1 ;Technocracy Battleship Primary Turret
marketgood = dsy_aux_bs_sec, 22, -1, 10, 10, 0, 1 ;Technocracy Battleship Secondary Turret
marketgood = dsy_aux_engine_lf_add, 0, -1, 10, 10, 0, 1 ;AXI-A-220 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_add, 0, -1, 10, 10, 0, 1 ;AXI-A-450 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;AXI-A-470 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_gb_add, 0, -1, 10, 10, 0, 1 ;AXI-A-630 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_fr_add, 0, -1, 10, 10, 0, 1 ;AXI-A-520 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;AXI-A-520-I "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_trans_add, 0, -1, 10, 10, 0, 1 ;AXI-A-660 "Ionstream Mk II" Propulsion
marketgood = dsy_aux_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;AXI-A-650 "Ionstream Mk I" Propulsion
marketgood = dsy_thruster_aux, 10, -1, 10, 10, 0, 1 ;Technocracy Thruster
marketgood = technocrat_shield_bomber, 10, 0, 10, 10, 0, 1 ;Enh. Valsalis Refraction Screen
marketgood = technocrat_shield_freighter_02, 10, 0, 10, 10, 0, 1 ;Adv. Amplified Refraction Screen
marketgood = technocrat_shield_freighter_01, 10, 0, 10, 10, 0, 1 ;Amplified Refraction Screen
marketgood = technocrat_shield_shf, 10, 0, 10, 10, 0, 1 ;Adv. Valsalis Refraction Screen
marketgood = technocrat_shield_lf, 10, 0, 10, 10, 0, 1 ;Lesser Refraction Screen
marketgood = technocrat_shield_fighter, 10, 0, 10, 10, 0, 1 ;Valsalis Refraction Screen
marketgood = technocrat_shield_heavyfighter, 10, 0, 10, 10, 0, 1 ;Valsalis Refraction Screen
marketgood = technocrat_shield_gunboat_light, 10, 0, 10, 10, 0, 1 ;Magnified Refraction Screen
marketgood = technocrat_shield_gunboat_medium, 10, 0, 10, 10, 0, 1 ;Adv. Magnified Refraction Screen
marketgood = technocrat_shield_gunboat_heavy, 10, 0, 10, 10, 0, 1 ;Enh. Magnified Refraction Screen
marketgood = technocrat_shield_transport_heavy, 10, 0, 10, 10, 0, 1 ;Adv. Amplified Refraction Screen
marketgood = technocrat_shield_transport_medium, 10, 0, 10, 10, 0, 1 ;Adv. Amplified Refraction Screen
marketgood = technocrat_shield_transport_light, 10, 0, 10, 10, 0, 1 ;Adv. Amplified Refraction Screen
marketgood = mars_flier_thruster, 10, 0, 10, 10, 0, 1 ;AI Auxiliary Engine
marketgood = mars_flier_shield_mark10, 10, 0, 10, 10, 0, 1 ;AI Drone Shield
marketgood = ai_bomber_shield, 10, 0, 10, 10, 0, 1 ;AI Bomber Shield
marketgood = ai_shield_freighter_02, 10, 0, 10, 10, 0, 1 ;AI Adv. Freighter Shield
marketgood = ai_shield_freighter_01, 10, 0, 10, 10, 0, 1 ;AI Enh. Freighter Shield
marketgood = ai_shield_lf, 10, 0, 10, 10, 0, 1 ;AI LF Shield
marketgood = ai_shield_hf, 10, 0, 10, 10, 0, 1 ;AI HF Shield
marketgood = mars_flier_side_turret, 10, 0, 10, 10, 0, 1 ;AI Drone Auxiliary Emitter
marketgood = mars_flier_stem_gun01, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 1
marketgood = mars_flier_stem_gun_a, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 2
marketgood = mars_flier_stem_gun_b, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 3
marketgood = mars_flier_stem_gun_c, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 4
marketgood = mars_flier_stem_gun_d, 10, 0, 10, 10, 0, 1 ;AI Drone Emitter Type 5
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_helghast, 10, -1, 10, 10, 0, 1 ;Artificial Intelligence ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = ai_engine_freighter_add, 0, -1, 10, 10, 0, 1 ;AI-FR Propulsion Drive
marketgood = ai_engine_freighter_intercept, 0, -1, 10, 10, 0, 1 ;AI-FR-I Propulsion Drive
marketgood = ai_engine_lf_add, 0, -1, 10, 10, 0, 1 ;AI-LF Propulsion Drive
marketgood = ai_engine_vhf_add, 0, -1, 10, 10, 0, 1 ;AI-HF Propulsion Drive
marketgood = ai_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;AI-BMB Propulsion Drive
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
;Secundus Outpost

[BaseGood]
base = ga05_05_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Haute-Seine Shipyard

[BaseGood]
base = ga05_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_g_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Gaia's Sentinel
marketgood = fc_g_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Gaia's Savior
marketgood = fc_g_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Gaia's Salvation
marketgood = fc_g_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Gaia's Angel
marketgood = fc_g_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Gaia's Salvation Turret
marketgood = fc_g_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Gaia's Angel Turret
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_fc_g_grp, 0, -1, 10, 10, 0, 1 ;Gaians ID
marketgood = holo_projector_br_gf, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_m, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_l, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = dsy_gaian_lf_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D4 Engine Mk I
marketgood = dsy_gaian_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D8 Engine Mk I
marketgood = dsy_gaian_gb_engine_add, 0, -1, 10, 10, 0, 1 ;PT-HN D11 Engine Mk I
marketgood = dsy_gaian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;PT-HN D9 Engine Mk I
marketgood = dsy_gaian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;PT-HN D9-I Engine Mk I
marketgood = dsy_gaian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk I
marketgood = dsy_gaian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;PT-HN D15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Atacama Base

[BaseGood]
base = ga05_10_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Natterturm
marketgood = fc_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Natter Zwei
marketgood = fc_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Natterturm Zwei
marketgood = fc_rh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Roter Blitz
marketgood = fc_rh_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Natterturm Turret
marketgood = fc_rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Natterturm Zwei Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_fc_rh_grp, 0, -1, 10, 10, 0, 1 ;Red Hessians ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_hessian_engine_lf_add, 0, -1, 10, 10, 0, 1 ;VR-E54-I Engine Mk I
marketgood = dsy_hessian_engine_add, 0, -1, 10, 10, 0, 1 ;VR-E54-II Engine Mk I
marketgood = dsy_hessian_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;VR-E54-III Engine Mk I
marketgood = dsy_hessian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;VR-E60 Engine Mk I
marketgood = dsy_hessian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;VR-E60-I Engine Mk I
marketgood = dsy_hessian_engine_gb_add, 0, -1, 10, 10, 0, 1 ;VR-E72 Engine Mk I
marketgood = dsy_hessian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-I Engine Mk I
marketgood = dsy_hessian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-II Engine Mk I
marketgood = dsy_thruster_hessian, 10, -1, 10, 10, 0, 1 ;Red Hessian Thruster
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = fc_coa_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Retaliator No.1
marketgood = fc_coa_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Retaliator No.2
marketgood = fc_coa_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Pursuer No.1
marketgood = fc_coa_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Pursuer No.2
marketgood = fc_coa_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Sapper No.1
marketgood = fc_coa_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Sapper No.2
marketgood = fc_coa_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Discharger No.1
marketgood = fc_coa_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Discharger No.2
marketgood = fc_coa_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.1
marketgood = fc_coa_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.2
marketgood = fc_coa_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Sapper Turret No.1
marketgood = dsy_snova_coalition, 11, 0, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = dsy_license_coalition, 0, -1, 10, 10, 0, 1 ;Coalition ID
marketgood = dsy_coal_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MD-95 Light Fighter Engine
marketgood = dsy_coal_engine_add, 0, -1, 10, 10, 0, 1 ;MD-95 Fighter Engine
marketgood = dsy_coal_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Bomber Engine
marketgood = dsy_coal_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MD-95 Freighter Engine
marketgood = dsy_coal_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MD-95 Enhanced Freighter Engine
marketgood = dsy_coal_engine_gb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Gunboat Engine
marketgood = dsy_coal_engine_trans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Transport Engine
marketgood = dsy_coal_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Heavy Transport Engine
marketgood = dsy_thruster_coal, 10, -1, 10, 10, 0, 1 ;Coalition Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Planet Tangier

[BaseGood]
base = ga06_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_os_grp, 0, -1, 10, 10, 0, 1 ;Orbital Spa and Cruise ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
;Luxury Liner Barbados

[BaseGood]
base = ga06_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_x_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Tarantula
marketgood = fc_x_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scorpion
marketgood = fc_x_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Scorpion
marketgood = fc_x_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Adv. Tarantula
marketgood = fc_x_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Scorpion Turret
marketgood = fc_x_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Tarantula Turret
marketgood = dsy_snova_xeno, 11, 0, 10, 10, 0, 1 ;Xeno Antimatter Cannon
marketgood = dsy_license_fc_x_grp, 0, -1, 10, 10, 0, 1 ;Xenos ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_xeno_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-300M Engine Mk I
marketgood = dsy_xeno_lf_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-160M Engine Mk I
marketgood = dsy_xeno_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-440M Engine Mk I
marketgood = dsy_xeno_fr_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-580M Engine Mk I
marketgood = dsy_xeno_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;FRXV-580M Engine Mk II
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
;Planet Pittsburgh, Xeno Hideout

[BaseGood]
base = ga06_09_base
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.2125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.240 ;Yuui "Hihi'irogane" Reactor
; END OF SHIP UPGRADES
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = missile03_mark04_ammo, 0, -1, 100, 100, 0, 1 ;Paralyzer Missile
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark05_ammo, 0, -1, 100, 100, 0, 1 ;Cannonball Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = dsy_twister_ammo, 0, -1, 100, 100, 0, 1 ;Sidewinder Missile
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = dsy_transturret_01, 26, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 26, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 26, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 26, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_transturret_03, 26, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = dsy_license_fc_corse_grp, 0, -1, 10, 10, 0, 1 ;Unione Corse ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = fc_cor_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Minion II
marketgood = fc_cor_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Saker II
marketgood = fc_cor_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Minion
marketgood = fc_cor_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Saker
marketgood = fc_cor_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Minion II Turret
marketgood = fc_cor_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Saker II Turret
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = missile03_mark04, 0, -1, 100, 100, 0, 1 ;Paralyzer Missile
marketgood = torpedo02_mark01, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark05, 0, -1, 100, 100, 0, 1 ;Cannonball Missile
marketgood = torpedo01_mark03, 0, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = dsy_twister, 0, -1, 100, 100, 0, 1 ;Sidewinder Missile
marketgood = torpedo03_mark01, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_snova_gaunlaw, 32, 0, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
;Luxury Liner Argenton

[BaseGood]
base = ga07_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = ga_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Mons Meg Dreadnought Turret
marketgood = ga_mortar, 22, -1, 10, 10, 0, 1 ;Trebuchet
marketgood = ga_mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Trebuchet
marketgood = ga_battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Glaive
marketgood = ga_solaristurret, 22, -1, 10, 10, 0, 1 ;Battleship Mitrailleuse
marketgood = ga_solaristurret2, 22, -1, 10, 10, 0, 1 ;Gallic Solaris Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shieldnom_heavybs, 10, -1, 10, 10, 0, 1 ;Nomad Superlative Veil
marketgood = shield01_nomad_dreadnought, 10, -1, 10, 10, 0, 1 ;Nomad Superior Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pf_71_grp, 10, -1, 10, 10, 0, 1 ;Rheinland Wild ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = ga_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 22, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 22, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 22, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 22, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 22, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = ga_battleship_turret01, 22, -1, 10, 10, 0, 1 ;Gallic Battleship Primary Turret
marketgood = ga_battleship_turret02, 22, -1, 10, 10, 0, 1 ;Gallic Battleship Secondary Turret
marketgood = ga_battleship_flak_turret01, 22, -1, 10, 10, 0, 1 ;Gallic Battleship Flak Turret
marketgood = dsy_grn_lf_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_gallicgb_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = dsy_grn_freighter_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_gal_trooper_engine_add, 22, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = ga_n_engine_htrans_add, 22, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
;Lausanne Complex

[BaseGood]
base = ga07_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_license_co_me_grp, 0, -1, 10, 10, 0, 1 ;Deep Space Engineering ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Scottsdale Refinery

[BaseGood]
base = ga07_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Oerlikon Refinery

[BaseGood]
base = ga07_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_u_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Protector Mk I
marketgood = fc_u_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Protector Mk II
marketgood = fc_u_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Protector Mk III
marketgood = fc_u_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Protector Mk IV
marketgood = fc_u_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Protector Mk III Turret
marketgood = fc_u_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Protector Mk IV Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = fc_u_capgun_03, 35, 0, 10, 10, 0, 1 ;Unioner Battleship Turret
marketgood = fc_u_capgun_04, 35, 0, 10, 10, 0, 1 ;Unioner Battleship Secondary Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_fc_u_grp, 0, -1, 10, 10, 0, 1 ;Unioners ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Davos Base

[BaseGood]
base = ga07_06_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Battleship Cassard

[BaseGood]
base = ga08_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.2275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.2125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.5125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.2125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.2125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.2125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.5125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.2425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 2.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.2125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 2.0125 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.2375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.2125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.2125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.2125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.2175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.2375 ;Sizewell ST-0 Regulator Cell
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 2.2125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 2.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = uc_fr_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Freighter Engine
marketgood = uc_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-U-I Freighter Engine
marketgood = uc_trans_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Transport Engine
marketgood = uc_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_corse_grp, 0, -1, 10, 10, 0, 1 ;Unione Corse ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_cor_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Minion II
marketgood = fc_cor_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Saker II
marketgood = fc_cor_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Minion
marketgood = fc_cor_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Saker
marketgood = fc_cor_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Minion II Turret
marketgood = fc_cor_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Saker II Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Planet Marseille

[BaseGood]
base = ga08_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = missile03_mark04_ammo, 0, -1, 100, 100, 0, 1 ;Paralyzer Missile
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark05_ammo, 0, -1, 100, 100, 0, 1 ;Cannonball Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = dsy_twister_ammo, 0, -1, 100, 100, 0, 1 ;Sidewinder Missile
marketgood = dsy_license_ga_n_grp, 10, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = dsy_transturret_01, 26, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 26, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = torpedo01_mark03_ammo, 35, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo01_mark03, 35, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 26, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 26, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_transturret_03, 26, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_snova_galaw, 32, 0, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
;Battlecruiser Sisteron

[BaseGood]
base = ga08_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_gms_grp, 0, -1, 10, 10, 0, 1 ;Gallic Metal Service ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Toulon Mining Station

[BaseGood]
base = ga08_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Cannes Resort Station

[BaseGood]
base = ga08_05_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = special_nomad_gun01, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_technocracy, 0, -1, 10, 10, 0, 1 ;The Technocracy ID
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = fc_ouk_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 22, -1, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 22, -1, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = dsy_aux_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Polybolos Mk I
marketgood = dsy_aux_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Polybolos Mk II
marketgood = dsy_aux_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Falx Mk I
marketgood = dsy_aux_gun02_mark02, 22, -1, 10, 10, 0, 1 ;Falx Mk II
marketgood = dsy_aux_gun03_mark01, 22, -1, 10, 10, 0, 1 ;Harpe Mk I
marketgood = dsy_aux_gun03_mark02, 22, -1, 10, 10, 0, 1 ;Harpe Mk II
marketgood = dsy_aux_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Polybolos Turret Mk I
marketgood = dsy_aux_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Falx Turret Mk I
marketgood = dsy_aux_turret03_mark01, 22, -1, 10, 10, 0, 1 ;Harpe Turret Mk I
marketgood = dsy_snova_aux, 22, -1, 10, 10, 0, 1 ;Technocracy Antimatter Cannon
marketgood = dsy_aux_engine_lf_add, 0, -1, 10, 10, 0, 1 ;AXI-A-220 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_add, 0, -1, 10, 10, 0, 1 ;AXI-A-450 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;AXI-A-470 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_gb_add, 0, -1, 10, 10, 0, 1 ;AXI-A-630 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_fr_add, 0, -1, 10, 10, 0, 1 ;AXI-A-520 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;AXI-A-520-I "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_trans_add, 0, -1, 10, 10, 0, 1 ;AXI-A-660 "Ionstream Mk II" Propulsion
marketgood = dsy_aux_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;AXI-A-650 "Ionstream Mk I" Propulsion
marketgood = dsy_thruster_aux, 10, -1, 10, 10, 0, 1 ;Technocracy Thruster
marketgood = technocrat_shield_bomber, 10, 0, 10, 10, 0, 1 ;Enh. Valsalis Refraction Screen
marketgood = technocrat_shield_freighter_02, 10, 0, 10, 10, 0, 1 ;Adv. Amplified Refraction Screen
marketgood = technocrat_shield_freighter_01, 10, 0, 10, 10, 0, 1 ;Amplified Refraction Screen
marketgood = technocrat_shield_shf, 10, 0, 10, 10, 0, 1 ;Adv. Valsalis Refraction Screen
marketgood = technocrat_shield_lf, 10, 0, 10, 10, 0, 1 ;Lesser Refraction Screen
marketgood = technocrat_shield_fighter, 10, 0, 10, 10, 0, 1 ;Valsalis Refraction Screen
marketgood = technocrat_shield_heavyfighter, 10, 0, 10, 10, 0, 1 ;Valsalis Refraction Screen
marketgood = technocrat_shield_gunboat_light, 10, 0, 10, 10, 0, 1 ;Magnified Refraction Screen
marketgood = technocrat_shield_gunboat_medium, 10, 0, 10, 10, 0, 1 ;Adv. Magnified Refraction Screen
marketgood = technocrat_shield_gunboat_heavy, 10, 0, 10, 10, 0, 1 ;Enh. Magnified Refraction Screen
marketgood = technocrat_shield_transport_heavy, 10, 0, 10, 10, 0, 1 ;Adv. Amplified Refraction Screen
marketgood = technocrat_shield_transport_medium, 10, 0, 10, 10, 0, 1 ;Adv. Amplified Refraction Screen
marketgood = technocrat_shield_transport_light, 10, 0, 10, 10, 0, 1 ;Adv. Amplified Refraction Screen
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
;Carrier Orion

[BaseGood]
base = ga08_07_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.2125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.2425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.2125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.040 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_ga2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-X Heavy Fighter Engine
marketgood = dsy_ga2_engine_lf_add, 0, -1, 10, 10, 0, 1 ;CNO-X Light Fighter Engine
marketgood = dsy_ga2_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;CNO-X Bomber Engine
marketgood = dsy_ga2_engine_fr_add, 0, -1, 10, 10, 0, 1 ;CNO-X Freighter Engine
marketgood = dsy_ga2_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;CNO-X-I Freighter Engine
marketgood = dsy_ga2_engine_gb_add, 0, -1, 10, 10, 0, 1 ;CNO-X Gunboat Engine
marketgood = dsy_ga2_engine_trans_add, 0, -1, 10, 10, 0, 1 ;CNO-X Transport Engine
marketgood = dsy_ga2_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-X Heavy Transport Engine
marketgood = racing_engine01_lf, 0, -1, 10, 10, 0, 1 ;CNO-U1 Racing Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pirate, 0, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Monte Carlo Freeport

[BaseGood]
base = ga08_08_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_union_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-U Light Fighter Engine
marketgood = dsy_union_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Fighter Engine
marketgood = dsy_unionbo_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-U Bomber Engine
marketgood = dsy_uniongb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Gunboat Engine
marketgood = uc_fr_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Freighter Engine
marketgood = uc_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-U-I Freighter Engine
marketgood = uc_trans_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Transport Engine
marketgood = uc_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-U Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_corse_grp, 0, -1, 10, 10, 0, 1 ;Unione Corse ID
marketgood = holo_projector_of_uc, 0, -1, 10, 10, 0, 1 ;UC/- Unione Corse Rondellu di Guardia
marketgood = holo_projector_of_uc_m, 0, -1, 10, 10, 0, 1 ;UC/- Unione Corse Rondellu di Guardia
marketgood = holo_projector_of_uc_l, 0, -1, 10, 10, 0, 1 ;UC/- Unione Corse Rondellu di Guardia
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_cor_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Minion II
marketgood = fc_cor_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Saker II
marketgood = fc_cor_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Minion
marketgood = fc_cor_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Saker
marketgood = fc_cor_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Minion II Turret
marketgood = fc_cor_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Saker II Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Monaco Base

[BaseGood]
base = ga09_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = gmg_lf_engine_add, 0, -1, 10, 10, 0, 1 ;T-91-E Takumi Engine
marketgood = gmg_vhf_engine_add, 0, -1, 10, 10, 0, 1 ;T-92-E Takumi Engine
marketgood = gmg_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;T-93-E Takumi Engine
marketgood = gmg_fr_engine_add, 0, -1, 10, 10, 0, 1 ;T-94-E Takumi Engine
marketgood = gmg_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;T-94-I Takumi Engine
marketgood = gmg_gb_engine_add, 0, -1, 10, 10, 0, 1 ;T-95-E Kyoretsu Engine
marketgood = gmg_trans_engine_add, 0, -1, 10, 10, 0, 1 ;T-96-E Kyoretsu Engine
marketgood = gmg_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;T-97-E Kyoretsu Engine
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_gm_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Sunblast A
marketgood = gd_gm_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Skyblast A
marketgood = gd_gm_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Sunblast B
marketgood = gd_gm_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Skyblast B
marketgood = gd_gm_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Sunblast A Turret
marketgood = gd_gm_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Skyblast B Turret
marketgood = dsy_license_gd_gm_grp, 0, -1, 10, 10, 0, 1 ;Gas Miners Guild ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Planet Kurile

[BaseGood]
base = ga09_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Battleship Saumur

[BaseGood]
base = ga10_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_n_grp, 10, -1, 10, 10, 0, 1 ;Nomad ID
marketgood = dsy_license_nomadguard, 10, -1, 10, 10, 0, 1 ;K'Hara ID
marketgood = dsy_cloak_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_cloak_2_n, 0, -1, 10, 10, 0, 1 ;Nomad Greater Cloak
marketgood = dsy_cloak_3_n, 0, -1, 10, 10, 0, 1 ;Nomad Superior Cloak
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
;Nomad Lair

[BaseGood]
base = ga11_02_base
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = missile03_mark04_ammo, 0, -1, 100, 100, 0, 1 ;Paralyzer Missile
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark05_ammo, 0, -1, 100, 100, 0, 1 ;Cannonball Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = dsy_twister_ammo, 0, -1, 100, 100, 0, 1 ;Sidewinder Missile
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = dsy_transturret_01, 26, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 26, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 26, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 26, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_transturret_03, 26, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_councillightfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Light Fighter Engine
marketgood = dsy_councilfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Fighter Engine
marketgood = dsy_councilbo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Bomber Engine
marketgood = dsy_councilfreighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Freighter Engine
marketgood = dsy_councilfreighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-C-I Freighter Engine
marketgood = dsy_councilgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Gunboat Engine
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = missile03_mark04, 0, -1, 100, 100, 0, 1 ;Paralyzer Missile
marketgood = torpedo02_mark01, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark05, 0, -1, 100, 100, 0, 1 ;Cannonball Missile
marketgood = torpedo01_mark03, 0, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = dsy_twister, 0, -1, 100, 100, 0, 1 ;Sidewinder Missile
marketgood = torpedo03_mark01, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_snova_galaw, 32, 0, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_bargemoor_gen, 14, -1, 10, 10, 0, 1 ;Advanced Train
marketgood = dsy_bargemoor_ku, 14, -1, 10, 10, 0, 1 ;Kusari Train
marketgood = dsy_bargemoor_li, 14, -1, 10, 10, 0, 1 ;Liberty Supertransport
marketgood = dsy_bargemoor_br, 14, -1, 10, 10, 0, 1 ;Bretonia Train
marketgood = dsy_bargemoor_rh, 14, -1, 10, 10, 0, 1 ;Rheinland Train
marketgood = dsy_bargemoor_ga, 14, -1, 10, 10, 0, 1 ;Gallic Advanced Train
;Battleship Cambrai

[BaseGood]
base = ga13_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_councillightfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Light Fighter Engine
marketgood = dsy_councilfighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Fighter Engine
marketgood = dsy_councilbo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Bomber Engine
marketgood = dsy_councilfreighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Freighter Engine
marketgood = dsy_councilfreighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-C-I Freighter Engine
marketgood = dsy_councilgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-C Gunboat Engine
marketgood = maquis_engine_trans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Transport Engine
marketgood = maquis_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-C Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_maquis_grp, 0, -1, 10, 10, 0, 1 ;Maquis ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = asco_torpedo1, 10, -1, 50, 50, 0, 1 ;Asco Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = fc_ma_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II
marketgood = fc_ma_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV
marketgood = fc_ma_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Demi-Culverin
marketgood = fc_ma_gun01_mark04, 10, -1, 10, 10, 0, 1 ;Demi-Culverin III
marketgood = fc_ma_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Demi-Culverin II Turret
marketgood = fc_ma_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Demi-Culverin IV Turret
marketgood = cou_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II
marketgood = cou_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV
marketgood = cou_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Bastard Culverin III
marketgood = cou_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Bastard Culverin
marketgood = cou_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II
marketgood = cou_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon II
marketgood = cou_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Falcon
marketgood = cou_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Falconet
marketgood = cou_turret01_mark01, 26, -1, 10, 10, 0, 1 ;Bastard Culverin II Turret
marketgood = cou_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Bastard Culverin IV Turret
marketgood = cou_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Falconet II Turret
marketgood = cou_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Falcon Turret
marketgood = dsy_snova_gaunlaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
;Sournia Warship Drydock

[BaseGood]
base = hi01_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_of_hs, 0, -1, 10, 10, 0, 1 ;Maltese Starfleet Roundel
marketgood = holo_projector_of_hs_m, 0, -1, 10, 10, 0, 1 ;Maltese Starfleet Roundel
marketgood = holo_projector_of_hs_l, 0, -1, 10, 10, 0, 1 ;Maltese Starfleet Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Planet Malta

[BaseGood]
base = hi01_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 2.2425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 2.2375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.5125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.7515 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.5375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Ibiza Base

[BaseGood]
base = hi01_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_purpleblueturretb, 35, 0, 10, 10, 0, 1 ;Outcast BS Primary Turret
marketgood = dsy_purpleblueturretb2, 35, 0, 10, 10, 0, 1 ;Outcast BS Secondary Turret
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Corsica Shipyard

[BaseGood]
base = hi02_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_of_dtr, 0, -1, 10, 10, 0, 1 ;DTR Roundel
marketgood = holo_projector_of_dtr_m, 0, -1, 10, 10, 0, 1 ;DTR Roundel
marketgood = holo_projector_of_dtr_l, 0, -1, 10, 10, 0, 1 ;DTR Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
;Planet Crete

[BaseGood]
base = hi02_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_redcapturret, 35, 0, 10, 10, 0, 1 ;Corsair Battleship Turret
marketgood = dsy_redcapturret_light, 35, 0, 10, 10, 0, 1 ;Corsair Light Battleship Turret
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
;Tripoli Shipyard

[BaseGood]
base = hi02_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Command Battlecruiser Krk

[BaseGood]
base = hi03_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Battlecruiser Santander

[BaseGood]
base = hi03_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Galicia Research Station

[BaseGood]
base = hi03_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Havana Prison

[BaseGood]
base = hi10_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Destroyer Sicilia

[BaseGood]
base = hi05_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Destroyer Quezon

[BaseGood]
base = hi08_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
;Battleship Athos

[BaseGood]
base = hi10_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ou_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Wyrm Type 1
marketgood = fc_ou_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Dragoon Type 2
marketgood = fc_ou_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Wyrm Type 2
marketgood = fc_ou_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Dragoon Type 1
marketgood = fc_ou_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Kraken Type 1
marketgood = fc_ou_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Kraken Type 2
marketgood = fc_ou_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Dragoon Turret Type 2
marketgood = fc_ou_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Wyrm Turret Type 2
marketgood = fc_ou_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Kraken Turret Type 2
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = fc_c_gun02_mark04, 11, 0, 10, 10, 0, 1 ;Inferno Pulse Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_purpleblueturretb, 35, 0, 10, 10, 0, 1 ;Outcast BS Primary Turret
marketgood = dsy_purpleblueturretb2, 35, 0, 10, 10, 0, 1 ;Outcast BS Secondary Turret
marketgood = dsy_license_fc_ou_grp, 0, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = holo_projector_ou, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_m, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = holo_projector_ou_l, 0, -1, 10, 10, 0, 1 ;Outcast Roundel
marketgood = dsy_oc_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Outcast LF Engine Mk I
marketgood = dsy_oc_engine_add, 0, -1, 10, 10, 0, 1 ;Outcast HF Engine Mk I
marketgood = dsy_oc_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Outcast BM Engine Mk I
marketgood = dsy_oc_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk I
marketgood = dsy_oc_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Outcast Fr Engine Mk II
marketgood = dsy_oc_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Outcast Gb Engine Mk I
marketgood = dsy_oc_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Outcast Tr Engine Mk I
marketgood = dsy_oc_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Outcast Large Tr Engine Mk I
marketgood = dsy_thruster_oc, 0, -1, 10, 10, 0, 1 ;Outcast Thruster
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = bw_shf_forward_gun01, 0, -1, 10, 10, 0, 1 ;Claymore Beam Cannon
marketgood = bw_shf_forward_gun02, 0, -1, 10, 10, 0, 1 ;Claymore Plasma Accelerator
marketgood = bw_shf_forward_gun03, 0, -1, 10, 10, 0, 1 ;Claymore Burst Cannon
marketgood = bw_shf_forward_gun04, 0, -1, 10, 10, 0, 1 ;Claymore Missile Launcher
marketgood = bw_shf_forward_gun05, 0, -1, 10, 10, 0, 1 ;Claymore Torpedo Launcher
;Destroyer Medellin

[BaseGood]
base = hi18_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
;Battlecruiser Penitence

[BaseGood]
base = hi18_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 2.2425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 2.2375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.7525 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.5050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.5375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_redcapturret, 35, 0, 10, 10, 0, 1 ;Corsair Battleship Turret
marketgood = dsy_redcapturret_light, 35, 0, 10, 10, 0, 1 ;Corsair Light Battleship Turret
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
;Evia Research Complex

[BaseGood]
base = hi20_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Battleship Delos

[BaseGood]
base = iw01_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_u_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Protector Mk I
marketgood = fc_u_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Protector Mk II
marketgood = fc_u_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Protector Mk III
marketgood = fc_u_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Protector Mk IV
marketgood = fc_u_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Protector Mk III Turret
marketgood = fc_u_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Protector Mk IV Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = fc_u_capgun_03, 35, 0, 10, 10, 0, 1 ;Unioner Battleship Turret
marketgood = fc_u_capgun_04, 35, 0, 10, 10, 0, 1 ;Unioner Battleship Secondary Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_fc_u_grp, 0, -1, 10, 10, 0, 1 ;Unioners ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Pacifica Base

[BaseGood]
base = iw01_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_license_co_bcm_grp, 0, -1, 10, 10, 0, 1 ;Bristol Constructions ID
marketgood = holo_projector_of_bristol, 0, -1, 10, 10, 0, 1 ;Bristol Constructions and Manufacturing Roundel
marketgood = holo_projector_of_bristol_m, 0, -1, 10, 10, 0, 1 ;Bristol Constructions and Manufacturing Roundel
marketgood = holo_projector_of_bristol_l, 0, -1, 10, 10, 0, 1 ;Bristol Constructions and Manufacturing Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Bristol Bay Station

[BaseGood]
base = iw02_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_x_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Tarantula
marketgood = fc_x_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scorpion
marketgood = fc_x_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Scorpion
marketgood = fc_x_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Adv. Tarantula
marketgood = fc_x_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Scorpion Turret
marketgood = fc_x_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Tarantula Turret
marketgood = dsy_snova_xeno, 11, 0, 10, 10, 0, 1 ;Xeno Antimatter Cannon
marketgood = dsy_license_fc_x_grp, 0, -1, 10, 10, 0, 1 ;Xenos ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Barrow Base

[BaseGood]
base = iw02_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_lr_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Usiel
marketgood = fc_lr_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Belial
marketgood = fc_lr_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Sammael
marketgood = fc_lr_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vassago
marketgood = fc_lr_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Belial Turret
marketgood = fc_lr_turret01_mark06, 11, 0, 10, 10, 0, 1 ;Sapiel Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_lr_grp, 0, -1, 10, 10, 0, 1 ;Liberty Rogues ID
marketgood = holo_projector_lr, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_m, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_l, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Dawson Base

[BaseGood]
base = iw02_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_ti_grp, 0, -1, 10, 10, 0, 1 ;Planetform, Inc. ID
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
;Cold Bay Depot

[BaseGood]
base = iw03_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_05, 0, -1, 50, 50, 0, 1 ;Minified Spyglass Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.8375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_lh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk II
marketgood = fc_lh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk III
marketgood = fc_lh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk IV
marketgood = fc_lh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk V
marketgood = fc_lh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hellflurry Turret Mk IV
marketgood = fc_lh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Hellflurry Turret Mk V
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_lh_grp, 0, -1, 10, 10, 0, 1 ;Lane Hackers ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_lh_lf_engine_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = dsy_lh_hf_engine_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = dsy_lh_fr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = dsy_lh_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lh_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = dsy_lh_gb_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lh_trans_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lh_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = ge_s_scanner_12, 0, -1, 50, 50, 0, 1 ;Spyglass Network Scanner
;Mactan Base

[BaseGood]
base = iw04_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 2.0125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 2.240 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_co_os_grp, 0, -1, 10, 10, 0, 1 ;Orbital Spa and Cruise ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = lux_yacht_trim_white, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_yellow, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_red, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_green, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_blue, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
;Planet Curacao

[BaseGood]
base = iw04_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_lr_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Usiel
marketgood = fc_lr_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Belial
marketgood = fc_lr_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Sammael
marketgood = fc_lr_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vassago
marketgood = fc_lr_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Belial Turret
marketgood = fc_lr_turret01_mark06, 11, 0, 10, 10, 0, 1 ;Sapiel Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_lr_grp, 0, -1, 10, 10, 0, 1 ;Liberty Rogues ID
marketgood = holo_projector_lr, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_m, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_l, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Montezuma Base

[BaseGood]
base = iw05_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.5275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.5125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.2625 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.2625 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.2625 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0, 50, 50, 0, 1.2625 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_thruster01, 3, 0, 50, 50, 0, 1.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0, 50, 50, 0, 1.5125 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_recharge02, 3, 0, 50, 50, 0, 1.5275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0, 50, 50, 0, 1.5125 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0, 50, 50, 0, 1.6050 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0, 50, 50, 0, 1.6150 ;State Mk. III Capacitor Matrix
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
;Ames Research Station

[BaseGood]
base = iw05_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_x_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Tarantula
marketgood = fc_x_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scorpion
marketgood = fc_x_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Scorpion
marketgood = fc_x_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Adv. Tarantula
marketgood = fc_x_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Scorpion Turret
marketgood = fc_x_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Tarantula Turret
marketgood = dsy_snova_xeno, 11, 0, 10, 10, 0, 1 ;Xeno Antimatter Cannon
marketgood = dsy_license_fc_x_grp, 0, -1, 10, 10, 0, 1 ;Xenos ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_xeno_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-300M Engine Mk I
marketgood = dsy_xeno_lf_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-160M Engine Mk I
marketgood = dsy_xeno_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-440M Engine Mk I
marketgood = dsy_xeno_fr_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-580M Engine Mk I
marketgood = dsy_xeno_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;FRXV-580M Engine Mk II
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Nome Base

[BaseGood]
base = iw06_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_05, 0, -1, 50, 50, 0, 1 ;Minified Spyglass Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.2125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 2.040 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.8325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_lh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk II
marketgood = fc_lh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk III
marketgood = fc_lh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk IV
marketgood = fc_lh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk V
marketgood = fc_lh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hellflurry Turret Mk IV
marketgood = fc_lh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Hellflurry Turret Mk V
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_lh_grp, 0, -1, 10, 10, 0, 1 ;Lane Hackers ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_lh_lf_engine_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = dsy_lh_hf_engine_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = dsy_lh_fr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = dsy_lh_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lh_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = dsy_lh_gb_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lh_trans_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lh_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = ge_s_scanner_12, 0, -1, 50, 50, 0, 1 ;Spyglass Network Scanner
;Leiden Base

[BaseGood]
base = iw06_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 2.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_lr_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Usiel
marketgood = fc_lr_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Belial
marketgood = fc_lr_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Sammael
marketgood = fc_lr_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vassago
marketgood = fc_lr_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Belial Turret
marketgood = fc_lr_turret01_mark06, 11, 0, 10, 10, 0, 1 ;Sapiel Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = dsy_license_fc_lr_grp, 0, -1, 10, 10, 0, 1 ;Liberty Rogues ID
marketgood = holo_projector_lr, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_m, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_l, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Padua Base

[BaseGood]
base = iw07_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_rh_p_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Federal Police ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Hammersee

[BaseGood]
base = iw07_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = fc_u_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Protector Mk I
marketgood = fc_u_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Protector Mk II
marketgood = fc_u_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Protector Mk III
marketgood = fc_u_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Protector Mk IV
marketgood = fc_u_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Protector Mk III Turret
marketgood = fc_u_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Protector Mk IV Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_fc_u_grp, 0, -1, 10, 10, 0, 1 ;Unioners ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Wedel Base

[BaseGood]
base = iw08_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = rheincerb_bs_turret, 35, 0, 10, 10, 0, 1 ;Cerberus Battleship Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = no_bs_weapon01, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Scalar Cannon
marketgood = no_bs_siege, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Siege Cannon
marketgood = no_bs_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Siege Shell
marketgood = no_bc_siege, 22, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Cannon
marketgood = no_bc_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Shell
marketgood = no_cr_siege, 22, -1, 10, 10, 0, 1 ;Nomad Cruiser Siege Cannon
marketgood = no_cr_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Cruiser Siege Shell
marketgood = no_gb_siege, 22, -1, 10, 10, 0, 1 ;Nomad Gunboat Siege Cannon
marketgood = no_gb_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Gunboat Siege Shell
marketgood = dsy_no_bs_annihilator, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Heavy Annihilator
marketgood = dsy_no_bs_blaster, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Blaster Turret
marketgood = dsy_no_bs_chaos, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Chaos Turret
marketgood = dsy_no_bs_dispersion, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Dispersion Turret
marketgood = dsy_no_bs_flak, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Deflector
marketgood = dsy_no_bs_lightprimary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Light Primary Turret
marketgood = dsy_no_bs_plasmafield, 22, -1, 10, 10, 0, 1 ;Nomad Plasma Dissipation Field
marketgood = dsy_no_bs_primary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Primary Turret
marketgood = dsy_no_bs_pulsebeam, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Pulse Turret
marketgood = dsy_no_bs_secondary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Secondary Turret
marketgood = dsy_no_bs_shredder, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Shredder Turret
marketgood = nomad_turret01_mark08, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Annihilator Turret
marketgood = no_battlerazor, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Eradicator Turret
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shieldnom_heavybs, 10, -1, 10, 10, 0, 1 ;Nomad Superlative Veil
marketgood = shield01_nomad_dreadnought, 10, -1, 10, 10, 0, 1 ;Nomad Superior Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_wendigo_li, 10, -1, 10, 10, 0, 1 ;Wendigo (Central) ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_cloak_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_cloak_2_n, 0, -1, 10, 10, 0, 1 ;Nomad Greater Cloak
marketgood = dsy_cloak_3_n, 0, -1, 10, 10, 0, 1 ;Nomad Superior Cloak
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = co_li_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = li_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_turret01_mark07, 22, -1, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret01_mark08, 22, -1, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret02_mark05, 22, -1, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 22, -1, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = li_battleship_turret01, 22, -1, 10, 10, 0, 1 ;Liberty Battleship Turret
marketgood = li_battleship_turret02, 22, -1, 10, 10, 0, 1 ;Liberty Battleship Light Turret
marketgood = li_battleship_flak_turret01, 22, -1, 10, 10, 0, 1 ;Liberty Battleship Flak Turret
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
;Leniex Outpost

[BaseGood]
base = iw08_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_lsf_grp, 0, -1, 10, 10, 0, 1 ;Liberty Security Force ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
; Epic Order / EW Weapons
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
;Battlecruiser Tuscaloosa

[BaseGood]
base = iw09_01_base
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
marketgood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 10, 10, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 10, 10, 0, 1 ;Cargo Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_twister_ammo, 30, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine02_mark06_ammo, 26, -1, 50, 50, 0, 1 ;Shredder Mine
;Police Prison Station

[BaseGood]
base = iw09_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 10, 10, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 10, 10, 0, 1 ;Cargo Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_twister_ammo, 30, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine02_mark06_ammo, 26, -1, 50, 50, 0, 1 ;Shredder Mine
;Navy Prison Station

[BaseGood]
base = iw09_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = dsy_cloakdisruptor_1, 0, -1, 100, 100, 0, 1 ;Cloak Disruptor Type-1
marketgood = dsy_cloakdisruptor_2, 0, -1, 100, 100, 0, 1 ;Cloak Disruptor Type-2
marketgood = dsy_cloakdisruptor_3, 0, -1, 100, 100, 0, 1 ;Cloak Disruptor Type-3
marketgood = dsy_license_li_n_grp, 10, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = dsy_license_li_p_grp, 10, -1, 10, 10, 0, 1 ;Liberty Police, Inc. ID
marketgood = dsy_license_br_n_grp, 10, -1, 10, 10, 0, 1 ;Bretonia Armed Forces ID
marketgood = dsy_license_br_p_grp, 10, -1, 10, 10, 0, 1 ;Bretonia Police Authority ID
marketgood = dsy_license_ku_n_grp, 10, -1, 10, 10, 0, 1 ;Kusari Naval Forces ID
marketgood = dsy_license_ku_p_grp, 10, -1, 10, 10, 0, 1 ;Kusari State Police ID
marketgood = dsy_license_rh_n_grp, 10, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = dsy_license_rh_p_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Federal Police ID
marketgood = dsy_license_co_shi_grp, 10, -1, 10, 10, 0, 1 ;Samura Industries ID
marketgood = dsy_license_co_khc_grp, 10, -1, 10, 10, 0, 1 ;Daumann Heavy Construction ID
marketgood = dsy_license_co_kt_grp, 10, -1, 10, 10, 0, 1 ;Kishiro Technologies ID
marketgood = dsy_license_br_m_grp, 10, -1, 10, 10, 0, 1 ;Bretonia Mining and Manufacturing ID
marketgood = dsy_license_co_me_grp, 10, -1, 10, 10, 0, 1 ;Deep Space Engineering ID
marketgood = dsy_license_co_be_grp, 10, -1, 10, 10, 0, 1 ;Border World Exports ID
marketgood = dsy_license_co_rs_grp, 10, -1, 10, 10, 0, 1 ;Republican Shipping ID
marketgood = dsy_license_co_vr_grp, 10, -1, 10, 10, 0, 1 ;Ageira Technologies ID
marketgood = dsy_license_co_ni_grp, 10, -1, 10, 10, 0, 1 ;Synth Foods ID
marketgood = dsy_license_rh_m_grp, 10, -1, 10, 10, 0, 1 ;Kruger Minerals ID
marketgood = dsy_license_co_ti_grp, 10, -1, 10, 10, 0, 1 ;Planetform, Inc. ID
marketgood = dsy_license_co_ic_grp, 10, -1, 10, 10, 0, 1 ;Interspace Commerce ID
marketgood = dsy_license_co_ss_grp, 10, -1, 10, 10, 0, 1 ;Universal Shipping ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = dsy_license_co_hsp_grp, 10, -1, 10, 10, 0, 1 ;Cryer Pharmaceuticals ID
marketgood = dsy_license_co_alg_grp, 10, -1, 10, 10, 0, 1 ;ALG Waste Disposal ID
marketgood = dsy_license_co_os_grp, 10, -1, 10, 10, 0, 1 ;Orbital Spa and Cruise ID
marketgood = dsy_license_co_nws_grp, 10, -1, 10, 10, 0, 1 ;Gateway Shipping ID
marketgood = dsy_license_fc_c_grp, 10, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = dsy_license_fc_ou_grp, 10, -1, 10, 10, 0, 1 ;Outcasts ID
marketgood = dsy_license_fc_rh_grp, 10, -1, 10, 10, 0, 1 ;Red Hessians ID
marketgood = dsy_license_fc_bd_grp, 10, -1, 10, 10, 0, 1 ;Blood Dragons ID
marketgood = dsy_license_fc_j_grp, 10, -1, 10, 10, 0, 1 ;Junkers ID
marketgood = dsy_csv_engine_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk I
marketgood = dsy_junker_fr_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk III
marketgood = dsy_license_fc_h_grp, 10, -1, 10, 10, 0, 1 ;Hogosha ID
marketgood = dsy_license_fc_m_grp, 10, -1, 10, 10, 0, 1 ;Mollys ID
marketgood = dsy_license_fc_x_grp, 10, -1, 10, 10, 0, 1 ;Xenos ID
marketgood = dsy_license_fc_b_grp, 10, -1, 10, 10, 0, 1 ;Bundschuh ID
marketgood = dsy_license_fc_g_grp, 10, -1, 10, 10, 0, 1 ;Gaians ID
marketgood = dsy_license_fc_lh_grp, 10, -1, 10, 10, 0, 1 ;Lane Hackers ID
marketgood = dsy_license_fc_u_grp, 10, -1, 10, 10, 0, 1 ;Unioners ID
marketgood = dsy_license_fc_gc_grp, 10, -1, 10, 10, 0, 1 ;Golden Chrysanthemums ID
marketgood = dsy_license_fc_lwb_grp, 10, -1, 10, 10, 0, 1 ;LWB ID
marketgood = dsy_license_fc_fa_grp, 10, -1, 10, 10, 0, 1 ;Farmers Alliance ID
marketgood = dsy_license_fc_lr_grp, 10, -1, 10, 10, 0, 1 ;Liberty Rogues ID
marketgood = dsy_license_fc_or_grp, 10, -1, 10, 10, 0, 1 ;The Order ID
marketgood = dsy_license_gd_gm_grp, 10, -1, 10, 10, 0, 1 ;Gas Miners Guild ID
marketgood = dsy_license_fc_n_grp, 10, -1, 10, 10, 0, 1 ;Nomad ID
marketgood = dsy_license_gd_im_grp, 10, -1, 10, 10, 0, 1 ;Independent Miners Guild ID
marketgood = dsy_license_gd_z_grp, 10, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = dsy_license_gd_bh_grp, 10, -1, 10, 10, 0, 1 ;Bounty Hunters Guild ID
marketgood = dsy_license_li_lsf_grp, 10, -1, 10, 10, 0, 1 ;Liberty Security Force ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = dsy_license_neutral, 10, -1, 10, 10, 0, 1 ;Neutral ID
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = dsy_license_staff, 10, -1, 10, 10, 0, 1 ;Admin ID
marketgood = dsy_license_helghast, 10, -1, 10, 10, 0, 1 ;Artificial Intelligence ID
marketgood = dsy_license_coalition, 0, -1, 10, 10, 0, 1 ;Coalition ID
marketgood = dsy_coal_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MD-95 Light Fighter Engine
marketgood = dsy_coal_engine_add, 0, -1, 10, 10, 0, 1 ;MD-95 Fighter Engine
marketgood = dsy_coal_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Bomber Engine
marketgood = dsy_coal_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MD-95 Freighter Engine
marketgood = dsy_coal_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MD-95 Enhanced Freighter Engine
marketgood = dsy_coal_engine_gb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Gunboat Engine
marketgood = dsy_coal_engine_trans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Transport Engine
marketgood = dsy_coal_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Heavy Transport Engine
marketgood = dsy_thruster_coal, 0, -1, 10, 10, 0, 1 ;Coalition Thruster
marketgood = dsy_license_nomadguard, 10, -1, 10, 10, 0, 1 ;K'Hara ID
marketgood = dsy_license_fc_wild, 10, -1, 10, 10, 0, 1 ;The Wild ID
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_license_specop, 10, -1, 10, 10, 0, 1 ;Special Operative ID
marketgood = dsy_license_marineintel, 10, -1, 10, 10, 0, 1 ;Marinenachrichtendienst ID
marketgood = dsy_license_kempetei, 10, -1, 10, 10, 0, 1 ;Kusari Intelligence ID
marketgood = dsy_license_fc_technocracy, 10, -1, 10, 10, 0, 1 ;The Technocracy ID
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = dsy_license_fc_militant, 0, -1, 10, 10, 0, 1 ;Militant ID
marketgood = holo_projector_zm, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = holo_projector_zm_m, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = holo_projector_zm_l, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = dsy_license_fc_core, 10, -1, 10, 10, 0, 1 ;The Core ID
marketgood = dsy_license_ga_gms_grp, 10, -1, 10, 10, 0, 1 ;Gallic Metal Service ID
marketgood = dsy_license_ga_efl_grp, 10, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = dsy_license_ga_idf_grp, 10, -1, 10, 10, 0, 1 ;Ile-de-France Shipping ID
marketgood = dsy_license_fc_maquis_grp, 10, -1, 10, 10, 0, 1 ;Maquis ID
marketgood = dsy_license_fc_corse_grp, 10, -1, 10, 10, 0, 1 ;Unione Corse ID
marketgood = dsy_license_fc_brigands_grp, 10, -1, 10, 10, 0, 1 ;Gallic Brigands ID
marketgood = dsy_license_bretoniaintel, 10, -1, 10, 10, 0, 1 ;Bretonian Intelligence Service ID
marketgood = dsy_license_colonialremnant, 10, -1, 10, 10, 0, 1 ;Crayter Republic ID
marketgood = dsy_license_pf_01_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_02_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_03_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_04_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_05_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_06_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_07_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_08_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_09_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_10_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_11_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_12_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_13_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_14_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_15_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_16_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_17_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_18_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_19_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_20_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_21_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_22_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_23_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_24_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_25_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_26_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_27_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_28_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_29_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_30_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_31_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_32_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_33_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_34_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_35_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_36_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_37_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_38_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_39_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_40_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_41_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_42_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_43_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_44_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_45_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_46_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_47_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_48_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_49_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_50_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_51_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_52_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_53_grp, 10, -1, 10, 10, 0, 1 ;Chochinbi ID
marketgood = dsy_license_pf_54_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_55_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_56_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_57_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_58_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_59_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_60_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_61_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_62_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_63_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_64_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_65_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_66_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_67_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_68_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_69_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_70_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_71_grp, 10, -1, 10, 10, 0, 1 ;Rheinland Wild ID
marketgood = dsy_license_pf_72_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_73_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_74_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
marketgood = dsy_license_pf_75_grp, 10, -1, 10, 10, 0, 1 ;Player Faction ID
;Guard Station

[BaseGood]
base = iw09_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
;Unknown Station

[BaseGood]
base = iw11_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.7525 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.7575 ;Carnot 2C "Reservoir" Reactor
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.5125 ;Sizewell ST-0 Regulator Cell
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 2.0325 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_tau_engine_pink, 0, -1, 10, 10, 0, 1 ;TPR-PNK-210 Engine
marketgood = dsy_tau_engine_purple, 0, -1, 10, 10, 0, 1 ;TPR-PRP-210 Engine
marketgood = dsy_tau_engine_blue, 0, -1, 10, 10, 0, 1 ;TPR-BLU-210 Engine
marketgood = dsy_tau_engine_cyan, 0, -1, 10, 10, 0, 1 ;TPR-CYN-210 Engine
marketgood = dsy_tau_engine_green, 0, -1, 10, 10, 0, 1 ;TPR-GRN-210 Engine
marketgood = dsy_tau_engine_teal, 0, -1, 10, 10, 0, 1 ;TPR-TL-210 Engine
marketgood = dsy_tau_engine_yellow, 0, -1, 10, 10, 0, 1 ;TPR-YLW-210 Engine
marketgood = dsy_tau_engine_orange, 0, -1, 10, 10, 0, 1 ;TPR-ONG-210 Engine
marketgood = dsy_tau_engine_red, 0, -1, 10, 10, 0, 1 ;TPR-RD-210 Engine
marketgood = dsy_tau_engine_pink_bmb, 0, -1, 10, 10, 0, 1 ;TPR-PNK-420 Engine
marketgood = dsy_tau_engine_purple_bmb, 0, -1, 10, 10, 0, 1 ;TPR-PRP-420 Engine
marketgood = dsy_tau_engine_blue_bmb, 0, -1, 10, 10, 0, 1 ;TPR-BLU-420 Engine
marketgood = dsy_tau_engine_cyan_bmb, 0, -1, 10, 10, 0, 1 ;TPR-CYN-420 Engine
marketgood = dsy_tau_engine_green_bmb, 0, -1, 10, 10, 0, 1 ;TPR-GRN-420 Engine
marketgood = dsy_tau_engine_teal_bmb, 0, -1, 10, 10, 0, 1 ;TPR-TL-420 Engine
marketgood = dsy_tau_engine_yellow_bmb, 0, -1, 10, 10, 0, 1 ;TPR-YLW-420 Engine
marketgood = dsy_tau_engine_orange_bmb, 0, -1, 10, 10, 0, 1 ;TPR-ONG-420 Engine
marketgood = dsy_tau_engine_red_bmb, 0, -1, 10, 10, 0, 1 ;TPR-RD-420 Engine
marketgood = dsy_tau_engine_pink_fr, 0, -1, 10, 10, 0, 1 ;TPR-PNK-840 Engine
marketgood = dsy_tau_engine_purple_fr, 0, -1, 10, 10, 0, 1 ;TPR-PRP-840 Engine
marketgood = dsy_tau_engine_blue_fr, 0, -1, 10, 10, 0, 1 ;TPR-BLU-840 Engine
marketgood = dsy_tau_engine_cyan_fr, 0, -1, 10, 10, 0, 1 ;TPR-CYN-840 Engine
marketgood = dsy_tau_engine_green_fr, 0, -1, 10, 10, 0, 1 ;TPR-GRN-840 Engine
marketgood = dsy_tau_engine_teal_fr, 0, -1, 10, 10, 0, 1 ;TPR-TL-840 Engine
marketgood = dsy_tau_engine_yellow_fr, 0, -1, 10, 10, 0, 1 ;TPR-YLW-840 Engine
marketgood = dsy_tau_engine_orange_fr, 0, -1, 10, 10, 0, 1 ;TPR-ONG-840 Engine
marketgood = dsy_tau_engine_red_fr, 0, -1, 10, 10, 0, 1 ;TPR-RD-840 Engine
marketgood = dsy_tau_engine_pink_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-PNK-840 Engine
marketgood = dsy_tau_engine_purple_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-PRP-840 Engine
marketgood = dsy_tau_engine_blue_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-BLU-840 Engine
marketgood = dsy_tau_engine_cyan_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-CYN-840 Engine
marketgood = dsy_tau_engine_green_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-GRN-840 Engine
marketgood = dsy_tau_engine_teal_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-TL-840 Engine
marketgood = dsy_tau_engine_yellow_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-YLW-840 Engine
marketgood = dsy_tau_engine_orange_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-ONG-840 Engine
marketgood = dsy_tau_engine_red_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-RD-840 Engine
marketgood = dsy_tau_engine_pink_lf, 0, -1, 10, 10, 0, 1 ;TPR-PNK-105 Engine
marketgood = dsy_tau_engine_purple_lf, 0, -1, 10, 10, 0, 1 ;TPR-PRP-105 Engine
marketgood = dsy_tau_engine_blue_lf, 0, -1, 10, 10, 0, 1 ;TPR-BLU-105 Engine
marketgood = dsy_tau_engine_cyan_lf, 0, -1, 10, 10, 0, 1 ;TPR-CYN-105 Engine
marketgood = dsy_tau_engine_green_lf, 0, -1, 10, 10, 0, 1 ;TPR-GRN-105 Engine
marketgood = dsy_tau_engine_teal_lf, 0, -1, 10, 10, 0, 1 ;TPR-TL-105 Engine
marketgood = dsy_tau_engine_yellow_lf, 0, -1, 10, 10, 0, 1 ;TPR-YLW-105 Engine
marketgood = dsy_tau_engine_orange_lf, 0, -1, 10, 10, 0, 1 ;TPR-ONG-105 Engine
marketgood = dsy_tau_engine_red_lf, 0, -1, 10, 10, 0, 1 ;TPR-RD-105 Engine
marketgood = dsy_tau_engine_white, 0, -1, 10, 10, 0, 1 ;TPR-WHT-210 Engine
marketgood = dsy_tau_engine_white_lf, 0, -1, 10, 10, 0, 1 ;TPR-WHT-105 Engine
marketgood = dsy_tau_engine_white_bmb, 0, -1, 10, 10, 0, 1 ;TPR-WHT-420 Engine
marketgood = dsy_tau_engine_white_fr, 0, -1, 10, 10, 0, 1 ;TPR-WHT-840 Engine
marketgood = dsy_tau_engine_white_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-WHT-840 Engine
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_brigands_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councillightfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_lf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigandsbo_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councilfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilbo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_hf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_bo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_unionbo_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_uniongb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands03_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigands03_engine_01_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilfreighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilfreighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx-I Engine
marketgood = dsy_grn_freighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_freighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_gallicgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_gal_trooper_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine2_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_union_engine_shf_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU S Engine
marketgood = dsy_brigands_engine_shf_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS S Engine
marketgood = dsy_grn_shf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx S Engine
marketgood = dsy_council_shf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx S Engine
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = dsy_sengine_1, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_2, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_classic, 26, -1, 15, 10, 0, 1 ;"Supernova" Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Barrier Gate Station A

[BaseGood]
base = iw11_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_im_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Matterthief 1
marketgood = gd_im_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Matterthief 2
marketgood = gd_im_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vampire 3
marketgood = gd_im_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Vampire 4
marketgood = gd_im_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Vampire Turret 3
marketgood = gd_im_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Vampire Turret 4
marketgood = dsy_license_gd_im_grp, 0, -1, 10, 10, 0, 1 ;Independent Miners Guild ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Pecos, Camp Lister

[BaseGood]
base = iw11_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_col_turbs01, 35, 0, 10, 10, 0, 1 ;Crayter Battleship Primary Turret
marketgood = dsy_col_turbs02, 35, 0, 10, 10, 0, 1 ;Crayter Battleship Secondary Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_col_gun01, 10, 0, 10, 10, 0, 1 ;Kopis Mk I
marketgood = dsy_col_gun02, 10, 0, 10, 10, 0, 1 ;Kopis Mk II
marketgood = dsy_col_gun03, 10, 0, 10, 10, 0, 1 ;Hoplon Mk II
marketgood = dsy_col_gun04, 10, 0, 10, 10, 0, 1 ;Hoplon Mk I
marketgood = dsy_col_turfi01, 11, 0, 10, 10, 0, 1 ;Kopis Mk I Turret
marketgood = dsy_col_turfi02, 11, 0, 10, 10, 0, 1 ;Hoplon Mk II Turret
marketgood = dsy_snova_cr, 11, 0, 10, 10, 0, 1 ;Crayter Antimatter Cannon
marketgood = dsy_license_colonialremnant, 0, -1, 10, 10, 0, 1 ;Crayter Republic ID
marketgood = holo_projector_of_cr, 0, -1, 10, 10, 0, 1 ;Mark of the Phoenix Roundel
marketgood = holo_projector_of_cr_m, 0, -1, 10, 10, 0, 1 ;Mark of the Phoenix Roundel
marketgood = holo_projector_of_cr_l, 0, -1, 10, 10, 0, 1 ;Mark of the Phoenix Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_cr_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C8 Engine Mk I
marketgood = dsy_cr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_fr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D1 Engine Mk I
marketgood = dsy_cr_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;CHN-D1-I Engine Mk I
marketgood = dsy_cr_gb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D4 Engine Mk I
marketgood = dsy_cr_trans_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
marketgood = dsy_cr_train_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
;Sabah Shipyard

[BaseGood]
base = iw11_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_col_gun01, 10, 0, 10, 10, 0, 1 ;Kopis Mk I
marketgood = dsy_col_gun02, 10, 0, 10, 10, 0, 1 ;Kopis Mk II
marketgood = dsy_col_gun03, 10, 0, 10, 10, 0, 1 ;Hoplon Mk II
marketgood = dsy_col_gun04, 10, 0, 10, 10, 0, 1 ;Hoplon Mk I
marketgood = dsy_col_turfi01, 11, 0, 10, 10, 0, 1 ;Kopis Mk I Turret
marketgood = dsy_col_turfi02, 11, 0, 10, 10, 0, 1 ;Hoplon Mk II Turret
marketgood = dsy_snova_cr, 11, 0, 10, 10, 0, 1 ;Crayter Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_colonialremnant, 0, -1, 10, 10, 0, 1 ;Crayter Republic ID
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_cr_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C8 Engine Mk I
marketgood = dsy_cr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-C11 Engine Mk I
marketgood = dsy_cr_fr_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D1 Engine Mk I
marketgood = dsy_cr_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;CHN-D1-I Engine Mk I
marketgood = dsy_cr_gb_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D4 Engine Mk I
marketgood = dsy_cr_trans_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
marketgood = dsy_cr_train_engine_add, 0, -1, 10, 10, 0, 1 ;CHN-D6 Engine Mk I
;Planet Yuma

[BaseGood]
base = iw12_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Shasta Orbital Skyhook

[BaseGood]
base = iw12_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_greenturretb, 35, 0, 10, 10, 0, 1 ;Zoner Battleship Turret
marketgood = dsy_greenturretb2, 35, 0, 10, 10, 0, 1 ;Zoner Battleship Secondary Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Pueblo Bonito

[BaseGood]
base = iw12_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Sedona Station

[BaseGood]
base = iw13_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_ni_grp, 0, -1, 10, 10, 0, 1 ;Synth Foods ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Supply Station Neckar

[BaseGood]
base = iw13_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_lr_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Usiel
marketgood = fc_lr_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Belial
marketgood = fc_lr_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Sammael
marketgood = fc_lr_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vassago
marketgood = fc_lr_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Belial Turret
marketgood = fc_lr_turret01_mark06, 11, 0, 10, 10, 0, 1 ;Sapiel Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_lr_grp, 0, -1, 10, 10, 0, 1 ;Liberty Rogues ID
marketgood = holo_projector_lr, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_m, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_l, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Attica Station

[BaseGood]
base = iw13_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_lr_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Usiel
marketgood = fc_lr_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Belial
marketgood = fc_lr_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Sammael
marketgood = fc_lr_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vassago
marketgood = fc_lr_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Belial Turret
marketgood = fc_lr_turret01_mark06, 11, 0, 10, 10, 0, 1 ;Sapiel Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = dsy_license_fc_lr_grp, 0, -1, 10, 10, 0, 1 ;Liberty Rogues ID
marketgood = holo_projector_lr, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_m, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_l, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Belmont Yard

[BaseGood]
base = iw13_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.540 ;Yuui "Hihi'irogane" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = special_nomad_gun01, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_technocracy, 0, -1, 10, 10, 0, 1 ;The Technocracy ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_of_aux, 10, -1, 10, 10, 0, 1 ;Technocratic Directorate Roundel
marketgood = holo_projector_of_aux_m, 10, -1, 10, 10, 0, 1 ;Technocratic Directorate Roundel
marketgood = holo_projector_of_aux_l, 10, -1, 10, 10, 0, 1 ;Technocratic Directorate Roundel
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = fc_ouk_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 22, -1, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 22, -1, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = dsy_aux_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Polybolos Mk I
marketgood = dsy_aux_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Polybolos Mk II
marketgood = dsy_aux_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Falx Mk I
marketgood = dsy_aux_gun02_mark02, 22, -1, 10, 10, 0, 1 ;Falx Mk II
marketgood = dsy_aux_gun03_mark01, 22, -1, 10, 10, 0, 1 ;Harpe Mk I
marketgood = dsy_aux_gun03_mark02, 22, -1, 10, 10, 0, 1 ;Harpe Mk II
marketgood = dsy_aux_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Polybolos Turret Mk I
marketgood = dsy_aux_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Falx Turret Mk I
marketgood = dsy_aux_turret03_mark01, 22, -1, 10, 10, 0, 1 ;Harpe Turret Mk I
marketgood = dsy_snova_aux, 22, -1, 10, 10, 0, 1 ;Technocracy Antimatter Cannon
marketgood = dsy_aux_bs_primary, 22, -1, 10, 10, 0, 1 ;Technocracy Battleship Primary Turret
marketgood = dsy_aux_bs_sec, 22, -1, 10, 10, 0, 1 ;Technocracy Battleship Secondary Turret
marketgood = dsy_aux_engine_lf_add, 0, -1, 10, 10, 0, 1 ;AXI-A-220 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_add, 0, -1, 10, 10, 0, 1 ;AXI-A-450 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;AXI-A-470 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_gb_add, 0, -1, 10, 10, 0, 1 ;AXI-A-630 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_fr_add, 0, -1, 10, 10, 0, 1 ;AXI-A-520 "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;AXI-A-520-I "Ionstream Mk I" Propulsion
marketgood = dsy_aux_engine_trans_add, 0, -1, 10, 10, 0, 1 ;AXI-A-660 "Ionstream Mk II" Propulsion
marketgood = dsy_aux_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;AXI-A-650 "Ionstream Mk I" Propulsion
marketgood = dsy_thruster_aux, 10, -1, 10, 10, 0, 1 ;Technocracy Thruster
marketgood = technocrat_shield_bomber, 10, 0, 10, 10, 0, 1 ;Enh. Valsalis Refraction Screen
marketgood = technocrat_shield_freighter_02, 10, 0, 10, 10, 0, 1 ;Adv. Amplified Refraction Screen
marketgood = technocrat_shield_freighter_01, 10, 0, 10, 10, 0, 1 ;Amplified Refraction Screen
marketgood = technocrat_shield_shf, 10, 0, 10, 10, 0, 1 ;Adv. Valsalis Refraction Screen
marketgood = technocrat_shield_lf, 10, 0, 10, 10, 0, 1 ;Lesser Refraction Screen
marketgood = technocrat_shield_fighter, 10, 0, 10, 10, 0, 1 ;Valsalis Refraction Screen
marketgood = technocrat_shield_heavyfighter, 10, 0, 10, 10, 0, 1 ;Valsalis Refraction Screen
marketgood = technocrat_shield_gunboat_light, 10, 0, 10, 10, 0, 1 ;Magnified Refraction Screen
marketgood = technocrat_shield_gunboat_medium, 10, 0, 10, 10, 0, 1 ;Adv. Magnified Refraction Screen
marketgood = technocrat_shield_gunboat_heavy, 10, 0, 10, 10, 0, 1 ;Enh. Magnified Refraction Screen
marketgood = technocrat_shield_transport_heavy, 10, 0, 10, 10, 0, 1 ;Adv. Amplified Refraction Screen
marketgood = technocrat_shield_transport_medium, 10, 0, 10, 10, 0, 1 ;Adv. Amplified Refraction Screen
marketgood = technocrat_shield_transport_light, 10, 0, 10, 10, 0, 1 ;Adv. Amplified Refraction Screen
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
MarketGood = dsy_hellfire_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Insurgency LF Engine Mk I
MarketGood = dsy_hellfire_engine_add, 0, -1, 10, 10, 0, 1 ;Insurgency HF Engine Mk I
MarketGood = dsy_hellfire_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Insurgency BM Engine Mk I
MarketGood = dsy_hellfire_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Insurgency Fr Engine Mk I
MarketGood = dsy_hellfire_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Insurgency Fr Engine Mk II
MarketGood = dsy_hellfire_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Insurgency Gb Engine Mk I
MarketGood = dsy_hellfire_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Insurgency Tr Engine Mk I
MarketGood = dsy_hellfire_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Insurgency Large Tr Engine Mk I
MarketGood = dsy_thruster_hellfire, 10, -1, 10, 10, 0, 1 ;Insurgency Thruster
MarketGood = fc_hf_gun01_mark01, 10, -1, 10, 10, 0, 1 ;Retribution Mk IV
MarketGood = fc_hf_gun01_mark02, 0, -1, 10, 10, 0, 1 ;Judgement Mk II
MarketGood = fc_hf_gun01_mark03, 0, -1, 10, 10, 0, 1 ;Retribution Mk III
MarketGood = fc_hf_turret01_mark01, 0, -1, 10, 10, 0, 1 ;Retribution Turret Mk IV
MarketGood = fc_hf_turret01_mark02, 0, -1, 10, 10, 0, 1 ;Judgement Turret Mk II
MarketGood = fc_hf_gun02_mark01, 0, -1, 10, 10, 0, 1 ;Retribution Mk II
MarketGood = fc_hf_gun02_mark02, 0, -1, 10, 10, 0, 1 ;Retribution Mk I
MarketGood = fc_hf_gun02_mark03, 0, -1, 10, 10, 0, 1 ;Judgement Mk I
MarketGood = fc_hf_turret02_mark01, 0, -1, 10, 10, 0, 1 ;Retribution Turret Mk II
MarketGood = lh_gunboat_turret01, 0, -1, 10, 10, 0, 1 ;Insurgency Gunboat Turret
MarketGood = dsy_snova_hf, 0, -1, 10, 10, 0, 1 ;Liberty Antimatter Cannon
;Valravn Citadel

[BaseGood]
base = iw13_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 2.0125 ;Yuui "Aurichalcum" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.7575 ;Gauss-Rankine "Flux 9" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.5125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 2.0325 ;State Mk. VII Power Relay
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_tau_engine_pink, 0, -1, 10, 10, 0, 1 ;TPR-PNK-210 Engine
marketgood = dsy_tau_engine_purple, 0, -1, 10, 10, 0, 1 ;TPR-PRP-210 Engine
marketgood = dsy_tau_engine_blue, 0, -1, 10, 10, 0, 1 ;TPR-BLU-210 Engine
marketgood = dsy_tau_engine_cyan, 0, -1, 10, 10, 0, 1 ;TPR-CYN-210 Engine
marketgood = dsy_tau_engine_green, 0, -1, 10, 10, 0, 1 ;TPR-GRN-210 Engine
marketgood = dsy_tau_engine_teal, 0, -1, 10, 10, 0, 1 ;TPR-TL-210 Engine
marketgood = dsy_tau_engine_yellow, 0, -1, 10, 10, 0, 1 ;TPR-YLW-210 Engine
marketgood = dsy_tau_engine_orange, 0, -1, 10, 10, 0, 1 ;TPR-ONG-210 Engine
marketgood = dsy_tau_engine_red, 0, -1, 10, 10, 0, 1 ;TPR-RD-210 Engine
marketgood = dsy_tau_engine_pink_bmb, 0, -1, 10, 10, 0, 1 ;TPR-PNK-420 Engine
marketgood = dsy_tau_engine_purple_bmb, 0, -1, 10, 10, 0, 1 ;TPR-PRP-420 Engine
marketgood = dsy_tau_engine_blue_bmb, 0, -1, 10, 10, 0, 1 ;TPR-BLU-420 Engine
marketgood = dsy_tau_engine_cyan_bmb, 0, -1, 10, 10, 0, 1 ;TPR-CYN-420 Engine
marketgood = dsy_tau_engine_green_bmb, 0, -1, 10, 10, 0, 1 ;TPR-GRN-420 Engine
marketgood = dsy_tau_engine_teal_bmb, 0, -1, 10, 10, 0, 1 ;TPR-TL-420 Engine
marketgood = dsy_tau_engine_yellow_bmb, 0, -1, 10, 10, 0, 1 ;TPR-YLW-420 Engine
marketgood = dsy_tau_engine_orange_bmb, 0, -1, 10, 10, 0, 1 ;TPR-ONG-420 Engine
marketgood = dsy_tau_engine_red_bmb, 0, -1, 10, 10, 0, 1 ;TPR-RD-420 Engine
marketgood = dsy_tau_engine_pink_fr, 0, -1, 10, 10, 0, 1 ;TPR-PNK-840 Engine
marketgood = dsy_tau_engine_purple_fr, 0, -1, 10, 10, 0, 1 ;TPR-PRP-840 Engine
marketgood = dsy_tau_engine_blue_fr, 0, -1, 10, 10, 0, 1 ;TPR-BLU-840 Engine
marketgood = dsy_tau_engine_cyan_fr, 0, -1, 10, 10, 0, 1 ;TPR-CYN-840 Engine
marketgood = dsy_tau_engine_green_fr, 0, -1, 10, 10, 0, 1 ;TPR-GRN-840 Engine
marketgood = dsy_tau_engine_teal_fr, 0, -1, 10, 10, 0, 1 ;TPR-TL-840 Engine
marketgood = dsy_tau_engine_yellow_fr, 0, -1, 10, 10, 0, 1 ;TPR-YLW-840 Engine
marketgood = dsy_tau_engine_orange_fr, 0, -1, 10, 10, 0, 1 ;TPR-ONG-840 Engine
marketgood = dsy_tau_engine_red_fr, 0, -1, 10, 10, 0, 1 ;TPR-RD-840 Engine
marketgood = dsy_tau_engine_pink_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-PNK-840 Engine
marketgood = dsy_tau_engine_purple_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-PRP-840 Engine
marketgood = dsy_tau_engine_blue_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-BLU-840 Engine
marketgood = dsy_tau_engine_cyan_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-CYN-840 Engine
marketgood = dsy_tau_engine_green_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-GRN-840 Engine
marketgood = dsy_tau_engine_teal_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-TL-840 Engine
marketgood = dsy_tau_engine_yellow_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-YLW-840 Engine
marketgood = dsy_tau_engine_orange_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-ONG-840 Engine
marketgood = dsy_tau_engine_red_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-RD-840 Engine
marketgood = dsy_tau_engine_pink_lf, 0, -1, 10, 10, 0, 1 ;TPR-PNK-105 Engine
marketgood = dsy_tau_engine_purple_lf, 0, -1, 10, 10, 0, 1 ;TPR-PRP-105 Engine
marketgood = dsy_tau_engine_blue_lf, 0, -1, 10, 10, 0, 1 ;TPR-BLU-105 Engine
marketgood = dsy_tau_engine_cyan_lf, 0, -1, 10, 10, 0, 1 ;TPR-CYN-105 Engine
marketgood = dsy_tau_engine_green_lf, 0, -1, 10, 10, 0, 1 ;TPR-GRN-105 Engine
marketgood = dsy_tau_engine_teal_lf, 0, -1, 10, 10, 0, 1 ;TPR-TL-105 Engine
marketgood = dsy_tau_engine_yellow_lf, 0, -1, 10, 10, 0, 1 ;TPR-YLW-105 Engine
marketgood = dsy_tau_engine_orange_lf, 0, -1, 10, 10, 0, 1 ;TPR-ONG-105 Engine
marketgood = dsy_tau_engine_red_lf, 0, -1, 10, 10, 0, 1 ;TPR-RD-105 Engine
marketgood = dsy_tau_engine_white, 0, -1, 10, 10, 0, 1 ;TPR-WHT-210 Engine
marketgood = dsy_tau_engine_white_lf, 0, -1, 10, 10, 0, 1 ;TPR-WHT-105 Engine
marketgood = dsy_tau_engine_white_bmb, 0, -1, 10, 10, 0, 1 ;TPR-WHT-420 Engine
marketgood = dsy_tau_engine_white_fr, 0, -1, 10, 10, 0, 1 ;TPR-WHT-840 Engine
marketgood = dsy_tau_engine_white_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-WHT-840 Engine
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_brigands_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councillightfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_lf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigandsbo_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councilfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilbo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_hf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_bo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_unionbo_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_uniongb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands03_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigands03_engine_01_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilfreighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilfreighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx-I Engine
marketgood = dsy_grn_freighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_freighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_gallicgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_gal_trooper_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine2_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_union_engine_shf_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU S Engine
marketgood = dsy_brigands_engine_shf_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS S Engine
marketgood = dsy_grn_shf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx S Engine
marketgood = dsy_council_shf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx S Engine
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = dsy_sengine_1, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_2, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_classic, 26, -1, 15, 10, 0, 1 ;"Supernova" Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Barrier Gate Station B

[BaseGood]
base = iw13_07_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 2.040 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 2.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.7525 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 2.0325 ;State Mk. III Capacitor Matrix
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_tau_engine_pink, 0, -1, 10, 10, 0, 1 ;TPR-PNK-210 Engine
marketgood = dsy_tau_engine_purple, 0, -1, 10, 10, 0, 1 ;TPR-PRP-210 Engine
marketgood = dsy_tau_engine_blue, 0, -1, 10, 10, 0, 1 ;TPR-BLU-210 Engine
marketgood = dsy_tau_engine_cyan, 0, -1, 10, 10, 0, 1 ;TPR-CYN-210 Engine
marketgood = dsy_tau_engine_green, 0, -1, 10, 10, 0, 1 ;TPR-GRN-210 Engine
marketgood = dsy_tau_engine_teal, 0, -1, 10, 10, 0, 1 ;TPR-TL-210 Engine
marketgood = dsy_tau_engine_yellow, 0, -1, 10, 10, 0, 1 ;TPR-YLW-210 Engine
marketgood = dsy_tau_engine_orange, 0, -1, 10, 10, 0, 1 ;TPR-ONG-210 Engine
marketgood = dsy_tau_engine_red, 0, -1, 10, 10, 0, 1 ;TPR-RD-210 Engine
marketgood = dsy_tau_engine_pink_bmb, 0, -1, 10, 10, 0, 1 ;TPR-PNK-420 Engine
marketgood = dsy_tau_engine_purple_bmb, 0, -1, 10, 10, 0, 1 ;TPR-PRP-420 Engine
marketgood = dsy_tau_engine_blue_bmb, 0, -1, 10, 10, 0, 1 ;TPR-BLU-420 Engine
marketgood = dsy_tau_engine_cyan_bmb, 0, -1, 10, 10, 0, 1 ;TPR-CYN-420 Engine
marketgood = dsy_tau_engine_green_bmb, 0, -1, 10, 10, 0, 1 ;TPR-GRN-420 Engine
marketgood = dsy_tau_engine_teal_bmb, 0, -1, 10, 10, 0, 1 ;TPR-TL-420 Engine
marketgood = dsy_tau_engine_yellow_bmb, 0, -1, 10, 10, 0, 1 ;TPR-YLW-420 Engine
marketgood = dsy_tau_engine_orange_bmb, 0, -1, 10, 10, 0, 1 ;TPR-ONG-420 Engine
marketgood = dsy_tau_engine_red_bmb, 0, -1, 10, 10, 0, 1 ;TPR-RD-420 Engine
marketgood = dsy_tau_engine_pink_fr, 0, -1, 10, 10, 0, 1 ;TPR-PNK-840 Engine
marketgood = dsy_tau_engine_purple_fr, 0, -1, 10, 10, 0, 1 ;TPR-PRP-840 Engine
marketgood = dsy_tau_engine_blue_fr, 0, -1, 10, 10, 0, 1 ;TPR-BLU-840 Engine
marketgood = dsy_tau_engine_cyan_fr, 0, -1, 10, 10, 0, 1 ;TPR-CYN-840 Engine
marketgood = dsy_tau_engine_green_fr, 0, -1, 10, 10, 0, 1 ;TPR-GRN-840 Engine
marketgood = dsy_tau_engine_teal_fr, 0, -1, 10, 10, 0, 1 ;TPR-TL-840 Engine
marketgood = dsy_tau_engine_yellow_fr, 0, -1, 10, 10, 0, 1 ;TPR-YLW-840 Engine
marketgood = dsy_tau_engine_orange_fr, 0, -1, 10, 10, 0, 1 ;TPR-ONG-840 Engine
marketgood = dsy_tau_engine_red_fr, 0, -1, 10, 10, 0, 1 ;TPR-RD-840 Engine
marketgood = dsy_tau_engine_pink_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-PNK-840 Engine
marketgood = dsy_tau_engine_purple_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-PRP-840 Engine
marketgood = dsy_tau_engine_blue_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-BLU-840 Engine
marketgood = dsy_tau_engine_cyan_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-CYN-840 Engine
marketgood = dsy_tau_engine_green_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-GRN-840 Engine
marketgood = dsy_tau_engine_teal_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-TL-840 Engine
marketgood = dsy_tau_engine_yellow_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-YLW-840 Engine
marketgood = dsy_tau_engine_orange_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-ONG-840 Engine
marketgood = dsy_tau_engine_red_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-RD-840 Engine
marketgood = dsy_tau_engine_pink_lf, 0, -1, 10, 10, 0, 1 ;TPR-PNK-105 Engine
marketgood = dsy_tau_engine_purple_lf, 0, -1, 10, 10, 0, 1 ;TPR-PRP-105 Engine
marketgood = dsy_tau_engine_blue_lf, 0, -1, 10, 10, 0, 1 ;TPR-BLU-105 Engine
marketgood = dsy_tau_engine_cyan_lf, 0, -1, 10, 10, 0, 1 ;TPR-CYN-105 Engine
marketgood = dsy_tau_engine_green_lf, 0, -1, 10, 10, 0, 1 ;TPR-GRN-105 Engine
marketgood = dsy_tau_engine_teal_lf, 0, -1, 10, 10, 0, 1 ;TPR-TL-105 Engine
marketgood = dsy_tau_engine_yellow_lf, 0, -1, 10, 10, 0, 1 ;TPR-YLW-105 Engine
marketgood = dsy_tau_engine_orange_lf, 0, -1, 10, 10, 0, 1 ;TPR-ONG-105 Engine
marketgood = dsy_tau_engine_red_lf, 0, -1, 10, 10, 0, 1 ;TPR-RD-105 Engine
marketgood = dsy_tau_engine_white, 0, -1, 10, 10, 0, 1 ;TPR-WHT-210 Engine
marketgood = dsy_tau_engine_white_lf, 0, -1, 10, 10, 0, 1 ;TPR-WHT-105 Engine
marketgood = dsy_tau_engine_white_bmb, 0, -1, 10, 10, 0, 1 ;TPR-WHT-420 Engine
marketgood = dsy_tau_engine_white_fr, 0, -1, 10, 10, 0, 1 ;TPR-WHT-840 Engine
marketgood = dsy_tau_engine_white_fr_intercept, 0, -1, 10, 10, 0, 1 ;TPR-I-WHT-840 Engine
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_brigands_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councillightfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_lf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigandsbo_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councilfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilbo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_hf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_bo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_unionbo_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_uniongb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands03_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigands03_engine_01_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilfreighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilfreighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx-I Engine
marketgood = dsy_grn_freighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_freighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_gallicgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_gal_trooper_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine2_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_union_engine_shf_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU S Engine
marketgood = dsy_brigands_engine_shf_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS S Engine
marketgood = dsy_grn_shf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx S Engine
marketgood = dsy_council_shf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx S Engine
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = dsy_sengine_1, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_2, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_classic, 26, -1, 15, 10, 0, 1 ;"Supernova" Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Barrier Gate Station C

[BaseGood]
base = iw13_08_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Base Placeholder

[BaseGood]
base = ku01_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_ku_p_grp, 0, -1, 10, 10, 0, 1 ;Kusari State Police ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Planet New Tokyo

[BaseGood]
base = ku01_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_ku_p_grp, 0, -1, 10, 10, 0, 1 ;Kusari State Police ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Narita Outpost

[BaseGood]
base = ku01_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_shi_grp, 0, -1, 10, 10, 0, 1 ;Samura Industries ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Yokohama Shipyard

[BaseGood]
base = ku01_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_license_ku_p_grp, 0, -1, 10, 10, 0, 1 ;Kusari State Police ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Ginza Bazaar

[BaseGood]
base = ku01_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.0125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.040 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_kt_grp, 0, -1, 10, 10, 0, 1 ;Kishiro Technologies ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Shinagawa Station

[BaseGood]
base = ku01_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.3125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.340 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_shi_grp, 0, -1, 10, 10, 0, 1 ;Samura Industries ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Shinjuku Station

[BaseGood]
base = ku01_07_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.2125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.240 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.7275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.7325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.7375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_h_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Drake Type A
marketgood = fc_h_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Drake Type B
marketgood = fc_h_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Drake Type C
marketgood = fc_h_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Drake Type D
marketgood = fc_h_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Drake Turret Type B
marketgood = fc_h_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Drake Turret Type C
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_fc_h_grp, 0, -1, 10, 10, 0, 1 ;Hogosha ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = torpedo01_mark022, 10, 0, 10, 10, 0, 1 ;ASFMD Heavy Railgun
;Kabukicho Depot

[BaseGood]
base = ku02_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_ku_p_grp, 0, -1, 10, 10, 0, 1 ;Kusari State Police ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Fuchu Prison

[BaseGood]
base = ku02_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = dsy_license_ku_n_grp, 0, -1, 10, 10, 0, 1 ;Kusari Naval Forces ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Battleship Myoko

[BaseGood]
base = ku02_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.4125 ;Yuui "Aurichalcum" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = gd_bh_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Reaver
marketgood = gd_bh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Gunslinger
marketgood = gd_bh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Magnum
marketgood = gd_bh_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Warrior
marketgood = gd_bh_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Buckshot
marketgood = gd_bh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Reaver Turret
marketgood = gd_bh_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Warrior Turret
marketgood = gd_bh_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Buckshot Turret
marketgood = dsy_snova_bhg, 11, 0, 10, 10, 0, 1 ;Bounty Hunter Antimatter Cannon
marketgood = dsy_license_gd_bh_grp, 0, -1, 10, 10, 0, 1 ;Bounty Hunters Guild ID
marketgood = holo_projector_bhg, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_bhg_m, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_bhg_l, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Deshima Station

[BaseGood]
base = ku02_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_ku_p_grp, 0, -1, 10, 10, 0, 1 ;Kusari State Police ID
marketgood = dsy_license_co_shi_grp, 0, -1, 10, 10, 0, 1 ;Samura Industries ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Planet Junyo

[BaseGood]
base = ku02_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_ku_p_grp, 0, -1, 10, 10, 0, 1 ;Kusari State Police ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Ohashi Border Station

[BaseGood]
base = ku03_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_ku_p_grp, 0, -1, 10, 10, 0, 1 ;Kusari State Police ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Planet Kyushu

[BaseGood]
base = ku03_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_shi_grp, 0, -1, 10, 10, 0, 1 ;Samura Industries ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Tsushima Depot

[BaseGood]
base = ku03_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = kucerbs_bs_turret, 10, 0, 10, 10, 0, 1 ;Sunstorm Battleship Turret
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = dsy_license_ku_n_grp, 0, -1, 10, 10, 0, 1 ;Kusari Naval Forces ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Battleship Hamamatsu

[BaseGood]
base = ku03_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.0125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.0140 ;Yuui "Hihi'irogane" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = dsy_license_kempetei, 0, -1, 10, 10, 0, 1 ;Kusari Intelligence ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
;Nansei Research Complex

[BaseGood]
base = ku03_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_lwb_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Eliminator
marketgood = fc_lwb_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Devastator
marketgood = fc_lwb_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Adv. Eliminator
marketgood = fc_lwb_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Destroyer
marketgood = fc_lwb_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Adv. Eliminator Turret
marketgood = fc_lwb_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Destroyer Turret
marketgood = fc_fa_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Vulture 2
marketgood = fc_fa_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Vulture 3
marketgood = fc_fa_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vulture 4
marketgood = fc_fa_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Vulture 5
marketgood = fc_fa_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Vulture Turret 4
marketgood = fc_fa_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Vulture Turret 5
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_fc_fa_grp, 0, -1, 10, 10, 0, 1 ;Farmers Alliance ID
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = torpedo01_mark022, 10, 0, 10, 10, 0, 1 ;ASFMD Heavy Railgun
;Kagoshima Depot

[BaseGood]
base = ku04_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_ku_p_grp, 0, -1, 10, 10, 0, 1 ;Kusari State Police ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Planet Honshu

[BaseGood]
base = ku04_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.2125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.240 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_h_grp, 0, -1, 10, 10, 0, 1 ;Hogosha ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = co_ku_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = fc_h_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Drake Type A
marketgood = fc_h_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Drake Type C
marketgood = fc_h_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Drake Type D
marketgood = fc_h_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Drake Turret Type B
marketgood = fc_h_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Drake Turret Type C
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
;Kamakura Base

[BaseGood]
base = ku04_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_kt_grp, 0, -1, 10, 10, 0, 1 ;Kishiro Technologies ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = kucerbs_bs_turret, 10, 0, 10, 10, 0, 1 ;Sunstorm Battleship Turret
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Yukawa Shipyard

[BaseGood]
base = ku04_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.0125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.0140 ;Yuui "Hihi'irogane" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_license_ku_n_grp, 0, -1, 10, 10, 0, 1 ;Kusari Naval Forces ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Kansai Research Institute

[BaseGood]
base = ku04_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = gmg_lf_engine_add, 0, -1, 10, 10, 0, 1 ;T-91-E Takumi Engine
marketgood = gmg_vhf_engine_add, 0, -1, 10, 10, 0, 1 ;T-92-E Takumi Engine
marketgood = gmg_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;T-93-E Takumi Engine
marketgood = gmg_fr_engine_add, 0, -1, 10, 10, 0, 1 ;T-94-E Takumi Engine
marketgood = gmg_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;T-94-I Takumi Engine
marketgood = gmg_gb_engine_add, 0, -1, 10, 10, 0, 1 ;T-95-E Kyoretsu Engine
marketgood = gmg_trans_engine_add, 0, -1, 10, 10, 0, 1 ;T-96-E Kyoretsu Engine
marketgood = gmg_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;T-97-E Kyoretsu Engine
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_gm_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Sunblast A
marketgood = gd_gm_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Skyblast A
marketgood = gd_gm_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Sunblast B
marketgood = gd_gm_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Skyblast B
marketgood = gd_gm_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Sunblast A Turret
marketgood = gd_gm_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Skyblast B Turret
marketgood = dsy_license_gd_gm_grp, 0, -1, 10, 10, 0, 1 ;Gas Miners Guild ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Aomori Station

[BaseGood]
base = ku04_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_ku_p_grp, 0, -1, 10, 10, 0, 1 ;Kusari State Police ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Akita Border Station

[BaseGood]
base = ku05_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = dsy_license_ku_n_grp, 0, -1, 10, 10, 0, 1 ;Kusari Naval Forces ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Battleship Matsumoto

[BaseGood]
base = ku05_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.0125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.240 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = gc_lf_engine_add, 0, -1, 10, 10, 0, 1 ;Type I Nagareboshi Engine
marketgood = gc_vhf_engine_add, 0, -1, 10, 10, 0, 1 ;Type II Nagareboshi Engine
marketgood = gc_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;Type III Nagareboshi Engine
marketgood = gc_fr_engine_add, 0, -1, 10, 10, 0, 1 ;Type IV Nagareboshi Engine
marketgood = gc_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;Type V Nagareboshi Engine
marketgood = gc_gb_engine_add, 0, -1, 10, 10, 0, 1 ;Type VI Nagareboshi Engine
marketgood = gc_thruster, 0, -1, 10, 10, 0, 1 ;GC Thruster
marketgood = gc_trans_engine_add, 0, -1, 10, 10, 0, 1 ;Type VII Nagareboshi Engine
marketgood = gc_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;Type VIII Nagareboshi Engine
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_gc_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Suncannon A
marketgood = fc_gc_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Suncannon B
marketgood = fc_gc_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Suncannon C
marketgood = fc_gc_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Suncannon D
marketgood = fc_gc_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Suncannon C Turret
marketgood = fc_gc_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Suncannon D Turret
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_fc_gc_grp, 0, -1, 10, 10, 0, 1 ;Golden Chrysanthemums ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_of_gc, 0, -1, 10, 10, 0, 1 ;Gen'an Roundel
marketgood = holo_projector_of_gc_m, 0, -1, 10, 10, 0, 1 ;Gen'an Roundel
marketgood = holo_projector_of_gc_l, 0, -1, 10, 10, 0, 1 ;Gen'an Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Ainu Depot

[BaseGood]
base = ku05_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_shi_grp, 0, -1, 10, 10, 0, 1 ;Samura Industries ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Sapporo Station

[BaseGood]
base = ku06_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_asashio_forward_gun_internal, 35, 0, 10, 10, 0, 1 ;Dragon Forward Cannon
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = dsy_dragon_engine_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 2a
marketgood = dsy_dragon_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 2b
marketgood = dsy_dragon_engine_fr_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 3
marketgood = dsy_dragon_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;DF-S-I Engine Type 3
marketgood = dsy_dragon_engine_gb_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 4
marketgood = dsy_dragon_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 5b
marketgood = dsy_dragon_engine_lf_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 1a
marketgood = dsy_dragon_engine_trans_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 5a
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_license_fc_bd_grp, 0, -1, 10, 10, 0, 1 ;Blood Dragons ID
marketgood = holo_projector_bd, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_bd_m, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_bd_l, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = dsy_thruster_bd, 10, -1, 10, 10, 0, 1 ;Blood Dragon Thruster
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = fc_bd_battleship_turret01, 22, -1, 10, 10, 0, 1 ;Dragon Primary Turret
marketgood = fc_bd_battleship_turret02, 22, -1, 10, 10, 0, 1 ;Dragon Battlecruiser Turret
marketgood = fc_bd_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Tanto
marketgood = fc_bd_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Tanto
marketgood = fc_bd_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Wakizashi
marketgood = fc_bd_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Gendaito
marketgood = fc_bd_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Daito
marketgood = fc_bd_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Gendaito Turret
marketgood = fc_bd_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Daito Turret
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
;Kyoto Base

[BaseGood]
base = ku07_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_bd_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Tanto
marketgood = fc_bd_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Wakizashi
marketgood = fc_bd_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Gendaito
marketgood = fc_bd_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Daito
marketgood = fc_bd_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Gendaito Turret
marketgood = fc_bd_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Daito Turret
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_license_fc_bd_grp, 0, -1, 10, 10, 0, 1 ;Blood Dragons ID
marketgood = holo_projector_bd, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_bd_m, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_bd_l, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_dragon_engine_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 2a
marketgood = dsy_dragon_engine_lf_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 1a
marketgood = dsy_dragon_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 2b
marketgood = dsy_dragon_engine_fr_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 3
marketgood = dsy_dragon_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;DF-S-I Engine Type 3
marketgood = dsy_dragon_engine_gb_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 4
marketgood = dsy_dragon_engine_trans_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 5a
marketgood = dsy_dragon_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;DF-S Engine Type 5b
marketgood = dsy_thruster_bd, 10, -1, 10, 10, 0, 1 ;Blood Dragon Thruster
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Ryukyu Base

[BaseGood]
base = ku07_02_base
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_kempetei, 0, -1, 10, 10, 0, 1 ;Kusari Intelligence ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = special_nomad_gun01, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
;Heaven's Gate

[BaseGood]
base = ku07_03_base
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pf_53_grp, 10, -1, 10, 10, 0, 1 ;Chochinbi ID
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ku_battleship_flak_turret01, 22, -1, 10, 10, 0, 1 ;Kusari Battleship Flak Turret
marketgood = ku_battleship_turret01, 22, -1, 10, 10, 0, 1 ;Kusari Battleship Turret
marketgood = ku_battleship_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Light Battleship Turret
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark03, 22, -1, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = shield01_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield01_nomad_dreadnought, 10, -1, 10, 10, 0, 1 ;Nomad Superior Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield02_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shieldnom_heavybs, 10, -1, 10, 10, 0, 1 ;Nomad Superlative Veil
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
;Aonyobo Annex

[BaseGood]
base = ku07_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = ku_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Kusari Battleship Turret
marketgood = ku_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Kusari Light Battleship Turret
marketgood = kucerbs_bs_turret, 35, 0, 10, 10, 0, 1 ;Sunstorm Battleship Turret
marketgood = ku_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Kusari Battleship Flak Turret
marketgood = dsy_license_kempetei, 0, -1, 10, 10, 0, 1 ;Kusari Intelligence ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Ichigaya Drydock

[BaseGood]
base = ku08_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_c_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Angelito
marketgood = fc_c_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Angelito Mk II
marketgood = fc_c_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Ardere
marketgood = fc_c_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Salamanca
marketgood = fc_c_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II
marketgood = fc_c_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Ignis
marketgood = fc_c_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Borroco
marketgood = fc_c_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Rapier
marketgood = fc_c_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Lobera
marketgood = fc_c_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid
marketgood = fc_c_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Colada del Cid
marketgood = fc_c_gun03_mark01, 10, 0, 10, 10, 0, 1 ;Escopeta Dispersion Cannon
marketgood = fc_c_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Salamanca Turret
marketgood = fc_c_turret01_mark03, 10, 0, 10, 10, 0, 1 ;Salamanca Mk II Turret
marketgood = fc_c_turret02_mark02, 10, 0, 10, 10, 0, 1 ;Borroco Turret
marketgood = fc_c_turret02_mark03, 10, 0, 10, 10, 0, 1 ;Tizona del Cid Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = dsy_license_fc_c_grp, 0, -1, 10, 10, 0, 1 ;Corsairs ID
marketgood = holo_projector_corsair, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_m, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_corsair_l, 0, -1, 10, 10, 0, 1 ;Corsair Roundel
marketgood = holo_projector_of_tbh, 0, -1, 10, 10, 0, 1 ;The Brotherhood Roundel
marketgood = holo_projector_of_tbh_m, 0, -1, 10, 10, 0, 1 ;The Brotherhood Roundel
marketgood = holo_projector_of_tbh_l, 0, -1, 10, 10, 0, 1 ;The Brotherhood Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Battleship Prox

[BaseGood]
base = ku08_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.2125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = racing_engine02_lf, 0, -1, 10, 10, 0, 1 ;KR-X2 Racing Engine
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_os_grp, 0, -1, 10, 10, 0, 1 ;Orbital Spa and Cruise ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
;Noshima Freeport

[BaseGood]
base = ku09_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.2125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.0125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.040 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = racing_engine02_lf, 0, -1, 10, 10, 0, 1 ;KR-X2 Racing Engine
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_h_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Drake Type A
marketgood = fc_h_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Drake Type B
marketgood = fc_h_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Drake Type C
marketgood = fc_h_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Drake Type D
marketgood = fc_h_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Drake Turret Type B
marketgood = fc_h_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Drake Turret Type C
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_fc_h_grp, 0, -1, 10, 10, 0, 1 ;Hogosha ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = torpedo01_mark022, 10, 0, 10, 10, 0, 1 ;ASFMD Heavy Railgun
;Golden Dragon Casino

[BaseGood]
base = ku10_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_shi_grp, 0, -1, 10, 10, 0, 1 ;Samura Industries ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Osaka Storage Facility

[BaseGood]
base = ku13_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_co_kt_grp, 0, -1, 10, 10, 0, 1 ;Kishiro Technologies ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = co_ku_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = ku_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Redeemer
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
;Isehara Refinery

[BaseGood]
base = ku13_03_base
;Battleship Matsuda

[BaseGood]
base = ku13_04_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = gmg_lf_engine_add, 0, -1, 10, 10, 0, 1 ;T-91-E Takumi Engine
marketgood = gmg_vhf_engine_add, 0, -1, 10, 10, 0, 1 ;T-92-E Takumi Engine
marketgood = gmg_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;T-93-E Takumi Engine
marketgood = gmg_fr_engine_add, 0, -1, 10, 10, 0, 1 ;T-94-E Takumi Engine
marketgood = gmg_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;T-94-I Takumi Engine
marketgood = gmg_gb_engine_add, 0, -1, 10, 10, 0, 1 ;T-95-E Kyoretsu Engine
marketgood = gmg_trans_engine_add, 0, -1, 10, 10, 0, 1 ;T-96-E Kyoretsu Engine
marketgood = gmg_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;T-97-E Kyoretsu Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_gd_gm_grp, 0, -1, 10, 10, 0, 1 ;Gas Miners Guild ID
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = co_ku_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = ku_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Redeemer
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = gd_gm_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Sunblast A
marketgood = gd_gm_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Skyblast A
marketgood = gd_gm_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Sunblast B
marketgood = gd_gm_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Skyblast B
marketgood = gd_gm_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Sunblast A Turret
marketgood = gd_gm_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Skyblast B Turret
marketgood = gd_gm_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Sunblast B
marketgood = gd_gm_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Skyblast B
marketgood = gd_gm_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Sunblast A Turret
marketgood = gd_gm_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Skyblast B Turret
marketgood = dsy_blueturretb, 22, -1, 10, 10, 0, 1 ;GMG Battleship Turret
marketgood = dsy_blueturretb2, 22, -1, 10, 10, 0, 1 ;GMG Battleship Secondary Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
;Niigata Star Yards

[BaseGood]
base = ku13_05_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.5425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.0125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.0140 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_thruster_bd, 10, -1, 10, 10, 0, 1 ;Blood Dragon Thruster
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = dsy_dragon_engine_lf_add, 22, -1, 10, 10, 0, 1 ;DF-S Engine Type 1a
marketgood = dsy_dragon_engine_add, 22, -1, 10, 10, 0, 1 ;DF-S Engine Type 2a
marketgood = dsy_dragon_engine_bmb_add, 22, -1, 10, 10, 0, 1 ;DF-S Engine Type 2b
marketgood = dsy_dragon_engine_gb_add, 22, -1, 10, 10, 0, 1 ;DF-S Engine Type 4
marketgood = dsy_dragon_engine_fr_add, 22, -1, 10, 10, 0, 1 ;DF-S Engine Type 3
marketgood = dsy_dragon_engine_fr_intercept, 22, -1, 10, 10, 0, 1 ;DF-S-I Engine Type 3
marketgood = dsy_dragon_engine_trans_add, 22, -1, 10, 10, 0, 1 ;DF-S Engine Type 5a
marketgood = dsy_dragon_engine_htrans_add, 22, -1, 10, 10, 0, 1 ;DF-S Engine Type 5b
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_bd_grp, 0, -1, 10, 10, 0, 1 ;Blood Dragons ID
marketgood = holo_projector_bd, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_bd_m, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_bd_l, 0, -1, 10, 10, 0, 1 ;Blood Dragon Roundel
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = co_ku_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = ku_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Redeemer
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 22, -1, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 22, -1, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 22, -1, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 22, -1, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = fc_bd_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Tanto
marketgood = fc_bd_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Gendaito
marketgood = fc_bd_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Daito
marketgood = fc_bd_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Gendaito Turret
marketgood = fc_bd_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Daito Turret
marketgood = dsy_snova_kusunlaw, 22, -1, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = ku_battleship_turret01, 22, -1, 10, 10, 0, 1 ;Kusari Battleship Turret
marketgood = ku_battleship_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Light Battleship Turret
marketgood = ku_battleship_flak_turret01, 22, -1, 10, 10, 0, 1 ;Kusari Battleship Flak Turret
marketgood = fc_bd_battleship_turret01, 22, -1, 10, 10, 0, 1 ;Dragon Primary Turret
marketgood = fc_bd_battleship_turret02, 22, -1, 10, 10, 0, 1 ;Dragon Battlecruiser Turret
marketgood = special_nomad_gun01, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
;Sendai Research Complex

[BaseGood]
base = ku13_06_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = gmg_lf_engine_add, 0, -1, 10, 10, 0, 1 ;T-91-E Takumi Engine
marketgood = gmg_vhf_engine_add, 0, -1, 10, 10, 0, 1 ;T-92-E Takumi Engine
marketgood = gmg_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;T-93-E Takumi Engine
marketgood = gmg_fr_engine_add, 0, -1, 10, 10, 0, 1 ;T-94-E Takumi Engine
marketgood = gmg_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;T-94-I Takumi Engine
marketgood = gmg_gb_engine_add, 0, -1, 10, 10, 0, 1 ;T-95-E Kyoretsu Engine
marketgood = gmg_trans_engine_add, 0, -1, 10, 10, 0, 1 ;T-96-E Kyoretsu Engine
marketgood = gmg_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;T-97-E Kyoretsu Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_gd_gm_grp, 0, -1, 10, 10, 0, 1 ;Gas Miners Guild ID
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = co_ku_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = ku_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Redeemer
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = gd_gm_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Sunblast A
marketgood = gd_gm_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Skyblast A
marketgood = gd_gm_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Sunblast B
marketgood = gd_gm_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Skyblast B
marketgood = gd_gm_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Sunblast A Turret
marketgood = gd_gm_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Skyblast B Turret
marketgood = gd_gm_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Sunblast B
marketgood = gd_gm_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Skyblast B
marketgood = gd_gm_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Sunblast A Turret
marketgood = gd_gm_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Skyblast B Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
;Planet Miura

[BaseGood]
base = ku13_10_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_co_ic_grp, 0, -1, 10, 10, 0, 1 ;Interspace Commerce ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = co_ku_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Cleanser Turret 2
marketgood = ku_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Redeemer
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = co_li_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
;Furyoku Station

[BaseGood]
base = ku15_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = dsy_license_ku_p_grp, 0, -1, 10, 10, 0, 1 ;Kusari State Police ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Fukuoka Border Station

[BaseGood]
base = ku16_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = dsy_license_ku_n_grp, 0, -1, 10, 10, 0, 1 ;Kusari Naval Forces ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Kure Drydock

[BaseGood]
base = ku16_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = dsy_license_ku_n_grp, 0, -1, 10, 10, 0, 1 ;Kusari Naval Forces ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Battleship Sado

[BaseGood]
base = ku16_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = ku_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Kusari Battleship Turret
marketgood = ku_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Kusari Light Battleship Turret
marketgood = kucerbs_bs_turret, 35, 0, 10, 10, 0, 1 ;Sunstorm Battleship Turret
marketgood = ku_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Kusari Battleship Flak Turret
marketgood = dsy_license_ku_n_grp, 0, -1, 10, 10, 0, 1 ;Kusari Naval Forces ID
marketgood = holo_projector_ku, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_m, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_ku_l, 0, -1, 10, 10, 0, 1 ;Kusari Roundel
marketgood = holo_projector_of_knf, 0, -1, 10, 10, 0, 1 ;[KNF] Fleet Roundel
marketgood = holo_projector_of_knf_m, 0, -1, 10, 10, 0, 1 ;[KNF] Fleet Roundel
marketgood = holo_projector_of_knf_l, 0, -1, 10, 10, 0, 1 ;[KNF] Fleet Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Kure Shipyard

[BaseGood]
base = ku17_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_ic_grp, 0, -1, 10, 10, 0, 1 ;Interspace Commerce ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_kf_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J6 Engine Mk I
marketgood = ge_ke_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J8 Engine Mk I
marketgood = ge_kfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;A-J11 Engine Mk I
marketgood = ge_kfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;A-J11-I Engine Mk I
marketgood = dsy_kg_engine_add, 0, -1, 10, 10, 0, 1 ;A-J14 Engine Mk I
marketgood = dsy_kgtr_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk I
marketgood = dsy_kgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;A-J17 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Disinfector 1
marketgood = ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scrambler 1
marketgood = ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Disinfector 2
marketgood = ku_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Disinfector 3
marketgood = ku_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 1
marketgood = ku_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Sunfrenzy 2
marketgood = ku_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 2
marketgood = ku_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Disinfector Turret 3
marketgood = ku_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Sunfrenzy Turret 2
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = co_ku_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak 2
marketgood = co_ku_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser 2
marketgood = co_ku_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Daybreak 1
marketgood = co_ku_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Cleanser 1
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = co_ku_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Daybreak Turret 2
marketgood = co_ku_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Cleanser Turret 2
;Tsukishima Liner Yards

[BaseGood]
base = li01_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_p_grp, 0, -1, 10, 10, 0, 1 ;Liberty Police, Inc. ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Planet Manhattan

[BaseGood]
base = li01_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_me_grp, 0, -1, 10, 10, 0, 1 ;Deep Space Engineering ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Planet Pittsburgh

[BaseGood]
base = li01_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Battleship Missouri

[BaseGood]
base = li01_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_ss_grp, 0, -1, 10, 10, 0, 1 ;Universal Shipping ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Trenton Outpost

[BaseGood]
base = li01_07_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = li_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Turret
marketgood = li_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Light Turret
marketgood = libcerbs_bs_turret, 35, 0, 10, 10, 0, 1 ;Warhawk Battleship Turret
marketgood = li_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Flak Turret
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_of_46th, 0, -1, 10, 10, 0, 1 ;46th Fleet Roundel
marketgood = holo_projector_of_46th_m, 0, -1, 10, 10, 0, 1 ;46th Fleet Roundel
marketgood = holo_projector_of_46th_l, 0, -1, 10, 10, 0, 1 ;46th Fleet Roundel
marketgood = holo_projector_of_LN, 0, -1, 10, 10, 0, 1 ;1st Fleet Roundel
marketgood = holo_projector_of_LN_m, 0, -1, 10, 10, 0, 1 ;1st Fleet Roundel
marketgood = holo_projector_of_LN_l, 0, -1, 10, 10, 0, 1 ;1st Fleet Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Norfolk Shipyard

[BaseGood]
base = li01_08_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_license_co_ic_grp, 0, -1, 10, 10, 0, 1 ;Interspace Commerce ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Newark Station

[BaseGood]
base = li01_09_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;West Point Military Academy

[BaseGood]
base = li01_10_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_vr_grp, 0, -1, 10, 10, 0, 1 ;Ageira Technologies ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Detroit Munitions

[BaseGood]
base = li01_11_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_p_grp, 0, -1, 10, 10, 0, 1 ;Liberty Police, Inc. ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Fort Bush

[BaseGood]
base = li01_12_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_lr_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Usiel
marketgood = fc_lr_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Belial
marketgood = fc_lr_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Sammael
marketgood = fc_lr_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vassago
marketgood = fc_lr_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Belial Turret
marketgood = fc_lr_turret01_mark06, 11, 0, 10, 10, 0, 1 ;Sapiel Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_lr_grp, 0, -1, 10, 10, 0, 1 ;Liberty Rogues ID
marketgood = holo_projector_lr, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_m, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_l, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Buffalo Base

[BaseGood]
base = li01_13_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, -0.3, 50, 50, 0, 1.3125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, -0.3, 50, 50, 0, 1.5125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, -0.3, 50, 50, 0, 1.5125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, -0.3, 50, 50, 0, 1.5525 ;"Castle" Composite Plating
marketgood = player_armor04,  3, -0.3, 50, 50, 0, 1.2125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, -0.3, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, -0.3, 50, 50, 0, 2.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, -0.3, 50, 50, 0, 2.540 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, -0.3, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, -0.3, 50, 50, 0, 2.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, -0.3, 50, 50, 0, 2.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, -0.3, 50, 50, 0, 2.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_capacity01, 3, -0.3, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity02, 3, -0.3, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, -0.3, 50, 50, 0, 2.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, -0.3, 50, 50, 0, 2.0125 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_general02, 3, -0.3, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
marketgood = fighter_upgrade_shield_recharge03, 3, -0.3, 50, 50, 0, 2.0275 ;State Mk. VII Power Relay
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_j_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Barrager Mk III
marketgood = fc_j_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Barrager Mk II
marketgood = fc_j_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Barrager Mk IV
marketgood = fc_j_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Barrager Mk V
marketgood = fc_j_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk IV
marketgood = fc_j_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk V
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_fc_j_grp, 10, -1, 10, 10, 0, 1 ;Junkers ID
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = dsy_csv_engine_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk I
marketgood = dsy_junker_fr_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk III
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Rochester Base

[BaseGood]
base = li01_14_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_me_grp, 0, -1, 10, 10, 0, 1 ;Deep Space Engineering ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Baltimore Shipyard

[BaseGood]
base = li01_14a_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_me_grp, 0, -1, 10, 10, 0, 1 ;Deep Space Engineering ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Baltimore Shipyard Mooring Point B

[BaseGood]
base = li01_14b_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = lux_yacht_trim_white, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_yellow, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_red, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_green, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_blue, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_me_grp, 0, -1, 10, 10, 0, 1 ;Deep Space Engineering ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Baltimore Shipyard Mooring Point C

[BaseGood]
base = li01_hgn01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_lr_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Usiel
marketgood = fc_lr_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Belial
marketgood = fc_lr_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Sammael
marketgood = fc_lr_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vassago
marketgood = fc_lr_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Belial Turret
marketgood = fc_lr_turret01_mark06, 11, 0, 10, 10, 0, 1 ;Sapiel Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_lr_grp, 0, -1, 10, 10, 0, 1 ;Liberty Rogues ID
marketgood = holo_projector_lr, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_m, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_l, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Destroyer Drunken Codger

[BaseGood]
base = li02_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_p_grp, 0, -1, 10, 10, 0, 1 ;Liberty Police, Inc. ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = dsy_license_co_ni_grp, 0, -1, 10, 10, 0, 1 ;Synth Foods ID
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Planet Los Angeles

[BaseGood]
base = li02_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_ti_grp, 0, -1, 10, 10, 0, 1 ;Planetform, Inc. ID
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Planet California Minor

[BaseGood]
base = li02_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 2.8050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 2.7125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Willard Research Station

[BaseGood]
base = li02_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_lsf_grp, 0, -1, 10, 10, 0, 1 ;Liberty Security Force ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
; Epic Order / EW Weapons
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
;Battlecruiser Amarna

[BaseGood]
base = li02_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_lr_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Usiel
marketgood = fc_lr_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Belial
marketgood = fc_lr_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Sammael
marketgood = fc_lr_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vassago
marketgood = fc_lr_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Belial Turret
marketgood = fc_lr_turret01_mark06, 11, 0, 10, 10, 0, 1 ;Sapiel Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = dsy_license_fc_lr_grp, 0, -1, 10, 10, 0, 1 ;Liberty Rogues ID
marketgood = holo_projector_lr, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_m, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_l, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Alcatraz Depot

[BaseGood]
base = li02_07_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret02, 22, -1, 10, 10, 0, 1 ;Kusari Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_ni_grp, 0, -1, 10, 10, 0, 1 ;Synth Foods ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Riverside Station

[BaseGood]
base = li03_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_p_grp, 0, -1, 10, 10, 0, 1 ;Liberty Police, Inc. ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Planet Denver

[BaseGood]
base = li03_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Battleship Rio Grande

[BaseGood]
base = li03_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 2.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_x_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Tarantula
marketgood = fc_x_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scorpion
marketgood = fc_x_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Scorpion
marketgood = fc_x_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Adv. Tarantula
marketgood = fc_x_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Scorpion Turret
marketgood = fc_x_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Tarantula Turret
marketgood = dsy_snova_xeno, 11, 0, 10, 10, 0, 1 ;Xeno Antimatter Cannon
marketgood = dsy_license_fc_x_grp, 0, -1, 10, 10, 0, 1 ;Xenos ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_xeno_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-300M Engine Mk I
marketgood = dsy_xeno_lf_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-160M Engine Mk I
marketgood = dsy_xeno_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-440M Engine Mk I
marketgood = dsy_xeno_fr_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-580M Engine Mk I
marketgood = dsy_xeno_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;FRXV-580M Engine Mk II
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Ouray Base

[BaseGood]
base = li03_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_vr_grp, 0, -1, 10, 10, 0, 1 ;Ageira Technologies ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Pueblo Station

[BaseGood]
base = li03_05_base
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_license_co_me_grp, 0, -1, 10, 10, 0, 1 ;Deep Space Engineering ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
;Hinsdale Refinery

[BaseGood]
base = li03_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_license_co_bcm_grp, 0, -1, 10, 10, 0, 1 ;Bristol Constructions ID
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
;Frigate Keystone

[BaseGood]
base = li04_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 0.9275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 0.9125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 0.9125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 0.9125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 0.9125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 0.9425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 0.9125 ;Yuui "Aurichalcum" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 0.9375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 0.9125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 0.9125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 0.9125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 0.9175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 0.9375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_p_grp, 0, -1, 10, 10, 0, 1 ;Liberty Police, Inc. ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = gd_bh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Winchester
marketgood = gd_bh_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Reaver
marketgood = gd_bh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Gunslinger
marketgood = gd_bh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Magnum
marketgood = gd_bh_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Warrior
marketgood = gd_bh_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Buckshot
marketgood = gd_bh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Reaver Turret
marketgood = gd_bh_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Warrior Turret
marketgood = gd_bh_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Buckshot Turret
marketgood = dsy_snova_bhg, 11, 0, 10, 10, 0, 1 ;Bounty Hunter Antimatter Cannon
marketgood = dsy_license_gd_bh_grp, 0, -1, 10, 10, 0, 1 ;Bounty Hunters Guild ID
marketgood = holo_projector_bhg, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_bhg_m, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_bhg_l, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
;Planet Houston

[BaseGood]
base = li04_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 0.9275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 0.9425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 0.9125 ;Carnot 2A "Cycle" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 0.9375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 0.9375 ;Carnot 2C "Reservoir" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 0.9125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 0.9175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 0.9375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_p_grp, 0, -1, 10, 10, 0, 1 ;Liberty Police, Inc. ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;LPI Huntsville

[BaseGood]
base = li04_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Battleship Arkansas

[BaseGood]
base = li04_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, -0.3, 50, 50, 0, 2.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, -0.3, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, -0.3, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, -0.3, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, -0.3, 50, 50, 0, 2.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, -0.3, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, -0.3, 50, 50, 0, 2.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, -0.3, 50, 50, 0, 2.540 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, -0.3, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, -0.3, 50, 50, 0, 2.0125 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, -0.3, 50, 50, 0, 2.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, -0.3, 50, 50, 0, 2.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_capacity01, 3, -0.3, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity02, 3, -0.3, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, -0.3, 50, 50, 0, 2.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, -0.3, 50, 50, 0, 2.0125 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_general02, 3, -0.3, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
marketgood = fighter_upgrade_shield_recharge03, 3, -0.3, 50, 50, 0, 2.0275 ;State Mk. VII Power Relay
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_j_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Barrager Mk III
marketgood = fc_j_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Barrager Mk II
marketgood = fc_j_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Barrager Mk IV
marketgood = fc_j_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Barrager Mk V
marketgood = fc_j_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk IV
marketgood = fc_j_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk V
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_fc_j_grp, 10, -1, 10, 10, 0, 1 ;Junkers ID
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = dsy_csv_engine_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk I
marketgood = dsy_junker_fr_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk III
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Beaumont Base

[BaseGood]
base = li04_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 0.9275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 0.9425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 0.9125 ;Carnot 2A "Cycle" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 0.9375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 0.9375 ;Carnot 2C "Reservoir" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 0.9125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 0.9175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 0.9375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_p_grp, 0, -1, 10, 10, 0, 1 ;Liberty Police, Inc. ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;LPI Sugarland

[BaseGood]
base = li05_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_vr_grp, 0, -1, 10, 10, 0, 1 ;Ageira Technologies ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Prudhoe Skunk Works

[BaseGood]
base = li05_02_base
; ALL-EQUIP
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
;MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
;MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1
;MarketGood = ge_s_thruster_03, 0, -1, 10, 10, 0, 1
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
;MarketGood = missile02_mark04_ammo, 3, -1, 50, 50, 0, 1
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
;MarketGood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
;MarketGood = dsy_basic_missile_turretg_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = br_gunboat_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = cou_gunboat_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dragon_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = ga_gunboat_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = ku_gunboat_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = li_gunboat_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_order_missile_turretg_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = rh_gunboat_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_basic_missile_turretc_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = br_destroyer_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = cou_cruiser_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = ga_cruiser_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = hessian_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = ku_destroyer_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = li_cruiser_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_order_missile_turretc_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = rh_cruiser_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_basic_missile_turret_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = br_battleship_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = cou_battleship_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = ga_battleship_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = ku_battleship_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = li_battleship_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = rh_battleship_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
;MarketGood = dsy_license_military, 0, -1, 10, 10, 0, 1
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
; GEN-LOW
;MarketGood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
;MarketGood = missile01_mark04, 9, -1, 50, 50, 0, 1
;MarketGood = missile02_mark04, 9, -1, 50, 50, 0, 1
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
;MarketGood = dsy_prototype_1, 10, 0, 10, 10, 0, 1
;MarketGood = dsy_prototype_2, 10, 0, 10, 10, 0, 1
;MarketGood = dsy_prototype_3, 10, 0, 10, 10, 0, 1
;MarketGood = dsy_prototype_4, 10, 0, 10, 10, 0, 1
;MarketGood = dsy_prototype_1_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_prototype_2_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_prototype_3_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_prototype_4_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = torpedo01_mark02, 9, -1, 50, 50, 0, 1
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
; GEN-SIRIUS req GEN-LOW
;MarketGood = co_gun02_mark03, 10, 0, 10, 10, 0, 1
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
; GEN-BOMBER req GEN-LOW
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
;MarketGood = dsy_bomber_turret01, 14, -1, 10, 10, 0, 1
;MarketGood = dsy_bomber_turret02, 14, -1, 10, 10, 0, 1
; GEN-HIGH req GEN-LOW
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
;MarketGood = ge_s_scanner_07, 20, -1, 50, 50, 0, 1
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
;MarketGood = ge_s_scanner_04, 20, -1, 50, 50, 0, 1
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
;MarketGood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
; GEN-GUNBOAT req GEN-HIGH
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
;MarketGood = dsy_basic_missile_turretg, 30, -1, 10, 10, 0, 1
; Liberty weapons
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
;MarketGood = li_gun02_mark08, 10, 0, 10, 10, 0, 1
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
;MarketGood = li_turret02_mark04, 11, 0, 10, 10, 0, 1
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
; Liberty Gunboat
;MarketGood = li_gunboat_missile_turret01, 35, 0, 10, 10, 0, 1
; FACTION
marketgood = dsy_license_li_lsf_grp, 0, -1, 10, 10, 0, 1 ;Liberty Security Force ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
; Liberty Civilian
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
; Epic Order / EW Weapons
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
;Prison Station Fairbanks

[BaseGood]
base = li05_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = li_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Turret
marketgood = li_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Light Turret
marketgood = libcerbs_bs_turret, 35, 0, 10, 10, 0, 1 ;Warhawk Battleship Turret
marketgood = li_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Flak Turret
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Juneau Shipyard

[BaseGood]
base = li05_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = dsy_license_fc_or_grp, 0, -1, 10, 10, 0, 1 ;The Order ID
marketgood = dsy_order_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Order LF Engine Mk I
marketgood = dsy_order_engine_add, 0, -1, 10, 10, 0, 1 ;Order HF Engine Mk I
marketgood = dsy_order_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Order BM Engine Mk I
marketgood = dsy_order_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk I
marketgood = dsy_order_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk II
marketgood = dsy_order_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Order Gb Engine Mk I
marketgood = dsy_order_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Order Tr Engine Mk I
marketgood = dsy_order_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Order Large Tr Engine Mk I
marketgood = dsy_thruster_ord, 10, -1, 10, 10, 0, 1 ;Order Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Battleship Atum

[BaseGood]
base = li05_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_license_li_lsf_grp, 0, -1, 10, 10, 0, 1 ;Liberty Security Force ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
; Epic Order / EW Weapons
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
;Chadwick Station

[BaseGood]
base = li06_01_base
;Fighter Codeguns
marketgood = special_gun01, 35, 0, 10, 10, 0, 1 ;ONYX
marketgood = special_gun02, 35, 0, 10, 10, 0, 1 ;BLOODSTONE
marketgood = special_gun03, 35, 0, 10, 10, 0, 1 ;JADE
marketgood = special_gun04, 35, 0, 10, 10, 0, 1 ;DIAMONDBACK
marketgood = special_gun05, 35, 0, 10, 10, 0, 1 ;IRON HAMMER
marketgood = special_gun06, 35, 0, 10, 10, 0, 1 ;SILVER FIRE
marketgood = special_gun07, 35, 0, 10, 10, 0, 1 ;GOLDEN BLADE
marketgood = special_gun08, 35, 0, 10, 10, 0, 1 ;BLUE BLAZE
marketgood = special_gun09, 35, 0, 10, 10, 0, 1 ;DARK BLOSSOM
marketgood = special_gun10, 35, 0, 10, 10, 0, 1 ;GUARDIAN
marketgood = special_gun11, 35, 0, 10, 10, 0, 1 ;THOR'S HAMMER
marketgood = special_gun12, 35, 0, 10, 10, 0, 1 ;PROMETHEUS
marketgood = special_gun13, 35, 0, 10, 10, 0, 1 ;WILD FIRE
marketgood = special_gun14, 35, 0, 10, 10, 0, 1 ;CERBERUS
marketgood = special_gun15, 35, 0, 10, 10, 0, 1 ;ARCHANGEL
marketgood = special_gun16, 35, 0, 10, 10, 0, 1 ;DEFILER
marketgood = special_gun17, 35, 0, 10, 10, 0, 1 ;EXCALIBUR
marketgood = special_gun18, 35, 0, 10, 10, 0, 1 ;TWILIGHT
marketgood = special_gun19, 35, 0, 10, 10, 0, 1 ;LAZURITE
marketgood = special_gun20, 35, 0, 10, 10, 0, 1 ;DELUSION
marketgood = special_gun21, 35, 0, 10, 10, 0, 1 ;HAMMERFALL
marketgood = special_gun22, 35, 0, 10, 10, 0, 1 ;GARNET
marketgood = special_gun23, 35, 0, 10, 10, 0, 1 ;MALACHITE
marketgood = special_gun24, 35, 0, 10, 10, 0, 1 ;TANZANITE
marketgood = special_gun25, 35, 0, 10, 10, 0, 1 ;TREMOR
marketgood = special_gun26, 35, 0, 10, 10, 0, 1 ;GEKOKUJOU
marketgood = special_gun27, 35, 0, 10, 10, 0, 1 ;ENVY
marketgood = special_gun28, 35, 0, 10, 10, 0, 1 ;LARIAT
marketgood = special_gun29, 35, 0, 10, 10, 0, 1 ;MOONLIGHT
marketgood = special_gun30, 35, 0, 10, 10, 0, 1 ;STORMBREAKER
marketgood = special_gun31, 35, 0, 10, 10, 0, 1 ;STELLAR
marketgood = special_gun32, 35, 0, 10, 10, 0, 1 ;HOWLER
marketgood = special_gun33, 10, 0, 10, 10, 0, 1 ;AC-8 Autocannon
marketgood = special_gun34, 10, 0, 10, 10, 0, 1 ;SHATTERER
marketgood = special_gun35, 10, 0, 10, 10, 0, 1 ;RUPTURER
marketgood = special_gun36, 10, 0, 10, 10, 0, 1 ;STARBLAST
marketgood = dsy_solaris, 35, 0, 10, 10, 0, 1 ;SOLARIS
marketgood = dsy_claymore, 35, 0, 10, 10, 0, 1 ;CLAYMORE
marketgood = dsy_dulzian, 35, 0, 10, 10, 0, 1 ;DULZIAN
marketgood = dsy_f_reward01, 35, 0, 10, 10, 0, 1 ;"APOCALYPSE"
marketgood = dsy_heimdall, 35, 0, 10, 10, 0, 1 ;HEIMDALL
marketgood = dsy_kintano, 35, 0, 10, 10, 0, 1 ;KINTANO
marketgood = dsy_medusa, 35, 0, 10, 10, 0, 1 ;MEDUSA
marketgood = dsy_phoenix, 35, 0, 10, 10, 0, 1 ;PHOENIX
marketgood = dsy_ragnarok, 35, 0, 10, 10, 0, 1 ;RAGNAROK
marketgood = special_gun_extra01, 35, 0, 10, 10, 0, 1 ;THUNDERWAVE
marketgood = special_gun_extra02, 35, 0, 10, 10, 0, 1 ;TDGWM5K
marketgood = special_gun_extra03, 35, 0, 10, 10, 0, 1 ;SUPERSONIC
marketgood = special_gun_extra04, 35, 0, 10, 10, 0, 1 ;ACROBATIC
marketgood = special_gun_extra05, 35, 0, 10, 10, 0, 1 ;FEUERBALL
marketgood = special_gun_extra06, 35, 0, 10, 10, 0, 1 ;TRIPLETTE
marketgood = special_gun_extra07, 35, 0, 10, 10, 0, 1 ;SURIEL
marketgood = special_turret_extra01, 35, 0, 10, 10, 0, 1 ;MELES
marketgood = code_fighter_rosethorn, 35, 0, 10, 10, 0, 1 ;ROSETHORN
marketgood = codegun_fighter_whitestar, 35, 0, 10, 10, 0, 1 ;QUASAR
marketgood = rh_mnd_fighter_gun01, 35, 0, 10, 10, 0, 1 ;Venom Mk II
marketgood = unique_entropy, 35, 0, 10, 10, 0, 1 ;ENTROPY
marketgood = event_fighter_gun01, 35, 0, 10, 10, 0, 1 ;FROSTBITE
marketgood = event_bomber_gun01, 35, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_ahriman_mark01, 35, 0, 10, 10, 0, 1 ;AHRIMAN
marketgood = dsy_hellion_mark01, 35, 0, 10, 10, 0, 1 ;HELLION
;End of Fighter Codeguns
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 30, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 26, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 10, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 35, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 35, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 35, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 35, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 26, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 26, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_license_military, 0, -1, 10, 10, 0, 1 ;Recruit ID
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = player_armor_negative01, 3, -1, 50, 50, 0, 1 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, -1, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, -1, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, -1, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = player_armor04,  3, -1, 50, 50, 0, 1 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_lf_general02, 3, -1, 50, 50, 0, 1 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_general03, 3, -1, 50, 50, 0, 1 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, -1, 50, 50, 0, 1 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, -1, 50, 50, 0, 1 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = power_hf_general02, 3, -1, 50, 50, 0, 1 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_general03, 3, -1, 50, 50, 0, 1 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge01, 3, -1, 50, 50, 0, 1 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_recharge02, 3, -1, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, -1, 50, 50, 0, 1 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, -1, 50, 50, 0, 1 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_chip01, 3, -1, 50, 50, 0, 1 ;BETELGEUSE
marketgood = fighter_upgrade_shield_recharge01, 3, -1, 50, 50, 0, 1 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_recharge02, 3, -1, 50, 50, 0, 1 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_recharge03, 3, -1, 50, 50, 0, 1 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, -1, 50, 50, 0, 1 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity02, 3, -1, 50, 50, 0, 1 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, -1, 50, 50, 0, 1 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, -1, 50, 50, 0, 1 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_general02, 3, -1, 50, 50, 0, 1 ;Sizewell ST-0 Regulator Cell
marketgood = fighter_upgrade_shield_general03, 3, -1, 50, 50, 0, 1 ;State Mk. X Regulator Cell
marketgood = battlecruiser_core_upgrade, 3, -1, 50, 50, 0, 1 ;Battlecruiser Power Distributor
; END OF SHIP UPGRADES
marketgood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 10, 10, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 10, 10, 0, 1 ;Cargo Scanner
marketgood = nomad_cruise_disruptor02_ammo, 30, -1, 50, 50, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_missile01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomad_mine01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_traincd_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = dsy_nomad_cm_01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark03, 9, -1, 50, 50, 0, 1 ;YELLOWJACKET
marketgood = cruise_disruptor01_mark04, 9, -1, 50, 50, 0, 1 ;HOVERFLY
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = libcerbs_bs_turret, 35, -1, 10, 10, 0, 1 ;Warhawk Battleship Turret
marketgood = bretcerbs_bs_turret, 35, -1, 10, 10, 0, 1 ;Carronade Battleship Turret
marketgood = galcerbs_bs_turret, 35, -1, 10, 10, 0, 1 ;Baliste Battleship Turret
marketgood = kucerbs_bs_turret, 35, -1, 10, 10, 0, 1 ;Sunstorm Battleship Turret
marketgood = rheincerb_bs_turret, 35, -1, 10, 10, 0, 1 ;Cerberus Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = dsy_snova_bretunlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = dsy_snova_bretlaw, 11, 0, 10, 10, 0, 1 ;Bretonian Antimatter Cannon
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = br_battleship_turret03, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Turret
marketgood = br_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Secondary Turret
marketgood = br_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Flak Turret
marketgood = dsy_snova_galaw, 32, 0, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = dsy_snova_gaunlaw, 32, 0, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = ku_missile01, 10, 0, 10, 10, 0, 1 ;Shuriken Missile
marketgood = ku_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Redeemer
marketgood = dsy_snova_kusunlaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = dsy_snova_kuslaw, 11, 0, 10, 10, 0, 1 ;Kusari Antimatter Cannon
marketgood = ku_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Kusari Gunboat Forward Gun
marketgood = ku_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Kusari Battleship Turret
marketgood = ku_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Kusari Light Battleship Turret
marketgood = ku_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Kusari Battleship Flak Turret
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = li_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Turret
marketgood = li_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Light Turret
marketgood = li_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Flak Turret
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = rh_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Turret
marketgood = rh_battleship_turret042, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Secondary Turret
marketgood = rh_battleship_flak_turret02, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Flak Turret
marketgood = dsy_snova_corsairs, 11, 0, 10, 10, 0, 1 ;Corsair Antimatter Cannon
marketgood = dsy_redcapturret, 35, 0, 10, 10, 0, 1 ;Corsair Battleship Turret
marketgood = dsy_redcapturret_light, 35, 0, 10, 10, 0, 1 ;Corsair Light Battleship Turret
marketgood = dsy_snova_outcasts, 11, 0, 10, 10, 0, 1 ;Outcast Antimatter Cannon
marketgood = dsy_purpleblueturretb, 35, 0, 10, 10, 0, 1 ;Outcast BS Primary Turret
marketgood = dsy_purpleblueturretb2, 35, 0, 10, 10, 0, 1 ;Outcast BS Secondary Turret
marketgood = dsy_snova_bhg, 11, 0, 10, 10, 0, 1 ;Bounty Hunter Antimatter Cannon
marketgood = dsy_snova_coalition, 11, 0, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = dsy_coalitionturbs, 35, 0, 10, 10, 0, 1 ;Coalition Battleship Turret
marketgood = dsy_coalitionturbs2, 35, 0, 10, 10, 0, 1 ;Coalition Light Battleship Turret
marketgood = dsy_coalitionturbs, 35, 0, 10, 10, 0, 1 ;Coalition Battleship Turret
marketgood = dsy_coalitionturbs2, 35, 0, 10, 10, 0, 1 ;Coalition Light Battleship Turret
marketgood = dsy_col_turfi01, 11, 0, 10, 10, 0, 1 ;Kopis Mk I Turret
marketgood = dsy_col_turfi02, 11, 0, 10, 10, 0, 1 ;Hoplon Mk II Turret
marketgood = dsy_snova_cr, 11, 0, 10, 10, 0, 1 ;Crayter Antimatter Cannon
marketgood = dsy_col_turbs01, 35, 0, 10, 10, 0, 1 ;Crayter Battleship Primary Turret
marketgood = dsy_col_turbs02, 35, 0, 10, 10, 0, 1 ;Crayter Battleship Secondary Turret
marketgood = dsy_snova_core, 11, 0, 10, 10, 0, 1 ;Core Antimatter Cannon
marketgood = dsy_bsbh, 35, 0, 10, 10, 0, 1 ;Core Battleship Primary Turret
marketgood = dsy_bs2bh, 35, 0, 10, 10, 0, 1 ;Core Battleship Secondary Turret
marketgood = dsy_snova_aux, 11, 0, 10, 10, 0, 1 ;Technocracy Antimatter Cannon
marketgood = dsy_aux_bs_primary, 35, 0, 10, 10, 0, 1 ;Technocracy Battleship Primary Turret
marketgood = dsy_aux_bs_sec, 35, 0, 10, 10, 0, 1 ;Technocracy Battleship Secondary Turret
marketgood = fc_hf_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Retribution Turret Mk II
marketgood = dsy_snova_hf, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = lh_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Insurgency Primary Turret
marketgood = lh_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Insurgency Secondary Turret
marketgood = mars_flier_thruster, 10, 0, 10, 10, 0, 1 ;AI Auxiliary Engine
marketgood = mars_flier_shield_mark10, 10, 0, 10, 10, 0, 1 ;AI Drone Shield
marketgood = ai_bomber_shield, 10, 0, 10, 10, 0, 1 ;AI Bomber Shield
marketgood = dsy_asashio_forward_gun_internal, 35, 0, 10, 10, 0, 1 ;Dragon Forward Cannon
marketgood = fc_bd_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Dragon Primary Turret
marketgood = fc_bd_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Dragon Battlecruiser Turret
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
marketgood = or_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Order Battleship Turret
marketgood = or_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Order Light Battleship Turret
marketgood = fc_rh_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Red Hessian Battleship Turret
marketgood = fc_rh_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Red Hessian Secondary Turret
marketgood = fc_u_capgun_03, 35, 0, 10, 10, 0, 1 ;Unioner Battleship Turret
marketgood = fc_u_capgun_04, 35, 0, 10, 10, 0, 1 ;Unioner Battleship Secondary Turret
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = dsy_snova_wild, 38, 0, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 38, 0, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 38, 0, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 38, 0, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = dsy_no_bs_primary, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Primary Turret
marketgood = dsy_no_bs_lightprimary, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Light Primary Turret
marketgood = dsy_no_bs_blaster, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Blaster Turret
marketgood = dsy_no_bs_annihilator, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Heavy Annihilator
marketgood = nomad_turret01_mark08, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Annihilator Turret
marketgood = dsy_no_bs_dispersion, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Dispersion Turret
marketgood = dsy_no_bs_chaos, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Chaos Turret
marketgood = dsy_no_bs_pulsebeam, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Pulse Turret
marketgood = dsy_no_bs_secondary, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Secondary Turret
marketgood = dsy_no_bs_shredder, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Shredder Turret
marketgood = dsy_no_bs_flak, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Deflector
marketgood = dsy_no_bs_plasmafield, 35, 0, 10, 10, 0, 1 ;Nomad Plasma Dissipation Field
marketgood = no_battlerazor, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Eradicator Turret
marketgood = dsy_nomad_missile01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type III
marketgood = dsy_no_thruster, 20, 0, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_nomad_torpedo02_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomad_mine01, 20, 0, 10, 10, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_mine01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_traincd, 20, 0, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = dsy_nomad_traincd_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = dsy_nomad_cm_01, 20, 0, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_cm_01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Countermeasure Ammo
marketgood = shield01_nomad_gunboat, 20, 0, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = shield01_nomad_dreadnought, 20, 0, 10, 10, 0, 1 ;Nomad Superior Veil
marketgood = shieldnom_heavybs, 20, 0, 10, 10, 0, 1 ;Nomad Superlative Veil
marketgood = dsy_snova_phantom, 35, 0, 10, 10, 0, 1 ;ASURAS
marketgood = special_shield01, 10, -1, 10, 10, 0, 1 ;BERSERKER
marketgood = special_shield02, 10, -1, 10, 10, 0, 1 ;FRENZY
marketgood = special_thruster01, 10, -1, 10, 10, 0, 1 ;Furnace Performance Thruster
marketgood = special_thruster02, 10, -1, 10, 10, 0, 1 ;Bluebird Thruster
marketgood = gunboat_heavy_code_primary01, 35, 0, 10, 10, 0, 1 ;QUAKE Gunboat Turret
marketgood = gunboat_heavy_code_pulse01, 35, 0, 10, 10, 0, 1 ;DOOM Gunboat Turret
marketgood = dsy_codebb_gatlinglaser, 35, 0, 10, 10, 0, 1 ;Battleship Dual Gatling Laser
marketgood = dsy_codebb_emfield, 35, 0, 10, 10, 0, 1 ;Battleship EMP Dissipation Field
marketgood = dsy_codebb_emflak, 35, 0, 10, 10, 0, 1 ;Battleship EMP Flak Turret
marketgood = dsy_codebb_autopulse, 35, 0, 10, 10, 0, 1 ;Battleship Autopulse Turret
marketgood = dsy_codebb_gale, 35, 0, 10, 10, 0, 1 ;Battleship Gale Cannon
marketgood = dsy_codebb_gatlinglaser, 35, 0, 10, 10, 0, 1 ;Battleship Dual Gatling Laser
marketgood = dsy_codebb_ionblaster, 35, 0, 10, 10, 0, 1 ;Battleship Heavy Ion Blaster
marketgood = dsy_codebb_siege, 35, 0, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_codebb_sledge, 35, 0, 10, 10, 0, 1 ;Battleship Sledge Turret
marketgood = dsy_codebb_terminator, 35, 0, 10, 10, 0, 1 ;Battleship Terminator Turret
marketgood = dsy_codebb_thumper, 35, 0, 10, 10, 0, 1 ;Battleship Thumper Turret
marketgood = dsy_codebb_volley, 35, 0, 10, 10, 0, 1 ;Battleship Volley Cannon
marketgood = dsy_codecr_blaster, 35, 0, 10, 10, 0, 1 ;Cruiser Blaster Turret
marketgood = dsy_codecr_ionblaster, 35, 0, 10, 10, 0, 1 ;Cruiser Ion Blaster
marketgood = dsy_codecr_mauler, 35, 0, 10, 10, 0, 1 ;Cruiser Mauler Turret
marketgood = dsy_codecr_repeater, 35, 0, 10, 10, 0, 1 ;Cruiser Repeater Turret
marketgood = dsy_codebc_breaker, 35, 0, 10, 10, 0, 1 ;Battlecruiser Breaker Turret
marketgood = dsy_codebc_ppac, 35, 0, 10, 10, 0, 1 ;Battlecruiser PPAC
marketgood = dsy_battleship_kinetic, 35, 0, 10, 10, 0, 1 ;Battleship Kinetic Turret
marketgood = gunboat_forward_gun_siege, 10, 0, 10, 10, 0, 1 ;Gunboat Siege Cannon
marketgood = gunboat_forward_gun_siege_internal, 10, 0, 10, 10, 0, 1 ;Gunboat Siege Cannon
marketgood = gunboat_forward_gun_siege_ammo, 10, 0, 10, 10, 0, 1 ;Borer Rounds
marketgood = bs_heavy_w01, 35, 0, 10, 10, 0, 1 ;Battleship Plasma Mortar
marketgood = bs_heavy_w02, 35, 0, 10, 10, 0, 1 ;Corruptor Battleship Turret
marketgood = bs_heavy_w03, 35, 0, 10, 10, 0, 1 ;Battleship Zulfikar Turret
marketgood = bs_heavy_w04, 35, 0, 10, 10, 0, 1 ;Battleship Rocket Battery
marketgood = bc_heavy_w01, 35, 0, 10, 10, 0, 1 ;Battlecruiser Moonfire Turret
marketgood = bc_heavy_w02, 35, 0, 10, 10, 0, 1 ;Battlecruiser Novaspear Turret
marketgood = bc_primary_w01, 35, 0, 10, 10, 0, 1 ;Battlecruiser Melter Turret
marketgood = bc_primary_w02, 35, 0, 10, 10, 0, 1 ;Battlecruiser Pulse Repeater
marketgood = heavypulse_cruiser, 35, 0, 10, 10, 0, 1 ;Cruiser Heavy Pulse
marketgood = autopulse_cruiser, 35, 0, 10, 10, 0, 1 ;Cruiser Autopulse
marketgood = cruiser_heavy_artillery02, 35, 0, 10, 10, 0, 1 ;Cruiser Hybrid Mortar
marketgood = cruiser_heavy_weapon01, 35, 0, 10, 10, 0, 1 ;Cruiser Wraith Cannon
marketgood = cruiser_codegun_heavy01, 35, 0, 10, 10, 0, 1 ;Cruiser Defense Mortar
marketgood = cr_heavy_battlerazor, 35, 0, 10, 10, 0, 1 ;Cruiser Battle Razor
marketgood = gunboat_primary_w01, 35, 0, 10, 10, 0, 1 ;STALACTITE Gunboat Turret
marketgood = gunboat_heavy_w01, 35, 0, 10, 10, 0, 1 ;VOIDBLAST Gunboat Turret
marketgood = bomber_torpedo_launcher01, 35, 0, 10, 10, 0, 1 ;Rage Torpedo Launcher
marketgood = bomber_torpedo_launcher01_ammo, 35, 0, 10, 10, 0, 1 ;Rage Torpedo
marketgood = dsy_lamia_mark01, 35, 0, 10, 10, 0, 1 ;LAMIA
marketgood = code_fighter_beowulf, 35, 0, 10, 10, 0, 1 ;BEOWULF
marketgood = dsy_taranis, 35, 0, 10, 10, 0, 1 ;TARANIS
marketgood = rh_mnd_bomber_gun01, 35, 0, 10, 10, 0, 1 ;Batrachotoxin Mk I
marketgood = code_shield_roseguard_fighter, 35, 0, 10, 10, 0, 1 ;ROSEGUARD
marketgood = code_thruster_springrose, 35, 0, 10, 10, 0, 1 ;SPRINGROSE
marketgood = code_engine_rushrose, 35, 0, 10, 10, 0, 1 ;ROSERUSH
marketgood = gunboat_heavy_w02, 35, 0, 10, 10, 0, 1 ;IFRIT Gunboat Turret
marketgood = cruiser_heavy_weapon02, 35, 0, 10, 10, 0, 1 ;Cruiser Crimson Blaster
marketgood = bc_heavy_w03, 35, 0, 10, 10, 0, 1 ;Battlecruiser Hailfire Turret
marketgood = bc_primary_weapon03, 35, 0, 10, 10, 0, 1 ;Battlecruiser Particle Repeater
marketgood = bc_primary_weapon04, 35, 0, 10, 10, 0, 1 ;Battlecruiser Revenant Cannon
marketgood = bc_primary_weapon05, 35, 0, 10, 10, 0, 1 ;Battlecruiser Energy Shell Barrage
marketgood = bc_primary_weapon06, 35, 0, 10, 10, 0, 1 ;Battlecruiser Concussion Turret
marketgood = bs_heavy_w07, 35, 0, 10, 10, 0, 1 ;Battleship Mass Driver Battery
marketgood = gunboat_forward_gun_railgun_internal, 35, 0, 10, 10, 0, 1 ;Gunboat Internal Railgun
marketgood = gunboat_forward_gun_railgun, 35, 0, 10, 10, 0, 1 ;Gunboat Railgun
marketgood = cruiser_heavy_railgun, 35, 0, 10, 10, 0, 1 ;Cruiser Railgun
marketgood = bc_heavy_railgun, 35, 0, 10, 10, 0, 1 ;Battlecruiser Dual Railgun
marketgood = bs_heavy_railgun, 35, 0, 10, 10, 0, 1 ;Battleship Heavy Railgun
marketgood = cruiser_heavy_autocannon, 35, 0, 10, 10, 0, 1 ;Cruiser Autocannon
marketgood = battleship_fortress_shield_dropper, 35, 0, 10, 10, 0, 1 ;Battleship Fortress Shield Dropper
marketgood = battleship_fortress_shield_dropper_ammo, 35, 0, 10, 10, 0, 1 ;Battleship Fortress Shield
marketgood = no_bs_missile_launcher01, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Swarm Array
marketgood = no_bs_missile_launcher01_ammo, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = no_bs_weapon01, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Scalar Cannon
marketgood = no_bs_siege, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Siege Cannon
marketgood = no_bs_siege_ammo, 35, 0, 10, 10, 0, 1 ;Nomad Battleship Siege Shell
marketgood = no_bc_siege, 35, 0, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Cannon
marketgood = no_bc_siege_ammo, 35, 0, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Shell
marketgood = no_cr_siege, 35, 0, 10, 10, 0, 1 ;Nomad Cruiser Siege Cannon
marketgood = no_cr_siege_ammo, 35, 0, 10, 10, 0, 1 ;Nomad Cruiser Siege Shell
marketgood = no_gb_siege, 35, 0, 10, 10, 0, 1 ;Nomad Gunboat Siege Cannon
marketgood = no_gb_siege_ammo, 35, 0, 10, 10, 0, 1 ;Nomad Gunboat Siege Shell
marketgood = no_bc_missile_launcher01, 35, 0, 10, 10, 0, 1 ;Nomad Battlecruiser Missile Array
marketgood = no_bc_missile_launcher01_ammo, 35, 0, 10, 10, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = bc_missile_launcher02, 35, 0, 10, 10, 0, 1 ;Shockwave Torpedo Launcher
marketgood = bc_missile_launcher02_ammo, 35, 0, 10, 10, 0, 1 ;Shockwave Torpedo
marketgood = cruiser_primary_w01, 35, 0, 10, 10, 0, 1 ;Cruiser Scatter Missile
marketgood = cruiser_primary_w01_ammo, 35, 0, 10, 10, 0, 1 ;Cruiser Scatter Missile
marketgood = bc_heavy_autocannon, 35, 0, 10, 10, 0, 1 ;Battlecruiser Autocannon
marketgood = siege_beam_laser, 10, 0, 10, 10, 0, 1 ;Siege Beam Laser
marketgood = gd_im_gun_special01, 10, 0, 10, 10, 0, 1 ;ENERVATOR
marketgood = bomber_torpedo_04, 10, 0, 10, 10, 0, 1 ;Hailstone Missile System
marketgood = bomber_torpedo_04_ammo, 10, 0, 10, 10, 0, 1 ;Hailstone Missile
marketgood = bomber_torpedo_05, 10, 0, 10, 10, 0, 1 ;Gravedigger Ultra-Heavy Torpedo
marketgood = bomber_torpedo_05_ammo, 10, 0, 10, 10, 0, 1 ;Gravedigger Torpedo
marketgood = code_shieldemitter_bc01, 10, 0, 10, 10, 0, 1 ;BLOCKADE
marketgood = fighter_pulse_mine, 10, 0, 10, 10, 0, 1 ;OVERLOAD Mine
marketgood = fighter_pulse_mine_ammo, 10, 0, 10, 10, 0, 1 ;OVERLOAD Mine
marketgood = no_bc_main_weapon01, 10, 0, 10, 10, 0, 1 ;Nomad Battlecruiser Disruptor
marketgood = no_bc_heavyweapon01, 10, 0, 10, 10, 0, 1 ;Nomad Battlecruiser Needler
marketgood = no_cr_heavyweapon02, 10, 0, 10, 10, 0, 1 ;Nomad Cruiser Piercer
marketgood = fc_c_cruiser_heavy01, 10, 0, 10, 10, 0, 1 ;Cruiser Pujio Cannon
marketgood = bc_main_battery01, 10, 0, 10, 10, 0, 1 ;Battlecruiser Whirlwind Launcher
marketgood = titan_secondary_w01, 10, 0, 10, 10, 0, 1 ;Prototype Defense Missile Silo
marketgood = titan_secondary_w02, 10, 0, 10, 10, 0, 1 ;Prototype EMP Discharger
marketgood = titan_secondary_w03, 10, 0, 10, 10, 0, 1 ;Missile Inhibitor Field
marketgood = titan_secondary_w04, 10, 0, 10, 10, 0, 1 ;Prototype Gatling Laser
marketgood = titan_light_shield, 10, 0, 10, 10, 0, 1 ;Light Titan Shield
marketgood = titan_medium_shield, 10, 0, 10, 10, 0, 1 ;Medium Titan Shield
marketgood = titan_heavy_shield, 10, 0, 10, 10, 0, 1 ;Heavy Titan Shield
marketgood = titan_heavy_w01, 10, 0, 10, 10, 0, 1 ;Super Massdriver Cannon
marketgood = titan_heavy_w02, 10, 0, 10, 10, 0, 1 ;Prototype Hyper Railgun
marketgood = titan_heavy_w03, 10, 0, 10, 10, 0, 1 ;Capital Siege Laser Turret
marketgood = titan_heavy_w04, 10, 0, 10, 10, 0, 1 ;Incubus Torpedo Silo
marketgood = titan_primary_w01, 10, 0, 10, 10, 0, 1 ;Prototype Photon Repeater
marketgood = titan_primary_w02, 10, 0, 10, 10, 0, 1 ;Prototype Coilgun Turret
marketgood = medium_titan_primary_w01, 10, 0, 10, 10, 0, 1 ;Prototype Powercore Neutralizer
marketgood = medium_titan_primary_w02, 10, 0, 10, 10, 0, 1 ;Prototype Tracking Flak
marketgood = medium_titan_primary_w03, 10, 0, 10, 10, 0, 1 ;Prototype Melter Repeater
marketgood = medium_titan_heavy_w01, 10, 0, 10, 10, 0, 1 ;Calamity Missile Barrage
marketgood = medium_titan_heavy_w02, 10, 0, 10, 10, 0, 1 ;Prototype Avalanche Repeater
marketgood = medium_titan_main_w01, 10, 0, 10, 10, 0, 1 ;Prototype Pulse Laser
marketgood = medium_titan_main_w02, 10, 0, 10, 10, 0, 1 ;Disaster Torpedo Silo
marketgood = m_titan_heavyw04, 35, 0, 10, 10, 0, 1 ;Penetrator Cruiser Raildriver
marketgood = cruiser_defence_weapon02, 35, 0, 10, 10, 0, 1 ;Cruiser Particle Bolter
marketgood = cruiser_defence_weapon03, 35, 0, 10, 10, 0, 1 ;Cruiser Hammer Torpedo
marketgood = cruiser_defence_weapon03_ammo, 35, 0, 10, 10, 0, 1 ;Hammer Torpedo
marketgood = cruiser_thruster_omega_dual, 35, 0, 10, 10, 0, 1 ;Horizon Capital Drive
marketgood = bc_main_autocannon, 35, 0, 10, 10, 0, 1 ;Battlecruiser Kinetic Cannon
marketgood = cruiser_heavy_weapon05, 35, 0, 10, 10, 0, 1 ;Cruiser Attenuator Turret
marketgood = special_antimatter, 35, 0, 10, 10, 0, 1 ;"Supernova" Antimatter Cannon
marketgood = gunboat_primary_w02, 35, 0, 10, 10, 0, 1 ;Gunboat Ion Turret
marketgood = battleship_missile_launcher05, 35, 0, 10, 10, 0, 1 ;Absolution Tactical Missile Launcher
marketgood = battleship_missile_launcher05_ammo, 35, 0, 10, 10, 0, 1 ;Absolution Tactical Missile
marketgood = bomber_torpedo_06, 35, 0, 10, 10, 0, 1 ;Bomber Perforator Torpedo
marketgood = bomber_torpedo_06_ammo, 35, 0, 10, 10, 0, 1 ;Perforator Unguided Torpedo
marketgood = bomber_torpedo_07, 35, 0, 10, 10, 0, 1 ;Bomber Scourge Torpedo
marketgood = bomber_torpedo_07_ammo, 35, 0, 10, 10, 0, 1 ;Scourge Strategic Torpedo
marketgood = special_gun39, 35, 0, 10, 10, 0, 1 ;RICOCHET
;Red Station

[BaseGood]
base = li06_02_base
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 30, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 26, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 10, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 35, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 35, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 35, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 35, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 26, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 26, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 10, 10, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 10, 10, 0, 1 ;Cargo Scanner
marketgood = nomad_cruise_disruptor02_ammo, 30, -1, 50, 50, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_missile01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomad_mine01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_traincd_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = dsy_nomad_cm_01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Countermeasure Ammo
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
;Blue Station

[BaseGood]
base = li06_03_base
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 30, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 26, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 10, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 35, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 35, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 35, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 35, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 26, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 26, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 10, 10, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 10, 10, 0, 1 ;Cargo Scanner
marketgood = nomad_cruise_disruptor02_ammo, 30, -1, 50, 50, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_missile01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomad_mine01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_traincd_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = dsy_nomad_cm_01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Countermeasure Ammo
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
;Gold Station

[BaseGood]
base = li06_04_base
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 30, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 26, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 10, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 35, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 35, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 35, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 35, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 26, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 26, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 10, 10, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 10, 10, 0, 1 ;Cargo Scanner
marketgood = nomad_cruise_disruptor02_ammo, 30, -1, 50, 50, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_missile01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomad_mine01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_traincd_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = dsy_nomad_cm_01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Countermeasure Ammo
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
;Green Station

[BaseGood]
base = li06_05_base
; END OF TEMP
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 30, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 26, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 10, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 35, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 35, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 35, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 35, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 26, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 26, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_license_military, 0, -1, 10, 10, 0, 1 ;Recruit ID
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = battlecruiser_core_upgrade, 3, -1, 50, 50, 0, 1 ;Battlecruiser Power Distributor
; END OF SHIP UPGRADES
marketgood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 10, 10, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 10, 10, 0, 1 ;Cargo Scanner
marketgood = nomad_cruise_disruptor02_ammo, 30, -1, 50, 50, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_missile01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomad_mine01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_traincd_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = dsy_nomad_cm_01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = lux_yacht_trim_white, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_yellow, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_red, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_green, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_blue, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = mortar, 35, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = bw_shf_forward_gun01, 0, -1, 10, 10, 0, 1 ;Claymore Beam Cannon
marketgood = bw_shf_forward_gun02, 0, -1, 10, 10, 0, 1 ;Claymore Plasma Accelerator
marketgood = bw_shf_forward_gun03, 0, -1, 10, 10, 0, 1 ;Claymore Burst Cannon
marketgood = bw_shf_forward_gun04, 0, -1, 10, 10, 0, 1 ;Claymore Missile Launcher
marketgood = bw_shf_forward_gun05, 0, -1, 10, 10, 0, 1 ;Claymore Torpedo Launcher
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
;New Haven Station

[BaseGood]
base = li07_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = bw_shf_forward_gun01, 0, -1, 10, 10, 0, 1 ;Claymore Beam Cannon
marketgood = bw_shf_forward_gun02, 0, -1, 10, 10, 0, 1 ;Claymore Plasma Accelerator
marketgood = bw_shf_forward_gun03, 0, -1, 10, 10, 0, 1 ;Claymore Burst Cannon
marketgood = bw_shf_forward_gun04, 0, -1, 10, 10, 0, 1 ;Claymore Missile Launcher
marketgood = bw_shf_forward_gun05, 0, -1, 10, 10, 0, 1 ;Claymore Torpedo Launcher
;Freeport 14

[BaseGood]
base = li08_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_me_grp, 0, -1, 10, 10, 0, 1 ;Deep Space Engineering ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = dsy_license_co_ss_grp, 0, -1, 10, 10, 0, 1 ;Universal Shipping ID
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Cordova Shipping Platform

[BaseGood]
base = li08_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_05, 0, -1, 50, 50, 0, 1 ;Minified Spyglass Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_lh_lf_engine_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = dsy_lh_hf_engine_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = dsy_lh_fr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = dsy_lh_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lh_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = dsy_lh_gb_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lh_trans_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lh_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_lh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk II
marketgood = fc_lh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk III
marketgood = fc_lh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk IV
marketgood = fc_lh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk V
marketgood = fc_lh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hellflurry Turret Mk IV
marketgood = fc_lh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Hellflurry Turret Mk V
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_lh_grp, 0, -1, 10, 10, 0, 1 ;Lane Hackers ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = ge_s_scanner_12, 0, -1, 50, 50, 0, 1 ;Spyglass Network Scanner
;Amarillo Base

[BaseGood]
base = li09_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_co_me_grp, 0, -1, 10, 10, 0, 1 ;Deep Space Engineering ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Philadelphia Station

[BaseGood]
base = li09_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_fc_militant, 0, -1, 10, 10, 0, 1 ;Militant ID
marketgood = holo_projector_zm, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = holo_projector_zm_m, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = holo_projector_zm_l, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Bethlehem Station

[BaseGood]
base = li09_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, -0.3, 50, 50, 0, 1.2525 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, -0.3, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, -0.3, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, -0.3, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, -0.3, 50, 50, 0, 1.5125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, -0.3, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster01, 3, -0.3, 50, 50, 0, 2.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, -0.3, 50, 50, 0, 2.540 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general02, 3, -0.3, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, -0.3, 50, 50, 0, 2.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, -0.3, 50, 50, 0, 2.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, -0.3, 50, 50, 0, 2.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_capacity01, 3, -0.3, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, -0.3, 50, 50, 0, 2.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, -0.3, 50, 50, 0, 2.0125 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_general02, 3, -0.3, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
marketgood = fighter_upgrade_shield_recharge02, 3, -0.3, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_recharge03, 3, -0.3, 50, 50, 0, 2.0275 ;State Mk. VII Power Relay
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = racing_engine03_lf, 0, -1, 10, 10, 0, 1 ;XY-3000M Racing Engine
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_j_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Barrager Mk III
marketgood = fc_j_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Barrager Mk II
marketgood = fc_j_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Barrager Mk IV
marketgood = fc_j_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Barrager Mk V
marketgood = fc_j_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk IV
marketgood = fc_j_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk V
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_fc_j_grp, 10, -1, 10, 10, 0, 1 ;Junkers ID
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = dsy_csv_engine_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk I
marketgood = dsy_junker_fr_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk III
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Allentown Base

[BaseGood]
base = li09_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_lr_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Usiel
marketgood = fc_lr_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Belial
marketgood = fc_lr_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Sammael
marketgood = fc_lr_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Vassago
marketgood = fc_lr_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Belial Turret
marketgood = fc_lr_turret01_mark06, 11, 0, 10, 10, 0, 1 ;Sapiel Turret
marketgood = fc_lr_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Tartarus Pulse Cannon
marketgood = event_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Abaddon
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_lr_grp, 0, -1, 10, 10, 0, 1 ;Liberty Rogues ID
marketgood = holo_projector_lr, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_m, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_lr_l, 0, -1, 10, 10, 0, 1 ;Liberty Rogue Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Niverton Base

[BaseGood]
base = li09_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_x_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Tarantula
marketgood = fc_x_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scorpion
marketgood = fc_x_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Scorpion
marketgood = fc_x_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Adv. Tarantula
marketgood = fc_x_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Scorpion Turret
marketgood = fc_x_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Tarantula Turret
marketgood = dsy_snova_xeno, 11, 0, 10, 10, 0, 1 ;Xeno Antimatter Cannon
marketgood = dsy_license_fc_x_grp, 0, -1, 10, 10, 0, 1 ;Xenos ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_xeno_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-300M Engine Mk I
marketgood = dsy_xeno_lf_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-160M Engine Mk I
marketgood = dsy_xeno_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-440M Engine Mk I
marketgood = dsy_xeno_fr_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-580M Engine Mk I
marketgood = dsy_xeno_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;FRXV-580M Engine Mk II
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Milford Base

[BaseGood]
base = li09_07_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_p_grp, 0, -1, 10, 10, 0, 1 ;Liberty Police, Inc. ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Planet Erie

[BaseGood]
base = li09_08_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_co_me_grp, 0, -1, 10, 10, 0, 1 ;Deep Space Engineering ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_co_ss_grp, 0, -1, 10, 10, 0, 1 ;Universal Shipping ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Harrisburg Station

[BaseGood]
base = li09_09_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_fc_militant, 0, -1, 10, 10, 0, 1 ;Militant ID
marketgood = holo_projector_zm, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = holo_projector_zm_m, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = holo_projector_zm_l, 0, -1, 10, 10, 0, 1 ;Militant Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Pinnacle Station

[BaseGood]
base = li10_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_thruster01, 3, 0.6, 50, 50, 0, 1.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1.540 ;Yuui "Hihi'irogane" Reactor
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_core_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Sentry Mk I
marketgood = gd_core_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Sentry Mk II
marketgood = gd_core_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Enforcer Mk I
marketgood = gd_core_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Enforcer Mk II
marketgood = gd_core_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Warden Mk I
marketgood = gd_core_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Warden Mk II
marketgood = gd_core_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Sentry Turret
marketgood = gd_core_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Enforcer Turret
marketgood = gd_core_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Warden Mk II Turret
marketgood = dsy_snova_core, 11, 0, 10, 10, 0, 1 ;Core Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = dsy_license_fc_core, 0, -1, 10, 10, 0, 1 ;The Core ID
marketgood = dsy_core_engine_add, 0, -1, 10, 10, 0, 1 ;APC-EF97 Generator
marketgood = dsy_core_engine_lf_add, 0, -1, 10, 10, 0, 1 ;APC-EF91 Generator
marketgood = dsy_core_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;APC-EB71 Generator
marketgood = dsy_core_engine_fr_add, 0, -1, 10, 10, 0, 1 ;APC-EFR87 Generator
marketgood = dsy_core_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;APC-EFR87-I Generator
marketgood = dsy_core_engine_gb_add, 0, -1, 10, 10, 0, 1 ;APC-EG103 Generator
marketgood = dsy_core_engine_trans_add, 0, -1, 10, 10, 0, 1 ;APC-ET201 Generator
marketgood = dsy_core_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;APC-ET251 Generator
marketgood = dsy_thruster_core, 10, -1, 10, 10, 0, 1 ;Core Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Nauru

[BaseGood]
base = li10_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pf_71_grp, 10, -1, 10, 10, 0, 1 ;Rheinland Wild ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = co_li_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = li_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_turret01_mark07, 22, -1, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret01_mark08, 22, -1, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret02_mark05, 22, -1, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 22, -1, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
;Battlecruiser Wyoming

[BaseGood]
base = li10_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_p_grp, 0, -1, 10, 10, 0, 1 ;Liberty Police, Inc. ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Carrier Ohio

[BaseGood]
base = li10_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_p_grp, 0, -1, 10, 10, 0, 1 ;Liberty Police, Inc. ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;One Police Plaza

[BaseGood]
base = li11_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = co_li_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = li_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_turret01_mark07, 22, -1, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret01_mark08, 22, -1, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret02_mark05, 22, -1, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 22, -1, 10, 10, 0, 1 ;Liberty Antimatter Cannon
;Battleship Alma

[BaseGood]
base = li12_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Battlecruiser Yellowstone

[BaseGood]
base = li12_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_nws_grp, 0, -1, 10, 10, 0, 1 ;Gateway Shipping ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_gf, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_m, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = holo_projector_br_gf_l, 0, -1, 10, 10, 0, 1 ;Green Front Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Lewes Shipping Platform

[BaseGood]
base = li12_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_p_grp, 0, -1, 10, 10, 0, 1 ;Liberty Police, Inc. ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;San Diego Border Station

[BaseGood]
base = li12_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.5125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.5125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.5525 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.5325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_j_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Barrager Mk III
marketgood = fc_j_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Barrager Mk II
marketgood = fc_j_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Barrager Mk IV
marketgood = fc_j_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Barrager Mk V
marketgood = fc_j_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk IV
marketgood = fc_j_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk V
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_fc_j_grp, 10, -1, 10, 10, 0, 1 ;Junkers ID
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = dsy_csv_engine_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk I
marketgood = dsy_junker_fr_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk III
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Thunder Bay Depot

[BaseGood]
base = li12_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_x_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Tarantula
marketgood = fc_x_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Scorpion
marketgood = fc_x_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Adv. Scorpion
marketgood = fc_x_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Adv. Tarantula
marketgood = fc_x_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Scorpion Turret
marketgood = fc_x_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Tarantula Turret
marketgood = dsy_snova_xeno, 11, 0, 10, 10, 0, 1 ;Xeno Antimatter Cannon
marketgood = dsy_license_fc_x_grp, 0, -1, 10, 10, 0, 1 ;Xenos ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_of_xa, 0, -1, 10, 10, 0, 1 ;Xeno Alliance Roundel
marketgood = holo_projector_of_xa_m, 0, -1, 10, 10, 0, 1 ;Xeno Alliance Roundel
marketgood = holo_projector_of_xa_l, 0, -1, 10, 10, 0, 1 ;Xeno Alliance Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_xeno_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-300M Engine Mk I
marketgood = dsy_xeno_lf_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-160M Engine Mk I
marketgood = dsy_xeno_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-440M Engine Mk I
marketgood = dsy_xeno_fr_engine_add, 0, -1, 10, 10, 0, 1 ;FRXV-580M Engine Mk I
marketgood = dsy_xeno_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;FRXV-580M Engine Mk II
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Fort Ramsey

[BaseGood]
base = li12_07_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_05, 0, -1, 50, 50, 0, 1 ;Minified Spyglass Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.8275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_lh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk II
marketgood = fc_lh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk III
marketgood = fc_lh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk IV
marketgood = fc_lh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Hellflurry Mk V
marketgood = fc_lh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hellflurry Turret Mk IV
marketgood = fc_lh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Hellflurry Turret Mk V
marketgood = dsy_snova_libunlaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_lh_grp, 0, -1, 10, 10, 0, 1 ;Lane Hackers ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_lh_lf_engine_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = dsy_lh_hf_engine_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = dsy_lh_fr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = dsy_lh_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lh_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = dsy_lh_gb_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lh_trans_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lh_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = ge_s_scanner_12, 0, -1, 50, 50, 0, 1 ;Spyglass Network Scanner
;Cochrane Depot

[BaseGood]
base = li_n_minneapolis_Base
;Battleship Minneapolis
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Battleship Minneapolis

[BaseGood]
base = li13_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_ss_grp, 0, -1, 10, 10, 0, 1 ;Universal Shipping ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Austin Depot

[BaseGood]
base = li14_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Battleship Concord

[BaseGood]
base = li16_03_base
; ALL-EQUIP
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
;MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
;MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1
;MarketGood = ge_s_thruster_03, 0, -1, 10, 10, 0, 1
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
;MarketGood = missile02_mark04_ammo, 3, -1, 50, 50, 0, 1
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
;MarketGood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
;MarketGood = dsy_basic_missile_turretg_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = br_gunboat_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = cou_gunboat_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dragon_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = ga_gunboat_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = ku_gunboat_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = li_gunboat_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_order_missile_turretg_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = rh_gunboat_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_basic_missile_turretc_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = br_destroyer_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = cou_cruiser_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = ga_cruiser_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = hessian_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = ku_destroyer_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = li_cruiser_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_order_missile_turretc_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = rh_cruiser_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_basic_missile_turret_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = br_battleship_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = cou_battleship_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = ga_battleship_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = ku_battleship_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = li_battleship_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = rh_battleship_missile_turret01_ammo, 3, -1, 50, 50, 0, 1
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
;MarketGood = dsy_license_military, 0, -1, 10, 10, 0, 1
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
; GEN-LOW
;MarketGood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
;MarketGood = missile01_mark04, 9, -1, 50, 50, 0, 1
;MarketGood = missile02_mark04, 9, -1, 50, 50, 0, 1
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
;MarketGood = dsy_prototype_1, 10, 0, 10, 10, 0, 1
;MarketGood = dsy_prototype_2, 10, 0, 10, 10, 0, 1
;MarketGood = dsy_prototype_3, 10, 0, 10, 10, 0, 1
;MarketGood = dsy_prototype_4, 10, 0, 10, 10, 0, 1
;MarketGood = dsy_prototype_1_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_prototype_2_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_prototype_3_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = dsy_prototype_4_ammo, 3, -1, 50, 50, 0, 1
;MarketGood = torpedo01_mark02, 9, -1, 50, 50, 0, 1
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
; GEN-SIRIUS req GEN-LOW
;MarketGood = co_gun02_mark03, 10, 0, 10, 10, 0, 1
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
; GEN-BOMBER req GEN-LOW
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
;MarketGood = dsy_bomber_turret01, 14, -1, 10, 10, 0, 1
;MarketGood = dsy_bomber_turret02, 14, -1, 10, 10, 0, 1
; GEN-HIGH req GEN-LOW
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
;MarketGood = ge_s_scanner_07, 20, -1, 50, 50, 0, 1
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
;MarketGood = ge_s_scanner_04, 20, -1, 50, 50, 0, 1
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
;MarketGood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
; GEN-GUNBOAT req GEN-HIGH
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
;MarketGood = dsy_basic_missile_turretg, 30, -1, 10, 10, 0, 1
; GEN-CAPITAL req GEN-GUNBOAT
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
;MarketGood = dsy_basic_missile_turret, 35, -1, 10, 10, 0, 1
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
;MarketGood = dsy_basic_missile_turretc, 35, -1, 10, 10, 0, 1
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
; Liberty weapons
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
;MarketGood = li_gun02_mark08, 10, 0, 10, 10, 0, 1
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
;MarketGood = li_turret02_mark04, 11, 0, 10, 10, 0, 1
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
; Liberty Gunboat
;MarketGood = li_gunboat_missile_turret01, 35, 0, 10, 10, 0, 1
; Liberty Capital
marketgood = li_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Turret
marketgood = li_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Light Turret
;MarketGood = li_battleship_missile_turret01, 35, 0, 10, 10, 0, 1
marketgood = li_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Flak Turret
;MarketGood = li_cruiser_missile_turret01, 35, 0, 10, 10, 0, 1
; FACTION
marketgood = dsy_license_li_lsf_grp, 0, -1, 10, 10, 0, 1 ;Liberty Security Force ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
; Liberty Civilian
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
; Epic Order / EW Weapons
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
;Chesapeake Research Facility

[BaseGood]
base = li18_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = gd_bh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Winchester
marketgood = gd_bh_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Reaver
marketgood = gd_bh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Gunslinger
marketgood = gd_bh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Magnum
marketgood = gd_bh_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Warrior
marketgood = gd_bh_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Buckshot
marketgood = gd_bh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Reaver Turret
marketgood = gd_bh_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Warrior Turret
marketgood = gd_bh_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Buckshot Turret
marketgood = dsy_snova_bhg, 11, 0, 10, 10, 0, 1 ;Bounty Hunter Antimatter Cannon
marketgood = dsy_license_gd_bh_grp, 0, -1, 10, 10, 0, 1 ;Bounty Hunters Guild ID
marketgood = holo_projector_bhg, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_bhg_m, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_bhg_l, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Manitoba Station

[BaseGood]
base = li18_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, -0.3, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, -0.3, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, -0.3, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, -0.3, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, -0.3, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, -0.3, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, -0.3, 50, 50, 0, 2.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, -0.3, 50, 50, 0, 2.540 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, -0.3, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, -0.3, 50, 50, 0, 2.0125 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, -0.3, 50, 50, 0, 2.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, -0.3, 50, 50, 0, 2.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_capacity01, 3, -0.3, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity02, 3, -0.3, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, -0.3, 50, 50, 0, 2.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, -0.3, 50, 50, 0, 2.0125 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_general02, 3, -0.3, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
marketgood = fighter_upgrade_shield_recharge03, 3, -0.3, 50, 50, 0, 2.0275 ;State Mk. VII Power Relay
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_j_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Barrager Mk III
marketgood = fc_j_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Barrager Mk II
marketgood = fc_j_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Barrager Mk IV
marketgood = fc_j_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Barrager Mk V
marketgood = fc_j_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk IV
marketgood = fc_j_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk V
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_fc_j_grp, 10, -1, 10, 10, 0, 1 ;Junkers ID
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_csv_engine_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk I
marketgood = dsy_junker_fr_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk III
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Invergordon Drydock

[BaseGood]
base = li18_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_hsp_grp, 0, -1, 10, 10, 0, 1 ;Cryer Pharmaceuticals ID
;Syracuse Station

[BaseGood]
base = li18_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 0, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 0, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_10, 0, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, -0.3, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, -0.3, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, -0.3, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, -0.3, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, -0.3, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, -0.3, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_lf_thruster01, 3, -0.3, 50, 50, 0, 2.5125 ;Yuui "Aurichalcum" Reactor
marketgood = power_lf_thruster02, 3, -0.3, 50, 50, 0, 2.540 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, -0.3, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, -0.3, 50, 50, 0, 2.0125 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity01, 3, -0.3, 50, 50, 0, 2.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, -0.3, 50, 50, 0, 2.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_capacity01, 3, -0.3, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity02, 3, -0.3, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_capacity03, 3, -0.3, 50, 50, 0, 2.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, -0.3, 50, 50, 0, 2.0125 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_general02, 3, -0.3, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
marketgood = fighter_upgrade_shield_recharge03, 3, -0.3, 50, 50, 0, 2.0275 ;State Mk. VII Power Relay
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_j_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Barrager Mk III
marketgood = fc_j_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Barrager Mk II
marketgood = fc_j_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Barrager Mk IV
marketgood = fc_j_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Barrager Mk V
marketgood = fc_j_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk IV
marketgood = fc_j_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk V
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_fc_j_grp, 10, -1, 10, 10, 0, 1 ;Junkers ID
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = dsy_csv_engine_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk I
marketgood = dsy_junker_fr_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk III
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_of_jc, 10, -1, 10, 10, 0, 1 ;Junker Congress Roundel
marketgood = holo_projector_of_jc_m, 10, -1, 10, 10, 0, 1 ;Junker Congress Roundel
marketgood = holo_projector_of_jc_l, 10, -1, 10, 10, 0, 1 ;Junker Congress Roundel
;Invergordon Shipyard

[BaseGood]
base = no01_01_base
marketgood = nomad_gun01_mark10, 20, 0, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 20, 0, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = nomad_torpedo02, 30, 0, 10, 10, 0, 1 ;Nomad Nova Torpedo
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = no_thruster, 20, 0, 10, 10, 0, 1 ;Nomad Thruster
marketgood = ge_s_scanner_06, 0, -1, 10, 10, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 10, 10, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_10, 38, 0, 10, 10, 0, 1 ;Battleship Scanner
marketgood = dsy_no_thruster, 20, 0, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_nomad_mine01, 20, 0, 10, 10, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_mine01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_traincd, 20, 0, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = dsy_nomad_traincd_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = dsy_nomad_cm_01, 20, 0, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_cm_01_ammo, 20, 0, 10, 10, 0, 1 ;Nomad Countermeasure Ammo
marketgood = shield01_nomad_lf, 20, 0, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = dsy_cloak_1_n, 20, 0, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_license_fc_n_grp, 0, -1, 10, 10, 0, 1 ;Nomad ID
marketgood = dsy_license_vagrants, 0, -1, 10, 10, 0, 1 ;Nomad Vagrant ID
;The Shrine

[BaseGood]
base = rh01_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_rh_p_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Federal Police ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Planet New Berlin

[BaseGood]
base = rh01_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = rh_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Turret
marketgood = rh_battleship_turret042, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Secondary Turret
marketgood = rheincerb_bs_turret, 35, 0, 10, 10, 0, 1 ;Cerberus Battleship Turret
marketgood = rh_battleship_flak_turret02, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Flak Turret
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_khc_grp, 0, -1, 10, 10, 0, 1 ;Daumann Heavy Construction ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Oder Shipyard

[BaseGood]
base = rh01_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_khc_grp, 0, -1, 10, 10, 0, 1 ;Daumann Heavy Construction ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;The Ring

[BaseGood]
base = rh01_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_co_ic_grp, 0, -1, 10, 10, 0, 1 ;Interspace Commerce ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Bonn Station

[BaseGood]
base = rh01_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_rh_m_grp, 0, -1, 10, 10, 0, 1 ;Kruger Minerals ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Essen Station

[BaseGood]
base = rh01_07_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_rh_p_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Federal Police ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Brandenburg Station

[BaseGood]
base = rh01_08_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, -0.3, 50, 50, 0, 1 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, -0.3, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, -0.3, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, -0.3, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04, 3, -0.3, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_j_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Barrager Mk III
marketgood = fc_j_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Barrager Mk II
marketgood = fc_j_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Barrager Mk IV
marketgood = fc_j_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Barrager Mk V
marketgood = fc_j_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk IV
marketgood = fc_j_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Barrager Turret Mk V
marketgood = dsy_snova_civ, 11, 0, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_license_fc_j_grp, 10, -1, 10, 10, 0, 1 ;Junkers ID
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_csv_engine_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk I
marketgood = dsy_junker_fr_add, 0, -1, 10, 10, 0, 1 ;MS-H4 Engine Mk III
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Kreuzberg Depot

[BaseGood]
base = rh01_10_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_b_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Luger Type A
marketgood = fc_b_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Luger Type B
marketgood = fc_b_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Luger Type C
marketgood = fc_b_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Luger Type D
marketgood = fc_b_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Luger Turret Type B
marketgood = fc_b_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Luger Turret Type C
marketgood = fc_lwb_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Eliminator
marketgood = fc_lwb_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Devastator
marketgood = fc_lwb_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Adv. Eliminator
marketgood = fc_lwb_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Destroyer
marketgood = fc_lwb_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Adv. Eliminator Turret
marketgood = fc_lwb_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Destroyer Turret
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_fc_b_grp, 0, -1, 10, 10, 0, 1 ;Bundschuh ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Kaiserslautern Depot

[BaseGood]
base = rh02_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_rh_p_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Federal Police ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Planet Hamburg

[BaseGood]
base = rh02_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = dsy_license_rh_n_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Battleship Westfalen

[BaseGood]
base = rh02_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_u_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Protector Mk I
marketgood = fc_u_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Protector Mk II
marketgood = fc_u_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Protector Mk III
marketgood = fc_u_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Protector Mk IV
marketgood = fc_u_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Protector Mk III Turret
marketgood = fc_u_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Protector Mk IV Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_fc_u_grp, 0, -1, 10, 10, 0, 1 ;Unioners ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Vierlande Prison

[BaseGood]
base = rh02_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_rs_grp, 0, -1, 10, 10, 0, 1 ;Republican Shipping ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Alster Shipyard

[BaseGood]
base = rh02_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_rs_grp, 0, -1, 10, 10, 0, 1 ;Republican Shipping ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Altona Station

[BaseGood]
base = rh02_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_rh_p_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Federal Police ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Lubeck Border Station

[BaseGood]
base = rh03_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_rh_p_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Federal Police ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_license_co_ni_grp, 0, -1, 10, 10, 0, 1 ;Synth Foods ID
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Planet Stuttgart

[BaseGood]
base = rh03_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = lux_yacht_trim_white, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_yellow, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_red, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_green, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = lux_yacht_trim_blue, 1, -1, 10, 10, 0, 1 ;Luxury Yacht Panels
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_os_grp, 0, -1, 10, 10, 0, 1 ;Orbital Spa and Cruise ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Planet Baden Baden

[BaseGood]
base = rh03_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_rs_grp, 0, -1, 10, 10, 0, 1 ;Republican Shipping ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Freiburg Station

[BaseGood]
base = rh03_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_rh_p_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Federal Police ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Ulm Border Station

[BaseGood]
base = rh03_06_base
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_license_fc_lwb_grp, 0, -1, 10, 10, 0, 1 ;LWB ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = fc_lwb_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Devastator
marketgood = fc_lwb_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Eliminator
marketgood = fc_lwb_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Adv. Eliminator
marketgood = fc_lwb_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Destroyer
marketgood = fc_lwb_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Adv. Eliminator Turret
marketgood = fc_lwb_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Destroyer Turret
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
;Cruiser Greifswald

[BaseGood]
base = rh04_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_co_khc_grp, 0, -1, 10, 10, 0, 1 ;Daumann Heavy Construction ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Planet Holstein

[BaseGood]
base = rh04_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_co_rs_grp, 0, -1, 10, 10, 0, 1 ;Republican Shipping ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Mainz Storage Facility

[BaseGood]
base = rh04_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_rh_m_grp, 0, -1, 10, 10, 0, 1 ;Kruger Minerals ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Mannheim Station

[BaseGood]
base = rh04_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_rh_p_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Federal Police ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Fulda Border Station

[BaseGood]
base = rh04_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_b_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Luger Type A
marketgood = fc_b_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Luger Type B
marketgood = fc_b_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Luger Type C
marketgood = fc_b_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Luger Type D
marketgood = fc_b_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Luger Turret Type B
marketgood = fc_b_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Luger Turret Type C
marketgood = fc_lwb_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Eliminator
marketgood = fc_lwb_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Devastator
marketgood = fc_lwb_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Adv. Eliminator
marketgood = fc_lwb_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Destroyer
marketgood = fc_lwb_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Adv. Eliminator Turret
marketgood = fc_lwb_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Destroyer Turret
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_fc_b_grp, 0, -1, 10, 10, 0, 1 ;Bundschuh ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Bruchsal Base

[BaseGood]
base = rh04_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = rh_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Turret
marketgood = rh_battleship_turret042, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Secondary Turret
marketgood = rh_battleship_flak_turret02, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Flak Turret
marketgood = dsy_license_rh_n_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_license_marineintel, 0, -1, 10, 10, 0, 1 ;Marinenachrichtendienst ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = rh_mnd_fighter_gun01, 10, 0, 10, 10, 0, 1 ;Venom Mk II
marketgood = rh_mnd_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Batrachotoxin Mk I
;Carrier Saar

[BaseGood]
base = rh04_07_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = special_nomad_gun01, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_license_rh_n_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
; marketgood = dsy_license_rh_p_guardian, 0, -1, 10, 10, 0, 1
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = co_rh_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = rh_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 22, -1, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 22, -1, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 22, -1, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = rh_battleship_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Battleship Turret
marketgood = rh_battleship_turret042, 22, -1, 10, 10, 0, 1 ;Rheinland Battleship Secondary Turret
marketgood = rh_battleship_flak_turret02, 22, -1, 10, 10, 0, 1 ;Rheinland Battleship Flak Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = bdm_smallengine02, 0, -1, 10, 10, 0, 1 ;HNP Heavy Fighter Engine
marketgood = bdm_gunboat_engine01, 0, -1, 10, 10, 0, 1 ;HNP Gunboat Engine
marketgood = mnd_lf_engine_add, 0, -1, 10, 10, 0, 1 ;HNP Light Fighter Engine
marketgood = mnd_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;HNP Bomber Engine
marketgood = mnd_fr_engine_add, 0, -1, 10, 10, 0, 1 ;HNP Freighter Engine
marketgood = mnd_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;HNP-I Freighter Engine
marketgood = mnd_trans_engine_add, 0, -1, 10, 10, 0, 1 ;HNP Transport Engine
marketgood = mnd_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;HNP Heavy Transport Engine
marketgood = rh_mnd_fighter_gun01, 10, 0, 10, 10, 0, 1 ;Venom Mk II
marketgood = rh_mnd_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Batrachotoxin Mk I
;Schatten Research Facility

[BaseGood]
base = rh05_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_b_grp, 0, -1, 10, 10, 0, 1 ;Bundschuh ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_rheinunlaw, 22, -1, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = co_rh_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = fc_b_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Luger Type A
marketgood = fc_b_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Luger Type C
marketgood = fc_b_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Luger Type D
marketgood = fc_b_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Luger Turret Type B
marketgood = fc_b_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Luger Turret Type C
marketgood = fc_lwb_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Eliminator
marketgood = fc_lwb_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Devastator
marketgood = fc_lwb_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Adv. Eliminator
marketgood = fc_lwb_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Destroyer
marketgood = fc_lwb_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Adv. Eliminator Turret
marketgood = fc_lwb_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Destroyer Turret
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
;Saverne Base

[BaseGood]
base = rh05_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = power_hf_capacity02, 3, 0.85, 50, 50, 0, 2.5325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
marketgood = fighter_upgrade_shield_capacity03, 3, 0.85, 50, 50, 0, 2.5325 ;State Mk. III Capacitor Matrix
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Natterturm
marketgood = fc_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Natter Zwei
marketgood = fc_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Natterturm Zwei
marketgood = fc_rh_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Roter Blitz
marketgood = fc_rh_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Natterturm Turret
marketgood = fc_rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Natterturm Zwei Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_fc_rh_grp, 0, -1, 10, 10, 0, 1 ;Red Hessians ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_hessian_engine_lf_add, 0, -1, 10, 10, 0, 1 ;VR-E54-I Engine Mk I
marketgood = dsy_hessian_engine_add, 0, -1, 10, 10, 0, 1 ;VR-E54-II Engine Mk I
marketgood = dsy_hessian_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;VR-E54-III Engine Mk I
marketgood = dsy_hessian_engine_fr_add, 0, -1, 10, 10, 0, 1 ;VR-E60 Engine Mk I
marketgood = dsy_hessian_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;VR-E60-I Engine Mk I
marketgood = dsy_hessian_engine_gb_add, 0, -1, 10, 10, 0, 1 ;VR-E72 Engine Mk I
marketgood = dsy_hessian_engine_trans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-I Engine Mk I
marketgood = dsy_hessian_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;VR-E80-II Engine Mk I
marketgood = dsy_thruster_hessian, 10, -1, 10, 10, 0, 1 ;Red Hessian Thruster
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Vogtland Base

[BaseGood]
base = rh05_05_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = rh_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Turret
marketgood = rh_battleship_turret042, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Secondary Turret
marketgood = rheincerb_bs_turret, 35, 0, 10, 10, 0, 1 ;Cerberus Battleship Turret
marketgood = rh_battleship_flak_turret02, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Flak Turret
marketgood = dsy_license_rh_n_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_license_marineintel, 0, -1, 10, 10, 0, 1 ;Marinenachrichtendienst ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Battleship Altenburg

[BaseGood]
base = rh07_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_co_alg_grp, 0, -1, 10, 10, 0, 1 ;ALG Waste Disposal ID
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = co_rh_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Wuppertal Refinery

[BaseGood]
base = rh07_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.2125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_brigands_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councillightfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_lf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigandsbo_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_councilfighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilbo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_grn_hf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_bo_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_union_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_unionbo_engine_02_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_uniongb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU Engine
marketgood = dsy_brigands03_engine_01_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_brigands03_engine_01_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilfreighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_councilfreighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx-I Engine
marketgood = dsy_grn_freighter_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_grn_freighter_engine_sirius_intercept, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS-I Engine
marketgood = dsy_councilgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx Engine
marketgood = dsy_gallicgb_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_gal_trooper_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx Engine
marketgood = dsy_ga_brigands_largeengine2_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS Engine
marketgood = dsy_union_engine_shf_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOU S Engine
marketgood = dsy_brigands_engine_shf_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOS S Engine
marketgood = dsy_grn_shf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNORx S Engine
marketgood = dsy_council_shf_engine_sirius_add, 0, -1, 10, 10, 0, 1 ;Blackmarket CNOCx S Engine
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = dsy_sengine_1, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_1_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine I
marketgood = dsy_sengine_2, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_lf, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_fr, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = dsy_sengine_2_bmb, 0, -1, 10, 10, 0, 1 ;Prototype Engine II
marketgood = racing_engine05_lf, 0, -1, 10, 10, 0, 1 ;VP-R3 Racing Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pirate, 0, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = fc_lwb_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Eliminator
marketgood = fc_lwb_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Devastator
marketgood = fc_lwb_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Adv. Eliminator
marketgood = fc_lwb_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Destroyer
marketgood = fc_lwb_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Adv. Eliminator Turret
marketgood = fc_lwb_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Destroyer Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = special_nomad_gun01, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 22, -1, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 22, -1, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
;Heisenberg Research Station

[BaseGood]
base = rh07_03_base
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_license_fc_lwb_grp, 0, -1, 10, 10, 0, 1 ;LWB ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = fc_lwb_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Devastator
marketgood = fc_lwb_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Eliminator
marketgood = fc_lwb_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Adv. Eliminator
marketgood = fc_lwb_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Destroyer
marketgood = fc_lwb_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Adv. Eliminator Turret
marketgood = fc_lwb_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Destroyer Turret
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
;Cruiser Schwarzwald

[BaseGood]
base = rh07_05_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_u_grp, 0, -1, 10, 10, 0, 1 ;Unioners ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_snova_rheinunlaw, 22, -1, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 36, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = dsy_bs2basic, 36, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = infernocannon, 36, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = mortar, 35, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = dsy_slaveturret, 22, -1, 10, 10, 0, 1 ;Bolter Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = co_rh_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = co_rh_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = fc_u_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Protector Mk I
marketgood = fc_u_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Protector Mk II
marketgood = fc_u_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Protector Mk III
marketgood = fc_u_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Protector Mk IV
marketgood = fc_u_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Protector Mk III Turret
marketgood = fc_u_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Protector Mk IV Turret
marketgood = fc_u_capgun_03, 22, -1, 10, 10, 0, 1 ;Unioner Battleship Turret
marketgood = fc_u_capgun_04, 22, -1, 10, 10, 0, 1 ;Unioner Battleship Secondary Turret
;Krefeld Base

[BaseGood]
base = rh07_06_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = gd_bh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Winchester
marketgood = gd_bh_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Reaver
marketgood = gd_bh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Gunslinger
marketgood = gd_bh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Magnum
marketgood = gd_bh_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Warrior
marketgood = gd_bh_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Buckshot
marketgood = gd_bh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Reaver Turret
marketgood = gd_bh_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Warrior Turret
marketgood = gd_bh_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Buckshot Turret
marketgood = dsy_snova_bhg, 11, 0, 10, 10, 0, 1 ;Bounty Hunter Antimatter Cannon
marketgood = dsy_license_gd_bh_grp, 0, -1, 10, 10, 0, 1 ;Bounty Hunters Guild ID
marketgood = holo_projector_bhg, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_bhg_m, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = holo_projector_bhg_l, 0, -1, 10, 10, 0, 1 ;Bounty Hunter Roundel
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Prison Liner Helsingborg

[BaseGood]
base = rh08_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = rh_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Turret
marketgood = rh_battleship_turret042, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Secondary Turret
marketgood = rheincerb_bs_turret, 35, 0, 10, 10, 0, 1 ;Cerberus Battleship Turret
marketgood = rh_battleship_flak_turret02, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Flak Turret
marketgood = dsy_license_rh_n_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_license_marineintel, 0, -1, 10, 10, 0, 1 ;Marinenachrichtendienst ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Battleship Bayern

[BaseGood]
base = rh08_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_b_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Luger Type A
marketgood = fc_b_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Luger Type B
marketgood = fc_b_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Luger Type C
marketgood = fc_b_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Luger Type D
marketgood = fc_b_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Luger Turret Type B
marketgood = fc_b_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Luger Turret Type C
marketgood = fc_lwb_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Eliminator
marketgood = fc_lwb_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Devastator
marketgood = fc_lwb_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Adv. Eliminator
marketgood = fc_lwb_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Destroyer
marketgood = fc_lwb_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Adv. Eliminator Turret
marketgood = fc_lwb_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Destroyer Turret
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_fc_b_grp, 0, -1, 10, 10, 0, 1 ;Bundschuh ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Tennstedt Base

[BaseGood]
base = rh08_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = rheincerb_bs_turret, 35, 0, 10, 10, 0, 1 ;Cerberus Battleship Turret
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = rh_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Turret
marketgood = rh_battleship_turret042, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Secondary Turret
marketgood = rh_battleship_flak_turret02, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Flak Turret
marketgood = dsy_license_rh_n_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_license_marineintel, 0, -1, 10, 10, 0, 1 ;Marinenachrichtendienst ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = rh_mnd_fighter_gun01, 10, 0, 10, 10, 0, 1 ;Venom Mk II
marketgood = rh_mnd_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Batrachotoxin Mk I
;Fort Sommerda

[BaseGood]
base = rh09_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_b_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Luger Type A
marketgood = fc_b_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Luger Type B
marketgood = fc_b_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Luger Type C
marketgood = fc_b_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Luger Type D
marketgood = fc_b_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Luger Turret Type B
marketgood = fc_b_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Luger Turret Type C
marketgood = fc_lwb_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Eliminator
marketgood = fc_lwb_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Devastator
marketgood = fc_lwb_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Adv. Eliminator
marketgood = fc_lwb_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Destroyer
marketgood = fc_lwb_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Adv. Eliminator Turret
marketgood = fc_lwb_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Destroyer Turret
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinunlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = dsy_license_fc_b_grp, 0, -1, 10, 10, 0, 1 ;Bundschuh ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret07, 22, -1, 10, 10, 0, 1 ;Pirate Transport Turret
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Bielefeld Base

[BaseGood]
base = rh10_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_rh_n_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Mecklenburg Prison

[BaseGood]
base = rh10_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = rh_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Turret
marketgood = rh_battleship_turret042, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Secondary Turret
marketgood = rheincerb_bs_turret, 35, 0, 10, 10, 0, 1 ;Cerberus Battleship Turret
marketgood = rh_battleship_flak_turret02, 35, 0, 10, 10, 0, 1 ;Rheinland Battleship Flak Turret
marketgood = dsy_license_rh_n_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_license_marineintel, 0, -1, 10, 10, 0, 1 ;Marinenachrichtendienst ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Kolleda Wreck

[BaseGood]
base = rh11_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_efl_grp, 0, -1, 10, 10, 0, 1 ;EFL Oil and Machinery ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
;Wildau Station

[BaseGood]
base = rh11_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_marineintel, 0, -1, 10, 10, 0, 1 ;Marinenachrichtendienst ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = bdm_smallengine02, 0, -1, 10, 10, 0, 1 ;HNP Heavy Fighter Engine
marketgood = bdm_gunboat_engine01, 0, -1, 10, 10, 0, 1 ;HNP Gunboat Engine
marketgood = mnd_lf_engine_add, 0, -1, 10, 10, 0, 1 ;HNP Light Fighter Engine
marketgood = mnd_bmb_engine_add, 0, -1, 10, 10, 0, 1 ;HNP Bomber Engine
marketgood = mnd_fr_engine_add, 0, -1, 10, 10, 0, 1 ;HNP Freighter Engine
marketgood = mnd_fr_engine_intercept, 0, -1, 10, 10, 0, 1 ;HNP-I Freighter Engine
marketgood = mnd_trans_engine_add, 0, -1, 10, 10, 0, 1 ;HNP Transport Engine
marketgood = mnd_htrans_engine_add, 0, -1, 10, 10, 0, 1 ;HNP Heavy Transport Engine
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = rh_mnd_fighter_gun01, 10, 0, 10, 10, 0, 1 ;Venom Mk II
marketgood = rh_mnd_bomber_gun01, 10, 0, 10, 10, 0, 1 ;Batrachotoxin Mk I
;Planet Weimar

[BaseGood]
base = rh11_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_coa_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Retaliator No.1
marketgood = fc_coa_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Retaliator No.2
marketgood = fc_coa_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Pursuer No.1
marketgood = fc_coa_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Pursuer No.2
marketgood = fc_coa_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Sapper No.1
marketgood = fc_coa_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Sapper No.2
marketgood = fc_coa_gun02_mark03, 10, 0, 10, 10, 0, 1 ;Discharger No.1
marketgood = fc_coa_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Discharger No.2
marketgood = fc_coa_turret01_mark01, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.1
marketgood = fc_coa_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Retaliator Turret No.2
marketgood = fc_coa_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Sapper Turret No.1
marketgood = dsy_snova_coalition, 11, 0, 10, 10, 0, 1 ;Coalition Antimatter Cannon
marketgood = dsy_license_coalition, 0, -1, 10, 10, 0, 1 ;Coalition ID
marketgood = dsy_coal_engine_lf_add, 0, -1, 10, 10, 0, 1 ;MD-95 Light Fighter Engine
marketgood = dsy_coal_engine_add, 0, -1, 10, 10, 0, 1 ;MD-95 Fighter Engine
marketgood = dsy_coal_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Bomber Engine
marketgood = dsy_coal_engine_fr_add, 0, -1, 10, 10, 0, 1 ;MD-95 Freighter Engine
marketgood = dsy_coal_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;MD-95 Enhanced Freighter Engine
marketgood = dsy_coal_engine_gb_add, 0, -1, 10, 10, 0, 1 ;MD-95 Gunboat Engine
marketgood = dsy_coal_engine_trans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Transport Engine
marketgood = dsy_coal_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;MD-95 Heavy Transport Engine
marketgood = dsy_thruster_coal, 10, -1, 10, 10, 0, 1 ;Coalition Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Planet Jiangxi

[BaseGood]
base = rh12_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = dsy_license_rh_p_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Federal Police ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Elbe Border Fortress

[BaseGood]
base = st03b_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_pf_71_grp, 10, -1, 10, 10, 0, 1 ;Rheinland Wild ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = co_rh_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Flametongue Turret Mk II
marketgood = t_turret04, 22, -1, 10, 10, 0, 1 ;Rheinland Transport Turret
marketgood = rh_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 22, -1, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 22, -1, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 22, -1, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
;Battlecruiser Trier

[BaseGood]
base = st04_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = gd_core_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Sentry Mk I
marketgood = gd_core_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Sentry Mk II
marketgood = gd_core_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Enforcer Mk I
marketgood = gd_core_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Enforcer Mk II
marketgood = gd_core_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Warden Mk I
marketgood = gd_core_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Warden Mk II
marketgood = gd_core_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Sentry Turret
marketgood = gd_core_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Enforcer Turret
marketgood = gd_core_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Warden Mk II Turret
marketgood = dsy_snova_core, 11, 0, 10, 10, 0, 1 ;Core Antimatter Cannon
marketgood = dsy_license_fc_core, 0, -1, 10, 10, 0, 1 ;The Core ID
marketgood = dsy_core_engine_add, 0, -1, 10, 10, 0, 1 ;APC-EF97 Generator
marketgood = dsy_core_engine_lf_add, 0, -1, 10, 10, 0, 1 ;APC-EF91 Generator
marketgood = dsy_core_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;APC-EB71 Generator
marketgood = dsy_core_engine_fr_add, 0, -1, 10, 10, 0, 1 ;APC-EFR87 Generator
marketgood = dsy_core_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;APC-EFR87-I Generator
marketgood = dsy_core_engine_gb_add, 0, -1, 10, 10, 0, 1 ;APC-EG103 Generator
marketgood = dsy_core_engine_trans_add, 0, -1, 10, 10, 0, 1 ;APC-ET201 Generator
marketgood = dsy_core_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;APC-ET251 Generator
marketgood = dsy_thruster_core, 10, -1, 10, 10, 0, 1 ;Core Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Yaren Orbital Terminal

[BaseGood]
base = st04_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = gd_z_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Fury 2
marketgood = gd_z_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Fury 3
marketgood = gd_z_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Fury 4
marketgood = gd_z_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Fury 5
marketgood = gd_z_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Fury 4 Turret
marketgood = gd_z_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Fury 5 Turret
marketgood = dsy_license_gd_z_grp, 0, -1, 10, 10, 0, 1 ;Zoner ID
marketgood = holo_projector_zoner, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_m, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = holo_projector_zoner_l, 0, -1, 10, 10, 0, 1 ;Zoner Roundel
marketgood = ge_bwf_engine_01_add, 0, -1, 10, 10, 0, 1 ;QX-990 Engine Mk I
marketgood = ge_bwe2_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = dsy_hvy_bw_shf_engine_add, 0, -1, 10, 10, 0, 1 ;WR-220 Engine Mk I
marketgood = ge_bwbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;ZN-140 Engine Mk I
marketgood = ge_bwfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;YX-620 Engine Mk I
marketgood = ge_bwfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;YX-620-I Engine Mk I
marketgood = dsy_bwg_engine_add, 0, -1, 10, 10, 0, 1 ;ZG-280 Engine Mk I
marketgood = dsy_bwtr_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk II
marketgood = dsy_bwtr2_engine_add, 0, -1, 10, 10, 0, 1 ;ZT-170 Engine Mk I
marketgood = dsy_license_pirate, 10, -1, 10, 10, 0, 1 ;Pirate ID
marketgood = holo_projector_pirate, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_m, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
marketgood = holo_projector_pirate_l, 10, -1, 10, 10, 0, 1 ;Crossbones Roundel
;Freeport 11

[BaseGood]
base = st04_03_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = no_bs_missile_launcher02, 22, -1, 50, 50, 0, 1 ;Nomad Battleship Torpedo Array
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = dsy_no_bs_annihilator, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Heavy Annihilator
marketgood = no_bs_weapon01, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Scalar Cannon
marketgood = no_bs_siege, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Siege Cannon
marketgood = no_bs_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Siege Shell
marketgood = no_bc_siege, 22, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Cannon
marketgood = no_bc_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Shell
marketgood = no_cr_siege, 22, -1, 10, 10, 0, 1 ;Nomad Cruiser Siege Cannon
marketgood = no_cr_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Cruiser Siege Shell
marketgood = no_gb_siege, 22, -1, 10, 10, 0, 1 ;Nomad Gunboat Siege Cannon
marketgood = no_gb_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Gunboat Siege Shell
marketgood = dsy_no_bs_blaster, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Blaster Turret
marketgood = dsy_no_bs_chaos, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Chaos Turret
marketgood = dsy_no_bs_dispersion, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Dispersion Turret
marketgood = dsy_no_bs_flak, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Deflector
marketgood = dsy_no_bs_lightprimary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Light Primary Turret
marketgood = dsy_no_bs_plasmafield, 22, -1, 10, 10, 0, 1 ;Nomad Plasma Dissipation Field
marketgood = dsy_no_bs_primary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Primary Turret
marketgood = dsy_no_bs_pulsebeam, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Pulse Turret
marketgood = dsy_no_bs_secondary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Secondary Turret
marketgood = dsy_no_bs_shredder, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Shredder Turret
marketgood = nomad_turret01_mark08, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Annihilator Turret
marketgood = no_battlerazor, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Eradicator Turret
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shieldnom_heavybs, 10, -1, 10, 10, 0, 1 ;Nomad Superlative Veil
marketgood = shield01_nomad_dreadnought, 10, -1, 10, 10, 0, 1 ;Nomad Superior Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_n_grp, 10, -1, 10, 10, 0, 1 ;Nomad ID
marketgood = dsy_license_pf_71_grp, 10, -1, 10, 10, 0, 1 ;Rheinland Wild ID
marketgood = dsy_cloak_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_cloak_2_n, 0, -1, 10, 10, 0, 1 ;Nomad Greater Cloak
marketgood = dsy_cloak_3_n, 0, -1, 10, 10, 0, 1 ;Nomad Superior Cloak
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Hornviper Mk I
marketgood = rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk I
marketgood = rh_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Flamecurse
marketgood = rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Hornviper Mk II
marketgood = rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Stealthblade Mk II
marketgood = rh_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Firekiss Mk II
marketgood = rh_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Hornviper Mk II Turret
marketgood = rh_turret01_mark04, 11, 0, 10, 10, 0, 1 ;Stealthblade Turret
marketgood = rh_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Firekiss Mk II Turret
marketgood = dsy_snova_rheinlaw, 11, 0, 10, 10, 0, 1 ;Rheinland Antimatter Cannon
marketgood = rh_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Rheinland Gunboat Forward Gun
marketgood = dsy_license_rh_n_grp, 0, -1, 10, 10, 0, 1 ;Rheinland Military ID
marketgood = holo_projector_rh, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_m, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = holo_projector_rh_l, 0, -1, 10, 10, 0, 1 ;Rheinland Roundel
marketgood = ge_rf_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E5 Engine Mk I
marketgood = ge_re_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-E9 Engine Mk I
marketgood = ge_rfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;VP-F2 Engine Mk I
marketgood = ge_rfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;VP-F2-I Engine Mk I
marketgood = dsy_rg_engine_add, 0, -1, 10, 10, 0, 1 ;VP-G3 Engine Mk I
marketgood = dsy_rgtr_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk I
marketgood = dsy_rgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;VP-T2 Engine Mk II
marketgood = dsy_cargopod_rheingov, 1, 0, 10, 10, 0, 1 ;Rheinland Cargo Pod
marketgood = co_rh_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk II
marketgood = co_rh_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Mk II
marketgood = co_rh_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Flametongue Mk I
marketgood = co_rh_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Venomspitter Mk I
marketgood = rh_missile01, 10, 0, 10, 10, 0, 1 ;Feldgeist Missile
marketgood = rh_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Firestorm
marketgood = co_rh_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Venomspitter Turret Mk II
marketgood = co_rh_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Flametongue Turret Mk II
;Lichtenfelde Complex

[BaseGood]
base = st04_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge01, 3, 0.6, 50, 50, 0, 1.1050 ;Drax OC-99 Power Relay
marketgood = fighter_upgrade_shield_capacity01, 3, 0.6, 50, 50, 0, 1.115 ;Drax OC-10 Capacitor Matrix
marketgood = fighter_upgrade_shield_general01, 3, 0.6, 50, 50, 0, 1.0125 ;Drax OC-80 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_license_fc_or_grp, 0, -1, 10, 10, 0, 1 ;The Order ID
marketgood = dsy_order_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Order LF Engine Mk I
marketgood = dsy_order_engine_add, 0, -1, 10, 10, 0, 1 ;Order HF Engine Mk I
marketgood = dsy_order_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Order BM Engine Mk I
marketgood = dsy_order_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk I
marketgood = dsy_order_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk II
marketgood = dsy_order_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Order Gb Engine Mk I
marketgood = dsy_order_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Order Tr Engine Mk I
marketgood = dsy_order_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Order Large Tr Engine Mk I
marketgood = dsy_thruster_ord, 10, -1, 10, 10, 0, 1 ;Order Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Dabadoru Station

[BaseGood]
base = st05_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_n_grp, 10, -1, 10, 10, 0, 1 ;Nomad ID
marketgood = dsy_license_nomadguard, 10, -1, 10, 10, 0, 1 ;K'Hara ID
marketgood = dsy_cloak_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_cloak_2_n, 0, -1, 10, 10, 0, 1 ;Nomad Greater Cloak
marketgood = dsy_cloak_3_n, 0, -1, 10, 10, 0, 1 ;Nomad Superior Cloak
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
;Dur-Shurrikun

[BaseGood]
base = st05_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1 ;Volta XR-7 "Baryon" Reactor
marketgood = power_lf_thruster02, 3, 0.6, 50, 50, 0, 1 ;Yuui "Hihi'irogane" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = co_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 26, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark07, 26, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = co_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = co_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 22, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_turret01_mark03, 22, -1, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 22, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = co_turret02_mark03, 22, -1, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 22, -1, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_bluebell, 22, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 22, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = dsy_goddessturret, 22, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 14, -1, 10, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = torpedo01_mark022, 26, -1, 15, 10, 0, 1 ;ASFMD Heavy Railgun
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = mortar, 22, -1, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 22, -1, 10, 10, 0, 1 ;Heavy Mortar
marketgood = generic_dreadnought_turret, 22, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = cerberusturret, 22, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = battlerazor, 22, -1, 10, 10, 0, 1 ;Battleship Razor
marketgood = infernocannon, 22, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_solaristurret, 22, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 22, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 10, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = no_bs_missile_launcher02, 22, -1, 50, 50, 0, 1 ;Nomad Battleship Torpedo Array
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = dsy_no_bs_annihilator, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Heavy Annihilator
marketgood = no_bs_weapon01, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Scalar Cannon
marketgood = no_bs_siege, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Siege Cannon
marketgood = no_bs_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Siege Shell
marketgood = no_bc_siege, 22, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Cannon
marketgood = no_bc_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Battlecruiser Siege Shell
marketgood = no_cr_siege, 22, -1, 10, 10, 0, 1 ;Nomad Cruiser Siege Cannon
marketgood = no_cr_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Cruiser Siege Shell
marketgood = no_gb_siege, 22, -1, 10, 10, 0, 1 ;Nomad Gunboat Siege Cannon
marketgood = no_gb_siege_ammo, 22, -1, 10, 10, 0, 1 ;Nomad Gunboat Siege Shell
marketgood = dsy_no_bs_blaster, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Blaster Turret
marketgood = dsy_no_bs_chaos, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Chaos Turret
marketgood = dsy_no_bs_dispersion, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Dispersion Turret
marketgood = dsy_no_bs_flak, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Deflector
marketgood = dsy_no_bs_lightprimary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Light Primary Turret
marketgood = dsy_no_bs_plasmafield, 22, -1, 10, 10, 0, 1 ;Nomad Plasma Dissipation Field
marketgood = dsy_no_bs_primary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Primary Turret
marketgood = dsy_no_bs_pulsebeam, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Pulse Turret
marketgood = dsy_no_bs_secondary, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Secondary Turret
marketgood = dsy_no_bs_shredder, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Shredder Turret
marketgood = nomad_turret01_mark08, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Annihilator Turret
marketgood = no_battlerazor, 22, -1, 10, 10, 0, 1 ;Nomad Battleship Eradicator Turret
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shieldnom_heavybs, 10, -1, 10, 10, 0, 1 ;Nomad Superlative Veil
marketgood = shield01_nomad_dreadnought, 10, -1, 10, 10, 0, 1 ;Nomad Superior Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_n_grp, 10, -1, 10, 10, 0, 1 ;Nomad ID
marketgood = dsy_cloak_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_cloak_2_n, 0, -1, 10, 10, 0, 1 ;Nomad Greater Cloak
marketgood = dsy_cloak_3_n, 0, -1, 10, 10, 0, 1 ;Nomad Superior Cloak
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = co_li_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 22, -1, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = li_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 22, -1, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_turret01_mark07, 22, -1, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret01_mark08, 22, -1, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret02_mark05, 22, -1, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 22, -1, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = li_battleship_turret01, 22, -1, 10, 10, 0, 1 ;Liberty Battleship Turret
marketgood = li_battleship_turret02, 22, -1, 10, 10, 0, 1 ;Liberty Battleship Light Turret
marketgood = li_battleship_flak_turret01, 22, -1, 10, 10, 0, 1 ;Liberty Battleship Flak Turret
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
;Altair Research Complex

[BaseGood]
base = st06_01_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = dsy_nomad_traincd_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Heavy Disruptor Bolt
marketgood = nomad_cruise_disruptor02_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Disruptor Missile
marketgood = dsy_nomad_cm_01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Countermeasure Ammo
marketgood = dsy_nomad_mine01_ammo, 0, -1, 100, 100, 0, 1 ;Nomad Mine
marketgood = dsy_nomad_missile01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = dsy_nomadgb_vandal_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Vandal Missile
marketgood = no_cr_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Cruiser Light Missile
marketgood = no_bc_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battlecruiser Missile I
marketgood = no_bs_missile_launcher02_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Torpedo
marketgood = no_bs_missile_launcher01_ammo, 22, -1, 100, 100, 0, 1 ;Nomad Battleship Swarm Missile
marketgood = dsy_nomad_traincd, 22, -1, 10, 10, 0, 1 ;Nomad Heavy Disruptor
marketgood = nomad_cruise_disruptor02, 22, -1, 10, 10, 0, 1 ;Nomad Disruptor
marketgood = dsy_nomad_cm_01, 22, -1, 10, 10, 0, 1 ;Nomad Countermeasure Dropper
marketgood = dsy_nomad_mine01, 20, -1, 50, 50, 0, 1 ;Nomad Mine Dropper
marketgood = dsy_nomad_missile01, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type I
marketgood = dsy_nomad_missile02, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type II
marketgood = dsy_nomad_missile03, 22, -1, 50, 50, 0, 1 ;Nomad Missile Type III
marketgood = dsy_nomad_torpedo02, 22, -1, 50, 50, 0, 1 ;Nomad Nova Torpedo
marketgood = dsy_nomad_torpedo03, 22, -1, 50, 50, 0, 1 ;Nomad Incapacitator Torpedo
marketgood = no_bomb, 22, -1, 50, 50, 0, 1 ;Nomad Eviscerator Bomb Launcher
marketgood = nomad_gun01_mark04, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type I
marketgood = nomad_gun01_mark05, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type II
marketgood = nomad_gun01_mark06, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type III
marketgood = nomad_gun01_mark07, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type I
marketgood = nomad_gun01_mark08, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type II
marketgood = nomad_gun01_mark09, 22, -1, 10, 10, 0, 1 ;Nomad Bomber Laser
marketgood = nomad_gun01_mark10, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Laser Type III
marketgood = nomad_gun01_mark11, 22, -1, 10, 10, 0, 1 ;Nomad Laser Type IV
marketgood = dsy_nomad_torpedo01, 22, -1, 10, 10, 0, 1 ;Nomad Singularity Cannon
marketgood = shield01_nomad_lf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_hf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_vhf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_shf, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Nomad Lesser Veil
marketgood = shield01_nomad_gunboat, 10, -1, 10, 10, 0, 1 ;Nomad Greater Veil
marketgood = no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster
marketgood = dsy_no_thruster, 10, -1, 10, 10, 0, 1 ;Nomad Thruster II
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_fc_n_grp, 10, -1, 10, 10, 0, 1 ;Nomad ID
marketgood = dsy_license_nomadguard, 10, -1, 10, 10, 0, 1 ;K'Hara ID
marketgood = dsy_cloak_1_n, 0, -1, 10, 10, 0, 1 ;Nomad Lesser Cloak
marketgood = dsy_cloak_2_n, 0, -1, 10, 10, 0, 1 ;Nomad Greater Cloak
marketgood = dsy_cloak_3_n, 0, -1, 10, 10, 0, 1 ;Nomad Superior Cloak
marketgood = special_nomad_gun01_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Blaster
marketgood = special_nomad_gun02_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Cannon
marketgood = special_nomad_gun03_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Blaster
marketgood = special_nomad_gun04_wild, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Hybrid Cannon
marketgood = special_nomad_gun03, 22, -1, 10, 10, 0, 1 ;Nomad Prototype
marketgood = special_nomad_gun04, 22, -1, 10, 10, 0, 1 ;Lesser Nomad Prototype
marketgood = dsy_snova_wild, 22, -1, 10, 10, 0, 1 ;Nomad Hybrid Antimatter Cannon
marketgood = dsy_cloak_1_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk I
marketgood = dsy_cloak_2_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk II
marketgood = dsy_cloak_3_wild, 0, -1, 10, 10, 0, 1 ;Nomad Hybrid Cloak Mk III
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
;The Ravine

[BaseGood]
base = st07_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret03, 22, -1, 10, 10, 0, 1 ;Liberty Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = dsy_license_fc_or_grp, 0, -1, 10, 10, 0, 1 ;The Order ID
marketgood = dsy_order_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Order LF Engine Mk I
marketgood = dsy_order_engine_add, 0, -1, 10, 10, 0, 1 ;Order HF Engine Mk I
marketgood = dsy_order_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Order BM Engine Mk I
marketgood = dsy_order_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk I
marketgood = dsy_order_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk II
marketgood = dsy_order_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Order Gb Engine Mk I
marketgood = dsy_order_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Order Tr Engine Mk I
marketgood = dsy_order_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Order Large Tr Engine Mk I
marketgood = dsy_thruster_ord, 10, -1, 10, 10, 0, 1 ;Order Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Cairo Station

[BaseGood]
base = st08_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = or_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Order Battleship Turret
marketgood = or_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Order Light Battleship Turret
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = dsy_license_fc_or_grp, 0, -1, 10, 10, 0, 1 ;The Order ID
marketgood = dsy_order_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Order LF Engine Mk I
marketgood = dsy_order_engine_add, 0, -1, 10, 10, 0, 1 ;Order HF Engine Mk I
marketgood = dsy_order_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Order BM Engine Mk I
marketgood = dsy_order_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk I
marketgood = dsy_order_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk II
marketgood = dsy_order_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Order Gb Engine Mk I
marketgood = dsy_order_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Order Tr Engine Mk I
marketgood = dsy_order_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Order Large Tr Engine Mk I
marketgood = dsy_thruster_ord, 10, -1, 10, 10, 0, 1 ;Order Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Battleship Thebes

[BaseGood]
base = st08_02_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
marketgood = dsy_license_fc_or_grp, 0, -1, 10, 10, 0, 1 ;The Order ID
marketgood = dsy_order_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Order LF Engine Mk I
marketgood = dsy_order_engine_add, 0, -1, 10, 10, 0, 1 ;Order HF Engine Mk I
marketgood = dsy_order_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Order BM Engine Mk I
marketgood = dsy_order_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk I
marketgood = dsy_order_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk II
marketgood = dsy_order_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Order Gb Engine Mk I
marketgood = dsy_order_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Order Tr Engine Mk I
marketgood = dsy_order_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Order Large Tr Engine Mk I
marketgood = dsy_thruster_ord, 10, -1, 10, 10, 0, 1 ;Order Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Taba Starbase

[BaseGood]
base = st08_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general02, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-4 "Quark" Reactor
marketgood = power_hf_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2B "Flow" Reactor
marketgood = power_hf_recharge01, 3, 0.6, 50, 50, 0, 1.0125 ;Gauss-Rankine "Arc 1" Reactor
marketgood = power_hf_capacity01, 3, 0.6, 50, 50, 0, 1.0125 ;Bhaskara III "Radix" Reactor
marketgood = fighter_upgrade_shield_recharge02, 3, 0.6, 50, 50, 0, 1.0125 ;Sizewell SR-2 Power Relay
marketgood = fighter_upgrade_shield_capacity02, 3, 0.6, 50, 50, 0, 1.0175 ;Sizewell SC-1 Capacitor Matrix
marketgood = fighter_upgrade_shield_general02, 3, 0.6, 50, 50, 0, 1.0375 ;Sizewell ST-0 Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = dsy_license_fc_or_grp, 0, -1, 10, 10, 0, 1 ;The Order ID
marketgood = dsy_order_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Order LF Engine Mk I
marketgood = dsy_order_engine_add, 0, -1, 10, 10, 0, 1 ;Order HF Engine Mk I
marketgood = dsy_order_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Order BM Engine Mk I
marketgood = dsy_order_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk I
marketgood = dsy_order_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk II
marketgood = dsy_order_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Order Gb Engine Mk I
marketgood = dsy_order_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Order Tr Engine Mk I
marketgood = dsy_order_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Order Large Tr Engine Mk I
marketgood = dsy_thruster_ord, 10, -1, 10, 10, 0, 1 ;Order Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Akabat

[BaseGood]
base = st39_01_base
;Lisbon Wreck

[BaseGood]
base = st39_02_base
marketgood = ge_s_scanner_04, 0, -1, 50, 50, 0, 1 ;Wiretap Scanner
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = or_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Order Battleship Turret
marketgood = or_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Order Light Battleship Turret
marketgood = special_nomad_gun01, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Blaster
marketgood = special_nomad_gun02, 38, 0, 10, 10, 0, 1 ;Adapted Nomad Cannon
marketgood = special_nomad_gun05, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Blaster
marketgood = special_nomad_gun06, 38, 0, 10, 10, 0, 1 ;Adapted Light Nomad Cannon
marketgood = dsy_license_fc_or_grp, 0, -1, 10, 10, 0, 1 ;The Order ID
marketgood = dsy_order_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Order LF Engine Mk I
marketgood = dsy_order_engine_add, 0, -1, 10, 10, 0, 1 ;Order HF Engine Mk I
marketgood = dsy_order_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Order BM Engine Mk I
marketgood = dsy_order_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk I
marketgood = dsy_order_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk II
marketgood = dsy_order_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Order Gb Engine Mk I
marketgood = dsy_order_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Order Tr Engine Mk I
marketgood = dsy_order_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Order Large Tr Engine Mk I
marketgood = dsy_thruster_ord, 10, -1, 10, 10, 0, 1 ;Order Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Fort Carthage

[BaseGood]
base = st39_04_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
marketgood = power_lf_general03, 3, 0.6, 50, 50, 0, 1.0425 ;Volta XR-7 "Baryon" Reactor
marketgood = power_hf_general03, 3, 0.6, 50, 50, 0, 1.0375 ;Carnot 2C "Reservoir" Reactor
marketgood = power_hf_recharge02, 3, 0.6, 50, 50, 0, 1.0275 ;Gauss-Rankine "Flux 9" Reactor
marketgood = power_hf_capacity02, 3, 0.6, 50, 50, 0, 1.0325 ;Bhaskara VI "Gnomon" Reactor
marketgood = fighter_upgrade_shield_recharge03, 3, 0.6, 50, 50, 0, 1.0275 ;State Mk. VII Power Relay
marketgood = fighter_upgrade_shield_capacity03, 3, 0.6, 50, 50, 0, 1.0325 ;State Mk. III Capacitor Matrix
marketgood = fighter_upgrade_shield_general03, 3, 0.6, 50, 50, 0, 1.0375 ;State Mk. X Regulator Cell
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = fc_ouk_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Scythe Mk I
marketgood = fc_ouk_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Scythe Mk II
marketgood = fc_ouk_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Scythe Mk IV
marketgood = fc_ouk_gun01_mark06, 10, 0, 10, 10, 0, 1 ;Scythe Mk III
marketgood = fc_ouk_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Sickle Mk II
marketgood = fc_ouk_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Sickle Mk I
marketgood = fc_ouk_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk II
marketgood = fc_ouk_turret01_mark05, 11, 0, 10, 10, 0, 1 ;Scythe Turret Mk IV
marketgood = fc_ouk_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Sickle Turret Mk II
marketgood = dsy_snova_reaper, 11, 0, 10, 10, 0, 1 ;Edge Worlds Antimatter Cannon
marketgood = fc_or_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk II
marketgood = fc_or_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Death's Hand Mk IV
marketgood = fc_or_gun02_mark02, 10, 0, 10, 10, 0, 1 ;Reaper Mk II
marketgood = fc_or_gun02_mark04, 10, 0, 10, 10, 0, 1 ;Reaper Mk IV
marketgood = fc_or_gun02_mark05, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV
marketgood = fc_or_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Grim Reaper Mk II
marketgood = fc_or_turret01_mark02, 11, 0, 10, 10, 0, 1 ;Death's Hand Turret Mk IV
marketgood = fc_or_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Reaper Turret Mk IV
marketgood = fc_or_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Grim Reaper Mk IV Turret
marketgood = dsy_snova_order, 11, 0, 10, 10, 0, 1 ;Order Antimatter Cannon
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = dsy_license_fc_or_grp, 0, -1, 10, 10, 0, 1 ;The Order ID
marketgood = dsy_order_engine_lf_add, 0, -1, 10, 10, 0, 1 ;Order LF Engine Mk I
marketgood = dsy_order_engine_add, 0, -1, 10, 10, 0, 1 ;Order HF Engine Mk I
marketgood = dsy_order_engine_bmb_add, 0, -1, 10, 10, 0, 1 ;Order BM Engine Mk I
marketgood = dsy_order_engine_fr_add, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk I
marketgood = dsy_order_engine_fr_intercept, 0, -1, 10, 10, 0, 1 ;Order Fr Engine Mk II
marketgood = dsy_order_engine_gb_add, 0, -1, 10, 10, 0, 1 ;Order Gb Engine Mk I
marketgood = dsy_order_engine_trans_add, 0, -1, 10, 10, 0, 1 ;Order Tr Engine Mk I
marketgood = dsy_order_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;Order Large Tr Engine Mk I
marketgood = dsy_thruster_ord, 10, -1, 10, 10, 0, 1 ;Order Thruster
marketgood = ge_pf_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C8 Engine Mk I
marketgood = ge_pe_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-C11 Engine Mk I
marketgood = ge_pfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;HN-D1 Engine Mk I
marketgood = ge_pfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;HN-D1-I Engine Mk I
marketgood = dsy_pigunship_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D4 Engine Mk I
marketgood = dsy_pitran_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk I
marketgood = dsy_pitrain_engine_add, 0, -1, 10, 10, 0, 1 ;HN-D6 Engine Mk II
;Carthage Capital Yards

[BaseGood]
base = st02_03_base
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_military, 0, -1, 10, 10, 0, 1 ;Recruit ID
marketgood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 10, 10, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 10, 10, 0, 1 ;Cargo Scanner
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
;Abandoned Depot

[BaseGood]
base = limbo_01_base
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 30, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 26, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 10, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 35, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 35, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 35, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 35, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 26, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 26, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_military, 0, -1, 10, 10, 0, 1 ;Recruit ID
marketgood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 10, 10, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 10, 10, 0, 1 ;Cargo Scanner
marketgood = dsy_hvy_spatial_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk II
marketgood = dsy_hvy_osprey_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk II
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
;Docking Bay

[BaseGood]
base = ga01_05_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 36, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = dsy_bs2basic, 36, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = infernocannon, 36, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = dsy_anomalyscanner01_ammo, 1, -1, 50, 50, 0, 1 ;Anomaly Scanner Batteries
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = dsy_snova_galaw, 32, 0, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
;Compiegne Naval Academy

[BaseGood]
base = VR01_01_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = torpedo01_mark02, 16, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 50, 50, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = li_gun01_mark05, 10, 0, 10, 10, 0, 1 ;Justice Mk III
marketgood = li_gun01_mark07, 10, 0, 10, 10, 0, 1 ;Vengeance Mk IV
marketgood = li_gun01_mark08, 10, 0, 10, 10, 0, 1 ;Lavablade Mk V
marketgood = li_gun02_mark01, 10, 0, 10, 10, 0, 1 ;Lavablade Mk III
marketgood = li_gun02_mark07, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk V
marketgood = li_gun02_mark06, 10, 0, 10, 10, 0, 1 ;Magma Hammer Mk III
marketgood = li_turret01_mark08, 11, 0, 10, 10, 0, 1 ;Vengeance Mk IV Turret
marketgood = li_turret01_mark07, 11, 0, 10, 10, 0, 1 ;Lavablade Mk V Turret
marketgood = li_turret02_mark05, 11, 0, 10, 10, 0, 1 ;Magma Hammer Mk V Turret
marketgood = dsy_snova_liblaw, 11, 0, 10, 10, 0, 1 ;Liberty Antimatter Cannon
marketgood = li_battleship_turret01, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Turret
marketgood = li_battleship_turret02, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Light Turret
marketgood = libcerbs_bs_turret, 35, 0, 10, 10, 0, 1 ;Warhawk Battleship Turret
marketgood = li_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Liberty Battleship Flak Turret
marketgood = dsy_license_li_n_grp, 0, -1, 10, 10, 0, 1 ;Liberty Navy ID
marketgood = holo_projector_li, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_m, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = holo_projector_li_l, 0, -1, 10, 10, 0, 1 ;Liberty Roundel
marketgood = ge_lf_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-330 Engine Mk I
marketgood = ge_le_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-440 Engine Mk I
marketgood = ge_lfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;XV-580 Engine Mk I
marketgood = ge_lfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;XV-580-I Engine Mk I
marketgood = dsy_lg_engine_add, 0, -1, 10, 10, 0, 1 ;XV-640 Engine Mk I
marketgood = dsy_lgtr_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk I
marketgood = dsy_lgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;XV-690 Engine Mk II
marketgood = co_li_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Mk II
marketgood = co_li_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk II
marketgood = co_li_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Boltstream Mk I
marketgood = co_li_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Boltstorm Mk I
marketgood = li_missile01, 10, 0, 10, 10, 0, 1 ;Peacekeeper Missile
marketgood = li_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Thunderbolt
marketgood = co_li_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Boltstream Turret Mk II
marketgood = co_li_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Boltstorm Turret Mk II
;Midway Depot

[BaseGood]
base = VR01_02_base
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = cruise_disruptor01_mark01, 0, -1, 100, 100, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 0, -1, 100, 100, 0, 1 ;Hornet Cruise Disruptor
marketgood = cruise_disruptor01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 0, -1, 100, 100, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = mine01_mark04, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = mine01_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 20, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 20, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 20, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 20, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 20, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 20, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 20, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = ge_s_thruster_05, 10, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 10, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = dsy_brigands_engine_02_add, 0, -1, 10, 10, 0, 1 ;CNO-S Light Fighter Engine
marketgood = dsy_brigands_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Fighter Engine
marketgood = dsy_brigandsbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Bomber Engine
marketgood = dsy_brigands03_engine_01_add, 0, -1, 10, 10, 0, 1 ;CNO-S Freighter Engine
marketgood = dsy_brigands03_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CNO-S-I Freighter Engine
marketgood = dsy_ga_brigands_largeengine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Gunboat Engine
marketgood = dsy_gal_trooper_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Transport Engine
marketgood = dsy_brigands2_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-S Heavy Transport Engine
marketgood = dsy_ga_brigands_largeengine2_add, 0, -1, 10, 10, 0, 1 ;CNO-S Transport Engine
marketgood = dsy_grn_lf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Light Fighter Engine
marketgood = dsy_grn_hf_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Fighter Engine
marketgood = dsy_grn_bo_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Bomber Engine
marketgood = dsy_grn_freighter_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Freighter Engine
marketgood = dsy_grn_freighter_engine_intercept, 0, -1, 10, 10, 0, 1 ;CNO-R-I Freighter Engine
marketgood = dsy_gallicgb_engine_add, 0, -1, 10, 10, 0, 1 ;CNO-R Gunboat Engine
marketgood = ga_n_engine_htrans_add, 0, -1, 10, 10, 0, 1 ;CNO-R Heavy Transport Engine
marketgood = ge_s_scanner_01, 20, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 20, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_06, 20, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = dsy_license_ga_n_grp, 0, -1, 10, 10, 0, 1 ;Gallic Navy ID
marketgood = dsy_license_ga_p_grp, 0, -1, 10, 10, 0, 1 ;Gallic Gendarmerie ID
marketgood = holo_projector_ga, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_m, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = holo_projector_ga_l, 10, -1, 10, 10, 0, 1 ;Gallia Roundel
marketgood = dsy_minirazor, 32, -1, 10, 10, 0, 1 ;Mini Razor
marketgood = torpedo01_mark01, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo Launcher
marketgood = dsy_bomber_gun01, 14, -1, 10, 10, 0, 1 ;Lacerator
marketgood = dsy_bomber_gun02, 14, -1, 10, 10, 0, 1 ;Render
marketgood = gen_bomber_energy_cannon, 14, -1, 10, 10, 0, 1 ;Sunderer
marketgood = dsy_bmb_scattergun, 14, -1, 10, 10, 0, 1 ;Arbalest
marketgood = dsy_bmb_autocan, 14, -1, 10, 10, 0, 1 ;Deluge
marketgood = torpedo03_mark01, 14, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod
marketgood = dsy_em_bomb, 14, -1, 10, 10, 0, 1 ;Neutralizer Bomb Launcher
marketgood = dsy_exp_bomb, 14, -1, 10, 10, 0, 1 ;Scorcher Bomb Launcher
marketgood = dsy_snova_civ, 26, -1, 15, 10, 0, 1 ;Civilian Antimatter Cannon
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 36, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = dsy_bs2basic, 36, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = infernocannon, 36, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = cerberusturret, 35, -1, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret05, 22, -1, 10, 10, 0, 1 ;Gallic Transport Turret
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02, 16, -1, 100, 100, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = torpedo01_mark03, 16, -1, 100, 100, 0, 1 ;Nova Torpedo Launcher
marketgood = torpedo02_mark01, 16, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 30, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 30, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 30, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = torpedo01_mark02_ammo, 0, -1, 100, 100, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 0, -1, 100, 100, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Incapacitator Torpedo
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = torpedo01_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Starkiller Torpedo
marketgood = torpedo03_mark01_ammo, 0, -1, 100, 100, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 0, -1, 100, 100, 0, 1 ;Rage Torpedo
marketgood = gco_gun01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer
marketgood = gco_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Pot-de-fer II
marketgood = gco_gun01_mark03, 26, -1, 10, 10, 0, 1 ;Cruche-de-fer
marketgood = gco_gun01_mark04, 26, -1, 10, 10, 0, 1 ;Cruche-de-Fer II
marketgood = gco_gun02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II
marketgood = gco_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Carbine IV
marketgood = gco_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Grand Carbine II
marketgood = gco_gun02_mark05, 26, -1, 10, 10, 0, 1 ;Carbine SC
marketgood = gco_gun02_mark06, 26, -1, 10, 10, 0, 1 ;Carbine
marketgood = gco_gun02_mark07, 26, -1, 10, 10, 0, 1 ;Carbine III
marketgood = gco_gun02_mark08, 26, -1, 10, 10, 0, 1 ;Grand Carbine
marketgood = gco_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Petit Carbine
marketgood = ga_missile01, 26, -1, 10, 10, 0, 1 ;Flechette Missile
marketgood = ga_bomber_energy_cannon, 26, -1, 10, 10, 0, 1 ;Vanquisher
marketgood = gco_turret01_mark01, 22, -1, 10, 10, 0, 1 ;Pot-de-fer Turret
marketgood = gco_turret01_mark02, 22, -1, 10, 10, 0, 1 ;Pot-de-fer II Turret
marketgood = gco_turret02_mark01, 22, -1, 10, 10, 0, 1 ;Carbine II Turret
marketgood = ga_gun01_mark01, 26, -1, 10, 10, 0, 1 ;Culverin
marketgood = ga_gun01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin
marketgood = ga_gun02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II
marketgood = ga_gun02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II
marketgood = ga_gun02_mark03, 26, -1, 10, 10, 0, 1 ;Musket
marketgood = ga_gun02_mark04, 26, -1, 10, 10, 0, 1 ;Musketoon
marketgood = ga_turret01_mark02, 26, -1, 10, 10, 0, 1 ;Grand Culverin Turret
marketgood = ga_turret02_mark01, 26, -1, 10, 10, 0, 1 ;Musket II Turret
marketgood = ga_turret02_mark02, 26, -1, 10, 10, 0, 1 ;Musketoon II Turret
marketgood = dsy_snova_galaw, 32, -1, 10, 10, 0, 1 ;Gallic Antimatter Cannon
marketgood = ga_battleship_turret01, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Primary Turret
marketgood = ga_battleship_turret02, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Secondary Turret
marketgood = galcerbs_bs_turret, 36, -1, 10, 10, 0, 1 ;Baliste Battleship Turret
marketgood = ga_solaristurret, 36, -1, 10, 10, 0, 1 ;Battleship Mitrailleuse
marketgood = ga_solaristurret2, 36, -1, 10, 10, 0, 1 ;Gallic Solaris Turret
marketgood = ga_battlerazor, 36, -1, 10, 10, 0, 1 ;Battleship Glaive
marketgood = ga_mortar, 36, -1, 10, 10, 0, 1 ;Trebuchet
marketgood = ga_mortar2, 36, -1, 10, 10, 0, 1 ;Heavy Trebuchet
marketgood = ga_battleship_flak_turret01, 36, -1, 10, 10, 0, 1 ;Gallic Battleship Flak Turret
marketgood = ga_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Mons Meg Dreadnought Turret
;Stokes Mining Station

[BaseGood]
base = VR01_03_base
marketgood = ge_s_scanner_01, 0, -1, 50, 50, 0, 1 ;Scanner
marketgood = ge_s_scanner_02, 0, -1, 50, 50, 0, 1 ;Deep Scanner
marketgood = ge_s_scanner_06, 0, -1, 50, 50, 0, 1 ;Cargo Scanner
marketgood = ge_s_battery_01, 0, -1, 20, 100, 0, 1 ;Shield Battery
marketgood = ge_s_repair_01, 0, -1, 2, 100, 0, 1 ;Nanobots
; SHIP UPGRADES
marketgood = power_lf_general01, 3, -1, 50, 50, 0, 1.0275 ;Volta FR-1 "Neutrino" Reactor
marketgood = power_hf_general01, 3, -1, 50, 50, 0, 1.0125 ;Carnot 2A "Cycle" Reactor
marketgood = player_armor_negative01, 3, 0.6, 50, 50, 0, 1.0125 ;"Keep" Lightweight Plating
marketgood = player_armor01, 3, 0.6, 50, 50, 0, 1.0125 ;"Tower" Basic Plating
marketgood = player_armor02, 3, 0.6, 50, 50, 0, 1.0125 ;"Battlement" Hardened Plating
marketgood = player_armor03, 3, 0.6, 50, 50, 0, 1.0125 ;"Castle" Composite Plating
marketgood = player_armor04,  3, 0.6, 50, 50, 0, 1.0125 ;"Stronghold" Reinforced Composite Plating
; END OF SHIP UPGRADES
marketgood = dsy_silencer_missile_ammo, 3, -1, 50, 50, 0, 1 ;Silencer Missile
marketgood = dsy_harpoon_missile_ammo, 3, -1, 50, 50, 0, 1 ;Vandal Missile
marketgood = asco_torpedo1_ammo, 3, -1, 50, 50, 0, 1 ;Asco Torpedo Ammo
marketgood = dsy_marauder_missile_ammo, 3, -1, 50, 50, 0, 1 ;Marauder Missile
marketgood = cruiser_defence_weapon03_ammo, 3, -1, 50, 50, 0, 1 ;Hammer Torpedo
marketgood = dsy_devastator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Devastator Torpedo
marketgood = cruiser_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Rockhound Rocket
marketgood = bc_heavy_driller_missile_ammo, 3, -1, 50, 50, 0, 1 ;Stonebreaker Rocket
marketgood = bc_missile_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Harpoon Cruise Missile
marketgood = bc_missile_launcher02_ammo, 3, -1, 50, 50, 0, 1 ;Shockwave Torpedo
marketgood = dsy_reaper_missile_ammo, 3, -1, 50, 50, 0, 1 ;Reaper Missile
marketgood = dsy_lightning_missile_ammo, 3, -1, 50, 50, 0, 1 ;Lightning Missile
marketgood = dsy_hurricane_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Hurricane Torpedo
marketgood = dsy_annihilator_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Annihilator Rocket
marketgood = dsy_desolator_missile_ammo, 3, -1, 50, 50, 0, 1 ;Desolator Missile
marketgood = dsy_nightmare_torpedo_ammo, 3, -1, 50, 50, 0, 1 ;Nightmare Torpedo
marketgood = gunboat_forward_gun_siege_ammo, 3, -1, 50, 50, 0, 1 ;Borer Rounds
marketgood = cruiser_heavy_siege_ammo, 3, -1, 50, 50, 0, 1 ;Auger Rounds
marketgood = bc_primary_siege_ammo, 3, -1, 50, 50, 0, 1 ;Frack Rounds
marketgood = dsy_codebb_siege_ammo, 3, -1, 50, 50, 0, 1 ;Gustav Rounds
marketgood = cloak_battery, 3, -1, 50, 50, 0, 1 ;Cloaking Device Batteries
marketgood = jump_drive_battery, 3, -1, 50, 50, 0, 1 ;Jump Drive Batteries
marketgood = missile01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = br_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Longbow Missile
marketgood = ga_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Flechette Missile
marketgood = ku_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Shuriken Missile
marketgood = li_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Peacekeeper Missile
marketgood = rh_missile01_ammo, 3, -1, 50, 50, 0, 1 ;Feldgeist Missile
marketgood = dsy_twister_ammo, 3, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = cruise_disruptor01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Wasp Missile
marketgood = cruise_disruptor01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Hornet Missile
marketgood = cruise_disruptor01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;YELLOWJACKET Missile
marketgood = cruise_disruptor01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;HOVERFLY Heavy Disruptor Missile
marketgood = torpedo01_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Starkiller Torpedo
marketgood = torpedo01_mark02_ammo, 3, -1, 50, 50, 0, 1 ;Sunslayer Torpedo
marketgood = torpedo01_mark03_ammo, 3, -1, 50, 50, 0, 1 ;Nova Torpedo
marketgood = torpedo02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Incapacitator Torpedo
marketgood = torpedo03_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Hellfire Rocket Pod Ammo
marketgood = bomber_torpedo_launcher01_ammo, 3, -1, 50, 50, 0, 1 ;Rage Torpedo
marketgood = mine01_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine01_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark01_ammo, 3, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04_ammo, 3, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05_ammo, 3, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = mine02_mark06_ammo, 3, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = ge_s_cm_02_ammo, 3, -1, 50, 50, 0, 1 ;Adv. Countermeasure Flare
marketgood = ge_s_cm_03_ammo, 3, -1, 50, 50, 0, 1 ;Imp. Countermeasure Flare
marketgood = ge_s_cm_04_ammo, 3, -1, 50, 50, 0, 1 ;Countermeasure Flare
marketgood = ge_s_cm_06_ammo, 3, -1, 50, 50, 0, 1 ;ILLUSION Flare
marketgood = dsy_cloakdisruptor_ammo, 3, -1, 50, 50, 0, 1 ;CLD Countermeasure Flare
marketgood = bw_shf_forward_gun04_ammo, 3, -1, 50, 50, 0, 1 ;Plumbatae Missile
marketgood = bw_shf_forward_gun05_ammo, 3, -1, 50, 50, 0, 1 ;Dolabra Torpedo
marketgood = dsy_license_freelancer, 10, -1, 10, 10, 0, 1 ;Freelancer ID
marketgood = ge_gf4_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Lw Engine Mk I
marketgood = ge_gf6_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Hx Engine Mk I
marketgood = ge_gfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Fd Engine Mk I
marketgood = ge_gfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;CE-Fd-I Engine Mk I
marketgood = dsy_ggb_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Gs Engine Mk I
marketgood = dsy_gtr_engine_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk I
marketgood = dsy_tt_engine_01_add, 0, -1, 10, 10, 0, 1 ;CE-Ta Engine Mk II
marketgood = shield01_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Protector L. F. Shield
marketgood = shield02_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark L. F. Shield
marketgood = shield03_mark08_lf, 10, -1, 10, 10, 0, 1 ;Adv. Aegis L. F. Shield
marketgood = shield01_mark09_hf, 10, -1, 10, 10, 0, 1 ;Champion H. F. Shield
marketgood = shield02_mark09_hf, 10, -1, 10, 10, 0, 1 ;Barrier H. F. Shield
marketgood = shield03_mark09_hf, 10, -1, 10, 10, 0, 1 ;Brigandine H. F. Shield
marketgood = shield01_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Protector Fr. Shield
marketgood = shield02_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Bulwark Fr. Shield
marketgood = shield03_mark08_fr, 10, -1, 10, 10, 0, 1 ;Adv. Aegis Fr. Shield
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = dsy_shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Champion Fr. Shield
marketgood = shield02_mark09_fr, 10, -1, 10, 10, 0, 1 ;Barrier Fr. Shield
marketgood = shield03_mark09_fr, 10, -1, 10, 10, 0, 1 ;Brigandine Fr. Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Graviton Shield
marketgood = shield02_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Molecular Shield
marketgood = shield03_heavybs, 30, -1, 10, 10, 0, 1 ;Heavy Battleship Positron Shield
marketgood = cruise_disruptor01_mark01, 9, -1, 50, 50, 0, 1 ;Wasp Cruise Disruptor
marketgood = cruise_disruptor01_mark02, 9, -1, 50, 50, 0, 1 ;Hornet Cruise Disruptor
marketgood = torpedo01_mark01, 9, -1, 50, 50, 0, 1 ;Starkiller Torpedo Launcher
marketgood = torpedo01_mark02, 9, -1, 50, 50, 0, 1 ;Sunslayer Torpedo Launcher
marketgood = mine01_mark04, 9, -1, 50, 50, 0, 1 ;Swatter Mine
marketgood = mine02_mark01, 9, -1, 50, 50, 0, 1 ;Seeker Mine
marketgood = mine02_mark04, 9, -1, 50, 50, 0, 1 ;Wardog Mine
marketgood = mine02_mark05, 9, -1, 50, 50, 0, 1 ;Ripper Mine
marketgood = ge_s_cm_02, 9, -1, 50, 50, 0, 1 ;Adv. Countermeasure Dropper
marketgood = ge_s_cm_03, 9, -1, 50, 50, 0, 1 ;Imp. Countermeasure Dropper
marketgood = ge_s_cm_04, 9, -1, 50, 50, 0, 1 ;Countermeasure Dropper
marketgood = co_gun01_mark05, 10, -1, 10, 10, 0, 1 ;Starbeam
marketgood = co_gun01_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Flashpoint
marketgood = co_gun01_mark03, 10, -1, 10, 10, 0, 1 ;Heavy Starbeam
marketgood = co_gun01_mark07, 10, -1, 10, 10, 0, 1 ;Heavy Flashpoint
marketgood = dsy_bluebell, 10, -1, 10, 10, 0, 1 ;Bluebell Chain Gun
marketgood = dsy_goddess, 10, -1, 10, 10, 0, 1 ;Purple Goddess Chain Gun
marketgood = co_gun02_mark03, 10, -1, 10, 10, 0, 1 ;Debilitator
marketgood = co_gun02_mark04, 10, -1, 10, 10, 0, 1 ;Stunpulse
marketgood = co_gun02_mark05, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk I
marketgood = co_gun02_mark06, 10, -1, 10, 10, 0, 1 ;Adv. Stunpulse
marketgood = co_gun02_mark07, 10, -1, 10, 10, 0, 1 ;Adv. Debilitator Mk II
marketgood = co_gun02_mark08, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk I
marketgood = co_gun02_mark09, 10, -1, 10, 10, 0, 1 ;Imp. Stunpulse Mk II
marketgood = co_gun02_mark01, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk I
marketgood = co_gun02_mark02, 10, -1, 10, 10, 0, 1 ;Imp. Debilitator Mk II
marketgood = dsy_hades, 10, -1, 10, 10, 0, 1 ;Blackout Pulse Cannon
marketgood = co_turret01_mark03, 11, 0, 10, 10, 0, 1 ;Adv. Flashpoint Turret
marketgood = co_turret01_mark05, 11, -1, 10, 10, 0, 1 ;Heavy Flashpoint Turret
marketgood = dsy_goddessturret, 11, -1, 10, 10, 0, 1 ;Purple Goddess Turret
marketgood = civfighter_beam01, 11, -1, 10, 10, 0, 1 ;ASMD Railgun
marketgood = civfighter_beam02, 11, -1, 10, 10, 0, 1 ;ASMD-R Light Railgun
marketgood = dsy_u_fighter_gun01, 11, -1, 10, 10, 0, 1 ;Moonblast
marketgood = dsy_u_fighter_gun02, 11, -1, 10, 10, 0, 1 ;Lunablast
marketgood = dsy_u_fighter_turret01, 11, -1, 10, 10, 0, 1 ;Moonblast Turret
marketgood = co_turret02_mark01, 11, 0, 10, 10, 0, 1 ;Stunpulse Turret
marketgood = co_turret02_mark02, 11, 0, 10, 10, 0, 1 ;Debilitator Turret
marketgood = co_turret02_mark03, 11, 0, 10, 10, 0, 1 ;Imp. Debilitator Turret
marketgood = co_turret02_mark04, 11, 0, 10, 10, 0, 1 ;Adv. Debilitator Turret
marketgood = dsy_transturret_01, 22, -1, 10, 10, 0, 1 ;Dulzian Transport Turret
marketgood = dsy_transturret_02, 22, -1, 10, 10, 0, 1 ;Iron Hammer Transport Turret
marketgood = dsy_transturret_03, 22, -1, 10, 10, 0, 1 ;Charon Transport Turret
marketgood = dsy_transturret_04, 22, -1, 10, 10, 0, 1 ;Transport Pulse Turret
marketgood = t_turret01, 22, -1, 10, 10, 0, 1 ;Bretonia Transport Turret
marketgood = t_turret06, 22, -1, 10, 10, 0, 1 ;Civilian Transport Turret
marketgood = dsy_cargopod_yellow, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_yellow_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_white_s, 1, -1, 10, 10, 0, 1 ;White Cargo Pod
marketgood = dsy_cargopod_red_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_grey_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_green_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_drab_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_blue_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_consumer_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_contraband_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_electronics_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_food_s, 1, -1, 10, 10, 0, 1 ;Yellow Cargo Pod
marketgood = dsy_cargopod_hightech_s, 1, -1, 10, 10, 0, 1 ;Purple Cargo Pod
marketgood = dsy_cargopod_industrial_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_machines_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_medical_s, 1, -1, 10, 10, 0, 1 ;Green Cargo Pod
marketgood = dsy_cargopod_munitions_s, 1, -1, 10, 10, 0, 1 ;Grey Cargo Pod
marketgood = dsy_cargopod_rawmats_s, 1, -1, 10, 10, 0, 1 ;Brown Cargo Pod
marketgood = dsy_cargopod_refinedmats_s, 1, -1, 10, 10, 0, 1 ;Blue Cargo Pod
marketgood = dsy_cargopod_transparts_s, 1, -1, 10, 10, 0, 1 ;Teal Cargo Pod
marketgood = dsy_cargopod_biohazard_s, 1, -1, 10, 10, 0, 1 ;Drab Cargo Pod
marketgood = dsy_cargopod_pitrain, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = dsy_cargopod_pitrain_s, 1, -1, 10, 10, 0, 1 ;Red Cargo Pod
marketgood = mining_gun, 11, -1, 10, 10, 0, 1 ;Mining Array
marketgood = dsy_license_br_m_grp, 0, -1, 10, 10, 0, 1 ;Bretonia Mining and Manufacturing ID
marketgood = holo_projector_br, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_m, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = holo_projector_br_l, 10, -1, 10, 10, 0, 1 ;Bretonia Roundel
marketgood = ge_bf_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-4 Engine Mk I
marketgood = ge_be_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bbo_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-6 Engine Mk I
marketgood = ge_bfr_engine_01_add, 0, -1, 10, 10, 0, 1 ;PTE-9 Engine Mk I
marketgood = ge_bfr_engine_01_intercept, 0, -1, 10, 10, 0, 1 ;PTE-9-I Engine Mk I
marketgood = dsy_bg_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-11 Engine Mk I
marketgood = dsy_bgtr_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk I
marketgood = dsy_bgtr2_engine_add, 0, -1, 10, 10, 0, 1 ;PTE-15 Engine Mk II
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = shield01_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Champion H. F. Shield
marketgood = shield02_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Barrier H. F. Shield
marketgood = shield03_mark10_hf, 10, -1, 10, 10, 0, 1 ;Adv. Brigandine H. F. Shield
marketgood = shield01_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Citadel Bomber Shield
marketgood = shield02_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Glacis Bomber Shield
marketgood = shield03_mark02_bmb, 10, -1, 10, 10, 0, 1 ;Adv. Testudo Bomber Shield
marketgood = shield01_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Citadel Bomber Shield
marketgood = shield02_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Glacis Bomber Shield
marketgood = shield03_mark01_bmb, 10, -1, 10, 10, 0, 1 ;Testudo Bomber Shield
marketgood = ge_s_scanner_03, 20, -1, 50, 50, 0, 1 ;Advanced Deep Scanner
marketgood = ge_s_scanner_09, 20, -1, 50, 50, 0, 1 ;Jintsuriki Scanner
marketgood = ge_s_scanner_08, 20, -1, 50, 50, 0, 1 ;Advanced Cargo Scanner
marketgood = ge_s_thruster_05, 20, -1, 10, 10, 0, 1 ;Thruster
marketgood = ge_s_thruster_06, 20, -1, 10, 10, 0, 1 ;Cheetah Thruster
marketgood = shield01_mark09_fr, 10, -1, 10, 10, 0, 1 ;Light Transport Graviton Shield
marketgood = shield02_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Molecular Shield
marketgood = shield03_mark09_ltrans, 10, -1, 10, 10, 0, 1 ;Light Transport Positron Shield
marketgood = shield01_mark0902_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Graviton Shield
marketgood = shield02_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Molecular Shield
marketgood = shield03_mark10_fr, 10, -1, 10, 10, 0, 1 ;Medium Transport Positron Shield
marketgood = shield01_mark10_fr, 10, -1, 10, 10, 0, 1 ;Heavy Transport Graviton Shield
marketgood = shield01_mark10_fr_m, 10, -1, 10, 10, 0, 1 ;Heavy Transport Molecular Shield
marketgood = shield01_mark10_fr_p, 10, -1, 10, 10, 0, 1 ;Heavy Transport Positron Shield
marketgood = missile01_mark05, 9, -1, 50, 50, 0, 1 ;Cannonball Missile
marketgood = missile02_mark05, 9, -1, 50, 50, 0, 1 ;Firestalker Missile
marketgood = missile01_mark06, 9, -1, 50, 50, 0, 1 ;Daisychain Missile
marketgood = missile01_mark03, 9, -1, 50, 50, 0, 1 ;Javelin Missile
marketgood = missile03_mark04, 9, -1, 50, 50, 0, 1 ;Paralyzer Missile
marketgood = dsy_twister, 9, -1, 50, 50, 0, 1 ;Sidewinder Missile
marketgood = mine01_mark05, 9, -1, 50, 50, 0, 1 ;Screamer Mine
marketgood = mine02_mark06, 9, -1, 50, 50, 0, 1 ;Shredder Mine
marketgood = dsy_minirazor, 32, 0, 10, 10, 0, 1 ;Mini Razor
marketgood = ge_s_thruster_04, 10, -1, 10, 10, 0, 1 ;Armored Thruster
marketgood = br_gunboat_forward_gun01_internal, 35, 0, 10, 10, 0, 1 ;Bretonia Gunboat Forward Gun
marketgood = ge_s_scanner_10, 20, -1, 50, 50, 0, 1 ;Battleship Scanner
marketgood = shield01_mark09_cruiser, 10, -1, 10, 10, 0, 1 ;Cruiser Graviton Shield
marketgood = shield01_mark09_cruiser_m, 10, -1, 10, 10, 0, 1 ;Cruiser Molecular Shield
marketgood = shield01_mark09_cruiser_p, 10, -1, 10, 10, 0, 1 ;Cruiser Positron Shield
marketgood = cruiser_shield_upgrade, 10, -1, 10, 10, 0, 1 ;Shield Harmonic Reinforcement
marketgood = shield01_mark09_battlecruiser, 10, -1, 10, 10, 0, 1 ;Battlecruiser Graviton Shield
marketgood = shield01_mark09_battlecruiser_m, 10, -1, 10, 10, 0, 1 ;Battlecruiser Molecular Shield
marketgood = shield01_mark09_battlecruiser_p, 10, -1, 10, 10, 0, 1 ;Battlecruiser Positron Shield
marketgood = shield01_mark10_dreadnought, 10, -1, 10, 10, 0, 1 ;Battleship Graviton Shield
marketgood = shield01_mark10_dread_m, 10, -1, 10, 10, 0, 1 ;Battleship Molecular Shield
marketgood = shield01_mark10_dread_p, 10, -1, 10, 10, 0, 1 ;Battleship Positron Shield
marketgood = mortar, 35, 0, 10, 10, 0, 1 ;Mortar
marketgood = mortar2, 35, 0, 10, 10, 0, 1 ;Heavy Mortar
marketgood = battlerazor, 35, 0, 10, 10, 0, 1 ;Battleship Razor
marketgood = cerberusturret, 35, 0, 10, 10, 0, 1 ;Brawler Battleship Turret
marketgood = dsy_bsbasic, 35, -1, 10, 10, 0, 1 ;Basic Battleship Primary Turret
marketgood = dsy_desolator_missile, 35, -1, 10, 10, 0, 1 ;Desolator Missile Silo
marketgood = dsy_nightmare_torpedo, 35, -1, 10, 10, 0, 1 ;Nightmare Torpedo Silo
marketgood = infernocannon, 35, -1, 10, 10, 0, 1 ;Battleship Pulse Cannon
marketgood = dsy_codebb_siege, 35, -1, 10, 10, 0, 1 ;Battleship Siege Turret
marketgood = dsy_bs2basic, 35, -1, 10, 10, 0, 1 ;Basic Light Battleship Turret
marketgood = rh_battleship_flak_turret01, 35, -1, 10, 10, 0, 1 ;Basic Battleship Flak Turret
marketgood = dsy_solaristurret, 35, -1, 10, 10, 0, 1 ;Solaris Battleship Turret
marketgood = dsy_solaristurret2, 35, -1, 10, 10, 0, 1 ;Solaris Gatling Turret
marketgood = generic_dreadnought_turret, 35, -1, 10, 10, 0, 1 ;Hellbore Dreadnought Turret
marketgood = dsy_reaper_missile, 35, -1, 10, 10, 0, 1 ;Reaper Missile Turret
marketgood = dsy_lightning_missile, 35, -1, 10, 10, 0, 1 ;Lightning Missile Turret
marketgood = dsy_hurricane_torpedo, 35, -1, 10, 10, 0, 1 ;Hurricane Torpedo Turret
marketgood = br_battleship_turret03, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Turret
marketgood = br_battleship_turret04, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Secondary Turret
marketgood = bretcerbs_bs_turret, 35, 0, 10, 10, 0, 1 ;Carronade Battleship Turret
marketgood = br_battleship_flak_turret01, 35, 0, 10, 10, 0, 1 ;Bretonia Battleship Flak Turret
marketgood = co_br_gun01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail
marketgood = co_br_gun01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator
marketgood = co_br_gun01_mark03, 10, 0, 10, 10, 0, 1 ;Starrail
marketgood = co_br_gun01_mark04, 10, 0, 10, 10, 0, 1 ;Mutilator
marketgood = br_missile01, 10, 0, 10, 10, 0, 1 ;Longbow Missile
marketgood = br_bomber_energy_cannon, 10, 0, 10, 10, 0, 1 ;Carver
marketgood = co_br_turret01_mark01, 10, 0, 10, 10, 0, 1 ;Adv. Starrail Turret
marketgood = co_br_turret01_mark02, 10, 0, 10, 10, 0, 1 ;Adv. Mutilator Turret
;Battleship Harlow

