; Mission specific archetypes.
[Ship]
ids_name = 237042
ids_info = 655430
nickname = or_elite_msn01
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
mass = 100.000000
hold_size = 600
linear_drag = 4.500000
fuse = intermed_damage_smallship01, 0.000000, 600
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 10750
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 183000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 10000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01 
explosion_resistance = 0.600000
;Order Ship

[CollisionGroup]
explosion_resistance = 0.200000
obj = Or_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = or_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1575
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Or_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = or_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1575
root_health_proxy = true

[Ship]
ids_name = 237034
ids_info = 655408
nickname = li_fighter_indestr
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 50.000000
hold_size = 200
linear_drag = 7.500000
camera_offset = 6, 29
hit_pts = 10000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 18000.000000
angular_drag = 15000.000000, 15000.000000, 15000.000000
rotation_inertia = 2800.000000, 2800.000000, 2800.000000
nudge_force = 2900.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.600000
;Patriot

[CollisionGroup]
explosion_resistance = 0.200000
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 1600

[CollisionGroup]
explosion_resistance = 0.200000
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 1600

[Ship]
ids_name = 237034
ids_info = 655408
nickname = li_fighter_King
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.010002
hold_size = 200
linear_drag = 1.000000
max_bank_angle = 30
camera_offset = 6, 29
hit_pts = 1600
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 18000.000000
angular_drag = 15000.000000, 15000.000000, 15000.000000
rotation_inertia = 2800.000000, 2800.000000, 2800.000000
nudge_force = 30000.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.600000
;Patriot

[CollisionGroup]
explosion_resistance = 0.200000
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 600
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 600
root_health_proxy = true

[Ship]
ids_name = 237058
ids_info = 656402
nickname = large_transport_m03
LODranges = 0, 300, 600, 4500
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_large_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmap.mat
envmap_material = envmap
explosion_arch = explosion_instant
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1001900.000000, 1001900.000000, 701900.000000
angular_drag = 3200000.000000, 3200000.000000, 3200000.000000
rotation_inertia = 2424000.000000, 2424000.000000, 2424000.000000
linear_drag = 16750.000000
nudge_force = 240000.000000
mass = 32000.000000
hold_size = 2000
HP_bay_surface = HPRL08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 10000
fuse = intermed_damage_transport02, 0.000000, 5000
hit_pts = 102400
explosion_resistance = 0.900000
;Large Transport

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_frnt_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_rear_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_tail_fin_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
[Ship]
ids_name = 237033
ids_info = 655405
nickname = mission02_burning_l_elite
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
fuse = mission02_burning_fighter_fuse, 0.000000, 5000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1010.000000, 1010.000000, 455.000000
angular_drag = 900.000000, 900.000000, 350.000000
rotation_inertia = 576.964294, 551.207703, 163.893600
linear_drag = 4.010000
nudge_force = 5000.000000
mass = 125.000000
hold_size = 500
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hit_pts = 9210
explosion_resistance = 0.600000
;Defender

[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
explosion_resistance = 0.200000
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 700
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
explosion_resistance = 0.200000
obj = li_Engine01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine01
dmg_obj = li_elite_dmg_Engine01_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
explosion_resistance = 0.200000
obj = li_Engine02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine02
dmg_obj = li_elite_dmg_Engine02_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[Ship]
ids_name = 237057
ids_info = 656404
nickname = mission02_burning_transport
LODranges = 0, 300, 900, 4500
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_large_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000000.000000, 4800000.000000, 6000000.000000
angular_drag = 400000000.000000, 400000000.000000, 400000000.000000
rotation_inertia = 144029968.000000, 144004288.000000, 14596292.000000
linear_drag = 9850.000000
nudge_force = 170000.000000
mass = 20021.000000
hold_size = 1000
HP_bay_surface = HPRL08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hit_pts = 51200
fuse = mission02_burning_trasport_fuse, 0.000000, 20100
explosion_resistance = 0.600000
;Transport

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_frnt_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
hit_pts = 15000

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_rear_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = cap_ship_piece
dmg_hp = DpMain
dmg_obj = transport_dmg_main_cap
hit_pts = 15000

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
hit_pts = 15000

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
hit_pts = 15000

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
hit_pts = 15000

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
hit_pts = 15000

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_tail_fin_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
hit_pts = 15000

[Ship]
ids_name = 237034
ids_info = 655408
nickname = debris_tosser_200
LODranges = 0, 1, 2, 3, 4, 5
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
explosion_arch = explosion_toss_debris_200
fuse = instant_kill_fuse, 0.000000, 1000
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 800.000000, 800.000000, 372.000000
angular_drag = 1250.000000, 1250.000000, 300.000000
rotation_inertia = 571.770752, 573.764893, 74.587044
linear_drag = 7.420000
nudge_force = 1900.000000
mass = 87.500000
hold_size = 200
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01
hit_pts = 900
explosion_resistance = 0.600000
;Patriot

[CollisionGroup]
explosion_resistance = 0.200000
obj = engine_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine
dmg_obj = li_fighter_dmg_engine_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 550

[Ship]
ids_name = 1
nickname = RTC_Lifeboat
LODranges = 0, 10000
type = FREIGHTER
DA_archetype = Solar\misc\space_lifeboat.cmp
material_library = Solar\Solar_mat_space_dmg.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 184.000000
mass = 400.000000
hold_size = 100000
hit_pts = 25600
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000000.000000, 25000000.000000, 25000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 48000000.000000, 48000000.000000, 48000000.000000
nudge_force = 3000.000000
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
;Error - empty NAME field

[Simple]
nickname = generic_pilot
DA_archetype = equipment\models\pilot\ship_pilot.3db
material_library = Equipment\models\pilots.mat
LODranges = 0, 800
MinSpecLOD = 2

[Ship]
ids_name = 237034
ids_info = 655408
ids_info1 = 655409
ids_info2 = 655496
ids_info3 = 655410
ship_class = 0
nickname = li_fighter
LODranges = 0, 80, 120, 280, 600, 2800
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 25
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 9
shield_battery_limit = 9
hit_pts = 3100
armor = 50
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Patriot

[Simple]
nickname = li_fighter_dmg_portfin_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_portfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = li_fighter_dmg_starboardfin_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_starboardfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = li_fighter_dmg_engine_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_engine.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237033
ids_info = 655405
ids_info1 = 655406
ids_info2 = 655496
ids_info3 = 655407
ship_class = 1
nickname = li_elite
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 12
shield_battery_limit = 12
mass = 150.000000
hold_size = 30
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 2800
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Defender

[Simple]
nickname = li_elite_dmg_star_wing_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_starboardwing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple]
nickname = li_elite_dmg_port_wing_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_portwing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple]
nickname = li_elite_dmg_Spoiler_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_spoiler.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 700

[Simple]
nickname = li_elite2_dmg_Spoiler_cap
DA_archetype = ships\liberty\li_elite2\li_elite2_dmg_spoiler.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple]
nickname = li_elite_dmg_Engine01_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine01.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple]
nickname = li_elite_dmg_Engine02_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine02.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Ship]
ids_name = 237033
ids_info = 655405
ids_info1 = 655406
ids_info2 = 655496
ids_info3 = 655407
ship_class = 1
nickname = li_elite2
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
mass = 150.000000
hold_size = 50
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 30
camera_offset = 6, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 400
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 183000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Defender

[Ship]
ids_name = 237035
ids_info = 656407
ids_info1 = 655411
ids_info2 = 655496
ids_info3 = 656408
ship_class = 2
nickname = li_freighter
LODranges = 0, 160, 240, 400, 600, 2800
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 12
shield_battery_limit = 12
mass = 300.000000
linear_drag = 1.000000
hold_size = 80
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 100
max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1600
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
explosion_resistance = 1.0
;Rhino

[Simple]
nickname = li_freighter_dmg_starboard_sidepanel_cap
DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_starboard_sidepanel.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = li_freighter_dmg_port_sidepanel_cap
DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_port_sidepanel.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237031
ids_info = 656425
nickname = li_cruiser
ship_class = 13
LODranges = 0, 800, 2400, 3600, 6800, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 5000.000000
hold_size = 800
nanobot_limit = 0
shield_battery_limit = 905
hit_pts = 987500
armor = 200
explosion_arch = li_cruiser_explosion
fuse = li_cruiser_body_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000000.000000, 24000000.000000, 24000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
explosion_resistance = 0.600000
;Liberty Cruiser

[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cruiser_cntrltwr_lod1
separable = true
debris_type = debris_vanish
fuse = li_cruiser_body_fuse, 0.000000, 1
dmg_obj = l_cruiser_tower_cap
dmg_hp = DpCntrltwr
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 945000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cruiser_nose_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_fuse, 0.000000, 1
parent_impulse = 10.000000
child_impulse = 60.000000
group_dmg_hp = DpFront
group_dmg_obj = l_cruiser_front_cap
mass = 10.000000
hit_pts = 945000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cruiser_engine01_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine01_cap
dmg_hp = DpEngine01
group_dmg_hp = DpEng01
group_dmg_obj = l_cruiser_engine01_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 1000.000000
hit_pts = 945000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cruiser_engine02_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine02_cap
dmg_hp = DpEngine02
group_dmg_hp = DpEng02
group_dmg_obj = l_cruiser_engine02_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 3000.000000
hit_pts = 945000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cruiser_engine03_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine03_cap
dmg_hp = DpEngine03
group_dmg_hp = DpEng03
group_dmg_obj = l_cruiser_engine03_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 9000.000000
hit_pts = 945000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Li_cruiser_engine04_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine04_cap
dmg_hp = DpEngine04
group_dmg_hp = DpEng04
group_dmg_obj = l_cruiser_engine04_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 5000.000000
hit_pts = 945000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = li_cruiser_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = li_cruiser_body_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Simple]
nickname = l_cruiser_tower_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 500
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_front_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 200, 6000

[Simple]
nickname = l_cruiser_engine01_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine01.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 500
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_engine02_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine02.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 500
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_engine03_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine03.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 500
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_engine04_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine04.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 500
LODranges = 0, 6000

[Ship]
ids_name = 237032
ids_info = 655921
nickname = li_dreadnought
ship_class = 16
LODranges = 0, 600, 1000, 1500, 2000, 3000, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
mass = 100000.000000
linear_drag = 1.000000
hold_size = 1600
fuse = l_dreadnought_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
hit_pts = 1075200
armor = 200
nanobot_limit = 1280
shield_battery_limit = 1840
explosion_arch = li_dreadnought_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
shield_link = bigship_shield_300m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
explosion_resistance = 0.600000
;Liberty Dreadnought

[Ship]
ids_name = 237008
ids_info = 655374
ids_info1 = 655375
ids_info2 = 655496
ids_info3 = 655376
ship_class = 0
nickname = br_fighter
LODranges = 0, 120, 260, 2800
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 12
shield_battery_limit = 12
mass = 100.000000
linear_drag = 1.000000
hold_size = 30
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 263
max_bank_angle = 35
camera_offset = 9, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3900
armor = 50
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = b_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
explosion_resistance = 1.0
;Cavalier

[Simple]
nickname = br_fighter_dmg_tail_cap
DA_archetype = ships\bretonia\br_fighter\br_fighter_dmg_tail.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237007
ids_info = 655371
ids_info1 = 655372
ids_info2 = 655496
ids_info3 = 655373
ship_class = 1
nickname = br_elite
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
LODranges = 0, 160, 320, 2800
type = FIGHTER
DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 650
fuse = intermed_damage_smallship02, 0.000000, 325
fuse = intermed_damage_smallship03, 0.000000, 217
max_bank_angle = 30
camera_offset = 9, 39
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 17
shield_battery_limit = 17
hit_pts = 4400
mass = 150.000000
linear_drag = 1.000000
hold_size = 35
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
explosion_resistance = 1.0
;Crusader

[Simple]
nickname = br_elite_dmg_port_wing_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_port_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = br_elite_dmg_star_wing_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_starboard_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = br_elite_dmg_tail_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_tail.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237009
ids_info = 656411
ids_info1 = 655377
ids_info2 = 655496
ids_info3 = 656412
ship_class = 2
nickname = br_freighter
msg_id_prefix = gcs_refer_shiparch_Bref
mission_property = can_use_berths
LODranges = 0, 300, 480, 2800
type = FREIGHTER
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
mass = 300.000000
linear_drag = 1.000000
hold_size = 125
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
max_bank_angle = 15
camera_offset = 14, 54
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 2200
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
explosion_resistance = 1.0
;Clydesdale

[Simple]
nickname = br_freighter_dmg_port_wing_cap
DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_port_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = br_freighter_dmg_star_wing_cap
DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_starboard_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237010
ids_info = 655378
nickname = br_gunboat
ship_class = 11
LODranges = 0, 400, 1000, 8000
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_large_moors
type = GUNBOAT
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 1000.000000
hold_size = 260
hit_pts = 270810
armor = 150
nanobot_limit = 450
shield_battery_limit = 450
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 875
fuse = br_gunship_burning_fuse02, 0.000000, 438
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
shield_link = bigship_shield_40m, HpMount, HpShield02
hp_type = hp_freighter_shield_special_2, HpShield02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Bretonia Gunboat

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_cntrl_twr_lod1
separable = true
debris_type = debris_vanish
parent_impulse = 500.000000
child_impulse = 10.000000
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 420000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_tail_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_tail_cap
dmg_hp = DpTail
hit_pts = 420000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_port_eng_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 420000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_star_eng_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 420000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_port_wing_lod1
separable = true
parent_impulse = 0
child_impulse = 1500.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
group_dmg_hp = DpPortwing
group_dmg_obj = b_gunship_port_wing_cap
hit_pts = 420000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_star_wing_lod1
separable = true
parent_impulse = 0
child_impulse = 1800.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
group_dmg_hp = DpStarboardwing
group_dmg_obj = b_gunship_starboard_wing_cap
hit_pts = 420000
root_health_proxy = true

[Simple]
nickname = b_gunship_tower_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_tail_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_tail.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_port_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_starboard_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_port_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_starboard_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 300, 4000

[Ship]
ids_name = 237006
ids_info = 655370
nickname = br_destroyer
ship_class = 13
msg_id_prefix = gcs_refer_shiparch_Bred
mission_property = can_use_large_moors
LODranges = 0, 450, 750, 12000
type = CRUISER
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 5000.000000
hold_size = 800
nanobot_limit = 0
shield_battery_limit = 905
hit_pts = 1016250
armor = 200
explosion_arch = br_destroyer_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_destroyer_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse01, 0.000000, 10825
fuse = br_destroyer_burning_fuse02, 0.000000, 5413
steering_torque = 24000000.000000, 24000000.000000, 24000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 360000.000000
shield_link = bigship_shield_100m, HpMount, HpShield02
hp_type = hp_freighter_shield_special_3, HpShield02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 0.900000
;Bretonia Destroyer

[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_frnt_bdy_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10925
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
hit_pts = 1065000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_frnt_bdy_top_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_hp = DpFrnt_bdy_top
dmg_obj = b_destroyer_body_cap
hit_pts = 1065000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_wpn_platform_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_obj = b_destroyer_wplat_cap
dmg_hp = DpWpn_platform
hit_pts = 1065000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
dmg_obj = b_destroyer_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 1065000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_port_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
dmg_obj = b_destroyer_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 1065000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_star_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
dmg_obj = b_destroyer_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 1065000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = br_destroyer_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = br_destroyer_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Simple]
nickname = b_destroyer_tower_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 500

[Simple]
nickname = b_destroyer_body_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_frnt_bdy_top.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 500

[Simple]
nickname = b_destroyer_wplat_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_wpn_platform.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 500

[Simple]
nickname = b_destroyer_port_eng_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 500

[Simple]
nickname = b_destroyer_starboard_eng_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 500

[Ship]
ids_name = 237005
ids_info = 655369
nickname = br_battleship
ship_class = 16
LODranges = 0, 800, 1500, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 100000.000000
hold_size = 1600
nanobot_limit = 720
shield_battery_limit = 1035
hit_pts = 1024000
armor = 200
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = br_battleship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
shield_link = bigship_shield_300m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HPRL15
HP_bay_external = HPRL16
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
explosion_resistance = 0.900000
;Bretonia Battleship

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = b_battleship_body_fuse, 0.000000, 1
hit_pts = 2400000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNeck
group_dmg_obj = b_battleship_head_dmg_cap
hit_pts = 2400000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_main_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
hit_pts = 2400000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_port_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpPortgen
dmg_obj = b_battleship_port_gen_cap
fuse = b_battleship_body_fuse, 0.000000, 1
hit_pts = 2400000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_starboard_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpStarboardgen
dmg_obj = b_battleship_starboard_gen_cap
fuse = b_battleship_body_fuse, 0.000000, 1
hit_pts = 2400000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = br_tail_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpTail
dmg_obj = b_battleship_butt_dmg_cap
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 2400000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_thruster_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpReactor
group_dmg_obj = b_battleship_tail_dmg_cap
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 2400000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Br_engine_lod1
separable = true
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpEngine
dmg_obj = b_battleship_engine_cap
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 2400000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = br_battleship_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = b_battleship_body_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Simple]
nickname = b_battleship_head_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_neck.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_neck_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_main.3db
mass = 1000.000000
hit_pts = 500
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_butt_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_tail.3db
mass = 1000.000000
hit_pts = 500
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_tail_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_reactor.3db
mass = 1000.000000
hit_pts = 500
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_tower_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_cntrltwr.3db
mass = 1000.000000
hit_pts = 500
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_port_gen_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_port_gen.3db
mass = 10.000000
hit_pts = 500
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_starboard_gen_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_starboard_gen.3db
mass = 10.000000
hit_pts = 500
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_engine_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_engine.3db
mass = 10.000000
hit_pts = 500
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Ship]
ids_name = 237028
ids_info = 656452
ids_info1 = 655404
ids_info2 = 655496
ids_info3 = 656453
ship_class = 0
nickname = ku_fighter
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 80, 160, 2800
type = FIGHTER
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 18
shield_battery_limit = 18
mass = 100.000000
linear_drag = 1.000000
hold_size = 35
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 35
camera_offset = 6, 25
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5800
armor = 50
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 3800.000000, 3800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_ku_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Drake

[Simple]
nickname = ku_fighter_dmg_wing_starboard_cap
DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_starboard.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_fighter_dmg_wing_port_cap
DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_port.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237027
ids_info = 655401
ids_info1 = 655402
ids_info2 = 655496
ids_info3 = 655403
ship_class = 1
nickname = ku_elite
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 80, 160, 360, 2800
type = FIGHTER
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 23
shield_battery_limit = 23
mass = 150.000000
linear_drag = 1.000000
hold_size = 40
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 30
camera_offset = 6.500000, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5400
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Dragon

[Simple]
nickname = ku_elite_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_elite_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_elite_dmg_port_tail_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_elite_dmg_starboard_arm_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_arm_rotator.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_elite_dmg_port_arm_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_arm_rotator.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237027
ids_info = 655401
ids_info1 = 655402
ids_info2 = 655496
ids_info3 = 655403
ship_class = 1
nickname = ku_dragon
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 80, 160, 360, 2800
type = FIGHTER
DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 44
shield_battery_limit = 44
mass = 150.000000
linear_drag = 1.000000
hold_size = 35
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 30
camera_offset = 7, 24
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 10200
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 183000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Dragon

[Simple]
nickname = ku_dragon_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_dragon_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_dragon_dmg_port_tail_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237029
ids_info = 656409
ids_info1 = 656468
ids_info2 = 655496
ids_info3 = 656410
ship_class = 2
nickname = ku_freighter
LODranges = 0, 160, 320, 2800
msg_id_prefix = gcs_refer_shiparch_Kusf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 23
shield_battery_limit = 23
mass = 300.000000
linear_drag = 1.000000
hold_size = 175
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 15
camera_offset = 9, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3600
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_7, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Drone

[Simple]
nickname = ku_freighter_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = ku_freighter_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237030
ids_info = 656463
nickname = ku_gunboat
ship_class = 11
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_large_moors
LODranges = 0, 6000
type = GUNBOAT
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 1000.000000
hold_size = 190
hit_pts = 250650
armor = 150
nanobot_limit = 415
shield_battery_limit = 415
explosion_arch = ku_gunship_explosion
fuse = ku_gunship_body_fuse, 0.000000, 1
fuse = ku_gunship_burning_fuse01, 0.000000, 2250
fuse = ku_gunship_burning_fuse01, 0.000000, 1125
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
;hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 0.500000
;Kusari Gunboat

[CollisionGroup]
explosion_resistance = 0.050000
obj = ku_star_spike_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpSpkmnt_starboard
dmg_obj = ku_gunboat_dmg_star_spike_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 285000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.050000
obj = ku_port_spike_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpSpkMnt_Port
dmg_obj = ku_gunboat_dmg_port_spike_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 285000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.150000
obj = ku_port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpWing_port
dmg_obj = ku_gunboat_dmg_port_wing_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 285000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.150000
obj = ku_star_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpWing_starboard
dmg_obj = ku_gunboat_dmg_star_wing_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 285000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.040000
obj = ku_port_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpEng_port
dmg_obj = ku_gunboat_dmg_port_eng_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 285000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.040000
obj = ku_star_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpEng_starboard
dmg_obj = ku_gunboat_dmg_star_eng_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 285000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.010000
obj = ku_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_gunboat_dmg_tower_cap
mass = 20.000000
hit_pts = 285000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.150000
obj = ku_frnt_port_lod1
separable = true
parent_impulse = 10.000000
child_impulse = 3000.000000
debris_type = cap_ship_piece
fuse = ku_gunship_body_fuse, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ku_gunboat_dmg_front_cap
mass = 200.000000
hit_pts = 285000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = ku_gunboat_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Simple]
nickname = ku_gunboat_dmg_tower_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000

[Simple]
nickname = ku_gunboat_dmg_port_eng_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_star_eng_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_front_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_frnt.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_port_spike_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000

[Simple]
nickname = ku_gunboat_dmg_star_spike_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000

[Simple]
nickname = ku_gunboat_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_star_wing_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Ship]
ids_name = 237026
ids_info = 656462
nickname = ku_destroyer
ship_class = 13
LODranges = 0, 12000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 5000.000000
hold_size = 700
nanobot_limit = 0
shield_battery_limit = 905
hit_pts = 933750
armor = 200
explosion_arch = ku_destroyer_explosion
fuse = ku_destroyer_body_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000000.000000, 24000000.000000, 24000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
explosion_resistance = 0.600000
;Kusari Destroyer

[CollisionGroup]
explosion_resistance = 0.100000
obj = ku_front_lod1
mass = 200.000000
separable = true
parent_impulse = 0
child_impulse = 500.000000
fuse = ku_destroyer_body_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
group_dmg_hp = DpMain
group_dmg_obj = ku_destroyer_dmg_body_cap
debris_type = cap_ship_piece2
hit_pts = 720000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.100000
obj = ku_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_destroyer_dmg_tower_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 720000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.100000
obj = ku_eng01_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_body_fuse, 0.000000, 1
dmg_hp = DpEng01
dmg_obj = ku_destroyer_dmg_top_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 720000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.100000
obj = ku_eng02_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_body_fuse, 0.000000, 1
dmg_hp = DpEng02
dmg_obj = ku_destroyer_dmg_mid_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 720000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.100000
obj = ku_eng03_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_body_fuse, 0.000000, 1
dmg_hp = DpEng03
dmg_obj = ku_destroyer_dmg_low_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 720000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = ku_destroyer_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = ku_destroyer_body_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Simple]
nickname = ku_destroyer_dmg_tower_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_body_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_main.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_top_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng01.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_mid_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng02.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_low_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng03.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Ship]
ids_name = 237025
ids_info = 656461
nickname = ku_battleship
ship_class = 18
LODranges = 0, 1200, 2000, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 100000.000000
hold_size = 1700
nanobot_limit = 720
shield_battery_limit = 1035
hit_pts = 1638400
armor = 200
explosion_arch = ku_battleship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
shield_link = bigship_shield_500m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
docking_sphere = berth, HpDockMountA, 2, Sc_open dock A
docking_camera = 0
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse02, 0.500000, 17325
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
explosion_resistance = 0.900000
;Kusari Battleship

[CollisionGroup]
explosion_resistance = 0.200000
obj = ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 50.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = ku_front_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_rear_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse03, 0.500000, 17325
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_engine_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse04, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_port_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.000000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_port_engine02_lod1
fuse = ku_battleship_body_fuse, 0.000000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_port_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 80.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.000000, 1
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_port_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
mass = 4.000000
fuse = ku_battleship_body_fuse, 0.000000, 1
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_star_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.000000, 1
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_star_engine02_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.000000, 1
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_star_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.000000, 1
mass = 2.000000
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Ku_star_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.000000, 1
mass = 4.000000
hit_pts = 3840000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = ku_battleship_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = ku_battleship_body_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Simple]
nickname = ku_battleship_dmg_tower_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_nose_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_frnt.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_front_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_rear_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid2.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_engine_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_port_engine01_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_port_eng1.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_starboard_engine01_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng1.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_starboard_engine02_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng2.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Ship]
ids_name = 237052
ids_info = 655425
ids_info1 = 655426
ids_info2 = 655496
ids_info3 = 655427
ship_class = 0
nickname = rh_fighter
LODranges = 0, 120, 280, 2800
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 27
shield_battery_limit = 27
mass = 100.000000
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship02, 0.000000, 1125
fuse = intermed_damage_smallship03, 0.000000, 563
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8100
armor = 50
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
explosion_resistance = 1.0
;Banshee

[Simple]
nickname = rh_fighter_dmg_port_wing_cap
DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_port_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = rh_fighter_dmg_starboard_wing_cap
DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_starboard_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237051
ids_info = 656456
ids_info1 = 655424
ids_info2 = 655496
ids_info3 = 656457
ship_class = 1
nickname = rh_elite
LODranges = 0, 120, 300, 2800
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 34
shield_battery_limit = 34
mass = 150.000000
linear_drag = 1.000000
hold_size = 50
fuse = intermed_damage_smallship01, 0.000000, 1450
fuse = intermed_damage_smallship02, 0.000000, 725
fuse = intermed_damage_smallship03, 0.000000, 483
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8200
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Valkyrie

[Simple]
nickname = rh_elite_dmg_port_wing_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_port_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = rh_elite_dmg_starboard_wing_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_starboard_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = rh_elite_dmg_tail_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_tail.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237053
ids_info = 655771
ids_info1 = 655428
ids_info2 = 655496
ids_info3 = 655772
ship_class = 2
nickname = rh_freighter
LODranges = 0, 100, 300, 500, 2800
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 56
shield_battery_limit = 56
mass = 300.000000
linear_drag = 1.000000
hold_size = 275
fuse = intermed_damage_smallship01, 0.000000, 1450
fuse = intermed_damage_smallship02, 0.000000, 725
fuse = intermed_damage_smallship03, 0.000000, 483
hit_pts = 14840
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Humpback

[Simple]
nickname = rh_freighter_dmg_port_side_panel_cap
DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_port_side_panel.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = rh_freighter_dmg_starboard_side_panel_cap
DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_starboard_side_panel.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237054
ids_info = 655429
nickname = rh_gunboat
ship_class = 11
LODranges = 0, 400, 600, 1000, 8000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_large_moors
type = GUNBOAT
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
mass = 1000.000000
hold_size = 240
hit_pts = 268890
armor = 150
nanobot_limit = 450
shield_battery_limit = 450
fuse = rh_gunship_body_fuse, 0.000000, 1
fuse = rh_gunship_burning_fuse01, 0.000000, 2625
fuse = rh_gunship_burning_fuse02, 0.000000, 1313
explosion_arch = rh_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 60000.000000
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
explosion_resistance = 0.900000
;Rheinland Gunboat

[CollisionGroup]
obj = Rh_front_lod1
separable = true
parent_impulse = 0
child_impulse = 500
debris_type = cap_ship_piece2
mass = 200
group_dmg_hp = DpFront
group_dmg_obj = rh_gunship_dmg_front_cap
fuse = rh_gunship_body_fuse, 0, 1
hit_pts = 10500
root_health_proxy = true

[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 60
child_impulse = 11
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = rh_gunship_dmg_engine_cap
mass = 5
fuse = rh_gunship_body_fuse, 0, 1
hit_pts = 10500
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 0
child_impulse = 30
debris_type = debris_vanish
dmg_hp = DpCntrltwr
dmg_obj = rh_gunship_dmg_tower_cap
mass = 200
fuse = rh_gunship_body_fuse, 0, 1
hit_pts = 10500
root_health_proxy = true

[Simple]
nickname = rh_gunship_dmg_tower_cap
DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5
LODranges = 0, 4000

[Simple]
nickname = rh_gunship_dmg_front_cap
DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5
LODranges = 0, 150, 4000

[Simple]
nickname = rh_gunship_dmg_engine_cap
DA_archetype = ships\rheinland\rh_gunship\rh_dmg_engine.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5
LODranges = 0, 150, 4000

[Ship]
ids_name = 237050
ids_info = 655423
nickname = rh_cruiser
ship_class = 13
LODranges = 0, 400, 800, 1200, 12000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 5000.000000
hold_size = 900
explosion_arch = rh_cruiser_explosion
fuse = rh_cruiser_body_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
fuse = rh_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000000.000000, 24000000.000000, 24000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nanobot_limit = 0
shield_battery_limit = 905
hit_pts = 1041250
armor = 200
nudge_force = 300000.000000
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
explosion_resistance = 0.900000
;Rheinland Cruiser

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_front_lod1
separable = true
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
fuse = rh_cruiser_body_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
group_dmg_hp = DpFront
group_dmg_obj = rh_cruiser_dmg_front_cap
mass = 500.000000
hit_pts = 1170000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_cruiser_dmg_control_tower_cap
hit_pts = 1170000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = engine_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_body_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse04, 0.000000, 10825
dmg_hp = DpEngine
dmg_obj = rh_cruiser_dmg_engine_cap
hit_pts = 1170000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_starboard_tower_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_body_fuse, 0.000000, 1
dmg_hp = DpStarboard tower
dmg_obj = rh_cruiser_dmg_starboard_tower_cap
hit_pts = 1170000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_port_tower_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_body_fuse, 0.000000, 1
dmg_hp = DPPort tower
dmg_obj = rh_cruiser_dmg_port_tower_cap
hit_pts = 1170000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = rh_cruiser_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = rh_cruiser_body_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Simple]
nickname = rh_cruiser_dmg_control_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 6000

[Simple]
nickname = rh_cruiser_dmg_front_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Simple]
nickname = rh_cruiser_dmg_engine_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_engine.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Simple]
nickname = rh_cruiser_dmg_port_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_port_tower.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Simple]
nickname = rh_cruiser_dmg_starboard_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_starboard_tower.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Ship]
ids_name = 237049
ids_info = 655422
nickname = rh_battleship
ship_class = 18
LODranges = 0, 1000, 1800, 3500, 5000, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
hold_size = 1800
nanobot_limit = 720
shield_battery_limit = 1035
hit_pts = 1792000
armor = 200
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = rh_battleship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
shield_link = bigship_shield_500m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
docking_sphere = berth, HpDockMountA, 2, Sc_open dock A
docking_camera = 0
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
explosion_resistance = 0.900000
;Rheinland Battleship

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_frnt_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 4200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_cntrl_twr_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 4200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_thruster_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 4200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_star_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 4200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_engine_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 4200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_port_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 4200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_main_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 4200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Rh_midfrnt_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 4200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = rh_battleship_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = r_battleship_body_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Simple]
nickname = rh_battleship_control_tower_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_head_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_neck_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_midfrnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_butt_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_main.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_tail_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_reactor.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_engine_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_thruster.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_port_shield_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_port_shield.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_starboard_shield_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_starboard_shield.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Ship]
ids_name = 237004
ids_info = 655366
ids_info1 = 655367
ids_info2 = 655496
ids_info3 = 655368
ship_class = 0
nickname = bh_fighter
LODranges = 0, 160, 300, 2800
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 35
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 12
shield_battery_limit = 12
hit_pts = 3600
armor = 50
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Piranha

[Simple]
nickname = bh_fighter_dmg_topfin_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_topfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = bh_fighter_dmg_btmfin_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_btmfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = bh_fighter_dmg_port_wing_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_port_wing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = bh_fighter_dmg_star_wing_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_star_wing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237002
ids_info = 656448
ids_info1 = 655365
ids_info2 = 655496
ids_info3 = 656449
ship_class = 1
nickname = bh_elite
LODranges = 0, 160, 300, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 23
shield_battery_limit = 23
mass = 150.000000
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 20
camera_offset = 7, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5400
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Barracuda

[Ship]
ids_name = 237003
ids_info = 655362
ids_info1 = 655363
ids_info2 = 657019
ids_info3 = 655364
ship_class = 3
nickname = bh_elite2
LODranges = 0, 160, 300, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 47
shield_battery_limit = 47
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1975
fuse = intermed_damage_smallship02, 0.000000, 988
fuse = intermed_damage_smallship03, 0.000000, 658
max_bank_angle = 30
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9100
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Barracuda

[Ship]
ids_name = 237045
ids_info = 655416
ids_info1 = 655417
ids_info2 = 655496
ids_info3 = 655418
ship_class = 0
nickname = pi_fighter
LODranges = 0, 160, 240, 2800
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
nanobot_limit = 11
shield_battery_limit = 11
hit_pts = 3700
armor = 50
fuse = intermed_damage_smallship01, 0.000000, 375
fuse = intermed_damage_smallship02, 0.000000, 188
fuse = intermed_damage_smallship03, 0.000000, 125
max_bank_angle = 25
camera_offset = 13, 52
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\corsair\corsair_fighter.ini
pilot_mesh = generic_pilot
mass = 100.000000
linear_drag = 1.000000
hold_size = 35
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Bloodhound

[Ship]
ids_name = 237044
ids_info = 655767
ids_info1 = 655415
ids_info2 = 655496
ids_info3 = 655768
ship_class = 1
nickname = pi_elite
LODranges = 0, 120, 240, 2800
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_elite\co_elite.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 20
camera_offset = 10, 63
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 23
shield_battery_limit = 23
hit_pts = 5400
cockpit = cockpits\corsair\corsair_elite.ini
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 50
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
explosion_resistance = 1.0
;Wolfhound

[Ship]
ids_name = 237046
ids_info = 656405
ids_info1 = 655419
ids_info2 = 655496
ids_info3 = 656406
ship_class = 2
nickname = pi_freighter
LODranges = 0, 120, 240, 2800
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
max_bank_angle = 15
camera_offset = 10, 47
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 2200
cockpit = cockpits\corsair\corsair_freighter.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
hold_size = 90
explosion_arch = explosion_pi_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_freighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Mule

[Ship]
ids_name = 237022
ids_info = 655397
ids_info1 = 655398
ids_info2 = 655496
ids_info3 = 655399
ship_class = 0
nickname = co_fighter
LODranges = 0, 150, 240, 2800
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_fighter.ini
fuse = intermed_damage_smallship01, 0.000000, 600
fuse = intermed_damage_smallship02, 0.000000, 300
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 16
shield_battery_limit = 16
hit_pts = 4800
armor = 50
pilot_mesh = generic_pilot
mass = 100.000000
linear_drag = 1.000000
hold_size = 35
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Legionnaire

[Simple]
nickname = corsair_wing_port_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_wing_star_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_top_fin_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_topfin.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_btm_fin_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_btmfin.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_dmg_port_heavyeng_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavyeng.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_dmg_star_heavyeng_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavyeng.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_dmg_star_heavywing_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavywing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_dmg_port_heavywing_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavywing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237020
ids_info = 656413
ids_info1 = 655396
ids_info2 = 655496
ids_info3 = 656414
ship_class = 1
nickname = co_elite
LODranges = 0, 150, 400, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_elite.ini
fuse = intermed_damage_smallship01, 0.000000, 2300
fuse = intermed_damage_smallship02, 0.000000, 1150
fuse = intermed_damage_smallship03, 0.000000, 767
max_bank_angle = 30
camera_offset = 11, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 50
shield_battery_limit = 50
hit_pts = 12200
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 45
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47000.000000, 47000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_elite
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Centurion

[Ship]
ids_name = 237021
ids_info = 655394
ids_info1 = 656446
ids_info2 = 657019
ids_info3 = 655395
ship_class = 3
nickname = co_elite2
LODranges = 0, 150, 400, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 3150
fuse = intermed_damage_smallship02, 0.000000, 1575
fuse = intermed_damage_smallship03, 0.000000, 1050
max_bank_angle = 30
camera_offset = 11, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 69
shield_battery_limit = 69
hit_pts = 14000
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 70
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Titan

[Simple]
nickname = cv_dmg_port_wing01_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_port_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500

[Simple]
nickname = cv_dmg_starboard_wing01_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_starboard_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500

[Simple]
nickname = cv_dmg_mid_wing_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_mid_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500

[Ship]
ids_name = 237015
ids_info = 655387
ids_info1 = 655388
ids_info2 = 655496
ids_info3 = 655389
ship_class = 0
nickname = ge_fighter
LODranges = 0, 120, 240, 500, 1000, 2800
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 4
shield_battery_limit = 20
mass = 100.000000
linear_drag = 1.000000
hold_size = 20
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 2300
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 3800.000000, 3800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Starflier

[Ship]
ids_name = 237016
ids_info = 655390
ids_info1 = 655391
ids_info2 = 655496
ids_info3 = 655392
ship_class = 0
nickname = ge_fighter2
LODranges = 0, 120, 240, 500, 1000, 2800
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 12
shield_battery_limit = 12
mass = 100.000000
linear_drag = 1.000000
hold_size = 30
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3600
armor = 50
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 15800.000000, 15800.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Startracker

[Ship]
ids_name = 237017
ids_info = 656450
ids_info1 = 655393
ids_info2 = 655496
ids_info3 = 656451
ship_class = 0
nickname = ge_fighter4
LODranges = 0, 120, 200, 2800
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 825
fuse = intermed_damage_smallship03, 0.000000, 413
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 21
shield_battery_limit = 21
hit_pts = 6300
armor = 50
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Hawk

[Simple]
nickname = cv_fighter4_port_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_pwing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = cv_fighter4_star_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_swing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = cv_fighter5_top_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_topfin.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = cv_fighter5_btm_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_btmwing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237018
ids_info = 656458
ids_info1 = 656459
ids_info2 = 655496
ids_info3 = 656460
ship_class = 1
nickname = ge_fighter5
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 150, 300, 2800
type = FIGHTER
DA_archetype = ships\civilian\cv_elite\cv_elite.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 38
shield_battery_limit = 38
mass = 150.000000
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1550
fuse = intermed_damage_smallship02, 0.000000, 775
fuse = intermed_damage_smallship03, 0.000000, 517
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9200
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Falcon

[Ship]
ids_name = 237019
ids_info = 656399
ids_info1 = 656400
ids_info2 = 657019
ids_info3 = 656401
ship_class = 3
nickname = ge_fighter6
LODranges = 0, 120, 300, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 60
shield_battery_limit = 60
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11700
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 2000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Eagle

[Ship]
ids_name = 237013
ids_info = 655383
ids_info1 = 655384
ids_info2 = 655496
ids_info3 = 655385
ship_class = 0
nickname = bw_fighter
LODranges = 0, 150, 250, 2800
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 35
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 12
shield_battery_limit = 12
hit_pts = 3600
armor = 50
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Dagger

[Ship]
ids_name = 237011
ids_info = 655380
ids_info1 = 655381
ids_info2 = 655496
ids_info3 = 655382
ship_class = 1
nickname = bw_elite
LODranges = 0, 150, 250, 2800
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 29
shield_battery_limit = 29
mass = 150.000000
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1225
fuse = intermed_damage_smallship02, 0.000000, 613
fuse = intermed_damage_smallship03, 0.000000, 408
max_bank_angle = 30
camera_offset = 7, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7300
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Stiletto

[Simple]
nickname = ew_dmg_portwing01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_portwing02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_starwing01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_starwing02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_engine01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_engine01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_engine02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_engine02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237012
ids_info = 655697
ids_info1 = 655379
ids_info2 = 657019
ids_info3 = 655698
ship_class = 3
nickname = bw_elite2
LODranges = 0, 150, 250, 2800
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 61
shield_battery_limit = 61
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1350
fuse = intermed_damage_smallship03, 0.000000, 900
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47000.000000, 47000.000000, 64000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 2400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
;hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_gun_special_5, HpTurret01
explosion_resistance = 1.0
;Sabre

[Ship]
ids_name = 237014
ids_info = 655769
ids_info1 = 655386
ids_info2 = 655496
ids_info3 = 655770
ship_class = 2
nickname = bw_freighter
LODranges = 0, 150, 300, 600, 2800
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 37
shield_battery_limit = 37
mass = 300.000000
linear_drag = 1.000000
hold_size = 205
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 15
camera_offset = 10, 49
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9210
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_7, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
explosion_resistance = 1.0
;Dromedary

[Simple]
nickname = ew_freighter_dmg_port_wing_cap
DA_archetype = Ships\border_world\bw_freighter\bw_dmg_port_wing.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = ew_freighter_dmg_starboard_wing_cap
DA_archetype = Ships\border_world\bw_freighter\bw_dmg_star_wing.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = ew_freighter_dmg_port_engine_cap
DA_archetype = Ships\border_world\bw_freighter\bw_dmg_port_engine.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = ew_freighter_dmg_starboard_engine_cap
DA_archetype = Ships\border_world\bw_freighter\bw_dmg_star_engine.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237041
ids_info = 656454
ids_info1 = 655413
ids_info2 = 655496
ids_info3 = 656455
ship_class = 1
nickname = or_elite
LODranges = 0, 150, 300, 2800
msg_id_prefix = gcs_refer_shiparch_ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 26
shield_battery_limit = 26
mass = 150.000000
hold_size = 65
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1050
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 6000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Anubis

[Simple]
nickname = or_elite_dmg_star_wing_cap
DA_archetype = ships\order\or_elite\or_elite_dmg_starboardwing.3db
material_library = Ships\order\or_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = or_elite_dmg_port_wing_cap
DA_archetype = ships\order\or_elite\or_elite_dmg_portwing.3db
material_library = Ships\order\or_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 655431
ids_info = 655414
nickname = or_osiris
ship_class = 16
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\order\or_osiris\or_osiris.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
explosion_arch = or_battleship_explosion
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 250000000.000000, 250000000.000000, 250000000.000000
rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000
angular_drag = 4000000000.000000, 4000000000.000000, 4000000000.000000
linear_drag = 2.000000
nudge_force = 360000.000000
mass = 100000.000000
hold_size = 1400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
shield_link = bigship_shield_200m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 896000
armor = 200
explosion_resistance = 0.900000
;Order Battleship

[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf01_d1_lod1
parent_impulse = 10.000000
child_impulse = 30.000000
separable = true
debris_type = cap_ship_piece
mass = 5.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf02_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf03_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf04_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf05_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf06_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf07_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = Leaf08_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_nose_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 80.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_interior_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_front_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpFront
dmg_obj = or_osiris_neck_dmg_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_rear_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
dmg_hp = DpRear
dmg_obj = or_osiris_butt_dmg_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_cntrltwr_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
dmg_hp = DpCntrltwr
dmg_obj = or_osiris_tower_cap
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_shield_generator_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpShieldgen
dmg_obj = or_osiris_shield_gen_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_reactor_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_reactor_core_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 300.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
group_dmg_hp = DpEngine
group_dmg_obj = or_osiris_engine_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = osiris_engine_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = osiris_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = o_osiris_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Simple]
nickname = or_osiris_head_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_nose.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = or_osiris_neck_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_front.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = or_osiris_butt_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_rear.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = or_osiris_tower_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_cntrltwr.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = or_osiris_shield_gen_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_sheild_generator.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = or_osiris_engine_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_engine.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Ship]
ids_name = 237039
ids_info = 656426
nickname = no_fighter
ship_class = 0
LODranges = 0, 160, 240, 2800
type = FIGHTER
DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\liberty\l_elite.ini
mass = 150.000000
hold_size = 800
linear_drag = 1.000000
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 58000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 10320
armor = 50
explosion_resistance = 1.0
;Nomad Fighter

[Ship]
ids_name = 237040
ids_info = 656427
nickname = no_gunboat
ship_class = 11
LODranges = 0, 300, 800, 8000
type = GUNBOAT
DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
mass = 1000.000000
hold_size = 260
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 155610
armor = 150
explosion_resistance = 1.0
;Nomad Gunboat

[CollisionGroup]
explosion_resistance = 0.000000
obj = no_gunboat_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = fuse_no_gunboat_death, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Ship]
ids_name = 237038
ids_info = 656428
nickname = no_battleship
ship_class = 16
LODranges = 0, 1500, 2000, 4000, 20000
type = CAPITAL
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 800
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
shield_link = bigship_shield_400m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 512000
armor = 200
explosion_resistance = 1.0
;Nomad Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = no_battleship_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = fuse_no_battleship_death, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Ship]
ids_name = 237036
ids_info = 656403
nickname = ge_liner
ship_class = 10
LODranges = 0, 700, 1050, 1500, 2000, 2800, 4500, 10000
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 5000.000000
shield_link = bigship_shield_150m, HpMount, HpShield01
hold_size = 4300
hit_pts = 88700
armor = 200
explosion_arch = liner_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 360000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = fuse_ge_liner_death, 0.000000, 1
explosion_resistance = 0.900000
;Luxury Liner

[CollisionGroup]
explosion_resistance = 0.200000
obj = liner_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ge_luxury_frnt_dmg_cap
hit_pts = 207900
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = liner_mid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpMid
dmg_obj = ge_luxury_mid_dmg_cap
hit_pts = 207900
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = liner_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpRear
dmg_obj = ge_luxury_rear_dmg_cap
hit_pts = 207900
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = liner_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpReactor
group_dmg_obj = ge_luxury_reactor_dmg_cap
hit_pts = 207900
root_health_proxy = true

[Simple]
nickname = ge_luxury_frnt_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_frnt.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_mid_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_mid.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_reactor_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_reactor.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_rear_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_rear.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Ship]
ids_name = 655432
ids_info = 655420
nickname = ge_prison
ship_class = 10
LODranges = 0, 700, 1050, 1500, 2000, 2800, 4500, 10000
msg_id_prefix = gcs_refer_shiparch_pliner
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = Ships\utility\prison_liner\prison_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 5000.000000
shield_link = bigship_shield_150m, HpMount, HpShield01
hold_size = 3300
hit_pts = 88700
armor = 200
explosion_arch = liner_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 1.000000
bay_door_anim = Sc_prison_liner
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = prison_burning_fuse, 0.000000, -1
fuse = prison_m01b_damage_fuse, 0.000000, -1
fuse = fuse_ge_prison_death, 0.000000, 1
explosion_resistance = 0.900000
;Passenger Liner

[CollisionGroup]
explosion_resistance = 0.200000
obj = prison_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ge_prison_frnt_dmg_cap
hit_pts = 207900
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = prison_mid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpMid
dmg_obj = ge_prison_mid_dmg_cap
hit_pts = 207900
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = prison_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpRear
dmg_obj = ge_prison_rear_dmg_cap
hit_pts = 207900
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.200000
obj = prison_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpReactor
group_dmg_obj = ge_prison_reactor_dmg_cap
hit_pts = 207900
root_health_proxy = true

[Simple]
nickname = ge_prison_frnt_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_frnt.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_mid_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_mid.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_reactor_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_reactor.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_rear_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_rear.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Ship]
ids_name = 237037
ids_info = 655412
nickname = ge_miner
ship_class = 6
LODranges = 0, 400, 750, 3000, 10000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_large_moors
type = TRANSPORT
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 10000.000000
mass = 50000.000000
shield_link = bigship_shield_200m, HpMount, HpEngine01
hold_size = 1200
hit_pts = 99750
armor = 120
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 9100000.000000, 9100000.000000, 9100000.000000
angular_drag = 40000000.000000, 40000000.000000, 40000000.000000
rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000
nudge_force = 360000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
fuse = miner_death_fuse, 0.000000, 1
explosion_resistance = 1.0
;Asteroid Miner

[Ship]
ids_name = 237048
ids_info = 655421
nickname = ge_repair
ship_class = 19
LODranges = 0, 150, 250, 400, 4800
msg_id_prefix = gcs_refer_shiparch_repair
mission_property = can_use_med_moors
mission_property = can_use_large_moors
type = FIGHTER
DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 184.000000
mass = 400.000000
nanobot_limit = 1120
shield_battery_limit = 1120
shield_link = bigship_shield_40m, HpMount, HpShield01
hold_size = 350
hit_pts = 17920
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000000.000000, 25000000.000000, 25000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 48000000.000000, 48000000.000000, 48000000.000000
nudge_force = 3000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Repair Ship

[Ship]
ids_name = 237024
ids_info = 656465
nickname = ge_lifter
ship_class = 6
LODranges = 0, 300, 600, 900, 4800
msg_id_prefix = gcs_refer_shiparch_hlifter
mission_property = can_use_large_moors
type = TRANSPORT
DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 1000.000000
shield_link = bigship_shield_40m, HpMount, HpShield01
hold_size = 750
hit_pts = 20730
armor = 120
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000000.000000, 25000000.000000, 25000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 48000000.000000, 48000000.000000, 48000000.000000
nudge_force = 100000.000000
HP_tractor_source = HpTractor_Source
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 6
fuse = lifter_death_fuse, 0.000000, 1
explosion_resistance = 1.0
;Heavy Lifter

[Ship]
ids_name = 237001
ids_info = 656464
nickname = ge_armored
ship_class = 6
LODranges = 0, 200, 300, 4800
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 300.000000
shield_link = bigship_shield_40m, HpMount, HpShield01
hold_size = 800
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000000.000000, 50000000.000000, 50000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 60000000.000000, 60000000.000000, 60000000.000000
nudge_force = 150000.000000
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 36860
armor = 120
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217
explosion_resistance = 1.0
;Armored Transport

[Ship]
ids_name = 237057
ids_info = 656404
nickname = ge_transport
ship_class = 6
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_large_moors
LODranges = 0, 300, 900, 6000
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmap.mat
envmap_material = envmap
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
linear_drag = 1.000000
mass = 500.000000
shield_link = bigship_shield_40m, HpMount, HpShield01
hold_size = 1000
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02
steering_torque = 700000.000000, 700000.000000, 300000.000000
angular_drag = 2500000.000000, 2500000.000000, 2500000.000000
rotation_inertia = 1200000.000000, 1200000.000000, 1200000.000000
nudge_force = 150000.000000
HP_bay_surface = HPRL08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hit_pts = 23040
armor = 120
explosion_resistance = 1.0
;Transport

[Simple]
nickname = transport_dmg_twr_cap
DA_archetype = Ships\utility\transport_small\trans_cntrl_twr_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_frnt_cap
DA_archetype = Ships\utility\transport_small\trans_mid_frnt_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_fin_cap
DA_archetype = Ships\utility\transport_small\trans_tail_fin_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_main_cap
DA_archetype = Ships\utility\transport_small\trans_mid_rear_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_port_eng_cap
DA_archetype = Ships\utility\transport_small\trans_port_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_star_eng_cap
DA_archetype = Ships\utility\transport_small\trans_star_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_eng_cap
DA_archetype = Ships\utility\transport_small\trans_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Ship]
ids_name = 237058
ids_info = 656402
nickname = ge_large_transport
ship_class = 6
LODranges = 0, 300, 600, 6000
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_large_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmap.mat
envmap_material = envmap
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
explosion_arch = transport_explosion
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000.000000, 1000000.000000, 500000.000000
angular_drag = 5000000.000000, 5000000.000000, 5000000.000000
rotation_inertia = 2424000.000000, 2424000.000000, 2424000.000000
linear_drag = 1.000000
nudge_force = 150000.000000
mass = 1000.000000
shield_link = bigship_shield_40m, HpMount, HpShield01
hold_size = 2000
HP_bay_surface = HPRL08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hit_pts = 55290
armor = 120
explosion_resistance = 1.0
;Large Transport

[Ship]
ids_name = 237055
ids_info = 656466
nickname = ge_train
ship_class = 7
LODranges = 0, 300, 450, 750, 950, 6000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx2.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 500.000000
hold_size = 3000
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpEngine02
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
steering_torque = 190000.000000, 190000.000000, 90000.000000
angular_drag = 900000.000000, 900000.000000, 900000.000000
rotation_inertia = 600000.000000, 600000.000000, 600000.000000
nudge_force = 150000.000000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 64000
armor = 200
explosion_resistance = 1.0
;Train

[Ship]
ids_name = 237056
ids_info = 656467
nickname = ge_large_train
ship_class = 7
LODranges = 0, 300, 450, 750, 950, 6000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx3.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 1000.000000
hold_size = 4500
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
shield_link = bigship_shield_40m, HpMount, HpEngine01, HpEngine02
steering_torque = 190000.000000, 190000.000000, 90000.000000
angular_drag = 900000.000000, 900000.000000, 900000.000000
rotation_inertia = 600000.000000, 600000.000000, 600000.000000
nudge_force = 150000.000000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 102400
armor = 200
explosion_resistance = 1.0
;Large Train

[Ship]
ids_name = 237023
ids_info = 655400
nickname = ge_csv
ship_class = 2
LODranges = 0, 120, 300, 500, 800, 2800
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 150.000000
hold_size = 180
fuse = intermed_damage_smallship02, 0.000000, 475
fuse = intermed_damage_smallship03, 0.000000, 238
hit_pts = 6000
explosion_arch = explosion_cv_fighter
nanobot_limit = 20
shield_battery_limit = 20
shield_link = csv_shield01, HpMount, HpShield01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 33000.000000, 33000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
explosion_resistance = 1.0
;CSV

[Ship]
ids_name = 237015
ids_info = 655387
nickname = msn_playership
ship_class = 0
LODranges = 0, 120, 240, 500, 1000, 2800
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1.000000
hold_size = 150
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
max_bank_angle = 35
camera_offset = 9, 35
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 500
armor = 50
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1800.000000, 1800.000000, 48000.000000
angular_drag = 1500.000000, 1500.000000, 35000.000000
rotation_inertia = 701.770813, 703.764893, 1000.000000
nudge_force = 3000.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_fighter_engine_special_1, HpEngine01
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Starflier

[Ship]
ids_name = 237001
ids_info = 656464
nickname = ge_armored_nobay
ship_class = 6
LODranges = 0, 200, 300, 4800
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 20000.000000
mass = 4000.000000
hold_size = 800
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 5000000000, 5000000000, 5000000000
angular_drag = 100000000.000000000, 100000000.000000, 100000000.000000
rotation_inertia = 60000000.000000, 60000000.000000, 60000000.000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 23040
armor = 120
explosion_resistance = 1.0
;Armored Transport

[Ship]
nickname = wplatform_planet_frag
ids_name = 261164
ids_info = 655361
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_planet_frag_platform.3db
material_library = solar\ast_fragments.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 5000
mass = 10000.000000
loadout = pirate_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 4600
;Weapons Platform

[Ship]
nickname = wplatform_nomad
ids_name = 261164
ids_info = 655361
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_nomad01_platform.3db
material_library = solar\ast_nomad.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 5000
mass = 10000.000000
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 4600
;Weapons Platform

[Ship]
nickname = rm_Roid_Miner
LODranges = 0, 1000, 1800, 15000
ids_name = 237037
ids_info = 655412
type = MISSION_SATELLITE
DA_archetype = Ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
mass = 10000.000000
solar_radius = 350
shape_name = NNM_SM_MINING
explosion_arch = explosion_asteroid_miner
destructible = true
hit_pts = 10800
fuse = miner_death_fuse, 0.000000, 1
;Asteroid Miner

[Ship]
nickname = rm_wplatform
LODranges = 0, 400, 1000, 8000
ids_name = 329680
type = MISSION_SATELLITE
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmap.mat
envmap_material = envmap
mass = 10000.000000
loadout = weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 4600
;Weapons Platform

[Ship]
nickname = rm_wplatform_rock
ids_name = 329680
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_rock02_platform.3db
material_library = solar\ast_rock.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 8000
mass = 10000.000000
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_rock_wplatform
fuse = fuse_rock_wplatform, 0.000000, 1
hit_pts = 4600
;Weapons Platform

[Ship]
nickname = rm_wplatform_ice
ids_name = 329680
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_ice_platform.3db
material_library = solar\ast_ice.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 8000
mass = 10000.000000
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_ice_wplatform
fuse = fuse_ice_wplatform, 0.000000, 1
hit_pts = 4600
;Weapons Platform

[Ship]
nickname = rm_miningbase_small_ice
ids_name = 329690
type = MISSION_SATELLITE
DA_archetype = solar\dockable\miningbase_small_ice.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_ice.mat
LODranges = 0, 20000
mass = 100000000
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = explosion_rock_base
destructible = true
hit_pts = 10800
fuse = fuse_miningbase_small_rock, 0.000000, 1
;Battle Station

[Ship]
nickname = rm_miningbase_small_rock
ids_name = 329690
type = MISSION_SATELLITE
DA_archetype = solar\dockable\miningbase_small_rock.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_rock.mat
LODranges = 0, 20000
mass = 100000000
solar_radius = 500
shape_name = NNM_SM_DEPOT
explosion_arch = explosion_rock_base
destructible = true
hit_pts = 10800
fuse = fuse_miningbase_small_rock, 0.000000, 1
;Battle Station

[Ship]
nickname = rm_space_police01
ids_name = 329691
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 4000, 50000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 10800
fuse = fuse_space_police01, 0.000000, 1
;Observation Post

[Ship]
nickname = rm_space_mining01
ids_name = 329688
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_mining01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 4000, 50000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 10800
fuse = fuse_space_mining01, 0.000000, 1
;Outpost

[Ship]
nickname = rm_space_freeport01
ids_name = 329689
type = MISSION_SATELLITE
DA_archetype = solar\dockable\space_freeport01.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 4000, 50000
mass = 10000.000000
solar_radius = 600
shape_name = NAV_depot
explosion_arch = explosion_space_mod_base
destructible = true
hit_pts = 10800
fuse = fuse_space_mining01, 0.000000, 1
;Large Space Station

[Ship]
nickname = rm_depot
ids_name = 329682
type = MISSION_SATELLITE
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 1200, 2000, 4000, 50000
mass = 10000.000000
solar_radius = 300
destructible = true
explosion_arch = explosion_pirate_depot
hit_pts = 10800
fuse = pirate_base_explode_fuse, 0.000000, 1
;Depot

[Ship]
nickname = wplatform
LODranges = 0, 200, 400, 4000
ids_name = 261164
ids_info = 655361
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmap.mat
envmap_material = envmap
mass = 10000.000000
loadout = weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 4600
;Weapons Platform

[Ship]
nickname = small_wplatform
LODranges = 0, 400, 1000, 2000, 5000
ids_name = 261164
ids_info = 655361
type = WEAPONS_PLATFORM
DA_archetype = solar\misc\weapons_platform_small.3db
material_library = solar\Solar_mat_misc02.mat
material_library = fx\envmap.mat
envmap_material = envmap
mass = 10000.000000
loadout = small_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_small_wplat
hit_pts = 4600
;Weapons Platform

[Ship]
nickname = wplatform_rock2
ids_name = 261164
ids_info = 655361
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_rock02_platform.3db
material_library = solar\ast_rock.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 5000
mass = 10000.000000
loadout = pirate_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_rock_wplatform
fuse = fuse_rock_wplatform, 0.000000, 1
hit_pts = 4600
;Weapons Platform

[Ship]
nickname = wplatform_mineable
ids_name = 261164
ids_info = 655361
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_mineable_platform.3db
material_library = solar\ast_mineable.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 5000
mass = 10000.000000
loadout = pirate_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 4600
;Weapons Platform

[Ship]
nickname = wplatform_ice
ids_name = 261164
ids_info = 655361
type = WEAPONS_PLATFORM
DA_archetype = solar\asteroids\models\ast_ice_platform.3db
material_library = solar\ast_ice.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 5000
mass = 10000.000000
loadout = pirate_weapon_platform
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_wplatform
hit_pts = 4600
;Weapons Platform

[Ship]
ids_name = 237034
ids_info = 655408
ids_info1 = 655409
ids_info2 = 655496
ids_info3 = 655410
ship_class = 0
nickname = dsy_li_fighter
LODranges = 0, 600, 1200, 2400, 3600, 6000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 25
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 5
shield_battery_limit = 25
hit_pts = 3100
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Patriot

[Ship]
ids_name = 237033
ids_info = 655405
ids_info1 = 655406
ids_info2 = 657019
ids_info3 = 655407
ship_class = 3
nickname = dsy_li_elite
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 12
shield_battery_limit = 12
mass = 165
hold_size = 30
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1400
fuse = intermed_damage_smallship02, 0.000000, 840
fuse = intermed_damage_smallship03, 0.000000, 560
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 2800
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Defender

[Ship]
ids_name = 237035
ids_info = 656407
ids_info1 = 656415
ids_info2 = 657019
ids_info3 = 656408
ship_class = 2
nickname = dsy_li_freighter
LODranges = 0, 600, 1200, 2400, 3600, 6000
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 110
shield_battery_limit = 110
mass = 250.000000
linear_drag = 1.000000
hold_size = 650
fuse = intermed_damage_smallship01, 0.000000, 13875
fuse = intermed_damage_smallship02, 0.000000, 8325
fuse = intermed_damage_smallship03, 0.000000, 5550
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 8, 45
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 27750
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
steering_torque = 55000.000000, 55000.000000, 115000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 21500.000000, 21500.000000, 21500.000000
explosion_resistance = 1.0
;Rhino

[Ship]
ids_name = 656429
ids_info = 656430
ids_info1 = 656431
ids_info2 = 657019
ids_info3 = 656432
ship_class = 2
nickname = dsy_limk2_freighter
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\discovery\xing\grizzly.cmp
material_library = ships\discovery\xing\grizzly.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 121
shield_battery_limit = 121
mass = 350.000000
linear_drag = 1.000000
hold_size = 600
fuse = intermed_damage_smallship01, 0.000000, 15200
fuse = intermed_damage_smallship02, 0.000000, 9120
fuse = intermed_damage_smallship03, 0.000000, 6080
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 9, 45
camera_angular_acceleration = 0.015000
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 30400
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
steering_torque = 51200.000000, 51200.000000, 77000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 24500.000000, 24500.000000, 24500.000000
explosion_resistance = 1.0
;Grizzly

[Ship]
ids_name = 237008
ids_info = 655374
ids_info1 = 655375
ids_info2 = 655496
ids_info3 = 655376
ship_class = 0
nickname = dsy_br_fighter
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 6
shield_battery_limit = 30
mass = 100.000000
linear_drag = 1.000000
hold_size = 30
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 263
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3900
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = b_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
explosion_resistance = 1.0
;Cavalier

[Ship]
ids_name = 237007
ids_info = 655371
ids_info1 = 655372
ids_info2 = 657019
ids_info3 = 655373
ship_class = 3
nickname = dsy_br_elite
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
LODranges = 0, 600, 1200, 6000
type = FIGHTER
DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 1900
fuse = intermed_damage_smallship02, 0.000000, 1140
fuse = intermed_damage_smallship03, 0.000000, 760
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 39
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 18
shield_battery_limit = 18
hit_pts = 3800
internal_hp_subtype = player_armor_fighter
mass = 165
linear_drag = 1.000000
hold_size = 35
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
explosion_resistance = 1.0
;Crusader

[Ship]
ids_name = 237009
ids_info = 656411
ids_info1 = 655377
ids_info2 = 657019
ids_info3 = 656412
ship_class = 2
nickname = dsy_br_freighter
msg_id_prefix = gcs_refer_shiparch_Bref
mission_property = can_use_berths
LODranges = 0, 600, 1200, 6000
type = FREIGHTER
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 124
shield_battery_limit = 124
mass = 350.000000
linear_drag = 1.000000
hold_size = 650
fuse = intermed_damage_smallship01, 0.000000, 15450
fuse = intermed_damage_smallship02, 0.000000, 9270
fuse = intermed_damage_smallship03, 0.000000, 6180
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 10, 46
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 30900
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 57900.000000, 57900.000000, 91500.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 26500.000000, 26500.000000, 26500.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Clydesdale

[Ship]
ids_name = 237028
ids_info = 656452
ids_info1 = 655404
ids_info2 = 655496
ids_info3 = 656453
ship_class = 0
nickname = dsy_ku_fighter
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 600, 1200, 6000
type = FIGHTER
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 10
shield_battery_limit = 50
mass = 100.000000
linear_drag = 1.000000
hold_size = 35
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 350
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 6, 25
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5800
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 3800.000000, 3800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_ku_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Drake

[Ship]
ids_name = 237027
ids_info = 655401
ids_info1 = 655402
ids_info2 = 657019
ids_info3 = 655403
ship_class = 3
nickname = dsy_ku_elite
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 600, 1200, 2400, 6000
type = FIGHTER
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 24
shield_battery_limit = 24
mass = 165
linear_drag = 1.000000
hold_size = 40
fuse = intermed_damage_smallship01, 0.000000, 2400
fuse = intermed_damage_smallship02, 0.000000, 1440
fuse = intermed_damage_smallship03, 0.000000, 960
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 6.500000, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4800
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Dragon

[Ship]
ids_name = 237029
ids_info = 656409
ids_info1 = 656468
ids_info2 = 657019
ids_info3 = 656410
ship_class = 2
nickname = dsy_ku_freighter
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_Kusf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 104
shield_battery_limit = 104
mass = 250.000000
linear_drag = 1.000000
hold_size = 650
fuse = intermed_damage_smallship01, 0.000000, 13100
fuse = intermed_damage_smallship02, 0.000000, 7860
fuse = intermed_damage_smallship03, 0.000000, 5240
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 44
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 26200
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55600.000000, 55600.000000, 69700.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 20500.000000, 20500.000000, 20500.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Drone

[Ship]
ids_name = 237052
ids_info = 655425
ids_info1 = 655426
ids_info2 = 655496
ids_info3 = 655427
ship_class = 0
nickname = dsy_rh_fighter
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 14
shield_battery_limit = 58
mass = 100.000000
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship02, 0.000000, 1125
fuse = intermed_damage_smallship03, 0.000000, 563
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 8100
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
explosion_resistance = 1.0
;Banshee

[Ship]
ids_name = 237051
ids_info = 656456
ids_info1 = 655424
ids_info2 = 657019
ids_info3 = 656457
ship_class = 3
nickname = dsy_rh_elite
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 36
shield_battery_limit = 36
mass = 165
linear_drag = 1.000000
hold_size = 50
fuse = intermed_damage_smallship01, 0.000000, 3500
fuse = intermed_damage_smallship02, 0.000000, 2100
fuse = intermed_damage_smallship03, 0.000000, 1400
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7000
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon05
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Valkyrie

[Ship]
ids_name = 237053
ids_info = 655771
ids_info1 = 655428
ids_info2 = 657019
ids_info3 = 655772
ship_class = 2
nickname = dsy_rh_freighter
LODranges = 0, 600, 1200, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 130
shield_battery_limit = 130
mass = 350.000000
linear_drag = 1.000000
hold_size = 650
fuse = intermed_damage_smallship01, 0.000000, 16275
fuse = intermed_damage_smallship02, 0.000000, 9765
fuse = intermed_damage_smallship03, 0.000000, 6510
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
hit_pts = 32550
max_bank_angle = 30
camera_offset = 10, 46
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56000.000000, 56000.000000, 77000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 28250.000000, 28250.000000, 28250.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Humpback

[Ship]
ids_name = 237004
ids_info = 655366
ids_info1 = 655367
ids_info2 = 655496
ids_info3 = 655368
ship_class = 0
nickname = dsy_bh_fighter
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 35
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 6
shield_battery_limit = 30
hit_pts = 3600
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_pi_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Piranha

[Ship]
ids_name = 237002
ids_info = 656448
ids_info1 = 655365
ids_info2 = 655496
ids_info3 = 656449
ship_class = 1
nickname = dsy_bh_elite
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 50
shield_battery_limit = 50
mass = 150.000000
hold_size = 55
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5900
fuse = intermed_damage_smallship02, 0.000000, 3540
fuse = intermed_damage_smallship03, 0.000000, 2360
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 7, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11800
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50500.000000, 50500.000000, 180000.000000
angular_drag = 39000.000000, 39000.000000, 134000.000000
rotation_inertia = 8500.000000, 8500.000000, 8000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpWeapon05, HpWeapon06
explosion_resistance = 1.0
;Barracuda

[Ship]
ids_name = 237003
ids_info = 655362
ids_info1 = 655363
ids_info2 = 657019
ids_info3 = 655364
ship_class = 1
nickname = dsy_bh_elite2
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 47
shield_battery_limit = 47
mass = 125
hold_size = 50
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5780
fuse = intermed_damage_smallship02, 0.000000, 3468
fuse = intermed_damage_smallship03, 0.000000, 2312
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 8, 35
camera_angular_acceleration = 0.115000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11850
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48230.000000, 48230.000000, 110000.000000
angular_drag = 36000.000000, 36000.000000, 36000.000000
rotation_inertia = 7818.000000, 7818.000000, 8818.000000
nudge_force = 30000.000000
strafe_force = 16720
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Barracuda

[Ship]
ids_name = 237045
ids_info = 655416
ids_info1 = 655417
ids_info2 = 655496
ids_info3 = 655418
ship_class = 0
nickname = dsy_pi_fighter
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
nanobot_limit = 6
shield_battery_limit = 30
hit_pts = 3700
internal_hp_subtype = player_armor_fighter
armor = 50
fuse = intermed_damage_smallship01, 0.000000, 1850
fuse = intermed_damage_smallship02, 0.000000, 1110
fuse = intermed_damage_smallship03, 0.000000, 740
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 13, 52
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\corsair\corsair_fighter.ini
pilot_mesh = generic_pilot
mass = 100.000000
linear_drag = 1.000000
hold_size = 35
explosion_arch = explosion_pi_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Bloodhound

[Ship]
ids_name = 237044
ids_info = 655767
ids_info1 = 655415
ids_info2 = 655496
ids_info3 = 655768
ship_class = 1
nickname = dsy_pi_elite
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_elite\co_elite.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1620
fuse = intermed_damage_smallship03, 0.000000, 1080
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 10, 63
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 23
shield_battery_limit = 23
hit_pts = 5400
internal_hp_subtype = player_armor_fighter
cockpit = cockpits\corsair\corsair_elite.ini
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 50
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
explosion_resistance = 1.0
;Wolfhound

[Ship]
ids_name = 655659
ids_info = 655660
ids_info1 = 655661
ids_info2 = 657019
ids_info3 = 655662
ship_class = 4
nickname = dsy_pi_elite2
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_elite\co_elite.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
fuse = intermed_damage_smallship01, 0.000000, 9390
fuse = intermed_damage_smallship02, 0.000000, 5634
fuse = intermed_damage_smallship03, 0.000000, 3756
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 6.5, 46.5
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 2
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 94
shield_battery_limit = 94
hit_pts = 18780
internal_hp_subtype = player_armor_fighter
cockpit = cockpits\corsair\corsair_elite.ini
pilot_mesh = generic_pilot
mass = 435
linear_drag = 1.000000
hold_size = 140
explosion_arch = explosion_pi_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 92000.000000, 92000.000000, 136000.000000
angular_drag = 81600.000000, 81600.000000, 81600.000000
rotation_inertia = 14700.000000, 14700.000000, 12700.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
explosion_resistance = 1.0
;Wolfhound

[Ship]
ids_name = 237046
ids_info = 656405
ids_info1 = 655419
ids_info2 = 655496
ids_info3 = 656406
ship_class = 2
nickname = dsy_pi_freighter
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
fuse = intermed_damage_smallship01, 0.000000, 2200
fuse = intermed_damage_smallship02, 0.000000, 1320
fuse = intermed_damage_smallship03, 0.000000, 880
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 15
camera_offset = 10, 47
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 4400
cockpit = cockpits\corsair\corsair_freighter.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
hold_size = 225
explosion_arch = explosion_pi_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_freighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Mule

[Ship]
ids_name = 237022
ids_info = 655397
ids_info1 = 655398
ids_info2 = 655496
ids_info3 = 655399
ship_class = 0
nickname = dsy_co_fighter
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_fighter.ini
fuse = intermed_damage_smallship01, 0.000000, 2400
fuse = intermed_damage_smallship02, 0.000000, 1440
fuse = intermed_damage_smallship03, 0.000000, 960
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 8
shield_battery_limit = 40
hit_pts = 4800
internal_hp_subtype = player_armor_fighter
armor = 50
pilot_mesh = generic_pilot
mass = 100.000000
linear_drag = 1.000000
hold_size = 35
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Legionnaire

[Ship]
ids_name = 237020
ids_info = 656413
ids_info1 = 655396
ids_info2 = 657019
ids_info3 = 656414
ship_class = 1
nickname = dsy_co_elite
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_elite.ini
fuse = intermed_damage_smallship01, 0.000000, 6450
fuse = intermed_damage_smallship02, 0.000000, 3870
fuse = intermed_damage_smallship03, 0.000000, 2580
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.065000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 57
shield_battery_limit = 57
hit_pts = 14110
internal_hp_subtype = player_armor_fighter
pilot_mesh = generic_pilot
mass = 150
linear_drag = 1.000000
hold_size = 55
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 49950.000000, 49950.000000, 109600.000000
angular_drag = 36800.000000, 36800.000000, 73600.000000
rotation_inertia = 10200.000000, 10200.000000, 10200.000000
nudge_force = 30000.000000
strafe_force = 16720
strafe_power_usage = 2
bay_door_anim = Sc_pi_elite
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 0.9
;Centurion

[Ship]
ids_name = 237021
ids_info = 655695
ids_info1 = 656446
ids_info2 = 657019
ids_info3 = 655696
ship_class = 3
nickname = dsy_co_elite2
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 7200
fuse = intermed_damage_smallship02, 0.000000, 4320
fuse = intermed_damage_smallship03, 0.000000, 2880
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 72
shield_battery_limit = 72
hit_pts = 14400
internal_hp_subtype = player_armor_fighter
pilot_mesh = generic_pilot
mass = 165
linear_drag = 1.000000
hold_size = 70
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 57000.000000, 57000.000000, 114740.000000
angular_drag = 50000.000000, 50000.000000, 101000.000000
rotation_inertia = 11200.000000, 11200.000000, 3000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Titan

[Ship]
ids_name = 237017
ids_info = 656450
ids_info1 = 655393
ids_info2 = 655496
ids_info3 = 656451
ship_class = 0
nickname = dsy_ge_fighter4
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3150
fuse = intermed_damage_smallship02, 0.000000, 1890
fuse = intermed_damage_smallship03, 0.000000, 1260
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 10
shield_battery_limit = 50
hit_pts = 6300
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Hawk

[Ship]
ids_name = 237015
ids_info = 655387
ids_info1 = 655388
ids_info2 = 657019
ids_info3 = 655389
ship_class = 0
nickname = dsy_ge_fighter
LODranges = 0, 600, 1200, 1800, 3600, 6000
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 29
shield_battery_limit = 71
mass = 130
linear_drag = 1.000000
hold_size = 70
fuse = intermed_damage_smallship01, 0.000000, 4670
fuse = intermed_damage_smallship02, 0.000000, 2802
fuse = intermed_damage_smallship03, 0.000000, 1868
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 10, 40
camera_angular_acceleration = 0.10000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 9
camera_vertical_turn_down_angle = 26.5
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9255
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 15759.000000, 15759.000000, 42700.000000
angular_drag = 10250.000000, 10250.000000, 14500.000000
rotation_inertia = 3812.000000, 3812.000000, 1990.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment01
explosion_resistance = 0.75
;Starflier

[Ship]
ids_name = 237016
ids_info = 655390
ids_info1 = 655391
ids_info2 = 657019
ids_info3 = 655392
ship_class = 1
nickname = dsy_ge_fighter2
LODranges = 0, 600, 1200, 1800, 3600, 6000
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 47
shield_battery_limit = 47
mass = 145
linear_drag = 1.000000
hold_size = 75
fuse = intermed_damage_smallship01, 0.000000, 5735
fuse = intermed_damage_smallship02, 0.000000, 3441
fuse = intermed_damage_smallship03, 0.000000, 2294
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 40
camera_angular_acceleration = 0.120000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 7
camera_vertical_turn_down_angle = 26.5
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11820
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 29550.000000, 29550.000000, 68000.000000
angular_drag = 20500.000000, 20500.000000, 29000.000000
rotation_inertia = 5315.000000, 5315.000000, 2600.000000
nudge_force = 30000.000000
strafe_force = 18100
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_elite_engine_special_2, HpEngine01
shield_link = cv_fighter_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpMissile01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Startracker

[Ship]
ids_name = 655620
ids_info = 655621
ids_info1 = 655622
ids_info2 = 657019
ids_info3 = 655623
ship_class = 3
nickname = dsy_ge_fighter3
LODranges = 0, 600, 1200, 1800, 3600, 6000
msg_id_prefix = gcs_refer_shiparch_starblazer
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 63
shield_battery_limit = 63
mass = 165
linear_drag = 1.000000
hold_size = 80
fuse = intermed_damage_smallship01, 0.000000, 6342
fuse = intermed_damage_smallship02, 0.000000, 3805
fuse = intermed_damage_smallship03, 0.000000, 2537
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.110000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 7
camera_vertical_turn_down_angle = 26.5
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12685
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 52045.000000, 52045.000000, 116000.000000
angular_drag = 41080.000000, 41080.000000, 58000.000000
rotation_inertia = 9025.000000, 9025.000000, 3900.000000
nudge_force = 30000.000000
strafe_force = 18900
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01
hp_subtype = holo_projector_small, HpDecor01
hp_info = 7606, HpDecor01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Starblazer

[Ship]
ids_name = 237017
ids_info = 655914
ids_info1 = 655393
ids_info2 = 657019
ids_info3 = 655916
ship_class = 0
nickname = dsy_ge_fighter7
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 130
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5975
fuse = intermed_damage_smallship02, 0.000000, 3585
fuse = intermed_damage_smallship03, 0.000000, 2390
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 45
camera_offset = 11, 42
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 27
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 37
shield_battery_limit = 84
hit_pts = 11980
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 32623.000000, 32623.000000, 90000.000000
angular_drag = 21990.000000, 21990.000000, 22000.000000
rotation_inertia = 6577.000000, 6577.000000, 3625.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Hawk

[Ship]
ids_name = 237018
ids_info = 656458
ids_info1 = 656459
ids_info2 = 657019
ids_info3 = 656460
ship_class = 1
nickname = dsy_ge_fighter5
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 800, 1200, 6000
type = FIGHTER
DA_archetype = ships\civilian\cv_elite\cv_elite.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 55
shield_battery_limit = 55
mass = 130
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6360
fuse = intermed_damage_smallship02, 0.000000, 3816
fuse = intermed_damage_smallship03, 0.000000, 2544
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 45
camera_offset = 11, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 27
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13720
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53060.000000, 53060.000000, 111070.000000
angular_drag = 38000.000000, 38000.000000, 38000.000000
rotation_inertia = 8290.000000, 8290.000000, 2800.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Falcon

[Ship]
ids_name = 237019
ids_info = 656399
ids_info1 = 656400
ids_info2 = 657019
ids_info3 = 656401
ship_class = 3
nickname = dsy_ge_fighter6
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 65
shield_battery_limit = 65
mass = 165
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6525
fuse = intermed_damage_smallship02, 0.000000, 3915
fuse = intermed_damage_smallship03, 0.000000, 2610
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 11, 42
camera_angular_acceleration = 0.067500
camera_horizontal_turn_angle = 27
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13050
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48868.000000, 48868.000000, 108868.000000
angular_drag = 40000.000000, 40000.000000, 40000.000000
rotation_inertia = 7415.000000, 7415.000000, 3600.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo02
explosion_resistance = 1.0
;Eagle

[Ship]
ids_name = 656941
ids_info = 656942
ids_info1 = 656943
ids_info2 = 657019
ids_info3 = 656944
ship_class = 4
nickname = civbomb_alt
LODranges = 0, 1800, 4800, 6000
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_bomber\civbomb_alt.cmp
material_library = ships\civilian\cv_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 77
shield_battery_limit = 77
mass = 380
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7702
fuse = intermed_damage_smallship02, 0.000000, 4621
fuse = intermed_damage_smallship03, 0.000000, 3081
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 11, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 27
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15405
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 52535.000000, 52535.000000, 129000.000000
angular_drag = 43000.000000, 43000.000000, 43000.000000
rotation_inertia = 9338.000000, 9338.000000, 9338.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
explosion_resistance = 1.0
;Vulture

[Ship]
ids_name = 656897
ids_info = 656898
ids_info1 = 656899
ids_info2 = 657019
ids_info3 = 656900
ship_class = 3
nickname = cv_classic
LODranges = 0, 800, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_classic\cv_classic.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 59
shield_battery_limit = 59
mass = 165
hold_size = 64
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5900
fuse = intermed_damage_smallship02, 0.000000, 3540
fuse = intermed_damage_smallship03, 0.000000, 2360
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 11, 42
camera_angular_acceleration = 0.072500
camera_horizontal_turn_angle = 27
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11800
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 49706.000000, 49706.000000, 109308.000000
angular_drag = 39750.000000, 39750.000000, 39750.000000
rotation_inertia = 7590.000000, 7590.000000, 3600.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Eagle (Damaged)

[Ship]
ids_name = 237013
ids_info = 655383
ids_info1 = 655384
ids_info2 = 655496
ids_info3 = 655385
ship_class = 0
nickname = dsy_bw_fighter
LODranges = 0, 800, 2000, 6000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 35
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 6
shield_battery_limit = 30
hit_pts = 3600
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Dagger

[Ship]
ids_name = 237011
ids_info = 655380
ids_info1 = 655381
ids_info2 = 655496
ids_info3 = 655382
ship_class = 1
nickname = dsy_bw_elite
LODranges = 0, 800, 2000, 6000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 29
shield_battery_limit = 29
mass = 150.000000
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3650
fuse = intermed_damage_smallship02, 0.000000, 2190
fuse = intermed_damage_smallship03, 0.000000, 1460
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 7, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7300
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Stiletto

[Ship]
ids_name = 237012
ids_info = 655697
ids_info1 = 655379
ids_info2 = 657019
ids_info3 = 655698
ship_class = 3
nickname = dsy_bw_elite2
LODranges = 0, 800, 2000, 6000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 63
shield_battery_limit = 63
mass = 165
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6387
fuse = intermed_damage_smallship02, 0.000000, 3832
fuse = intermed_damage_smallship03, 0.000000, 2555
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.05000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12775
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000.000000, 48000.000000, 75000.000000
angular_drag = 40450.000000, 40450.000000, 40000.000000
rotation_inertia = 8090.000000, 8090.000000, 3250.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Sabre

[Ship]
ids_name = 237014
ids_info = 655769
ids_info1 = 655386
ids_info2 = 657019
ids_info3 = 655770
ship_class = 2
nickname = dsy_bw_freighter
LODranges = 0, 600, 1200, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 115
shield_battery_limit = 115
mass = 300.000000
linear_drag = 1.000000
hold_size = 650
fuse = intermed_damage_smallship01, 0.000000, 14325
fuse = intermed_damage_smallship02, 0.000000, 8595
fuse = intermed_damage_smallship03, 0.000000, 5730
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 46
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 28650
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
steering_torque = 56800.000000, 56800.000000, 78800.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 22100.000000, 22100.000000, 22100.000000
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Dromedary

[Ship]
ids_name = 237041
ids_info = 656454
ids_info1 = 655413
ids_info2 = 657019
ids_info3 = 656455
ship_class = 3
nickname = dsy_or_elite
LODranges = 0, 800, 2600, 6000
msg_id_prefix = gcs_refer_shiparch_ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 27
shield_battery_limit = 27
mass = 165
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1620
fuse = intermed_damage_smallship03, 0.000000, 1080
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5400
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Anubis

[Ship]
ids_name = 655793
ids_info = 655794
ids_info1 = 655795
ids_info2 = 657019
ids_info3 = 655796
ship_class = 3
nickname = dsy_or_elite2
LODranges = 0, 800, 2600, 6000
msg_id_prefix = gcs_refer_shiparch_ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 72
shield_battery_limit = 72
mass = 170
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7287
fuse = intermed_damage_smallship02, 0.000000, 4372
fuse = intermed_damage_smallship03, 0.000000, 2915
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9.25, 40
camera_angular_acceleration = 0.045000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14575
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45400.000000, 45400.000000, 121560.000000
angular_drag = 40520.000000, 40520.000000, 81040.000000
rotation_inertia = 8900.000000, 8900.000000, 8900.000000
nudge_force = 30000.000000
strafe_force = 18600
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Anubis

[Ship]
ids_name = 237023
ids_info = 655647
ids_info1 = 656416
ids_info2 = 657019
ids_info3 = 655513
ship_class = 3
nickname = dsy_csv
LODranges = 0, 100, 250, 500, 800, 2800
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\junkers\dsy_csv_cockpit.ini
pilot_mesh = generic_pilot
linear_drag = 1.000000
mass = 165
hold_size = 180
fuse = intermed_damage_smallship01, 0.000000, 8292
fuse = intermed_damage_smallship02, 0.000000, 4975
fuse = intermed_damage_smallship03, 0.000000, 3317
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 9, 34
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 82
shield_battery_limit = 82
hit_pts = 16585
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56760.000000, 56760.000000, 56760.000000
angular_drag = 48000.000000, 48000.000000, 48000.000000
rotation_inertia = 11100.000000, 11100.000000, 11100.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = csv_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;CSV

[Ship]
ids_name = 237001
ids_info = 655646
ids_info1 = 656464
ids_info2 = 657019
ids_info3 = 655512
ship_class = 6
nickname = dsy_armored
LODranges = 0, 200, 500, 4800
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\utility\transport_armored\dsy_armored.ini
pilot_mesh = generic_pilot
camera_offset = 14, 60
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 500.000000
hold_size = 800
nanobot_limit = 205
shield_battery_limit = 205
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48500000.000000, 48500000.000000, 48500000.000000
angular_drag = 68000000.000000, 68000000.000000, 68000000.000000
rotation_inertia = 12000000.000000, 12000000.000000, 12000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_gun_special_3, HpTurret05, HpTurret06
hp_type = hp_gun_special_2, HpTurret05, HpTurret06
;hp_type = hp_gun_special_9, HpTurret05, HpTurret06
;hp_type = hp_gun_special_1, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret07, HpTurret08, HpTurret09
;hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_subtype = holo_projector_small, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_info = 7606, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hit_pts = 68850
armor = 120
fuse = intermed_atransport01, 0.000000, 585
fuse = intermed_atransport01, 0.000000, 292
fuse = intermed_atransport01, 0.000000, 195
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 20
explosion_resistance = 1.0
;Armored Transport

[Ship]
ids_name = 237057
ids_info = 655645
ids_info1 = 656404
ids_info2 = 657019
ids_info3 = 655511
ship_class = 6
nickname = dsy_transport
LODranges = 0, 800, 1600, 6000
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\ge_transport.ini
pilot_mesh = generic_pilot
camera_offset = 20, 160
camera_angular_acceleration = 0.0060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 170
shield_battery_limit = 170
fuse = intermed_damage_transport01, 0.000000, 675
fuse = intermed_damage_transport02, 0.000000, 337
fuse = transport_death_player_fuse, 0.000000, 1
linear_drag = 1.000000
mass = 400.000000
hold_size = 1000
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor03
HP_bay_external = HpBayDoor04
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 5
hit_pts = 57600
armor = 120
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpCargo01, HpCargo02, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_subtype = cargo_pod_small, HpCargo01, HpCargo02
hp_info = 7600, HpCargo01, HpCargo02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_info = 7606, HpDecor01, HpDecor02, HpDecor03, HpDecor04
explosion_resistance = 1.0
;Transport

[Ship]
ids_name = 655442
ids_info = 655443
ids_info1 = 655444
ids_info2 = 657019
ids_info3 = 655445
ship_class = 6
nickname = transport_chonk
LODranges = 0, 3000, 6000
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_chonk\transport_chonk.3db
material_library = ships\utility\utility_transport.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\ge_transport.ini
pilot_mesh = generic_pilot
camera_offset = 20, 100
camera_angular_acceleration = 0.006000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
max_bank_angle = 25
nanobot_limit = 235
shield_battery_limit = 235
fuse = intermed_damage_transport01, 0.000000, 675
fuse = intermed_damage_transport02, 0.000000, 337
fuse = transport_death_player_fuse, 0.000000, 1
linear_drag = 1.000000
mass = 400.000000
hold_size = 1500
hit_pts = 94950
armor = 120
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 110000000.000000, 110000000.000000, 180000000.000000
angular_drag = 140000000.000000, 140000000.000000, 140000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_subtype = holo_projector_small, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_info = 7606, HpDecor01, HpDecor02, HpDecor03, HpDecor04
explosion_resistance = 1.0
;Civilian Armored Transport

[Ship]
ids_name = 237058
ids_info = 655644
ids_info1 = 656402
ids_info2 = 657019
ids_info3 = 655510
ship_class = 6
nickname = dsy_large_transport
LODranges = 0, 800, 1600, 6000
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\ge_large_transport.ini
pilot_mesh = generic_pilot
camera_offset = 30, 240
camera_angular_acceleration = 0.00500
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 300
shield_battery_limit = 300
fuse = intermed_damage_transport01, 0.000000, 675
fuse = intermed_damage_transport02, 0.000000, 337
fuse = transport_death_player_fuse, 0.000000, 1
explosion_arch = transport_explosion
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.000000, 80000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
linear_drag = 1.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 400.000000
hold_size = 2000
HP_bay_surface = HpBayDoor05
HP_bay_external = HpBayDoor06
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 5
hit_pts = 91800
armor = 120
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpDecor01, HpDecor02, HpDecor03, HpDecor04, HpDecor05, HpDecor06, HpDecor07, HpDecor08
hp_subtype = cargo_pod_small, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_info = 7600, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_subtype = holo_projector_small, HpDecor01, HpDecor02, HpDecor03, HpDecor04, HpDecor05, HpDecor06, HpDecor07, HpDecor08
hp_info = 7606, HpDecor01, HpDecor02, HpDecor03, HpDecor04, HpDecor05, HpDecor06, HpDecor07, HpDecor08
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Large Transport

[Ship]
ids_name = 237048
ids_info = 655643
ids_info1 = 655421
ids_info2 = 657019
ids_info3 = 655509
ship_class = 19
nickname = dsy_repair
LODranges = 0, 600, 1200, 3600, 6000
msg_id_prefix = gcs_refer_shiparch_repair
mission_property = can_use_large_moors
type = TRANSPORT
fuse = transport_death_player_fuse, 0.000000, 1
DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_repair.ini
pilot_mesh = generic_pilot
camera_offset = 20, 60
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 350
hit_pts = 31500
nanobot_limit = 290
shield_battery_limit = 290
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 123840004.000000, 123840004.000000, 123840004.000000
angular_drag = 342500000.000000, 342500000.000000, 295000000.000000
rotation_inertia = 168677000.000000, 168677000.000000, 143227000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_turret_special_10, HpTurret04
hp_subtype = healing_gun, HpTurret04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 2
max_bank_angle = 25
explosion_resistance = 1.0
;Repair Ship

[Ship]
ids_name = 237024
ids_info = 655642
ids_info1 = 656465
ids_info2 = 657019
ids_info3 = 655508
ship_class = 6
nickname = dsy_lifter
LODranges = 0, 800, 1600, 3200, 6000
msg_id_prefix = gcs_refer_shiparch_hlifter
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_lifter.ini
pilot_mesh = generic_pilot
camera_offset = 42, 150
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 500.000000
hold_size = 750
hit_pts = 45900
armor = 120
nanobot_limit = 125
shield_battery_limit = 125
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000000.000000, 48000000.000000, 48000000.000000
angular_drag = 68000000.000000, 68000000.000000, 68000000.000000
rotation_inertia = 12000000.000000, 12000000.000000, 12000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_doors_open_snd = door_medium_open
bay_doors_close_snd = door_medium_close
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 6
fuse = lifter_death_fuse, 0.000000, 1
fuse = drop_cargo_fuse, 0.000000, 1
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Heavy Lifter

[Ship]
ids_name = 237024
ids_info = 655642
ids_info1 = 656465
ids_info2 = 657019
ids_info3 = 655508
ship_class = 6
nickname = heavy_lifter_event
LODranges = 0, 800, 1600, 3200, 6000
msg_id_prefix = gcs_refer_shiparch_hlifter
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\heavy_lifter\heavy_lifter_event.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_lifter.ini
pilot_mesh = generic_pilot
camera_offset = 42, 150
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 500.000000
hold_size = 750
hit_pts = 45900
armor = 120
nanobot_limit = 125
shield_battery_limit = 125
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000000.000000, 48000000.000000, 48000000.000000
angular_drag = 68000000.000000, 68000000.000000, 68000000.000000
rotation_inertia = 12000000.000000, 12000000.000000, 12000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U1_05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_doors_open_snd = door_medium_open
bay_doors_close_snd = door_medium_close
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 6
fuse = lifter_death_fuse, 0.000000, 1
fuse = drop_cargo_fuse, 0.000000, 1
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HPConnect
hp_subtype = cargo_pod_medium, HPConnect
hp_info = 7601, HPConnect
explosion_resistance = 1.0
;Heavy Lifter

[Ship]
ids_name = 329687
ids_info = 655641
ids_info1 = 656447
ids_info2 = 657019
ids_info3 = 655507
ship_class = 14
nickname = dsy_miner
LODranges = 0, 750, 2000, 10000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_med_moors
type = CAPITAL
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\utility\mining\dsy_miner.ini
pilot_mesh = generic_pilot
max_bank_angle = 15
camera_offset = 60, 300
camera_angular_acceleration = 0.001000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 22400.000000
mass = 50000.000000
hold_size = 5000
hit_pts = 1381250
armor = 200
nanobot_limit = 0
shield_battery_limit = 0
explosion_arch = dsy_generic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80000000.000000, 80000000.000000, 80000000.000000
angular_drag = 500000000.000000, 500000000.000000, 500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 1000000.000000
strafe_force = 672000
strafe_power_usage = 540000
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_gun_special_9, HpTurretLarge01, HpTurretLarge02
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_doors_open_snd = hegemon_arms_close
bay_doors_close_snd = hegemon_arms_open
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03, HpThruster04
num_exhaust_nozzles = 8
fuse = dsy_battlecruiser_death_player_fuse, 0.000000, 2
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpMiner01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
can_use_tradelanes = false
;Asteroid Miner

[CollisionGroup]
explosion_resistance = 1.0
obj = port_frnt_eng_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFrontPortEngine
dmg_obj = asmr_port_frnt_engine_damaged_cap
fuse = asmr_port_frnt_engine_intermed_damage_fuse01, 0.000000, 46870
fuse = asmr_port_frnt_engine_intermed_damage_fuse02, 0.000000, 31250
fuse = asmr_port_frnt_engine_intermed_damage_fuse03, 0.000000, 15620
fuse = asmr_port_frnt_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 62500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = star_frnt_eng_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFrontStarboardEngine
dmg_obj = asmr_star_frnt_engine_damaged_cap
fuse = asmr_star_frnt_engine_intermed_damage_fuse01, 0.000000, 46870
fuse = asmr_star_frnt_engine_intermed_damage_fuse02, 0.000000, 31250
fuse = asmr_star_frnt_engine_intermed_damage_fuse03, 0.000000, 15620
fuse = asmr_star_frnt_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 62500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = port_rear_eng_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpRearPortEngine
dmg_obj = asmr_port_rear_engine_damaged_cap
fuse = asmr_port_rear_engine_intermed_damage_fuse01, 0.000000, 187500
fuse = asmr_port_rear_engine_intermed_damage_fuse02, 0.000000, 125000
fuse = asmr_port_rear_engine_intermed_damage_fuse03, 0.000000, 62500
fuse = asmr_port_rear_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 250000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = star_rear_eng_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpRearStarboardEngine
dmg_obj = asmr_star_rear_engine_damaged_cap
fuse = asmr_star_rear_engine_intermed_damage_fuse01, 0.000000, 187500
fuse = asmr_star_rear_engine_intermed_damage_fuse02, 0.000000, 125000
fuse = asmr_star_rear_engine_intermed_damage_fuse03, 0.000000, 62500
fuse = asmr_star_rear_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 250000
root_health_proxy = true

[Simple]
nickname = asmr_port_frnt_engine_damaged_cap
DA_archetype = ships\utility\mining\mining_port_frnt_eng_damaged.3db
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 2000, 10000

[Simple]
nickname = asmr_star_frnt_engine_damaged_cap
DA_archetype = ships\utility\mining\mining_star_frnt_eng_damaged.3db
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 2000, 5000, 10000

[Simple]
nickname = asmr_port_rear_engine_damaged_cap
DA_archetype = ships\utility\mining\mining_port_rear_eng_damaged.3db
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 2000, 10000

[Simple]
nickname = asmr_star_rear_engine_damaged_cap
DA_archetype = ships\utility\mining\mining_star_rear_eng_damaged.3db
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 2000, 10000

[Ship]
ids_name = 656999
ids_info = 657000
ids_info1 = 657001
ids_info2 = 657019
ids_info3 = 657002
nickname = medium_miner
ship_class = 14
type = CAPITAL
mission_property = can_use_med_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_mining
DA_archetype = ships\utility\medium_miner\medium_miner.cmp
material_library = ships\utility\utility_ships.mat
material_library = ships\civilian\cte_largeships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\utility\mining\dsy_miner.ini
max_bank_angle = 15
camera_offset = 51, 233
camera_angular_acceleration = 0.001000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 215
hit_pts = 825000
armor = 200
hold_size = 2400
explosion_arch = dsy_generic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_dock open
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 8
shield_link = l_elite_shield01, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03, HpThruster04
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_1, HpDockingBay01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpMiner01
hp_type = hp_countermeasure_dropper, HpCM01
linear_drag = 29866.66
mass = 25000.0
steering_torque = 242500000.000000, 242500000.000000, 242500000.000000
angular_drag = 500000000.000000, 500000000.000000, 500000000.000000
rotation_inertia = 400000000.000000, 400000000.000000, 400000000.000000
nudge_force = 1250000.0
strafe_force = 597333.2
strafe_power_usage = 450000.0
explosion_resistance = 1.0
;Modular Miner

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = mmnr_front_dmg_cap
fuse = mmnr_front_intermed_damage_fuse01, 0.000000, 187500
fuse = mmnr_front_intermed_damage_fuse02, 0.000000, 125000
fuse = mmnr_front_intermed_damage_fuse03, 0.000000, 62500
fuse = mmnr_front_destroyed_fuse, 0.000000, 1
type = Port_Arm
mass = 5.000000
hit_pts = 250000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = cargo_compartment01
cargo_capacity = 500
separable = true
parent_impulse = 500000.0
child_impulse = 10000.0
debris_type = debris_medium_miner_cargo
type = Tail
mass = 1000
hit_pts = 20000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = cargo_compartment02
cargo_capacity = 500
separable = true
parent_impulse = 500000.0
child_impulse = 10000.0
debris_type = debris_medium_miner_cargo
type = Tail
mass = 1000
hit_pts = 20000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = cargo_compartment03
cargo_capacity = 500
separable = true
parent_impulse = 500000.0
child_impulse = 10000.0
debris_type = debris_medium_miner_cargo
type = Tail
mass = 1000
hit_pts = 20000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = cargo_compartment04
cargo_capacity = 500
separable = true
parent_impulse = 500000.0
child_impulse = 10000.0
debris_type = debris_medium_miner_cargo
type = Tail
mass = 1000
hit_pts = 20000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = mmnr_port_engine_dmg_cap
fuse = mmnr_port_engine_intermed_damage_fuse01, 0.000000, 131250
fuse = mmnr_port_engine_intermed_damage_fuse02, 0.000000, 87500
fuse = mmnr_port_engine_intermed_damage_fuse03, 0.000000, 43750
fuse = mmnr_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 175000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = mmnr_starboard_engine_dmg_cap
fuse = mmnr_starboard_engine_intermed_damage_fuse01, 0.000000, 131250
fuse = mmnr_starboard_engine_intermed_damage_fuse02, 0.000000, 87500
fuse = mmnr_starboard_engine_intermed_damage_fuse03, 0.000000, 43750
fuse = mmnr_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 175000
root_health_proxy = true

[Simple]
nickname = mmnr_front_dmg_cap
DA_archetype = ships\utility\medium_miner\medium_miner_front_dmg.3db
material_library = ships\utility\utility_ships.mat
material_library = ships\civilian\cte_largeships.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = mmnr_port_engine_dmg_cap
DA_archetype = ships\utility\medium_miner\medium_miner_port_engine_dmg.3db
material_library = ships\utility\utility_ships.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = mmnr_starboard_engine_dmg_cap
DA_archetype = ships\utility\medium_miner\medium_miner_starboard_engine_dmg.3db
material_library = ships\utility\utility_ships.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 237031
ids_info = 655640
ids_info1 = 656425
ids_info2 = 657019
ids_info3 = 655506
ship_class = 13
nickname = dsy_li_cruiser
LODranges = 0, 800, 2400, 3600, 6800, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\li_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 38, 190
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 12600
hold_size = 800
hit_pts = 416500
armor = 200
nanobot_limit = 0
shield_battery_limit = 665
explosion_arch = dsy_liberty_cruiser_explosion
fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 5412
fuse = li_cruiser_burning_fuse02, 0.000000, 2706
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 128021520.000000, 140823680.000000, 140823680.000000
angular_drag = 320000000.000000, 320000000.000000, 320000000.000000
rotation_inertia = 198079000.000000, 198079000.000000, 98079000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = li_cruiser_fwg, HpWeapon01
hp_type = hp_gun_special_7, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
shield_link = bigship_shield_150m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02, HpDecor03
hp_subtype = holo_projector_large, HpDecor01
hp_info = 7608, HpDecor01
hp_subtype = holo_projector_medium, HpDecor02, HpDecor03
hp_info = 7607, HpDecor02, HpDecor03
explosion_resistance = 1.0
;Liberty Cruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = Li_cruiser_engine01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = li_cruiser_engine_damaged_cap
fuse = li_cruiser_engine_intermed_damage_fuse01, 0.000000, 131250
fuse = li_cruiser_engine_intermed_damage_fuse02, 0.000000, 87500
fuse = li_cruiser_engine_intermed_damage_fuse03, 0.000000, 43750
fuse = li_cruiser_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 175000
root_health_proxy = true

[Simple]
nickname = li_cruiser_engine_damaged_cap
DA_archetype = ships\liberty\li_cruiser\li_cruiser_engine_damaged.3db
material_library = ships\liberty\li_capships.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 237032
ids_info = 655639
ids_info1 = 655921
ids_info2 = 657019
ids_info3 = 655505
ship_class = 16
nickname = dsy_li_dreadnought
LODranges = 0, 1200, 2400, 3600, 4800, 6400, 8000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\li_dreadnought.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 75, 370
camera_angular_acceleration = 0.000125
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 2
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1
linear_drag = 120000
mass = 150000
hold_size = 1600
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 8662
hit_pts = 601320
armor = 200
nanobot_limit = 0
shield_battery_limit = 1990
explosion_arch = dsy_liberty_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 3800000000.000000, 3800000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 3550000
strafe_power_usage = 450
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
shield_link = bigship_shield_300m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
;Liberty Dreadnought

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
obj = Leaf01_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 800.000000
fuse = l_dreadnought_fuse, 1.000000, 1
explosion_resistance = 1.0
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 800.000000
fuse = l_dreadnought_fuse, 1.000000, 1
explosion_resistance = 1.0
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 800.000000
fuse = l_dreadnought_fuse, 1.000000, 1
explosion_resistance = 1.0
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 800.000000
fuse = l_dreadnought_fuse, 1.000000, 1
explosion_resistance = 1.0
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 800.000000
fuse = l_dreadnought_fuse, 1.000000, 1
explosion_resistance = 1.0
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 800.000000
fuse = l_dreadnought_fuse, 1.000000, 1
explosion_resistance = 1.0
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 800.000000
fuse = l_dreadnought_fuse, 1.000000, 1
explosion_resistance = 1.0
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 800.000000
fuse = l_dreadnought_fuse, 1.000000, 1
explosion_resistance = 1.0
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Li_bottom_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 800.000000
fuse = l_dreadnought_fuse, 0.500000, 1
explosion_resistance = 1.0
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Li_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 800.000000
fuse = l_dreadnought_fuse, 0.500000, 1
explosion_resistance = 1.0
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Li_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 800.000000
fuse = l_dreadnought_fuse, 0.750000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 17325
explosion_resistance = 1.0
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Li_nose_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 800.000000
fuse = l_dreadnought_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse01, 0.000000, 796870
explosion_resistance = 1.0
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Li_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 800.000000
fuse = l_dreadnought_fuse, 0.250000, 1
fuse = li_dreadnought_burning_fuse02, 0.000000, 531250
explosion_resistance = 1.0
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Li_port_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 800.000000
fuse = l_dreadnought_port_skid_fuse, 0.000000, 1
explosion_resistance = 1.0
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Li_starboard_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 800.000000
fuse = l_dreadnought_star_skid_fuse, 0.000000, 1
explosion_resistance = 1.0
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_core_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 800.000000
fuse = l_dreadnought_fuse, 1.000000, 1
explosion_resistance = 1.0
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 800.000000
fuse = l_dreadnought_fuse, 1.000000, 1
explosion_resistance = 1.0
hit_pts = 1062500
root_health_proxy = true

[CollisionGroup]
obj = Li_engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 800.000000
fuse = l_dreadnought_fuse, 1.000000, 1
explosion_resistance = 1.0
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 1062500
root_health_proxy = true

[Simple]
nickname = li_dread_bottom_cap
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_bottom.3db
material_library = SHIPS\LIBERTY\li_capships.mat
mass = 80000.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_tower_cap
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_cntrltwr.3db
material_library = SHIPS\LIBERTY\li_capships.mat
mass = 80000.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_engine_cap
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_engine.3db
material_library = SHIPS\LIBERTY\li_capships.mat
mass = 80000.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_front_cap
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_front.3db
material_library = SHIPS\LIBERTY\li_capships.mat
mass = 80000.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_midsection_cap
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_midsection.3db
material_library = SHIPS\LIBERTY\li_capships.mat
mass = 80000.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_port_skid_cap
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_port_skid.3db
material_library = SHIPS\LIBERTY\li_capships.mat
mass = 80000.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_rearsection_cap
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_rearsection.3db
material_library = SHIPS\LIBERTY\li_capships.mat
mass = 80000.000000
hit_pts = 200
LODranges = 0, 20000
[Simple]
nickname = li_dread_starboard_skid_cap
DA_archetype = SHIPS\LIBERTY\LI_DREADNOUGHT\li_dreadnought_dmg_starboard_skid.3db
material_library = SHIPS\LIBERTY\li_capships.mat
mass = 80000.000000
hit_pts = 200
LODranges = 0, 20000

[Ship]
ids_name = 656973
ids_info = 656974
ids_info1 = 656975
ids_info2 = 657019
ids_info3 = 656976
ship_class = 15
nickname = li_dreadnought_hybrid
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.cmp
material_library = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\li_dreadnought_hybrid.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 70, 255
camera_angular_acceleration = 0.000250
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 14933
mass = 45000
hold_size = 1600
hit_pts = 800000
armor = 200
nanobot_limit = 0
shield_battery_limit = 1010
explosion_arch = dsy_liberty_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 132660000.000000, 132660000.000000, 132660000.000000
angular_drag = 750000000.000000, 750000000.000000, 750000000.000000
rotation_inertia = 509000000.000000, 509000000.000000, 509000000.000000
nudge_force = 800000.000000
strafe_force = 560000
strafe_power_usage = 400000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = li_dread_hybrid_death_fuse_white, 0.000000, 1
hp_type = hp_gun_special_9, HpTurretLarge01, HpTurretLarge02
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
shield_link = l_elite_shield01, HpMount, HpShield01, HpShieldUpgrade01, HpCoreBooster01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Liberty Advanced Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 8000000
armor = 800
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = li_dreadnought_hybrid_front_dmg_cap
fuse = lihybrid_front_intermed_damage_fuse01, 0.000000, 22500
fuse = lihybrid_front_intermed_damage_fuse02, 0.000000, 15000
fuse = lihybrid_front_intermed_damage_fuse03, 0.000000, 7500
fuse = lihybrid_front_destroyed_fuse, 0.000000, 1
type = Port_Arm
mass = 5.000000
hit_pts = 30000
armor = 400
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = port_skid
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortSkid
dmg_obj = li_dreadnought_hybrid_port_skid_dmg_cap
fuse = lihybrid_port_skid_intermed_damage_fuse01, 0.000000, 56250
fuse = lihybrid_port_skid_intermed_damage_fuse02, 0.000000, 37500
fuse = lihybrid_port_skid_intermed_damage_fuse03, 0.000000, 18750
fuse = lihybrid_port_skid_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 75000
armor = 200
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_skid
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardSkid
dmg_obj = li_dreadnought_hybrid_starboard_skid_dmg_cap
fuse = lihybrid_starboard_skid_intermed_damage_fuse01, 0.000000, 56250
fuse = lihybrid_starboard_skid_intermed_damage_fuse02, 0.000000, 37500
fuse = lihybrid_starboard_skid_intermed_damage_fuse03, 0.000000, 18750
fuse = lihybrid_starboard_skid_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 75000
armor = 200
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front_weapon_platform
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFrontPlatform
dmg_obj = li_dreadnought_hybrid_front_weapon_platform_dmg_cap
fuse = lihybrid_front_weapon_platform_intermed_damage_fuse01, 0.000000, 22500
fuse = lihybrid_front_weapon_platform_intermed_damage_fuse02, 0.000000, 15000
fuse = lihybrid_front_weapon_platform_intermed_damage_fuse03, 0.000000, 7500
fuse = lihybrid_front_weapon_platform_destroyed_fuse, 0.000000, 1
type = Top_Fin
mass = 5.000000
hit_pts = 30000
armor = 300
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = deck
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpDeck
dmg_obj = li_dreadnought_hybrid_deck_dmg_cap
fuse = lihybrid_deck_intermed_damage_fuse01, 0.000000, 18750
fuse = lihybrid_deck_intermed_damage_fuse02, 0.000000, 12500
fuse = lihybrid_deck_intermed_damage_fuse03, 0.000000, 6250
fuse = lihybrid_deck_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 25000
armor = 600
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = li_dreadnought_hybrid_shield_generator_dmg_cap
fuse = lihybrid_shield_generator_intermed_damage_fuse01, 0.000000, 56250
fuse = lihybrid_shield_generator_intermed_damage_fuse02, 0.000000, 37500
fuse = lihybrid_shield_generator_intermed_damage_fuse03, 0.000000, 18750
fuse = lihybrid_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 75000
armor = 300
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = rear_top
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpRearTop
dmg_obj = li_dreadnought_hybrid_rear_top_dmg_cap
fuse = lihybrid_rear_top_intermed_damage_fuse01, 0.000000, 11250
fuse = lihybrid_rear_top_intermed_damage_fuse02, 0.000000, 7500
fuse = lihybrid_rear_top_intermed_damage_fuse03, 0.000000, 3750
fuse = lihybrid_rear_top_destroyed_fuse, 0.000000, 1
type = Top_Fin
mass = 5.000000
hit_pts = 15000
armor = 500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = rear_main
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpRearMain
dmg_obj = li_dreadnought_hybrid_rear_main_dmg_cap
fuse = lihybrid_rear_main_intermed_damage_fuse01, 0.000000, 22500
fuse = lihybrid_rear_main_intermed_damage_fuse02, 0.000000, 15000
fuse = lihybrid_rear_main_intermed_damage_fuse03, 0.000000, 7500
fuse = lihybrid_rear_main_destroyed_fuse, 0.000000, 1
type = Top_Fin
mass = 5.000000
hit_pts = 30000
armor = 800
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = drive_front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpDriveFront
dmg_obj = li_dreadnought_hybrid_drive_front_dmg_cap
fuse = lihybrid_drive_front_intermed_damage_fuse01, 0.000000, 33750
fuse = lihybrid_drive_front_intermed_damage_fuse02, 0.000000, 22500
fuse = lihybrid_drive_front_intermed_damage_fuse03, 0.000000, 11250
fuse = lihybrid_drive_front_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 45000
armor = 500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.10
obj = drive_core
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
fuse = lihybrid_drive_core_intermed_damage_fuse01, 0.000000, 62500
fuse = lihybrid_drive_core_destroyed_fuse, 0.000000, 1
type = Starboard_Side_Panel
mass = 5.000000
hit_pts = 100000
armor = 150
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = drive_rear
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpDriveRear
dmg_obj = li_dreadnought_hybrid_drive_rear_dmg_cap
fuse = lihybrid_drive_rear_intermed_damage_fuse01, 0.000000, 18750
fuse = lihybrid_drive_rear_intermed_damage_fuse02, 0.000000, 12500
fuse = lihybrid_drive_rear_intermed_damage_fuse03, 0.000000, 6250
fuse = lihybrid_drive_rear_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 25000
armor = 600
root_health_proxy = true

[Simple]
nickname = li_dreadnought_hybrid_front_dmg_cap
DA_archetype = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid_front_dmg.3db
material_library = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_dreadnought_hybrid_port_skid_dmg_cap
DA_archetype = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid_port_skid_dmg.3db
material_library = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_dreadnought_hybrid_starboard_skid_dmg_cap
DA_archetype = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid_starboard_skid_dmg.3db
material_library = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_dreadnought_hybrid_front_weapon_platform_dmg_cap
DA_archetype = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid_front_weapon_platform_dmg.3db
material_library = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_dreadnought_hybrid_deck_dmg_cap
DA_archetype = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid_deck_dmg.3db
material_library = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_dreadnought_hybrid_shield_generator_dmg_cap
DA_archetype = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid_shield_generator_dmg.3db
material_library = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_dreadnought_hybrid_rear_top_dmg_cap
DA_archetype = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid_rear_top_dmg.3db
material_library = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_dreadnought_hybrid_rear_main_dmg_cap
DA_archetype = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid_rear_main_dmg.3db
material_library = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_dreadnought_hybrid_drive_front_dmg_cap
DA_archetype = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid_drive_front_dmg.3db
material_library = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_dreadnought_hybrid_drive_rear_dmg_cap
DA_archetype = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid_drive_rear_dmg.3db
material_library = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 237010
ids_info = 655638
ids_info1 = 655378
ids_info2 = 657019
ids_info3 = 655504
ship_class = 11
nickname = dsy_br_gunboat
LODranges = 0, 1600, 2400, 8000
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\br_gunboat.ini
pilot_mesh = generic_pilot
max_bank_angle = 15
camera_offset = 30, 80
camera_angular_acceleration = 0.004
camera_horizontal_turn_angle = 12
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2900
hold_size = 260
nanobot_limit = 295
shield_battery_limit = 450
hit_pts = 150000
armor = 150
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 45000
fuse = br_gunship_burning_fuse02, 0.000000, 22500
steering_torque = 76050000.000000, 76050000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 56200000.000000, 56200000.000000, 56200000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret_B3_02, HpTurret_B3_03
hp_subtype = gunboat_fwg_external, HpTurret_B3_02, HpTurret_B3_03
hp_info = 7501, HpTurret_B3_02, HpTurret_B3_03
hp_type = hp_turret_special_4, HpTurret_B3_01
hp_type = hp_turret_special_3, HpTurret_B3_01, HpTurret_B4_01, HpTurret_B4_02, HpTurret01, HpTurret02
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield02, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_2, HpShield02
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02
;Bretonia Gunboat

[Ship]
ids_name = 237006
ids_info = 655637
ids_info1 = 657003
ids_info2 = 657019
ids_info3 = 655503
ship_class = 13
nickname = dsy_br_destroyer
msg_id_prefix = gcs_refer_shiparch_Bred
mission_property = can_use_large_moors
type = CRUISER
LODranges = 0, 800, 2400, 4800, 20000
DA_archetype = ships\bretonia\br_destroyer_new\br_destroyer_new.cmp
material_library = ships\bretonia\br_destroyer_new\br_destroyer_new.mat
material_library = ships\bretonia\br_hires.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\br_destroyer.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 45, 200
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 13500
hold_size = 800
nanobot_limit = 0
shield_battery_limit = 665
hit_pts = 428750
armor = 200
explosion_arch = dsy_bretonia_destroyer_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_destroyer_player_fuse, 0.000000, 1
steering_torque = 131393270.000000, 144532590.000000, 144532590.000000
angular_drag = 338000000.000000, 338000000.000000, 338000000.000000
rotation_inertia = 200000000.000000, 200000000.000000, 200000000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_shield_generator, HpTurretMedium03
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_shield_generator, HpTurretMedium01, HpTurretMedium02
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
shield_link = l_elite_shield01, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02, HpDecor03
hp_subtype = holo_projector_large, HpDecor01, HpDecor02
hp_info = 7608, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor03
hp_info = 7607, HpDecor03
explosion_resistance = 1.0
;Bretonia Destroyer

[CollisionGroup]
explosion_resistance = 1.0
obj = Port_Engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = br_destroyer_port_engine_damaged_cap
fuse = br_destroyer_port_engine_intermed_damage_fuse01, 0.000000, 56250
fuse = br_destroyer_port_engine_intermed_damage_fuse02, 0.000000, 37500
fuse = br_destroyer_port_engine_intermed_damage_fuse03, 0.000000, 18750
fuse = br_destroyer_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 75000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Starboard_Engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = br_destroyer_starboard_engine_damaged_cap
fuse = br_destroyer_starboard_engine_intermed_damage_fuse01, 0.000000, 56250
fuse = br_destroyer_starboard_engine_intermed_damage_fuse02, 0.000000, 37500
fuse = br_destroyer_starboard_engine_intermed_damage_fuse03, 0.000000, 18750
fuse = br_destroyer_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 75000
root_health_proxy = true

[Simple]
nickname = br_destroyer_port_engine_damaged_cap
DA_archetype = ships\bretonia\br_destroyer_new\br_destroyer_new_Port_Engine_Damaged.3db
material_library = ships\bretonia\br_destroyer_new\br_destroyer_new.mat
mass = 5.000000
LODranges = 0, 4800

[Simple]
nickname = br_destroyer_starboard_engine_damaged_cap
DA_archetype = ships\bretonia\br_destroyer_new\br_destroyer_new_Starboard_Engine_Damaged.3db
material_library = ships\bretonia\br_destroyer_new\br_destroyer_new.mat
material_library = ships\bretonia\br_hires.mat
mass = 5.000000
LODranges = 0, 2400, 4800

[Ship]
ids_name = 237005
ids_info = 655636
ids_info1 = 655369
ids_info2 = 657019
ids_info3 = 655502
ship_class = 16
nickname = dsy_br_battleship
LODranges = 0, 1200, 3600, 6000, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\br_battleship.ini
pilot_mesh = generic_pilot
camera_offset = 65, 340
camera_angular_acceleration = 0.000125
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 2
camera_vertical_turn_down_angle = 8
camera_turn_look_ahead_slerp_amount = 1
linear_drag = 120000
mass = 150000
hold_size = 1600
nanobot_limit = 0
shield_battery_limit = 1990
hit_pts = 585220
armor = 200
fuse = b_battleship_body_player_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse02, 0.000000, 8662
explosion_arch = dsy_bretonia_capital_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 4750000
strafe_power_usage = 450
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
shield_link = bigship_shield_300m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
;Bretonia Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = b_battleship_body_fuse, 0.000000, 1
hit_pts = 1200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Br_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 900000
group_dmg_hp = DpNeck
group_dmg_obj = b_battleship_head_dmg_cap
hit_pts = 1200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Br_main_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 900000
hit_pts = 1200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Br_port_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpPortgen
dmg_obj = b_battleship_port_gen_cap
fuse = b_battleship_body_fuse, 0.000000, 1
hit_pts = 1200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Br_starboard_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpStarboardgen
dmg_obj = b_battleship_starboard_gen_cap
fuse = b_battleship_body_fuse, 0.000000, 1
hit_pts = 1200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = br_tail_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpTail
dmg_obj = b_battleship_butt_dmg_cap
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 300000
hit_pts = 1200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Br_thruster_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpReactor
group_dmg_obj = b_battleship_tail_dmg_cap
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 300000
hit_pts = 1200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Br_engine_lod1
separable = true
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpEngine
dmg_obj = b_battleship_engine_cap
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 300000
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 1200000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = br_battleship_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = b_battleship_body_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Ship]
ids_name = 237030
ids_info = 655635
ids_info1 = 656463
ids_info2 = 657019
ids_info3 = 655501
ship_class = 11
nickname = dsy_ku_gunboat
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_med_moors
LODranges = 0, 6000
type = GUNBOAT
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\ku_gunboat.ini
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 20, 85
camera_angular_acceleration = 0.0055
camera_horizontal_turn_angle = 12
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 245
shield_battery_limit = 475
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2500
hold_size = 190
hit_pts = 124500
armor = 150
explosion_arch = ku_gunship_explosion
fuse = ku_gunship_body_fuse, 0.000000, 1
fuse = ku_gunship_burning_fuse01, 0.000000, 37350
fuse = ku_gunship_burning_fuse02, 0.000000, 18675
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 83190000.000000, 83190000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 50000000.000000, 50000000.000000, 50000000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_10, HpTurret_K5_01
hp_subtype = gunboat_fwg_external, HpTurret_K5_01
hp_info = 7501, HpTurret_K5_01
hp_type = hp_turret_special_4, HpTurret_K4_01, HpTurret_K4_02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret_K4_01, HpTurret_K4_02
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02
;Kusari Gunboat

[Ship]
ids_name = 237026
ids_info = 655634
ids_info1 = 656462
ids_info2 = 657019
ids_info3 = 655500
ship_class = 13
nickname = dsy_ku_destroyer
LODranges = 0, 4000, 8000, 14000, 20000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\ku_destroyer.ini
pilot_mesh = generic_pilot
max_bank_angle = 24
camera_offset = 45, 182
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 16
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 665
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 12600
hold_size = 700
hit_pts = 421000
armor = 200
explosion_arch = dsy_kusari_cruiser_explosion
fuse = ku_destroyer_body_player_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 5412
fuse = ku_destroyer_burning_fuse02, 0.000000, 2706
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 130319640.000000, 143351600.000000, 143351600.000000
angular_drag = 320000000.000000, 320000000.000000, 320000000.000000
rotation_inertia = 202080000.000000, 202080000.000000, 117980000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_large, HpDecor01, HpDecor02
hp_info = 7608, HpDecor01, HpDecor02
explosion_resistance = 1.0
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
;Kusari Destroyer

[CollisionGroup]
explosion_resistance = 1.0
obj = ku_eng01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = ku_destroyer_engine_damaged_cap
fuse = ku_destroyer_engine_intermed_damage_fuse01, 0.000000, 112500
fuse = ku_destroyer_engine_intermed_damage_fuse02, 0.000000, 75000
fuse = ku_destroyer_engine_intermed_damage_fuse03, 0.000000, 37500
fuse = ku_destroyer_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[Simple]
nickname = ku_destroyer_engine_damaged_cap
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer_engine_damaged.3db
material_library = ships\kusari\ku_capships.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 655433
ids_info = 655568
ids_info1 = 655569
ids_info2 = 657019
ids_info3 = 655514
ship_class = 13
nickname = ku_destroyer02
LODranges = 0, 4000, 8000, 14000, 20000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\kusari\ku_destroyer02\ku_destroyer02.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\ku_destroyer.ini
pilot_mesh = generic_pilot
max_bank_angle = 24
camera_offset = 45, 182
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 16
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 665
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 12600
hold_size = 700
hit_pts = 436000
armor = 200
explosion_arch = dsy_kusari_cruiser_explosion
fuse = ku_destroyer_body_player_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 5412
fuse = ku_destroyer_burning_fuse02, 0.000000, 2706
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 125840000.000000, 138424000.000000, 138424000.000000
angular_drag = 320000000.000000, 320000000.000000, 320000000.000000
rotation_inertia = 189980000.000000, 189980000.000000, 117980000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_large, HpDecor01, HpDecor02
hp_info = 7608, HpDecor01, HpDecor02
;Kusari Destroyer Prototype

[CollisionGroup]
explosion_resistance = 1.0
obj = ku_eng01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = ku_destroyer02_engine_damaged_cap
fuse = ku_destroyer_engine_intermed_damage_fuse01, 0.000000, 112500
fuse = ku_destroyer_engine_intermed_damage_fuse02, 0.000000, 75000
fuse = ku_destroyer_engine_intermed_damage_fuse03, 0.000000, 37500
fuse = ku_destroyer_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[Simple]
nickname = ku_destroyer02_engine_damaged_cap
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer_engine_damaged.3db
material_library = ships\kusari\ku_capships.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 237025
ids_info = 655633
ids_info1 = 656461
ids_info2 = 657019
ids_info3 = 655499
ship_class = 18
nickname = dsy_ku_battleship
LODranges = 0, 1200, 5000, 8000, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\ku_battleship.ini
pilot_mesh = generic_pilot
max_bank_angle = 15
camera_offset = 120, 520
camera_angular_acceleration = 0.0002
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 6
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 0
shield_battery_limit = 2490
linear_drag = 120000
mass = 250000
hold_size = 1700
hit_pts = 760880
armor = 200
explosion_arch = dsy_kusari_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4300000000.000000, 4300000000.000000, 4300000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 23000000000.000000, 23000000000.000000, 23000000000.000000
nudge_force = 3000000.000000
strafe_force = 6500000
strafe_power_usage = 450
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
fuse = ku_battleship_body_player_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse02, 0.500000, 8662
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04 
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
shield_link = bigship_shield_500m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
;Kusari Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = cap_ship_piece2
mass = 50.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 1440000
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = ku_front_lod1
parent_impulse = 10.000000
child_impulse = 50.000000
debris_type = cap_ship_piece2
mass = 80000.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 1440000
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Ku_rear_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80000.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse03, 0.500000, 480000
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Ku_engine_lod1
parent_impulse = 10.000000
child_impulse = 30.000000
debris_type = cap_ship_piece2
mass = 200000.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse04, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Ku_port_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = cap_ship_piece2
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.000000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Ku_port_engine02_lod1
fuse = ku_battleship_body_fuse, 0.000000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = cap_ship_piece2
mass = 3.000000
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Ku_port_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 80.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.000000, 1
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Ku_port_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
mass = 4.000000
fuse = ku_battleship_body_fuse, 0.000000, 1
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Ku_star_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.000000, 1
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Ku_star_engine02_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.000000, 1
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Ku_star_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.000000, 1
mass = 2.000000
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Ku_star_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.000000, 1
mass = 4.000000
hit_pts = 1920000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = ku_battleship_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = ku_battleship_body_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Ship]
ids_name = 237054
ids_info = 655632
ids_info1 = 655429
ids_info2 = 657019
ids_info3 = 655498
ship_class = 11
nickname = dsy_rh_gunboat
LODranges = 0, 1800, 3600, 6000, 8000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\rh_gunboat.ini
pilot_mesh = generic_pilot
camera_offset = 22.5, 85
camera_angular_acceleration = 0.002
camera_horizontal_turn_angle = 12
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 280
shield_battery_limit = 410
mass = 2800
hold_size = 240
hit_pts = 142500
armor = 150
fuse = rh_gunship_body_fuse, 0.000000, 1
fuse = rh_gunship_burning_fuse01, 0.000000, 42750
fuse = rh_gunship_burning_fuse02, 0.000000, 21375
explosion_arch = rh_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
steering_torque = 77790000.000000, 77790000.000000, 90000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 56700000.000000, 56700000.000000, 56700000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret_R4_01, HpTurret_R4_02
hp_type = hp_turret_special_3, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
max_bank_angle = 30
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01
;Rheinland Gunboat

[Ship]
ids_name = 237050
ids_info = 655631
ids_info1 = 655423
ids_info2 = 657019
ids_info3 = 655497
ship_class = 13
nickname = dsy_rh_cruiser
LODranges = 0, 1200, 3600, 6000, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\rh_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 35
camera_offset = 45, 190
camera_angular_acceleration = 0.001000
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 665
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 14400
hold_size = 900
explosion_arch = dsy_rheinland_cruiser_explosion
fuse = rh_cruiser_body_player_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 5412
fuse = rh_cruiser_burning_fuse02, 0.000000, 2706
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 142319780.000000, 156551760.000000, 156551760.000000
angular_drag = 400000000.000000, 400000000.000000, 300000000.000000
rotation_inertia = 165000000.000000, 165000000.000000, 116340000.000000
nudge_force = 30000.000000
strafe_force = 560000
hit_pts = 460000
armor = 200
strafe_power_usage = 400000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_freighter_shield_generator, HpTurretMedium01
hp_type = hp_gun_special_7, HpTurretMedium03, HpTurretMedium04
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
shield_link = bigship_shield_150m, HpMount, HPShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02, HpDecor03, HpDecor04, HpDecor05, HpDecor06
hp_subtype = holo_projector_large, HpDecor01, HpDecor02
hp_info = 7608, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor03, HpDecor04, HpDecor05, HpDecor06
hp_info = 7607, HpDecor03, HpDecor04, HpDecor05, HpDecor06
explosion_resistance = 1.0
;Rheinland Cruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = engine_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = rh_cruiser_engine_damaged_cap
fuse = rh_cruiser_engine_intermed_damage_fuse01, 0.000000, 112500
fuse = rh_cruiser_engine_intermed_damage_fuse02, 0.000000, 75000
fuse = rh_cruiser_engine_intermed_damage_fuse03, 0.000000, 37500
fuse = rh_cruiser_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[Simple]
nickname = rh_cruiser_engine_damaged_cap
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser_engine_damaged.3db
material_library = ships\rheinland\rh_capships.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 237049
ids_info = 655613
ids_info1 = 655422
ids_info2 = 657019
ids_info3 = 655576
ship_class = 18
nickname = dsy_rh_battleship
LODranges = 0, 1200, 3600, 6400, 8000, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
hold_size = 1800
pilot_mesh = generic_pilot
cockpit = cockpits\battleships\rh_battleship.ini
camera_offset = 150, 640
camera_angular_acceleration = 0.000100
camera_horizontal_turn_angle = 11
camera_vertical_turn_up_angle = 2
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 2490
linear_drag = 120000
mass = 250000
hit_pts = 832120
armor = 200
max_bank_angle = 14
fuse = r_battleship_body_player_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 8662
explosion_arch = dsy_rheinland_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 22000000000.000000, 22000000000.000000, 22000000000.000000
nudge_force = 3000000.000000
strafe_force = 7700000
strafe_power_usage = 450
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
shield_link = bigship_shield_500m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
;Rheinland Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = Rh_frnt_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse01, 0.000000, 1575000
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Rh_cntrl_twr_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Rh_thruster_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 525000
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Rh_star_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Rh_engine_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 525000
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Rh_port_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Rh_main_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 525000
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Rh_midfrnt_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 1050000
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 2100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = rh_battleship_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = r_battleship_body_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Ship]
ids_name = 237039
ids_info = 656075
ids_info1 = 656426
ids_info2 = 655496
ids_info3 = 656076
ship_class = 1
nickname = dsy_no_fighter
LODranges = 0, 150, 200, 2800
type = FIGHTER
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\discovery\no_fighter.ini
mass = 150.000000
hold_size = 50
linear_drag = 1.000000
max_bank_angle = 20
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50500.000000, 50500.000000, 180000.000000
angular_drag = 43000.000000, 43000.000000, 114000.000000
rotation_inertia = 7500.000000, 7500.000000, 8000.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 11100
internal_hp_subtype = player_armor_fighter
camera_offset = 11, 25
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
nanobot_limit = 48
shield_battery_limit = 48
mission_property = can_use_berths
HP_tractor_source = HpTractor_source01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
;hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Nomad Fighter

[Ship]
ids_name = 656074
ids_info = 655606
ids_info1 = 656077
ids_info2 = 655496
ids_info3 = 655578
ship_class = 3
nickname = dsy_no_fighter2
LODranges = 0, 150, 200, 2800
type = FIGHTER
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\discovery\no_fighter.ini
mass = 100.000000
hold_size = 40
linear_drag = 1.000000
max_bank_angle = 20
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 21000.000000, 21000.000000, 50000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 2800.000000, 2800.000000, 1400.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 11150
internal_hp_subtype = player_armor_fighter
camera_offset = 11, 20
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
nanobot_limit = 19
shield_battery_limit = 95
mission_property = can_use_berths
HP_tractor_source = HpTractor_source01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Navigator

[Ship]
;New Nomad Morph Light fighter
ids_name = 656074
ids_info = 655606
ids_info1 = 656077
ids_info2 = 657019
ids_info3 = 655578
ship_class = 0
nickname = dsy_no2_fighter_alt
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\nomad2\no2_fighter\no2_fighter.3db
material_library = ships\nomad2\no2_playerships.mat
nomad = true
cockpit = cockpits\discovery\no_fighter.ini
mass = 120
hold_size = 40
linear_drag = 1.000000
max_bank_angle = 35
fuse = death_player_nomad_smallship_fuse, 0.000000, 1
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20690.000000, 20690.000000, 50000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4500.000000, 4500.000000, 2030.000000
nudge_force = 30000.000000
strafe_force = 13440
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 10605
internal_hp_subtype = player_armor_fighter
armor = 50
camera_offset = 8.5, 36
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
nanobot_limit = 34
shield_battery_limit = 79
mission_property = can_use_berths
HP_tractor_source = HpTractor_source01
hp_type = hp_gun_special_1, HpWeapon01, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment04, HpSpecialEquipment06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.75
;Navigator

[Ship]
ids_name = 237040
ids_info = 655607
ids_info1 = 656427
ids_info2 = 655496
ids_info3 = 655579
ship_class = 11
nickname = dsy_no_gunboat
LODranges = 0, 500, 800, 8000
type = GUNBOAT
DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm
mission_property = can_use_large_moors
nomad = true
cockpit = cockpits\discovery\no_gunboat.ini
mass = 300.000000
hold_size = 260
max_bank_angle = 20
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_player_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 80000000.000000, 80000000.000000, 100000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 20000000.000000, 20000000.000000, 20000000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 300
num_exhaust_nozzles = 1
hit_pts = 161250
armor = 150
camera_offset = 25, 130
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
nanobot_limit = 265
shield_battery_limit = 270
HP_tractor_source = HpTractor_source01
hp_type = hp_turret_special_3, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_05, Hp_1_06
hp_type = hp_thruster, HpThruster01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Nomad Gunboat

[CollisionGroup]
explosion_resistance = 0.000000
obj = no_gunboat_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
;fuse = fuse_no_gunboat_player_death, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Ship]
ids_name = 237038
ids_info = 655608
ids_info1 = 656428
ids_info2 = 655496
ids_info3 = 655580
ship_class = 16
nickname = dsy_no_battleship
LODranges = 0, 1500, 2000, 4000, 20000
type = CAPITAL
mission_property = can_use_large_moors
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 1700
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_player_death, 0.000000, 1
max_bank_angle = 20
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 120000
mass = 250000.000000
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 1000000000.000000
nudge_force = 3000000.000000
strafe_force = 11650000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 1286050
armor = 200
cockpit = cockpits\discovery\no_battleship.ini
camera_offset = 100, 800
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.500000
nanobot_limit = 0
shield_battery_limit = 2490
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
hp_type = hp_gun_special_10, Hp_1_04, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_8, Hp_1_01, Hp_1_02, Hp_1_03
hp_type = hp_turret_special_9, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_16, Hp_1_17, Hp_1_18, Hp_1_19, Hp_1_20, Hp_1_21
shield_link = bigship_shield_400m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Nomad Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 237055
ids_info = 655601
ids_info1 = 656466
ids_info2 = 657019
ids_info3 = 655574
ship_class = 6
nickname = dsy_train
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
mass = 700.000000
hold_size = 3000
linear_drag = 1.000000
fuse = intermed_damage_train01, 0.000000, 2362
fuse = intermed_damage_train02, 0.000000, 1181
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 15
camera_offset = 31, 185
camera_angular_acceleration = 0.002500
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 22
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 340
shield_battery_limit = 340
hit_pts = 91800
armor = 120
DA_archetype = ships\utility\freight_train\dsy_trainx2.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_train.ini
pilot_mesh = generic_pilot
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 800000000.000000, 800000000.000000, 1000000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_subtype = cargo_pod_medium, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_info = 7601, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Train

[Ship]
ids_name = 237056
ids_info = 655602
ids_info1 = 656467
ids_info2 = 657019
ids_info3 = 655575
ship_class = 7
nickname = dsy_large_train
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\dsy_trainx3.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 800.000000
hold_size = 4300
cockpit = cockpits\discovery\dsy_large_train.ini
pilot_mesh = generic_pilot
camera_offset = 31, 223
camera_angular_acceleration = 0.0015000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 300000000.000000, 300000000.000000, 400000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
nanobot_limit = 215
shield_battery_limit = 255
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
fuse = transport_death_player_fuse, 0.000000, 1
hit_pts = 61250
armor = 200
max_bank_angle = 15
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
hp_subtype = cargo_pod_medium, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
hp_info = 7601, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Large Train

[Ship]
ids_name = 655978
ids_info = 655979
ids_info1 = 655980
ids_info2 = 657019
ids_info3 = 655981
ship_class = 9
nickname = dsy_advanced_train
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\dsy_trainx4.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 800.000000
hold_size = 5000
cockpit = cockpits\discovery\dsy_adv_train.ini
pilot_mesh = generic_pilot
camera_offset = 31, 273
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 300000000.000000, 300000000.000000, 400000000.000000
angular_drag = 2000000000.000000, 2000000000.000000, 1800000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 16000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
nanobot_limit = 95
shield_battery_limit = 115
fuse = transport_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hit_pts = 54250
armor = 200
max_bank_angle = 15
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06, HpCargo07, HpCargo08
hp_subtype = cargo_pod_medium, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06, HpCargo07, HpCargo08
hp_info = 7601, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06, HpCargo07, HpCargo08
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Advanced Train

[Ship]
ids_name = 237036
ids_info = 655616
ids_info1 = 656403
ids_info2 = 657019
ids_info3 = 655587
ship_class = 10
nickname = dsy_liner
LODranges = 0, 1200, 2400, 3600, 4800, 6400, 8000, 20000
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_med_moors
type = CAPITAL
DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmap.mat
envmap_material = envmap
mass = 800.000000
hold_size = 4300
nanobot_limit = 335
shield_battery_limit = 400
hit_pts = 115000
armor = 200
explosion_arch = liner_explosion
cockpit = cockpits\discovery\luxury_liner.ini
pilot_mesh = generic_pilot
max_bank_angle = 15
camera_offset = 40, 240
camera_angular_acceleration = 0.015000
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 300000000.000000, 300000000.000000, 500000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
linear_drag = 1.000000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = fuse_ge_liner_death, 0.000000, 1
fuse = drop_cargo_fuse, 0.000000, 1
hp_type = hp_turret_special_1, HpTurret_Liner_01, HpTurret_Liner_02, HpTurret_Liner_03, HpTurret_Liner_04, HpTurret_Liner_05, HpTurret_Liner_06, HpTurret_Liner_07, HpTurret_Liner_08, HpTurret_Liner_09, HpTurret_Liner_10, HpTurret_Liner_11
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
;Luxury Liner

[Ship]
ids_name = 655432
ids_info = 655617
ids_info1 = 655420
ids_info2 = 657019
ids_info3 = 655588
ship_class = 10
nickname = dsy_prison
LODranges = 0, 1200, 2400, 3600, 4800, 6400, 8000, 20000
msg_id_prefix = gcs_refer_shiparch_pliner
mission_property = can_use_med_moors
type = CAPITAL
DA_archetype = Ships\utility\prison_liner\prison_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmap.mat
envmap_material = envmap
mass = 750.000000
hold_size = 3300
nanobot_limit = 290
shield_battery_limit = 345
hit_pts = 115000
armor = 200
cockpit = cockpits\discovery\dsy_prison.ini
pilot_mesh = generic_pilot
max_bank_angle = 15
camera_offset = 50, 245
camera_angular_acceleration = 0.00200
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = liner_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 400000000.000000, 400000000.000000, 600000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
linear_drag = 1.000000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = fuse_ge_liner_death, 0.000000, 1
fuse = drop_cargo_fuse, 0.000000, 1
hp_type = hp_turret_special_1, HpTurret_Prison_01, HpTurret_Prison_02, HpTurret_Prison_03, HpTurret_Prison_04, HpTurret_Prison_05, HpTurret_Prison_06, HpTurret_Prison_07, HpTurret_Prison_08, HpTurret_Prison_09
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
;Passenger Liner

[Ship]
ids_name = 655431
ids_info = 655605
ids_info1 = 656433
ids_info2 = 657019
ids_info3 = 655577
ship_class = 16
nickname = dsy_or_osiris
LODranges = 0, 1200, 2400, 3600, 4800, 6400, 8000, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\order\or_osiris\or_osiris.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
explosion_arch = dsy_liberty_capital_explosion
fuse = o_osiris_player_fuse, 0.000000, 1
max_bank_angle = 15
fuse = or_osiris_burning_fuse03, 0.000000, 8662
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 5000000000.000000, 5000000000.000000, 5000000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.00000
strafe_force = 3000000
strafe_power_usage = 450
nanobot_limit = 0
shield_battery_limit = 1990
linear_drag = 120000
mass = 100000
hold_size = 1400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 557530
armor = 200
cockpit = cockpits\battleships\or_dreadnought.ini
pilot_mesh = generic_pilot
camera_offset = 75, 370
camera_angular_acceleration = 0.000200
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
shield_link = bigship_shield_200m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01
;Order Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf01_d1_lod1
parent_impulse = 10.000000
child_impulse = 30.000000
separable = true
debris_type = cap_ship_piece
mass = 5.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf02_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf03_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf04_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf05_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf06_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf07_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf08_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_nose_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 80.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 787500
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_interior_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 787500
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_front_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 525000
dmg_hp = DpFront
dmg_obj = or_osiris_neck_dmg_cap
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_rear_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
dmg_hp = DpRear
dmg_obj = or_osiris_butt_dmg_cap
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_cntrltwr_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
dmg_hp = DpCntrltwr
dmg_obj = or_osiris_tower_cap
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 262500
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_shield_generator_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 525000
dmg_hp = DpShieldgen
dmg_obj = or_osiris_shield_gen_cap
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_reactor_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_reactor_core_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 300.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
group_dmg_hp = DpEngine
group_dmg_obj = or_osiris_engine_cap
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_engine_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = osiris_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = o_osiris_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Ship]
ids_name = 657033
ids_info = 655605
ids_info1 = 657034
ids_info2 = 657019
ids_info3 = 655577
ship_class = 16
nickname = dsy_or_osiris_li
LODranges = 0, 1200, 2400, 3600, 4800, 6400, 8000, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\order\or_osiris\skins\or_osiris_li\or_osiris_li.cmp
material_library = ships\liberty\li_capships.mat
material_library = ships\liberty\li_dreadnought_hybrid\li_dreadnought_hybrid.mat
material_library = ships\order\or_osiris\skins\or_osiris_li.mat
material_library = fx\envmap.mat
envmap_material = envmap
explosion_arch = dsy_liberty_capital_explosion
fuse = o_osiris_player_fuse, 0.000000, 1
max_bank_angle = 15
fuse = or_osiris_burning_fuse03, 0.000000, 8662
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 5000000000.000000, 5000000000.000000, 5000000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.00000
strafe_force = 3000000
strafe_power_usage = 450
nanobot_limit = 0
shield_battery_limit = 1990
linear_drag = 120000
mass = 100000
hold_size = 1400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 557530
armor = 200
cockpit = cockpits\battleships\or_dreadnought.ini
pilot_mesh = generic_pilot
camera_offset = 75, 370
camera_angular_acceleration = 0.000200
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
shield_link = bigship_shield_200m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01
;Liberty Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf01_d1_lod1
parent_impulse = 10.000000
child_impulse = 30.000000
separable = true
debris_type = cap_ship_piece
mass = 5.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf02_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf03_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf04_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf05_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf06_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf07_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Leaf08_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 0.000000, 1
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_nose_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 80.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 787500
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_li_head_dmg_cap
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_interior_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 787500
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_li_head_dmg_cap
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_front_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 525000
dmg_hp = DpFront
dmg_obj = or_osiris_li_neck_dmg_cap
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_rear_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
dmg_hp = DpRear
dmg_obj = or_osiris_li_butt_dmg_cap
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_cntrltwr_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
dmg_hp = DpCntrltwr
dmg_obj = or_osiris_li_tower_cap
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 262500
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_shield_generator_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 525000
dmg_hp = DpShieldgen
dmg_obj = or_osiris_li_shield_gen_cap
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_reactor_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_reactor_core_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 300.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
group_dmg_hp = DpEngine
group_dmg_obj = or_osiris_li_engine_cap
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = osiris_engine_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 1050000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = osiris_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
fuse = o_osiris_fuse, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Simple]
nickname = or_osiris_li_head_dmg_cap
DA_archetype = ships\order\or_osiris\skins\or_osiris_li\or_osiris_li_dmg_nose.3db
material_library = ships\liberty\li_capships.mat
material_library = ships\order\or_osiris\skins\or_osiris_li.mat
material_library = ships\common_snubs.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = or_osiris_li_neck_dmg_cap
DA_archetype = ships\order\or_osiris\skins\or_osiris_li\or_osiris_li_dmg_front.3db
material_library = ships\liberty\li_capships.mat
material_library = ships\order\or_osiris\skins\or_osiris_li.mat
material_library = ships\common_snubs.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = or_osiris_li_butt_dmg_cap
DA_archetype = ships\order\or_osiris\skins\or_osiris_li\or_osiris_li_dmg_rear.3db
material_library = ships\liberty\li_capships.mat
material_library = ships\order\or_osiris\skins\or_osiris_li.mat
material_library = ships\common_snubs.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = or_osiris_li_tower_cap
DA_archetype = ships\order\or_osiris\skins\or_osiris_li\or_osiris_li_dmg_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
material_library = ships\common_snubs.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = or_osiris_li_shield_gen_cap
DA_archetype = ships\order\or_osiris\skins\or_osiris_li\or_osiris_li_dmg_sheild_generator.3db
material_library = ships\liberty\li_capships.mat
material_library = ships\order\or_osiris\skins\or_osiris_li.mat
material_library = ships\common_snubs.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Simple]
nickname = or_osiris_li_engine_cap
DA_archetype = ships\order\or_osiris\skins\or_osiris_li\or_osiris_li_dmg_engine.3db
material_library = ships\liberty\li_capships.mat
material_library = ships\order\or_osiris\skins\or_osiris_li.mat
material_library = ships\common_snubs.mat
mass = 10.000000
hit_pts = 500
LODranges = 0, 20000

[Ship]
ids_name = 655583
ids_info = 655582
ids_info1 = 655584
ids_info2 = 657019
ids_info3 = 655581
ship_class = 1
nickname = dsy_li_elite2
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\liberty\li_hf\li_hf.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\l_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 51
shield_battery_limit = 51
mass = 135
hold_size = 65
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6280
fuse = intermed_damage_smallship02, 0.000000, 3768
fuse = intermed_damage_smallship03, 0.000000, 2512
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 33
camera_offset = 8, 38
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 24
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12850
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48930.000000, 48930.000000, 103500.000000
angular_drag = 36650.000000, 36650.000000, 73200.000000
rotation_inertia = 8200.000000, 8200.000000, 8200.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Executioner

[Ship]
ids_name = 655586
ids_info = 655603
ids_info1 = 655604
ids_info2 = 657019
ids_info3 = 655585
ship_class = 1
nickname = dsy_dragon
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 800, 1600, 3600, 6000
type = FIGHTER
DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
mass = 130
linear_drag = 1.000000
hold_size = 50
nanobot_limit = 46
shield_battery_limit = 46
fuse = intermed_damage_smallship01, 0.000000, 5655
fuse = intermed_damage_smallship02, 0.000000, 3393
fuse = intermed_damage_smallship03, 0.000000, 2262
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 7, 35
camera_angular_acceleration = 0.135000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11430
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 41100.000000, 41100.000000, 101085.000000
angular_drag = 29215.000000, 29215.000000, 29215.000000
rotation_inertia = 6730.000000, 6730.000000, 3440.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Katana

[Ship]
ids_name = 655589
ids_info = 655591
ids_info1 = 655590
ids_info2 = 657019
ids_info3 = 655592
ship_class = 3
nickname = dsy_li_elite3
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\l_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 73
shield_battery_limit = 73
mass = 165
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7337
fuse = intermed_damage_smallship02, 0.000000, 4402
fuse = intermed_damage_smallship03, 0.000000, 2935
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 26
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14675
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47000.000000, 47000.000000, 126000.000000
angular_drag = 41000.000000, 41000.000000, 66000.000000
rotation_inertia = 7630.000000, 7630.000000, 5725.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpTurret01
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo02
explosion_resistance = 1.0
;Avenger

[Ship]
ids_name = 655797
ids_info = 655798
ids_info1 = 655799
ids_info2 = 657019
ids_info3 = 655800
ship_class = 3
nickname = dsy_li_elite4
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 66
shield_battery_limit = 66
mass = 165
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6612
fuse = intermed_damage_smallship02, 0.000000, 3967
fuse = intermed_damage_smallship03, 0.000000, 2645
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 38
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13225
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48500.000000, 48500.000000, 185000.000000
angular_drag = 40000.000000, 40000.000000, 120000.000000
rotation_inertia = 8400.000000, 8400.000000, 6000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret01
hp_type = hp_gun_special_4, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Defender

[Ship]
ids_name = 655593
ids_info = 655594
ids_info1 = 655595
ids_info2 = 657019
ids_info3 = 655596
ship_class = 3
nickname = dsy_br_elite2
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
LODranges = 0, 800, 2600, 6000
type = FIGHTER
DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 7087
fuse = intermed_damage_smallship02, 0.000000, 4252
fuse = intermed_damage_smallship03, 0.000000, 2835
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 70
shield_battery_limit = 70
hit_pts = 14175
internal_hp_subtype = player_armor_fighter
mass = 165
linear_drag = 1.000000
hold_size = 76
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo02
steering_torque = 50185.000000, 50185.000000, 170000.000000
angular_drag = 43500.000000, 43500.000000, 141000.000000
rotation_inertia = 9950.000000, 9950.000000, 8000.000000
explosion_resistance = 1.0
;Crusader

[Ship]
ids_name = 655597
ids_info = 655598
ids_info1 = 655599
ids_info2 = 657019
ids_info3 = 655600
ship_class = 3
nickname = dsy_rh_elite2
LODranges = 0, 800, 2600, 6000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 65
shield_battery_limit = 65
mass = 165
linear_drag = 1.000000
hold_size = 70
fuse = intermed_damage_smallship01, 0.000000, 6505
fuse = intermed_damage_smallship02, 0.000000, 3903
fuse = intermed_damage_smallship03, 0.000000, 2602
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13010
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 49600.000000, 49600.000000, 90000.000000
angular_drag = 40000.000000, 40000.000000, 40000.000000
rotation_inertia = 8550.000000, 8550.000000, 6400.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Valkyrie

[Ship]
ids_name = 656983
ids_info = 656984
ids_info1 = 656985
ids_info2 = 657019
ids_info3 = 656986
ship_class = 3
nickname = rh_elite_wild
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite_wild\rh_elite_wild.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = ships\border_world\bw_ships.mat
material_library = ships\nomad2\no2_playerships.mat
material_library = solar\solar_mat_dyson_city.mat
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 65
shield_battery_limit = 65
mass = 165
linear_drag = 1.000000
hold_size = 70
fuse = intermed_damage_smallship01, 0.000000, 6505
fuse = intermed_damage_smallship02, 0.000000, 3903
fuse = intermed_damage_smallship03, 0.000000, 2602
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13010
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 49600.000000, 49600.000000, 90000.000000
angular_drag = 40000.000000, 40000.000000, 40000.000000
rotation_inertia = 8550.000000, 8550.000000, 6400.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Valkyrie

[Ship]
ids_name = 655614
ids_info = 655615
ids_info1 = 655618
ids_info2 = 657019
ids_info3 = 655619
ship_class = 1
nickname = dsy_ku_elite2
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 800, 1600, 3200, 6000
type = FIGHTER
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 51
shield_battery_limit = 51
mass = 135
linear_drag = 1.000000
hold_size = 50
fuse = intermed_damage_smallship01, 0.000000, 6305
fuse = intermed_damage_smallship02, 0.000000, 3783
fuse = intermed_damage_smallship03, 0.000000, 2522
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 7, 35
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12700
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55805.000000, 55805.000000, 98805.000000
angular_drag = 42250.000000, 42250.000000, 42250.000000
rotation_inertia = 8660.000000, 8660.000000, 6060.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
explosion_resistance = 0.9
;Chimaera

[Ship]
ids_name = 655528
ids_info = 655529
ids_info1 = 655530
ids_info2 = 657019
ids_info3 = 655531
ship_class = 3
nickname = dsy_raijin
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\discovery\stuffz\ku_vhf.cmp
material_library = ships\discovery\stuffz\ku_vhf.mat
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 67
shield_battery_limit = 67
mass = 165
linear_drag = 1.000000
hold_size = 65
fuse = intermed_damage_smallship01, 0.000000, 6785
fuse = intermed_damage_smallship02, 0.000000, 4071
fuse = intermed_damage_smallship03, 0.000000, 2714
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 8, 36
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 28
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13570
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48650.000000, 48650.000000, 104325.000000
angular_drag = 41250.000000, 41250.000000, 40125.000000
rotation_inertia = 8300.000000, 8300.000000, 6300.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo02
explosion_resistance = 1.0
;Wyvern

[Ship]
ids_name = 656921
ids_info = 656922
ids_info1 = 656923
ids_info2 = 657019
ids_info3 = 656924
ship_class = 0
nickname = hogosha_lf
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 1800, 6000
type = FIGHTER
DA_archetype = ships\kusari\hogosha\hogosha_lf\hogosha_lf.cmp
material_library = ships\discovery\lucas\dsy_hogosha.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 30
shield_battery_limit = 73
mass = 130
linear_drag = 1.000000
hold_size = 35
fuse = intermed_damage_smallship01, 0.000000, 4565
fuse = intermed_damage_smallship02, 0.000000, 2739
fuse = intermed_damage_smallship03, 0.000000, 1826
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 27.5
camera_offset = 8, 28
camera_angular_acceleration = 0.10000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 27
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9410
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 21068.000000, 21449.000000, 40000.000000
angular_drag = 14400.000000, 14400.000000, 20000.000000
rotation_inertia = 4861.000000, 4861.000000, 2535.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Yubitsume

[Ship]
ids_name = 655524
ids_info = 655525
ids_info1 = 655526
ids_info2 = 657019
ids_info3 = 655527
ship_class = 3
nickname = dsy_irezumi
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\discovery\lucas\dsy_hg_vhf.cmp
material_library = ships\discovery\lucas\dsy_hogosha.mat
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\discovery\angelofmercy\blackdragon.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 63
shield_battery_limit = 63
mass = 165
linear_drag = 1.000000
hold_size = 65
fuse = intermed_damage_smallship01, 0.000000, 6345
fuse = intermed_damage_smallship02, 0.000000, 3807
fuse = intermed_damage_smallship03, 0.000000, 2538
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 8, 34
camera_angular_acceleration = 0.115000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12690
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48915.000000, 49915.000000, 68750.000000
angular_drag = 39750.000000, 39750.000000, 39750.000000
rotation_inertia = 8140.000000, 8140.000000, 5140.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Irezumi

[Ship]
ids_name = 656965
ids_info = 656966
ids_info1 = 656967
ids_info2 = 657019
ids_info3 = 656968
ship_class = 11
nickname = hogosha_gb
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_med_moors
LODranges = 0, 2000, 4000, 6000
type = GUNBOAT
DA_archetype = ships\kusari\hogosha\hogosha_gb\hogosha_gb.cmp
material_library = ships\discovery\lucas\dsy_hogosha.mat
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\hogosha\hogosha_gb.ini
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 20, 75
camera_angular_acceleration = 0.0065
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
fuse = intermed_gunship_burning_fuse01, 0.000000, 39262
fuse = intermed_gunship_burning_fuse02, 0.000000, 19631
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
nanobot_limit = 260
shield_battery_limit = 395
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2400
hold_size = 205
hit_pts = 130870
armor = 150
explosion_arch = ku_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 81350000.000000, 81350000.000000, 124500000.000000
angular_drag = 117500000.000000, 117500000.000000, 141000000.000000
rotation_inertia = 49000000.000000, 49000000.000000, 49000000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_subtype = gunboat_fwg_external, HpTurret01, HpTurret02
hp_info = 7501, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Hogosha Gunboat

[Ship]
ids_name = 655520
ids_info = 655521
ids_info1 = 655522
ids_info2 = 657019
ids_info3 = 655523
ship_class = 3
nickname = dsy_tachi
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\kusari\bd_elite\bd_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 63
shield_battery_limit = 63
mass = 165
linear_drag = 1.000000
hold_size = 65
fuse = intermed_damage_smallship01, 0.000000, 6325
fuse = intermed_damage_smallship02, 0.000000, 3795
fuse = intermed_damage_smallship03, 0.000000, 2530
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 7.5, 36
camera_angular_acceleration = 0.080000
camera_horizontal_turn_angle = 28
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12650
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 36500.000000, 36500.000000, 107000.000000
angular_drag = 30130.000000, 30130.000000, 30130.000000
rotation_inertia = 6235.000000, 6235.000000, 3235.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Tachi

[Ship]
ids_name = 656979
ids_info = 656980
ids_info1 = 656981
ids_info2 = 657019
ids_info3 = 656982
ship_class = 2
nickname = bd_freighter
LODranges = 0, 600, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_Kusf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\kusari\bd_freighter\bd_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 113
shield_battery_limit = 113
mass = 250.000000
linear_drag = 1.000000
hold_size = 650
fuse = intermed_damage_smallship01, 0.000000, 14150
fuse = intermed_damage_smallship02, 0.000000, 8490
fuse = intermed_damage_smallship03, 0.000000, 5660
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 44
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 28300
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54500.000000, 54500.000000, 54500.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 21500.000000, 21500.000000, 21500.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Yari

[Ship]
ids_name = 655624
ids_info = 655625
ids_info1 = 655626
ids_info2 = 657019
ids_info3 = 655627
ship_class = 0
nickname = dsy_li_fighter2
LODranges = 0, 800, 1200, 2800, 4000, 6000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 130
hold_size = 35
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4720
fuse = intermed_damage_smallship02, 0.000000, 2832
fuse = intermed_damage_smallship03, 0.000000, 1888
fuse = li_fighter_gas01, 0.000000, 5000
fuse = li_fighter_smoke01, 0.000000, 3300
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 7, 28.5
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 31
shield_battery_limit = 74
hit_pts = 9775
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 21327.000000, 21327.000000, 60000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4847.000000, 4847.000000, 2100.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment01
explosion_resistance = 0.75
;Patriot

[Ship]
ids_name = 655628
ids_info = 655629
ids_info1 = 655630
ids_info2 = 657019
ids_info3 = 655648
ship_class = 0
nickname = dsy_br_fighter2
LODranges = 0, 800, 2600, 6000
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 37
shield_battery_limit = 84
mass = 120
linear_drag = 1.000000
hold_size = 40
fuse = intermed_damage_smallship01, 0.000000, 5860
fuse = intermed_damage_smallship02, 0.000000, 3516
fuse = intermed_damage_smallship03, 0.000000, 2344
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 8, 31
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11645
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 13440
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = b_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
steering_torque = 28228.000000, 28228.000000, 56000.000000
angular_drag = 20000.000000, 20000.000000, 25000.000000
rotation_inertia = 6959.000000, 6959.000000, 3915.000000
explosion_resistance = 0.75
;Cavalier

[Ship]
ids_name = 655649
ids_info = 655650
ids_info1 = 655651
ids_info2 = 657019
ids_info3 = 655652
ship_class = 0
nickname = dsy_ku_fighter2
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 800, 2600, 6000
type = FIGHTER
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 30
shield_battery_limit = 73
mass = 125
linear_drag = 1.000000
hold_size = 30
fuse = intermed_damage_smallship01, 0.000000, 4760
fuse = intermed_damage_smallship02, 0.000000, 2856
fuse = intermed_damage_smallship03, 0.000000, 1904
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 28
camera_angular_acceleration = 0.10000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9565
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20748.000000, 20748.000000, 45000.000000
angular_drag = 14250.000000, 14250.000000, 18000.000000
rotation_inertia = 5022.000000, 5022.000000, 2900.000000
nudge_force = 30000.000000
strafe_force = 14000
strafe_power_usage = 2
bay_door_anim = Sc_ku_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Wyrm

[Ship]
ids_name = 655609
ids_info = 655610
ids_info1 = 655611
ids_info2 = 657019
ids_info3 = 655612
ship_class = 1
nickname = dsy_rh_fighter2
LODranges = 0, 600, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 49
shield_battery_limit = 49
mass = 140
linear_drag = 1.000000
hold_size = 50
fuse = intermed_damage_smallship01, 0.000000, 5950
fuse = intermed_damage_smallship02, 0.000000, 3570
fuse = intermed_damage_smallship03, 0.000000, 2380
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 11, 35
camera_angular_acceleration = 0.055000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12130
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 52750.000000, 52750.000000, 90000.000000
angular_drag = 37750.000000, 37750.000000, 40000.000000
rotation_inertia = 9600.000000, 9600.000000, 6200.000000
nudge_force = 30000.000000
strafe_force = 17820
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
explosion_resistance = 0.9
;Banshee

[Ship]
ids_name = 655653
ids_info = 655655
nickname = li_gunboat
ship_class = 11
LODranges = 0, 4100, 10000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_large_moors
type = GUNBOAT
DA_archetype = ships\liberty\li_gunship\dsy_li_gunship.cmp
material_library = ships\liberty\li_capships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\discovery\durandal\gmg_vhf.mat
material_library = fx\envmap.mat
envmap_material = envmap
linear_drag = 1.000000
mass = 1000.000000
hold_size = 220
hit_pts = 254490
armor = 150
nanobot_limit = 420
shield_battery_limit = 420
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = dsy_gunboat_death_fuse, 0.000000, 1
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
explosion_resistance = 1.0
;Liberty Gunboat

[Ship]
ids_name = 655653
ids_info = 655654
ids_info1 = 655655
ids_info2 = 657019
ids_info3 = 655656
ship_class = 11
nickname = dsy_li_gunboat
LODranges = 0, 4100, 10000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\liberty\li_gunship\dsy_li_gunship.cmp
material_library = ships\liberty\li_capships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\discovery\durandal\gmg_vhf.mat
material_library = fx\envmap.mat
cockpit = cockpits\liberty\li_gunboat.ini
envmap_material = envmap
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 20, 65
camera_angular_acceleration = 0.0035
camera_horizontal_turn_angle = 12
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2600
hold_size = 220
nanobot_limit = 275
shield_battery_limit = 390
hit_pts = 139870
armor = 150
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_gunship_burning_fuse01, 0.000000, 41962
fuse = intermed_gunship_burning_fuse02, 0.000000, 20981
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
steering_torque = 78800000.00000, 78800000.000000, 78800000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 53500000.000000, 53500000.000000, 53500000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Liberty Gunboat

[Ship]
ids_name = 237046
ids_info = 655657
ids_info1 = 655419
ids_info2 = 657019
ids_info3 = 655658
ship_class = 2
nickname = dsy_testudo
LODranges = 0, 800, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FREIGHTER
mass = 300.000000
hold_size = 610
linear_drag = 1.000000
DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
fuse = intermed_damage_smallship01, 0.000000, 13300
fuse = intermed_damage_smallship02, 0.000000, 7980
fuse = intermed_damage_smallship03, 0.000000, 5320
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 7, 38
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 107
shield_battery_limit = 107
hit_pts = 26600
cockpit = cockpits\corsair\corsair_freighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_co_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 57250.000000, 57250.000000, 82000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 25000.000000, 25000.000000, 25000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Mule

[Ship]
ids_name = 655663
ids_info = 655664
ids_info1 = 655665
ids_info2 = 657019
ids_info3 = 655666
ship_class = 2
nickname = dsy_camara
LODranges = 0, 2800
msg_id_prefix = dsy_refer_shiparch_freighter
mission_property = can_use_berths
type = FREIGHTER
mass = 250.000000
hold_size = 630
linear_drag = 1.000000
DA_archetype = ships\utility\indust_freighter\indust_freighter.cmp
material_library = ships\utility\utility_ships.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
fuse = intermed_damage_smallship01, 0.000000, 13100
fuse = intermed_damage_smallship02, 0.000000, 7860
fuse = intermed_damage_smallship03, 0.000000, 5240
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 9, 43
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 104
shield_battery_limit = 104
hit_pts = 26200
cockpit = cockpits\discovery\camara.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 77000.000000, 77000.000000, 80000.000000
angular_drag = 80000.000000, 80000.000000, 80000.000000
rotation_inertia = 37000.000000, 37000.000000, 37000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Camara

[Ship]
ids_name = 655667
ids_info = 655668
ids_info1 = 655669
ids_info2 = 657019
ids_info3 = 655670
ship_class = 1
nickname = dsy_crow
LODranges = 0, 800, 2800, 8000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\canaria\ozc_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\civilian\cte_largeships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\crow.ini
pilot_mesh = generic_pilot
nanobot_limit = 56
shield_battery_limit = 56
mass = 135
linear_drag = 1.000000
hold_size = 62
fuse = intermed_damage_smallship01, 0.000000, 6070
fuse = intermed_damage_smallship02, 0.000000, 3642
fuse = intermed_damage_smallship03, 0.000000, 2428
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 8, 32
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 14060
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 16720
strafe_power_usage = 2
steering_torque = 54200.000000, 54200.000000, 70685.000000
angular_drag = 40000.000000, 40000.000000, 40000.000000
rotation_inertia = 8050.000000, 8050.000000, 6800.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon06, HpWeapon07
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01
explosion_resistance = 0.9
;Jackdaw

[Ship]
ids_name = 655671
ids_info = 655672
ids_info1 = 655673
ids_info2 = 657019
ids_info3 = 655674
ship_class = 1
nickname = dsy_greyhound
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\discovery\fighters\greyhound.cmp
material_library = ships\discovery\fighters\greyhound.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\corsair\corsair_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 57
shield_battery_limit = 57
mass = 135
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6340
fuse = intermed_damage_smallship02, 0.000000, 3804
fuse = intermed_damage_smallship03, 0.000000, 2536
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 37
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14210
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45650.000000, 45650.000000, 180000.000000
angular_drag = 34800.000000, 34800.000000, 105000.000000
rotation_inertia = 7980.000000, 7980.000000, 4090.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo02
explosion_resistance = 0.9
;Greyhound

[Ship]
ids_name = 655675
ids_info = 655676
ids_info1 = 655677
ids_info2 = 657019
ids_info3 = 655678
ship_class = 13
nickname = dsy_huegenot
LODranges = 0, 20000
mission_property = can_use_large_moors
msg_id_prefix = dsy_refer_shiparch_destroyer
type = CRUISER
DA_archetype = ships\edge_world\outcasts\oc_destroyer\oc_destroyer.cmp
material_library = ships\discovery\eigos\ou_destroyer.mat
material_library = ships\utility\utility_liner.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\outcast\dsy_huegenot_cockpit.ini
pilot_mesh = generic_pilot
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
max_bank_angle = 20
camera_offset = 33, 198
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 434000
armor = 200
nanobot_limit = 0
shield_battery_limit = 665
hold_size = 700
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 13500
steering_torque = 134636030.000000, 148099630.000000, 148099630.000000
angular_drag = 350000000.000000, 350000000.000000, 350000000.000000
rotation_inertia = 198428000.000000, 198428000.000000, 198428000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = bigship_shield_150m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_7, HpTurretMedium03, HpTurretMedium04
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Outcast Destroyer

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = oc_destroyer_engine_damaged_cap
fuse = oc_destroyer_engine_intermed_damage_fuse01, 0.000000, 103120
fuse = oc_destroyer_engine_intermed_damage_fuse02, 0.000000, 68750
fuse = oc_destroyer_engine_intermed_damage_fuse03, 0.000000, 34370
fuse = oc_destroyer_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 137500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = port_fin
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortFin
dmg_obj = oc_destroyer_port_fin_damaged_cap
fuse = oc_destroyer_port_fin_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 10000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_fin
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardFin
dmg_obj = oc_destroyer_starboard_fin_damaged_cap
fuse = oc_destroyer_starboard_fin_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 10000
root_health_proxy = false

[Simple]
nickname = oc_destroyer_engine_damaged_cap
DA_archetype = ships\edge_world\outcasts\oc_destroyer\oc_destroyer_engine_damaged.3db
material_library = ships\discovery\eigos\ou_destroyer.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = oc_destroyer_port_fin_damaged_cap
DA_archetype = ships\edge_world\outcasts\oc_destroyer\oc_destroyer_port_fin_damaged.3db
material_library = ships\discovery\eigos\ou_destroyer.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = oc_destroyer_starboard_fin_damaged_cap
DA_archetype = ships\edge_world\outcasts\oc_destroyer\oc_destroyer_starboard_fin_damaged.3db
material_library = ships\discovery\eigos\ou_destroyer.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 655675
ids_info = 655676
ids_info1 = 655677
ids_info2 = 657019
ids_info3 = 655678
ship_class = 13
nickname = dsy_lr_huegenot
LODranges = 0, 12000
msg_id_prefix = dsy_refer_shiparch_destroyer
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\discovery\epyonthebored\oc_destroyer.cmp
material_library = ships\border_world\bw_ships.mat
material_library = ships\utility\utility_liner.mat
envmap_material = envmap
cockpit = cockpits\discovery\huegenot.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 100
explosion_arch = li_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
max_bank_angle = 20
camera_offset = 28, 130
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 977500
armor = 200
nanobot_limit = 0
shield_battery_limit = 1205
hold_size = 700
linear_drag = 1.000000
mass = 5000.000000
steering_torque = 24000000.000000, 24000000.000000, 24000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
strafe_force = 140000
strafe_power_usage = 400000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_thruster, HpThruster01
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Outcast Destroyer

[Ship]
ids_name = 655679
ids_info = 655680
ids_info1 = 655681
ids_info2 = 657019
ids_info3 = 655682
ship_class = 3
nickname = dsy_marfly
LODranges = 0, 2800
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\fighters\marfly.cmp
material_library = ships\discovery\fighters\marfly.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\Marfly.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 7012
fuse = intermed_damage_smallship02, 0.000000, 4207
fuse = intermed_damage_smallship03, 0.000000, 2805
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
max_bank_angle = 180
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hold_size = 80
nanobot_limit = 70
shield_battery_limit = 70
hit_pts = 14025
internal_hp_subtype = player_armor_fighter
linear_drag = 1.0000
mass = 165
steering_torque = 48000.000000, 48000.000000, 156000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 10000.000000, 10000.000000, 5000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01, HpTurret02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;AI Drone

[Ship]
ids_name = 656961
ids_info = 656962
ids_info1 = 656963
ids_info2 = 657019
ids_info3 = 656964
nickname = ai_bomber
ship_class = 4
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 2800, 4800, 8000
DA_archetype = ships\edge_world\ai_bomber\ai_bomber.cmp
material_library = ships\edge_world\ai_bomber\ai_bomber.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\ai_bomber.ini
max_bank_angle = 45
camera_offset = 10, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 380
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 9015
fuse = intermed_damage_smallship02, 0.000000, 5409
fuse = intermed_damage_smallship03, 0.000000, 3606
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
nanobot_limit = 90
shield_battery_limit = 90
hit_pts = 18030
internal_hp_subtype = player_armor_fighter
hold_size = 80
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 96130.000000, 96130.000000, 130000.000000
angular_drag = 81000.000000, 81000.000000, 81000.000000
rotation_inertia = 18500.000000, 18500.000000, 12000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
num_exhaust_nozzles = 1
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;AI Bomber

[Ship]
ids_name = 655683
ids_info = 655684
ids_info1 = 655685
ids_info2 = 657019
ids_info3 = 655686
ship_class = 0
nickname = dsy_rhbomb
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\discovery\fighters\rhbomb.cmp
material_library = ships\discovery\fighters\rhbomb.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 37
shield_battery_limit = 84
mass = 120
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5885
fuse = intermed_damage_smallship02, 0.000000, 3531
fuse = intermed_damage_smallship03, 0.000000, 2354
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 30
camera_angular_acceleration = 0.10000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11905
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 27042.000000, 27042.000000, 45200.000000
angular_drag = 19200.000000, 19200.000000, 19200.000000
rotation_inertia = 5899.000000, 5899.000000, 5510.000000
nudge_force = 30000.000000
strafe_force = 13440
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter4_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Spectre

[Ship]
ids_name = 655691
ids_info = 655692
ids_info1 = 655693
ids_info2 = 657019
ids_info3 = 655694
ship_class = 2
nickname = dsy_x_shuttle
LODranges = 0, 1200, 2800, 6400
msg_id_prefix = dsy_refer_shiparch_freighter
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\discovery\swallow\x_shuttle.cmp
material_library = ships\discovery\swallow\x_shuttle.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 120
shield_battery_limit = 120
mass = 300.000000
hold_size = 600
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 15000
fuse = intermed_damage_smallship02, 0.000000, 9000
fuse = intermed_damage_smallship03, 0.000000, 6000
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 12, 42
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 30000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 106000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 21300.000000, 21300.000000, 21300.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Voyager

[Ship]
ids_name = 655699
ids_info = 655700
ids_info1 = 655701
ids_info2 = 657019
ids_info3 = 655702
nickname = dsy_kadesh_fr
ship_class = 2
type = FREIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = dsy_refer_shiparch_freighter
DA_archetype = SHIPS\DISCOVERY\swallow\dsy_sunburst.cmp
material_library = SHIPS\LIBERTY\li_playerships.mat
material_library = SHIPS\UTILITY\utility_liner.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\Liberty\l_freighter.ini
max_bank_angle = 25
camera_offset = 10, 39
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 116
shield_battery_limit = 116
hit_pts = 29200
hold_size = 600
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 14600
fuse = intermed_damage_smallship02, 0.000000, 8760
fuse = intermed_damage_smallship03, 0.000000, 5840
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 350.000000
steering_torque = 53800.000000, 53800.000000, 85000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 25000.000000, 25000.000000, 25000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
explosion_resistance = 1.0
;Sunburst

[Ship]
ids_name = 655703
ids_info = 655704
ids_info1 = 655705
ids_info2 = 657019
ids_info3 = 655706
nickname = dsy_kadesh_hf
ship_class = 1
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 800, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_hfighter
DA_archetype = ships\civilian\barriergate\barriergate_hf.cmp
material_library = ships\border_world\bw_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\Corsair\corsair_fighter.ini
max_bank_angle = 42
camera_offset = 9, 32
camera_angular_acceleration = 0.125000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 50
shield_battery_limit = 50
hit_pts = 12705
internal_hp_subtype = player_armor_fighter
hold_size = 55
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 5900
fuse = intermed_damage_smallship02, 0.000000, 3540
fuse = intermed_damage_smallship03, 0.000000, 2360
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 135
steering_torque = 51780.000000, 51780.000000, 103560.000000
angular_drag = 37500.000000, 37500.000000, 34500.000000
rotation_inertia = 8400.000000, 8400.000000, 4200.000000
nudge_force = 30000.000000
strafe_force = 16720
strafe_power_usage = 2
explosion_resistance = 0.9
;Kingfisher

[Ship]
ids_name = 655707
ids_info = 655708
ids_info1 = 655709
ids_info2 = 657019
ids_info3 = 655710
nickname = dsy_kadesh_lf
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_lfighter
DA_archetype = SHIPS\DISCOVERY\swallow\dsy_civilian_shuttle.cmp
material_library = SHIPS\UTILITY\utility_liner.mat
material_library = SHIPS\CIVILIAN\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\Corsair\corsair_fighter.ini
max_bank_angle = 35
camera_offset = 9, 35
camera_angular_acceleration = 0.10000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 34
shield_battery_limit = 79
hit_pts = 10815
internal_hp_subtype = player_armor_fighter
armor = 50
hold_size = 40
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 5420
fuse = intermed_damage_smallship02, 0.000000, 3252
fuse = intermed_damage_smallship03, 0.000000, 2168
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 130
steering_torque = 18472.000000, 18472.000000, 55000.000000
angular_drag = 12500.000000, 12500.000000, 20000.000000
rotation_inertia = 3931.000000, 3931.000000, 2320.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
explosion_resistance = 0.75
;Stargazer

[Ship]
ids_name = 655711
ids_info = 655712
ids_info1 = 655713
ids_info2 = 657019
ids_info3 = 655714
nickname = dsy_kushan_fr
ship_class = 2
type = FREIGHTER
mission_property = can_use_berths
LODranges = 0, 1600, 3200, 6000
msg_id_prefix = dsy_refer_shiparch_freighter
DA_archetype = ships\kusari\samura\samura_freighter\samura_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\kusari\samura\dsy_kushan_fr_cockpit.ini
max_bank_angle = 35
camera_offset = 8, 35
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 115
shield_battery_limit = 115
hit_pts = 28750
hold_size = 650
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 14375
fuse = intermed_damage_smallship02, 0.000000, 8625
fuse = intermed_damage_smallship03, 0.000000, 5750
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 350.000000
steering_torque = 57540.000000, 57540.000000, 83540.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 24000.000000, 24000.000000, 24000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
explosion_resistance = 1.0
;Kin

[Ship]
ids_name = 655715
ids_info = 655716
ids_info1 = 655717
ids_info2 = 657019
ids_info3 = 655718
nickname = dsy_kushan_hf
ship_class = 1
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 1600, 6000
msg_id_prefix = gcs_refer_shiparch_Kushf
DA_archetype = ships\kusari\samura\samura_hf\samura_hf.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite.ini
max_bank_angle = 35
camera_offset = 8, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 51
shield_battery_limit = 51
hit_pts = 12830
internal_hp_subtype = player_armor_fighter
hold_size = 40
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6250
fuse = intermed_damage_smallship02, 0.000000, 3750
fuse = intermed_damage_smallship03, 0.000000, 2500
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 135
steering_torque = 49250.000000, 49250.000000, 64025.000000
angular_drag = 35000.000000, 35000.000000, 35000.000000
rotation_inertia = 9000.000000, 9000.000000, 8000.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
explosion_resistance = 0.9
;Tetsu

[Ship]
ids_name = 655719
ids_info = 655720
ids_info1 = 655721
ids_info2 = 657019
ids_info3 = 655722
ship_class = 3
nickname = samura_vhf
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 1600, 3200, 6000
type = FIGHTER
DA_archetype = ships\kusari\samura\samura_vhf\samura_vhf.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 67
shield_battery_limit = 67
mass = 165
hold_size = 100
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6750
fuse = intermed_damage_smallship02, 0.000000, 4050
fuse = intermed_damage_smallship03, 0.000000, 2700
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 8, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13500
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 49100.000000, 49100.000000, 122750.000000
angular_drag = 40000.000000, 40000.000000, 80000.000000
rotation_inertia = 8750.000000, 8750.000000, 6250.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Hagane

[Ship]
ids_name = 656641
ids_info = 656642
ids_info1 = 656643
ids_info2 = 657019
ids_info3 = 656644
nickname = dsy_kushan_lf
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_Kuslf 
DA_archetype = ships\kusari\renzu\renzu_lf\renzu_lf.cmp
material_library = ships\kusari\renzu\renzu_ships.mat
material_library = ships\kusari\ku_playerships.mat
material_library = ships\kusari\fa_ships.mat
material_library = ships\discovery\durandal\dsy_raijin.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_fighter.ini
max_bank_angle = 35
camera_offset = 9, 39
camera_angular_acceleration = 0.067500
camera_horizontal_turn_angle = 26
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 41
shield_battery_limit = 90
hit_pts = 12790
internal_hp_subtype = player_armor_fighter
armor = 50
linear_drag = 1.000000
hold_size = 65
mass = 120
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 35268.000000, 35268.000000, 55000.000000
angular_drag = 26000.000000, 26000.000000, 26000.000000
rotation_inertia = 7027.000000, 7027.000000, 3100.000000
nudge_force = 30000.000000
strafe_force = 13440
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship02, 0.000000, 6450
fuse = intermed_damage_smallship02, 0.000000, 4250
fuse = intermed_damage_smallship03, 0.000000, 2580
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 0.75
;Tsuyo

[Ship]
ids_name = 655723
ids_info = 655724
ids_info1 = 655725
ids_info2 = 657019
ids_info3 = 655726
nickname = dsy_kushan_vhf
ship_class = 4
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 1600, 6000
msg_id_prefix = gcs_refer_shiparch_Kushf
DA_archetype = ships\kusari\samura\samura_bmb\samura_bmb.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\civilian\civilian_vheavy.ini
max_bank_angle = 35
camera_offset = 8, 33
camera_angular_acceleration = 0.040000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 68
shield_battery_limit = 68
hit_pts = 13530
internal_hp_subtype = player_armor_fighter
hold_size = 80
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6765
fuse = intermed_damage_smallship02, 0.000000, 4059
fuse = intermed_damage_smallship03, 0.000000, 2706
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 380
steering_torque = 60090.000000, 60090.000000, 112750.000000
angular_drag = 45000.000000, 45000.000000, 90000.000000
rotation_inertia = 14100.000000, 14100.000000, 10800.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
explosion_resistance = 1.0
;Shirogane

[Ship]
ids_name = 655727
ids_info = 655728
ids_info1 = 655729
ids_info2 = 657019
ids_info3 = 655730
nickname = dsy_somtaaw_fr
ship_class = 4
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 4800
msg_id_prefix = dsy_refer_shiparch_shf
DA_archetype = ships\discovery\jinx\mining\dsy_miner_shf.cmp
material_library = ships\discovery\jinx\mining\dsy_miner_shf.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\discovery\dsy_somtaaw_fr_cockpit.ini
max_bank_angle = 25
camera_offset = 9, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 88
shield_battery_limit = 88
hit_pts = 17655
internal_hp_subtype = player_armor_fighter
hold_size = 175
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 8827
fuse = intermed_damage_smallship02, 0.000000, 5296
fuse = intermed_damage_smallship03, 0.000000, 3531
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 380
steering_torque = 92500.000000, 92500.000000, 100000.000000
angular_drag = 80000.000000, 80000.000000, 80000.000000
rotation_inertia = 15000.000000, 15000.000000, 15000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
explosion_resistance = 1.0
;Arrastra

[Ship]
ids_name = 655731
ids_info = 655732
ids_info1 = 655733
ids_info2 = 657019
ids_info3 = 655734
nickname = dsy_somtaaw_hf
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
DA_archetype = SHIPS\DISCOVERY\jinx\mining\dsy_miner_vhf.cmp
material_library = SHIPS\DISCOVERY\jinx\mining\dsy_miner_vhf.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\Liberty\l_elite.ini
max_bank_angle = 20
camera_offset = 8, 40.00000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 72
shield_battery_limit = 72
hit_pts = 14450
internal_hp_subtype = player_armor_fighter
hold_size = 65
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 7225
fuse = intermed_damage_smallship02, 0.000000, 4335
fuse = intermed_damage_smallship03, 0.000000, 2890
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 165
steering_torque = 50000.000000, 50000.000000, 200000.000000
angular_drag = 44000.000000, 44000.000000, 148000.000000
rotation_inertia = 7700.000000, 7700.000000, 1500.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
explosion_resistance = 1.0
;Scraper

[Ship]
ids_name = 655735
ids_info = 655736
ids_info1 = 655737
ids_info2 = 657019
ids_info3 = 655738
nickname = dsy_somtaaw_lf
ship_class = 1
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_lfighter
DA_archetype = SHIPS\DISCOVERY\jinx\mining\dsy_miner_lf.cmp
material_library = SHIPS\DISCOVERY\jinx\mining\dsy_miner_vhf.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\Liberty\l_fighter.ini
max_bank_angle = 25
camera_offset = 8, 30.00000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 56
shield_battery_limit = 56
hit_pts = 14080
internal_hp_subtype = player_armor_fighter
hold_size = 90
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6405
fuse = intermed_damage_smallship02, 0.000000, 3843
fuse = intermed_damage_smallship03, 0.000000, 2562
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 145
steering_torque = 42180.000000, 42180.000000, 192180.000000
angular_drag = 32350.000000, 32350.000000, 138380.000000
rotation_inertia = 7450.000000, 7450.000000, 1250.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
explosion_resistance = 0.9
;Surveyor

[Ship]
ids_name = 655739
ids_info = 655740
ids_info1 = 655741
ids_info2 = 657019
ids_info3 = 655742
nickname = dsy_raider_fr
ship_class = 2
type = FREIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_pirf
DA_archetype = Ships\HOMEWORLD\TuranicRaiders\hw_p1_fr.cmp
material_library = Ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\junkers\dsy_raider_fr_cockpit.ini
max_bank_angle = 25
camera_offset = 10, 44
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 19
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 24
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 118
shield_battery_limit = 118
hit_pts = 29450
hold_size = 650
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 14725
fuse = intermed_damage_smallship02, 0.000000, 8835
fuse = intermed_damage_smallship03, 0.000000, 5890
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 350.000000
steering_torque = 52500.000000, 52500.000000, 80000.000000
angular_drag = 60000.000000, 60000.000000, 70000.000000
rotation_inertia = 25200.000000, 25200.000000, 25200.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
explosion_resistance = 1.0
;CSF

[Ship]
ids_name = 655743
ids_info = 655744
ids_info1 = 655745
ids_info2 = 657019
ids_info3 = 655746
nickname = dsy_raider_lf
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_pirlf
DA_archetype = Ships\discovery\crackpunch\dsy_junker_lf.cmp
material_library = Ships\discovery\crackpunch\dsy_junker_lf.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\Liberty\l_fighter.ini
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 38
shield_battery_limit = 85
hit_pts = 12270
internal_hp_subtype = player_armor_fighter
armor = 50
hold_size = 40
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6040
fuse = intermed_damage_smallship02, 0.000000, 3624
fuse = intermed_damage_smallship03, 0.000000, 2416
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
linear_drag = 1.000000
mass = 120
steering_torque = 24413.000000, 24413.000000, 68000.000000
angular_drag = 17400.000000, 17400.000000, 38000.000000
rotation_inertia = 5680.000000, 5680.000000, 4350.000000
nudge_force = 30000.000000
strafe_force = 13440
strafe_power_usage = 2
explosion_resistance = 0.75
;Gitano

[Ship]
ids_name = 655747
ids_info = 655748
ids_info1 = 655749
ids_info2 = 657019
ids_info3 = 655750
nickname = dsy_taiidan_fr
ship_class = 2
type = FREIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = dsy_refer_shiparch_freighter
DA_archetype = Ships\HOMEWORLD\TAIIDAN\hw_t_fr.cmp
material_library = Ships\HOMEWORLD\TAIIDAN\hw_t_h_int.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\Liberty\l_freighter.ini
max_bank_angle = 25
camera_offset = 10, 43
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 24
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 95
shield_battery_limit = 95
hit_pts = 23700
hold_size = 610
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpWeapon03
hp_type = hp_torpedo_special_1, HpWeapon03
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 11850
fuse = intermed_damage_smallship02, 0.000000, 7110
fuse = intermed_damage_smallship03, 0.000000, 4740
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 250.000000
steering_torque = 57400.000000, 57400.000000, 62000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 23900.000000, 23900.000000, 23900.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
explosion_resistance = 1.0
;Garanchou

[Ship]
ids_name = 655751
ids_info = 655752
ids_info1 = 655753
ids_info2 = 657019
ids_info3 = 655754
nickname = dsy_taiidan_hf
ship_class = 1
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
DA_archetype = Ships\HOMEWORLD\TAIIDAN\hw_t_h_int.cmp
material_library = Ships\HOMEWORLD\TAIIDAN\hw_t_h_int.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\bretonia\b_elite.ini
max_bank_angle = 180
camera_offset = 8.5, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 48
shield_battery_limit = 48
hit_pts = 12010
internal_hp_subtype = player_armor_fighter
hold_size = 70
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 5385
fuse = intermed_damage_smallship02, 0.000000, 3231
fuse = intermed_damage_smallship03, 0.000000, 2154
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 140
steering_torque = 48670.000000, 48670.000000, 91480.000000
angular_drag = 33700.000000, 33700.000000, 33700.000000
rotation_inertia = 8415.000000, 8415.000000, 3610.000000
nudge_force = 30000.000000
strafe_force = 16170
strafe_power_usage = 2
explosion_resistance = 0.9
;Karasu

[Ship]
ids_name = 655755
ids_info = 655756
ids_info1 = 655757
ids_info2 = 657019
ids_info3 = 655758
nickname = dsy_taiidan_vhf
ship_class = 4
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
DA_archetype = Ships\HOMEWORLD\TAIIDAN\hw_t_bomber.cmp
material_library = Ships\HOMEWORLD\TAIIDAN\hw_t_h_int.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\bretonia\b_elite.ini
max_bank_angle = 30
camera_offset = 8, 32
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 79
shield_battery_limit = 79
hit_pts = 15780
internal_hp_subtype = player_armor_fighter
hold_size = 95
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo, HpTorpedo03
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 7890
fuse = intermed_damage_smallship02, 0.000000, 4734
fuse = intermed_damage_smallship03, 0.000000, 3156
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 380
steering_torque = 83050.000000, 83050.000000, 97000.000000
angular_drag = 71000.000000, 71000.000000, 64000.000000
rotation_inertia = 14500.000000, 14500.000000, 14500.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
explosion_resistance = 1.0
;Kaichou

[Ship]
ids_name = 655759
ids_info = 655760
ids_info1 = 655761
ids_info2 = 657019
ids_info3 = 655762
ship_class = 1
nickname = dsy_scythe
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\iris\bulldog.cmp
material_library = ships\border_world\bw_ships.mat
material_library = ships\utility\utility_ships.mat
material_library = ships\utility\utility_misc.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\firebase\fb_elite02.ini
pilot_mesh = generic_pilot
nanobot_limit = 52
shield_battery_limit = 52
mass = 140
linear_drag = 1.000000
hold_size = 50
fuse = intermed_damage_smallship01, 0.000000, 6170
fuse = intermed_damage_smallship02, 0.000000, 3702
fuse = intermed_damage_smallship03, 0.000000, 2468
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 24
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12940
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 16170
strafe_power_usage = 2
steering_torque = 56195.000000, 56195.000000, 95970.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 10230.000000, 10230.000000, 6810.000000
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBaydoor01
HP_bay_external = HpBaydoor02
HP_tractor_source = HpTractorSource01
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 0.9
;Bull Dog

[Ship]
ids_name = 655773
ids_info = 655774
ids_info1 = 655775
ids_info2 = 657019
ids_info3 = 655776
nickname = dsy_talon
ship_class = 1
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_ordhf
DA_archetype = ships\discovery\massdriver\dsy_or_hf.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\l_elite2.ini
max_bank_angle = 32
fuse = intermed_damage_smallship01, 0.000000, 6000
fuse = intermed_damage_smallship02, 0.000000, 3600
fuse = intermed_damage_smallship03, 0.000000, 2400
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
camera_offset = 10, 38
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 49
shield_battery_limit = 49
hit_pts = 12330
internal_hp_subtype = player_armor_fighter
hold_size = 70
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo02
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 130
steering_torque = 52850.000000, 52850.000000, 123000.000000
angular_drag = 38800.000000, 38800.000000, 77600.000000
rotation_inertia = 8740.000000, 8740.000000, 2945.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
explosion_resistance = 0.9
;Bastet Mk II

[Ship]
ids_name = 655777
ids_info = 655778
ids_info1 = 655779
ids_info2 = 657019
ids_info3 = 655780
ship_class = 0
nickname = dsy_camera
LODranges = 0, 100
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nomad2\no2_observer\no2_observer.3db
cockpit = cockpits\civilian\cinema.ini
pilot_mesh = generic_pilot
nanobot_limit = 120
shield_battery_limit = 217
mass = 105
linear_drag = 1.000000
hold_size = 30
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
fuse = drop_cargo_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 0, -100
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 500000
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 90000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
;hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
phantom_physics = true
;Camera Ship

[Ship]
ids_name = 655781
ids_info = 655782
ids_info1 = 655783
ids_info2 = 657019
ids_info3 = 655784
nickname = dsy_battlestar
mission_property = can_use_large_moors
LODranges = 0, 20000
type = CAPITAL
ship_class = 16
hit_pts = 572120
armor = 200
nanobot_limit = 0
shield_battery_limit = 1990
hold_size = 1600
steering_torque = 4700000000.000000, 4700000000.000000, 4700000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 3500000
linear_drag = 120000
mass = 100000
msg_id_prefix = dsy_refer_shiparch_battleship
DA_archetype = ships\discovery\doom\cr_ships\dsy_zephyr.cmp
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\dsy_battlestar.ini
max_bank_angle = 15
strafe_power_usage = 450
camera_offset = 60, 360
camera_angular_acceleration = 0.0001
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 7
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
explosion_arch = dsy_crayter_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = bigship_shield_300m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_tractor_source = HpTractor_Source
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03, HpDockingBay04
explosion_resistance = 1.0
;Crayter Carrier

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 655785
ids_info = 655786
ids_info1 = 655787
ids_info2 = 657019
ids_info3 = 655788
nickname = dsy_bsg
mission_property = can_use_large_moors
LODranges = 0, 20000
type = CAPITAL
ship_class = 16
hit_pts = 601980
armor = 200
nanobot_limit = 0
shield_battery_limit = 1990
hold_size = 1800
steering_torque = 4800000000.000000, 4800000000.000000, 4800000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 3200000
linear_drag = 120000
mass = 150000
max_bank_angle = 15
strafe_power_usage = 450
msg_id_prefix = dsy_refer_shiparch_battleship
DA_archetype = ships\discovery\jinx\dsy_z_carrier.cmp
material_library = ships\discovery\jinx\dsy_z_carrier.mat
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\bsg.ini
camera_offset = 65, 400
camera_angular_acceleration = 0.0001
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 6
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
explosion_arch = dsy_generic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_200m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_tractor_source = HpTractor_Source
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03, HpDockingBay04
explosion_resistance = 1.0
;Zoner Carrier

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 655789
ids_info = 655790
ids_info1 = 655791
ids_info2 = 657019
ids_info3 = 655792
nickname = dsy_bsgalactica
ship_class = 7
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\jinx\dsy_cpt.cmp
material_library = ships\discovery\jinx\dsy_cpt.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_corsair_train.ini
pilot_mesh = generic_pilot
nanobot_limit = 215
shield_battery_limit = 255
fuse = transport_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
max_bank_angle = 25
camera_offset = 30, 140
camera_angular_acceleration = 0.0012500
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 18
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 400000000.000000, 400000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 700.000000
linear_drag = 1.000000
hold_size = 4450
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
hit_pts = 89500
armor = 200
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Corsair Train

[Ship]
ids_name = 655801
ids_info = 655802
ids_info1 = 655803
ids_info2 = 657019
ids_info3 = 655804
nickname = dsy_viper
ship_class = 0
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 120
hold_size = 50
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5830
fuse = intermed_damage_smallship02, 0.000000, 3498
fuse = intermed_damage_smallship03, 0.000000, 2332
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8.25, 33
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 38
shield_battery_limit = 85
hit_pts = 12100
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\discovery\doom\img_ships\img_lf.cmp
material_library = ships\discovery\doom\img_ships\img_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_vipermk2.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 23899.000000, 23899.000000, 45500.000000
angular_drag = 17000.000000, 17000.000000, 35000.000000
rotation_inertia = 4860.000000, 4860.000000, 4205.000000
nudge_force = 30000.000000
strafe_force = 13440
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
explosion_resistance = 0.75
;Manaslu

[Ship]
ids_name = 655805
ids_info = 655806
ids_info1 = 655807
ids_info2 = 657019
ids_info3 = 655808
nickname = dsy_craider
ship_class = 1
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
mass = 130
hold_size = 50
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6430
fuse = intermed_damage_smallship02, 0.000000, 3858
fuse = intermed_damage_smallship03, 0.000000, 2572
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 45
camera_offset = 11, 37
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 56
shield_battery_limit = 56
hit_pts = 13920
internal_hp_subtype = player_armor_fighter
DA_archetype = ships\discovery\fighters\craider.cmp
material_library = ships\discovery\fighters\craider.mat
material_library = Ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_elite.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50860.000000, 50860.000000, 71000.000000
angular_drag = 39660.000000, 39660.000000, 39660.000000
rotation_inertia = 9150.000000, 9150.000000, 9150.000000
nudge_force = 30000.000000
strafe_force = 16170
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
explosion_resistance = 0.9
;Marauder

[Ship]
ids_name = 655809
ids_info = 655810
ids_info1 = 655811
ids_info2 = 657019
ids_info3 = 655812
nickname = dsy_action6
ship_class = 11
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
LODranges = 0, 8000
type = GUNBOAT
DA_archetype = ships\discovery\angelofmercy\eldiablo.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\corsair\co_gunboat.ini
nanobot_limit = 295
shield_battery_limit = 330
fuse = intermed_gunship_burning_fuse01, 0.000000, 44437
fuse = intermed_gunship_burning_fuse02, 0.000000, 22218
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.0015
camera_horizontal_turn_angle = 12
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 148120
armor = 150
mass = 2900
hold_size = 260
explosion_arch = pi_gunboat_explosion
pilot_mesh = generic_pilot
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 77140000.000000, 77140000.000000, 77140000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 55100000.000000, 55100000.000000, 55100000.000000
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
num_exhaust_nozzles = 4
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
HP_tractor_source = HpTractor_Source
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret05, HpTurret06
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Corsair Gunboat

[Ship]
ids_name = 655813
ids_info = 655814
ids_info1 = 655815
ids_info2 = 657019
ids_info3 = 655816
nickname = dsy_ccrv
ship_class = 13
LODranges = 0, 20000
msg_id_prefix = dsy_refer_shiparch_destroyer
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\edge_world\core\core_destroyer\core_destroyer.cmp
material_library = ships\discovery\battleships\corona.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bounty_hunter\dsy_ccrv_cockpit.ini
pilot_mesh = generic_pilot
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 12600
hold_size = 700
fuse = cruiser_death_fuse_blue, 0.000000, 1
max_bank_angle = 32
camera_offset = 51.75, 212.75
camera_angular_acceleration = 0.003000
camera_horizontal_turn_angle = 19
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 665
hit_pts = 391000
armor = 200
explosion_arch = dsy_core_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 13663320.000000, 15029652.000000, 15029652.000000
angular_drag = 33000000.000000, 33000000.000000, 33000000.000000
rotation_inertia = 23000000.000000, 23000000.000000, 8275000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCm01
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_subtype = holo_projector_large, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_info = 7608, HpDecor01, HpDecor02, HpDecor03, HpDecor04
explosion_resistance = 1.0
;Core Destroyer

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = core_destroyer_engine_damaged_cap
fuse = core_destroyer_engine_intermed_damage_fuse01, 0.000000, 112500
fuse = core_destroyer_engine_intermed_damage_fuse02, 0.000000, 75000
fuse = core_destroyer_engine_intermed_damage_fuse03, 0.000000, 37500
fuse = core_destroyer_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[Simple]
nickname = core_destroyer_engine_damaged_cap
DA_archetype = ships\edge_world\core\core_destroyer\core_destroyer_engine_damaged.3db
material_library = ships\discovery\battleships\corona.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 655817
ids_info = 655818
ids_info1 = 655819
ids_info2 = 657019
ids_info3 = 655820
nickname = dsy_pi_gunboat
ship_class = 11
LODranges = 0, 2100, 4800, 10000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\discovery\doom\berserker.cmp
material_library = ships\corsair\co_ships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\pirate\dsy_pi_gunboat_cockpit.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2500
hold_size = 220
fuse = intermed_gunship_burning_fuse01, 0.000000, 35887
fuse = intermed_gunship_burning_fuse02, 0.000000, 17943
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 235
shield_battery_limit = 345
hit_pts = 119620
armor = 150
pilot_mesh = generic_pilot
explosion_arch = pi_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 66810000.000000, 66810000.000000, 80000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 43600000.000000, 43600000.000000, 43600000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Rogue Gunboat

[Ship]
ids_name = 655821
ids_info = 655822
ids_info1 = 655823
ids_info2 = 657019
ids_info3 = 655824
nickname = dsy_talarca
ship_class = 11
type = GUNBOAT
mission_property = can_use_large_moors
LODranges = 0, 12000
msg_id_prefix = dsy_refer_shiparch_cruiser
DA_archetype = ships\discovery\cruisers\talarca.cmp
material_library = ships\discovery\cruisers\talarca.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\talarca.ini
max_bank_angle = 15
camera_offset = 15, 75
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 290
shield_battery_limit = 455
fuse = intermed_gunship_burning_fuse01, 0.000000, 42975
fuse = intermed_gunship_burning_fuse02, 0.000000, 21487
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = drop_cargo_fuse, 0.000000, 1
hit_pts = 143250
armor = 150
hold_size = 260
explosion_arch = ku_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 68410000.000000, 68410000.000000, 68410000.000000
angular_drag = 100000000.000000, 100000000.000000, 120000000.000000
rotation_inertia = 42300000.000000, 42300000.000000, 42300000.000000
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2900
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_engine_special_7, HpEngine01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_transport01, 0.000000, 562
fuse = intermed_damage_transport02, 0.000000, 281
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_10, HpScanner01
hp_subtype = anomaly_scanner, HpScanner01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
;hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Civilian Explorer

[Ship]
ids_name = 655825
ids_info = 655826
ids_info1 = 655827
ids_info2 = 657019
ids_info3 = 655828
nickname = dsy_albatross
ship_class = 13
type = CRUISER
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = dsy_refer_shiparch_cruiser
DA_archetype = ships\border_world\img\img_cruiser\img_cruiser.cmp
material_library = ships\discovery\doom\img_ships\img_ship_line.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\img\dsy_albatross_cockpit.ini
max_bank_angle = 15
camera_offset = 50, 190
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 665
hit_pts = 455000
armor = 200
hold_size = 800
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 6
shield_link = l_elite_shield01, HpMount, HPShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source01
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_7, HpTurretMedium03, HpTurretMedium04
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 14400
steering_torque = 136785000.000000, 150463490.000000, 150463490.000000
angular_drag = 342500000.000000, 342500000.000000, 295000000.000000
rotation_inertia = 163677000.000000, 163677000.000000, 143227000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;IMG Cruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = img_cruiser_engine_damaged_cap
fuse = img_cruiser_engine_intermed_damage_fuse01, 0.000000, 150000
fuse = img_cruiser_engine_intermed_damage_fuse02, 0.000000, 100000
fuse = img_cruiser_engine_intermed_damage_fuse03, 0.000000, 50000
fuse = img_cruiser_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 200000
root_health_proxy = true

[Simple]
nickname = img_cruiser_engine_damaged_cap
DA_archetype = ships\border_world\img\img_cruiser\img_cruiser_engine_damaged.3db
material_library = ships\discovery\doom\img_ships\img_ship_line.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 655829
ids_info = 655830
ids_info1 = 655831
ids_info2 = 657019
ids_info3 = 655832
nickname = dsy_assaultfrigate
ship_class = 15
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 2800, 6400, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
DA_archetype = ships\liberty\li_battlecruiser\li_battlecruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\discovery\massdriver\dsy_libcarrier.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\assault.ini
max_bank_angle = 15
camera_offset = 70, 255
camera_angular_acceleration = 0.000250
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1465
hit_pts = 675250
armor = 300
hold_size = 1000
explosion_arch = dsy_liberty_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
HP_tractor_source = HpTractor_Source
fuse = battlecruiser_death_fuse_white, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 29866.000000
mass = 35000
steering_torque = 102905000.000000, 102905000.000000, 102905000.000000
angular_drag = 525000000.000000, 525000000.000000, 525000000.000000
rotation_inertia = 353000000.000000, 353000000.000000, 353000000.000000
strafe_force = 400000
strafe_power_usage = 400000
nudge_force = 30000
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Liberty Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 675250
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = li_battlecruiser_front_damaged_cap
fuse = libc_front_intermed_damage_fuse01, 0.000000, 135000
fuse = libc_front_intermed_damage_fuse02, 0.000000, 90000
fuse = libc_front_intermed_damage_fuse03, 0.000000, 45000
fuse = libc_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 180000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = li_battlecruiser_shield_generator_damaged_cap
fuse = libc_shield_generator_intermed_damage_fuse01, 0.000000, 90000
fuse = libc_shield_generator_intermed_damage_fuse02, 0.000000, 60000
fuse = libc_shield_generator_intermed_damage_fuse03, 0.000000, 30000
fuse = libc_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 120000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = li_battlecruiser_engine_damaged_cap
fuse = libc_engine_intermed_damage_fuse01, 0.000000, 216000
fuse = libc_engine_intermed_damage_fuse02, 0.000000, 144000
fuse = libc_engine_intermed_damage_fuse03, 0.000000, 72000
fuse = libc_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 288000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = engine_dummy
separable = true
type = Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Simple]
nickname = li_battlecruiser_engine_damaged_cap
DA_archetype = ships\liberty\li_battlecruiser\li_battlecruiser_engine_damaged.3db
material_library = ships\liberty\li_capships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\discovery\massdriver\dsy_libcarrier.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_battlecruiser_shield_generator_damaged_cap
DA_archetype = ships\liberty\li_battlecruiser\li_battlecruiser_shield_generator_damaged.3db
material_library = ships\liberty\li_capships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\discovery\massdriver\dsy_libcarrier.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_battlecruiser_front_damaged_cap
DA_archetype = ships\liberty\li_battlecruiser\li_battlecruiser_front_damaged.3db
material_library = ships\liberty\li_capships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\discovery\massdriver\dsy_libcarrier.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 655833
ids_info = 655834
ids_info1 = 655835
ids_info2 = 657019
ids_info3 = 655836
nickname = dsy_corona
ship_class = 16
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
DA_archetype = ships\discovery\battleships\corona.cmp
material_library = ships\discovery\battleships\corona.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\corona.ini
max_bank_angle = 25
camera_offset = 95, 370
camera_angular_acceleration = 0.000250
camera_horizontal_turn_angle = 12
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1990
hit_pts = 557530
armor = 200
hold_size = 1500
explosion_arch = dsy_core_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 8
shield_link = bigship_shield_200m, HpMount, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source01
fuse = battleship_death_fuse_blue, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 120000
mass = 100000
steering_torque = 5000000000.000000, 5000000000.000000, 5000000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 3810000
strafe_power_usage = 450
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Core Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 655837
ids_info = 655838
ids_info1 = 655839
ids_info2 = 657019
ids_info3 = 655840
nickname = dsy_recusant
ship_class = 18
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 4800, 8000, 24000
msg_id_prefix = gcs_refer_shiparch_Libb
DA_archetype = ships\liberty\insurgency\insurgency_bs.cmp
material_library = ships\liberty\li_capships.mat
material_library = ships\kusari\ku_playerships.mat
material_library = ships\discovery\frozen\RoS_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\dsy_insurgency_bs.ini
max_bank_angle = 15
camera_offset = 110, 620
camera_angular_acceleration = 0.0001
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2490
hit_pts = 760810
armor = 200
hold_size = 1600
linear_drag = 120000
mass = 250000
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4300000000.000000, 4300000000.000000, 4300000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 23000000000.000000, 23000000000.000000, 23000000000.000000
nudge_force = 3000000.000000
strafe_force = 7100000
strafe_power_usage = 450
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = bigship_shield_600m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Insurgency Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 655841
ids_info = 655842
ids_info1 = 655843
ids_info2 = 657019
ids_info3 = 655844
nickname = dsy_procurator
ship_class = 18
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
DA_archetype = ships\discovery\battleships\procurator.cmp
material_library = ships\LIBERTY\li_capships.mat
material_library = ships\RHEINLAND\rh_playerships.mat
material_library = ships\BORDER_WORLD\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\procurator.ini
max_bank_angle = 15
camera_offset = 110, 500
camera_angular_acceleration = 0.0001
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2490
hit_pts = 791040
armor = 200
hold_size = 1600
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_500m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = oc_dreadnought_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 120000
mass = 250000
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 7150000
strafe_power_usage = 450
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Outcast Dreadnought

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 655845
ids_info = 655846
ids_info1 = 655847
ids_info2 = 657019
ids_info3 = 655848
nickname = dsy_munificent
ship_class = 18
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 2800, 4600, 6400, 8000, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
DA_archetype = ships\discovery\jinx\dsy_zonerdread_mk3.cmp
material_library = ships\discovery\jinx\dsy_zonerdread_mk3.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\munificent.ini
max_bank_angle = 15
camera_offset = 120, 950
camera_angular_acceleration = 0.0001
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2490
hit_pts = 862050
armor = 200
hold_size = 1700
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 10
shield_link = bigship_shield_600m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 120000
mass = 250000
steering_torque = 4200000000.000000, 4200000000.000000, 4200000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 22000000000.000000, 22000000000.000000, 22000000000.000000
nudge_force = 3000000.000000
strafe_force = 8050000
strafe_power_usage = 450
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Zoner Colony Ship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 655849
ids_info = 655850
ids_info1 = 655851
ids_info2 = 655496
ids_info3 = 655852
ship_class = 15
nickname = dsy_no2_bcruiser
LODranges = 0, 20000
type = CAPITAL
mission_property = can_use_large_moors
DA_archetype = ships\nomad2\no2_battlecruiser\no2_bcruiser.3db
material_library = ships\nomad2\no2_playerships.mat
nomad = true
hold_size = 1200
explosion_arch = no_battlecruiser_explosion
fuse = no_battlecruiser_player_death_fuse, 0.000000, 1
max_bank_angle = 20
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 800.000000
steering_torque = 393100000.000000, 393100000.000000, 480000000.000000
angular_drag = 1925000000.000000, 1925000000.000000, 1925000000.000000
rotation_inertia = 350000000.000000, 350000000.000000, 350000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
hit_pts = 2391130
armor = 200
cockpit = cockpits\nomads\no2_cruiser.ini
camera_offset = 40, 350
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 1330
HP_tractor_source = HpTractor_source01
hp_type = hp_thruster, HpThruster01
hp_type = hp_gun_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04
hp_type = hp_turret_special_7, Hp_1_07, Hp_1_08, Hp_1_13, Hp_1_14
hp_type = hp_gun_special_5, Hp_1_05, Hp_1_06, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_01_15, Hp_01_16, Hp_01_17
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
;hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Nomad Battlecruiser

[Ship]
ids_name = 655849
ids_info = 655850
ids_info1 = 655851
ids_info2 = 657019
ids_info3 = 655852
ship_class = 15
nickname = dsy_no_cruiser
LODranges = 0, 20000
type = CAPITAL
mission_property = can_use_large_moors
DA_archetype = ships\nomad2\no2_battlecruiser\no2_bcruiser_alt.cmp
material_library = ships\nomad2\no2_playerships.mat
nomad = true
hold_size = 1200
explosion_arch = no_battlecruiser_explosion
fuse = no_battlecruiser_player_death_fuse, 0.000000, 1
max_bank_angle = 20
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 29866.000000
mass = 35000
steering_torque = 398475000.000000, 398475000.000000, 398475000.000000
angular_drag = 1925000000.000000, 1925000000.000000, 1925000000.000000
rotation_inertia = 1300000000.000000, 1300000000.000000, 1300000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
hit_pts = 638720
armor = 300
cockpit = cockpits\battlecruisers\dsy_no_battlecruiser.ini
camera_offset = 40, 350
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 1185
HP_tractor_source = HpTractor_source01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
explosion_resistance = 1.0
;Nomad Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
type = Starboard_Side_Panel
mass = 5.000000
hit_pts = 638720
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = false
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
fuse = nobc_front_intermed_damage_fuse01, 0.000000, 135000
fuse = nobc_front_intermed_damage_fuse02, 0.000000, 90000
fuse = nobc_front_intermed_damage_fuse03, 0.000000, 45000
fuse = nobc_front_destroyed_fuse, 0.000000, 1
type = Starboard_Side_Panel
mass = 5.000000
hit_pts = 180000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = false
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
fuse = nobc_shield_generator_intermed_damage_fuse01, 0.000000, 225000
fuse = nobc_shield_generator_intermed_damage_fuse02, 0.000000, 150000
fuse = nobc_shield_generator_intermed_damage_fuse03, 0.000000, 75000
fuse = nobc_shield_generator_destroyed_fuse, 0.000000, 1
type = Starboard_Side_Panel
mass = 5.000000
hit_pts = 300000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Starboard_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = fin01
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
fuse = nobc_fin01_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 25000
armor = 200
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = fin02
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
fuse = nobc_fin02_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 25000
armor = 200
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = fin03
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
fuse = nobc_fin03_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 25000
armor = 200
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = fin04
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
fuse = nobc_fin04_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 25000
armor = 200
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = fin05
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
fuse = nobc_fin05_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 25000
armor = 200
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = fin06
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
fuse = nobc_fin06_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 25000
armor = 200
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 0.0
obj = thruster_dummy
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
fuse = nobc_engine_intermed_damage_fuse01, 0.000000, 30
fuse = nobc_engine_intermed_damage_fuse02, 0.000000, 20
fuse = nobc_engine_intermed_damage_fuse03, 0.000000, 10
fuse = nobc_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Side_Panel
mass = 5.000000
hit_pts = 40
root_health_proxy = false

[Ship]
ids_name = 655853
ids_info = 655854
ids_info1 = 655855
ids_info2 = 657019
ids_info3 = 655856
ship_class = 0
nickname = dsy_bw_fighter2
LODranges = 0, 600, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 130
hold_size = 50
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5600
fuse = intermed_damage_smallship02, 0.000000, 3360
fuse = intermed_damage_smallship03, 0.000000, 2240
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 8.5, 32
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.00000
nanobot_limit = 36
shield_battery_limit = 82
hit_pts = 11440
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 21513.000000, 21513.000000, 65000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 4403.000000, 4403.000000, 1740.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon05
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Dagger

[Ship]
ids_name = 655857
ids_info = 655858
ids_info1 = 655859
ids_info2 = 657019
ids_info3 = 655860
ship_class = 3
nickname = dsy_bh_elite3
LODranges = 0, 600, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 65
shield_battery_limit = 65
mass = 165
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6512
fuse = intermed_damage_smallship02, 0.000000, 3907
fuse = intermed_damage_smallship03, 0.000000, 2605
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 8, 35
camera_angular_acceleration = 0.110000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13025
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47000.000000, 47000.000000, 112000.000000
angular_drag = 38000.000000, 38000.000000, 38000.000000
rotation_inertia = 7500.000000, 7500.000000, 8500.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo02
explosion_resistance = 1.0
;Hammerhead

[Ship]
ids_name = 655861
ids_info = 655862
ids_info1 = 655863
ids_info2 = 657019
ids_info3 = 655864
nickname = dsy_providence
ship_class = 18
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
DA_archetype = ships\discovery\massdriver\dsy_libcarrier.cmp
material_library = ships\discovery\massdriver\dsy_libcarrier.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\li_carrier.ini
max_bank_angle = 15
camera_offset = 110, 530
camera_angular_acceleration = 0.0001
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 7
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2490
hit_pts = 733620
armor = 200
hold_size = 1800
explosion_arch = dsy_liberty_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_400m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = li_providence_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03, HpDockingBay04
linear_drag = 120000
mass = 250000
steering_torque = 4000000000.000000, 4000000000.000000, 4000000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 5200000
strafe_power_usage = 450
explosion_resistance = 1.0
;Liberty Carrier

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 655865
ids_info = 655866
ids_info1 = 655867
ids_info2 = 657019
ids_info3 = 655868
nickname = dsy_venator
ship_class = 16
LODranges = 0, 2400, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\discovery\curios\dsy_procurator.cmp
material_library = ships\discovery\curios\dsy_procurator.mat
material_library = ships\utility\utility_liner.mat
material_library = fx\envmap.mat
envmap_material = envmap
explosion_arch = dsy_generic_capital_explosion
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
max_bank_angle = 15
fuse = or_osiris_burning_fuse03, 0.000000, 8662
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 5000000000.000000, 5000000000.000000, 5000000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.00000
strafe_force = 3050000
strafe_power_usage = 450
nanobot_limit = 0
shield_battery_limit = 1990
linear_drag = 120000
mass = 100000
hold_size = 1600
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 572380
armor = 200
cockpit = cockpits\battleships\venator.ini
pilot_mesh = generic_pilot
camera_offset = 75, 370
camera_angular_acceleration = 0.000125
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 2
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1
shield_link = bigship_shield_200m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Corsair Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 655869
ids_info = 655870
ids_info1 = 655871
ids_info2 = 657019
ids_info3 = 655872
ship_class = 3
nickname = dsy_raventalon
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
mass = 165
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6762
fuse = intermed_damage_smallship02, 0.000000, 4057
fuse = intermed_damage_smallship03, 0.000000, 2705
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 67
shield_battery_limit = 67
hit_pts = 13525
internal_hp_subtype = player_armor_fighter
DA_archetype = ships\discovery\massdriver\dsy_cvu_vhf.cmp
material_library = ships\discovery\massdriver\dsy_cvu_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_freighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000.000000, 48000.000000, 200000.000000
angular_drag = 41670.000000, 41670.000000, 102000.000000
rotation_inertia = 7630.000000, 7630.000000, 6250.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
explosion_resistance = 1.0
;Raven's Talon

[Ship]
ids_name = 655873
ids_info = 655874
ids_info1 = 655875
ids_info2 = 657019
ids_info3 = 655876
ship_class = 6
nickname = dsy_gallofree
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\jinx\dsy_whale.cmp
material_library = ships\discovery\jinx\dsy_whale.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\gallofree.ini
pilot_mesh = generic_pilot
nanobot_limit = 305
shield_battery_limit = 305
mass = 700.000000
linear_drag = 1.000000
hold_size = 4700
fuse = intermed_damage_smallship02, 0.000000, 247
fuse = intermed_damage_smallship03, 0.000000, 124
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 45, 150
camera_angular_acceleration = 0.001000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 68850
armor = 120
explosion_arch = ku_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 35000000.000000, 35000000.000000, 55000000.000000
angular_drag = 150000000.000000, 150000000.000000, 150000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Kusari Tanker

[Ship]
ids_name = 655877
ids_info = 655878
ids_info1 = 655879
ids_info2 = 657019
ids_info3 = 655880
ship_class = 8
nickname = dsy_container_transport
LODranges = 0, 2100, 4800, 10000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\jinx\dsy_kus_c_trans.cmp
material_library = ships\discovery\jinx\dsy_kus_c_trans.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\container_transport.ini
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 285
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 50, 290
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_generic_cruiser_explosion
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret16, HpTurret14, HpTurret15
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000000.000000, 30000000.000000, 40000000.000000
angular_drag = 150000000.000000, 150000000.000000, 150000000.000000
rotation_inertia = 32000000.000000, 32000000.000000, 32000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 800.000000
linear_drag = 1.000000
hold_size = 4100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
hit_pts = 92000
armor = 200
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Kusari Heavy Transport

[Ship]
ids_name = 655881
ids_info = 655882
ids_info1 = 655883
ids_info2 = 657019
ids_info3 = 655884
ship_class = 0
nickname = dsy_bh_fighter2
LODranges = 0, 600, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 125
hold_size = 40
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5290
fuse = intermed_damage_smallship02, 0.000000, 3174
fuse = intermed_damage_smallship03, 0.000000, 2116
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 8, 35
camera_angular_acceleration = 0.120000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 34
shield_battery_limit = 79
hit_pts = 10710
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_pi_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 21695.000000, 21695.000000, 86000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 4991.000000, 4991.000000, 6750.000000
nudge_force = 30000.000000
strafe_force = 14000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Piranha

[Ship]
ids_name = 655885
ids_info = 655886
ids_info1 = 655887
ids_info2 = 657019
ids_info3 = 655888
nickname = dsy_behemoth
ship_class = 6
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_htransport
DA_archetype = ships\discovery\transports\behemoth.cmp
material_library = ships\discovery\transports\behemoth.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\behemoth.ini
max_bank_angle = 15
camera_offset = 15, 75
camera_angular_acceleration = 0.002500
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 340
shield_battery_limit = 340
hit_pts = 103500
armor = 120
hold_size = 3000
explosion_arch = rh_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCm01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 51750
fuse = intermed_damage_smallship02, 0.000000, 31050
fuse = intermed_damage_smallship03, 0.000000, 20700
fuse = transport_death_player_fuse, 0.000000, 1
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_freighter_engine_special_5, HpEngine01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 300.000000
steering_torque = 50000000.000000, 50000000.000000, 90000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
explosion_resistance = 1.0
;Rheinland Transport

[Ship]
ids_name = 655889
ids_info = 655890
ids_info1 = 655891
ids_info2 = 657019
ids_info3 = 655892
nickname = dsy_spatial
ship_class = 4
LODranges = 0, 4800
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
mission_property = can_use_med_moors
mission_property = can_use_large_moors
type = FIGHTER
mass = 380
hold_size = 180
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 9015
fuse = intermed_damage_smallship02, 0.000000, 5409
fuse = intermed_damage_smallship03, 0.000000, 3606
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 90
shield_battery_limit = 90
hit_pts = 18030
internal_hp_subtype = player_armor_fighter
DA_archetype = ships\discovery\swallow\dsy_spatial.cmp
material_library = ships\civilian\cv_ships.mat
material_library = ships\bretonia\br_playerships.mat
material_library = ships\utility\utility_misc.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\utility\utility_ships.mat
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 100800.000000, 100800.000000, 100800.000000
angular_drag = 84000.000000, 84000.000000, 84000.000000
rotation_inertia = 16350.000000, 16350.000000, 16350.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 5
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Spatial

[Ship]
ids_name = 655901
ids_info = 655902
ids_info1 = 655903
ids_info2 = 657019
ids_info3 = 655904
ship_class = 3
nickname = dsy_pi_fighter2
LODranges = 0, 600, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
nanobot_limit = 69
shield_battery_limit = 69
hit_pts = 13955
internal_hp_subtype = player_armor_fighter
fuse = intermed_damage_smallship01, 0.000000, 6977
fuse = intermed_damage_smallship02, 0.000000, 4186
fuse = intermed_damage_smallship03, 0.000000, 2791
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 45
camera_offset = 8, 39
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 26
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28.5
camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\corsair\corsair_fighter.ini
pilot_mesh = generic_pilot
mass = 165
linear_drag = 1.000000
hold_size = 80
explosion_arch = explosion_pi_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 49550.000000, 49550.000000, 124775.000000
angular_drag = 41550.000000, 41550.000000, 41550.000000
rotation_inertia = 8550.000000, 8550.000000, 8550.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_fighter_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Bloodhound

[Ship]
ids_name = 655909
ids_info = 655910
ids_info1 = 655911
ids_info2 = 657019
ids_info3 = 655912
nickname = dsy_beetle
ship_class = 10
type = CAPITAL
mission_property = can_use_med_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_luxliner
DA_archetype = ships\kusari\samura\samura_liner\samura_liner.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\samura\dsy_beetle_cockpit.ini
max_bank_angle = 15
camera_offset = 85, 410
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2520
hit_pts = 1770000
armor = 200
hold_size = 2500
explosion_arch = dsy_kusari_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
fuse = dsy_battlecruiser_death_player_fuse, 0.000000, 1
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03
linear_drag = 29866.000000
mass = 40000.0000000
steering_torque = 274000000.000000, 274000000.000000, 274000000.000000
angular_drag = 1925000000.000000, 1925000000.000000, 1925000000.000000
rotation_inertia = 1062500000.000000, 1062500000.000000, 1062500000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
explosion_resistance = 1.0
;Samura Liner

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = samura_liner_front_damaged_cap
fuse = samura_liner_front_intermed_damage_fuse01, 0.000000, 328120
fuse = samura_liner_front_intermed_damage_fuse02, 0.000000, 218750
fuse = samura_liner_front_intermed_damage_fuse03, 0.000000, 109370
fuse = samura_liner_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 437500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = samura_liner_shield_generator_damaged_cap
fuse = samura_liner_shield_generator_intermed_damage_fuse01, 0.000000, 468750
fuse = samura_liner_shield_generator_intermed_damage_fuse02, 0.000000, 312500
fuse = samura_liner_shield_generator_intermed_damage_fuse03, 0.000000, 156250
fuse = samura_liner_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 625000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = samura_liner_engine_damaged_cap
fuse = samura_liner_engine_intermed_damage_fuse01, 0.000000, 421870
fuse = samura_liner_engine_intermed_damage_fuse02, 0.000000, 281250
fuse = samura_liner_engine_intermed_damage_fuse03, 0.000000, 140620
fuse = samura_liner_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 562500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = wing_starboard
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpWingStarboard
dmg_obj = samura_liner_wing_starboard_damaged_cap
fuse = samura_liner_wing_starboard_destroyed_fuse, 0.000000, 1
type = Starboard_Wing
mass = 5.000000
hit_pts = 43750
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = wing_port
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpWingPort
dmg_obj = samura_liner_wing_port_damaged_cap
fuse = samura_liner_wing_port_destroyed_fuse, 0.000000, 1
type = Port_Wing
mass = 5.000000
hit_pts = 43750
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = wing_aft_starboard
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpWing_Aft_Starboard
dmg_obj = samura_liner_wing_aft_starboard_damaged_cap
fuse = samura_liner_wing_aft_starboard_destroyed_fuse, 0.000000, 1
type = Starboard_Wing
mass = 5.000000
hit_pts = 43750
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = wing_aft_port
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpWing_Aft_Port
dmg_obj = samura_liner_wing_aft_port_damaged_cap
fuse = samura_liner_wing_aft_port_destroyed_fuse, 0.000000, 1
type = Port_Wing
mass = 5.000000
hit_pts = 43750
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = wing_bottom
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpWingBottom
dmg_obj = samura_liner_wing_bottom_damaged_cap
fuse = samura_liner_wing_bottom_destroyed_fuse, 0.000000, 1
type = Bottom_Wing
mass = 5.000000
hit_pts = 43750
root_health_proxy = true

[Simple]
nickname = samura_liner_engine_damaged_cap
DA_archetype = ships\kusari\samura\samura_liner\samura_liner_engine_damaged.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = samura_liner_shield_generator_damaged_cap
DA_archetype = ships\kusari\samura\samura_liner\samura_liner_shield_generator_damaged.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = samura_liner_front_damaged_cap
DA_archetype = ships\kusari\samura\samura_liner\samura_liner_front_damaged.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = samura_liner_wing_starboard_damaged_cap
DA_archetype = ships\kusari\samura\samura_liner\samura_liner_wing_starboard_damaged.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = samura_liner_wing_port_damaged_cap
DA_archetype = ships\kusari\samura\samura_liner\samura_liner_wing_port_damaged.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = samura_liner_wing_aft_starboard_damaged_cap
DA_archetype = ships\kusari\samura\samura_liner\samura_liner_wing_aft_starboard_damaged.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = samura_liner_wing_aft_port_damaged_cap
DA_archetype = ships\kusari\samura\samura_liner\samura_liner_wing_aft_port_damaged.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = samura_liner_wing_bottom_damaged_cap
DA_archetype = ships\kusari\samura\samura_liner\samura_liner_wing_bottom_damaged.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 655917
ids_info = 655918
ids_info1 = 655919
ids_info2 = 657019
ids_info3 = 655920
ship_class = 0
nickname = dsy_co_fighter2
LODranges = 0, 600, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_fighter.ini
fuse = intermed_damage_smallship01, 0.000000, 5510
fuse = intermed_damage_smallship02, 0.000000, 3306
fuse = intermed_damage_smallship03, 0.000000, 2204
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 31
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 35
shield_battery_limit = 81
hit_pts = 11125
internal_hp_subtype = player_armor_fighter
armor = 50
pilot_mesh = generic_pilot
mass = 120
linear_drag = 1.000000
hold_size = 35
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 27246.000000, 27246.000000, 66800.000000
angular_drag = 18400.000000, 18400.000000, 36800.000000
rotation_inertia = 7082.000000, 7082.000000, 8265.000000
nudge_force = 30000.000000
strafe_force = 13440
strafe_power_usage = 2
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 0.75
;Legionnaire

[Ship]
ids_name = 237019
ids_info = 656399
ids_info1 = 656400
ids_info2 = 657019
ids_info3 = 656401
ship_class = 3
nickname = dsy_fl_fighter6
LODranges = 0, 600, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 72
shield_battery_limit = 72
mass = 100.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14600
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60000.000000, 60000.000000, 60000.000000
angular_drag = 40000.000000, 40000.000000, 35000.000000
rotation_inertia = 6000.000000, 6000.000000, 2000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
;hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Eagle

[Ship]
ids_name = 237012
ids_info = 655697
ids_info1 = 655379
ids_info2 = 657019
ids_info3 = 655698
ship_class = 3
nickname = dsy_fl_bw_elite2
LODranges = 0, 600, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 74
shield_battery_limit = 74
mass = 100.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1350
fuse = intermed_damage_smallship03, 0.000000, 900
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15200
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 60000.000000
angular_drag = 40000.000000, 40000.000000, 40000.000000
rotation_inertia = 6000.000000, 6000.000000, 2000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
;hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_gun_special_5, HpTurret01
explosion_resistance = 1.0
;Sabre

[Ship]
ids_name = 655913
ids_info = 655914
ids_info1 = 655915
ids_info2 = 655496
ids_info3 = 655916
ship_class = 0
nickname = dsy_fl_fighter7
LODranges = 0, 600, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 50
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 825
fuse = intermed_damage_smallship03, 0.000000, 413
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 38
shield_battery_limit = 38
hit_pts = 11600
armor = 50
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 22000.000000, 22000.000000, 54000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01
;hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Griffin

[Ship]
ids_name = 655922
ids_info = 655923
ids_info1 = 655924
ids_info2 = 657019
ids_info3 = 655925
ship_class = 3
nickname = dsy_stinger
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 1600, 3200, 6000
type = FIGHTER
DA_archetype = ships\kusari\renzu\renzu_vhf\renzu_vhf.cmp
material_library = ships\kusari\renzu\renzu_ships.mat
material_library = ships\kusari\ku_playerships.mat
material_library = ships\kusari\fa_ships.mat
material_library = ships\discovery\durandal\dsy_raijin.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 76
shield_battery_limit = 90
mass = 160
hold_size = 125
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7640
fuse = intermed_damage_smallship02, 0.000000, 4584
fuse = intermed_damage_smallship03, 0.000000, 3056
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 42
camera_angular_acceleration = 0.040000
camera_horizontal_turn_angle = 26
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15280
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53275.000000, 53275.000000, 87262.000000
angular_drag = 40000.000000, 40000.000000, 40000.000000
rotation_inertia = 8860.000000, 8860.000000, 8860.000000
nudge_force = 30000.000000
strafe_force = 17600
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Shihai

[Ship]
ids_name = 655926
ids_info = 655927
ids_info1 = 655928
ids_info2 = 657019
ids_info3 = 655929
ship_class = 0
nickname = dsy_tigershark
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
LODranges = 0, 1200, 6000
type = FIGHTER
DA_archetype = ships\rheinland\rh_civ_fighter\rh_civ_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 30
shield_battery_limit = 73
mass = 125
hold_size = 35
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4940
fuse = intermed_damage_smallship02, 0.000000, 2964
fuse = intermed_damage_smallship03, 0.000000, 1976
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9710
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 21634.000000, 21634.000000, 56000.000000
angular_drag = 15000.000000, 15000.000000, 15000.000000
rotation_inertia = 4782.000000, 4782.000000, 2755.000000
nudge_force = 30000.000000
strafe_force = 14000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Tiger Shark

[Ship]
ids_name = 655930
ids_info = 655931
ids_info1 = 655932
ids_info2 = 657019
ids_info3 = 655933
ship_class = 3
nickname = dsy_csv2
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\crackpunch\dsy_junker_vhfmk2.cmp
material_library = ships\discovery\crackpunch\dsy_junker_vhfmk2.mat
material_library = Ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\junkers\dsy_csv2_cockpit.ini
pilot_mesh = generic_pilot
linear_drag = 1.000000
mass = 165
hold_size = 120
fuse = intermed_damage_smallship01, 0.000000, 7712
fuse = intermed_damage_smallship02, 0.000000, 4627
fuse = intermed_damage_smallship03, 0.000000, 3085
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 8.25, 34.25
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23.5
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 77
shield_battery_limit = 77
hit_pts = 15425
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53955.000000, 53955.000000, 67450.000000
angular_drag = 47925.000000, 47925.000000, 47500.000000
rotation_inertia = 9000.000000, 9000.000000, 7500.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_source01
shield_link = csv_shield02, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpTurret02, HpTurret03
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Collector

[Ship]
ids_name = 655934
ids_info = 655935
ids_info1 = 655936
ids_info2 = 657019
ids_info3 = 655937
nickname = dsy_dragon_gb
ship_class = 11
type = GUNBOAT
mission_property = can_use_med_moors
LODranges = 0, 4800, 12000
msg_id_prefix = gcs_refer_shiparch_Kusg
DA_archetype = ships\discovery\vaporlynx\dragongb.cmp
material_library = ships\discovery\vaporlynx\dragongb.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\dsy_dragon_gb_cockpit.ini
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.004
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 260
shield_battery_limit = 410
hit_pts = 131250
armor = 150
hold_size = 235
explosion_arch = ku_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
HP_tractor_source = Hptractor_source
fuse = intermed_dsy_dragon_gb_burning_fuse01, 0.000000, 87975
fuse = intermed_dsy_dragon_gb_burning_fuse02, 0.000000, 43987
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2700
steering_torque = 80700000.000000, 80700000.000000, 80700000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 53880000.000000, 53880000.000000, 53880000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_elite_shield_special_4, HpDecor01
hp_subtype = holo_projector_medium, HpDecor01
hp_info = 7607, HpDecor01
explosion_resistance = 1.0
;Kusari Explorer

[Ship]
ids_name = 655938
ids_info = 655939
ids_info1 = 655940
ids_info2 = 657019
ids_info3 = 655941
ship_class = 0
nickname = dsy_arrow
LODranges = 0, 1600, 6000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 120
hold_size = 40
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 4500
fuse = intermed_damage_smallship02, 0.000000, 2700
fuse = intermed_damage_smallship03, 0.000000, 1800
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
max_bank_angle = 50
camera_offset = 9, 34
camera_angular_acceleration = 0.10000
camera_horizontal_turn_angle = 26
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 29
shield_battery_limit = 71
hit_pts = 9360
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\civilian\arrow\arrow.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 23561.000000, 23561.000000, 54000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 5595.000000, 5595.000000, 1450.000000
nudge_force = 30000.000000
strafe_force = 13440
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_source
hp_type = hp_fighter_engine_special_1, HpEngine01
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Arrow

[Ship]
ids_name = 655942
ids_info = 655943
ids_info1 = 655944
ids_info2 = 657019
ids_info3 = 655945
ship_class = 4
nickname = dsy_havoc
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\discovery\swallow\havoc.cmp
material_library = ships\discovery\swallow\havoc.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 88
shield_battery_limit = 88
mass = 435
hold_size = 100
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8827
fuse = intermed_damage_smallship02, 0.000000, 5296
fuse = intermed_damage_smallship03, 0.000000, 3531
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 33
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 17655
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 79750.000000, 79750.000000, 94000.000000
angular_drag = 69200.000000, 69200.000000, 63000.000000
rotation_inertia = 15100.000000, 15100.000000, 15100.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Havoc Mk II

[Ship]
ids_name = 655946
ids_info = 655947
ids_info1 = 655948
ids_info2 = 657019
ids_info3 = 655949
ship_class = 1
nickname = dsy_virage
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\discovery\jinx\dsy_virage_mk2.3db
material_library = ships\discovery\jinx\dsy_virage_mk2.mat
material_library = Ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 50
shield_battery_limit = 50
mass = 135
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6160
fuse = intermed_damage_smallship02, 0.000000, 3696
fuse = intermed_damage_smallship03, 0.000000, 2464
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 50
camera_offset = 9, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12440
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24575.000000, 24575.000000, 127575.000000
angular_drag = 18000.000000, 18000.000000, 39000.000000
rotation_inertia = 4200.000000, 4200.000000, 3000.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo02
explosion_resistance = 0.9
;Sunrider

[Ship]
ids_name = 655954
ids_info = 655955
ids_info1 = 655956
ids_info2 = 657019
ids_info3 = 655957
ship_class = 4
nickname = dsy_waran
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\discovery\massdriver\dsy_cvu_bomber.cmp
material_library = ships\discovery\massdriver\dsy_cvu_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_waran.ini
pilot_mesh = generic_pilot
nanobot_limit = 92
shield_battery_limit = 92
mass = 380
hold_size = 120
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 9202
fuse = intermed_damage_smallship02, 0.000000, 5521
fuse = intermed_damage_smallship03, 0.000000, 3681
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 18405
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 111200.000000, 111200.000000, 115100.000000
angular_drag = 100100.000000, 100100.000000, 90000.000000
rotation_inertia = 18330.000000, 18330.000000, 11200.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
num_exhaust_nozzles = 3
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret03, HpTurret04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret03, HpTurret04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret03, HpTurret04
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Waran

[Ship]
ids_name = 655950
ids_info = 655951
ids_info1 = 655952
ids_info2 = 657019
ids_info3 = 655953
nickname = dsy_firefly
ship_class = 6
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 2800, 6000, 10000
msg_id_prefix = gcs_refer_shiparch_htransport
DA_archetype = ships\discovery\swallow\dsy_firefly.cmp
material_library = ships\discovery\swallow\dsy_firefly.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_firefly.ini
max_bank_angle = 25
camera_offset = 30, 100
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 18
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 365
shield_battery_limit = 365
hit_pts = 109350
armor = 120
hold_size = 3600
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 4
fuse = intermed_damage_transport01, 0.000000, 675
fuse = intermed_damage_transport02, 0.000000, 337
fuse = transport_death_player_fuse, 0.000000, 1
mass = 300.000000
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 120000000.000000
angular_drag = 140000000.000000, 140000000.000000, 140000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Serenity

[Ship]
ids_name = 655958
ids_info = 655959
ids_info1 = 655960
ids_info2 = 657019
ids_info3 = 655961
nickname = dsy_vipermk2
ship_class = 3
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 2800
DA_archetype = ships\discovery\doom\img_ships\img_vhf.cmp
material_library = ships\discovery\doom\img_ships\img_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_vipermk2.ini
max_bank_angle = 25
camera_offset = 9, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 28
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 165
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7337
fuse = intermed_damage_smallship02, 0.000000, 4402
fuse = intermed_damage_smallship03, 0.000000, 2935
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
nanobot_limit = 73
shield_battery_limit = 73
hit_pts = 14675
internal_hp_subtype = player_armor_fighter
hold_size = 70
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45500.000000, 45500.000000, 160000.000000
angular_drag = 41500.000000, 41500.000000, 130000.000000
rotation_inertia = 7710.000000, 7710.000000, 6710.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
num_exhaust_nozzles = 3
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_torpedo, HpTorpedo02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Lhotse

[Ship]
ids_name = 655962
ids_info = 655963
ids_info1 = 655964
ids_info2 = 657019
ids_info3 = 655965
ship_class = 1
nickname = dsy_arwing
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = Ships\discovery\bloodriot\gladiator.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 48
shield_battery_limit = 48
mass = 145
hold_size = 65
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5750
fuse = intermed_damage_smallship02, 0.000000, 3450
fuse = intermed_damage_smallship03, 0.000000, 2300
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 32
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12000
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54820.000000, 54820.000000, 199900.000000
angular_drag = 42500.000000, 42500.000000, 142500.000000
rotation_inertia = 10100.000000, 10100.000000, 3130.000000
nudge_force = 30000.000000
strafe_force = 17820
strafe_power_usage = 2
bay_door_anim = Sc_pi_elite
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTorpedo02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06, HpTorpedo02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Gladiator

[Ship]
ids_name = 655966
ids_info = 655967
ids_info1 = 655968
ids_info2 = 657019
ids_info3 = 655969
nickname = dsy_ccrv2
ship_class = 15
msg_id_prefix = dsy_refer_shiparch_cruiser
mission_property = can_use_large_moors
LODranges = 0, 20000
type = CAPITAL
DA_archetype = ships\edge_world\core\core_battlecruiser\core_battlecruiser.cmp
material_library = ships\discovery\battleships\corona.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\ccrv2.ini
nanobot_limit = 0
shield_battery_limit = 1590
fuse = battlecruiser_death_fuse_blue, 0.000000, 1
max_bank_angle = 25
camera_offset = 60, 250
camera_angular_acceleration = 0.000550
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 0.6
camera_vertical_turn_down_angle = 6
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 29866.000000
hit_pts = 644800
armor = 300
mass = 35000
hold_size = 950
explosion_arch = dsy_core_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 98659000.000000, 98659000.000000, 98659000.000000
angular_drag = 500000000.000000, 500000000.000000, 500000000.000000
rotation_inertia = 338000000.000000, 338000000.000000, 338000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
num_exhaust_nozzles = 3
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Core Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 644800
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = bh_battlecruiser_front_damaged_cap
fuse = bhbc_front_intermed_damage_fuse01, 0.000000, 135000
fuse = bhbc_front_intermed_damage_fuse02, 0.000000, 90000
fuse = bhbc_front_intermed_damage_fuse03, 0.000000, 45000
fuse = bhbc_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 180000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = bh_battlecruiser_shield_generator_damaged_cap
fuse = bhbc_shield_generator_intermed_damage_fuse01, 0.000000, 168750
fuse = bhbc_shield_generator_intermed_damage_fuse02, 0.000000, 112500
fuse = bhbc_shield_generator_intermed_damage_fuse03, 0.000000, 56250
fuse = bhbc_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 225000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = bh_battlecruiser_engine_damaged_cap
fuse = bhbc_engine_intermed_damage_fuse01, 0.000000, 189000
fuse = bhbc_engine_intermed_damage_fuse02, 0.000000, 126000
fuse = bhbc_engine_intermed_damage_fuse03, 0.000000, 63000
fuse = bhbc_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 252000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = engine_dummy
separable = true
type = Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Simple]
nickname = bh_battlecruiser_engine_damaged_cap
DA_archetype = ships\edge_world\core\core_battlecruiser\core_battlecruiser_engine_damaged.3db
material_library = ships\bretonia\br_hires.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = bh_battlecruiser_shield_generator_damaged_cap
DA_archetype = ships\edge_world\core\core_battlecruiser\core_battlecruiser_shield_generator_damaged.3db
material_library = ships\bretonia\br_hires.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = bh_battlecruiser_front_damaged_cap
DA_archetype = ships\edge_world\core\core_battlecruiser\core_battlecruiser_front_damaged.3db
material_library = ships\bretonia\br_hires.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 655970
ids_info = 655971
ids_info1 = 655972
ids_info2 = 657019
ids_info3 = 655973
nickname = dsy_scorpion
ship_class = 11
type = GUNBOAT
mission_property = can_use_med_moors
LODranges = 0, 4000, 8000
msg_id_prefix = dsy_refer_shiparch_gunboat
DA_archetype = ships\discovery\kuze\dsy_scorpion.cmp
material_library = ships\discovery\kuze\dsy_scorpion.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\nomads\wild_gunboat.ini
mass = 2900
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
max_bank_angle = 30
camera_offset = 20, 75
camera_angular_acceleration = 0.001
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 290
shield_battery_limit = 460
hit_pts = 145500
armor = 150
hold_size = 205
explosion_arch = explosion_no_gunboat
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 73850000.000000, 73850000.000000, 100000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 58600000.000000, 58600000.000000, 58600000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
num_exhaust_nozzles = 3
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
fuse = fuse_nomad_gunboat_player_death, 0.000000, 1
fuse = intermed_gunship_burning_fuse01, 0, 105187
fuse = intermed_gunship_burning_fuse02, 0, 52593
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Scorpion Gunboat

[Ship]
ids_name = 655974
ids_info = 655975
ids_info1 = 655976
ids_info2 = 657019
ids_info3 = 655977
ship_class = 4
nickname = dsy_kubomb
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\discovery\jinx\catamaran.cmp
material_library = ships\discovery\jinx\catamaran.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 82
shield_battery_limit = 82
mass = 380
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8171
fuse = intermed_damage_smallship02, 0.000000, 4902
fuse = intermed_damage_smallship03, 0.000000, 3268
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 33
camera_angular_acceleration = 0.045000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 24
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 16343
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 68750.000000, 68750.000000, 83000.000000
angular_drag = 60000.000000, 60000.000000, 52000.000000
rotation_inertia = 13000.000000, 13000.000000, 13000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Umibozu

[Ship]
ids_name = 656078
ids_info = 656079
ids_info1 = 656080
ids_info2 = 657019
ids_info3 = 656081
ship_class = 4
nickname = dsy_bdbomb
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\discovery\jinx\redcatamaran.cmp
material_library = ships\discovery\jinx\catamaran.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 71
shield_battery_limit = 71
mass = 380
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7140
fuse = intermed_damage_smallship02, 0.000000, 4284
fuse = intermed_damage_smallship03, 0.000000, 2856
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 8, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 24
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14280
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 70750.000000, 70750.000000, 88000.000000
angular_drag = 60000.000000, 60000.000000, 52000.000000
rotation_inertia = 13500.000000, 13500.000000, 9250.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Nodachi

[Ship]
ids_name = 655982
ids_info = 655983
ids_info1 = 655984
ids_info2 = 657019
ids_info3 = 655985
nickname = dsy_percheron
ship_class = 6
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 4100, 10000
msg_id_prefix = gcs_refer_shiparch_htransport
DA_archetype = ships\discovery\doom\percheron.cmp
material_library = ships\discovery\doom\percheron.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_percheron.ini
max_bank_angle = 20
camera_offset = 32, 100
camera_angular_acceleration = 0.00400
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 18
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 300
shield_battery_limit = 300
hit_pts = 86400
armor = 120
hold_size = 2500
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 300.000000
steering_torque = 80000000.000000, 80000000.000000, 100000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_source01
fuse = transport_death_player_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 787
fuse = br_gunship_burning_fuse02, 0.000000, 394
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Bretonia Transport

[Ship]
ids_name = 655986
ids_info = 655987
ids_info1 = 655988
ids_info2 = 657019
ids_info3 = 655989
nickname = dsy_bumblebee
ship_class = 6
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_htransport
DA_archetype = ships\discovery\doom\bumblebee.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_bumblebee.ini
max_bank_angle = 20
camera_offset = 20, 90
camera_angular_acceleration = 0.00500
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 260
shield_battery_limit = 260
hit_pts = 74700
armor = 120
hold_size = 1800
explosion_arch = ku_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 300.000000
steering_torque = 80000000.000000, 80000000.000000, 100000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source01
fuse = ku_gunship_burning_fuse01, 0.000000, 2025
fuse = ku_gunship_burning_fuse01, 0.000000, 1012
fuse = transport_death_player_fuse, 0.000000, 1
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Kusari Transport

[Ship]
ids_name = 655990
ids_info = 655991
ids_info1 = 655992
ids_info2 = 657019
ids_info3 = 655993
nickname = dsy_mammoth
ship_class = 6
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 4100, 10000
msg_id_prefix = gcs_refer_shiparch_htransport
DA_archetype = ships\discovery\xalrok\dsy_mammoth.cmp
material_library = ships\liberty\li_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_mammoth.ini
max_bank_angle = 20
camera_offset = 20, 80
camera_angular_acceleration = 0.00500
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 260
shield_battery_limit = 260
hit_pts = 80550
armor = 120
hold_size = 2200
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 300.000000
steering_torque = 70000000.000000, 70000000.000000, 100000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_source01
fuse = intermed_damage_smallship03, 0.000000, 1800
fuse = transport_death_player_fuse, 0.000000, 1
hp_type = hp_freighter_engine_special_5, HpEngine01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Liberty Transport

[Ship]
ids_name = 655994
ids_info = 655995
ids_info1 = 655996
ids_info2 = 657019
ids_info3 = 655997
nickname = dsy_img_gs
ship_class = 11
LODranges = 0, 8000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\discovery\doom\img_ships\img_gs.cmp
material_library = ships\discovery\doom\img_ships\img_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\img\img_gunboat.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2800
hold_size = 245
fuse = intermed_gunship_burning_fuse01, 0.000000, 43425
fuse = intermed_gunship_burning_fuse02, 0.000000, 21712
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 20, 75
camera_angular_acceleration = 0.003
camera_horizontal_turn_angle = 12
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 290
shield_battery_limit = 425
hit_pts = 144750
armor = 150
pilot_mesh = generic_pilot
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 64000000.000000, 64000000.000000, 85000000.000000
angular_drag = 100000000.000000, 100000000.000000, 120000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;IMG Gunboat

[Ship]
ids_name = 655998
ids_info = 655999
ids_info1 = 656000
ids_info2 = 657019
ids_info3 = 656001
nickname = dsy_bigdragon
ship_class = 6
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 4100, 10000
msg_id_prefix = gcs_refer_shiparch_htransport
DA_archetype = ships\discovery\angelofmercy\bigdragon.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_bigdragon.ini
max_bank_angle = 15
camera_offset = 32, 100
camera_angular_acceleration = 0.002500
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 18
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 340
shield_battery_limit = 340
hit_pts = 97650
armor = 120
hold_size = 3200
explosion_arch = ku_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 300.000000
steering_torque = 50000000.000000, 50000000.000000, 85000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HPBayDoor01
HP_bay_external = HPBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_100m, HpMount, HPShield01
hp_type = hp_thruster, HPThruster01
hp_type = hp_torpedo, HPTorpedo01
HP_tractor_source = HPTractor_Source
fuse = ku_gunship_burning_fuse01, 0.000000, 2025
fuse = ku_gunship_burning_fuse01, 0.000000, 1012
fuse = transport_death_player_fuse, 0.000000, 1
hp_type = hp_freighter_engine_special_5, HpEngine01
hp_type = hp_turret_special_1, HPTurret01, HPTurret02, HPTurret03, HPTurret04, HPTurret05, HPTurret06, HPTurret07
hp_type = hp_freighter_shield_special_1, HPShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HPCM01
explosion_resistance = 1.0
;Kusari Large Transport

[Ship]
ids_name = 656002
ids_info = 656003
ids_info1 = 656004
ids_info2 = 657019
ids_info3 = 656005
ship_class = 4
nickname = dsy_praetorian
LODranges = 0, 1200, 2800, 6400
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\angelofmercy\praetorian.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 9015
fuse = intermed_damage_smallship02, 0.000000, 5409
fuse = intermed_damage_smallship03, 0.000000, 3606
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 90
shield_battery_limit = 90
hit_pts = 18030
internal_hp_subtype = player_armor_fighter
pilot_mesh = generic_pilot
mass = 380
linear_drag = 1.000000
hold_size = 105
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 118000.000000, 118000.000000, 145000.000000
angular_drag = 96100.000000, 96100.000000, 95000.000000
rotation_inertia = 28900.000000, 28900.000000, 28900.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
explosion_resistance = 1.0
;Praetorian

[Ship]
ids_name = 656953
ids_info = 656954
ids_info1 = 656955
ids_info2 = 657019
ids_info3 = 656956
ship_class = 4
nickname = corsair_bomber_alt
LODranges = 0, 1000, 4000, 8000
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\kuze\corsair_bomber.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = ships\bretonia\br_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 9390
fuse = intermed_damage_smallship02, 0.000000, 5634
fuse = intermed_damage_smallship03, 0.000000, 3756
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 34
camera_angular_acceleration = 0.040000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 94
shield_battery_limit = 94
hit_pts = 18780
internal_hp_subtype = player_armor_fighter
pilot_mesh = generic_pilot
mass = 380
linear_drag = 1.000000
hold_size = 80
explosion_arch = explosion_co_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 83500.000000, 83700.000000, 83700.000000
angular_drag = 75000.000000, 75000.000000, 121200.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Evocatus

[Ship]
ids_name = 656006
ids_info = 656007
ids_info1 = 656008
ids_info2 = 657019
ids_info3 = 656009
nickname = dsy_fearless
ship_class = 13
msg_id_prefix = dsy_refer_shiparch_destroyer
mission_property = can_use_large_moors
LODranges = 0, 20000
type = CRUISER
DA_archetype = ships\zoner\zoner_cruiser\zoner_cruiser.cmp
material_library = ships\discovery\jinx\fearless.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\zoner\dsy_fearless_cockpit.ini
nanobot_limit = 0
shield_battery_limit = 665
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 44, 184
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 22
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
hit_pts = 442500
armor = 200
mass = 12600
hold_size = 750
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 135858370.000000, 149444210.000000, 149444210.000000
angular_drag = 332000000.000000, 332000000.000000, 332000000.000000
rotation_inertia = 181449000.000000, 181449000.000000, 181449000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
num_exhaust_nozzles = 4
HP_bay_surface = HPBayDoor01
HP_bay_external = HPBayDoor02
HP_tractor_source = HPTractor_Source
hp_type = hp_gun_special_7, HpTurretMedium02, HpTurretMedium03
hp_type = hp_gun_special_8, HpTurretMedium01
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HPCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
explosion_resistance = 1.0
;Zoner Q-ship

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = zoner_cruiser_engine_damaged_cap
fuse = zoner_cruiser_engine_intermed_damage_fuse01, 0.000000, 93750
fuse = zoner_cruiser_engine_intermed_damage_fuse02, 0.000000, 62500
fuse = zoner_cruiser_engine_intermed_damage_fuse03, 0.000000, 31250
fuse = zoner_cruiser_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 125000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = port_fin
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_capship_piece_zoner_cruiser
dmg_hp = DpPortFin
dmg_obj = zoner_cruiser_port_fin_damaged_cap
fuse = zoner_cruiser_port_fin_intermed_damage_fuse01, 0.000000, 112500
fuse = zoner_cruiser_port_fin_intermed_damage_fuse02, 0.000000, 75000
fuse = zoner_cruiser_port_fin_intermed_damage_fuse03, 0.000000, 37500
fuse = zoner_cruiser_port_fin_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_fin
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_capship_piece_zoner_cruiser
dmg_hp = DpStarboardFin
dmg_obj = zoner_cruiser_starboard_fin_damaged_cap
fuse = zoner_cruiser_starboard_fin_intermed_damage_fuse01, 0.000000, 112500
fuse = zoner_cruiser_starboard_fin_intermed_damage_fuse02, 0.000000, 75000
fuse = zoner_cruiser_starboard_fin_intermed_damage_fuse03, 0.000000, 37500
fuse = zoner_cruiser_starboard_fin_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[Simple]
nickname = zoner_cruiser_engine_damaged_cap
DA_archetype = ships\zoner\zoner_cruiser\zoner_cruiser_engine_damaged.3db
material_library = ships\discovery\jinx\fearless.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = zoner_cruiser_port_fin_damaged_cap
DA_archetype = ships\zoner\zoner_cruiser\zoner_cruiser_port_fin_damaged.3db
material_library = ships\discovery\jinx\fearless.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = zoner_cruiser_starboard_fin_damaged_cap
DA_archetype = ships\zoner\zoner_cruiser\zoner_cruiser_starboard_fin_damaged.3db
material_library = ships\discovery\jinx\fearless.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656010
ids_info = 656011
ids_info1 = 656012
ids_info2 = 657019
ids_info3 = 656013
nickname = dsy_praefect
ship_class = 13
msg_id_prefix = dsy_refer_shiparch_cruiser
mission_property = can_use_large_moors
LODranges = 0, 20000
type = CRUISER
DA_archetype = ships\corsair\co_cruiser\co_cruiser.cmp
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\corsair\dsy_praefect_cockpit.ini
nanobot_limit = 0
shield_battery_limit = 665
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0, 375
fuse = intermed_damage_transport02, 0, 187
max_bank_angle = 23
camera_offset = 50, 215
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
hit_pts = 416500
armor = 200
mass = 14400
hold_size = 800
explosion_arch = dsy_generic_cruiser_explosion 
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 140525890.000000, 154578480.000000, 154578480.000000
angular_drag = 380000000.000000, 380000000.000000, 380000000.000000
rotation_inertia = 145722000.000000, 145722000.000000, 155722000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
num_exhaust_nozzles = 6
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open baydoor
HP_tractor_source = HPTractor_Source
hp_type = hp_gun_special_7, HpTurretMedium03, HpTurretMedium04
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
shield_link = l_elite_shield01, HpMount, HPShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HPTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HPCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_info = 7607, HpDecor01, HpDecor02, HpDecor03, HpDecor04
explosion_resistance = 1.0
;Corsair Cruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = co_cruiser_port_engine_damaged_cap
fuse = co_cruiser_port_engine_intermed_damage_fuse01, 0.000000, 56250
fuse = co_cruiser_port_engine_intermed_damage_fuse02, 0.000000, 37500
fuse = co_cruiser_port_engine_intermed_damage_fuse03, 0.000000, 18750
fuse = co_cruiser_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 75000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = co_cruiser_starboard_engine_damaged_cap
fuse = co_cruiser_starboard_engine_intermed_damage_fuse01, 0.000000, 56250
fuse = co_cruiser_starboard_engine_intermed_damage_fuse02, 0.000000, 37500
fuse = co_cruiser_starboard_engine_intermed_damage_fuse03, 0.000000, 18750
fuse = co_cruiser_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 75000
root_health_proxy = true

[Simple]
nickname = co_cruiser_port_engine_damaged_cap
DA_archetype = ships\corsair\co_cruiser\co_cruiser_port_engine_damaged.3db
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = co_cruiser_starboard_engine_damaged_cap
DA_archetype = ships\corsair\co_cruiser\co_cruiser_starboard_engine_damaged.3db
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656014
ids_info = 656015
ids_info1 = 656016
ids_info2 = 657019
ids_info3 = 656017
ship_class = 4
nickname = dsy_bhbomb
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
LODranges = 0, 2400, 6000
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_bomber\bh_bomber.cmp
material_library = ships\liberty\li_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 79
shield_battery_limit = 79
mass = 380
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7890
fuse = intermed_damage_smallship02, 0.000000, 4734
fuse = intermed_damage_smallship03, 0.000000, 3156
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 45
camera_offset = 10, 35
camera_angular_acceleration = 0.075000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15780
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 95500.000000, 95500.000000, 108000.000000
angular_drag = 79000.000000, 79000.000000, 71000.000000
rotation_inertia = 15390.000000, 15390.000000, 13390.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open baydoor
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Moray

[Ship]
ids_name = 656018
ids_info = 656019
ids_info1 = 656020
ids_info2 = 657019
ids_info3 = 656021
ship_class = 4
nickname = dsy_challenger
LODranges = 0, 4800
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\angelofmercy\challenger.cmp
material_library = ships\discovery\angelofmercy\challenger.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_elite.ini
fuse = intermed_damage_smallship01, 0.000000, 9577
fuse = intermed_damage_smallship02, 0.000000, 5746
fuse = intermed_damage_smallship03, 0.000000, 3831
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 37
camera_angular_acceleration = 0.040000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 96
shield_battery_limit = 96
hit_pts = 19155
internal_hp_subtype = player_armor_fighter
pilot_mesh = generic_pilot
mass = 435
linear_drag = 1.000000
hold_size = 100
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 106000.000000, 106000.000000, 106000.000000
angular_drag = 95000.000000, 95000.000000, 90000.000000
rotation_inertia = 19500.000000, 19500.000000, 19500.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HPShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_1, HPWeapon01, HPWeapon02, HPWeapon03, HPWeapon04, HPTurret02, HPTurret03
hp_type = hp_gun_special_3, HPWeapon01, HPWeapon02, HPWeapon03, HPWeapon04, HPTurret02, HPTurret03
hp_type = hp_gun_special_2, HPWeapon01, HPWeapon02, HPWeapon03, HPWeapon04, HPTurret02, HPTurret03
hp_type = hp_gun_special_4, HPWeapon01, HPWeapon02
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HPMine01
hp_subtype = mine_fighter, HPMine01
hp_type = hp_countermeasure_dropper, HPCM01
hp_type = hp_torpedo_special_2, HPTorpedo01, HPTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTurret01
HP_tractor_source = HPTractor_Source
num_exhaust_nozzles = 3
explosion_resistance = 1.0
;Challenger

[Ship]
ids_name = 656689
ids_info = 656690
ids_info1 = 656691
ids_info2 = 657019
ids_info3 = 656692
nickname = dsy_br_carrier
ship_class = 18
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
DA_archetype = ships\discovery\unlucky_soul\dsy_bretonia_carrier.cmp
material_library = ships\discovery\unlucky_soul\dsy_bretonia_carrier.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\br_carrier.ini
max_bank_angle = 15
camera_offset = 120, 530
camera_angular_acceleration = 0.0001
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 7
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2490
hit_pts = 786320
armor = 200
hold_size = 1800
explosion_arch = dsy_bretonia_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = bigship_shield_400m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
fuse = battleship_death_fuse_blue, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 120000
mass = 250000
steering_torque = 3800000000.000000, 3800000000.000000, 3800000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 6500000
strafe_power_usage = 450
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Bretonia Dreadnought

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 656022
ids_info = 656023
ids_info1 = 656024
ids_info2 = 657019
ids_info3 = 656025
ship_class = 13
nickname = dsy_kagutsuchi
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_large_moors
LODranges = 0, 20000
type = CRUISER
DA_archetype = ships\kusari\bd_cruiser\bd_cruiser.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\dragons\dsy_kagutsuchi_cockpit.ini
nanobot_limit = 0
shield_battery_limit = 665
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0, 375
fuse = intermed_damage_transport02, 0, 187
max_bank_angle = 25
camera_offset = 40, 180
camera_angular_acceleration = 0.003000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 22
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
hit_pts = 399500
armor = 200
mass = 12600
hold_size = 700
explosion_arch = dsy_kusari_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 109824000.000000, 120806400.000000, 120806400.000000
angular_drag = 260000000.000000, 260000000.000000, 260000000.000000
rotation_inertia = 127500000.000000, 127500000.000000, 90000000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
num_exhaust_nozzles = 6
HP_bay_surface = HpBaydoor01
HP_bay_external = HpBaydoor02
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = bd_cruiser_fwg, HpWeapon01
hp_type = hp_gun_special_7, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Dragon Cruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = bd_cruiser_engine_damaged_cap
fuse = bd_cruiser_engine_intermed_damage_fuse01, 0.000000, 131250
fuse = bd_cruiser_engine_intermed_damage_fuse02, 0.000000, 87500
fuse = bd_cruiser_engine_intermed_damage_fuse03, 0.000000, 43750
fuse = bd_cruiser_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 175000
root_health_proxy = true

[Simple]
nickname = bd_cruiser_engine_damaged_cap
DA_archetype = ships\kusari\bd_cruiser\bd_cruiser_engine_damaged.3db
material_library = ships\kusari\ku_capships.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656026
ids_info = 656027
ids_info1 = 656028
ids_info2 = 657019
ids_info3 = 656029
ship_class = 9
nickname = dsy_hvytanker
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\mohr\hvytanker.cmp
material_library = ships\discovery\mohr\hvytanker.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_hvytanker.ini
pilot_mesh = generic_pilot
nanobot_limit = 190
shield_battery_limit = 230
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 45, 185
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_generic_cruiser_explosion
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 300000000.000000, 300000000.000000, 500000000.000000
angular_drag = 1800000000.000000, 1800000000.000000, 1700000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 800.000000
linear_drag = 1.000000
hold_size = 5000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 12
hit_pts = 66500
armor = 200
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Heavy Tanker

[Ship]
ids_name = 656038
ids_info = 656039
ids_info1 = 656040
ids_info2 = 657019
ids_info3 = 656041
nickname = dsy_gmg
ship_class = 6
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_mining
DA_archetype = ships\discovery\swallow\gmg_transport.cmp
material_library = ships\discovery\swallow\gmg_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_gmg.ini
max_bank_angle = 22
camera_offset = 25, 105
camera_angular_acceleration = 0.003500
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 340
shield_battery_limit = 340
hit_pts = 109350
armor = 120
hold_size = 2800
explosion_arch = ku_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 300.000000
steering_torque = 70000000.000000, 70000000.000000, 90000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source01
fuse = br_gunship_burning_fuse01, 0.000000, 787
fuse = br_gunship_burning_fuse02, 0.000000, 394
fuse = transport_death_player_fuse, 0.000000, 1
hp_type = hp_freighter_engine_special_5, HpEngine01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Kusari Mining Ship

[Ship]
ids_name = 656042
ids_info = 656043
ids_info1 = 656044
ids_info2 = 657019
ids_info3 = 656045
nickname = dsy_pi_transport
ship_class = 6
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 2100, 4800, 10000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\discovery\doom\pi_transport.cmp
material_library = ships\corsair\co_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_pi_transport.ini
max_bank_angle = 25
camera_offset = 40, 110
camera_angular_acceleration = 0.003500
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 325
shield_battery_limit = 325
hit_pts = 110250
armor = 150
hold_size = 2900
explosion_arch = pi_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 300.000000
steering_torque = 50000000.000000, 50000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_source01
fuse = br_gunship_burning_fuse01, 0.000000, 656
fuse = br_gunship_burning_fuse02, 0.000000, 328
fuse = transport_death_player_fuse, 0.000000, 1
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Pirate Transport

[Ship]
ids_name = 655446
ids_info = 655447
ids_info1 = 655448
ids_info2 = 657019
ids_info3 = 655449
nickname = rh_piratetrans
ship_class = 12
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 1600, 4800, 8000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\rheinland\blackmarket\rh_piratetrans.cmp
material_library = ships\rheinland\rh_blackmarket.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\blackmarket\rh_piratetrans_cockpit.ini
max_bank_angle = 25
camera_offset = 25, 120
camera_angular_acceleration = 0.0035
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 4300
nanobot_limit = 270
shield_battery_limit = 585
hit_pts = 136000
armor = 200
hold_size = 2475
explosion_arch = rh_gunboat_explosion
fuse = intermed_gunship_burning_fuse01, 0.000000, 40800
fuse = intermed_gunship_burning_fuse02, 0.000000, 20400
fuse = transport_death_player_fuse, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 61500000.000000, 61500000.000000, 61500000.000000
angular_drag = 96000000.000000, 96000000.000000, 96000000.000000
rotation_inertia = 43800000.000000, 43800000.000000, 43800000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open baydoor
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_turret_special_10, HpWeapon01, HpFLIR
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_subtype = rh_piratetrans_scanner, HpFLIR
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
explosion_resistance = 1.0
;Rheinland Blackmarket Frigate

[Ship]
ids_name = 656046
ids_info = 656047
ids_info1 = 656048
ids_info2 = 657019
ids_info3 = 656049
nickname = dsy_orca
ship_class = 11
LODranges = 0, 800, 3600, 8000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_large_moors
type = GUNBOAT
DA_archetype = ships\bounty_hunter\bh_gunboat\bh_gunboat.cmp
material_library = ships\liberty\li_playerships.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bounty_hunter\dsy_orca_cockpit.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2900
hold_size = 245
fuse = intermed_gunship_burning_fuse01, 0.000000, 42750
fuse = intermed_gunship_burning_fuse02, 0.000000, 21375
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 20, 75
camera_angular_acceleration = 0.003
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 280
shield_battery_limit = 430
hit_pts = 142500
armor = 150
pilot_mesh = generic_pilot
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 76600000.000000, 76600000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 55600000.000000, 55600000.000000, 55600000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 6
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_internal, HpWeapon01
hp_info = 7500, HpWeapon01
hp_type = hp_turret_special_4, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Bounty Hunter Gunboat

[Ship]
ids_name = 656030
ids_info = 656031
ids_info1 = 656032
ids_info2 = 657019
ids_info3 = 656033
nickname = dsy_ccrv3
ship_class = 11
LODranges = 0, 2400, 8000
msg_id_prefix = dsy_refer_shiparch_gunship
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\bounty_hunter\bh_gunship\bh_gunship.cmp
material_library = ships\liberty\li_playerships.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bounty_hunter\dsy_ccrv3_cockpit.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2300
hold_size = 190
fuse = intermed_gunship_burning_fuse01, 0.000000, 36900
fuse = intermed_gunship_burning_fuse02, 0.000000, 18450
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 22.5, 76
camera_angular_acceleration = 0.008
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 240
shield_battery_limit = 450
hit_pts = 123000
armor = 150
pilot_mesh = generic_pilot
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 70250000.000000, 70250000.000000, 85000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 41000000.000000, 41000000.000000, 41000000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02
hp_subtype = gunboat_fwg_external, HpWeapon01, HpWeapon02
hp_info = 7501, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Bounty Hunter Gunship

[Ship]
ids_name = 656050
ids_info = 656051
ids_info1 = 656052
ids_info2 = 657019
ids_info3 = 656053
nickname = dsy_brliner
ship_class = 10
LODranges = 0, 12000
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_med_moors
type = CAPITAL
DA_archetype = ships\discovery\doom\brliner.cmp
material_library = ships\discovery\doom\brliner.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_brliner.ini
linear_drag = 1.000000
mass = 900.000000
max_bank_angle = 15
camera_offset = 40, 210
camera_angular_acceleration = 0.00200
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 335
shield_battery_limit = 400
hit_pts = 128000
armor = 200
hold_size = 3600
explosion_arch = liner_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 400000000.000000, 400000000.000000, 500000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = drop_cargo_fuse, 0.000000, 1
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Bretonia Cruise Liner

[Ship]
ids_name = 656066
ids_info = 656067
ids_info1 = 656068
ids_info2 = 657019
ids_info3 = 656069
ship_class = 4
nickname = dsy_thormk2
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\discovery\angelofmercy\thor\thormk2.cmp
material_library = ships\discovery\angelofmercy\thor\thormk2.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 112
shield_battery_limit = 112
mass = 380
hold_size = 100
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 11200
fuse = intermed_damage_smallship02, 0.000000, 6720
fuse = intermed_damage_smallship03, 0.000000, 4480
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 13, 48
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 22400
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 100000.000000, 100000.000000, 100000.000000
angular_drag = 80000.000000, 80000.000000, 80000.000000
rotation_inertia = 22000.000000, 22000.000000, 22000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo, HpTorpedo02, HpTorpedo03
explosion_resistance = 1.0
;Thor Mk II

[Ship]
ids_name = 656070
ids_info = 656071
ids_info1 = 656072
ids_info2 = 657019
ids_info3 = 656073
nickname = dsy_civbomb
ship_class = 4
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 4800
msg_id_prefix = dsy_refer_shiparch_shf
DA_archetype = ships\civilian\cv_bomber\civbomb.cmp
material_library = ships\civilian\cv_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\civilian\civilian_vheavy.ini
max_bank_angle = 40
camera_offset = 11, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 27
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 85
shield_battery_limit = 85
linear_drag = 1
mass = 380
fuse = intermed_damage_smallship01, 0.000000, 8452
fuse = intermed_damage_smallship02, 0.000000, 5071
fuse = intermed_damage_smallship03, 0.000000, 3381
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
steering_torque = 62000.000000, 62000.000000, 124000.000000
angular_drag = 52500.000000, 52500.000000, 50500.000000
rotation_inertia = 11200.000000, 11200.000000, 5600.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
hit_pts = 16905
internal_hp_subtype = player_armor_fighter
hold_size = 96
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Roc

[Ship]
ids_name = 655763
ids_info = 655764
ids_info1 = 655765
ids_info2 = 657019
ids_info3 = 655766
nickname = dsy_raven
ship_class = 2
type = FREIGHTER
mission_property = can_use_berths
LODranges = 0, 800, 3600, 8000
msg_id_prefix = dsy_refer_shiparch_freighter
DA_archetype = ships\civilian\cv_freighter\cv_freighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\Civilian\civilian_freighter.ini
max_bank_angle = 25
camera_offset = 10, 37
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 19
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 24
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 104
shield_battery_limit = 104
hit_pts = 26100
hold_size = 620
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 300.000000
steering_torque = 59000.000000, 59000.000000, 75000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 22400.000000, 22400.000000, 22400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 13050
fuse = intermed_damage_smallship02, 0.000000, 7830
fuse = intermed_damage_smallship03, 0.000000, 5220
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Kestrel

[Ship]
ids_name = 655450
ids_info = 655451
ids_info1 = 655452
ids_info2 = 657019
ids_info3 = 655453
nickname = bw_trans_armored
ship_class = 6
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 1200, 3600, 8000
msg_id_prefix = gcs_refer_shiparch_htransport
DA_archetype = ships\border_world\bw_transports\bw_trans_armored.cmp
material_library = ships\border_world\bw_ships.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\bw_trans_armored.ini
max_bank_angle = 25
camera_offset = 30, 100
camera_angular_acceleration = 0.00400
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 18
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 305
shield_battery_limit = 305
fuse = intermed_damage_transport01, 0.000000, 675
fuse = intermed_damage_transport02, 0.000000, 337
fuse = transport_death_player_fuse, 0.000000, 1
hit_pts = 89100
armor = 120
hold_size = 2600
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 300.000000
steering_torque = 82000000.000000, 82000000.000000, 100000000.000000
angular_drag = 120000000.000000, 120000000.000000, 100000000.000000
rotation_inertia = 32500000.000000, 32500000.000000, 32500000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Border Worlds Armored Transport

[Ship]
ids_name = 656082
ids_info = 656083
ids_info1 = 656084
ids_info2 = 657019
ids_info3 = 656085
ship_class = 6
nickname = dsy_bwtrain
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\aerelm\dsy_bw_trans.cmp
material_library = ships\discovery\aerelm\dsy_bw_transports.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_bwtransport.ini
pilot_mesh = generic_pilot
nanobot_limit = 380
shield_battery_limit = 380
fuse = intermed_damage_transport01, 0.000000, 675
fuse = intermed_damage_transport02, 0.000000, 337
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 35, 125
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000000.000000, 45000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 300.000000
linear_drag = 1.000000
hold_size = 3600
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hit_pts = 115200
armor = 120
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_4, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_subtype = cargo_pod_small, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_info = 7600, HpCargo01, HpCargo02, HpCargo03, HpCargo04
explosion_resistance = 1.0
;Border Worlds Transport

[Ship]
ids_name = 656086
ids_info = 656087
ids_info1 = 656088
ids_info2 = 657019
ids_info3 = 656089
ship_class = 7
nickname = dsy_pitrain
LODranges = 0, 4100, 10000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\mohr\pitrain.cmp
material_library = ships\corsair\co_ships.mat
material_library = ships\kusari\ku_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_pitrain.ini
pilot_mesh = generic_pilot
nanobot_limit = 215
shield_battery_limit = 255
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 30, 140
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 16
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 16
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 400000000.000000, 400000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 700.000000
linear_drag = 1.000000
hold_size = 4300
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 80000
armor = 200
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_4, HpCargo01, HpCargo02, HpCargo03
hp_subtype = cargo_pod_medium, HpCargo01, HpCargo02, HpCargo03
hp_info = 7601, HpCargo01, HpCargo02, HpCargo03
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Pirate Train

[Ship]
ids_name = 656090
ids_info = 656091
ids_info1 = 656092
ids_info2 = 657019
ids_info3 = 656093
ship_class = 4
nickname = dsy_barghest
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\discovery\angelofmercy\barghest.cmp
material_library = ships\discovery\angelofmercy\barghest.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\corsair\corsair_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 90
shield_battery_limit = 90
mass = 435
hold_size = 120
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 9015
fuse = intermed_damage_smallship02, 0.000000, 5409
fuse = intermed_damage_smallship03, 0.000000, 3606
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 12, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 18030
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 105000.000000, 105000.000000, 105000.000000
angular_drag = 90100.000000, 90100.000000, 86100.000000
rotation_inertia = 20000.000000, 20000.000000, 20000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBaydoor01
HP_bay_external = HpBaydoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Barghest

[Ship]
ids_name = 656094
ids_info = 656095
ids_info1 = 656096
ids_info2 = 657019
ids_info3 = 656097
nickname = dsy_lhgunship
ship_class = 11
LODranges = 0, 6000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\discovery\durandal\dsy_lh_gunship.cmp
material_library = ships\discovery\durandal\dsy_lh_capital.mat
material_library = ships\discovery\durandal\gmg_vhf.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\lane_hackers\lh_gunboat.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2600
hold_size = 190
fuse = intermed_gunship_burning_fuse01, 0.000000, 38925
fuse = intermed_gunship_burning_fuse02, 0.000000, 19462
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.003
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 250
shield_battery_limit = 415
hit_pts = 129750
armor = 150
pilot_mesh = generic_pilot
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 68320000.000000, 68320000.000000, 84320000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 42400000.000000, 42400000.000000, 42400000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 8
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Lane Hacker Gunship

[Ship]
ids_name = 656098
ids_info = 656099
ids_info1 = 656100
ids_info2 = 657019
ids_info3 = 656101
ship_class = 3
nickname = dsy_no_elite
LODranges = 0, 2800
type = FIGHTER
mission_property = can_use_berths
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
DA_archetype = ships\nomad\no_elite\no_elite.cmp
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\discovery\no_fighter.ini
mass = 165
hold_size = 60
linear_drag = 1.000000
max_bank_angle = 20
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 59000.000000, 59000.000000, 60000.000000
angular_drag = 50000.000000, 50000.000000, 50000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 2600
internal_hp_subtype = player_armor_fighter
camera_offset = 11, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
nanobot_limit = 14
shield_battery_limit = 14
HP_tractor_source = HpTractor_Source01
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Nomad Assassin

[Ship]
ids_name = 656102
ids_info = 656103
ids_info1 = 656104
ids_info2 = 657019
ids_info3 = 656105
nickname = dsy_ou_battleship
ship_class = 16
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
DA_archetype = ships\discovery\epyonthebored\dsy_sarissamk2.cmp
material_library = ships\border_world\bw_ships.mat
material_library = ships\utility\utility_liner.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\dsy_ou_battleship.ini
max_bank_angle = 18
camera_offset = 65, 330
camera_angular_acceleration = 0.000250
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 8
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1990
hit_pts = 572280
armor = 200
linear_drag = 120000
mass = 100000
hold_size = 1750
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4600000000.000000, 4600000000.000000, 4600000000.000000
angular_drag = 23000000000.000000, 23000000000.000000, 23000000000.000000
rotation_inertia = 27000000000.000000, 27000000000.000000, 27000000000.000000
nudge_force = 3000000.000000
strafe_force = 3200000
strafe_power_usage = 450
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_400m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Outcast Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 656106
ids_info = 656107
ids_info1 = 656108
ids_info2 = 657019
ids_info3 = 656109
ship_class = 4
nickname = dsy_no_bomber
LODranges = 0, 4800
type = FIGHTER
mission_property = can_use_berths
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
DA_archetype = ships\nomad\no_bomber\no_bomber.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\discovery\no_fighter.ini
mass = 330
hold_size = 70
linear_drag = 1.000000
max_bank_angle = 18
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 81500.000000, 80500.000000, 84000.000000
angular_drag = 80000.000000, 80000.000000, 80000.000000
rotation_inertia = 21000.000000, 21000.000000, 21000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 17000
internal_hp_subtype = player_armor_fighter
camera_offset = 9, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
nanobot_limit = 85
shield_battery_limit = 85
HP_tractor_source = HpTractor_Source01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_torpedo, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_thruster, HpThruster01
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Nomad Bomber

[Ship]
ids_name = 656110
ids_info = 656111
ids_info1 = 656112
ids_info2 = 657019
ids_info3 = 656113
nickname = dsy_legate
ship_class = 18
LODranges = 0, 2400, 3600, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\discovery\angelofmercy\legate.cmp
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\dsy_legate.ini
max_bank_angle = 15
camera_offset = 110, 520
camera_angular_acceleration = 0.000100
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 6
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2490
hit_pts = 759290
armor = 200
linear_drag = 120000
mass = 250000
hold_size = 1600
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 5400000000.000000, 5400000000.000000, 5400000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 22000000000.000000, 22000000000.000000, 22000000000.000000
nudge_force = 3000000.000000
strafe_force = 5350000
strafe_power_usage = 450
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 7
shield_link = bigship_shield_400m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Corsair Dreadnought

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 656114
ids_info = 656115
ids_info1 = 656116
ids_info2 = 657019
ids_info3 = 656117
nickname = dsy_asashio
ship_class = 11
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\discovery\angelofmercy\asashio.cmp
material_library = ships\discovery\angelofmercy\asashio.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\dragons\dsy_asashio_cockpit.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2500
hold_size = 220
fuse = intermed_gunship_burning_fuse01, 0.000000, 37912
fuse = intermed_gunship_burning_fuse02, 0.000000, 18956
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.0055
camera_horizontal_turn_angle = 14
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 250
shield_battery_limit = 440
hit_pts = 126370
armor = 150
pilot_mesh = generic_pilot
explosion_arch = ku_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 81000000.000000, 81000000.000000, 90000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 51700000.000000, 51700000.000000, 51700000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret01, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Dragon Gunboat

[Ship]
ids_name = 656118
ids_info = 656119
ids_info1 = 656120
ids_info2 = 657019
ids_info3 = 656121
nickname = dsy_togo
ship_class = 15
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\kusari\bd_battlecruiser\bd_battlecruiser.cmp
material_library = ships\discovery\angelofmercy\togo.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\dsy_togo.ini
max_bank_angle = 20
camera_offset = 65, 285
camera_angular_acceleration = 0.0005
camera_horizontal_turn_angle = 9
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 9
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1690
hit_pts = 693440
armor = 300
linear_drag = 29866.000000
mass = 40000
hold_size = 1400
fuse = dsy_battlecruiser_death_player_fuse, 0.000000, 1
explosion_arch = dsy_generic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 105050000.000000, 105050000.000000, 105050000.000000
angular_drag = 525000000.000000, 525000000.000000, 525000000.000000
rotation_inertia = 345000000.000000, 345000000.000000, 345000000.000000
nudge_force = 400000.000000
strafe_force = 400000
strafe_power_usage = 400000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_9, HpTurretLarge01, HpTurretLarge02
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01, HpCoreBooster02
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01, HpCoreBooster02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Dragon Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 693440
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front_port
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortFront
dmg_obj = bd_battlecruiser_front_port_damaged_cap
fuse = bdbc_front_port_intermed_damage_fuse01, 0.000000, 84000
fuse = bdbc_front_port_intermed_damage_fuse02, 0.000000, 56000
fuse = bdbc_front_port_intermed_damage_fuse03, 0.000000, 28000
fuse = bdbc_front_port_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 112000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_port_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = front_starboard
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardFront
dmg_obj = bd_battlecruiser_front_starboard_damaged_cap
fuse = bdbc_front_starboard_intermed_damage_fuse01, 0.000000, 84000
fuse = bdbc_front_starboard_intermed_damage_fuse02, 0.000000, 56000
fuse = bdbc_front_starboard_intermed_damage_fuse03, 0.000000, 28000
fuse = bdbc_front_starboard_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 112000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_starboard_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = engine_port
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = bd_battlecruiser_port_engine_damaged_cap
fuse = bdbc_port_engine_intermed_damage_fuse01, 0.000000, 108000
fuse = bdbc_port_engine_intermed_damage_fuse02, 0.000000, 72000
fuse = bdbc_port_engine_intermed_damage_fuse03, 0.000000, 36000
fuse = bdbc_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 144000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = engine_port_dummy
separable = true
type = Port_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = engine_starboard
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = bd_battlecruiser_starboard_engine_damaged_cap
fuse = bdbc_starboard_engine_intermed_damage_fuse01, 0.000000, 108000
fuse = bdbc_starboard_engine_intermed_damage_fuse02, 0.000000, 72000
fuse = bdbc_starboard_engine_intermed_damage_fuse03, 0.000000, 36000
fuse = bdbc_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 144000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = engine_starboard_dummy
separable = true
type = Starboard_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = bd_battlecruiser_shield_generator_damaged_cap
fuse = bdbc_shield_generator_intermed_damage_fuse01, 0.000000, 108000
fuse = bdbc_shield_generator_intermed_damage_fuse02, 0.000000, 72000
fuse = bdbc_shield_generator_intermed_damage_fuse03, 0.000000, 36000
fuse = bdbc_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 144000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Simple]
nickname = bd_battlecruiser_front_port_damaged_cap
DA_archetype = ships\kusari\bd_battlecruiser\bd_battlecruiser_front_port_damaged.3db
material_library = ships\discovery\angelofmercy\togo.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = bd_battlecruiser_front_starboard_damaged_cap
DA_archetype = ships\kusari\bd_battlecruiser\bd_battlecruiser_front_starboard_damaged.3db
material_library = ships\discovery\angelofmercy\togo.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = bd_battlecruiser_port_engine_damaged_cap
DA_archetype = ships\kusari\bd_battlecruiser\bd_battlecruiser_engine_port_damaged.3db
material_library = ships\discovery\angelofmercy\togo.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = bd_battlecruiser_starboard_engine_damaged_cap
DA_archetype = ships\kusari\bd_battlecruiser\bd_battlecruiser_engine_starboard_damaged.3db
material_library = ships\discovery\angelofmercy\togo.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = bd_battlecruiser_shield_generator_damaged_cap
DA_archetype = ships\kusari\bd_battlecruiser\bd_battlecruiser_shield_generator_damaged.3db
material_library = ships\discovery\angelofmercy\togo.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656122
ids_info = 656123
ids_info1 = 656124
ids_info2 = 657019
ids_info3 = 656125
nickname = dsy_blackdragon
ship_class = 1
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_Kushf
DA_archetype = Ships\discovery\angelofmercy\blackdragon.cmp
material_library = Ships\discovery\angelofmercy\blackdragon.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\kusari\k_elite.ini
max_bank_angle = 31.25
camera_offset = 8, 34
camera_angular_acceleration = 0.115000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 48
shield_battery_limit = 48
hit_pts = 11890
internal_hp_subtype = player_armor_fighter
hold_size = 50
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 5845
fuse = intermed_damage_smallship02, 0.000000, 3507
fuse = intermed_damage_smallship03, 0.000000, 2338
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 130
steering_torque = 51300.000000, 51300.000000, 68750.000000
angular_drag = 37750.000000, 37750.000000, 37750.000000
rotation_inertia = 8000.000000, 8000.000000, 5300.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
explosion_resistance = 0.9
;Black Dragon

[Ship]
ids_name = 656130
ids_info = 656131
ids_info1 = 656132
ids_info2 = 657019
ids_info3 = 656133
ship_class = 11
nickname = dsy_asco
LODranges = 0, 8000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\gallia\angelofmercy\asco.cmp
material_library = ships\gallia\angelofmercy\gallic_criminal.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\gallia\brigands\brigand_gunboat.ini
pilot_mesh = generic_pilot
nanobot_limit = 270
shield_battery_limit = 435
mass = 2500
hold_size = 230
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
fuse = intermed_gunship_burning_fuse01, 0.000000, 40725
fuse = intermed_gunship_burning_fuse02, 0.000000, 20362
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.0045
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 135750
armor = 150
explosion_arch = cou_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 78150000.00000, 78150000.000000, 85000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 54100000.000000, 54100000.000000, 54100000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_internal, HpWeapon01
hp_info = 7500, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Brigand Gunboat

[Ship]
ids_name = 656245
ids_info = 656134
ids_info1 = 656135
ids_info2 = 657019
ids_info3 = 656136
ship_class = 2
nickname = dsy_courier
LODranges = 0, 2800
msg_id_prefix = dsy_refer_shiparch_freighter
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\gallia\angelofmercy\courier.cmp
material_library = ships\gallia\angelofmercy\gallic_criminal.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 90
shield_battery_limit = 90
mass = 250.000000
hold_size = 600
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 11200
fuse = intermed_damage_smallship02, 0.000000, 6720
fuse = intermed_damage_smallship03, 0.000000, 4480
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 10, 36
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 22400
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56500.000000, 56500.000000, 70000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 22200.000000, 22200.000000, 22200.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Courier

[Ship]
ids_name = 656137
ids_info = 656138
ids_info1 = 656139
ids_info2 = 657019
ids_info3 = 656140
ship_class = 1
nickname = dsy_cuirassier
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\gallia\angelofmercy\cuirassier.cmp
material_library = ships\gallia\angelofmercy\gallic_criminal.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 52
shield_battery_limit = 52
mass = 140
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6335
fuse = intermed_damage_smallship02, 0.000000, 3801
fuse = intermed_damage_smallship03, 0.000000, 2534
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 30
camera_angular_acceleration = 0.080000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12890
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 51735.000000, 51735.000000, 82485.000000
angular_drag = 38875.000000, 38875.000000, 38875.000000
rotation_inertia = 8310.000000, 8310.000000, 4430.000000
nudge_force = 30000.000000
strafe_force = 18100
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Cuirassier

[Ship]
ids_name = 656889
ids_info = 656890
ids_info1 = 656891
ids_info2 = 657019
ids_info3 = 656892
ship_class = 3
nickname = brigand_vhf
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\gallia\luis\brig_vhf.cmp
material_library = ships\gallia\angelofmercy\gallic_criminal.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 67
shield_battery_limit = 67
mass = 165
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6730
fuse = intermed_damage_smallship02, 0.000000, 4038
fuse = intermed_damage_smallship03, 0.000000, 2692
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 10, 30
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13460
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54250.000000, 54250.000000, 81800.000000
angular_drag = 45900.000000, 45900.000000, 45900.000000
rotation_inertia = 8700.000000, 8700.000000, 4825.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Sirocco

[Ship]
ids_name = 656141
ids_info = 656142
ids_info1 = 656143
ids_info2 = 657019
ids_info3 = 656144
ship_class = 4
nickname = dsy_jaguar
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\gallia\angelofmercy\jaguar.cmp
material_library = ships\gallia\angelofmercy\gallic_criminal.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 79
shield_battery_limit = 79
mass = 380
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7890
fuse = intermed_damage_smallship02, 0.000000, 4734
fuse = intermed_damage_smallship03, 0.000000, 3156
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15780
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 104500.000000, 104500.000000, 104500.000000
angular_drag = 92000.000000, 92000.000000, 83000.000000
rotation_inertia = 19000.000000, 19000.000000, 19000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Jaguar

[Ship]
ids_name = 656145
ids_info = 656146
ids_info1 = 656147
ids_info2 = 657019
ids_info3 = 656148
ship_class = 6
nickname = dsy_l_ane
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\gallia\angelofmercy\l_ane.cmp
material_library = ships\gallia\angelofmercy\gallic_criminal.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_l_ane.ini
pilot_mesh = generic_pilot
nanobot_limit = 270
shield_battery_limit = 270
mass = 700.000000
hold_size = 4000
linear_drag = 1.000000
fuse = intermed_damage_transport01, 0.000000, 7500
fuse = intermed_damage_transport02, 0.000000, 3750
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 15
camera_offset = 30, 140
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 16
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 16
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 100500
armor = 150
explosion_arch = cou_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 500000000.000000, 500000000.000000, 500000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Gallic Blackmarket Transport

[Ship]
ids_name = 656149
ids_info = 656150
ids_info1 = 656151
ids_info2 = 657019
ids_info3 = 656152
ship_class = 0
nickname = dsy_mistral
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\gallia\angelofmercy\mistral.cmp
material_library = ships\gallia\angelofmercy\gallic_criminal.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 34
shield_battery_limit = 79
mass = 125
linear_drag = 1.000000
hold_size = 30
fuse = intermed_damage_smallship01, 0.000000, 5160
fuse = intermed_damage_smallship02, 0.000000, 3096
fuse = intermed_damage_smallship03, 0.000000, 2064
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 35
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 10605
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_pi_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24296.000000, 24296.000000, 64800.000000
angular_drag = 16700.000000, 16700.000000, 23000.000000
rotation_inertia = 5237.000000, 5237.000000, 3045.000000
nudge_force = 30000.000000
strafe_force = 14000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Mistral

[Ship]
ids_name = 656165
ids_info = 656166
ids_info1 = 656167
ids_info2 = 657019
ids_info3 = 656168
nickname = dsy_barge
ship_class = 15
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_large_moors
LODranges = 0, 1800, 3600, 7200, 20000
type = CAPITAL
DA_archetype = ships\civilian\cv_carrier\cv_carrier.cmp
material_library = ships\discovery\swallow\civ_carrier_mk2.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_barge.ini
nanobot_limit = 0
shield_battery_limit = 1800
fuse = dsy_battlecruiser_death_player_fuse, 0.000000, 1
max_bank_angle = 15
camera_offset = 60, 290
camera_angular_acceleration = 0.000100
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 51200.000000
hit_pts = 1137500
armor = 200
mass = 60000
hold_size = 1800
explosion_arch = dsy_generic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 240350000.000000, 240350000.000000, 240350000.000000
angular_drag = 1925000000.000000, 1925000000.000000, 1925000000.000000
rotation_inertia = 1230000000.000000, 1230000000.000000, 1230000000.000000
nudge_force = 1000000.000000
strafe_force = 1000000
strafe_power_usage = 1000000
num_exhaust_nozzles = 8
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
HP_tractor_source = HpTractor_Source01
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03, HpThruster04
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03, HpDockingBay04
explosion_resistance = 1.0
;Civilian Carrier

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = cv_carrier_front_damaged_cap
fuse = cvca_front_intermed_damage_fuse01, 0.000000, 112500
fuse = cvca_front_intermed_damage_fuse02, 0.000000, 75000
fuse = cvca_front_intermed_damage_fuse03, 0.000000, 37500
fuse = cvca_front_destroyed_fuse, 1.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = cv_carrier_port_engine_damaged_cap
fuse = cvca_port_engine_intermed_damage_fuse01, 0.000000, 187500
fuse = cvca_port_engine_intermed_damage_fuse02, 0.000000, 125000
fuse = cvca_port_engine_intermed_damage_fuse03, 0.000000, 62500
fuse = cvca_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 250000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = cv_carrier_starboard_engine_damaged_cap
fuse = cvca_starboard_engine_intermed_damage_fuse01, 0.000000, 187500
fuse = cvca_starboard_engine_intermed_damage_fuse02, 0.000000, 125000
fuse = cvca_starboard_engine_intermed_damage_fuse03, 0.000000, 62500
fuse = cvca_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 250000
root_health_proxy = true

[Simple]
nickname = cv_carrier_front_damaged_cap
DA_archetype = ships\civilian\cv_carrier\cv_carrier_front_damaged.3db
material_library = ships\discovery\swallow\civ_carrier_mk2.mat
material_library = fx\envmap.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = cv_carrier_port_engine_damaged_cap
DA_archetype = ships\civilian\cv_carrier\cv_carrier_port_engine_damaged.3db
material_library = ships\discovery\swallow\civ_carrier_mk2.mat
material_library = fx\envmap.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = cv_carrier_starboard_engine_damaged_cap
DA_archetype = ships\civilian\cv_carrier\cv_carrier_starboard_engine_damaged.3db
material_library = ships\discovery\swallow\civ_carrier_mk2.mat
material_library = fx\envmap.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656169
ids_info = 656170
ids_info1 = 656171
ids_info2 = 657019
ids_info3 = 656172
ship_class = 2
nickname = dsy_mercatante
LODranges = 0, 2800
msg_id_prefix = dsy_refer_shiparch_freighter
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\gallia\angelofmercy\mercatante.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_mercatante.ini
pilot_mesh = generic_pilot
nanobot_limit = 113
shield_battery_limit = 113
mass = 300.000000
hold_size = 600
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 14150
fuse = intermed_damage_smallship02, 0.000000, 8490
fuse = intermed_damage_smallship03, 0.000000, 5660
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 11, 43
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 28300
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 57000.000000, 57000.000000, 130000.000000
angular_drag = 61000.000000, 61000.000000, 141000.000000
rotation_inertia = 24500.000000, 24500.000000, 24000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Correo

[Ship]
ids_name = 656173
ids_info = 656174
ids_info1 = 656175
ids_info2 = 657019
ids_info3 = 656176
ship_class = 0
nickname = dsy_mistralnoir
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\gallia\angelofmercy\mistralnoir.cmp
material_library = ships\gallia\angelofmercy\gallic_criminal.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 30
shield_battery_limit = 73
mass = 130
linear_drag = 1.000000
hold_size = 30
fuse = intermed_damage_smallship01, 0.000000, 4630
fuse = intermed_damage_smallship02, 0.000000, 2778
fuse = intermed_damage_smallship03, 0.000000, 1852
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 45
camera_offset = 10, 35
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9460
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_pi_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 19156.000000, 19156.000000, 60300.000000
angular_drag = 12700.000000, 12700.000000, 22000.000000
rotation_inertia = 3967.000000, 3967.000000, 2320.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Mistral Noir

[Ship]
ids_name = 656177
ids_info = 656178
ids_info1 = 656179
ids_info2 = 657019
ids_info3 = 656180
ship_class = 1
nickname = dsy_cuirassiernoir
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\gallia\angelofmercy\cuirassiernoir.cmp
material_library = ships\gallia\angelofmercy\gallic_criminal.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 49
shield_battery_limit = 49
mass = 135
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6015
fuse = intermed_damage_smallship02, 0.000000, 3609
fuse = intermed_damage_smallship03, 0.000000, 2406
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 10, 30
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12170
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 52235.000000, 52235.000000, 110235.000000
angular_drag = 38235.000000, 38235.000000, 38235.000000
rotation_inertia = 8335.000000, 8335.000000, 3535.000000
nudge_force = 30000.000000
strafe_force = 17540
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Cuirassier Noir

[Ship]
ids_name = 656893
ids_info = 656894
ids_info1 = 656895
ids_info2 = 657019
ids_info3 = 656896
ship_class = 3
nickname = uc_vhf
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\gallia\luis\uc_vhf.cmp
material_library = ships\gallia\angelofmercy\gallic_criminal.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 64
shield_battery_limit = 64
mass = 165
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6472
fuse = intermed_damage_smallship02, 0.000000, 3883
fuse = intermed_damage_smallship03, 0.000000, 2589
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 30
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12945
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54200.000000, 54200.000000, 107800.000000
angular_drag = 44600.000000, 44600.000000, 44600.000000
rotation_inertia = 8490.000000, 8490.000000, 4520.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Sirocco Noir

[Ship]
ids_name = 656181
ids_info = 656182
ids_info1 = 656183
ids_info2 = 657019
ids_info3 = 656184
ship_class = 4
nickname = dsy_jaguarnoir
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\gallia\angelofmercy\jaguarnoir.cmp
material_library = ships\gallia\angelofmercy\gallic_criminal.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 77
shield_battery_limit = 77
mass = 380
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7702
fuse = intermed_damage_smallship02, 0.000000, 4621
fuse = intermed_damage_smallship03, 0.000000, 3081
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15405
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 73200.000000, 73200.000000, 93000.000000
angular_drag = 62000.000000, 62000.000000, 50000.000000
rotation_inertia = 12803.000000, 12803.000000, 12803.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Jaguar Noir

[Ship]
ids_name = 656185
ids_info = 656186
ids_info1 = 656187
ids_info2 = 657019
ids_info3 = 656188
ship_class = 3
nickname = dsy_arbeiter
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\frozen\unioner_vhf.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = ships\discovery\frozen\unioner_ships.mat
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 68
shield_battery_limit = 68
mass = 165
linear_drag = 1.000000
hold_size = 65
fuse = intermed_damage_smallship01, 0.000000, 6837
fuse = intermed_damage_smallship02, 0.000000, 4102
fuse = intermed_damage_smallship03, 0.000000, 2735
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 12, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13675
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47325.000000, 47325.000000, 97325.000000
angular_drag = 40900.000000, 40900.000000, 40900.000000
rotation_inertia = 7720.000000, 7720.000000, 6290.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
explosion_resistance = 1.0
;Arbeiter

[Ship]
ids_name = 656629
ids_info = 656630
ids_info1 = 656631
ids_info2 = 657019
ids_info3 = 656632
nickname = dsy_unioner_bomber
ship_class = 4
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 4800
msg_id_prefix = gcs_refer_shiparch_Rhehf
DA_archetype = ships\discovery\frozen\unioner_bomber.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = ships\discovery\frozen\unioner_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
max_bank_angle = 35
camera_offset = 12, 35
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 94
shield_battery_limit = 94
linear_drag = 1
mass = 380
fuse = intermed_damage_smallship01, 0.000000, 9390
fuse = intermed_damage_smallship02, 0.000000, 5634
fuse = intermed_damage_smallship03, 0.000000, 3756
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
steering_torque = 87150.000000, 87150.000000, 109500.000000
angular_drag = 78000.000000, 78000.000000, 78000.000000
rotation_inertia = 14400.000000, 14400.000000, 14400.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
hit_pts = 18780
internal_hp_subtype = player_armor_fighter
hold_size = 105
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Solidaritat

[Ship]
ids_name = 656153
ids_info = 656154
ids_info1 = 656155
ids_info2 = 657019
ids_info3 = 656156
ship_class = 9
nickname = dsy_algmover
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\doom\algmover.cmp
material_library = ships\discovery\doom\algmover.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_algmover.ini
pilot_mesh = generic_pilot
nanobot_limit = 230
shield_battery_limit = 270
mass = 700.000000
hold_size = 4700
linear_drag = 1.000000
fuse = intermed_damage_transport01, 0.000000, 5000
fuse = intermed_damage_transport02, 0.000000, 2500
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 15
camera_offset = 60, 170
camera_angular_acceleration = 0.001000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 71500
armor = 200
explosion_arch = dsy_rheinland_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 300000000.000000, 300000000.000000, 400000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 23000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;ALG Transport

[Ship]
ids_name = 656157
ids_info = 656158
ids_info1 = 656159
ids_info2 = 657019
ids_info3 = 656160
ship_class = 11
nickname = dsy_z_gunship
LODranges = 0, 1200, 3600, 8000
msg_id_prefix = dsy_refer_shiparch_gunship
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\zoner\zoner_gb\zoner_gb_mk2.cmp
material_library = ships\zoner\metallic_blue_generic.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\zoner\zoner_gunboat.ini
pilot_mesh = generic_pilot
nanobot_limit = 275
shield_battery_limit = 415
mass = 2800
hold_size = 220
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
fuse = intermed_gunship_burning_fuse01, 0.000000, 41625
fuse = intermed_gunship_burning_fuse02, 0.000000, 20812
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 138750
armor = 150
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 72070000.00000, 72070000.000000, 88000000.000000
angular_drag = 105000000.000000, 105000000.000000, 140000000.000000
rotation_inertia = 44250000.000000, 44250000.000000, 44250000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Zoner Gunboat

[Ship]
ids_name = 656161
ids_info = 656162
ids_info1 = 656163
ids_info2 = 657019
ids_info3 = 656164
ship_class = 6
nickname = dsy_img_transport
LODranges = 0, 6000
msg_id_prefix =  gcs_refer_shiparch_htransport 
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\doom\img_ships\img_transport.cmp
material_library = ships\discovery\doom\img_ships\img_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_gmg.ini
pilot_mesh = generic_pilot
nanobot_limit = 365
shield_battery_limit = 365
fuse = intermed_damage_transport01, 0.000000, 675
fuse = intermed_damage_transport02, 0.000000, 337
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 15
camera_offset = 32, 100
camera_angular_acceleration = 0.003500
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = ku_gunship_explosion
hp_type = hp_freighter_engine_special_5, HpEngine01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000000.000000, 45000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 300.000000
linear_drag = 1.000000
hold_size = 2800
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 115200
armor = 120
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;IMG Transport

[Ship]
ids_name = 656645
ids_info = 656646
ids_info1 = 656647
ids_info2 = 657019
ids_info3 = 656648
ship_class = 8
nickname = dsy_img_htrans
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\aeternusdoleo\dsy_img_htrans.cmp
material_library = Ships\utility\utility_ships.mat
material_library = Ships\discovery\doom\img_ships\img_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_gmg.ini
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 285
fuse = intermed_damage_transport01, 0.000000, 25000
fuse = intermed_damage_transport02, 0.000000, 5000
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 50, 180
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 31000000000.000000, 31000000000.000000, 40000000000.000000
angular_drag = 150000000000.000000, 150000000000.000000, 150000000000.000000
rotation_inertia = 10000000000.000000, 10000000000.000000, 10000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 700.000000
linear_drag = 1.000000
hold_size = 4300
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hit_pts = 103250
armor = 200
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
explosion_resistance = 1.0
;IMG Heavy Transport

[Ship]
ids_name = 656189
ids_info = 656190
ids_info1 = 656191
ids_info2 = 657019
ids_info3 = 656192
ship_class = 8
nickname = dsy_bret_ctrans
LODranges = 0, 2100, 4800, 10000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\jinx\bret_ctrans.cmp
material_library = ships\discovery\jinx\bret_ctrans.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_bret_ctrans.ini
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 285
mass = 700.000000
hold_size = 4200
linear_drag = 1.000000
fuse = intermed_damage_transport01, 0.000000, 5000
fuse = intermed_damage_transport02, 0.000000, 2500
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 15
camera_offset = 50, 330
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 91000
armor = 200
explosion_arch = dsy_bretonia_destroyer_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000000000.000000, 30000000000.000000, 40000000000.000000
angular_drag = 150000000000.000000, 150000000000.000000, 150000000000.000000
rotation_inertia = 10000000000.000000, 10000000000.000000, 10000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Bretonia Heavy Transport

[Ship]
ids_name = 656193
ids_info = 656194
ids_info1 = 656195
ids_info2 = 657019
ids_info3 = 656196
ship_class = 4
nickname = dsy_fabomber
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\kusari\fa_bomber\fa_bomber.cmp
material_library = ships\kusari\fa_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\fa_bomber.ini
pilot_mesh = generic_pilot
nanobot_limit = 73
shield_battery_limit = 73
mass = 380
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7327
fuse = intermed_damage_smallship02, 0.000000, 4396
fuse = intermed_damage_smallship03, 0.000000, 2931
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 27
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14655
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 78500.000000, 78500.000000, 86350.000000
angular_drag = 62000.000000, 62000.000000, 54000.000000
rotation_inertia = 14250.000000, 14250.000000, 8125.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Mamoru

[Ship]
ids_name = 656197
ids_info = 656198
ids_info1 = 656199
ids_info2 = 657019
ids_info3 = 656200
ship_class = 11
nickname = dsy_gaiangs
LODranges = 0, 6000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\discovery\jinx\dsy_gaiangb.cmp
material_library = ships\discovery\jinx\dsy_gaiangb.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\gaians\dsy_gaiangs_cockpit.ini
pilot_mesh = generic_pilot
nanobot_limit = 265
shield_battery_limit = 415
mass = 2500
hold_size = 220
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
fuse = intermed_gunship_burning_fuse01, 0.000000, 39937
fuse = intermed_gunship_burning_fuse02, 0.000000, 19968
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.006
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 133120
armor = 150
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 77920000.00000, 77920000.000000, 100000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 54300000.000000, 54300000.000000, 54300000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Gaian Gunboat

[Ship]
ids_name = 656201
ids_info = 656202
ids_info1 = 656203
ids_info2 = 657019
ids_info3 = 656204
ship_class = 4
nickname = dsy_gcbomber
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\discovery\angelofmercy\dsy_orchid.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = ships\kusari\ku_capships.mat
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 79
shield_battery_limit = 79
mass = 380
hold_size = 100
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7890
fuse = intermed_damage_smallship02, 0.000000, 4734
fuse = intermed_damage_smallship03, 0.000000, 3156
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15780
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 61500.000000, 61500.000000, 83000.000000
angular_drag = 50000.000000, 50000.000000, 42000.000000
rotation_inertia = 10300.000000, 10300.000000, 10300.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Orchid

[Ship]
ids_name = 656205
ids_info = 656206
ids_info1 = 656207
ids_info2 = 657019
ids_info3 = 656208
ship_class = 13
nickname = dsy_harvestercr
LODranges = 0, 20000
msg_id_prefix = dsy_refer_shiparch_cruiser
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\edge_world\ai_cruiser\ai_cruiser.cmp
material_library = ships\discovery\jinx\harvestercr.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_harvestercr_cockpit.ini
nanobot_limit = 0
shield_battery_limit = 665
mass = 12600
hold_size = 700
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
fuse = cruiser_death_fuse_green, 0.000000, 1
max_bank_angle = 23
camera_offset = 35, 180
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 16
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 414500
armor = 200
explosion_arch = dsy_rheinland_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 113670480.000000, 125037530.000000, 125037530.000000
angular_drag = 287100000.000000, 287100000.000000, 287100000.000000
rotation_inertia = 182592000.000000, 182592000.000000, 98592000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;AI Cruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = ai_cruiser_engine_damaged_cap
fuse = ai_cruiser_engine_intermed_damage_fuse01, 0.000000, 75000
fuse = ai_cruiser_engine_intermed_damage_fuse02, 0.000000, 50000
fuse = ai_cruiser_engine_intermed_damage_fuse03, 0.000000, 25000
fuse = ai_cruiser_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 100000
root_health_proxy = true

[Simple]
nickname = ai_cruiser_engine_damaged_cap
DA_archetype = ships\edge_world\ai_cruiser\ai_cruiser_engine_damaged.3db
material_library = ships\discovery\jinx\harvestercr.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656209
ids_info = 656210
ids_info1 = 656211
ids_info2 = 657019
ids_info3 = 656212
ship_class = 12
nickname = dsy_salvager
LODranges = 0, 1800, 3600, 6400, 10000
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\jinx\salvager.cmp
material_library = ships\discovery\jinx\salvager.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_salvager.ini
nanobot_limit = 260
shield_battery_limit = 855
mass = 4200
hold_size = 2350
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
fuse = intermed_gunship_burning_fuse01, 0.000000, 38775
fuse = intermed_gunship_burning_fuse02, 0.000000, 19387
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 30, 140
camera_angular_acceleration = 0.0035
camera_horizontal_turn_angle = 12
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 129250
armor = 200
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 900000000.00000000, 900000000.000000, 900000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 700000000.000000, 700000000.000000, 700000000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 5
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Salvager

[Ship]
ids_name = 656213
ids_info = 656214
ids_info1 = 656215
ids_info2 = 657019
ids_info3 = 656216
ship_class = 13
nickname = dsy_orderrecon
LODranges = 0, 12000
msg_id_prefix = dsy_refer_shiparch_cruiser
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\order\or_cruiser\or_cruiser.cmp
material_library = ships\discovery\jinx\orderrecon.mat
material_library = ships\order\or_ships.mat
material_library = ships\order\or_ships02.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\order\dsy_orderrecon_cockpit.ini
nanobot_limit = 0
shield_battery_limit = 665
mass = 13000
hold_size = 900
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
fuse = intermed_damage_transport01, 0, 10000
fuse = intermed_damage_transport02, 0, 5000
fuse = cruiser_death_fuse_white, 0.000000, 1
max_bank_angle = 22
camera_offset = 40, 210
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 14
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 447000
armor = 200
explosion_arch = dsy_liberty_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 124891800.000000, 137380980.000000, 137380980.000000
angular_drag = 309200000.000000, 309200000.000000, 309200000.000000
rotation_inertia = 176959000.000000, 176959000.000000, 176959000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source01
shield_link = bigship_shield_150m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Order Recon Cruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = or_cruiser_engine_damaged_cap
fuse = or_cruiser_engine_intermed_damage_fuse01, 0.000000, 112500
fuse = or_cruiser_engine_intermed_damage_fuse02, 0.000000, 75000
fuse = or_cruiser_engine_intermed_damage_fuse03, 0.000000, 37500
fuse = or_cruiser_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[Simple]
nickname = or_cruiser_engine_damaged_cap
DA_archetype = ships\order\or_cruiser\or_cruiser_engine_damaged.3db
material_library = ships\discovery\jinx\orderrecon.mat
material_library = ships\order\or_ships.mat
material_library = ships\order\or_ships02.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656217
ids_info = 656218
ids_info1 = 656219
ids_info2 = 657019
ids_info3 = 656220
ship_class = 15
nickname = dsy_lightcarrier
LODranges = 0, 20000
msg_id_prefix = dsy_refer_shiparch_cruiser
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\order\or_battlecruiser\or_battlecruiser.cmp
material_library = ships\discovery\jinx\lightcarrier.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\dsy_lightcarrier.ini
nanobot_limit = 0
shield_battery_limit = 1540
hold_size = 1700
linear_drag = 29866.000000
fuse = battlecruiser_death_fuse_white, 0.000000, 1
max_bank_angle = 15
camera_offset = 50, 245
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 678240
armor = 300
explosion_arch = dsy_liberty_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
mass = 35000
steering_torque = 102135000.000000, 102135000.000000, 102135000.000000
angular_drag = 500000000.000000, 500000000.000000, 500000000.000000
rotation_inertia = 338000000.000000, 338000000.000000, 338000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBaydoor01
HP_bay_external = HpBaydoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source01
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay02, HpDockingBay03
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Order Assault Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 678240
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = or_battlecruiser_front_damaged_cap
fuse = orbc_front_intermed_damage_fuse01, 0.000000, 135000
fuse = orbc_front_intermed_damage_fuse02, 0.000000, 90000
fuse = orbc_front_intermed_damage_fuse03, 0.000000, 45000
fuse = orbc_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 180000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = or_battlecruiser_shield_generator_damaged_cap
fuse = orbc_shield_generator_intermed_damage_fuse01, 0.000000, 135000
fuse = orbc_shield_generator_intermed_damage_fuse02, 0.000000, 90000
fuse = orbc_shield_generator_intermed_damage_fuse03, 0.000000, 45000
fuse = orbc_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 180000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = or_battlecruiser_engine_damaged_cap
fuse = orbc_engine_intermed_damage_fuse01, 0.000000, 243000
fuse = orbc_engine_intermed_damage_fuse02, 0.000000, 162000
fuse = orbc_engine_intermed_damage_fuse03, 0.000000, 81000
fuse = orbc_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 324000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = engine_dummy
separable = true
type = Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Simple]
nickname = or_battlecruiser_engine_damaged_cap
DA_archetype = ships\order\or_battlecruiser\or_battlecruiser_engine_damaged.3db
material_library = ships\discovery\jinx\lightcarrier.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = or_battlecruiser_shield_generator_damaged_cap
DA_archetype = ships\order\or_battlecruiser\or_battlecruiser_shield_generator_damaged.3db
material_library = ships\discovery\jinx\lightcarrier.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = or_battlecruiser_front_damaged_cap
DA_archetype = ships\order\or_battlecruiser\or_battlecruiser_front_damaged.3db
material_library = ships\discovery\jinx\lightcarrier.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656221
ids_info = 656222
ids_info1 = 656223
ids_info2 = 657019
ids_info3 = 656224
ship_class = 11
nickname = dsy_trident
LODranges = 0, 8000
msg_id_prefix = dsy_refer_shiparch_gunship
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\discovery\treewyrm\trident.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\outcast\oc_gunboat.ini
pilot_mesh = generic_pilot
max_bank_angle = 30
camera_offset = 20, 80
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2700
hold_size = 230
nanobot_limit = 265
shield_battery_limit = 435
hit_pts = 133870
armor = 150
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_gunship_burning_fuse01, 0.000000, 40162
fuse = intermed_gunship_burning_fuse02, 0.000000, 20081
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
steering_torque = 81530000.000000, 81530000.000000, 81530000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 52600000.000000, 52600000.000000, 52600000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Outcast Gunship

[Ship]
ids_name = 656925
ids_info = 656926
ids_info1 = 656927
ids_info2 = 657019
ids_info3 = 656928
ship_class = 0
nickname = gc_lf
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 1200, 2800, 6000
type = FIGHTER
DA_archetype = ships\kusari\chrysanthemums\gc_fighter\gc_fighter.cmp
material_library = ships\utility\luxury_yacht\lux_yacht.mat
material_library = ships\discovery\jaypate\gc_vhf.mat
material_library = ships\bretonia\br_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 36
shield_battery_limit = 82
mass = 125
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship01, 0.000000, 5665
fuse = intermed_damage_smallship02, 0.000000, 3399
fuse = intermed_damage_smallship03, 0.000000, 2266
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 8, 31
camera_angular_acceleration = 0.10000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11490
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 34161.000000, 34161.000000, 143510.000000
angular_drag = 23850.000000, 23850.000000, 71500.000000
rotation_inertia = 6675.000000, 6675.000000, 7710.000000
nudge_force = 30000.000000
strafe_force = 14000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Lily

[Ship]
ids_name = 656225
ids_info = 656226
ids_info1 = 656227
ids_info2 = 657019
ids_info3 = 656228
nickname = dsy_gc_hf
ship_class = 1
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 1000, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_Kushf
DA_archetype = ships\discovery\jaypate\gc_hf.cmp
material_library = ships\discovery\jaypate\gc_vhf.mat
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\kusari\k_elite.ini
max_bank_angle = 35
camera_offset = 8, 34
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 47
shield_battery_limit = 47
hit_pts = 11630
internal_hp_subtype = player_armor_fighter
hold_size = 45
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 5695
fuse = intermed_damage_smallship02, 0.000000, 3417
fuse = intermed_damage_smallship03, 0.000000, 2278
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 125
steering_torque = 54835.000000, 54835.000000, 181700.000000
angular_drag = 39750.000000, 39750.000000, 110000.000000
rotation_inertia = 8315.000000, 8315.000000, 3715.000000
nudge_force = 30000.000000
strafe_force = 17820
strafe_power_usage = 2
explosion_resistance = 0.9
;Blossom

[Ship]
ids_name = 656233
ids_info = 656234
ids_info1 = 656235
ids_info2 = 657019
ids_info3 = 656236
ship_class = 0
nickname = dsy_bd_fighter2
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 600, 2000, 6000
type = FIGHTER
DA_archetype = ships\kusari\ku_fighter\ku_bd_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 29
shield_battery_limit = 71
mass = 130
linear_drag = 1.000000
hold_size = 30
fuse = intermed_damage_smallship01, 0.000000, 4785
fuse = intermed_damage_smallship02, 0.000000, 2871
fuse = intermed_damage_smallship03, 0.000000, 1914
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 7, 28
camera_angular_acceleration = 0.10000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9345
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 17530.000000, 17530.000000, 45000.000000
angular_drag = 11500.000000, 11500.000000, 14000.000000
rotation_inertia = 4217.000000, 4217.000000, 2500.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Tanto

[Ship]
ids_name = 656246
ids_info = 656247
ids_info1 = 656248
ids_info2 = 657019
ids_info3 = 656249
ship_class = 4
nickname = dsy_mjolnir
LODranges = 0, 4800
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\xing\mjolnir.cmp
material_library = ships\discovery\xing\mjolnir.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 77
shield_battery_limit = 77
mass = 380
linear_drag = 1.000000
hold_size = 140
fuse = intermed_damage_smallship01, 0.000000, 7702
fuse = intermed_damage_smallship02, 0.000000, 4621
fuse = intermed_damage_smallship03, 0.000000, 3081
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 38
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15405
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 72770.000000, 72770.000000, 95500.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 13230.000000, 13230.000000, 13230.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
explosion_resistance = 1.0
;Poltergeist

[Ship]
ids_name = 656250
ids_info = 656251
ids_info1 = 656252
ids_info2 = 657019
ids_info3 = 656253
ship_class = 4
nickname = dsy_sekhmet
LODranges = 0, 1200, 6000
msg_id_prefix = gcs_refer_shiparch_ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\imrdy\sekhmet.cmp
material_library = ships\order\or_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 96
shield_battery_limit = 96
mass = 435
hold_size = 120
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 9577
fuse = intermed_damage_smallship02, 0.000000, 5746
fuse = intermed_damage_smallship03, 0.000000, 3831
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 27
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 19155
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 106900.000000, 106900.000000, 133000.000000
angular_drag = 102000.000000, 102000.000000, 91000.000000
rotation_inertia = 18000.000000, 18000.000000, 18000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = or_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Sekhmet

[Ship]
ids_name = 656254
ids_info = 656255
ids_info1 = 656256
ids_info2 = 657019
ids_info3 = 656257
ship_class = 1
nickname = dsy_bayonet
LODranges = 0, 2400
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\turkish\he_aesir.cmp
material_library = ships\discovery\turkish\he_aesir.mat
material_library = Ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\firebase\fb_elite01.ini
pilot_mesh = generic_pilot
nanobot_limit = 53
shield_battery_limit = 53
mass = 140
linear_drag = 1.000000
hold_size = 50
fuse = intermed_damage_smallship01, 0.000000, 5960
fuse = intermed_damage_smallship02, 0.000000, 3576
fuse = intermed_damage_smallship03, 0.000000, 2384
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 45
camera_offset = 10, 35
camera_angular_acceleration = 0.150000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13170
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
steering_torque = 50865.000000, 50865.000000, 91730.000000
angular_drag = 36720.000000, 36720.000000, 36720.000000
rotation_inertia = 7750.000000, 7750.000000, 3875.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_fighter_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01
explosion_resistance = 0.9
;Bayonet

[Ship]
ids_name = 656262
ids_info = 656263
ids_info1 = 656264
ids_info2 = 657019
ids_info3 = 656265
ship_class = 4
nickname = dsy_upholder
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 800, 1600, 2800, 6000
type = FIGHTER
DA_archetype = ships\discovery\robert\upholder.cmp
material_library = ships\discovery\robert\upholder.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_upholder.ini
pilot_mesh = generic_pilot
nanobot_limit = 77
shield_battery_limit = 77
mass = 435
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7740
fuse = intermed_damage_smallship02, 0.000000, 4644
fuse = intermed_damage_smallship03, 0.000000, 3096
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 32
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 24
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15480
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80285.000000, 80285.000000, 80285.000000
angular_drag = 70500.000000, 70500.000000, 70500.000000
rotation_inertia = 14300.000000, 14300.000000, 14300.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpTurret01, HpTurret02
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Upholder

[Ship]
ids_name = 656270
ids_info = 656267
ids_info1 = 656268
ids_info2 = 657019
ids_info3 = 656269
ship_class = 4
nickname = dsy_fafnir
LODranges = 0, 4800
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\xing\fafnir.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 92
shield_battery_limit = 92
mass = 435
linear_drag = 1.000000
hold_size = 120
fuse = intermed_damage_smallship01, 0.000000, 9202
fuse = intermed_damage_smallship02, 0.000000, 5521
fuse = intermed_damage_smallship03, 0.000000, 3681
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 18405
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 104840.000000, 104840.000000, 104750.000000
angular_drag = 90000.000000, 90000.000000, 86000.000000
rotation_inertia = 20200.000000, 20200.000000, 20200.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo05
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Revenant

[Ship]
ids_name = 656266
ids_info = 656271
ids_info1 = 656272
ids_info2 = 657019
ids_info3 = 656273
ship_class = 9
nickname = dsy_z_whale
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\jinx\zonerwhale.cmp
material_library = ships\discovery\jinx\zonerwhale.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\zonerwhale.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
mass = 700.000000
linear_drag = 1.000000
hold_size = 5000
fuse = intermed_damage_smallship02, 0.000000, 137
fuse = intermed_damage_smallship03, 0.000000, 69
fuse = transport_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 45, 150
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 33750
armor = 200
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 35000000.000000, 35000000.000000, 55000000.000000
angular_drag = 150000000.000000, 150000000.000000, 150000000.000000
rotation_inertia = 24000000.000000, 24000000.000000, 24000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Zoner Transport

[Ship]
ids_name = 656274
ids_info = 656275
ids_info1 = 656276
ids_info2 = 657019
ids_info3 = 656277
nickname = dsy_ga_vhf
ship_class = 3
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 2800, 8000
DA_archetype = ships\gallia\doom\ga_vhf.cmp
material_library = ships\gallia\doom\ga_fighters.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_fighter.ini
max_bank_angle = 25
camera_offset = 9, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 165
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7025
fuse = intermed_damage_smallship02, 0.000000, 4215
fuse = intermed_damage_smallship03, 0.000000, 2810
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
nanobot_limit = 70
shield_battery_limit = 70
hit_pts = 14050
internal_hp_subtype = player_armor_fighter
hold_size = 70
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 46690.000000, 46690.000000, 90000.000000
angular_drag = 40000.000000, 40000.000000, 73000.000000
rotation_inertia = 8675.000000, 8675.000000, 8675.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
num_exhaust_nozzles = 3
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
hp_type = hp_torpedo, HpTorpedo02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Lynx

[Ship]
ids_name = 656278
ids_info = 656279
ids_info1 = 656280
ids_info2 = 657019
ids_info3 = 656281
nickname = dsy_ga_hf
ship_class = 1
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 2800, 8000
DA_archetype = ships\gallia\doom\ga_hf.cmp
material_library = ships\gallia\doom\ga_fighters.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_fighter.ini
max_bank_angle = 25
camera_offset = 10, 36
camera_angular_acceleration = 0.080000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 140
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6135
fuse = intermed_damage_smallship02, 0.000000, 3681
fuse = intermed_damage_smallship03, 0.000000, 2454
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
nanobot_limit = 55
shield_battery_limit = 55
hit_pts = 13705
internal_hp_subtype = player_armor_fighter
hold_size = 59
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54350.000000, 54350.000000, 52000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 9890.000000, 9890.000000, 4750.000000
nudge_force = 30000.000000
strafe_force = 16170
strafe_power_usage = 2
num_exhaust_nozzles = 3
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
explosion_resistance = 0.9
;Serval

[Ship]
ids_name = 656282
ids_info = 656283
ids_info1 = 656284
ids_info2 = 657019
ids_info3 = 656285
nickname = dsy_ga_lf
ship_class = 0
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 2800, 8000
DA_archetype = ships\gallia\doom\ga_lf.cmp
material_library = ships\gallia\doom\ga_fighters.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_fighter.ini
max_bank_angle = 30
camera_offset = 8, 36
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 125
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5870
fuse = intermed_damage_smallship02, 0.000000, 3522
fuse = intermed_damage_smallship03, 0.000000, 2348
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
nanobot_limit = 38
shield_battery_limit = 85
hit_pts = 12135
internal_hp_subtype = player_armor_fighter
armor = 50
hold_size = 45
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 28792.000000, 28792.000000, 37500.000000
angular_drag = 20500.000000, 20500.000000, 17500.000000
rotation_inertia = 6844.000000, 6844.000000, 3405.000000
nudge_force = 30000.000000
strafe_force = 14000
strafe_power_usage = 2
num_exhaust_nozzles = 1
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
explosion_resistance = 0.75
;Caracal

[Ship]
ids_name = 656286
ids_info = 656287
ids_info1 = 656288
ids_info2 = 657019
ids_info3 = 656289
nickname = dsy_ga_bomber
ship_class = 4
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 2800, 8000
DA_archetype = ships\gallia\doom\ga_bomber.cmp
material_library = ships\gallia\doom\ga_fighters.mat
material_library = ships\gallia\doom\gallic_utility.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_fighter.ini
max_bank_angle = 25
camera_offset = 10, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 380
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8452
fuse = intermed_damage_smallship02, 0.000000, 5071
fuse = intermed_damage_smallship03, 0.000000, 3381
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
nanobot_limit = 85
shield_battery_limit = 85
hit_pts = 16905
internal_hp_subtype = player_armor_fighter
hold_size = 88
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 88500.000000, 88500.000000, 88500.000000
angular_drag = 80000.000000, 80000.000000, 80000.000000
rotation_inertia = 15410.000000, 15410.000000, 15410.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
num_exhaust_nozzles = 4
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Cougar

[Ship]
ids_name = 656290
ids_info = 656291
ids_info1 = 656292
ids_info2 = 657019
ids_info3 = 656293
nickname = dsy_gallicbs
ship_class = 18
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 2400, 6800, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
DA_archetype = ships\gallia\ga_battleship\ga_battleship_new.cmp
material_library = ships\gallia\doom\gallic_capital.mat
material_library = solar\Gallic_structures_01.mat
material_library = solar\Gallic_structures_02.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\dsy_gallicbs.ini
max_bank_angle = 15
camera_offset = 90, 660
camera_angular_acceleration = 0.0005
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2490
hit_pts = 777480
armor = 200
hold_size = 1800
explosion_arch = dsy_gallic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 5
shield_link = bigship_shield_600m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
fuse = battleship_death_fuse_blue, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = ga_battleship_fwg, HpWeapon01
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 120000
mass = 250000
steering_torque = 4000000000.000000, 4000000000.000000, 4000000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 6150000
strafe_power_usage = 450
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Gallic Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 656294
ids_info = 656295
ids_info1 = 656296
ids_info2 = 657019
ids_info3 = 656297
nickname = dsy_yacht
ship_class = 10
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_med_moors
LODranges = 0, 2000, 6000, 10000
type = CAPITAL
DA_archetype = ships\utility\luxury_yacht\lux_yacht.cmp
material_library = ships\utility\luxury_yacht\lux_yacht.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_firefly.ini
nanobot_limit = 190
shield_battery_limit = 230
;fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0, 375
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 25
camera_offset = 35, 140
camera_angular_acceleration = 0.003500
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 18
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 76750
armor = 200
mass = 300.000000
hold_size = 2700
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60000000.000000, 60000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
linear_drag = 1.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_elite_shield_special_4, HpDecor01
hp_subtype = lux_yacht_trim, HpDecor01
hp_info = 7603, HpDecor01
explosion_resistance = 1.0
;Luxury Yacht

[Ship]
ids_name = 656326
ids_info = 656327
ids_info1 = 656328
ids_info2 = 657019
ids_info3 = 656329
nickname = dsy_slaveliner
ship_class = 10
LODranges = 0, 12000
msg_id_prefix = gcs_refer_shiparch_pliner
mission_property = can_use_med_moors
type = CAPITAL
DA_archetype = ships\discovery\angelofmercy\slaveliner.cmp
material_library = ships\discovery\angelofmercy\slaveliner.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\slaveliner.ini
pilot_mesh = generic_pilot
linear_drag = 1.000000
mass = 800.000000
hold_size = 4300
fuse = fuse_ge_liner_death, 0.000000, 1
fuse = drop_cargo_fuse, 0.000000, 1
max_bank_angle = 15
camera_offset = 70, 340
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 335
shield_battery_limit = 400
hit_pts = 115000
armor = 200
explosion_arch = liner_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 300000000.000000, 300000000.000000, 500000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 3
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Pilgrim Liner

[Ship]
ids_name = 656298
ids_info = 656299
ids_info1 = 656300
ids_info2 = 657019
ids_info3 = 656301
nickname = dsy_councillf
ship_class = 0
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 1600, 8000
DA_archetype = ships\gallia\doom\councillf.cmp
material_library = ships\gallia\doom\council_fighters.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_fighter.ini
max_bank_angle = 30
camera_offset = 10, 36
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 130
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5480
fuse = intermed_damage_smallship02, 0.000000, 3288
fuse = intermed_damage_smallship03, 0.000000, 2192
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
nanobot_limit = 36
shield_battery_limit = 82
hit_pts = 11340
internal_hp_subtype = player_armor_fighter
armor = 50
hold_size = 45
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 26933.000000, 26933.000000, 45000.000000
angular_drag = 18750.000000, 18750.000000, 35000.000000
rotation_inertia = 6337.000000, 6337.000000, 3625.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
num_exhaust_nozzles = 3
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
explosion_resistance = 0.75
;Gecko

[Ship]
ids_name = 656302
ids_info = 656303
ids_info1 = 656304
ids_info2 = 657019
ids_info3 = 656305
nickname = dsy_councilhf
ship_class = 1
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 1600, 8000
DA_archetype = ships\gallia\doom\councilhf.cmp
material_library = ships\gallia\doom\council_fighters.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_fighter.ini
max_bank_angle = 25
camera_offset = 10, 36
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 135
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5975
fuse = intermed_damage_smallship02, 0.000000, 3585
fuse = intermed_damage_smallship03, 0.000000, 2390
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
nanobot_limit = 50
shield_battery_limit = 50
hit_pts = 12480
internal_hp_subtype = player_armor_fighter
hold_size = 57
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 51000.000000, 51000.000000, 102000.000000
angular_drag = 37500.000000, 37500.000000, 70000.000000
rotation_inertia = 8800.000000, 8800.000000, 3450.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
num_exhaust_nozzles = 3
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
explosion_resistance = 0.9
;Agama

[Ship]
ids_name = 656685
ids_info = 656686
ids_info1 = 656687
ids_info2 = 657019
ids_info3 = 656688
nickname = dsy_councilvhf
ship_class = 3
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 1600, 8000
DA_archetype = ships\gallia\doom\council_vhf.cmp
material_library = ships\gallia\doom\council_vhf_add.mat
material_library = ships\gallia\doom\council_capital.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_fighter.ini
max_bank_angle = 25
camera_offset = 10, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 165
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6737
fuse = intermed_damage_smallship02, 0.000000, 4042
fuse = intermed_damage_smallship03, 0.000000, 2695
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
nanobot_limit = 67
shield_battery_limit = 67
hit_pts = 13475
internal_hp_subtype = player_armor_fighter
hold_size = 75
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000.000000, 48000.000000, 90000.000000
angular_drag = 40000.000000, 40000.000000, 70000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
num_exhaust_nozzles = 4
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
hp_type = hp_torpedo, HpTorpedo02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Stellion

[Ship]
ids_name = 656306
ids_info = 656307
ids_info1 = 656308
ids_info2 = 657019
ids_info3 = 656309
ship_class = 11
nickname = dsy_gallicgb
LODranges = 0, 8000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\gallia\doom\gallicgb.cmp
material_library = ships\gallia\doom\gallic_capital.mat
material_library = fx\envmap.mat
cockpit = cockpits\gallia\ga_gunboat.ini
envmap_material = envmap
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 20, 80
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2700
hold_size = 220
nanobot_limit = 265
shield_battery_limit = 420
hit_pts = 133120
armor = 150
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_gunship_burning_fuse01, 0.000000, 39937
fuse = intermed_gunship_burning_fuse02, 0.000000, 19968
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
steering_torque = 79330000.00000, 79330000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 53000000.000000, 53000000.000000, 53000000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01
;Gallic Gunboat

[Ship]
ids_name = 656310
ids_info = 656311
ids_info1 = 656312
ids_info2 = 657019
ids_info3 = 656313
ship_class = 15
nickname = dsy_gallicc
msg_id_prefix = dsy_refer_shiparch_cruiser
mission_property = can_use_large_moors
LODranges = 0, 10000, 20000
type = CAPITAL
DA_archetype = ships\gallia\ga_battlecruiser\ga_battlecruiser.cmp
material_library = ships\gallia\doom\gallic_capital.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\dsy_gallic_battlecruiser.ini
nanobot_limit = 0
shield_battery_limit = 1440
fuse = battlecruiser_death_fuse_blue, 0.000000, 1
max_bank_angle = 15
camera_offset = 55, 258
camera_angular_acceleration = 0.000600
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 6
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 29866.000000
hit_pts = 650880
armor = 300
mass = 35000
hold_size = 1000
explosion_arch = dsy_gallic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 101365000.000000, 101365000.000000, 101365000.000000
angular_drag = 500000000.000000, 500000000.000000, 500000000.000000
rotation_inertia = 337000000.000000, 337000000.000000, 337000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
num_exhaust_nozzles = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCm01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Gallic Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 650880
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = ga_battlecruiser_front_damaged_cap
fuse = gabc_front_intermed_damage_fuse01, 0.000000, 112200
fuse = gabc_front_intermed_damage_fuse02, 0.000000, 74800
fuse = gabc_front_intermed_damage_fuse03, 0.000000, 37400
fuse = gabc_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 149600
armor = 250
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = ga_battlecruiser_shield_generator_damaged_cap
fuse = gabc_shield_generator_intermed_damage_fuse01, 0.000000, 90000
fuse = gabc_shield_generator_intermed_damage_fuse02, 0.000000, 60000
fuse = gabc_shield_generator_intermed_damage_fuse03, 0.000000, 30000
fuse = gabc_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 120000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = ga_battlecruiser_starboard_engine_damaged_cap
fuse = gabc_starboard_engine_intermed_damage_fuse01, 0.000000, 86400
fuse = gabc_starboard_engine_intermed_damage_fuse02, 0.000000, 57600
fuse = gabc_starboard_engine_intermed_damage_fuse03, 0.000000, 28800
fuse = gabc_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 115200
armor = 250
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = starboard_engine_dummy
separable = true
type = Starboard_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = ga_battlecruiser_port_engine_damaged_cap
fuse = gabc_port_engine_intermed_damage_fuse01, 0.000000, 86400
fuse = gabc_port_engine_intermed_damage_fuse02, 0.000000, 57600
fuse = gabc_port_engine_intermed_damage_fuse03, 0.000000, 28800
fuse = gabc_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 115200
armor = 250
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = port_engine_dummy
separable = true
type = Port_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Simple]
nickname = ga_battlecruiser_port_engine_damaged_cap
DA_archetype = ships\gallia\ga_battlecruiser\ga_battlecruiser_port_engine_damaged.3db
material_library = ships\gallia\doom\gallic_capital.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = ga_battlecruiser_starboard_engine_damaged_cap
DA_archetype = ships\gallia\ga_battlecruiser\ga_battlecruiser_starboard_engine_damaged.3db
material_library = ships\gallia\doom\gallic_capital.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = ga_battlecruiser_shield_generator_damaged_cap
DA_archetype = ships\gallia\ga_battlecruiser\ga_battlecruiser_shield_generator_damaged.3db
material_library = ships\gallia\doom\gallic_capital.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = ga_battlecruiser_front_damaged_cap
DA_archetype = ships\gallia\ga_battlecruiser\ga_battlecruiser_front_damaged.3db
material_library = ships\gallia\doom\gallic_capital.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 655438
ids_info = 655439
ids_info1 = 655440
ids_info2 = 657019
ids_info3 = 655441
nickname = ga_train_small
ship_class = 6
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\gallia\ga_transports\ga_train_small.cmp
material_library = ships\gallia\doom\gallic_utility.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_pi_transport.ini
max_bank_angle = 22
camera_offset = 30, 100
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 365
shield_battery_limit = 365
hit_pts = 112050
armor = 120
hold_size = 3600
fuse = transport_death_player_fuse, 0, 1
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 300.000000
steering_torque = 65000000.000000, 65000000.000000, 130000000.000000
angular_drag = 140000000.000000, 140000000.000000, 140000000.000000
rotation_inertia = 32500000.000000, 32500000.000000, 32500000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Gallic Transport

[Ship]
ids_name = 656314
ids_info = 656315
ids_info1 = 656316
ids_info2 = 657019
ids_info3 = 656317
ship_class = 7
nickname = dsy_gallic_train
LODranges = 0, 2100, 4800, 10000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\gallia\doom\gallic_train.cmp
material_library = ships\gallia\doom\gallic_utility.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_gallic_train.ini
pilot_mesh = generic_pilot
nanobot_limit = 215
shield_battery_limit = 255
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 25
camera_offset = 50, 250
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = transport_explosion
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 320000000.000000, 320000000.000000, 400000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 280000000.000000, 280000000.000000, 280000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 670.000000
linear_drag = 1.000000
hold_size = 4250
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 80000
armor = 200
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Gallic Train

[Ship]
ids_name = 655536
ids_info = 655537
ids_info1 = 655538
ids_info2 = 657019
ids_info3 = 655539
ship_class = 9
nickname = dsy_super_gallic_train
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\gallia\doom\super_gallic_train.cmp
material_library = ships\gallia\doom\gallic_utility.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_super_gallic_train.ini
pilot_mesh = generic_pilot
nanobot_limit = 215
shield_battery_limit = 255
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 20
camera_offset = 50, 350
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_gallic_cruiser_explosion
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 150000000.000000, 150000000.000000, 400000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 280000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 6000.000000
linear_drag = 401.000000
hold_size = 6250
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 96000
armor = 200
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Gallic Super Train

[Ship]
ids_name = 656637
ids_info = 656638
ids_info1 = 656639
ids_info2 = 657019
ids_info3 = 656640
ship_class = 7
nickname = dsy_gallic_train_adv
LODranges = 0, 1000, 3000, 8000
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\gallia\doom\gallic_train_adv.cmp
material_library = ships\gallia\doom\gallic_utility.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_gallic_train.ini
pilot_mesh = generic_pilot
nanobot_limit = 150
shield_battery_limit = 180
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 25
camera_offset = 50, 275
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = transport_explosion
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 270000000.000000, 270000000.000000, 400000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 280000000.000000, 280000000.000000, 280000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 800.000000
linear_drag = 1.000000
hold_size = 5000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 56250
armor = 200
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Gallic Advanced Train

[Ship]
ids_name = 655434
ids_info = 655435
ids_info1 = 655436
ids_info2 = 657019
ids_info3 = 655437
nickname = ga_ctrans
ship_class = 8
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\gallia\ga_transports\ga_ctrans.cmp
material_library = ships\gallia\doom\gallic_utility.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\gallia\ga_ctrans.ini
max_bank_angle = 20
camera_offset = 60, 280
camera_angular_acceleration = 0.0015000
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 13
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 250
shield_battery_limit = 300
hit_pts = 112000
armor = 200
hold_size = 4300
explosion_arch = dsy_generic_cruiser_explosion
fuse = transport_death_player_fuse, 0, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 700.000000
steering_torque = 30000000000.000000, 30000000000.000000, 40000000000.000000
angular_drag = 140000000000.000000, 140000000000.000000, 140000000000.000000
rotation_inertia = 10000000000.000000, 10000000000.000000, 10000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 5
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
explosion_resistance = 1.0
;Gallic Heavy Transport

[Ship]
ids_name = 656318
ids_info = 656319
ids_info1 = 656320
ids_info2 = 657019
ids_info3 = 656321
nickname = dsy_ga_civ_hf
ship_class = 1
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 2800
DA_archetype = ships\gallia\doom\ga_civ_hf.cmp
material_library = ships\gallia\doom\gal_civ_fighter.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_fighter.ini
max_bank_angle = 35
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 130
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5875
fuse = intermed_damage_smallship02, 0.000000, 3525
fuse = intermed_damage_smallship03, 0.000000, 2350
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
nanobot_limit = 48
shield_battery_limit = 48
hit_pts = 11910
internal_hp_subtype = player_armor_fighter
hold_size = 60
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 41105.000000, 41105.000000, 61650.000000
angular_drag = 30000.000000, 30000.000000, 30000.000000
rotation_inertia = 6750.000000, 6750.000000, 4725.000000
nudge_force = 30000.000000
strafe_force = 16720
strafe_power_usage = 2
num_exhaust_nozzles = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01
explosion_resistance = 0.9
;Sunbeam

[Ship]
ids_name = 656322
ids_info = 656323
ids_info1 = 656324
ids_info2 = 657019
ids_info3 = 656325
nickname = dsy_ga_civ_lf
ship_class = 0
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 2800
DA_archetype = ships\gallia\doom\ga_civ_lf.cmp
material_library = ships\gallia\doom\gal_civ_fighter.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_fighter.ini
max_bank_angle = 35
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 130
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5905
fuse = intermed_damage_smallship02, 0.000000, 3543
fuse = intermed_damage_smallship03, 0.000000, 2362
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
nanobot_limit = 37
shield_battery_limit = 84
hit_pts = 11810
internal_hp_subtype = player_armor_fighter
hold_size = 50
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 33050.000000, 33050.000000, 60820.000000
angular_drag = 22500.000000, 22500.000000, 22500.000000
rotation_inertia = 6752.000000, 6752.000000, 4620.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
num_exhaust_nozzles = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
explosion_resistance = 0.75
;Moonbeam

[Ship]
ids_name = 656331
ids_info = 656332
ids_info1 = 656333
ids_info2 = 657019
ids_info3 = 656334
ship_class = 1
nickname = dsy_paladin
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\jam\dsy_paladin.cmp
material_library = ships\discovery\jam\dsy_paladin.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 52
shield_battery_limit = 52
mass = 140
linear_drag = 1.000000
hold_size = 50
fuse = intermed_damage_smallship01, 0.000000, 6350
fuse = intermed_damage_smallship02, 0.000000, 3810
fuse = intermed_damage_smallship03, 0.000000, 2540
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.070000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13060
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 16720
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_fighter_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
steering_torque = 50550.000000, 50550.000000, 168880.000000
angular_drag = 38500.000000, 38500.000000, 118000.000000
rotation_inertia = 9800.000000, 9800.000000, 9800.000000
explosion_resistance = 0.9
;Paladin

[Ship]
ids_name = 656335
ids_info = 656336
ids_info1 = 656337
ids_info2 = 657019
ids_info3 = 656338
nickname = dsy_councilbomber
ship_class = 4
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 1600, 8000
DA_archetype = ships\gallia\doom\councilbomber.cmp
material_library = ships\gallia\doom\council_fighters.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_fighter.ini
max_bank_angle = 25
camera_offset = 10, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 435
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8452
fuse = intermed_damage_smallship02, 0.000000, 5071
fuse = intermed_damage_smallship03, 0.000000, 3381
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
nanobot_limit = 85
shield_battery_limit = 85
hit_pts = 16905
internal_hp_subtype = player_armor_fighter
hold_size = 95
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 93500.000000, 93500.000000, 116000.000000
angular_drag = 80000.000000, 80000.000000, 70000.000000
rotation_inertia = 17000.000000, 17000.000000, 17000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
num_exhaust_nozzles = 3
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Basilisk

[Ship]
ids_name = 656339
ids_info = 656340
ids_info1 = 656341
ids_info2 = 657019
ids_info3 = 656342
nickname = dsy_councilbs
ship_class = 18
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
DA_archetype = ships\gallia\doom\councilbs.cmp
material_library = ships\gallia\doom\council_capital.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_councilbs.ini
max_bank_angle = 15
camera_offset = 90, 660
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2490
hit_pts = 777480
armor = 200
hold_size = 1800
explosion_arch = dsy_gallic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_600m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
fuse = battleship_death_fuse_blue, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04, HpTurretLarge05, HpTurretLarge06
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 120000
mass = 250000
steering_torque = 4400000000.000000, 4400000000.000000, 4400000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 37000000000.000000, 37000000000.000000, 37000000000.000000
nudge_force = 3000000.000000
strafe_force = 6150000
strafe_power_usage = 250
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Council Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 656343
ids_info = 656344
ids_info1 = 656345
ids_info2 = 657019
ids_info3 = 656346
ship_class = 11
nickname = dsy_councilgb
LODranges = 0, 8000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\gallia\doom\councilgb.cmp
material_library = ships\gallia\doom\council_capital.mat
material_library = fx\envmap.mat
cockpit = cockpits\gallia\ga_gunboat.ini
envmap_material = envmap
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 20, 75
camera_angular_acceleration = 0.004
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2700
hold_size = 220
nanobot_limit = 270
shield_battery_limit = 435
hit_pts = 134620
armor = 150
explosion_arch = cou_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_gunship_burning_fuse01, 0.000000, 40387
fuse = intermed_gunship_burning_fuse02, 0.000000, 20193
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
steering_torque = 78190000.00000, 78190000.000000, 78190000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 53400000.000000, 53400000.000000, 53400000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_engine_special_7, HpEngine01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Maquis Gunboat

[Ship]
ids_name = 656347
ids_info = 656348
ids_info1 = 656349
ids_info2 = 657019
ids_info3 = 656350
ship_class = 15
nickname = dsy_councilc
msg_id_prefix = dsy_refer_shiparch_cruiser
mission_property = can_use_large_moors
LODranges = 0, 10000, 20000
type = CAPITAL
DA_archetype = ships\gallia\ga_battlecruiser\ga_battlecruiser_c.cmp
material_library = ships\gallia\doom\council_capital.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\dsy_maquis_battlecruiser.ini
nanobot_limit = 0
shield_battery_limit = 1385
fuse = battlecruiser_death_fuse_blue, 0.000000, 1
max_bank_angle = 15
camera_offset = 55, 258
camera_angular_acceleration = 0.000600
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 6
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 29866.000000
hit_pts = 669120
armor = 300
mass = 35000
hold_size = 1000
explosion_arch = dsy_gallic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 101365000.000000, 101365000.000000, 101365000.000000
angular_drag = 500000000.000000, 500000000.000000, 500000000.000000
rotation_inertia = 337000000.000000, 337000000.000000, 337000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
num_exhaust_nozzles = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCm01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Maquis Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 669120
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = ga_battlecruiser_c_front_damaged_cap
fuse = gabc_c_front_intermed_damage_fuse01, 0.000000, 112200
fuse = gabc_c_front_intermed_damage_fuse02, 0.000000, 74800
fuse = gabc_c_front_intermed_damage_fuse03, 0.000000, 37400
fuse = gabc__cfront_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 149600
armor = 250
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = ga_battlecruiser_c_shield_generator_damaged_cap
fuse = gabc_c_shield_generator_intermed_damage_fuse01, 0.000000, 90000
fuse = gabc_c_shield_generator_intermed_damage_fuse02, 0.000000, 60000
fuse = gabc_c_shield_generator_intermed_damage_fuse03, 0.000000, 30000
fuse = gabc_c_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 120000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = ga_battlecruiser_c_starboard_engine_damaged_cap
fuse = gabc_c_starboard_engine_intermed_damage_fuse01, 0.000000, 86400
fuse = gabc_c_starboard_engine_intermed_damage_fuse02, 0.000000, 57600
fuse = gabc_c_starboard_engine_intermed_damage_fuse03, 0.000000, 28800
fuse = gabc_c_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 115200
armor = 250
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = starboard_engine_dummy
separable = true
type = Starboard_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = ga_battlecruiser_c_port_engine_damaged_cap
fuse = gabc_c_port_engine_intermed_damage_fuse01, 0.000000, 86400
fuse = gabc_c_port_engine_intermed_damage_fuse02, 0.000000, 57600
fuse = gabc_c_port_engine_intermed_damage_fuse03, 0.000000, 28800
fuse = gabc_c_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 115200
armor = 250
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = port_engine_dummy
separable = true
type = Port_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Simple]
nickname = ga_battlecruiser_c_front_damaged_cap
DA_archetype = ships\gallia\ga_battlecruiser\ga_battlecruiser_c_front_damaged.3db
material_library = ships\gallia\doom\council_capital.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = ga_battlecruiser_c_shield_generator_damaged_cap
DA_archetype = ships\gallia\ga_battlecruiser\ga_battlecruiser_c_shield_generator_damaged.3db
material_library = ships\gallia\doom\council_capital.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = ga_battlecruiser_c_starboard_engine_damaged_cap
DA_archetype = ships\gallia\ga_battlecruiser\ga_battlecruiser_c_starboard_engine_damaged.3db
material_library = ships\gallia\doom\council_capital.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = ga_battlecruiser_c_port_engine_damaged_cap
DA_archetype = ships\gallia\ga_battlecruiser\ga_battlecruiser_c_port_engine_damaged.3db
material_library = ships\gallia\doom\council_capital.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656351
ids_info = 656352
ids_info1 = 656353
ids_info2 = 657019
ids_info3 = 656354
ship_class = 1
nickname = dsy_switchblade
LODranges = 0, 600, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 48
shield_battery_limit = 48
mass = 135
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5900
fuse = intermed_damage_smallship02, 0.000000, 3540
fuse = intermed_damage_smallship03, 0.000000, 2360
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 32.5
camera_offset = 7.5, 34
camera_angular_acceleration = 0.065000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11930
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50390.000000, 50390.000000, 75000.000000
angular_drag = 37500.000000, 37500.000000, 43000.000000
rotation_inertia = 8700.000000, 8700.000000, 4350.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Stiletto

[Ship]
ids_name = 656359
ids_info = 656360
ids_info1 = 656361
ids_info2 = 657019
ids_info3 = 656362
nickname = dsy_ordergb
ship_class = 11
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
LODranges = 0, 3600, 8000
type = GUNBOAT
DA_archetype = ships\discovery\jinx\dsy_ordergbmk2.cmp
material_library = ships\discovery\jinx\dsy_ordergbmk2.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\order\dsy_ordergb_cockpit.ini
nanobot_limit = 280
shield_battery_limit = 460
fuse = intermed_gunship_burning_fuse01, 0.000000, 42637
fuse = intermed_gunship_burning_fuse02, 0.000000, 21318
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.0025
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 142120
armor = 150
mass = 2900
hold_size = 260
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 80350000.000000, 80350000.000000, 80350000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 52200000.000000, 52200000.000000, 52200000.000000
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
num_exhaust_nozzles = 3
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
HP_tractor_source = HpTractor_Source
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_internal, HpWeapon01
hp_info = 7500, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
explosion_resistance = 1.0
;Order Gunboat

[Ship]
ids_name = 656363
ids_info = 656364
ids_info1 = 656365
ids_info2 = 657019
ids_info3 = 656366
ship_class = 6
nickname = dsy_rh_armored_trans
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = Ships\discovery\doom\rh_armored_trans.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = ships\discovery\doom\rh_armored_trans.mat
material_library = equipment\models\pilots.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_rh_armored_trans.ini
pilot_mesh = generic_pilot
nanobot_limit = 185
shield_battery_limit = 185
mass = 500.000000
hold_size = 850
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 31500
fuse = intermed_damage_smallship02, 0.000000, 18900
fuse = intermed_damage_smallship03, 0.000000, 12600
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 15
camera_offset = 10, 40
camera_angular_acceleration = 0.007500
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 63000
armor = 120
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000000.000000, 50000000.000000, 50000000.000000
angular_drag = 60000000.000000, 60000000.000000, 60000000.000000
rotation_inertia = 11000000.000000, 11000000.000000, 11000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_1,HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Rheinland Armored Transport

[Ship]
ids_name = 656367
ids_info = 656368
ids_info1 = 656369
ids_info2 = 657019
ids_info3 = 656370
ship_class = 2
nickname = dsy_ga_freighter
LODranges = 0, 2800
msg_id_prefix = dsy_refer_shiparch_freighter
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\gallia\doom\ga_freight.cmp
material_library = Ships\gallia\doom\gallic_utility.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_freight.ini
pilot_mesh = generic_pilot
nanobot_limit = 125
shield_battery_limit = 125
mass = 350.000000
hold_size = 650
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 15650
fuse = intermed_damage_smallship02, 0.000000, 9390
fuse = intermed_damage_smallship03, 0.000000, 6260
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 10, 43
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 31300
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54500.000000, 54500.000000, 130000.000000
angular_drag = 61000.000000, 61000.000000, 141000.000000
rotation_inertia = 24800.000000, 24800.000000, 24800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Aurochs

[Ship]
ids_name = 656526
ids_info = 656527
ids_info1 = 656528
ids_info2 = 657019
ids_info3 = 656529
nickname = dsy_img_bomber
ship_class = 4
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 4800
msg_id_prefix = dsy_refer_shiparch_shf
DA_archetype = ships\discovery\doom\img_ships\img_bomber.cmp
material_library = ships\discovery\doom\img_ships\img_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\img\img_bomber.ini
max_bank_angle = 25
camera_offset = 9, 38
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 92
shield_battery_limit = 92
linear_drag = 1
mass = 380
fuse = intermed_damage_smallship01, 0.000000, 9202
fuse = intermed_damage_smallship02, 0.000000, 5521
fuse = intermed_damage_smallship03, 0.000000, 3681
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
steering_torque = 96900.000000, 96900.000000, 110000.000000
angular_drag = 91000.000000, 91000.000000, 86000.000000
rotation_inertia = 16908.000000, 16908.000000, 16908.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
hit_pts = 18405
internal_hp_subtype = player_armor_fighter
hold_size = 120
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Nanda Devi

[Ship]
ids_name = 656371
ids_info = 656372
ids_info1 = 656373
ids_info2 = 657019
ids_info3 = 656374
ship_class = 9
nickname = dsy_libsupertransport
LODranges = 0, 1000, 3000, 8000
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\jinx\dsy_mastodonmk3.cmp
material_library = ships\discovery\jinx\dsy_mastodonmk3.mat
material_library = ships\liberty\li_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\li_train.ini
pilot_mesh = generic_pilot
nanobot_limit = 180
shield_battery_limit = 215
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 25
camera_offset = 50, 350
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_liberty_cruiser_explosion
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_freighter_engine_special_6, HpEngine01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000000.000000, 30000000.000000, 40000000.000000
angular_drag = 150000000.000000, 150000000.000000, 150000000.000000
rotation_inertia = 32000000.000000, 32000000.000000, 32000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 800.000000
linear_drag = 1.000000
hold_size = 5000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hit_pts = 76750
armor = 200
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Liberty Supertransport

[Ship]
ids_name = 656905
ids_info = 656906
ids_info1 = 656907
ids_info2 = 657019
ids_info3 = 656908
ship_class = 0
nickname = ex_hacker_lf
LODranges = 0, 800, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 130
hold_size = 50
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5730
fuse = intermed_damage_smallship02, 0.000000, 3438
fuse = intermed_damage_smallship03, 0.000000, 2292
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 10, 33
camera_angular_acceleration = 0.10000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 36
shield_battery_limit = 82
hit_pts = 11540
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\border_world\ex_hacker_line\ex_hacker_lf.cmp
material_library = ships\border_world\falchion.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 21695.000000, 21695.000000, 35200.000000
angular_drag = 15000.000000, 15000.000000, 12500.000000
rotation_inertia = 4500.000000, 4500.000000, 2610.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Kali

[Ship]
ids_name = 656398
ids_info = 656375
ids_info1 = 656376
ids_info2 = 657019
ids_info3 = 656377
ship_class = 3
nickname = dsy_falchion
LODranges = 0, 800, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 165
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6702
fuse = intermed_damage_smallship02, 0.000000, 4021
fuse = intermed_damage_smallship03, 0.000000, 2681
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 8.5, 35
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 28
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 67
shield_battery_limit = 67
hit_pts = 13405
internal_hp_subtype = player_armor_fighter
DA_archetype = ships\border_world\ex_hacker_line\ex_hacker_vhf.cmp
material_library = ships\border_world\falchion.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 49375.000000, 49375.000000, 196000.000000
angular_drag = 41000.000000, 41000.000000, 120500.000000
rotation_inertia = 8100.000000, 8100.000000, 4050.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Falchion

[Ship]
ids_name = 656909
ids_info = 656910
ids_info1 = 656911
ids_info2 = 657019
ids_info3 = 656912
ship_class = 4
nickname = ex_hacker_bmb
LODranges = 0, 800, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
mass = 380
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7702
fuse = intermed_damage_smallship02, 0.000000, 4621
fuse = intermed_damage_smallship03, 0.000000, 3081
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 77
shield_battery_limit = 77
hit_pts = 15405
internal_hp_subtype = player_armor_fighter
DA_archetype = ships\border_world\ex_hacker_line\ex_hacker_bmb.cmp
material_library = ships\border_world\falchion.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 92900.000000, 92900.000000, 118000.000000
angular_drag = 80000.000000, 80000.000000, 80000.000000
rotation_inertia = 15240.000000, 15240.000000, 15240.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Lance

[Ship]
ids_name = 656901
ids_info = 656902
ids_info1 = 656903
ids_info2 = 657019
ids_info3 = 656904
ship_class = 1
nickname = bm_hacker_hf
LODranges = 0, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\blackmarket\bm_hacker_hf.cmp
material_library = ships\border_world\bw_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 50
shield_battery_limit = 50
mass = 140
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6040
fuse = intermed_damage_smallship02, 0.000000, 3624
fuse = intermed_damage_smallship03, 0.000000, 2416
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 10, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12520
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50500.000000, 50500.000000, 70000.000000
angular_drag = 37500.000000, 37500.000000, 30000.000000
rotation_inertia = 8880.000000, 8880.000000, 4440.000000
nudge_force = 30000.000000
strafe_force = 16720
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Longsword

[Ship]
ids_name = 656378
ids_info = 656379
ids_info1 = 656380
ids_info2 = 657019
ids_info3 = 656381
ship_class = 4
nickname = dsy_broadsword
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 800, 2800, 6000
type = FIGHTER
DA_archetype = ships\liberty\blackmarket\bm_hacker_bmb.cmp
material_library = ships\border_world\bw_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 77
shield_battery_limit = 77
mass = 435
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7702
fuse = intermed_damage_smallship02, 0.000000, 4621
fuse = intermed_damage_smallship03, 0.000000, 3081
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 36
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15405
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 90650.000000, 90650.000000, 90650.000000
angular_drag = 78500.000000, 78500.000000, 76250.000000
rotation_inertia = 18590.000000, 18590.000000, 18590.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Broadsword

[Ship]
ids_name = 656382
ids_info = 656383
ids_info1 = 656384
ids_info2 = 657019
ids_info3 = 656385
ship_class = 9
nickname = dsy_kusaristransport
LODranges = 0, 2400, 8000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\kusari\samura\samura_train\samura_train.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = ships\gallia\gms.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_kusaristransport.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 25
camera_offset = 47, 447
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 350000000.000000, 350000000.000000, 400000000.000000
angular_drag = 2000000000.000000, 1900000000.000000, 1800000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 16000
strafe_power_usage = 2
mass = 800.000000
linear_drag = 1.000000
hold_size = 5000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hit_pts = 64000
armor = 200
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Kusari Train

[Ship]
ids_name = 656386
ids_info = 656387
ids_info1 = 656388
ids_info2 = 657019
ids_info3 = 656389
ship_class = 9
nickname = dsy_bretsupertransport
LODranges = 0, 1000, 3000, 8000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\jinx\bretsupertransport.cmp
material_library = ships\discovery\jinx\bretsupertransport.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_bretsupertransport.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 25
camera_offset = 50, 300
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_bretonia_destroyer_explosion
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 400000000.000000, 400000000.000000, 400000000.000000
angular_drag = 2000000000.000000, 2000000000.000000, 1800000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 16000
strafe_power_usage = 2
mass = 800.000000
linear_drag = 1.000000
hold_size = 5000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 83000
armor = 200
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Bretonia Train

[Ship]
ids_name = 656390
ids_info = 656391
ids_info1 = 656392
ids_info2 = 657019
ids_info3 = 656393
nickname = dsy_junker_bomber
ship_class = 4
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 800, 1600, 6400
msg_id_prefix = dsy_refer_shiparch_shf
DA_archetype = ships\discovery\sethkarlo\junkerbomber.cmp
material_library = ships\utility\utility_ships.mat
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_fighter.ini
max_bank_angle = 30
camera_offset = 7, 32
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 98
shield_battery_limit = 98
hit_pts = 19530
internal_hp_subtype = player_armor_fighter
hold_size = 180
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
fuse = intermed_damage_smallship01, 0.000000, 9765
fuse = intermed_damage_smallship02, 0.000000, 5859
fuse = intermed_damage_smallship03, 0.000000, 3906
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_gun_special_4, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 435
steering_torque = 117815.000000, 117815.000000, 132000.000000
angular_drag = 108000.000000, 108000.000000, 108000.000000
rotation_inertia = 18760.000000, 18760.000000, 18760.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
explosion_resistance = 1.0
;Recycler

[Ship]
ids_name = 656394
ids_info = 656395
ids_info1 = 656396
ids_info2 = 657019
ids_info3 = 656397
ship_class = 9
nickname = dsy_rheinlandtrain
LODranges = 0, 1000, 3000, 8000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\jinx\rheinlandtrain.cmp
material_library = ships\discovery\jinx\rheinlandtrain.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_rheinlandtrain.ini
pilot_mesh = generic_pilot
nanobot_limit = 170
shield_battery_limit = 200
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 25
camera_offset = 50, 490
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_rheinland_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 29000000.000000, 29000000.000000, 40000000.000000
angular_drag = 150000000.000000, 150000000.000000, 150000000.000000
rotation_inertia = 32000000.000000, 32000000.000000, 32000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 800.000000
linear_drag = 1.000000
hold_size = 5000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 83000
armor = 200
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Rheinland Train

[Ship]
ids_name = 656417
ids_info = 656418
ids_info1 = 656419
ids_info2 = 657019
ids_info3 = 656420
ship_class = 2
nickname = dsy_council_freighter
LODranges = 0, 2800
msg_id_prefix = dsy_refer_shiparch_freighter
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\gallia\doom\council_freighter.cmp
material_library = Ships\gallia\doom\gallic_utility.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_freight.ini
pilot_mesh = generic_pilot
nanobot_limit = 110
shield_battery_limit = 110
mass = 300.000000
hold_size = 620
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 13725
fuse = intermed_damage_smallship02, 0.000000, 8235
fuse = intermed_damage_smallship03, 0.000000, 5490
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 10, 41
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 27450
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60650.000000, 60650.000000, 122000.000000
angular_drag = 61000.000000, 61000.000000, 141000.000000
rotation_inertia = 23500.000000, 23500.000000, 23500.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Tarvos

[Ship]
ids_name = 656421
ids_info = 656422
ids_info1 = 656423
ids_info2 = 657019
ids_info3 = 656424
ship_class = 13
nickname = dsy_ridgeback
LODranges = 0, 2100, 4800, 10000
mission_property = can_use_large_moors
msg_id_prefix = dsy_refer_shiparch_destroyer
type = CRUISER
DA_archetype = ships\pirate\pi_destroyer\pi_destroyer.cmp
material_library = ships\corsair\co_ships.mat
material_library = ships\utility\utility_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\pirate\dsy_ridgeback_cockpit.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 208250
fuse = intermed_damage_smallship02, 0.000000, 124950
fuse = intermed_damage_smallship03, 0.000000, 83300
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
max_bank_angle = 30
camera_offset = 39, 185
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 0.8
camera_vertical_turn_down_angle = 22
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 416500
armor = 200
nanobot_limit = 0
shield_battery_limit = 665
hold_size = 720
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 13500
steering_torque = 134382600.000000, 147820850.000000, 147820850.000000
angular_drag = 338000000.000000, 338000000.000000, 300000000.000000
rotation_inertia = 178858000.000000, 178858000.000000, 143417000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
explosion_resistance = 1.0
;Rogue Destroyer

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = pi_destroyer_port_engine_damaged_cap
fuse = pi_destroyer_port_engine_intermed_damage_fuse01, 0.000000, 65620
fuse = pi_destroyer_port_engine_intermed_damage_fuse02, 0.000000, 43750
fuse = pi_destroyer_port_engine_intermed_damage_fuse03, 0.000000, 21870
fuse = pi_destroyer_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 87500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = pi_destroyer_starboard_engine_damaged_cap
fuse = pi_destroyer_starboard_engine_intermed_damage_fuse01, 0.000000, 65620
fuse = pi_destroyer_starboard_engine_intermed_damage_fuse02, 0.000000, 43750
fuse = pi_destroyer_starboard_engine_intermed_damage_fuse03, 0.000000, 21870
fuse = pi_destroyer_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 87500
root_health_proxy = true

[Simple]
nickname = pi_destroyer_port_engine_damaged_cap
DA_archetype = ships\pirate\pi_destroyer\pi_destroyer_port_engine_damaged.3db
material_library = ships\corsair\co_ships.mat
material_library = ships\utility\utility_ships.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = pi_destroyer_starboard_engine_damaged_cap
DA_archetype = ships\pirate\pi_destroyer\pi_destroyer_starboard_engine_damaged.3db
material_library = ships\corsair\co_ships.mat
material_library = ships\utility\utility_ships.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656434
ids_info = 656435
ids_info1 = 656436
ids_info2 = 657019
ids_info3 = 656437
nickname = dsy_tribun
ship_class = 12
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\discovery\angelofmercy\tribun.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\hogosha\dsy_tribun_cockpit.ini
max_bank_angle = 20
camera_offset = 25, 105
camera_angular_acceleration = 0.002500
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 665
hit_pts = 122500
armor = 200
hold_size = 3150
explosion_arch = ku_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 3900
steering_torque = 53500000.00000000, 53500000.000000, 53500000.000000
angular_drag = 82000000.000000, 82000000.000000, 82000000.000000
rotation_inertia = 36000000.000000, 36000000.000000, 36000000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_7, HpEngine01
HP_tractor_source = HpTractor_Source
fuse = intermed_gunship_burning_fuse01, 0.000000, 36750
fuse = intermed_gunship_burning_fuse02, 0.000000, 18375
fuse = transport_death_player_fuse, 0, 1
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
explosion_resistance = 1.0
;Hogosha Frigate

[Ship]
ids_name = 656442
ids_info = 656443
ids_info1 = 656444
ids_info2 = 657019
ids_info3 = 656445
nickname = dsy_persephone
ship_class = 18
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 40000
msg_id_prefix = dsy_refer_shiparch_destroyer
DA_archetype = ships\discovery\unique\dsy_persephone.cmp
material_library = ships\discovery\unique\dsy_persephone.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\persephone.ini
max_bank_angle = 15
camera_offset = 150, 800
camera_angular_acceleration = 0.0005
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2490
hit_pts = 864070
armor = 200
hold_size = 1700
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 10
shield_link = bigship_shield_500m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 120000
mass = 250000
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 22000000000.000000, 22000000000.000000, 22000000000.000000
nudge_force = 3000000.000000
strafe_force = 7200000
strafe_power_usage = 450
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Persephone

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 656469
ids_info = 656578
ids_info1 = 656579
ids_info2 = 657019
ids_info3 = 656580
ship_class = 13
nickname = dsy_tundra
LODranges = 0, 12000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\discovery\unique\dsy_tundra.cmp
material_library = ships\discovery\unique\dsy_tundra.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\li_cruiser.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 35, 200
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 12600
hold_size = 720
hit_pts = 416500
armor = 200
nanobot_limit = 0
shield_battery_limit = 665
explosion_arch = dsy_liberty_cruiser_explosion
fuse = li_cruiser_body_player_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 5412
fuse = li_cruiser_burning_fuse02, 0.000000, 2706
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 792000000.000000, 871200000.000000, 871200000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = tundra_fwg, HpWeapon01
hp_type = hp_gun_special_8, HpTurret_L5_04, HpTurret_L5_07
hp_type = hp_turret_special_5, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_05, HpTurret_L5_06
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
explosion_resistance = 1.0
;Tundra

[Ship]
ids_name = 656502
ids_info = 656503
ids_info1 = 656504
ids_info2 = 657019
ids_info3 = 656505
ship_class = 0
nickname = dsy_onuris
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\discovery\angelofmercy\onuris.cmp
material_library = ships\order\or_ships.mat
material_library = ships\order\or_ships02.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\or_elite.ini
fuse = intermed_damage_smallship01, 0.000000, 5820
fuse = intermed_damage_smallship02, 0.000000, 3492
fuse = intermed_damage_smallship03, 0.000000, 2328
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 33
camera_offset = 7.5, 30
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 37
shield_battery_limit = 84
hit_pts = 11855
internal_hp_subtype = player_armor_fighter
armor = 50
pilot_mesh = generic_pilot
mass = 120
linear_drag = 1.000000
hold_size = 35
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 27097.000000, 27097.000000, 52000.000000
angular_drag = 19000.000000, 19000.000000, 23000.000000
rotation_inertia = 6104.000000, 6104.000000, 3480.000000
nudge_force = 30000.000000
strafe_force = 13440
strafe_power_usage = 2
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
explosion_resistance = 0.75
;Onuris

[Ship]
ids_name = 656633
ids_info = 656634
ids_info1 = 656635
ids_info2 = 657019
ids_info3 = 656636
ship_class = 15
nickname = dsy_ku_bc
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\kusari\ku_battlecruiser\ku_battlecruiser.cmp
material_library = ships\kusari\ku_capital_new.mat
material_library = ships\kusari\ku_capships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\dsy_ku_bc.ini
pilot_mesh = generic_pilot
max_bank_angle = 15
camera_offset = 70, 260
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 1640
hold_size = 950
hit_pts = 663040
armor = 300
explosion_arch = dsy_kusari_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 29866.000000
mass = 35000
steering_torque = 99715000.000000, 99715000.000000, 99715000.000000
angular_drag = 485000000.000000, 485000000.000000, 485000000.000000
rotation_inertia = 326000000.000000, 326000000.000000, 326000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
fuse = dsy_battlecruiser_death_player_fuse, 0.000000, 1
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Kusari Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 663040
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = Front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = ku_battlecruiser_front_damaged_cap
fuse = kubc_front_intermed_damage_fuse01, 0.000000, 99375
fuse = kubc_front_intermed_damage_fuse02, 0.000000, 66250
fuse = kubc_front_intermed_damage_fuse03, 0.000000, 33125
fuse = kubc_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 132500
armor = 300
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = Reactor
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpReactor
dmg_obj = ku_battlecruiser_reactor_damaged_cap
fuse = kubc_reactor_intermed_damage_fuse01, 0.000000, 90000
fuse = kubc_reactor_intermed_damage_fuse02, 0.000000, 60000
fuse = kubc_reactor_intermed_damage_fuse03, 0.000000, 30000
fuse = kubc_reactor_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 120000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = Reactor_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = Engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = ku_battlecruiser_engine_damaged_cap
fuse = kubc_engine_intermed_damage_fuse01, 0.000000, 174000
fuse = kubc_engine_intermed_damage_fuse02, 0.000000, 116000
fuse = kubc_engine_intermed_damage_fuse03, 0.000000, 58000
fuse = kubc_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 232000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = Engine_dummy
separable = true
type = Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Simple]
nickname = ku_battlecruiser_engine_damaged_cap
DA_archetype = ships\kusari\ku_battlecruiser\ku_battlecruiser_Engine_Damaged.3db
material_library = ships\kusari\ku_capital_new.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = ku_battlecruiser_reactor_damaged_cap
DA_archetype = ships\kusari\ku_battlecruiser\ku_battlecruiser_Reactor_Damaged.3db
material_library = ships\kusari\ku_capital_new.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = ku_battlecruiser_front_damaged_cap
DA_archetype = ships\kusari\ku_battlecruiser\ku_battlecruiser_Front_Damaged.3db
material_library = ships\kusari\ku_capital_new.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656438
ids_info = 656439
ids_info1 = 656440
ids_info2 = 657019
ids_info3 = 656441
nickname = dsy_liberty_b_transport
ship_class = 8
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 2100, 4800, 10000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\discovery\dartstriker\liberty_b_cargo.3db
material_library = ships\liberty\li_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\swallow\lh_ships\lh_ships.mat
material_library = ships\discovery\durandal\gmg_vhf.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_liberty_b_transport.ini
max_bank_angle = 20
camera_offset = 25, 165
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 18
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 285
hit_pts = 106250
armor = 200
hold_size = 4300
explosion_arch = dsy_liberty_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 700.000000
steering_torque = 30000000000.000000, 30000000000.000000, 40000000000.000000
angular_drag = 150000000000.000000, 150000000000.000000, 150000000000.000000
rotation_inertia = 10000000000.000000, 10000000000.000000, 10000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 8
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
HP_tractor_source = HpTractor_source
fuse = intermed_damage_smallship03, 0.000000, 1000
fuse = transport_death_player_fuse, 0, 1
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Liberty Heavy Transport

[Ship]
ids_name = 655515
ids_info = 655516
ids_info1 = 655517
ids_info2 = 657019
ids_info3 = 655518
nickname = li_frigate
ship_class = 12
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 2400, 7200, 20000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\liberty\li_frigate\li_frigate.cmp
material_library = ships\liberty\li_frigate\li_frigate_lod.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\swallow\lh_ships\lh_ships.mat
material_library = ships\discovery\durandal\gmg_vhf.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\li_frigate.ini
max_bank_angle = 20
camera_offset = 38, 190
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 525
hit_pts = 316870
armor = 200
hold_size = 3600
explosion_arch = li_gunship_explosion
fuse = transport_death_player_fuse, 0, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 8
shield_link = l_elite_shield01, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_gun_special_8, HpTurretMedium01
hp_type = hp_turret_special_3, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
linear_drag = 17920.000000
mass = 14000
steering_torque = 120000000.000000, 120000000.000000, 120000000.000000
angular_drag = 300000000.000000, 300000000.000000, 300000000.000000
rotation_inertia = 235000000.000000, 235000000.000000, 235000000.000000
nudge_force = 400000
strafe_force = 400000
strafe_power_usage = 400000
explosion_resistance = 1.0
;Liberty Heavy Frigate

[CollisionGroup]
explosion_resistance = 0.10
obj = port_platform
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortPlatform
dmg_obj = li_frigate_port_platform_damaged_cap
fuse = li_frigate_port_platform_destroyed_fuse, 0.000000, 1
mass = 5.000000
hit_pts = 5000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.10
obj = starboard_platform
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardPlatform
dmg_obj = li_frigate_starboard_platform_damaged_cap
fuse = li_frigate_starboard_platform_destroyed_fuse, 0.000000, 1
mass = 5.000000
hit_pts = 5000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = li_frigate_port_engine_damaged_cap
fuse = li_frigate_port_engine_intermed_damage_fuse01, 0.000000, 34680
fuse = li_frigate_port_engine_intermed_damage_fuse02, 0.000000, 23120
fuse = li_frigate_port_engine_intermed_damage_fuse03, 0.000000, 11560
fuse = li_frigate_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 46250
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = li_frigate_starboard_engine_damaged_cap
fuse = li_frigate_starboard_engine_intermed_damage_fuse01, 0.000000, 34680
fuse = li_frigate_starboard_engine_intermed_damage_fuse02, 0.000000, 23120
fuse = li_frigate_starboard_engine_intermed_damage_fuse03, 0.000000, 11560
fuse = li_frigate_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 46250
root_health_proxy = true

[Simple]
nickname = li_frigate_port_platform_damaged_cap
DA_archetype = ships\liberty\li_frigate\li_frigate_port_platform_dmg.3db
material_library = ships\liberty\li_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\swallow\lh_ships\lh_ships.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_frigate_starboard_platform_damaged_cap
DA_archetype = ships\liberty\li_frigate\li_frigate_starboard_platform_dmg.3db
material_library = ships\liberty\li_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\swallow\lh_ships\lh_ships.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_frigate_port_engine_damaged_cap
DA_archetype = ships\liberty\li_frigate\li_frigate_port_engine_dmg.3db
material_library = ships\liberty\li_frigate\li_frigate_lod.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\swallow\lh_ships\lh_ships.mat
material_library = ships\discovery\durandal\gmg_vhf.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = li_frigate_starboard_engine_damaged_cap
DA_archetype = ships\liberty\li_frigate\li_frigate_starboard_engine_dmg.3db
material_library = ships\liberty\li_frigate\li_frigate_lod.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\swallow\lh_ships\lh_ships.mat
material_library = ships\discovery\durandal\gmg_vhf.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656482
ids_info = 656483
ids_info1 = 656484
ids_info2 = 657019
ids_info3 = 656485
nickname = dsy_col_lf
ship_class = 0
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 2800
DA_archetype = ships\discovery\doom\cr_ships\col_lf.cmp
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\col_lf.ini
max_bank_angle = 25
camera_offset = 8.5, 32
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 125
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5910
fuse = intermed_damage_smallship02, 0.000000, 3546
fuse = intermed_damage_smallship03, 0.000000, 2364
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
nanobot_limit = 38
shield_battery_limit = 85
hit_pts = 12165
internal_hp_subtype = player_armor_fighter
armor = 50
hold_size = 45
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30780.000000, 30780.000000, 40750.000000
angular_drag = 21500.000000, 21500.000000, 19000.000000
rotation_inertia = 6635.000000, 6635.000000, 4530.000000
nudge_force = 30000.000000
strafe_force = 14000
strafe_power_usage = 2
num_exhaust_nozzles = 1
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
explosion_resistance = 0.75
;Eros

[Ship]
ids_name = 656490
ids_info = 656491
ids_info1 = 656492
ids_info2 = 657019
ids_info3 = 656493
nickname = dsy_col_vhf
ship_class = 3
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 800, 1600, 6000
DA_archetype = ships\border_world\crayter\cr_vhf\cr_vhf.cmp
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = ships\border_world\crayter\cr_new.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_vipermk2.ini
max_bank_angle = 30
camera_offset = 9, 36
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 180
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6842
fuse = intermed_damage_smallship02, 0.000000, 4105
fuse = intermed_damage_smallship03, 0.000000, 2737
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
nanobot_limit = 68
shield_battery_limit = 68
hit_pts = 13685
internal_hp_subtype = player_armor_fighter
hold_size = 65
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 51500.000000, 51500.000000, 81500.000000
angular_drag = 43000.000000, 43000.000000, 38000.000000
rotation_inertia = 8150.000000, 8150.000000, 6150.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
num_exhaust_nozzles = 3
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Nyx

[Ship]
ids_name = 656470
ids_info = 656471
ids_info1 = 656472
ids_info2 = 657019
ids_info3 = 656473
nickname = dsy_col_bomber
ship_class = 4
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 4800
msg_id_prefix = dsy_refer_shiparch_shf
DA_archetype = ships\border_world\crayter\cr_bomber\cr_bomber.cmp
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = ships\border_world\crayter\cr_new.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\img\img_bomber.ini
max_bank_angle = 30
camera_offset = 9, 37
camera_angular_acceleration = 0.045000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 85
shield_battery_limit = 85
linear_drag = 1
mass = 435
fuse = intermed_damage_smallship01, 0.000000, 8452
fuse = intermed_damage_smallship02, 0.000000, 5071
fuse = intermed_damage_smallship03, 0.000000, 3381
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
steering_torque = 71000.000000, 71000.000000, 92000.000000
angular_drag = 60000.000000, 60000.000000, 53000.000000
rotation_inertia = 11325.000000, 11325.000000, 11325.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
hit_pts = 16905
internal_hp_subtype = player_armor_fighter
hold_size = 100
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Pytho

[Ship]
ids_name = 656522
ids_info = 656523
ids_info1 = 656524
ids_info2 = 657019
ids_info3 = 656525
nickname = dsy_col_gs
ship_class = 11
LODranges = 0, 8000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\discovery\doom\cr_ships\col_gs.cmp
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\crayter\dsy_col_gs_cockpit.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2700
hold_size = 230
fuse = intermed_gunship_burning_fuse01, 0.000000, 41400
fuse = intermed_gunship_burning_fuse02, 0.000000, 20700
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 20, 75
camera_angular_acceleration = 0.0038
camera_horizontal_turn_angle = 12
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 270
shield_battery_limit = 405
hit_pts = 138000
armor = 150
pilot_mesh = generic_pilot
explosion_arch = pi_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 66590000.000000, 66590000.000000, 80000000.000000
angular_drag = 100000000.000000, 100000000.000000, 120000000.000000
rotation_inertia = 43800000.000000, 43800000.000000, 43800000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_source01
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Crayter Gunboat

[Ship]
ids_name = 656498
ids_info = 656499
ids_info1 = 656500
ids_info2 = 657019
ids_info3 = 656501
nickname = dsy_img_miner
ship_class = 2
type = FREIGHTER
mission_property = can_use_berths
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_mining
DA_archetype = ships\discovery\doom\img_ships\img_miner.cmp
material_library = ships\discovery\doom\img_ships\img_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_freighter.ini
max_bank_angle = 15
camera_offset = 10, 39
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 95
shield_battery_limit = 95
hit_pts = 23700
hold_size = 600
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 250.000000
steering_torque = 55700.000000, 55700.000000, 120000.000000
angular_drag = 61000.000000, 61000.000000, 141000.000000
rotation_inertia = 21700.000000, 21700.000000, 21700.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = br_gunship_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 875
fuse = br_gunship_burning_fuse02, 0.000000, 438
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpTurret01
hp_type = hp_gun_special_2, HpTurret01
hp_type = hp_gun_special_3, HpTurret01
hp_type = hp_gun_special_4, HpTurret01
hp_type = hp_gun_special_5, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Annapurna

[Ship]
ids_name = 656474
ids_info = 656475
ids_info1 = 656476
ids_info2 = 657019
ids_info3 = 656477
nickname = dsy_col_celestra
ship_class = 2
type = FREIGHTER
mission_property = can_use_berths
LODranges = 0, 6000
msg_id_prefix = dsy_refer_shiparch_freighter
DA_archetype = ships\discovery\doom\cr_ships\col_celestra.3db
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = ships\discovery\doom\rh_armored_trans.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\camara.ini
pilot_mesh = generic_pilot
nanobot_limit = 110
shield_battery_limit = 110
mass = 300.000000
linear_drag = 1.000000
hold_size = 630
fuse = intermed_damage_smallship01, 0.000000, 13750
fuse = intermed_damage_smallship02, 0.000000, 8250
fuse = intermed_damage_smallship03, 0.000000, 5500
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 9, 42
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 16
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 27500
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
steering_torque = 59000.000000, 59000.000000, 59000.000000
angular_drag = 60500.000000, 60500.000000, 60500.000000
rotation_inertia = 25000.000000, 25000.000000, 25000.000000
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Celestra

[Ship]
ids_name = 656486
ids_info = 656487
ids_info1 = 656488
ids_info2 = 657019
ids_info3 = 656489
ship_class = 9
nickname = dsy_col_transport
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\doom\cr_ships\col_transport.cmp
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\img\img_transport.ini
pilot_mesh = generic_pilot
nanobot_limit = 215
shield_battery_limit = 255
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 25
camera_offset = 50, 180
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = dsy_generic_cruiser_explosion
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 400000000.000000, 400000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 670.000000
linear_drag = 1.000000
hold_size = 4300
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hit_pts = 86250
armor = 200
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Crayter Transport

[Ship]
ids_name = 656478
ids_info = 656479
ids_info1 = 656480
ids_info2 = 657019
ids_info3 = 656481
ship_class = 13
nickname = dsy_col_cruiser
LODranges = 0, 20000
mission_property = can_use_large_moors
msg_id_prefix = dsy_refer_shiparch_cruiser
type = CRUISER
DA_archetype = ships\border_world\crayter\cr_cruiser\cr_cruiser.cmp
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\crayter\dsy_col_cruiser_cockpit.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 212750
fuse = intermed_damage_smallship02, 0.000000, 127650
fuse = intermed_damage_smallship03, 0.000000, 85100
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
explosion_arch = dsy_crayter_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
max_bank_angle = 17
camera_offset = 38, 200
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 425500
armor = 200
nanobot_limit = 0
shield_battery_limit = 665
hold_size = 700
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 14400
steering_torque = 136224000.000000, 149846400.000000, 149846400.000000
angular_drag = 342500000.000000, 342500000.000000, 295000000.000000
rotation_inertia = 168677000.000000, 168677000.000000, 143227000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_7, HpTurretMedium03, HpTurretMedium04
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Crayter Cruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = cr_cruiser_engine_damaged_cap
fuse = cr_cruiser_engine_intermed_damage_fuse01, 0.000000, 150000
fuse = cr_cruiser_engine_intermed_damage_fuse02, 0.000000, 100000
fuse = cr_cruiser_engine_intermed_damage_fuse03, 0.000000, 50000
fuse = cr_cruiser_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 200000
root_health_proxy = true

[Simple]
nickname = cr_cruiser_engine_damaged_cap
DA_archetype = ships\border_world\crayter\cr_cruiser\cr_cruiser_engine_damaged.3db
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656494
ids_info = 656495
ids_info1 = 656496
ids_info2 = 657019
ids_info3 = 656497
nickname = dsy_gal_liner
ship_class = 10
LODranges = 0, 10000
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_med_moors
type = CAPITAL
DA_archetype = ships\gallia\doom\gal_liner.cmp
material_library = ships\gallia\doom\gallic_utility.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_liner.ini
linear_drag = 1.000000
mass = 900.000000
max_bank_angle = 15
camera_offset = 70, 300
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 310
shield_battery_limit = 370
hit_pts = 122750
armor = 200
hold_size = 4300
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 400000000.000000, 400000000.000000, 500000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = drop_cargo_fuse, 0.000000, 1
hp_type = hp_turret_special_10, HpScanner01
hp_subtype = anomaly_scanner, HpScanner01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Gallic Liner

[Ship]
ids_name = 656625
ids_info = 656626
ids_info1 = 656627
ids_info2 = 657019
ids_info3 = 656628
nickname = dsy_gal_trooper
ship_class = 12
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 4000, 10000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\gallia\doom\gal_trooper.cmp
material_library = ships\gallia\doom\gallic_utility.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\gallia\dsy_gal_trooper.ini
max_bank_angle = 22
camera_offset = 30, 120
camera_angular_acceleration = 0.0025
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 330
shield_battery_limit = 610
hit_pts = 167500
armor = 200
hold_size = 3000
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 4500
steering_torque = 54575000.000000, 54575000.000000, 54575000.000000
angular_drag = 90000000.000000, 90000000.000000, 90000000.000000
rotation_inertia = 43000000.000000, 43000000.000000, 43000000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_gunship_burning_fuse01, 0.000000, 50250
fuse = intermed_gunship_burning_fuse02, 0.000000, 25125
fuse = transport_death_player_fuse, 0, 1
hp_type = hp_turret_special_4, HpTurret07, HpTurret08
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Gallic Frigate

[Ship]
ids_name = 656506
ids_info = 656507
ids_info1 = 656508
ids_info2 = 657019
ids_info3 = 656509
ship_class = 10
nickname = dsy_ind_liner
LODranges = 0, 12000
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_med_moors
type = CAPITAL
DA_archetype = ships\discovery\frozen\IND_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
mass = 800.000000
hold_size = 4000
nanobot_limit = 360
shield_battery_limit = 430
hit_pts = 121500
armor = 200
explosion_arch = liner_explosion
cockpit = cockpits\discovery\dsy_liner.ini
pilot_mesh = generic_pilot
max_bank_angle = 15
camera_offset = 40, 240
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 21
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 350000000.000000, 300000000.000000, 500000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
linear_drag = 1.000000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
fuse = fuse_ge_liner_death, 0.000000, 1
fuse = drop_cargo_fuse, 0.000000, 1
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
shield_link = bigship_shield_150m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_freighter_engine_special_6, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Renzu Liner

[Ship]
ids_name = 656621
ids_info = 656622
ids_info1 = 656623
ids_info2 = 657019
ids_info3 = 656624
ship_class = 4
nickname = dsy_cutlass
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 1800, 8000
type = FIGHTER
DA_archetype = ships\discovery\nighthawk\cutlass.cmp
material_library = ships\border_world\bw_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 77
shield_battery_limit = 77
mass = 380
hold_size = 95
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7702
fuse = intermed_damage_smallship02, 0.000000, 4621
fuse = intermed_damage_smallship03, 0.000000, 3081
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.045000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15405
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 94060.000000, 94060.000000, 105060.000000
angular_drag = 80450.000000, 80450.000000, 80000.000000
rotation_inertia = 16090.000000, 16090.000000, 10500.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Cutlass

[Ship]
ids_name = 656613
ids_info = 656614
ids_info1 = 656615
ids_info2 = 657019
ids_info3 = 656616
ship_class = 3
nickname = dsy_hf_elite2
LODranges = 0, 1400, 2800
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\insurgency\insurgency_vhf.cmp
material_library = ships\liberty\li_capships.mat
material_library = ships\kusari\ku_playerships.mat
material_library = ships\discovery\frozen\RoS_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 64
shield_battery_limit = 64
mass = 165
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6487
fuse = intermed_damage_smallship02, 0.000000, 3892
fuse = intermed_damage_smallship03, 0.000000, 2595
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9.5, 36
camera_angular_acceleration = 0.067500
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 24
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12975
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 49500.000000, 49500.000000, 128238.000000
angular_drag = 40000.000000, 40000.000000, 95000.000000
rotation_inertia = 7750.000000, 7750.000000, 4000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo02
explosion_resistance = 1.0
;Prosecutor

[Ship]
ids_name = 656617
ids_info = 656618
ids_info1 = 656619
ids_info2 = 657019
ids_info3 = 656620
nickname = dsy_hf_gunship
ship_class = 11
LODranges = 0, 2800, 8000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\liberty\insurgency\insurgency_gb.cmp
material_library = ships\liberty\li_capships.mat
material_library = ships\kusari\ku_playerships.mat
material_library = ships\discovery\frozen\RoS_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\blackmarket\bm_li_gunship.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2900
hold_size = 230
fuse = intermed_gunship_burning_fuse01, 0.000000, 42300
fuse = intermed_gunship_burning_fuse02, 0.000000, 21150
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 20, 75
camera_angular_acceleration = 0.001
camera_horizontal_turn_angle = 12
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 275
shield_battery_limit = 460
hit_pts = 141000
armor = 150
pilot_mesh = generic_pilot
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 63380000.000000, 63380000.000000, 80000000.000000
angular_drag = 100000000.000000, 100000000.000000, 120000000.000000
rotation_inertia = 46800000.000000, 46800000.000000, 46800000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Liberty Blackmarket Gunboat

[Ship]
ids_name = 656605
ids_info = 656606
ids_info1 = 656607
ids_info2 = 657019
ids_info3 = 656608
ship_class = 0
nickname = dsy_gms_lf
LODranges = 0, 1600, 3200, 6000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\gallia\gms_lf\gms_lf.cmp
material_library = ships\gallia\gms.mat
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_fighter.ini
fuse = intermed_damage_smallship01, 0.000000, 6170
fuse = intermed_damage_smallship02, 0.000000, 3702
fuse = intermed_damage_smallship03, 0.000000, 2468
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 8, 35
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 40
shield_battery_limit = 89
hit_pts = 12375
internal_hp_subtype = player_armor_fighter
armor = 50
pilot_mesh = generic_pilot
mass = 130
linear_drag = 1.000000
hold_size = 75
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45015.000000, 45015.000000, 48000.000000
angular_drag = 30000.000000, 30000.000000, 32000.000000
rotation_inertia = 10512.000000, 10512.000000, 12500.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 0.75
;Tournez

[Ship]
ids_name = 656601
ids_info = 656602
ids_info1 = 656603
ids_info2 = 657019
ids_info3 = 656604
ship_class = 1
nickname = dsy_gms_vhf
LODranges = 0, 1600, 3200, 6000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\gallia\gms_hf\gms_hf.cmp
material_library = ships\gallia\gms.mat
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 6737
fuse = intermed_damage_smallship02, 0.000000, 4042
fuse = intermed_damage_smallship03, 0.000000, 2695
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 8, 35
camera_angular_acceleration = 0.075000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 54
shield_battery_limit = 54
hit_pts = 13490
internal_hp_subtype = player_armor_fighter
pilot_mesh = generic_pilot
mass = 145
linear_drag = 1.000000
hold_size = 100
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 58000.000000, 58000.000000, 58000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 11000.000000, 11000.000000, 11000.000000
nudge_force = 30000.000000
strafe_force = 18370
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 0.9
;Courbe

[Ship]
ids_name = 656609
ids_info = 656610
ids_info1 = 656611
ids_info2 = 657019
ids_info3 = 656612
ship_class = 3
nickname = dsy_gms_shf
LODranges = 0, 1600, 3200, 6000
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\gallia\gms_vhf\gms_vhf.cmp
material_library = ships\gallia\gms.mat
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 7317
fuse = intermed_damage_smallship02, 0.000000, 4390
fuse = intermed_damage_smallship03, 0.000000, 2927
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 8, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 73
shield_battery_limit = 73
hit_pts = 14635
internal_hp_subtype = player_armor_fighter
hold_size = 125
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
linear_drag = 1.000000
mass = 165
steering_torque = 50000.000000, 50000.000000, 50000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 9000.000000, 9000.000000, 9000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
explosion_resistance = 1.0
;Plier

[Ship]
ids_name = 656597
ids_info = 656598
ids_info1 = 656599
ids_info2 = 657019
ids_info3 = 656600
nickname = dsy_gaian_hf
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_Brehf
DA_archetype = Ships\discovery\jinx\dsy_gaian_vhf.cmp
material_library = Ships\discovery\jinx\dsy_gaian_vhf.mat
material_library = Ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\kusari\k_elite.ini
max_bank_angle = 25
camera_offset = 9, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 68
shield_battery_limit = 68
hit_pts = 13625
internal_hp_subtype = player_armor_fighter
hold_size = 60
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo02
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6812
fuse = intermed_damage_smallship02, 0.000000, 4087
fuse = intermed_damage_smallship03, 0.000000, 2725
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 165
steering_torque = 48500.000000, 48500.000000, 75000.000000
angular_drag = 39000.000000, 39000.000000, 37000.000000
rotation_inertia = 9100.000000, 9100.000000, 7500.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
explosion_resistance = 1.0
;Anaconda

[Ship]
ids_name = 655687
ids_info = 655688
ids_info1 = 655689
ids_info2 = 657019
ids_info3 = 655690
nickname = dsy_newslipstream
ship_class = 4
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\discovery\jinx\dsy_gaian_bomber.cmp
material_library = ships\discovery\jinx\dsy_gaian_bomber.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 86
shield_battery_limit = 86
mass = 435
hold_size = 110
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8640
fuse = intermed_damage_smallship02, 0.000000, 5184
fuse = intermed_damage_smallship03, 0.000000, 3456
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 9, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 17280
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 105850.000000, 105850.000000, 125000.000000
angular_drag = 90500.000000, 90500.000000, 84500.000000
rotation_inertia = 16650.000000, 16650.000000, 16650.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpTurret01, HpTurret02
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Panther

[Ship]
ids_name = 656957
ids_info = 656958
ids_info1 = 656959
ids_info2 = 657019
ids_info3 = 656960
ship_class = 2
nickname = gaian_freighter
msg_id_prefix = gcs_refer_shiparch_Bref
mission_property = can_use_berths
LODranges = 0, 1600, 6000
type = FREIGHTER
DA_archetype = ships\bretonia\gaians\gaian_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 112
shield_battery_limit = 112
mass = 250.000000
linear_drag = 1.000000
hold_size = 630
fuse = intermed_damage_smallship01, 0.000000, 14000
fuse = intermed_damage_smallship02, 0.000000, 8400
fuse = intermed_damage_smallship03, 0.000000, 5600
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 42
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 28000
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 58000.000000, 58000.000000, 61500.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 24200.000000, 24200.000000, 24200.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Leatherback

[Ship]
ids_name = 656593
ids_info = 656594
ids_info1 = 656595
ids_info2 = 657019
ids_info3 = 656596
ship_class = 16
nickname = dsy_rh_carrier
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\discovery\dartstriker\rheinland_assault_carrier.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
hold_size = 1700
pilot_mesh = generic_pilot
cockpit = cockpits\battleships\dsy_rh_carrier.ini
camera_offset = 75, 300
camera_angular_acceleration = 0.0002
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 2
camera_vertical_turn_down_angle = 8
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 0
shield_battery_limit = 1990
linear_drag = 120000
mass = 100000
hit_pts = 574360
armor = 200
max_bank_angle = 14
fuse = battleship_death_fuse_green, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
explosion_arch = dsy_rheinland_capital_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 3000000
strafe_power_usage = 450
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 1
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
shield_link = bigship_shield_300m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03, HpDockingBay04
explosion_resistance = 1.0
;Rheinland Carrier

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 656589
ids_info = 656590
ids_info1 = 656591
ids_info2 = 657019
ids_info3 = 656592
ship_class = 19
nickname = dsy_ga_repair
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_repair
mission_property = can_use_med_moors
mission_property = can_use_large_moors
type = TRANSPORT
DA_archetype = ships\gallia\doom\ga_repair.cmp
material_library = ships\gallia\doom\gallic_utility.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_repair.ini
pilot_mesh = generic_pilot
nanobot_limit = 290
shield_battery_limit = 290
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 25
camera_offset = 22, 75
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = transport_explosion
hp_type = hp_turret_special_10, HpTurret04
hp_subtype = healing_gun, HpTurret04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 123840004.000000, 123840004.000000, 123840004.000000
angular_drag = 342500000.000000, 342500000.000000, 295000000.000000
rotation_inertia = 168677000.000000, 168677000.000000, 143227000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 300.000000
linear_drag = 1.000000
hold_size = 400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 27000
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Gallic Repair Ship

[Ship]
ids_name = 656585
ids_info = 656586
ids_info1 = 656587
ids_info2 = 657019
ids_info3 = 656588
ship_class = 6
nickname = dsy_ga_miner
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\gallia\doom\ga_mining.cmp
material_library = ships\gallia\doom\gallic_utility.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_miner.ini
pilot_mesh = generic_pilot
camera_offset = 40, 200
camera_angular_acceleration = 0.003500
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 800.000000
hold_size = 2350
hit_pts = 115120
armor = 150
nanobot_limit = 360
shield_battery_limit = 360
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 450000000.000000, 450000000.000000, 600000000.000000
angular_drag = 900000000.000000, 900000000.000000, 900000000.000000
rotation_inertia = 168000000.000000, 168000000.000000, 168000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_freighter_engine_special_5, HpEngine01
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U2_01, HpTurret_U2_02, HpTurret_U2_03, HpTurret_U2_04, HpTurret_U3_01, HpTurret_U3_02
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 2
fuse = transport_death_player_fuse, 0, 1
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
max_bank_angle = 15
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Gallic Mining Ship

[Ship]
ids_name = 656581
ids_info = 656582
ids_info1 = 656583
ids_info2 = 657019
ids_info3 = 656584
nickname = dsy_ga_civ_bomber
ship_class = 4
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 4800
msg_id_prefix = dsy_refer_shiparch_shf
DA_archetype = ships\gallia\doom\ga_civ_bomber.cmp
material_library = ships\gallia\doom\gal_civ_fighter.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_fighter.ini
max_bank_angle = 25
camera_offset = 9, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 86
shield_battery_limit = 86
linear_drag = 1
mass = 435
fuse = intermed_damage_smallship01, 0.000000, 8640
fuse = intermed_damage_smallship02, 0.000000, 5184
fuse = intermed_damage_smallship03, 0.000000, 3456
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
steering_torque = 107500.000000, 107500.000000, 107500.000000
angular_drag = 92000.000000, 92000.000000, 86000.000000
rotation_inertia = 19750.000000, 19750.000000, 10750.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
hit_pts = 17280
internal_hp_subtype = player_armor_fighter
hold_size = 110
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Eclipse

[Ship]
ids_name = 656510
ids_info = 656511
ids_info1 = 656512
ids_info2 = 657019
ids_info3 = 656513
ship_class = 0
nickname = dsy_ros_fighter
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 125
hold_size = 55
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6065
fuse = intermed_damage_smallship02, 0.000000, 3639
fuse = intermed_damage_smallship03, 0.000000, 2426
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 32
camera_offset = 8.5, 32
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 38
shield_battery_limit = 85
hit_pts = 12290
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\discovery\frozen\ros_lf.cmp
material_library = ships\discovery\frozen\ros_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_pi_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 23058.000000, 23058.000000, 42000.000000
angular_drag = 16450.000000, 16450.000000, 31000.000000
rotation_inertia = 4950.000000, 4950.000000, 2245.000000
nudge_force = 30000.000000
strafe_force = 14000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon05
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Skeleton

[Ship]
ids_name = 656945
ids_info = 656946
ids_info1 = 656947
ids_info2 = 657019
ids_info3 = 656948
ship_class = 0
nickname = ew_fighter2
LODranges = 0, 1800, 6000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 120
hold_size = 35
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6580
fuse = intermed_damage_smallship02, 0.000000, 3948
fuse = intermed_damage_smallship03, 0.000000, 2632
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 33
camera_offset = 9, 32
camera_angular_acceleration = 0.067500
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 42
shield_battery_limit = 92
hit_pts = 13420
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\edge_world\edge_world\ew_fighter2.cmp
material_library = ships\discovery\frozen\ros_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_pi_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30100.000000, 30100.000000, 45150.000000
angular_drag = 22500.000000, 22500.000000, 22500.000000
rotation_inertia = 6350.000000, 6350.000000, 5510.000000
nudge_force = 30000.000000
strafe_force = 13440
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment01
explosion_resistance = 0.8
;Ghoul

[Ship]
ids_name = 656514
ids_info = 656515
ids_info1 = 656516
ids_info2 = 657019
ids_info3 = 656517
ship_class = 1
nickname = dsy_ros_elite
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\frozen\ros_hf.cmp
material_library = ships\discovery\frozen\ros_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 51
shield_battery_limit = 51
mass = 145
hold_size = 65
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6200
fuse = intermed_damage_smallship02, 0.000000, 3720
fuse = intermed_damage_smallship03, 0.000000, 2480
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 33.5
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12800
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 51000.000000, 51000.000000, 64000.000000
angular_drag = 39450.000000, 39450.000000, 38000.000000
rotation_inertia = 8700.000000, 8700.000000, 3000.000000
nudge_force = 30000.000000
strafe_force = 18100
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04, HpTurret01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Wight

[Ship]
ids_name = 656518
ids_info = 656519
ids_info1 = 656520
ids_info2 = 657019
ids_info3 = 656521
ship_class = 3
nickname = dsy_ros_elite2
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\frozen\ros_vhf.cmp
material_library = ships\discovery\frozen\ros_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 71
shield_battery_limit = 71
mass = 165
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7105
fuse = intermed_damage_smallship02, 0.000000, 4263
fuse = intermed_damage_smallship03, 0.000000, 2842
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 28
camera_offset = 9, 33.5
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14210
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 51020.000000, 51020.000000, 51020.000000
angular_drag = 44400.000000, 44400.000000, 40000.000000
rotation_inertia = 8190.000000, 8190.000000, 3000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpTurret01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_gun_special_5, HpTurret01
explosion_resistance = 1.0
;Lich

[Ship]
ids_name = 656949
ids_info = 656950
ids_info1 = 656951
ids_info2 = 657019
ids_info3 = 656952
ship_class = 4
nickname = ew_bomber
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 1800, 8000
type = FIGHTER
DA_archetype = ships\edge_world\edge_world\ew_bomber.cmp
material_library = ships\discovery\frozen\ros_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 71
shield_battery_limit = 71
mass = 380
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7140
fuse = intermed_damage_smallship02, 0.000000, 4284
fuse = intermed_damage_smallship03, 0.000000, 2856
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14280
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 87500.000000, 87500.000000, 111375.000000
angular_drag = 69100.000000, 69100.000000, 69100.000000
rotation_inertia = 15850.000000, 15850.000000, 15850.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Reaper

[Ship]
ids_name = 656969
ids_info = 656970
ids_info1 = 656971
ids_info2 = 657019
ids_info3 = 656972
ship_class = 2
nickname = ew_freighter
LODranges = 0, 600, 1200, 2400, 6000
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\edge_world\edge_world\ew_freighter.cmp
material_library = ships\discovery\frozen\ros_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 127
shield_battery_limit = 127
mass = 300.000000
linear_drag = 1.000000
hold_size = 650
fuse = intermed_damage_smallship01, 0.000000, 15900
fuse = intermed_damage_smallship02, 0.000000, 9540
fuse = intermed_damage_smallship03, 0.000000, 6360
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 11, 46
camera_angular_acceleration = 0.018000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 31800
explosion_arch = explosion_pi_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55710.000000, 55710.000000, 77290.000000
angular_drag = 61000.000000, 61000.000000, 61000.000000
rotation_inertia = 22500.000000, 22500.000000, 22500.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01, HpShield02
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_gun_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_4, HpTurret01, HpTurret02
hp_type = hp_gun_special_5, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_fighter_shield_special_4, HpShield01, HpShield02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
explosion_resistance = 1.0
;Draugr

[Ship]
ids_name = 656534
ids_info = 656535
ids_info1 = 656536
ids_info2 = 657019
ids_info3 = 656537
nickname = dsy_zon_vhf
ship_class = 4
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = dsy_refer_shiparch_shf
DA_archetype = ships\discovery\felsvar\zoner_osprey.cmp
material_library = ships\discovery\felsvar\zoner_osprey.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
max_bank_angle = 35
camera_offset = 9, 36
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 27
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 94
shield_battery_limit = 94
hit_pts = 18780
internal_hp_subtype = player_armor_fighter
hold_size = 180
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 5
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 9390
fuse = intermed_damage_smallship02, 0.000000, 5634
fuse = intermed_damage_smallship03, 0.000000, 3756
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_4, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
linear_drag = 1.000000
mass = 435
steering_torque = 78800.000000, 78800.000000, 155000.000000
angular_drag = 70000.000000, 70000.000000, 100000.000000
rotation_inertia = 12100.000000, 12100.000000, 12100.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
explosion_resistance = 1.0
;Osprey Mk II

[Ship]
ids_name = 656649
ids_info = 656650
ids_info1 = 656651
ids_info2 = 657019
ids_info3 = 656652
ship_class = 8
nickname = dsy_rh_ctrans
LODranges = 0, 2100, 4800, 10000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\jinx\dsy_rh_ct4.cmp
material_library = ships\discovery\jinx\dsy_rh_ct4.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_rheinlandtransport.ini
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 285
mass = 700.000000
hold_size = 4200
linear_drag = 1.000000
fuse = intermed_damage_transport01, 0.000000, 5000
fuse = intermed_damage_transport02, 0.000000, 2500
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 15
camera_offset = 40, 250
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 89500
armor = 200
explosion_arch = dsy_rheinland_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000000000.000000, 30000000000.000000, 40000000000.000000
angular_drag = 150000000000.000000, 150000000000.000000, 150000000000.000000
rotation_inertia = 10000000000.000000, 10000000000.000000, 10000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_elite_shield_special_4, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06, HpCargo07, HpCargo08
hp_subtype = cargo_pod_medium, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06, HpCargo07, HpCargo08
hp_info = 7601, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06, HpCargo07, HpCargo08
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Rheinland Heavy Transport

[Ship]
ids_name = 656653
ids_info = 656654
ids_info1 = 656655
ids_info2 = 657019
ids_info3 = 656656
ship_class = 0
nickname = dsy_oc_lf
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 125
hold_size = 50
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5340
fuse = intermed_damage_smallship02, 0.000000, 3204
fuse = intermed_damage_smallship03, 0.000000, 2136
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.10000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 35
shield_battery_limit = 81
hit_pts = 10990
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\discovery\massdriver\dsy_oc_lf.cmp
material_library = ships\discovery\massdriver\dsy_oc_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 19057.000000, 19057.000000, 38000.000000
angular_drag = 13500.000000, 13500.000000, 15000.000000
rotation_inertia = 4364.000000, 4364.000000, 2465.000000
nudge_force = 30000.000000
strafe_force = 14000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
num_exhaust_nozzles = 2
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Gladius

[Ship]
ids_name = 656657
ids_info = 656658
ids_info1 = 656659
ids_info2 = 657019
ids_info3 = 656660
ship_class = 1
nickname = dsy_oc_hf
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\massdriver\dsy_oc_hf.cmp
material_library = ships\discovery\massdriver\dsy_oc_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 49
shield_battery_limit = 49
mass = 140
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5985
fuse = intermed_damage_smallship02, 0.000000, 3591
fuse = intermed_damage_smallship03, 0.000000, 2394
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 33
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12150
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 53520.000000, 53520.000000, 200000.000000
angular_drag = 40000.000000, 40000.000000, 100000.000000
rotation_inertia = 9700.000000, 9700.000000, 7000.000000
nudge_force = 30000.000000
strafe_force = 16170
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
num_exhaust_nozzles = 4
shield_link = bw_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Carabela

[Ship]
ids_name = 656661
ids_info = 656662
ids_info1 = 656663
ids_info2 = 657019
ids_info3 = 656664
ship_class = 3
nickname = dsy_oc_vhf
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\massdriver\dsy_oc_vhf.cmp
material_library = ships\discovery\massdriver\dsy_oc_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 66
shield_battery_limit = 66
mass = 165
hold_size = 65
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6637
fuse = intermed_damage_smallship02, 0.000000, 3982
fuse = intermed_damage_smallship03, 0.000000, 2655
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8.5, 33.5
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13275
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000.000000, 48000.000000, 130000.000000
angular_drag = 41000.000000, 41000.000000, 105000.000000
rotation_inertia = 7775.000000, 7775.000000, 6000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
num_exhaust_nozzles = 6
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo02
explosion_resistance = 1.0
;Rapier

[Ship]
ids_name = 656034
ids_info = 656035
ids_info1 = 656036
ids_info2 = 657019
ids_info3 = 656037
ship_class = 4
nickname = dsy_falcata
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\discovery\massdriver\dsy_oc_bomber.cmp
material_library = ships\discovery\massdriver\dsy_oc_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 92
shield_battery_limit = 92
mass = 380
hold_size = 105
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 9202
fuse = intermed_damage_smallship02, 0.000000, 5521
fuse = intermed_damage_smallship03, 0.000000, 3681
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 18405
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 96000.000000, 96000.000000, 96000.000000
angular_drag = 87000.000000, 87000.000000, 81000.000000
rotation_inertia = 17000.000000, 17000.000000, 17000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02, HpTorpedo03
explosion_resistance = 1.0
;Falcata Mk II

[Ship]
ids_name = 656241
ids_info = 656242
ids_info1 = 656243
ids_info2 = 657019
ids_info3 = 656244
ship_class = 0
nickname = dsy_partisan
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\xing\dsy_coa_lf.cmp
material_library = ships\discovery\xing\dsy_coalition.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_coalition.ini
pilot_mesh = generic_pilot
nanobot_limit = 38
shield_battery_limit = 85
mass = 120
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship01, 0.000000, 6090
fuse = intermed_damage_smallship02, 0.000000, 3654
fuse = intermed_damage_smallship03, 0.000000, 2436
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 50
camera_offset = 9, 38
camera_angular_acceleration = 0.10000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 2.5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12310
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_pi_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 41898.000000, 41898.000000, 85600.000000
angular_drag = 30000.000000, 30000.000000, 25000.000000
rotation_inertia = 8758.000000, 8758.000000, 4930.000000
nudge_force = 30000.000000
strafe_force = 13440
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Partisan

[Ship]
ids_name = 656237
ids_info = 656238
ids_info1 = 656239
ids_info2 = 657019
ids_info3 = 656240
ship_class = 3
nickname = dsy_insurgent
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\xing\dsy_coa_vhf.cmp
material_library = ships\discovery\xing\dsy_coalition.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_coalition.ini
pilot_mesh = generic_pilot
nanobot_limit = 73
shield_battery_limit = 73
mass = 165
linear_drag = 1.000000
hold_size = 65
fuse = intermed_damage_smallship01, 0.000000, 7317
fuse = intermed_damage_smallship02, 0.000000, 4390
fuse = intermed_damage_smallship03, 0.000000, 2927
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 9, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14635
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 46500.000000, 46500.000000, 86500.000000
angular_drag = 41000.000000, 41000.000000, 46550.000000
rotation_inertia = 7750.000000, 7750.000000, 5750.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Insurgent

[Ship]
ids_name = 656229
ids_info = 656230
ids_info1 = 656231
ids_info2 = 657019
ids_info3 = 656232
ship_class = 4
nickname = dsy_revolution
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\discovery\xing\dsy_coa_bmb.cmp
material_library = ships\discovery\xing\dsy_coalition.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_coalition.ini
pilot_mesh = generic_pilot
nanobot_limit = 86
shield_battery_limit = 86
mass = 435
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8640
fuse = intermed_damage_smallship02, 0.000000, 5184
fuse = intermed_damage_smallship03, 0.000000, 3456
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 17280
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 136330.000000, 136330.000000, 125000.000000
angular_drag = 110000.000000, 110000.000000, 98000.000000
rotation_inertia = 29300.000000, 29300.000000, 29300.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Revolution

[Ship]
ids_name = 656355
ids_info = 656356
ids_info1 = 656357
ids_info2 = 657019
ids_info3 = 656358
nickname = dsy_storm
ship_class = 11
LODranges = 0, 6000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\coalition\dsy_coa_gunboat.cmp
material_library = ships\coalition\dsy_coa_gunboat.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\coalition\dsy_storm_cockpit.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2700
hold_size = 230
fuse = intermed_gunship_burning_fuse01, 0.000000, 40837
fuse = intermed_gunship_burning_fuse02, 0.000000, 20418
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 20, 75
camera_angular_acceleration = 0.0023
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 270
shield_battery_limit = 390
hit_pts = 136120
armor = 150
pilot_mesh = generic_pilot
explosion_arch = pi_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65930000.000000, 65930000.000000, 80000000.000000
angular_drag = 100000000.000000, 100000000.000000, 110000000.000000
rotation_inertia = 44350000.000000, 44350000.000000, 44350000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source01
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_internal, HpWeapon01
hp_info = 7500, HpWeapon01
hp_type = hp_turret_special_4, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Coalition Gunboat

[Ship]
ids_name = 656258
ids_info = 656259
ids_info1 = 656260
ids_info2 = 657019
ids_info3 = 656261
nickname = dsy_typhoon
ship_class = 13
LODranges = 0, 20000
msg_id_prefix = dsy_refer_shiparch_cruiser
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\coalition\coa_destroyer\coa_destroyer.cmp
material_library = ships\coalition\dsy_coa_destroyer.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\coalition\dsy_typhoon_cockpit.ini
pilot_mesh = generic_pilot
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 12600
hold_size = 800
fuse = intermed_damage_smallship01, 0.000000, 214750
fuse = intermed_damage_smallship02, 0.000000, 128850
fuse = intermed_damage_smallship03, 0.000000, 85900
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 35, 185
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 16
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 665
hit_pts = 429500
armor = 200
explosion_arch = dsy_coalition_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 127971360.000000, 140768500.000000, 140768500.000000
angular_drag = 335000000.000000, 335000000.000000, 335000000.000000
rotation_inertia = 209525000.000000, 209525000.000000, 209525000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 6
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_info = 7607, HpDecor01, HpDecor02, HpDecor03, HpDecor04
explosion_resistance = 1.0
;Coalition Destroyer

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = coa_destroyer_cruiser_port_engine_damaged_cap
fuse = coa_destroyer_port_engine_intermed_damage_fuse01, 0.000000, 65620
fuse = coa_destroyer_port_engine_intermed_damage_fuse02, 0.000000, 43750
fuse = coa_destroyer_port_engine_intermed_damage_fuse03, 0.000000, 21870
fuse = coa_destroyer_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 87500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = coa_destroyer_starboard_engine_damaged_cap
fuse = coa_destroyer_starboard_engine_intermed_damage_fuse01, 0.000000, 65620
fuse = coa_destroyer_starboard_engine_intermed_damage_fuse02, 0.000000, 43750
fuse = coa_destroyer_starboard_engine_intermed_damage_fuse03, 0.000000, 21870
fuse = coa_destroyer_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 87500
root_health_proxy = true

[Simple]
nickname = coa_destroyer_cruiser_port_engine_damaged_cap
DA_archetype = ships\coalition\coa_destroyer\coa_destroyer_port_engine_damaged.3db
material_library = ships\coalition\dsy_coa_destroyer.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = coa_destroyer_starboard_engine_damaged_cap
DA_archetype = ships\coalition\coa_destroyer\coa_destroyer_starboard_engine_damaged.3db
material_library = ships\coalition\dsy_coa_destroyer.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656054
ids_info = 656055
ids_info1 = 656056
ids_info2 = 657019
ids_info3 = 656057
ship_class = 1
nickname = dsy_loki
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\massdriver\dsy_loki.cmp
material_library = ships\discovery\massdriver\dsy_hessiantextures.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 54
shield_battery_limit = 54
mass = 140
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship01, 0.000000, 6685
fuse = intermed_damage_smallship02, 0.000000, 4011
fuse = intermed_damage_smallship03, 0.000000, 2674
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 8.5, 36
camera_angular_acceleration = 0.075000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 25.5
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13450
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47880.000000, 47880.000000, 100000.000000
angular_drag = 36240.000000, 36240.000000, 36240.000000
rotation_inertia = 8100.000000, 8100.000000, 6010.000000
nudge_force = 30000.000000
strafe_force = 17820
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTorpedo01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTorpedo01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 0.9
;Loki Mk. II

[Ship]
ids_name = 656058
ids_info = 656059
ids_info1 = 656060
ids_info2 = 657019
ids_info3 = 656061
ship_class = 3
nickname = dsy_odin
LODranges = 0, 1000, 2400, 3600, 4800
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\massdriver\dsy_odin.cmp
material_library = ships\discovery\massdriver\dsy_hessiantextures.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 71
shield_battery_limit = 71
mass = 165
linear_drag = 1.000000
hold_size = 65
fuse = intermed_damage_smallship01, 0.000000, 7112
fuse = intermed_damage_smallship02, 0.000000, 4267
fuse = intermed_damage_smallship03, 0.000000, 2845
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8.5, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14225
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 46600.000000, 46600.000000, 100000.000000
angular_drag = 40000.000000, 40000.000000, 40000.000000
rotation_inertia = 8100.000000, 8100.000000, 6100.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
explosion_resistance = 1.0
;Odin Mk. II

[Ship]
ids_name = 656062
ids_info = 656063
ids_info1 = 656064
ids_info2 = 657019
ids_info3 = 656065
ship_class = 4
nickname = dsy_thor
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\discovery\massdriver\dsy_thor.cmp
material_library = ships\discovery\massdriver\dsy_hessiantextures.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 93
shield_battery_limit = 93
mass = 380
hold_size = 120
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 9296
fuse = intermed_damage_smallship02, 0.000000, 5577
fuse = intermed_damage_smallship03, 0.000000, 3718
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 27
camera_offset = 9, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 18593
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 109000.000000, 109000.000000, 120000.000000
angular_drag = 100000.000000, 100000.000000, 90000.000000
rotation_inertia = 17500.000000, 17500.000000, 17500.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Thor Mk. II

[Ship]
ids_name = 656126
ids_info = 656127
ids_info1 = 656128
ids_info2 = 657019
ids_info3 = 656129
nickname = dsy_hessiangs
ship_class = 11
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\discovery\massdriver\dsy_hessiangs.cmp
material_library = ships\discovery\massdriver\dsy_hessiantextures.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\red_hessians\dsy_hessiangs_cockpit.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2800
hold_size = 230
fuse = intermed_gunship_burning_fuse01, 0.000000, 43987
fuse = intermed_gunship_burning_fuse02, 0.000000, 21993
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 15, 80
camera_angular_acceleration = 0.0025
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 290
shield_battery_limit = 360
hit_pts = 146620
armor = 150
pilot_mesh = generic_pilot
explosion_arch = rh_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 77000000.000000, 77000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 50000000.000000, 50000000.000000, 50000000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Red Hessian Gunboat

[Ship]
ids_name = 655897
ids_info = 655898
ids_info1 = 655899
ids_info2 = 657019
ids_info3 = 655900
ship_class = 13
nickname = dsy_starhauler
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_large_moors
LODranges = 0, 20000
type = CRUISER
DA_archetype = ships\rheinland\blackmarket\rh_pirate_cruiser\rh_pirate_cruiser.cmp
material_library = ships\discovery\massdriver\dsy_hessiantextures.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\blackmarket\dsy_starhauler_cockpit.ini
nanobot_limit = 0
shield_battery_limit = 665
fuse = cruiser_death_fuse_green, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
max_bank_angle = 25
camera_offset = 35, 180
camera_angular_acceleration = 0.001800
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 22
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 438000
armor = 200
hold_size = 800
explosion_arch = dsy_rheinland_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
num_exhaust_nozzles = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCm01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 13500
steering_torque = 131885160.000000, 145073680.000000, 145073680.000000
angular_drag = 341500000.000000, 341500000.000000, 341500000.000000
rotation_inertia = 174079000.000000, 174079000.000000, 154079000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Rheinland Pirate Cruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = rh_pirate_cruiser_port_engine_damaged_cap
fuse = rh_pirate_cruiser_port_engine_intermed_damage_fuse01, 0.000000, 65620
fuse = rh_pirate_cruiser_port_engine_intermed_damage_fuse02, 0.000000, 43750
fuse = rh_pirate_cruiser_port_engine_intermed_damage_fuse03, 0.000000, 21870
fuse = rh_pirate_cruiser_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 87500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = rh_pirate_cruiser_starboard_engine_damaged_cap
fuse = rh_pirate_cruiser_starboard_engine_intermed_damage_fuse01, 0.000000, 65620
fuse = rh_pirate_cruiser_starboard_engine_intermed_damage_fuse02, 0.000000, 43750
fuse = rh_pirate_cruiser_starboard_engine_intermed_damage_fuse03, 0.000000, 21870
fuse = rh_pirate_cruiser_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 87500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = port_fin
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_capship_piece_rheinland
fuse = rh_pirate_cruiser_port_fin_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 10000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_fin
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_capship_piece_rheinland
fuse = rh_pirate_cruiser_starboard_fin_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 10000
root_health_proxy = false

[Simple]
nickname = rh_pirate_cruiser_port_engine_damaged_cap
DA_archetype = ships\rheinland\blackmarket\rh_pirate_cruiser\rh_pirate_cruiser_port_engine_damaged.3db
material_library = ships\discovery\massdriver\dsy_hessiantextures.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = rh_pirate_cruiser_starboard_engine_damaged_cap
DA_archetype = ships\rheinland\blackmarket\rh_pirate_cruiser\rh_pirate_cruiser_starboard_engine_damaged.3db
material_library = ships\discovery\massdriver\dsy_hessiantextures.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 655893
ids_info = 655894
ids_info1 = 655895
ids_info2 = 657019
ids_info3 = 655896
ship_class = 13
nickname = dsy_task
msg_id_prefix = dsy_refer_shiparch_cruiser
mission_property = can_use_large_moors
LODranges = 0, 20000
type = CRUISER
DA_archetype = ships\rheinland\hessians\hessian_cruiser\hessian_cruiser.cmp
material_library = ships\discovery\massdriver\dsy_hessiantextures.mat
material_library = fx\envmap.mat
material_library = ships\common_snubs.mat
envmap_material = envmap
cockpit = cockpits\rheinland\red_hessians\dsy_task_cockpit.ini
nanobot_limit = 0
shield_battery_limit = 665
fuse = cruiser_death_fuse_green, 0.000000, 1
fuse = intermed_damage_transport01, 0, 375
fuse = intermed_damage_transport02, 0, 187
max_bank_angle = 20
camera_offset = 40, 180
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
hit_pts = 419500
armor = 200
mass = 14400
hold_size = 800
explosion_arch = dsy_rheinland_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 131120000.000000, 144232000.000000, 144232000.000000
angular_drag = 341500000.000000, 341500000.000000, 341500000.000000
rotation_inertia = 162879000.000000, 162879000.000000, 152879000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
num_exhaust_nozzles = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = l_elite_shield01, HpMount, HPShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCm01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_gun_special_7, HpTurretMedium03, HpTurretMedium04
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Red Hessian Cruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = hessian_cruiser_port_engine_damaged_cap
fuse = hessian_cruiser_port_engine_intermed_damage_fuse01, 0.000000, 65620
fuse = hessian_cruiser_port_engine_intermed_damage_fuse02, 0.000000, 43750
fuse = hessian_cruiser_port_engine_intermed_damage_fuse03, 0.000000, 21870
fuse = hessian_cruiser_port_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 87500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = hessian_cruiser_starboard_engine_damaged_cap
fuse = hessian_cruiser_starboard_engine_intermed_damage_fuse01, 0.000000, 65620
fuse = hessian_cruiser_starboard_engine_intermed_damage_fuse02, 0.000000, 43750
fuse = hessian_cruiser_starboard_engine_intermed_damage_fuse03, 0.000000, 21870
fuse = hessian_cruiser_starboard_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 87500
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = port_fin
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_capship_piece_hessian
fuse = hessian_cruiser_port_fin_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 10000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_fin
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_capship_piece_hessian
fuse = hessian_cruiser_starboard_fin_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 10000
root_health_proxy = false

[Simple]
nickname = hessian_cruiser_port_engine_damaged_cap
DA_archetype = ships\rheinland\hessians\hessian_cruiser\hessian_cruiser_port_engine_damaged.3db
material_library = ships\discovery\massdriver\dsy_hessiantextures.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = hessian_cruiser_starboard_engine_damaged_cap
DA_archetype = ships\rheinland\hessians\hessian_cruiser\hessian_cruiser_starboard_engine_damaged.3db
material_library = ships\discovery\massdriver\dsy_hessiantextures.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656530
ids_info = 656531
ids_info1 = 656532
ids_info2 = 657019
ids_info3 = 656533
nickname = dsy_jormungand
ship_class = 16
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\discovery\massdriver\dsy_jormungand.cmp
material_library = ships\discovery\massdriver\dsy_hessiantextures.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\dsy_jormungand.ini
max_bank_angle = 15
camera_offset = 85, 350
camera_angular_acceleration = 0.000125
camera_horizontal_turn_angle = 7
camera_vertical_turn_up_angle = 2
camera_vertical_turn_down_angle = 7
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1990
hit_pts = 586240
armor = 200
linear_drag = 120000
mass = 150000
hold_size = 1600
explosion_arch = dsy_rheinland_capital_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 3950000
strafe_power_usage = 450
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_300m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
fuse = battleship_death_fuse_green, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = hessian_battleship_fwg, HpWeapon01
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Red Hessian Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 656665
ids_info = 656666
ids_info1 = 656667
ids_info2 = 657019
ids_info3 = 656668
ship_class = 3
nickname = dsy_lwb_vhf
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\massdriver\dsy_lwb_vhf.cmp
material_library = ships\discovery\massdriver\dsy_lwb_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_lwb_vhf.ini
pilot_mesh = generic_pilot
nanobot_limit = 68
shield_battery_limit = 68
mass = 165
linear_drag = 1.000000
hold_size = 65
fuse = intermed_damage_smallship01, 0.000000, 6890
fuse = intermed_damage_smallship02, 0.000000, 4134
fuse = intermed_damage_smallship03, 0.000000, 2756
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 12, 36
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 4.5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13780
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 100000.000000
angular_drag = 41500.000000, 41500.000000, 40000.000000
rotation_inertia = 7765.000000, 7765.000000, 4000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Sichel

[Ship]
ids_name = 656669
ids_info = 656670
ids_info1 = 656671
ids_info2 = 657019
ids_info3 = 656672
nickname = dsy_lwb_bomber
ship_class = 4
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 4800
msg_id_prefix = gcs_refer_shiparch_Rhehf
DA_archetype = ships\discovery\massdriver\dsy_lwb_bomber.cmp
material_library = ships\discovery\massdriver\dsy_lwb_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
max_bank_angle = 35
camera_offset = 10, 36
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 4.5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 88
shield_battery_limit = 88
linear_drag = 1
mass = 380
fuse = intermed_damage_smallship01, 0.000000, 8827
fuse = intermed_damage_smallship02, 0.000000, 5296
fuse = intermed_damage_smallship03, 0.000000, 3531
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
steering_torque = 89800.000000, 89800.000000, 119100.000000
angular_drag = 78500.000000, 78500.000000, 70500.000000
rotation_inertia = 14475.000000, 14475.000000, 14475.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
hit_pts = 17655
internal_hp_subtype = player_armor_fighter
hold_size = 100
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo, HpTorpedo03
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Sense

[Ship]
ids_name = 656673
ids_info = 656674
ids_info1 = 656675
ids_info2 = 657019
ids_info3 = 656676
nickname = dsy_bwgb
ship_class = 11
LODranges = 0, 6000
msg_id_prefix = dsy_refer_shiparch_gunship
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\discovery\aeternusdoleo\dsy_bwgb.cmp
material_library = ships\border_world\bw_ships.mat
material_library = ships\utility\utility_misc.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_gunboat.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2800
hold_size = 205
fuse = intermed_gunship_burning_fuse01, 0.000000, 40950
fuse = intermed_gunship_burning_fuse02, 0.000000, 20475
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 270
shield_battery_limit = 465
hit_pts = 136500
armor = 150
pilot_mesh = generic_pilot
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65800000.000000, 65800000.000000, 80000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 44500000.000000, 44500000.000000, 44500000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Border Worlds Gunship

[Ship]
ids_name = 656677
ids_info = 656678
ids_info1 = 656679
ids_info2 = 657019
ids_info3 = 656680
nickname = dsy_civgb
ship_class = 11
LODranges = 0, 1200, 3600, 8000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\civilian\canaria\ozc_gunboat.cmp
material_library = ships\civilian\cv_ships.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\civilian\cte_largeships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_gunboat.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2700
hold_size = 245
fuse = intermed_gunship_burning_fuse01, 0.000000, 39712
fuse = intermed_gunship_burning_fuse02, 0.000000, 19856
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 20, 75
camera_angular_acceleration = 0.006
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 265
shield_battery_limit = 385
hit_pts = 132370
armor = 150
pilot_mesh = generic_pilot
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 69150000.000000, 69150000.000000, 85000000.000000
angular_drag = 100000000.000000, 100000000.000000, 120000000.000000
rotation_inertia = 41800000.000000, 41800000.000000, 41800000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_internal, HpWeapon01
hp_info = 7500, HpWeapon01
hp_type = hp_turret_special_4, HpTurret01, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Civilian Gunboat

[Ship]
ids_name = 655905
ids_info = 655906
ids_info1 = 655907
ids_info2 = 657019
ids_info3 = 655908
nickname = dsy_huntress
ship_class = 11
LODranges = 0, 8000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\discovery\dartstriker\dsy_j_gunship.cmp
material_library = ships\discovery\dartstriker\dsy_j_gunship.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\junkers\junker_gunboat.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2600
hold_size = 260
fuse = intermed_gunship_burning_fuse01, 0.000000, 44212
fuse = intermed_gunship_burning_fuse02, 0.000000, 22106
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.001
camera_horizontal_turn_angle = 12
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 290
shield_battery_limit = 460
hit_pts = 147370
armor = 150
pilot_mesh = generic_pilot
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 74400000.000000, 74400000.000000, 90000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 57900000.000000, 57900000.000000, 57900000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source01
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Junker Gunship

[Ship]
ids_name = 656681
ids_info = 656682
ids_info1 = 656683
ids_info2 = 657019
ids_info3 = 656684
ship_class = 6
nickname = dsy_corsair_transport
LODranges = 0, 6000 
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\durandal\dsy_armicustos.cmp
material_library = ships\discovery\durandal\dsy_armicustos.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_corsair_transport.ini
pilot_mesh = generic_pilot
camera_offset = 40, 150
camera_angular_acceleration = 0.003500
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
max_bank_angle = 25
steering_torque = 47500000.000000, 47500000.000000, 85000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 32000000.000000, 32000000.000000, 30000000.000000
linear_drag = 1.000000
mass = 300.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hold_size = 2700
hit_pts = 120000
armor = 150
nanobot_limit = 325
shield_battery_limit = 325
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_burning_fuse01, 0.000000, 656
fuse = br_gunship_burning_fuse02, 0.000000, 328
fuse = transport_death_player_fuse, 0, 1
shield_link = bigship_shield_100m, HpMount, HpShield01
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
num_exhaust_nozzles = 3
hp_type = hp_freighter_engine_special_5, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
explosion_resistance = 1.0
;Corsair Transport

[Ship]
ids_name = 657015
ids_info = 657016
ids_info1 = 657017
ids_info2 = 657019
ids_info3 = 657018
nickname = dsy_unique_1
ship_class = 16
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 40000
msg_id_prefix = dsy_refer_shiparch_battleship
DA_archetype = ships\discovery\unique\dsy_feanturi.cmp
material_library = ships\discovery\unique\dsy_feanturi.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ou_battleship.ini
max_bank_angle = 20
camera_offset = 80, 330
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1990
hit_pts = 1116150
armor = 200
hold_size = 2100
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = bigship_shield_500m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret06, HpTurret07, HpTurret10, HpTurret11, HpTurret12, HpTurret17, HpTurret18, HpTurret23, HpTurret24
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 120000
mass = 250000
steering_torque = 5000000000.000000, 5000000000.000000, 5000000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.00000
strafe_force = 5600000
strafe_power_usage = 250
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Feanturi

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 657011
ids_info = 657012
ids_info1 = 657013
ids_info2 = 657019
ids_info3 = 657014
nickname = dsy_unique_2
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 4800
msg_id_prefix = gcs_refer_shiparch_hfighter
DA_archetype = ships\discovery\unique\dsy_obsidian.cmp
material_library = ships\discovery\unique\dsy_obsidian.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\civilian\civilian_vheavy.ini
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 68
shield_battery_limit = 68
linear_drag = 1
mass = 180
fuse = intermed_damage_smallship01, 0.000000, 6892
fuse = intermed_damage_smallship02, 0.000000, 4135
fuse = intermed_damage_smallship03, 0.000000, 2757
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
steering_torque = 47000.000000, 47000.000000, 107860.000000
angular_drag = 39120.000000, 39120.000000, 34120.000000
rotation_inertia = 7010.000000, 7010.000000, 3210.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
hit_pts = 13785
internal_hp_subtype = player_armor_fighter
hold_size = 120
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
;Obsidian

[Ship]
ids_name = 656697
ids_info = 656698
ids_info1 = 656699
ids_info2 = 655496
ids_info3 = 656700
ship_class = 13
nickname = dsy_unique_3
LODranges = 0, 12000
mission_property = can_use_large_moors
msg_id_prefix = dsy_refer_shiparch_destroyer
type = CAPITAL
DA_archetype = ships\discovery\unique\dsy_misericorde.cmp
material_library = ships\border_world\bw_ships.mat
material_library = ships\utility\utility_liner.mat
material_library = solar\ga_jumpgate.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\outcast\dsy_unique_3_cockpit.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 292125
fuse = intermed_damage_smallship02, 0.000000, 175275
fuse = intermed_damage_smallship03, 0.000000, 116850
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
explosion_arch = li_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
max_bank_angle = 20
camera_offset = 30, 180
camera_angular_acceleration = 0.001000
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 21
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 584250
armor = 200
nanobot_limit = 0
shield_battery_limit = 665
hold_size = 1100
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 16500
steering_torque = 112500000.000000, 112500000.000000, 112500000.000000
angular_drag = 340000000.000000, 340000000.000000, 340000000.000000
rotation_inertia = 130000000.000000, 130000000.000000, 130000000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
shield_link = l_elite_shield01, HpMount, HPShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_8, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03, HpDockingBay04
explosion_resistance = 1.0
;Outcast Light Carrier Prototype

[Ship]
ids_name = 657020
ids_info = 657021
ids_info1 = 657022
ids_info2 = 657019
ids_info3 = 657023
nickname = dsy_hfbc
ship_class = 13
type = CRUISER
mission_property = can_use_large_moors
LODranges = 0, 3600, 8000, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
DA_archetype = ships\liberty\insurgency\insurgency_cruiser\insurgency_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = ships\kusari\ku_playerships.mat
material_library = ships\discovery\frozen\RoS_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\dsy_hfbc.ini
max_bank_angle = 15
camera_offset = 50, 230
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 665
hit_pts = 423000
armor = 200
hold_size = 800
explosion_arch = dsy_generic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 9
shield_link = l_elite_shield01, HpMount, HPShield01, HpShieldUpgrade01, HpShieldUpgrade02
HP_tractor_source = HpTractor_Source
fuse = dsy_cruiser_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 105750
fuse = intermed_damage_transport02, 0.000000, 63450
hp_type = hp_gun_special_7, HpTurretMedium03, HpTurretMedium04
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 14400
steering_torque = 143000000.000000, 157300000.000000, 157300000.000000
angular_drag = 380000000.000000, 380000000.000000, 380000000.000000
rotation_inertia = 194000000.000000, 194000000.000000, 194000000.000000
nudge_force = 30000.000000
strafe_force = 455000
strafe_power_usage = 400000
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Insurgency Cruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = insurgency_cruiser_engine_damaged_cap
fuse = insurgency_cruiser_engine_intermed_damage_fuse01, 0.000000, 150000
fuse = insurgency_cruiser_engine_intermed_damage_fuse02, 0.000000, 100000
fuse = insurgency_cruiser_engine_intermed_damage_fuse03, 0.000000, 50000
fuse = insurgency_cruiser_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 200000
root_health_proxy = true

[Simple]
nickname = insurgency_cruiser_engine_damaged_cap
DA_archetype = ships\liberty\insurgency\insurgency_cruiser\insurgency_cruiser_engine_damaged.3db
material_library = ships\liberty\li_capships.mat
material_library = ships\kusari\ku_playerships.mat
material_library = ships\discovery\frozen\RoS_ships.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 655532
ids_info = 655533
ids_info1 = 655534
ids_info2 = 657019
ids_info3 = 655535
ship_class = 0
nickname = dsy_pi_lf
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
LODranges = 0, 14000
type = FIGHTER
DA_archetype = ships\discovery\swallow\P_LF.cmp
material_library = ships\discovery\swallow\P_LF.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\corsair\corsair_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 36
shield_battery_limit = 82
mass = 120
linear_drag = 1.000000
hold_size = 40
fuse = intermed_damage_smallship01, 0.000000, 5805
fuse = intermed_damage_smallship02, 0.000000, 3483
fuse = intermed_damage_smallship03, 0.000000, 2322
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 8, 32
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 11600
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_pi_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 29926.000000, 29926.000000, 47000.000000
angular_drag = 20775.000000, 20775.000000, 27750.000000
rotation_inertia = 6644.000000, 6644.000000, 2370.000000
nudge_force = 30000.000000
strafe_force = 13440
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = pi_lf_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Jackal

[Ship]
; Nomad observer (Event-only special fx ship)
ids_name = 655484
ids_info = 655485
ids_info1 = 655486
ids_info2 = 657019
ids_info3 = 655487
ship_class = 3
nickname = dsy_no2_observer
LODranges = 0, 8000
type = FIGHTER
mission_property = can_use_berths
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
DA_archetype = ships\nomad2\no2_observer\no2_observer.3db
nomad = true
cockpit = cockpits\nomads\no2_gunboat.ini
mass = 165
hold_size = 60
linear_drag = 1.000000
max_bank_angle = 30
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47000.000000, 47000.000000, 190000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 0
strafe_power_usage = 0
num_exhaust_nozzles = 1
hit_pts = 100075
internal_hp_subtype = player_armor_fighter
camera_offset = 65, 350
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 500
shield_battery_limit = 500
shield_link = dsy_no2_elite_shield01, HpMount, HpShield01
HP_bay_surface = HpMount
HP_bay_external = HpMount
HP_tractor_source = HpMount
;hp_type = hp_gun_special_5, HpWeapon01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
;hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
phantom_physics = true
;Seeker

[CollisionGroup]
explosion_resistance = 0.000000
obj = no_battleship_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
;fuse = fuse_no_battleship_player_death, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Ship]
; New nomad very heavy fighter
ids_name = 655458
ids_info = 655459
ids_info1 = 655460
ids_info2 = 657019
ids_info3 = 655461
ship_class = 3
nickname = dsy_no2_elite
LODranges = 0, 2800
type = FIGHTER
mission_property = can_use_berths
DA_archetype = ships\nomad2\no2_elite\no2_elite.3db
material_library = ships\nomad2\no2_playerships.mat
nomad = true
cockpit = cockpits\nomads\no2_elite.ini
mass = 165
hold_size = 60
linear_drag = 1.000000
max_bank_angle = 45
fuse = death_player_nomad_smallship_fuse, 0.000000, 1
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47000.000000, 47000.000000, 138450.000000
angular_drag = 40000.000000, 40000.000000, 68400.000000
rotation_inertia = 7690.000000, 7690.000000, 3050.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 12900
internal_hp_subtype = player_armor_fighter
camera_offset = 8.5, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 31
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 64
shield_battery_limit = 64
shield_link = dsy_no2_elite_shield01, HpMount, HpShield01
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
hp_type = hp_gun_special_1, HpWeapon02, HpWeapon03, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_2, HpWeapon02, HpWeapon03, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_3, HpWeapon02, HpWeapon03, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08, HpWeapon09
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon04
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment04, HpSpecialEquipment06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Rabisu

[Ship]
ids_name = 656713
ids_info = 656714
ids_info1 = 656715
ids_info2 = 657019
ids_info3 = 656716
ship_class = 1
nickname = dsy_E_VHF
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 6000
type = FIGHTER
DA_archetype = ships\kusari\ku_elite\skins\ku_elite_exile.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = ships\kusari\ku_playerships_exile.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 51
shield_battery_limit = 51
mass = 135
linear_drag = 1.000000
hold_size = 50
fuse = intermed_damage_smallship01, 0.000000, 6305
fuse = intermed_damage_smallship02, 0.000000, 3783
fuse = intermed_damage_smallship03, 0.000000, 2522
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 7, 35
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12700
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55805.000000, 55805.000000, 98805.000000
angular_drag = 42250.000000, 42250.000000, 42250.000000
rotation_inertia = 8660.000000, 8660.000000, 6060.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
explosion_resistance = 0.9
;Tora

[Ship]
ids_name = 656709
ids_info = 656710
ids_info1 = 656711
ids_info2 = 657019
ids_info3 = 656712
ship_class = 4
nickname = dsy_E_BMB
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 14000
type = FIGHTER
DA_archetype = ships\discovery\kuexile\E_BMB.cmp
material_library = ships\discovery\kuexile\Exiles_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 82
shield_battery_limit = 82
mass = 380
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8171
fuse = intermed_damage_smallship02, 0.000000, 4902
fuse = intermed_damage_smallship03, 0.000000, 3268
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 33
camera_angular_acceleration = 0.045000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 24
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 16343
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 68750.000000, 68750.000000, 83000.000000
angular_drag = 60000.000000, 60000.000000, 52000.000000
rotation_inertia = 13000.000000, 13000.000000, 13000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
explosion_resistance = 1.0
;Kaibyo

[Ship]
ids_name = 656705
ids_info = 656706
ids_info1 = 656707
ids_info2 = 657019
ids_info3 = 656708
ship_class = 0
nickname = dsy_E_LF
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 14000
type = FIGHTER
DA_archetype = ships\discovery\kuexile\E_LF.cmp
material_library = ships\discovery\kuexile\Exiles_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 30
shield_battery_limit = 73
mass = 125
linear_drag = 1.000000
hold_size = 30
fuse = intermed_damage_smallship01, 0.000000, 4760
fuse = intermed_damage_smallship02, 0.000000, 2856
fuse = intermed_damage_smallship03, 0.000000, 1904
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 7, 28
camera_angular_acceleration = 0.135000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9565
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20748.000000, 20748.000000, 45000.000000
angular_drag = 14250.000000, 14250.000000, 18000.000000
rotation_inertia = 5022.000000, 5022.000000, 2900.000000
nudge_force = 30000.000000
strafe_force = 14000
strafe_power_usage = 2
bay_door_anim = Sc_ku_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Neko

[Ship]
; coalition hf shiparch entry
ids_name = 656717
ids_info = 656718
ids_info1 = 656719
ids_info2 = 657019
ids_info3 = 656720
ship_class = 1
nickname = dsy_coa_hf
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\xing\dsy_coa_hf.cmp
material_library = ships\discovery\xing\dsy_coalition.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_coalition.ini
pilot_mesh = generic_pilot
nanobot_limit = 53
shield_battery_limit = 53
mass = 145
hold_size = 62
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6525
fuse = intermed_damage_smallship02, 0.000000, 3915
fuse = intermed_damage_smallship03, 0.000000, 2610
fuse = death_player_pirate_smallship_fuse, 0.000000, 1
max_bank_angle = 45
camera_offset = 9, 38
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 2.5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13350
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_pi_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 56500.000000, 56500.000000, 149900.000000
angular_drag = 43000.000000, 43000.000000, 43000.000000
rotation_inertia = 9195.000000, 9195.000000, 7200.000000
nudge_force = 30000.000000
strafe_force = 17820
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Saboteur

[Ship]
;GMG Gunboat
ids_name = 656721
ids_info = 656722
ids_info1 = 656723
ids_info2 = 657019
ids_info3 = 656724
nickname = dsy_gmg_gb
ship_class = 11
LODranges = 0, 10000
msg_id_prefix = dsy_refer_shiparch_gunship
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\discovery\swallow\gmg_gb.cmp
material_library = ships\discovery\swallow\gmg_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\gmg\gmg_gunboat.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2800
hold_size = 230
fuse = intermed_gunship_burning_fuse01, 0.000000, 40950
fuse = intermed_gunship_burning_fuse02, 0.000000, 20475
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.004
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 270
shield_battery_limit = 420
hit_pts = 136500
armor = 150
pilot_mesh = generic_pilot
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 68540000.000000, 68540000.000000, 75000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 42200000.000000, 42200000.000000, 42200000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source01
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;GMG Gunship

[Ship]
;Rheinland Battlecruiser
ids_name = 656725
ids_info = 656726
ids_info1 = 656727
ids_info2 = 657019
ids_info3 = 656728
nickname = dsy_rh_battlecruiser
ship_class = 15
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
DA_archetype = ships\rheinland\rh_battlecruiser\rh_battlecruiser.cmp
material_library = ships\rheinland\rh_battlecruiser\rh_battlecruiser.mat
material_library = Ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\dsy_rh_battlecruiser.ini
max_bank_angle = 15
camera_offset = 56, 260
camera_angular_acceleration = 0.000300
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1385
hit_pts = 696480
armor = 300
hold_size = 1000
explosion_arch = dsy_rheinland_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
HP_tractor_source = HpTractor_Source01
fuse = rh_battlecruiser_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 29866.000000
mass = 35000
steering_torque = 96250000.000000, 96250000.000000, 96250000.000000
angular_drag = 500000000.000000, 500000000.000000, 500000000.000000
rotation_inertia = 336000000.000000, 336000000.000000, 336000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Rheinland Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 696480
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = rh_battlecruiser_front_damaged_cap
fuse = rhbc_front_intermed_damage_fuse01, 0.000000, 135000
fuse = rhbc_front_intermed_damage_fuse02, 0.000000, 90000
fuse = rhbc_front_intermed_damage_fuse03, 0.000000, 45000
fuse = rhbc_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 180000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = rh_battlecruiser_shield_generator_damaged_cap
fuse = rhbc_shield_generator_intermed_damage_fuse01, 0.000000, 225000
fuse = rhbc_shield_generator_intermed_damage_fuse02, 0.000000, 150000
fuse = rhbc_shield_generator_intermed_damage_fuse03, 0.000000, 75000
fuse = rhbc_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 300000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = rh_battlecruiser_engine_damaged_cap
fuse = rhbc_engine_intermed_damage_fuse01, 0.000000, 189000
fuse = rhbc_engine_intermed_damage_fuse02, 0.000000, 126000
fuse = rhbc_engine_intermed_damage_fuse03, 0.000000, 63000
fuse = rhbc_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 252000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = engine_dummy
separable = true
type = Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Simple]
nickname = rh_battlecruiser_engine_damaged_cap
DA_archetype = ships\rheinland\rh_battlecruiser\rh_battlecruiser_engine_damaged.3db
material_library = ships\rheinland\rh_battlecruiser\rh_battlecruiser.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = rh_battlecruiser_shield_generator_damaged_cap
DA_archetype = ships\rheinland\rh_battlecruiser\rh_battlecruiser_shield_generator_damaged.3db
material_library = ships\rheinland\rh_battlecruiser\rh_battlecruiser.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = rh_battlecruiser_front_damaged_cap
DA_archetype = ships\rheinland\rh_battlecruiser\rh_battlecruiser_front_damaged.3db
material_library = ships\rheinland\rh_battlecruiser\rh_battlecruiser.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
;Coalition Carrier
ids_name = 656729
ids_info = 656730
ids_info1 = 656731
ids_info2 = 657019
ids_info3 = 656732
nickname = dsy_coa_carrier
ship_class = 18
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
DA_archetype = SHIPS\COALITION\dsy_coa_carrier.cmp
material_library = SHIPS\COALITION\dsy_coa_carrier.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\coa_carrier.ini
max_bank_angle = 15
camera_offset = 120, 530
camera_angular_acceleration = 0.0001
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 7
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2490
hit_pts = 768730
armor = 200
hold_size = 1800
explosion_arch = dsy_coalition_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_400m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 120000
mass = 250000
steering_torque = 4000000000.000000, 4000000000.000000, 4000000000.000000
angular_drag = 26400000000.000000, 26400000000.000000, 26400000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 6950000
strafe_power_usage = 450
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03, HpDockingBay04
explosion_resistance = 1.0
;Coalition Carrier

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
; New nomad heavy fighter
ids_name = 655454
ids_info = 655455
ids_info1 = 655456
ids_info2 = 657019
ids_info3 = 655457
ship_class = 1
nickname = dsy_no2_fighter
LODranges = 0, 2800
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nomad2\no2_fighter\no2_fighter.3db
material_library = ships\nomad2\no2_playerships.mat
nomad = true
cockpit = cockpits\nomads\no2_elite.ini
mass = 165
hold_size = 50
linear_drag = 1.000000
max_bank_angle = 37.5
fuse = death_player_nomad_smallship_fuse, 0.000000, 1
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54500.000000, 54500.000000, 180000.000000
angular_drag = 43000.000000, 43000.000000, 114000.000000
rotation_inertia = 9400.000000, 9400.000000, 8000.000000
nudge_force = 30000.000000
strafe_force = 17820
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 13420
internal_hp_subtype = player_armor_fighter
camera_offset = 9, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 7
camera_vertical_turn_down_angle = 22
camera_turn_look_ahead_slerp_amount = 1.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
nanobot_limit = 54
shield_battery_limit = 54
mission_property = can_use_berths
HP_tractor_source = HpTractor_source01
hp_type = hp_gun_special_1, HpWeapon01, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_gun_special_2, HpWeapon01, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_gun_special_3, HpWeapon01, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_torpedo, HpTorpedo01, HpTorpedo02
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
shield_link = r_fighter_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment04, HpSpecialEquipment06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 0.9
;Labraid

[Ship]
; New nomad bomber
ids_name = 655462
ids_info = 655463
ids_info1 = 655464
ids_info2 = 657019
ids_info3 = 655465
ship_class = 4
nickname = dsy_no2_bomber
LODranges = 0, 4800
type = FIGHTER
mission_property = can_use_berths
DA_archetype = ships\nomad2\no2_bomber\no2_bomber.3db
material_library = ships\nomad2\no2_playerships.mat
nomad = true
cockpit = cockpits\nomads\no2_elite.ini
mass = 380
hold_size = 70
linear_drag = 1.000000
max_bank_angle = 20
fuse = death_player_nomad_smallship_fuse, 0.000000, 1
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 94800.000000, 94800.000000, 179000.000000
angular_drag = 78000.000000, 78000.000000, 72000.000000
rotation_inertia = 17250.000000, 17250.000000, 17250.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 14655
internal_hp_subtype = player_armor_fighter
camera_offset = 9, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
nanobot_limit = 73
shield_battery_limit = 73
HP_tractor_source = HpTractor_Source01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_torpedo, HpTorpedo03
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_thruster, HpThruster01, HpThruster02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment04, HpSpecialEquipment06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Adad

[Ship]
; New nomad Super Heavy Fighter
ids_name = 655488
ids_info = 655489
ids_info1 = 655490
ids_info2 = 657019
ids_info3 = 655491
nickname = dsy_no2_superfighter
ship_class = 4
LODranges = 0, 6000
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nomad2\no2_superfighter\no2_superfighter.3db
material_library = ships\nomad2\no2_playerships.mat
nomad = true
cockpit = cockpits\nomads\no2_elite.ini
linear_drag = 1.000000
mass = 435
hold_size = 90
max_bank_angle = 30
camera_offset = 10, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 83
shield_battery_limit = 83
fuse = death_player_nomad_smallship_fuse, 0.000000, 1
hit_pts = 16530
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 85220.000000, 85220.000000, 114300.000000
angular_drag = 69060.000000, 69060.000000, 69060.000000
rotation_inertia = 13000.000000, 13000.000000, 13000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment04, HpSpecialEquipment06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
explosion_resistance = 1.0
;Anzu

[Ship]
; New Nomad superheavyfighter
ids_name = 656849
ids_info = 656850
ids_info1 = 656851
ids_info2 = 655496
ids_info3 = 656852
nickname = dsy_no2_gunship
ship_class = 4
LODranges = 0, 6000
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nomad2\no2_gunship\no2_gunship.3db
material_library = ships\nomad2\no2_playerships.mat
nomad = true
cockpit = cockpits\nomads\no2_elite.ini
linear_drag = 1.000000
mass = 350
hold_size = 320
max_bank_angle = 25
camera_offset = 18, 70
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 384
shield_battery_limit = 384
fuse = fuse_nomad_gunboat_player_death, 0.000000, 1
hit_pts = 76800
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_no_gunboat
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 59000.000000, 59000.000000, 120000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 12200.000000, 12200.000000, 12200.000000
nudge_force = 30000.000000
strafe_force = 15000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment04, HpSpecialEquipment06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_gun_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_gun_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
explosion_resistance = 1.0
;Nomad Gunship

[CollisionGroup]
explosion_resistance = 0.000000
obj = no_gunboat_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
;fuse = fuse_no_gunboat_player_death, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Ship]
; New nomad gunboat
ids_name = 393732
ids_info = 655466
ids_info1 = 655467
ids_info2 = 657019
ids_info3 = 655468
nickname = dsy_no2_gunboat
ship_class = 11
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
LODranges = 0, 8000
type = GUNBOAT
DA_archetype = ships\nomad2\no2_gunboat\no2_gunboat.3db
material_library = ships\nomad2\no2_playerships.mat
nomad = true
cockpit = cockpits\nomads\no2_gunboat.ini
nanobot_limit = 250
shield_battery_limit = 330
fuse = fuse_nomad_gunboat_player_death, 0.000000, 1
max_bank_angle = 90
camera_offset = 22, 122
camera_angular_acceleration = 0.001
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 127870
armor = 150
mass = 2900
hold_size = 260
explosion_arch = explosion_no_gunboat
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 83740000.000000, 83740000.000000, 95000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 49525000.000000, 49525000.000000, 49525000.000000
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
num_exhaust_nozzles = 1
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_2, HpSpecialEquipment04, HpSpecialEquipment06
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_internal, HpWeapon01
hp_info = 7500, HpWeapon01
hp_type = hp_turret_special_3, HpTurret02, HpTurret04, HpTurret06, HpTurret07, HpTurret08, HpTurret09
hp_type = hp_turret_special_4, HpTurret02, HpTurret06
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Nomad Gunboat

[Ship]
; New nomad cruiser
ids_name = 655469
ids_info = 655470
ids_info1 = 655471
ids_info2 = 657019
ids_info3 = 655472
nickname = dsy_no2_cruiser
ship_class = 13
mission_property = can_use_large_moors
LODranges = 0, 20000
type = CRUISER
DA_archetype = ships\nomad2\no2_cruiser\no2_cruiser_alt.cmp
material_library = ships\nomad2\no2_playerships.mat
nomad = true
cockpit = cockpits\nomads\no2_cruiser.ini
nanobot_limit = 0
shield_battery_limit = 665
max_bank_angle = 90
camera_offset = 45, 280
camera_angular_acceleration = 0.003000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 22
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
hit_pts = 395000
armor = 200
mass = 13900
hold_size = 950
explosion_arch = explosion_no_cruiser
fuse = fuse_nomad_cruiser_player_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 133594560.000000, 146954020.000000, 146954020.000000
angular_drag = 317525000.000000, 317525000.000000, 317525000.000000
rotation_inertia = 152557000.000000, 152557000.000000, 85057000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
num_exhaust_nozzles = 1
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
hp_type = hp_gun_special_7, HpTurretMedium03, HpTurretMedium04
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
shield_link = bigship_shield_150m, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
explosion_resistance = 1.0
;Nomad Cruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = false
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
fuse = no_cruiser_engine_intermed_damage_fuse01, 0.000000, 112500
fuse = no_cruiser_engine_intermed_damage_fuse02, 0.000000, 75000
fuse = no_cruiser_engine_intermed_damage_fuse03, 0.000000, 37500
fuse = no_cruiser_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[Ship]
; New nomad battleship
ids_name = 393740
ids_info = 655473
ids_info1 = 655474
ids_info2 = 657019
ids_info3 = 655475
nickname = dsy_no2_battleship
ship_class = 16
LODranges = 0, 16000
type = CAPITAL
mission_property = can_use_large_moors
DA_archetype = ships\nomad2\no2_battleship\no2_battleship_alt.cmp
material_library = ships\nomad2\no2_playerships.mat
nomad = true
hold_size = 1700
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_player_death, 0.000000, 1
max_bank_angle = 25
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 120000
mass = 150000
steering_torque = 5000000000.000000, 5000000000.000000, 5000000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 5100000
strafe_power_usage = 450
num_exhaust_nozzles = 1
hit_pts = 652830
armor = 200
cockpit = cockpits\nomads\no2_battleship.ini
camera_offset = 90, 630
camera_angular_acceleration = 0.0005
camera_horizontal_turn_angle = 11
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 8
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 0
shield_battery_limit = 1990
shield_link = bigship_shield_400m, HpMount, HpShield01
hp_type = hp_countermeasure_dropper, HpCM01, HpCM02
hp_type = hp_gun_special_10, HpTurret10, HpTurret12, HpTurret08
hp_type = hp_turret_special_8, HpTurret01, HpTurret04, HpTurret03, HpTurret05
hp_type = hp_turret_special_9, HpTurret02, HpTurret06, HpTurret07, HpTurret09, HpTurret11, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17, HpTurret18
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03, HpSpecialEquipment04
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
explosion_resistance = 1.0
;Nomad Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
; Artillery (New duk)
ids_name = 655480
ids_info = 655481
ids_info1 = 655482
ids_info2 = 657019
ids_info3 = 655483
nickname = dsy_no2_artillery
ship_class = 18
LODranges = 0, 20000
type = CAPITAL
mission_property = can_use_large_moors
DA_archetype = ships\nomad2\no2_artillery\no2_artillery_alt2.cmp
material_library = ships\nomad2\no2_playerships.mat
nomad = true
hold_size = 1700
explosion_arch = explosion_no_dreadnought
fuse = fuse_no_battleship_player_death, 0.000000, 1
max_bank_angle = 20
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 120000
mass = 250000
steering_torque = 4000000000.000000, 4000000000.000000, 4000000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 22000000000.000000, 22000000000.000000, 22000000000.000000
nudge_force = 3000000.000000
strafe_force = 11650000
strafe_power_usage = 450
num_exhaust_nozzles = 1
hit_pts = 873840
armor = 200
cockpit = cockpits\nomads\no2_artillery.ini
camera_offset = 200, 1350
camera_angular_acceleration = 0.000050
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 0
shield_battery_limit = 2490
shield_link = bigship_shield_400m, HpMount, HpShield01
hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_subtype = no2_artillery_fwg, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_9, HpTurret08, HpTurret09, HpTurret11, HpTurret12, HpTurret13, HpTurret14, HpTurret15, HpTurret16, HpTurret17
hp_type = hp_turret_special_8, HpTurret02, HpTurret03, HpTurret05, HpTurret06
hp_type = hp_gun_special_10, HpTurret01, HpTurret04, HpTurret07, HpTurret10
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03, HpSpecialEquipment04
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM02
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source01
explosion_resistance = 1.0
;Nomad Dreadnought

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
; Nomad boss ship (event/story-only)
ids_name = 655476
ids_info = 655477
ids_info1 = 655478
ids_info2 = 655496
ids_info3 = 655479
nickname = dsy_no2_boss
ship_class = 16
LODranges = 0, 16000
type = CAPITAL
mission_property = can_use_large_moors
DA_archetype = ships\nomad2\no2_boss\no2_boss.cmp
material_library = ships\nomad2\no2_playerships.mat
nomad = true
hold_size = 5000
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
max_bank_angle = 20
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 120000
mass = 100000.000000
steering_torque = 2400000000.000000, 6000000000.000000, 500000000.000000
angular_drag = 27500000000.000000, 27500000000.000000, 2750000000.000000
rotation_inertia = 1000000000.000000, 2000000000.000000, 200000000.000000
nudge_force = 3000000.000000
strafe_force = 1000000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hit_pts = 51200000
armor = 200
cockpit = cockpits\nomads\no2_artillery.ini
camera_offset = 2000, 6000
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 0
shield_link = bigship_shield_400m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_bay_surface = HpWeapon01
HP_bay_external = HpWeapon01
HP_tractor_source = HpWeapon01
explosion_resistance = 1.0
;Nomad Suncrusher

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
; NPC-only 'ship'
ids_name = 655492
ids_info = 655493
ids_info1 = 655494
ids_info2 = 655496
ids_info3 = 655495
nickname = dsy_no2_cloud
ship_class = 4
LODranges = 0, 4800
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_large_moors
type = FIGHTER
DA_archetype = ships\nomad2\no2_cloud\no2_cloud.3db
material_library = ships\nomad2\no2_playerships.mat
nomad = true
mass = 450.000000
hold_size = 180
linear_drag = 1.000000
max_bank_angle = 30
camera_offset = 20, 60
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 0
shield_battery_limit = 0
hit_pts = 100000
destructible = false
;fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 50000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1200.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
explosion_resistance = 1.0
;Cloud

[CollisionGroup]
explosion_resistance = 0.000000
obj = no_battleship_player_dummy_group
separable = true
parent_impulse = 0.000000
child_impulse = 0.000000
;fuse = fuse_no_battleship_player_death, 0.000000, 1
mass = 0.000000
hit_pts = 30
root_health_proxy = false

[Ship]
ids_name = 656693
ids_info = 656694
ids_info1 = 656695
ids_info2 = 657019
ids_info3 = 656696
nickname = dsy_gaian_hf_02
ship_class = 1
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Brehf
DA_archetype = Ships\discovery\jinx\dsy_gaian_hf.cmp
material_library = Ships\discovery\jinx\dsy_gaian_hf.mat
material_library = Ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\kusari\k_elite.ini
max_bank_angle = 25
camera_offset = 9, 38
camera_angular_acceleration = 0.125000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 46
shield_battery_limit = 46
hit_pts = 11470
internal_hp_subtype = player_armor_fighter
hold_size = 45
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source01
fuse = intermed_damage_smallship01, 0.000000, 5715
fuse = intermed_damage_smallship02, 0.000000, 3429
fuse = intermed_damage_smallship03, 0.000000, 2286
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 140
steering_torque = 54180.000000, 54180.000000, 80000.000000
angular_drag = 38000.000000, 38000.000000, 32000.000000
rotation_inertia = 9995.000000, 9995.000000, 6300.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
explosion_resistance = 0.9
;Chameleon

[Ship]
ids_name = 656769
ids_info = 656770
ids_info1 = 656771
ids_info2 = 657019
ids_info3 = 656772
ship_class = 4
nickname = dsy_lh_b
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
LODranges = 0, 4800
type = FIGHTER
DA_archetype = ships\discovery\swallow\lh_ships\lh_b.cmp
material_library = ships\discovery\swallow\lh_ships\lh_ships.mat
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 77
shield_battery_limit = 77
mass = 435
hold_size = 110
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7702
fuse = intermed_damage_smallship02, 0.000000, 4621
fuse = intermed_damage_smallship03, 0.000000, 3081
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 8, 38
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 15405
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 105500.000000, 105500.000000, 118000.000000
angular_drag = 90100.000000, 90100.000000, 84000.000000
rotation_inertia = 17500.000000, 17500.000000, 10000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Transgressor

[Ship]
ids_name = 656701
ids_info = 656702
ids_info1 = 656703
ids_info2 = 657019
ids_info3 = 656704
nickname = dsy_lh_vhf
ship_class = 3
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 2800
DA_archetype = ships\discovery\swallow\lh_ships\lh_vhf.cmp
material_library = ships\discovery\swallow\lh_ships\lh_ships.mat
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_elite.ini
max_bank_angle = 30
camera_offset = 9, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 29
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 165
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6877
fuse = intermed_damage_smallship02, 0.000000, 4126
fuse = intermed_damage_smallship03, 0.000000, 2751
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
nanobot_limit = 68
shield_battery_limit = 68
hit_pts = 13755
internal_hp_subtype = player_armor_fighter
hold_size = 70
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45750.000000, 45750.000000, 72570.000000
angular_drag = 39600.000000, 39600.000000, 39600.000000
rotation_inertia = 7200.000000, 7200.000000, 3600.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
num_exhaust_nozzles = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Vindicator

[Ship]
ids_name = 656737
ids_info = 656738
ids_info1 = 656739
ids_info2 = 657019
ids_info3 = 656740
nickname = dsy_dorado
ship_class = 2
type = FREIGHTER
mission_property = can_use_berths
LODranges = 0, 800, 1600, 6400
msg_id_prefix = dsy_refer_shiparch_freighter
DA_archetype = SHIPS\DISCOVERY\oldum\Dorado.cmp
material_library = SHIPS\DISCOVERY\oldum\Dorado.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = Cockpits\Civilian\dsy_dorado_cockpit.ini
max_bank_angle = 30
camera_offset = 10, 38
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 100
shield_battery_limit = 100
hit_pts = 24950
hold_size = 640
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_3, HpEngine01
hp_type = hp_freighter_engine_special_4, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_fighter, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 12475
fuse = intermed_damage_smallship02, 0.000000, 7485
fuse = intermed_damage_smallship03, 0.000000, 4990
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_fighter_shield_special_7, HpShield01
linear_drag = 1.000000
mass = 250.000000
steering_torque = 53000.000000, 53000.000000, 80000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 17900.000000, 17900.000000, 17900.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
explosion_resistance = 1.0
;Dorado

[Ship]
ids_name = 656733
ids_info = 656734
ids_info1 = 656735
ids_info2 = 657019
ids_info3 = 656736
ship_class = 4
nickname = dsy_taurus
LODranges = 0, 800, 1600, 6400
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\oldum\taurus.cmp
material_library = ships\discovery\oldum\taurus.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 92
shield_battery_limit = 92
mass = 380
linear_drag = 1.000000
hold_size = 140
fuse = intermed_damage_smallship01, 0.000000, 9202
fuse = intermed_damage_smallship02, 0.000000, 5521
fuse = intermed_damage_smallship03, 0.000000, 3681
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 18405
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 75700.000000, 75700.000000, 81200.000000
angular_drag = 62600.000000, 62600.000000, 77500.000000
rotation_inertia = 12400.000000, 12400.000000, 12400.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01, HpTurret02
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Taurus

[Ship]
ids_name = 656741
ids_info = 656742
ids_info1 = 656743
ids_info2 = 657019
ids_info3 = 656744
nickname = dsy_core_gs
ship_class = 11
LODranges = 0, 2400, 8000
msg_id_prefix = dsy_refer_shiparch_gunship
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\bounty_hunter\bh_gunship\bh_gunship.cmp
material_library = ships\liberty\li_playerships.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bounty_hunter\dsy_ccrv3_cockpit.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2300
hold_size = 190
fuse = intermed_gunship_burning_fuse01, 0.000000, 36900
fuse = intermed_gunship_burning_fuse02, 0.000000, 18450
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 22.5, 76
camera_angular_acceleration = 0.008
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 240
shield_battery_limit = 450
hit_pts = 123000
armor = 150
pilot_mesh = generic_pilot
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 70250000.000000, 70250000.000000, 85000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 41000000.000000, 41000000.000000, 41000000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01, HpWeapon02
hp_subtype = gunboat_fwg_external, HpWeapon01, HpWeapon02
hp_info = 7501, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_4, HpWeapon01, HpWeapon02
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Core Gunship

[Ship]
ids_name = 656745
ids_info = 656746
ids_info1 = 656747
ids_info2 = 657019
ids_info3 = 656748
nickname = dsy_core_gb
ship_class = 11
LODranges = 0, 800, 3600, 8000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\bounty_hunter\bh_gunboat\bh_gunboat.cmp
material_library = ships\liberty\li_playerships.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bounty_hunter\dsy_orca_cockpit.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2900
hold_size = 245
fuse = intermed_gunship_burning_fuse01, 0.000000, 42750
fuse = intermed_gunship_burning_fuse02, 0.000000, 21375
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 20, 75
camera_angular_acceleration = 0.003
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 280
shield_battery_limit = 430
hit_pts = 142500
armor = 150
pilot_mesh = generic_pilot
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 76600000.000000, 76600000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 55600000.000000, 55600000.000000, 55600000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 6
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_internal, HpWeapon01
hp_info = 7500, HpWeapon01
hp_type = hp_turret_special_4, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Core Gunboat

[Ship]
; (Event-only utility ship)
ids_name = 55022
ship_class = 3
nickname = dsy_null_ship
LODranges = 0, 8000
type = FIGHTER
mission_property = can_use_berths
fuse = drop_cargo_fuse, 0.000000, 1
DA_archetype = ships\nomad2\no2_observer\no2_observer.3db
nomad = true
cockpit = cockpits\nomads\no2_gunboat.ini
mass = 150.000000
hold_size = 5000
linear_drag = 1.000000
max_bank_angle = 30
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47000.000000, 47000.000000, 190000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 0.000000
strafe_power_usage = 0
num_exhaust_nozzles = 1
hit_pts = 20
camera_offset = 65, 350
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 0
shield_link = dsy_no2_elite_shield01, HpMount, HpShield01
HP_bay_surface = HpMount
HP_bay_external = HpMount
HP_tractor_source = HpMount
;hp_type = hp_gun_special_5, HpWeapon01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
;hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
explosion_resistance = 1.0
phantom_physics = true
;Unknown Object

[Ship]
ids_name = 656869
ids_info = 656870
ids_info1 = 656871
ids_info2 = 657019
ids_info3 = 656872
nickname = dsy_gmg_vhf
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_hfighter
DA_archetype = Ships\DISCOVERY\DURANDAL\gmg_vhf.cmp
material_library = Ships\DISCOVERY\DURANDAL\gmg_vhf.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
max_bank_angle = 35
camera_offset = 8.5, 35
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 66
shield_battery_limit = 66
hit_pts = 13215
internal_hp_subtype = player_armor_fighter
hold_size = 70
fuse = intermed_damage_smallship01, 0.000000, 6607
fuse = intermed_damage_smallship02, 0.000000, 3964
fuse = intermed_damage_smallship03, 0.000000, 2643
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
linear_drag = 1.000000
mass = 165
steering_torque = 49000.000000, 49000.000000, 149000.000000
angular_drag = 40900.000000, 40900.000000, 40900.000000
rotation_inertia = 7400.000000, 7400.000000, 6200.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
explosion_resistance = 1.0
;Benzaiten

[Ship]
ids_name = 656873
ids_info = 656874
ids_info1 = 656875
ids_info2 = 657019
ids_info3 = 656876
ship_class = 6
nickname = dsy_retro_trans
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\jinx\dsy_retro_trans.cmp
material_library = ships\discovery\jinx\dsy_retro_trans.mat
material_library = ships\corsair\co_ships.mat
material_library = ships\liberty\li_capships.mat
material_library = solar\Solar_mat_tink.mat
material_library = equipment\models\ge_equip.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_rheinlandtrain.ini
pilot_mesh = generic_pilot
nanobot_limit = 325
shield_battery_limit = 325
fuse = intermed_damage_transport01, 0.000000, 675
fuse = intermed_damage_transport02, 0.000000, 337
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 15
camera_offset = 50, 340
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000000000.000000, 30000000000.000000, 40000000000.000000
angular_drag = 150000000000.000000, 150000000000.000000, 150000000000.000000
rotation_inertia = 10000000000.000000, 10000000000.000000, 10000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 700.000000
linear_drag = 1.000000
hold_size = 3400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 103500
armor = 120
hp_type = hp_turret_special_1, HpTurret02, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Retrofit Transport

[Ship]
ids_name = 656877
ids_info = 656878
ids_info1 = 656879
ids_info2 = 655496
ids_info3 = 656880
nickname = dsy_hoffnungsschimmer
ship_class = 11
type = GUNBOAT
mission_property = can_use_large_moors
LODranges = 0, 12000
msg_id_prefix = dsy_refer_shiparch_cruiser
DA_archetype = ships\discovery\unique\dsy_hoffnungsschimmer.cmp
material_library = ships\discovery\unique\dsy_hoffnungsschimmer.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\talarca.ini
max_bank_angle = 15
camera_offset = 15, 75
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 455
hit_pts = 143250
armor = 150
hold_size = 260
explosion_arch = ku_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 68410000.000000, 68410000.000000, 68410000.000000
angular_drag = 100000000.000000, 100000000.000000, 120000000.000000
rotation_inertia = 42300000.000000, 42300000.000000, 42300000.000000
linear_drag = 1.000000
mass = 1200
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 300
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_7, HpEngine01
hp_type = hp_mine_dropper, HpMine01, HpMine02
hp_subtype = mine_gunboat, HpMine01, HpMine02
hp_info = 7502, HpMine01, HpMine02
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_transport01, 0.000000, 562
fuse = intermed_damage_transport02, 0.000000, 281
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_internal, HpWeapon01
hp_info = 7500, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;CV-Hoffnungsschimmer

[Ship]
ids_name = 656881
ids_info = 656882
ids_info1 = 656883
ids_info2 = 657019
ids_info3 = 656884
nickname = dsy_coa_battlecruiser
ship_class = 15
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 14000
msg_id_prefix = dsy_refer_shiparch_cruiser
DA_archetype = ships\coalition\coa_battlecruiser\coa_battlecruiser.cmp
material_library = ships\coalition\dsy_coa_carrier.mat
material_library = ships\coalition\dsy_coa_destroyer.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\dsy_coa_battlecruiser.ini
max_bank_angle = 15
camera_offset = 62, 255
camera_angular_acceleration = 0.000600
camera_horizontal_turn_angle = 7
camera_vertical_turn_up_angle = 0.4
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1690
hit_pts = 675200
armor = 300
hold_size = 1000
explosion_arch = dsy_generic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
HP_tractor_source = HpTractor_Source
fuse = dsy_battlecruiser_death_player_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment04
linear_drag = 29866.000000
mass = 35000
steering_torque = 99330000.000000, 99330000.000000, 99330000.000000
angular_drag = 525000000.000000, 525000000.000000, 525000000.000000
rotation_inertia = 352000000.000000, 352000000.000000, 352000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Coalition Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 675200
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = coa_battlecruiser_front_damaged_cap
fuse = coabc_front_intermed_damage_fuse01, 0.000000, 165000
fuse = coabc_front_intermed_damage_fuse02, 0.000000, 110000
fuse = coabc_front_intermed_damage_fuse03, 0.000000, 55000
fuse = coabc_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 220000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = coa_battlecruiser_shield_generator_damaged_cap
fuse = coabc_shield_generator_intermed_damage_fuse01, 0.000000, 135000
fuse = coabc_shield_generator_intermed_damage_fuse02, 0.000000, 90000
fuse = coabc_shield_generator_intermed_damage_fuse03, 0.000000, 45000
fuse = coabc_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 180000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = coa_battlecruiser_engine_damaged_cap
fuse = coabc_engine_intermed_damage_fuse01, 0.000000, 270000
fuse = coabc_engine_intermed_damage_fuse02, 0.000000, 180000
fuse = coabc_engine_intermed_damage_fuse03, 0.000000, 90000
fuse = coabc_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 360000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = engine_dummy
separable = true
type = Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Simple]
nickname = coa_battlecruiser_engine_damaged_cap
DA_archetype = ships\coalition\coa_battlecruiser\coa_battlecruiser_engine_damaged.3db
material_library = ships\coalition\dsy_coa_carrier.mat
material_library = ships\coalition\dsy_coa_destroyer.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = coa_battlecruiser_shield_generator_damaged_cap
DA_archetype = ships\coalition\coa_battlecruiser\coa_battlecruiser_shield_generator_damaged.3db
material_library = ships\coalition\dsy_coa_carrier.mat
material_library = ships\coalition\dsy_coa_destroyer.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = coa_battlecruiser_front_damaged_cap
DA_archetype = ships\coalition\coa_battlecruiser\coa_battlecruiser_front_damaged.3db
material_library = ships\coalition\dsy_coa_carrier.mat
material_library = ships\coalition\dsy_coa_destroyer.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656749
ids_info = 656750
ids_info1 = 656751
ids_info2 = 657019
ids_info3 = 656752
ship_class = 16
nickname = dsy_harmony
LODranges = 0, 1600, 3800, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\discovery\unique\dsy_harmony.cmp
material_library = ships\discovery\unique\dsy_harmony.mat
material_library = ships\liberty\li_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\li_dreadnought.ini
pilot_mesh = generic_pilot
max_bank_angle = 20
camera_offset = 75, 370
camera_angular_acceleration = 0.000125
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 2
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 1
linear_drag = 120000
mass = 150000
hold_size = 1800
fuse = l_dreadnought_player_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 8662
hit_pts = 911100
armor = 200
nanobot_limit = 0
shield_battery_limit = 1990
explosion_arch = dsy_liberty_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 3800000000.000000, 3800000000.000000, 3800000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 25000000000.000000, 25000000000.000000, 25000000000.000000
nudge_force = 3000000.000000
strafe_force = 3550000
strafe_power_usage = 250
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_gun_special_10, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret_L4_08, HpTurret_L4_09
hp_type = hp_turret_special_8, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L4_01, HpTurret_L4_02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
shield_link = bigship_shield_300m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03, HpDockingBay04
;Battleship Harmony

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 656753
ids_info = 656754
ids_info1 = 656755
ids_info2 = 657019
ids_info3 = 656756
nickname = dsy_col_dreadnought
ship_class = 18
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = dsy_refer_shiparch_battleship
DA_archetype = ships\discovery\doom\cr_ships\col_dread.cmp
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = ships\discovery\doom\img_ships\img_ship_line.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\dsy_col_dreadnought.ini
max_bank_angle = 15
camera_offset = 110, 600
camera_angular_acceleration = 0.000125
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 2490
hit_pts = 797140
armor = 200
hold_size = 1700
explosion_arch = dsy_crayter_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 6
shield_link = bigship_shield_600m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_10, HpTurretLarge01, HpTurretLarge02, HpTurretLarge03, HpTurretLarge04
hp_type = hp_turret_special_8, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_9, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 120000
mass = 250000
steering_torque = 4200000000.000000, 4200000000.000000, 4200000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 22000000000.000000, 22000000000.000000, 22000000000.000000
nudge_force = 3000000.000000
strafe_force = 6650000
strafe_power_usage = 450
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Crayter Dreadnought

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 656757
ids_info = 656758
ids_info1 = 656759
ids_info2 = 657019
ids_info3 = 656760
nickname = dsy_oc_btrans
ship_class = 8
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\discovery\swallow\dsy_oc_btrans.cmp
material_library = solar\solar_mat_tink.mat
material_library = ships\utility\utility_transport.mat
material_library = ships\civilian\cv_ships.mat
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_oc_btrans.ini
max_bank_angle = 15
camera_offset = 40, 250
camera_angular_acceleration = 0.0015000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 285
hit_pts = 106250
armor = 200
hold_size = 4300
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 700.000000
steering_torque = 30000000000.000000, 30000000000.000000, 40000000000.000000
angular_drag = 150000000000.000000, 150000000000.000000, 150000000000.000000
rotation_inertia = 10000000000.000000, 10000000000.000000, 10000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_doors_open_snd = hegemon_arms_close
bay_doors_close_snd = hegemon_arms_open
num_exhaust_nozzles = 4
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
HP_tractor_source = HpTractor_source
fuse = intermed_damage_smallship03, 0.000000, 1000
fuse = transport_death_player_fuse, 0, 1
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Outcast Heavy Transport

[Ship]
ids_name = 656761
ids_info = 656762
ids_info1 = 656763
ids_info2 = 657019
ids_info3 = 656764
ship_class = 13
nickname = dsy_gallicdd
msg_id_prefix = dsy_refer_shiparch_destroyer
mission_property = can_use_large_moors
LODranges = 0, 3600, 20000
type = CRUISER
DA_archetype = ships\gallia\ga_destroyer\ga_destroyer.cmp
material_library = ships\gallia\doom\gallic_capital.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\gallia\dsy_gallicc_cockpit.ini
nanobot_limit = 0
shield_battery_limit = 665
fuse = cruiser_death_fuse_blue, 0.000000, 1
max_bank_angle = 25
camera_offset = 35, 180
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
hit_pts = 412500
armor = 200
mass = 12600
hold_size = 700
explosion_arch = dsy_gallic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 116451720.000000, 128096900.000000, 128096900.000000
angular_drag = 295000000.000000, 295000000.000000, 295000000.000000
rotation_inertia = 169221000.000000, 169221000.000000, 169221000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
num_exhaust_nozzles = 2
bay_doors_open_snd = hegemon_arms_close
bay_doors_close_snd = hegemon_arms_open
HP_bay_surface = HpBaydoor01
HP_bay_external = HpBaydoor02
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02, HpDecor03, HpDecor04, HpDecor05
hp_subtype = holo_projector_large, HpDecor01
hp_info = 7608, HpDecor01
hp_subtype = holo_projector_medium, HpDecor02, HpDecor03, HpDecor04, HpDecor05
hp_info = 7607, HpDecor02, HpDecor03, HpDecor04, HpDecor05
explosion_resistance = 1.0
;Gallic Destroyer

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = ga_destroyer_engine_damaged_cap
fuse = ga_destroyer_engine_intermed_damage_fuse01, 0.000000, 112500
fuse = ga_destroyer_engine_intermed_damage_fuse02, 0.000000, 75000
fuse = ga_destroyer_engine_intermed_damage_fuse03, 0.000000, 37500
fuse = ga_destroyer_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[Simple]
nickname = ga_destroyer_engine_damaged_cap
DA_archetype = ships\gallia\ga_destroyer\ga_destroyer_engine_damaged.3db
material_library = ships\gallia\doom\gallic_capital.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656765
ids_info = 656766
ids_info1 = 656767
ids_info2 = 657019
ids_info3 = 656768
ship_class = 13
nickname = dsy_councildd
msg_id_prefix = dsy_refer_shiparch_destroyer
mission_property = can_use_large_moors
LODranges = 0, 3600, 20000
type = CRUISER
DA_archetype = ships\gallia\ga_destroyer\ga_destroyer_c.cmp
material_library = ships\gallia\doom\council_capital.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\gallia\maquis\dsy_councilc_cockpit.ini
nanobot_limit = 0
shield_battery_limit = 665
fuse = cruiser_death_fuse_blue, 0.000000, 1
max_bank_angle = 25
camera_offset = 35, 180
camera_angular_acceleration = 0.002000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
hit_pts = 440500
armor = 200
mass = 12600
hold_size = 700
explosion_arch = dsy_gallic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 112028400.000000, 123231240.000000, 123231240.000000
angular_drag = 295000000.000000, 295000000.000000, 295000000.000000
rotation_inertia = 155000000.000000, 155000000.000000, 155000000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
num_exhaust_nozzles = 2
bay_doors_open_snd = hegemon_arms_close
bay_doors_close_snd = hegemon_arms_open
HP_bay_surface = HpBaydoor01
HP_bay_external = HpBaydoor02
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06, HpTurretSmall07, HpTurretSmall08
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
explosion_resistance = 1.0
;Maquis Destroyer

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = ga_destroyer_c_engine_damaged_cap
fuse = ga_destroyer_engine_intermed_damage_fuse01, 0.000000, 112500
fuse = ga_destroyer_engine_intermed_damage_fuse02, 0.000000, 75000
fuse = ga_destroyer_engine_intermed_damage_fuse03, 0.000000, 37500
fuse = ga_destroyer_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[Simple]
nickname = ga_destroyer_c_engine_damaged_cap
DA_archetype = ships\gallia\ga_destroyer\ga_destroyer_c_engine_damaged.3db
material_library = ships\gallia\doom\council_capital.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656773
ids_info = 656774
ids_info1 = 656775
ids_info2 = 657019
ids_info3 = 656776
nickname = dsy_col_battlecruiser
ship_class = 15
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = dsy_refer_shiparch_cruiser
DA_archetype = ships\border_world\crayter\cr_battlecruiser\cr_battlecruiser.cmp
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\dsy_col_battlecruiser.ini
max_bank_angle = 20
camera_offset = 48, 240
camera_angular_acceleration = 0.000600
camera_horizontal_turn_angle = 7
camera_vertical_turn_up_angle = 0.4
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1565
hit_pts = 681280
armor = 300
hold_size = 1050
explosion_arch = dsy_generic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 6
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source01
fuse = dsy_battlecruiser_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
linear_drag = 29866.000000
mass = 35000
steering_torque = 380050000.000000, 380050000.000000, 380050000.000000
angular_drag = 1965000000.000000, 1965000000.000000, 1965000000.000000
rotation_inertia = 1329000000.000000, 1329000000.000000, 1329000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Crayter Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 681280
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = cr_battlecruiser_front_damaged_cap
fuse = crbc_front_intermed_damage_fuse01, 0.000000, 150000
fuse = crbc_front_intermed_damage_fuse02, 0.000000, 100000
fuse = crbc_front_intermed_damage_fuse03, 0.000000, 50000
fuse = crbc_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 200000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = cr_battlecruiser_shield_generator_damaged_cap
fuse = crbc_shield_generator_intermed_damage_fuse01, 0.000000, 112500
fuse = crbc_shield_generator_intermed_damage_fuse02, 0.000000, 75000
fuse = crbc_shield_generator_intermed_damage_fuse03, 0.000000, 37500
fuse = crbc_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 150000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = cr_battlecruiser_starboard_engine_damaged_cap
fuse = crbc_starboard_engine_intermed_damage_fuse01, 0.000000, 126000
fuse = crbc_starboard_engine_intermed_damage_fuse02, 0.000000, 84000
fuse = crbc_starboard_engine_intermed_damage_fuse03, 0.000000, 42000
fuse = crbc_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 168000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = starboard_engine_dummy
separable = true
type = Starboard_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = cr_battlecruiser_port_engine_damaged_cap
fuse = crbc_port_engine_intermed_damage_fuse01, 0.000000, 126000
fuse = crbc_port_engine_intermed_damage_fuse02, 0.000000, 84000
fuse = crbc_port_engine_intermed_damage_fuse03, 0.000000, 42000
fuse = crbc_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 168000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = port_engine_dummy
separable = true
type = Port_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_fin
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_large_short
separation_explosion = gf_explosion_smallship03
fuse = crbc_starboard_fin_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 8000
armor = 400
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = port_fin
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_large_short
separation_explosion = gf_explosion_smallship03
fuse = crbc_port_fin_destroyed_fuse, 0.000000, 1
type = Fin
mass = 5.000000
hit_pts = 8000
armor = 400
root_health_proxy = true

[Simple]
nickname = cr_battlecruiser_port_engine_damaged_cap
DA_archetype = ships\border_world\crayter\cr_battlecruiser\cr_battlecruiser_port_engine_damaged.3db
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = cr_battlecruiser_starboard_engine_damaged_cap
DA_archetype = ships\border_world\crayter\cr_battlecruiser\cr_battlecruiser_starboard_engine_damaged.3db
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = cr_battlecruiser_shield_generator_damaged_cap
DA_archetype = ships\border_world\crayter\cr_battlecruiser\cr_battlecruiser_shield_generator_damaged.3db
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = cr_battlecruiser_front_damaged_cap
DA_archetype = ships\border_world\crayter\cr_battlecruiser\cr_battlecruiser_front_damaged.3db
material_library = ships\discovery\doom\cr_ships\col_ship_line.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656777
ids_info = 656778
ids_info1 = 656779
ids_info2 = 657019
ids_info3 = 656780
ship_class = 3
nickname = dsy_krsnik
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\unique\dsy_krsnik.cmp
material_library = ships\discovery\unique\dsy_krsnik.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 71
shield_battery_limit = 71
mass = 165
linear_drag = 1.000000
hold_size = 65
fuse = intermed_damage_smallship01, 0.000000, 7175
fuse = intermed_damage_smallship02, 0.000000, 4305
fuse = intermed_damage_smallship03, 0.000000, 2870
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 27.5
camera_offset = 8, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14350
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 47850.000000, 47850.000000, 89440.000000
angular_drag = 42700.000000, 42700.000000, 42700.000000
rotation_inertia = 8440.000000, 8440.000000, 4220.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
explosion_resistance = 1.0
;Red Baron

[Ship]
ids_name = 656781
ids_info = 656782
ids_info1 = 656783
ids_info2 = 657019
ids_info3 = 656784
ship_class = 6
nickname = dsy_rh_miner
LODranges = 0, 10000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\xalrok\dsy_rh_miner.cmp
material_library = ships\discovery\xalrok\dsy_rh_miner.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_miner.ini
pilot_mesh = generic_pilot
camera_offset = 60, 280
camera_angular_acceleration = 0.003500
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 800.000000
hold_size = 2750
hit_pts = 139120
armor = 150
nanobot_limit = 430
shield_battery_limit = 430
explosion_arch = rh_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 450000000.000000, 450000000.000000, 600000000.000000
angular_drag = 900000000.000000, 900000000.000000, 900000000.000000
rotation_inertia = 168000000.000000, 168000000.000000, 168000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_doors_open_snd = hegemon_arms_close
bay_doors_close_snd = hegemon_arms_open
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 4
fuse = transport_death_player_fuse, 0, 1
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
max_bank_angle = 15
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Rheinland Mining Ship

[Ship]
ids_name = 656793
ids_info = 656794
ids_info1 = 656795
ids_info2 = 657019
ids_info3 = 656796
ship_class = 3
nickname = dsy_rh_elite3
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\aerelm\dsy_rh_elite_2.cmp
material_library = ships\discovery\aerelm\dsy_rh_elite_2.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 70
shield_battery_limit = 70
mass = 165
linear_drag = 1.000000
hold_size = 70
fuse = intermed_damage_smallship01, 0.000000, 7062
fuse = intermed_damage_smallship02, 0.000000, 4237
fuse = intermed_damage_smallship03, 0.000000, 2825
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 25
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 22
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 14125
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 49850.000000, 49850.000000, 119640.000000
angular_drag = 42500.000000, 42500.000000, 85000.000000
rotation_inertia = 8680.000000, 8680.000000, 6510.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Disir

[Ship]
ids_name = 656789
ids_info = 656790
ids_info1 = 656791
ids_info2 = 657019
ids_info3 = 656792
nickname = dsy_bw_train
ship_class = 7
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\discovery\aerelm\dsy_bw_train.cmp
material_library = ships\discovery\aerelm\dsy_bw_transports.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_bwtrain.ini
pilot_mesh = generic_pilot
nanobot_limit = 215
shield_battery_limit = 255
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 25
camera_offset = 30, 140
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = li_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 400000000.000000, 400000000.000000, 800000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
mass = 700.000000
linear_drag = 1.000000
hold_size = 4300
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hit_pts = 83000
armor = 200
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
;hp_type = hp_elite_shield_special_1, HpDockingBay01
hp_type = hp_elite_shield_special_4, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
hp_subtype = cargo_pod_small, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
hp_info = 7600, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
explosion_resistance = 1.0
;Border Worlds Train

[Ship]
ids_name = 656785
ids_info = 656786
ids_info1 = 656787
ids_info2 = 657019
ids_info3 = 656788
nickname = dsy_artisan
ship_class = 11
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_berths
type = GUNBOAT
DA_archetype = ships\discovery\felsvar\dsy_un_gunboat.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\unioners\unioner_gunboat.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2900
hold_size = 230
fuse = dsy_rheinland_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_gunship_burning_fuse01, 0, 42187
fuse = intermed_gunship_burning_fuse02, 0, 21093
max_bank_angle = 25
camera_offset = 20, 75
camera_angular_acceleration = 0.002
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 275
shield_battery_limit = 390
hit_pts = 140620
armor = 150
pilot_mesh = generic_pilot
explosion_arch = rh_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 77700000.000000, 77700000.000000, 77700000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 54500000.000000, 54500000.000000, 54500000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source01
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Unioner Gunboat

[Ship]
ids_name = 656530
ids_info = 656531
ids_info1 = 656532
ids_info2 = 655496
ids_info3 = 656533
nickname = dsy_angurvadal
ship_class = 16
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\discovery\unique\dsy_angurvadal.cmp
material_library = ships\discovery\unique\dsy_angurvadal.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_jormungand.ini
max_bank_angle = 15
camera_offset = 100, 410
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1990
hit_pts = 909800
armor = 200
linear_drag = 120000
mass = 150000.000000
hold_size = 1800
explosion_arch = dsy_rheinland_capital_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 4500000000.000000, 4500000000.000000, 4500000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 1000000000.000000, 1000000000.000000, 2000000000.000000 
nudge_force = 3000000.000000
strafe_force = 4000000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_300m, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
fuse = battleship_death_fuse_green, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 1312
fuse = intermed_damage_train02, 0.000000, 656
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = hessian_battleship_fwg_unique, HpWeapon01
hp_type = hp_gun_special_10, HpTurret02, HpTurret15, HpTurret16, HpTurret13, HpTurret14
hp_type = hp_turret_special_8, HpTurret03, HpTurret04, HpTurret11, HpTurret12
hp_type = hp_turret_special_9, HpTurret01, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret17
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Red Hessian Battleship

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 55022
ship_class = 3
nickname = dsy_dynamic_anomaly01
LODranges = 0, 8000
type = FIGHTER
mission_property = can_use_berths
fuse = drop_cargo_fuse, 0.000000, 1
DA_archetype = ships\nomad2\no2_observer\no2_observer.3db
nomad = true
cockpit = cockpits\nomads\no2_gunboat.ini
mass = 999999999.000000
hold_size = 5000
linear_drag = 1.000000
max_bank_angle = 0
steering_torque = 999999999.000000, 999999999.000000, 999999999.000000
angular_drag = 999999999.000000, 999999999.000000, 999999999.000000
rotation_inertia = 999999999.000000, 999999999.000000, 999999999.000000
nudge_force = 30000.000000
strafe_force = 0.000000
strafe_power_usage = 0
num_exhaust_nozzles = 0
hit_pts = 20
camera_offset = 65, 350
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 0
explosion_arch = explosion_dsy_anomaly01
shield_link = dsy_no2_elite_shield01, HpMount, HpShield01
HP_bay_surface = HpMount
HP_bay_external = HpMount
HP_tractor_source = HpMount
explosion_resistance = 1.0
;Unknown Object

[Ship]
ids_name = 55022
ship_class = 3
nickname = dsy_ore_npc
LODranges = 0, 8000
type = FIGHTER
mission_property = can_use_berths
fuse = drop_cargo_fuse, 0.000000, 1
DA_archetype = solar\asteroids\models\ast_beryl_90.3db
material_library = solar\ast_berylium.mat
nomad = true
cockpit = cockpits\nomads\no2_gunboat.ini
mass = 999999999.000000
hold_size = 5000
linear_drag = 1.000000
max_bank_angle = 0
steering_torque = 999999999.000000, 999999999.000000, 999999999.000000
angular_drag = 999999999.000000, 999999999.000000, 999999999.000000
rotation_inertia = 999999999.000000, 999999999.000000, 999999999.000000
nudge_force = 30000.000000
strafe_force = 0.000000
strafe_power_usage = 0
num_exhaust_nozzles = 0
hit_pts = 20
camera_offset = 65, 350
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 0
explosion_arch = dsy_liberty_cruiser_explosion
shield_link = dsy_no2_elite_shield01, HpMount, HpShield01
HP_bay_surface = HpMount
HP_bay_external = HpMount
HP_tractor_source = HpMount
explosion_resistance = 1.0
;Unknown Object

[Ship]
ids_name = 55022
ship_class = 3
nickname = dsy_dynamic_anomaly02
LODranges = 0, 8000
type = FIGHTER
mission_property = can_use_berths
fuse = drop_cargo_fuse, 0.000000, 1
DA_archetype = ships\nomad2\no2_observer\no2_observer.3db
nomad = true
cockpit = cockpits\nomads\no2_gunboat.ini
mass = 999999999.000000
hold_size = 5000
linear_drag = 1.000000
max_bank_angle = 0
steering_torque = 999999999.000000, 999999999.000000, 999999999.000000
angular_drag = 999999999.000000, 999999999.000000, 999999999.000000
rotation_inertia = 999999999.000000, 999999999.000000, 999999999.000000
nudge_force = 30000.000000
strafe_force = 0.000000
strafe_power_usage = 0
num_exhaust_nozzles = 0
hit_pts = 20
camera_offset = 65, 350
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 0
explosion_arch = explosion_dsy_anomaly02
shield_link = dsy_no2_elite_shield01, HpMount, HpShield01
HP_bay_surface = HpMount
HP_bay_external = HpMount
HP_tractor_source = HpMount
explosion_resistance = 1.0
;Unknown Object

[Ship]
ids_name = 55022
ship_class = 3
nickname = dsy_dynamic_anomaly03
LODranges = 0, 8000
type = FIGHTER
mission_property = can_use_berths
fuse = drop_cargo_fuse, 0.000000, 1
DA_archetype = ships\nomad2\no2_observer\no2_observer.3db
nomad = true
cockpit = cockpits\nomads\no2_gunboat.ini
mass = 999999999.000000
hold_size = 5000
linear_drag = 1.000000
max_bank_angle = 0
steering_torque = 999999999.000000, 999999999.000000, 999999999.000000
angular_drag = 999999999.000000, 999999999.000000, 999999999.000000
rotation_inertia = 999999999.000000, 999999999.000000, 999999999.000000
nudge_force = 30000.000000
strafe_force = 0.000000
strafe_power_usage = 0
num_exhaust_nozzles = 0
hit_pts = 20
camera_offset = 65, 350
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 0
explosion_arch = explosion_dsy_anomaly03
shield_link = dsy_no2_elite_shield01, HpMount, HpShield01
HP_bay_surface = HpMount
HP_bay_external = HpMount
HP_tractor_source = HpMount
explosion_resistance = 1.0
;Unknown Object

[Ship]
ids_name = 656801
ids_info = 656802
ids_info1 = 656803
ids_info2 = 657019
ids_info3 = 656804
nickname = dsy_ageira_b_transport
ship_class = 8
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\discovery\durandal\dsy_ag_bison.3db
material_library = ships\liberty\li_playerships.mat
material_library = ships\discovery\durandal\dsy_ageira.mat
material_library = ships\discovery\durandal\dsy_lh_capital.mat
material_library = ships\discovery\durandal\gmg_vhf.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_liberty_b_transport.ini
max_bank_angle = 20
camera_offset = 35, 145
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 285
hit_pts = 106250
armor = 200
hold_size = 4500
explosion_arch = dsy_liberty_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 700.000000
steering_torque = 30000000000.000000, 30000000000.000000, 40000000000.000000
angular_drag = 150000000000.000000, 150000000000.000000, 150000000000.000000
rotation_inertia = 10000000000.000000, 10000000000.000000, 10000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 8
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
HP_tractor_source = HpTractor_source
fuse = intermed_damage_smallship03, 0.000000, 1000
fuse = transport_death_player_fuse, 0, 1
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Ageira Heavy Transport

[Ship]
ids_name = 656805
ids_info = 656806
ids_info1 = 656807
ids_info2 = 657019
ids_info3 = 656808
nickname = dsy_minuit
ship_class = 3
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
LODranges = 0, 2800
DA_archetype = ships\discovery\unique\dsy_minuit.cmp
material_library = ships\discovery\unique\dsy_minuit.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_ga_fighter.ini
max_bank_angle = 25
camera_offset = 10, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
mass = 165
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6562
fuse = intermed_damage_smallship02, 0.000000, 3937
fuse = intermed_damage_smallship03, 0.000000, 2625
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
nanobot_limit = 65
shield_battery_limit = 65
hit_pts = 13125
internal_hp_subtype = player_armor_fighter
hold_size = 70
explosion_arch = explosion_dsy_minuit
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 46000.000000, 46000.000000, 90000.000000
angular_drag = 39000.000000, 39000.000000, 71175.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
num_exhaust_nozzles = 3
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_source
hp_type = hp_torpedo, HpTorpedo02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;devnote
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_fighter_shield_special_4, HpShield01
;hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Minuit

[Ship]
ids_name = 656809
ids_info = 656810
ids_info1 = 656811
ids_info2 = 657019
ids_info3 = 656812
ship_class = 4
nickname = dsy_dragoon
LODranges = 0, 800, 1600, 6400
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\discovery\xing\dsy_dragoon.cmp
material_library = ships\discovery\xing\dsy_dragoon.mat
material_library = ships\bretonia\br_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
fuse = intermed_damage_smallship01, 0.000000, 9997
fuse = intermed_damage_smallship02, 0.000000, 5998
fuse = intermed_damage_smallship03, 0.000000, 3999
fuse = death_player_bretonia_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 31
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 100
shield_battery_limit = 100
hit_pts = 19995
internal_hp_subtype = player_armor_fighter
cockpit = cockpits\bretonia\b_fighter.ini
mass = 380
linear_drag = 1.000000
hold_size = 165
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 71000.000000, 71000.000000, 94500.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 12500.000000, 12500.000000, 12500.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
shield_link = b_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Dragoon

[Ship]
ids_name = 656813
ids_info = 656814
ids_info1 = 656815
ids_info2 = 657019
ids_info3 = 656816
ship_class = 3
nickname = dsy_mnd_vhf
LODranges = 0, 2800
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\discovery\skynet\bdm_elite.cmp
material_library = Ships\discovery\skynet\bdm_elite.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 60
shield_battery_limit = 60
mass = 165
linear_drag = 1.000000
hold_size = 70
fuse = intermed_damage_smallship01, 0.000000, 6050
fuse = intermed_damage_smallship02, 0.000000, 3630
fuse = intermed_damage_smallship03, 0.000000, 2420
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12100
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 49000.000000, 49000.000000, 55000.000000
angular_drag = 42000.000000, 42000.000000, 42000.000000
rotation_inertia = 7900.000000, 7900.000000, 6200.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Huginn

[Ship]
ids_name = 656817
ids_info = 656818
ids_info1 = 656819
ids_info2 = 657019
ids_info3 = 656820
nickname = dsy_london_interdictor
ship_class = 15
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 2800, 6400, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
DA_archetype = ships\liberty\li_battlecruiser\li_battlecruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\discovery\massdriver\dsy_libcarrier.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\assault.ini
max_bank_angle = 15
camera_offset = 70, 255
camera_angular_acceleration = 0.000250
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1465
hit_pts = 675250
armor = 300
hold_size = 1000
explosion_arch = dsy_liberty_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
HP_tractor_source = HpTractor_Source
fuse = battlecruiser_death_fuse_white, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 375
fuse = intermed_damage_transport02, 0.000000, 187
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 29866.000000
mass = 35000
steering_torque = 102905000.000000, 102905000.000000, 102905000.000000
angular_drag = 525000000.000000, 525000000.000000, 525000000.000000
rotation_inertia = 353000000.000000, 353000000.000000, 353000000.000000
strafe_force = 400000
strafe_power_usage = 400000
nudge_force = 30000
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Bretonia Lend-Lease Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 675250
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = li_battlecruiser_front_damaged_cap
fuse = libc_front_intermed_damage_fuse01, 0.000000, 135000
fuse = libc_front_intermed_damage_fuse02, 0.000000, 90000
fuse = libc_front_intermed_damage_fuse03, 0.000000, 45000
fuse = libc_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 180000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = li_battlecruiser_shield_generator_damaged_cap
fuse = libc_shield_generator_intermed_damage_fuse01, 0.000000, 90000
fuse = libc_shield_generator_intermed_damage_fuse02, 0.000000, 60000
fuse = libc_shield_generator_intermed_damage_fuse03, 0.000000, 30000
fuse = libc_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 120000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = li_battlecruiser_engine_damaged_cap
fuse = libc_engine_intermed_damage_fuse01, 0.000000, 216000
fuse = libc_engine_intermed_damage_fuse02, 0.000000, 144000
fuse = libc_engine_intermed_damage_fuse03, 0.000000, 72000
fuse = libc_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 288000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = engine_dummy
separable = true
type = Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 656797
ids_info = 656798
ids_info1 = 656799
ids_info2 = 657019
ids_info3 = 656800
nickname = dsy_gaian_destroyer
ship_class = 13
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Bred
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\bretonia\gaians\gaian_destroyer\gaian_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
material_library = ships\bretonia\br_playerships.mat
material_library = Ships\discovery\doom\img_ships\img_ship_line.mat
material_library = solar\Solar_mat_dockable01.mat
material_library = fx\envmap.mat
cockpit = cockpits\bretonia\gaians\dsy_gaian_destroyer_cockpit.ini
pilot_mesh = generic_pilot
linear_drag = 1.000000
engine_kill_soft_cap = 120.0, 1.0
mass = 12600
hold_size = 800
fuse = cruiser_death_fuse_blue, 0.000000, 1
max_bank_angle = 20
camera_offset = 40, 185
camera_angular_acceleration = 0.008000
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 17
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 0
shield_battery_limit = 665
hit_pts = 412500
armor = 200
explosion_arch = dsy_bretonia_destroyer_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 134090880.000000, 147499970.000000, 147499970.000000
angular_drag = 320000000.000000, 320000000.000000, 320000000.000000
rotation_inertia = 220466000.000000, 220466000.000000, 220466000.000000
nudge_force = 30000.000000
strafe_force = 560000
strafe_power_usage = 400000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_7, HpTurretMedium03
hp_type = hp_gun_special_8, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_5, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05, HpTurretSmall06
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
explosion_resistance = 1.0
;Gaian Destroyer

[CollisionGroup]
explosion_resistance = 1.0
obj = engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = gaian_destroyer_engine_damaged_cap
fuse = gaian_destroyer_engine_intermed_damage_fuse01, 0.000000, 121870
fuse = gaian_destroyer_engine_intermed_damage_fuse02, 0.000000, 81250
fuse = gaian_destroyer_engine_intermed_damage_fuse03, 0.000000, 40620
fuse = gaian_destroyer_engine_destroyed_fuse, 0.000000, 1
type = Engine
mass = 5.000000
hit_pts = 162500
root_health_proxy = true

[Simple]
nickname = gaian_destroyer_engine_damaged_cap
DA_archetype = ships\bretonia\gaians\gaian_destroyer\gaian_destroyer_engine_damaged.3db
material_library = ships\bretonia\br_capships.mat
material_library = ships\bretonia\br_playerships.mat
material_library = Ships\discovery\doom\img_ships\img_ship_line.mat
material_library = solar\Solar_mat_dockable01.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656821
ids_info = 656822
ids_info1 = 656823
ids_info2 = 657019
ids_info3 = 656824
nickname = dsy_cargobarge_1
ship_class = 8
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
LODrange = 0, 4500, 8000, 12000, 18000, 30000
type = CAPITAL
DA_archetype = ships\discovery\sethkarlo\barge.cmp
material_library = ships\common_snubs.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\utility\utility_misc.mat
material_library = ships\utility\utility_ships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\bretonia\br_playerships.mat
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_cargobarge_1.ini
nanobot_limit = 0
shield_battery_limit = 2490
fuse = dsy_barge_death_player_fuse, 0.000000, 1
fuse = drop_cargo_fuse, 0.000000, 1
max_bank_angle = 5
camera_offset = 60, 290
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
hit_pts = 1280000
armor = 200
mass = 70000.000000
hold_size = 30000
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 100000000.00000, 100000000.00000, 100000000.00000
angular_drag = 3500000000.00000, 3500000000.00000, 3500000000.00000
rotation_inertia = 300000000.00000, 300000000.00000, 300000000.00000
nudge_force = 30000.000000
strafe_force = 500000
strafe_power_usage = 65
num_exhaust_nozzles = 2
camera_offset = 290, 1600
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, Hpturret07
hp_type = hp_gun_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, Hpturret07
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, Hpturret07
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, Hpturret07
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, Hpturret07
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, Hpturret07
hp_type = hp_gun_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, Hpturret07
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_elite_shield_special_4, HpBargeMoor
hp_subtype = barge_moor, HpBargeMoor
hp_info = 7604, HpBargeMoor
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02, HpDockingBay03
can_use_tradelanes = false
;Barge Type I

[Ship]
ids_name = 656825
ids_info = 656826
ids_info1 = 656827
ids_info2 = 657019
ids_info3 = 656828
ship_class = 0
nickname = dsy_lifeboat
LODranges = 0, 10000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 330
hold_size = 40
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 3855
fuse = intermed_damage_smallship02, 0.000000, 2313
fuse = intermed_damage_smallship03, 0.000000, 1542
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 15
camera_offset = 11, 40
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 24
shield_battery_limit = 63
hit_pts = 7640
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = Solar\misc\space_lifeboat.cmp
material_library = Solar\Solar_mat_space_dmg.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_dsy_arrow
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60000.000000, 60000.000000, 80000.000000
angular_drag = 80000.000000, 80000.000000, 80000.000000
rotation_inertia = 43500.000000, 43500.000000, 43500.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_source01
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Escape Pod

[Ship]
ids_name = 237057
ids_info = 656404
ship_class = 6
nickname = dsy_hostage_transport
LODranges = 0, 500, 1000, 6000
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\ge_transport.ini
pilot_mesh = generic_pilot
camera_offset = 20, 160
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 240
shield_battery_limit = 240
;fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
fuse = transport_death_player_fuse, 0, 1
linear_drag = 1.000000
mass = 400.000000
hold_size = 1000
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
steering_torque = 85000000.000000, 85000000.000000, 110000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor03
HP_bay_external = HpBayDoor04
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01
num_exhaust_nozzles = 5
hit_pts = 5760000
armor = 150
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
;hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpCargo01, HpCargo02
hp_subtype = cargo_pod_small, HpCargo01, HpCargo02
hp_info = 7600, HpCargo01, HpCargo02
hp_type = hp_torpedo, HpTorpedo01
max_bank_angle = 20
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Transport

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
hit_pts = 3
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
hit_pts = 3
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.200000
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
hit_pts = 4500000
root_health_proxy = false

[Ship]
ids_name = 656829
ids_info = 656830
ids_info1 = 656831
ids_info2 = 655496
ids_info3 = 656832
nickname = dsy_sirene
ship_class = 18
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 24000
msg_id_prefix = dsy_refer_shiparch_battleship
DA_archetype = ships\discovery\unique\dsy_sirene.cmp
material_library = ships\discovery\unique\dsy_sirene.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\recusant.ini
max_bank_angle = 15
camera_offset = 130, 1000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 7485
hit_pts = 3712000
armor = 200
hold_size = 1600
explosion_arch = dsy_generic_capital_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = bigship_shield_600m, HpMount, HpShield01, HpShield02, HpShield03, HpShield04, HpShield05, HpShield06, HpShield07
HP_tractor_source = HpTractor_Source01
fuse = dsy_battleship_death_player_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hp_type = hp_gun_special_10, HpTurret12, HpTurret13, HpTurret20, HpTurret22
hp_type = hp_turret_special_8, HpTurret04, HpTurret05, HpTurret10, HpTurret11, HpTurret01
hp_type = hp_turret_special_9, HpTurret06, HpTurret07, HpTurret09, HpTurret14, HpTurret15, HpTurret23, HpTurret24, HpTurret25, HpTurret02, HpTurret03, HpTurret08, HpTurret16
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 120000
mass = 250000.000000
steering_torque = 4500000000.000000, 4500000000.000000, 4400000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 1500000000.000000, 1500000000.000000, 1500000000.000000
nudge_force = 3000000.000000
strafe_force = 6500000
strafe_power_usage = 2
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02, HpSpecialEquipment03
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Sirene

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.000000
obj = back_dummy
separable = true
type = Starboard_Arm
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Ship]
ids_name = 656833
ids_info = 656834
ids_info1 = 656835
ids_info2 = 657019
ids_info3 = 656836
nickname = dsy_br_battlecruiser
ship_class = 15
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Bred
DA_archetype = ships\bretonia\br_battlecruiser\br_battlecruiser.cmp
material_library = ships\bretonia\br_hires.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\dsy_br_battlecruiser.ini
max_bank_angle = 15
camera_offset = 65, 260
camera_angular_acceleration = 0.000200
camera_horizontal_turn_angle = 6
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 6
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1490
hit_pts = 705650
armor = 300
hold_size = 1150
explosion_arch = dsy_bretonia_capital_explosion_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
HP_tractor_source = HpTractor_Source01
fuse = battlecruiser_death_fuse_blue, 0.000000, 1
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 29866.000000
mass = 35000
steering_torque = 95920000.000000, 95920000.000000, 95920000.000000
angular_drag = 500000000.000000, 500000000.000000, 500000000.000000
rotation_inertia = 338000000.000000, 338000000.000000, 338000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Bretonia Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 705650
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = br_battlecruiser_front_damaged_cap
fuse = brbc_front_intermed_damage_fuse01, 0.000000, 112500
fuse = brbc_front_intermed_damage_fuse02, 0.000000, 75000
fuse = brbc_front_intermed_damage_fuse03, 0.000000, 37500
fuse = brbc_front_destroyed_fuse, 1.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 150000
armor = 300
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = br_battlecruiser_shield_generator_damaged_cap
fuse = brbc_shield_generator_intermed_damage_fuse01, 0.000000, 135000
fuse = brbc_shield_generator_intermed_damage_fuse02, 0.000000, 90000
fuse = brbc_shield_generator_intermed_damage_fuse03, 0.000000, 45000
fuse = brbc_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 180000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = top_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpTopEngine
dmg_obj = br_battlecruiser_top_engine_damaged_cap
fuse = brbc_top_engine_intermed_damage_fuse01, 0.000000, 81000
fuse = brbc_top_engine_intermed_damage_fuse02, 0.000000, 54000
fuse = brbc_top_engine_intermed_damage_fuse03, 0.000000, 27000
fuse = brbc_top_engine_destroyed_fuse, 0.000000, 1
type = Top_Engine
mass = 5.000000
hit_pts = 108000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = top_engine_dummy
separable = true
type = Top_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = bottom_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpBottomEngine
dmg_obj = br_battlecruiser_bottom_engine_damaged_cap
fuse = brbc_bottom_engine_intermed_damage_fuse01, 0.000000, 81000
fuse = brbc_bottom_engine_intermed_damage_fuse02, 0.000000, 54000
fuse = brbc_bottom_engine_intermed_damage_fuse03, 0.000000, 27000
fuse = brbc_bottom_engine_destroyed_fuse, 0.000000, 1
type = Bottom_Engine
mass = 5.000000
hit_pts = 108000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = bottom_engine_dummy
separable = true
type = Bottom_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Simple]
nickname = br_battlecruiser_top_engine_damaged_cap
DA_archetype = ships\bretonia\br_battlecruiser\br_battlecruiser_top_engine_damaged.3db
material_library = ships\bretonia\br_hires.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = br_battlecruiser_bottom_engine_damaged_cap
DA_archetype = ships\bretonia\br_battlecruiser\br_battlecruiser_bottom_engine_damaged.3db
material_library = ships\bretonia\br_hires.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = br_battlecruiser_shield_generator_damaged_cap
DA_archetype = ships\bretonia\br_battlecruiser\br_battlecruiser_shield_generator_damaged.3db
material_library = ships\bretonia\br_hires.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = br_battlecruiser_front_damaged_cap
DA_archetype = ships\bretonia\br_battlecruiser\br_battlecruiser_front_damaged.3db
material_library = ships\bretonia\br_hires.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 261164
ids_info1 = 655361
ship_class = 0
nickname = dsy_ga_wplatform
LODranges = 0, 10000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
mass = 300.000000
hold_size = 40
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1670300
fuse = intermed_damage_smallship02, 0.000000, 1002180
fuse = intermed_damage_smallship03, 0.000000, 668120
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 15
camera_offset = 50, 250
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 5568
shield_battery_limit = 11166
hit_pts = 3340600
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = solar\gallia\gallic_platform_single.cmp
material_library = solar\gallic_platform.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battleships\dsy_legate.ini
pilot_mesh = generic_pilot
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 5400000000.000000, 4200000000.000000, 4800000000.000000
angular_drag = 25000000000.000000, 25000000000.000000, 25000000000.000000
rotation_inertia = 900000000.000000, 900000000.000000, 900000000.000000
nudge_force = 30000.000000
strafe_force = 0
strafe_power_usage = 0
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_source01
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_torpedo_special_2, HpTurret01, HpTurret02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Weapons Platform

[Ship]
ids_name = 656837
ids_info = 656838
ids_info1 = 656839
ids_info2 = 657019
ids_info3 = 656840
nickname = dsy_bw_shf
ship_class = 4
LODranges = 0, 800, 2800, 6000
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
type = FIGHTER
mass = 380
hold_size = 90
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 7140
fuse = intermed_damage_smallship02, 0.000000, 4284
fuse = intermed_damage_smallship03, 0.000000, 2856
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 8, 34
camera_angular_acceleration = 0.040000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 71
shield_battery_limit = 71
hit_pts = 14280
internal_hp_subtype = player_armor_fighter
DA_archetype = ships\border_world\ex_hacker_line\bw_shf.cmp
material_library = ships\border_world\falchion.mat
material_library = ships\discovery\angelofmercy\slaveliner.mat
material_library = ships\discovery\doom\img_ships\img_ship_line.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 101725.000000, 101725.000000, 161725.000000
angular_drag = 82000.000000, 82000.000000, 126000.000000
rotation_inertia = 20500.000000, 20500.000000, 10250.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = bw_shf_fwg, HpWeapon01
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_gun_special_1, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
explosion_resistance = 1.0
;Claymore

[Ship]
ids_name = 656841
ids_info = 656842
ids_info1 = 656843
ids_info2 = 657019
ids_info3 = 656844
ship_class = 15
nickname = dsy_ou_battlecruiser
msg_id_prefix = dsy_refer_shiparch_cruiser
mission_property = can_use_large_moors
LODranges = 0, 20000
type = CAPITAL
DA_archetype = ships\edge_world\outcasts\oc_battlecruiser\oc_battlecruiser.cmp
material_library = ships\edge_world\outcasts\oc_battlecruiser\oc_battlecruiser.mat
material_library = fx\envmap.mat
material_library = ships\common_snubs.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\dsy_ou_battlecruiser.ini
nanobot_limit = 0
shield_battery_limit = 1410
fuse = dsy_battlecruiser_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 42, 231
camera_angular_acceleration = 0.000600
camera_horizontal_turn_angle = 7
camera_vertical_turn_up_angle = 0.4
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 29866.000000
hit_pts = 699500
armor = 300
mass = 35000
hold_size = 1000
explosion_arch = dsy_generic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 1800, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 10000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 94380000.000000, 94380000.000000, 94380000.000000
angular_drag = 485000000.000000, 485000000.000000, 485000000.000000
rotation_inertia = 328000000.000000, 328000000.000000, 328000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
num_exhaust_nozzles = 4
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
HP_tractor_source = HpTractor_Source
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_countermeasure_dropper, HpCm01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Outcast Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 699500
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = oc_battlecruiser_front_damaged_cap
fuse = ocbc_front_intermed_damage_fuse01, 0.000000, 135000
fuse = ocbc_front_intermed_damage_fuse02, 0.000000, 90000
fuse = ocbc_front_intermed_damage_fuse03, 0.000000, 45000
fuse = ocbc_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 180000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = oc_battlecruiser_shield_generator_damaged_cap
fuse = ocbc_shield_generator_intermed_damage_fuse01, 0.000000, 67500
fuse = ocbc_shield_generator_intermed_damage_fuse02, 0.000000, 45000
fuse = ocbc_shield_generator_intermed_damage_fuse03, 0.000000, 22500
fuse = ocbc_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 90000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = oc_battlecruiser_starboard_engine_damaged_cap
fuse = ocbc_starboard_engine_intermed_damage_fuse01, 0.000000, 94500
fuse = ocbc_starboard_engine_intermed_damage_fuse02, 0.000000, 63000
fuse = ocbc_starboard_engine_intermed_damage_fuse03, 0.000000, 31500
fuse = ocbc_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 126000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = starboard_engine_dummy
separable = true
type = Starboard_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = oc_battlecruiser_port_engine_damaged_cap
fuse = ocbc_port_engine_intermed_damage_fuse01, 0.000000, 94500
fuse = ocbc_port_engine_intermed_damage_fuse02, 0.000000, 63000
fuse = ocbc_port_engine_intermed_damage_fuse03, 0.000000, 31500
fuse = ocbc_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 126000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = port_engine_dummy
separable = true
type = Port_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_cover
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_large_short
dmg_hp = DpShieldCover
dmg_obj = oc_battlecruiser_shield_cover_damaged_cap
fuse = ocbc_shield_cover_destroyed_fuse, 0.000000, 1
mass = 5.000000
hit_pts = 40000
armor = 300
root_health_proxy = true
low_priority = true

[Simple]
nickname = oc_battlecruiser_port_engine_damaged_cap
DA_archetype = Ships\edge_world\outcasts\oc_battlecruiser\oc_battlecruiser_port_engine_damaged.3db
material_library = ships\edge_world\outcasts\oc_battlecruiser\oc_battlecruiser.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = oc_battlecruiser_starboard_engine_damaged_cap
DA_archetype = Ships\edge_world\outcasts\oc_battlecruiser\oc_battlecruiser_starboard_engine_damaged.3db
material_library = ships\edge_world\outcasts\oc_battlecruiser\oc_battlecruiser.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = oc_battlecruiser_shield_generator_damaged_cap
DA_archetype = Ships\edge_world\outcasts\oc_battlecruiser\oc_battlecruiser_shield_generator_damaged.3db
material_library = ships\edge_world\outcasts\oc_battlecruiser\oc_battlecruiser.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = oc_battlecruiser_shield_cover_damaged_cap
DA_archetype = Ships\edge_world\outcasts\oc_battlecruiser\oc_battlecruiser_shield_cover_damaged.3db
material_library = ships\edge_world\outcasts\oc_battlecruiser\oc_battlecruiser.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = oc_battlecruiser_front_damaged_cap
DA_archetype = ships\edge_world\outcasts\oc_battlecruiser\oc_battlecruiser_front_damaged.3db
material_library = ships\edge_world\outcasts\oc_battlecruiser\oc_battlecruiser.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656845
ids_info = 656846
ids_info1 = 656847
ids_info2 = 657019
ids_info3 = 656848
ship_class = 3
nickname = dsy_gc_vhf
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 2800
type = FIGHTER
DA_archetype = ships\discovery\jaypate\gc_vhf.cmp
material_library = ships\discovery\jaypate\gc_vhf.mat
material_library = ships\bretonia\br_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 65
shield_battery_limit = 65
mass = 165
linear_drag = 1.000000
hold_size = 65
fuse = intermed_damage_smallship01, 0.000000, 6052
fuse = intermed_damage_smallship02, 0.000000, 3631
fuse = intermed_damage_smallship03, 0.000000, 2421
fuse = death_player_kusari_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 24.5
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 26.5
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13120
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 51510.000000, 51510.000000, 251510.000000
angular_drag = 42750.000000, 42750.000000, 142750.000000
rotation_inertia = 7995.000000, 7995.000000, 5995.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTurret01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Iris

[Ship]
ids_name = 656853
ids_info = 656854
ids_info1 = 656855
ids_info2 = 657019
ids_info3 = 656856
ship_class = 0
nickname = core_lf
LODranges = 0, 800, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 125
hold_size = 40
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 5885
fuse = intermed_damage_smallship02, 0.000000, 3531
fuse = intermed_damage_smallship03, 0.000000, 2354
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 10, 34
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 37
shield_battery_limit = 84
hit_pts = 11665
internal_hp_subtype = player_armor_fighter
armor = 50
DA_archetype = ships\edge_world\core\core_lf.cmp
material_library = ships\edge_world\core\core_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 52442.000000, 52442.000000, 210000.000000
angular_drag = 37000.000000, 37000.000000, 135000.000000
rotation_inertia = 10806.000000, 10806.000000, 6380.000000
nudge_force = 30000.000000
strafe_force = 14000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bh_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Silvertip

[Ship]
ids_name = 656857
ids_info = 656858
ids_info1 = 656859
ids_info2 = 657019
ids_info3 = 656860
ship_class = 1
nickname = core_hf
LODranges = 0, 800, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\edge_world\core\core_hf.cmp
material_library = ships\edge_world\core\core_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 53
shield_battery_limit = 53
mass = 135
hold_size = 55
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6475
fuse = intermed_damage_smallship02, 0.000000, 3885
fuse = intermed_damage_smallship03, 0.000000, 2590
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 40
camera_offset = 8, 35
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 6
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13150
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 52000.000000, 52000.000000, 210000.000000
angular_drag = 39500.000000, 39500.000000, 100000.000000
rotation_inertia = 8700.000000, 8700.000000, 6200.000000
nudge_force = 30000.000000
strafe_force = 16170
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.9
;Sawback

[Ship]
ids_name = 656861
ids_info = 656862
ids_info1 = 656863
ids_info2 = 657019
ids_info3 = 656864
ship_class = 3
nickname = core_vhf
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 800, 2800, 6000
type = FIGHTER
DA_archetype = ships\edge_world\core\core_vhf.cmp
material_library = ships\edge_world\core\core_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 69
shield_battery_limit = 69
mass = 165
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6905
fuse = intermed_damage_smallship02, 0.000000, 4143
fuse = intermed_damage_smallship03, 0.000000, 2762
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 8, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13810
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 46800.000000, 46800.000000, 190000.000000
angular_drag = 40200.000000, 40200.000000, 130000.000000
rotation_inertia = 7600.000000, 7600.000000, 6800.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo02
explosion_resistance = 1.0
;Requiem

[Ship]
ids_name = 656865
ids_info = 656866
ids_info1 = 656867
ids_info2 = 657019
ids_info3 = 656868
ship_class = 4
nickname = core_bmb
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
LODranges = 0, 800, 2800, 6000
type = FIGHTER
DA_archetype = ships\edge_world\core\core_bmb.cmp
material_library = ships\edge_world\core\core_playerships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 86
shield_battery_limit = 86
mass = 380
hold_size = 80
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8640
fuse = intermed_damage_smallship02, 0.000000, 5184
fuse = intermed_damage_smallship03, 0.000000, 3456
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 17280
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 90000.000000, 90000.000000, 98000.000000
angular_drag = 80000.000000, 80000.000000, 80000.000000
rotation_inertia = 16500.000000, 16500.000000, 16000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Blacktip

[Ship]
ids_name = 656550
ids_info = 656551
ids_info1 = 656552
ids_info2 = 657019
ids_info3 = 656553
nickname = barriergate_vhf
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 800, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_borhf
DA_archetype = ships\civilian\barriergate\barriergate_vhf.cmp
material_library = ships\border_world\bw_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
max_bank_angle = 37
camera_offset = 9, 32
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 62
shield_battery_limit = 62
hit_pts = 12485
internal_hp_subtype = player_armor_fighter
hold_size = 65
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 6242
fuse = intermed_damage_smallship02, 0.000000, 3745
fuse = intermed_damage_smallship03, 0.000000, 2497
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 1.000000
mass = 165
steering_torque = 48250.000000, 48250.000000, 67000.000000
angular_drag = 40000.000000, 40000.000000, 38000.000000
rotation_inertia = 7600.000000, 7600.000000, 4150.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
explosion_resistance = 1.0
;Hawfinch

[Ship]
ids_name = 656554
ids_info = 656555
ids_info1 = 656556
ids_info2 = 657019
ids_info3 = 656557
nickname = barriergate_shf
ship_class = 4
LODranges = 0, 800, 2800, 6000
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
type = FIGHTER
mass = 380
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8077
fuse = intermed_damage_smallship02, 0.000000, 4846
fuse = intermed_damage_smallship03, 0.000000, 3231
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 32
camera_offset = 9, 33
camera_angular_acceleration = 0.040000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 81
shield_battery_limit = 81
hit_pts = 16155
internal_hp_subtype = player_armor_fighter
DA_archetype = ships\civilian\barriergate\barriergate_shf.cmp
material_library = ships\border_world\bw_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 45000.000000, 45000.000000, 67000.000000
angular_drag = 40000.000000, 40000.000000, 40000.000000
rotation_inertia = 7600.000000, 7600.000000, 7600.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 5
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
explosion_resistance = 1.0
;Magpie

[Ship]
ids_name = 656558
ids_info = 656559
ids_info1 = 656560
ids_info2 = 657019
ids_info3 = 656561
nickname = newport_shf
ship_class = 4
LODranges = 0, 800, 2800, 6000
msg_id_prefix = dsy_refer_shiparch_shf
mission_property = can_use_berths
type = FIGHTER
mass = 435
hold_size = 180
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 10140
fuse = intermed_damage_smallship02, 0.000000, 6084
fuse = intermed_damage_smallship03, 0.000000, 4056
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 32
camera_offset = 9, 38
camera_angular_acceleration = 0.040000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 101
shield_battery_limit = 101
hit_pts = 20280
internal_hp_subtype = player_armor_fighter
DA_archetype = ships\civilian\newport\newport_shf.cmp
material_library = ships\discovery\doom\img_ships\img_ship_line.mat
material_library = ships\discovery\massdriver\dsy_cvu_snubs.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 95000.000000, 95000.000000, 95000.000000
angular_drag = 82000.000000, 82000.000000, 82000.000000
rotation_inertia = 15000.000000, 15000.000000, 14000.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Plover

[Ship]
ids_name = 656538
ids_info = 656539
ids_info1 = 656540
ids_info2 = 657019
ids_info3 = 656541
ship_class = 1
nickname = asgard_loki
LODranges = 0, 800, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\asgard\asgard_loki.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = ships\rheinland\asgard_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 49
shield_battery_limit = 49
mass = 135
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship01, 0.000000, 6055
fuse = intermed_damage_smallship02, 0.000000, 3633
fuse = intermed_damage_smallship03, 0.000000, 2422
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 37
camera_offset = 8, 36
camera_angular_acceleration = 0.075000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12200
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48150.000000, 48150.000000, 100000.000000
angular_drag = 35000.000000, 35000.000000, 35000.000000
rotation_inertia = 8100.000000, 8100.000000, 6100.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 0.9
;Loki Mk. I

[Ship]
ids_name = 656542
ids_info = 656543
ids_info1 = 656544
ids_info2 = 657019
ids_info3 = 656545
ship_class = 3
nickname = asgard_odin
LODranges = 0, 800, 2800, 6000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\asgard\asgard_odin.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = ships\rheinland\asgard_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 65
shield_battery_limit = 65
mass = 165
linear_drag = 1.000000
hold_size = 65
fuse = intermed_damage_smallship01, 0.000000, 6550
fuse = intermed_damage_smallship02, 0.000000, 3930
fuse = intermed_damage_smallship03, 0.000000, 2620
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 33
camera_offset = 8, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13100
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48120.000000, 48120.000000, 110000.000000
angular_drag = 40000.000000, 40000.000000, 40000.000000
rotation_inertia = 7620.000000, 7620.000000, 5800.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
explosion_resistance = 1.0
;Odin Mk. I

[Ship]
ids_name = 656546
ids_info = 656547
ids_info1 = 656548
ids_info2 = 657019
ids_info3 = 656549
ship_class = 4
nickname = asgard_thor
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
LODranges = 0, 800, 2800, 6000
type = FIGHTER
DA_archetype = ships\rheinland\asgard\asgard_thor.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = ships\rheinland\asgard_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 85
shield_battery_limit = 85
mass = 380
hold_size = 95
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8545
fuse = intermed_damage_smallship02, 0.000000, 5127
fuse = intermed_damage_smallship03, 0.000000, 3418
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 40
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 23
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 17090
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 63000.000000, 63000.000000, 98000.000000
angular_drag = 55400.000000, 55400.000000, 52000.000000
rotation_inertia = 10000.000000, 10000.000000, 8300.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Thor Mk. I

[Ship]
ids_name = 656562
ids_info = 656563
ids_info1 = 656564
ids_info2 = 657019
ids_info3 = 656565
ship_class = 1
nickname = ceres_hf
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 800, 2800, 6000
type = FIGHTER
DA_archetype = ships\civilian\ceres\ceres_hf.cmp
material_library = ships\civilian\cte_largeships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 54
shield_battery_limit = 54
mass = 140
hold_size = 55
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6200
fuse = intermed_damage_smallship02, 0.000000, 3720
fuse = intermed_damage_smallship03, 0.000000, 2480
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13390
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50500.000000, 50500.000000, 76000.000000
angular_drag = 38000.000000, 38000.000000, 38000.000000
rotation_inertia = 9500.000000, 9500.000000, 4750.000000
nudge_force = 30000.000000
strafe_force = 17270
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01, HpUpgrade01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpTorpedo01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpTorpedo01
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_3, HpUpgrade01
hp_type = hp_fighter_power_special_2, HpPower01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo02
explosion_resistance = 0.9
;Beetle

[Ship]
ids_name = 656574
ids_info = 656575
ids_info1 = 656576
ids_info2 = 657019
ids_info3 = 656577
ship_class = 3
nickname = ceres_vhf
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 800, 2800, 6000
type = FIGHTER
DA_archetype = ships\civilian\ceres\ceres_vhf.cmp
material_library = ships\civilian\cte_largeships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 65
shield_battery_limit = 65
mass = 165
hold_size = 65
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6575
fuse = intermed_damage_smallship02, 0.000000, 3945
fuse = intermed_damage_smallship03, 0.000000, 2630
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 9, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 25
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13150
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_cv_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50500.000000, 50500.000000, 86400.000000
angular_drag = 43200.000000, 43200.000000, 43200.000000
rotation_inertia = 9450.000000, 9450.000000, 5725.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Locust

[Ship]
ids_name = 656570
ids_info = 656571
ids_info1 = 656572
ids_info2 = 657019
ids_info3 = 656573
nickname = ceres_at
ship_class = 12
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\civilian\ceres\ceres_at.3db
material_library = ships\civilian\cte_largeships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\ceres_gb.ini
max_bank_angle = 22
camera_offset = 24, 85
camera_angular_acceleration = 0.003500
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 525
hit_pts = 120250
armor = 200
hold_size = 2700
fuse = intermed_gunship_burning_fuse01, 0.000000, 36075
fuse = intermed_gunship_burning_fuse02, 0.000000, 18037
fuse = transport_death_player_fuse, 0, 1
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 3200
steering_torque = 69900000.000000, 69900000.000000, 75000000.000000
angular_drag = 110000000.000000, 110000000.000000, 120000000.000000
rotation_inertia = 50750000.000000, 50750000.000000, 50750000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = l_elite_shield01, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
HP_tractor_source = HpTractor_Source
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Ceres Armored Transport

[Ship]
ids_name = 656566
ids_info = 656567
ids_info1 = 656568
ids_info2 = 657019
ids_info3 = 656569
nickname = ceres_gb
ship_class = 11
LODranges = 0, 8000
msg_id_prefix = dsy_refer_shiparch_gunboat
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\civilian\ceres\ceres_gb.3db
material_library = ships\civilian\cte_largeships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\ceres_gb.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2900
hold_size = 260
fuse = intermed_gunship_burning_fuse01, 0.000000, 42975
fuse = intermed_gunship_burning_fuse02, 0.000000, 21487
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
max_bank_angle = 20
camera_offset = 20, 75
camera_angular_acceleration = 0.0025
camera_horizontal_turn_angle = 12
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 13
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 280
shield_battery_limit = 410
hit_pts = 143250
armor = 150
pilot_mesh = generic_pilot
explosion_arch = br_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 71230000.000000, 71230000.000000, 75000000.000000
angular_drag = 110000000.000000, 110000000.000000, 120000000.000000
rotation_inertia = 50000000.000000, 50000000.000000, 50000000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpShieldUpgrade01, HpShieldUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Ceres Civilian Gunship

[Ship]
ids_name = 656885 
ids_info = 656886 
ids_info1 = 656887 
ids_info2 = 657019
ids_info3 = 656888
nickname = co_battlecruiser
ship_class = 15
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 2400, 8000, 20000
msg_id_prefix = gcs_refer_shiparch_Bred
DA_archetype = ships\corsair\co_battlecruiser\co_battlecruiser.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\co_battlecruiser.ini
max_bank_angle = 15
camera_offset = 50, 235
camera_angular_acceleration = 0.000500
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1230
fuse = dsy_battlecruiser_death_player_fuse, 0.000000, 1
hit_pts = 730000
armor = 300
hold_size = 1200
explosion_arch = dsy_generic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 6
shield_link = l_elite_shield01, HpMount, HpShield01, HpCoreBooster01
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 29866.000000
mass = 35000
steering_torque = 92510000.000000, 92510000.000000, 92510000.000000
angular_drag = 500000000.000000, 500000000.000000, 500000000.000000
rotation_inertia = 335000000.000000, 335000000.000000, 335000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Corsair Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = armor
separable = false
mass = 5.000000
hit_pts = 730000
armor = 600
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = co_battlecruiser_front_damaged_cap
fuse = cobc_front_intermed_damage_fuse01, 0.000000, 135000
fuse = cobc_front_intermed_damage_fuse02, 0.000000, 90000
fuse = cobc_front_intermed_damage_fuse03, 0.000000, 45000
fuse = cobc_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 180000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = front_dummy
separable = true
type = Port_Side_Panel
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = co_battlecruiser_shield_generator_damaged_cap
fuse = cobc_shield_generator_intermed_damage_fuse01, 0.000000, 225000
fuse = cobc_shield_generator_intermed_damage_fuse02, 0.000000, 150000
fuse = cobc_shield_generator_intermed_damage_fuse03, 0.000000, 75000
fuse = cobc_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 300000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = shield_generator_dummy
separable = true
type = Spoiler
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = co_battlecruiser_port_engine_damaged_cap
fuse = cobc_port_engine_intermed_damage_fuse01, 0.000000, 108000
fuse = cobc_port_engine_intermed_damage_fuse02, 0.000000, 72000
fuse = cobc_port_engine_intermed_damage_fuse03, 0.000000, 36000
fuse = cobc_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 144000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = port_engine_dummy
separable = true
type = Port_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = co_battlecruiser_starboard_engine_damaged_cap
fuse = cobc_starboard_engine_intermed_damage_fuse01, 0.000000, 108000
fuse = cobc_starboard_engine_intermed_damage_fuse02, 0.000000, 72000
fuse = cobc_starboard_engine_intermed_damage_fuse03, 0.000000, 36000
fuse = cobc_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 144000
armor = 200
root_health_proxy = true
low_priority = true

[CollisionGroup]
explosion_resistance = 0.000000
obj = starboard_engine_dummy
separable = true
type = Starboard_Engine
mass = 0.0
hit_pts = 10
root_health_proxy = false

[Simple]
nickname = co_battlecruiser_port_engine_damaged_cap
DA_archetype = ships\corsair\co_battlecruiser\co_battlecruiser_port_engine_damaged.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = co_battlecruiser_starboard_engine_damaged_cap
DA_archetype = ships\corsair\co_battlecruiser\co_battlecruiser_starboard_engine_damaged.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = co_battlecruiser_shield_generator_damaged_cap
DA_archetype = ships\corsair\co_battlecruiser\co_battlecruiser_shield_generator_damaged.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = co_battlecruiser_front_damaged_cap
DA_archetype = ships\corsair\co_battlecruiser\co_battlecruiser_front_damaged.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656995
ids_info = 656996
ids_info1 = 656997
ids_info2 = 657019
ids_info3 = 656998
nickname = co_battlecruiser_heavy
ship_class = 15
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 4800, 20000
msg_id_prefix = gcs_refer_shiparch_Bred
DA_archetype = ships\corsair\co_battlecruiser_heavy\co_battlecruiser_heavy.cmp
material_library = ships\corsair\co_battlecruiser_heavy\co_battlecruiser_heavy.mat
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\battlecruisers\co_battlecruiser_heavy.ini
max_bank_angle = 32.5
camera_offset = 70, 275
camera_angular_acceleration = 0.000250
camera_horizontal_turn_angle = 12.5
camera_vertical_turn_up_angle = 1.0
camera_vertical_turn_down_angle = 3
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 1690
fuse = dsy_battlecruiser_death_player_fuse, 0.000000, 1
hit_pts = 1231250
armor = 200
hold_size = 1500
explosion_arch = dsy_generic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open cargodoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 8
shield_link = l_elite_shield01, HpMount, HpShield01, HpShieldUpgrade01, HpCoreBooster01
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_9, HpTurretLarge01, HpTurretLarge02
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02, HpTurretMedium03, HpTurretMedium04
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_8, HpCoreBooster01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 17920
mass = 30000
steering_torque = 174000000.000000, 58000000.000000, 261800000.000000
angular_drag = 600000000.000000, 600000000.000000, 600000000.000000
rotation_inertia = 500000000.000000, 300000000.000000, 1000000000.000000
nudge_force = 800000.000000
strafe_force = 500000
strafe_power_usage = 400000
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01, HpSpecialEquipment02
hp_type = hp_elite_shield_special_1, HpDockingBay01, HpDockingBay02
explosion_resistance = 1.0
;Corsair Command Battlecruiser

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = co_battlecruiser_heavy_front_dmg_cap
fuse = cobc_hvy_front_intermed_damage_fuse01, 0.000000, 93750
fuse = cobc_hvy_front_intermed_damage_fuse02, 0.000000, 62500
fuse = cobc_hvy_front_intermed_damage_fuse03, 0.000000, 31250
fuse = cobc_hvy_front_destroyed_fuse, 0.000000, 1
type = Port_Side_Panel
mass = 5.000000
hit_pts = 125000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = top_engine_port
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_cobc_hvy_top_engine
dmg_hp = DpTopPortEngine
dmg_obj = co_battlecruiser_heavy_top_engine_port_dmg_cap
fuse = cobc_hvy_top_engine_port_intermed_damage_fuse01, 0.000000, 131250
fuse = cobc_hvy_top_engine_port_intermed_damage_fuse02, 0.000000, 87500
fuse = cobc_hvy_top_engine_port_intermed_damage_fuse03, 0.000000, 43750
fuse = cobc_hvy_top_engine_port_destroyed_fuse, 0.000000, 1
type = Top_Engine
mass = 5.000000
hit_pts = 175000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = top_engine_starboard
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_cobc_hvy_top_engine
dmg_hp = DpTopStarboardEngine
dmg_obj = co_battlecruiser_heavy_top_engine_starboard_dmg_cap
fuse = cobc_hvy_top_engine_starboard_intermed_damage_fuse01, 0.000000, 131250
fuse = cobc_hvy_top_engine_starboard_intermed_damage_fuse02, 0.000000, 87500
fuse = cobc_hvy_top_engine_starboard_intermed_damage_fuse03, 0.000000, 43750
fuse = cobc_hvy_top_engine_starboard_destroyed_fuse, 0.000000, 1
type = Top_Engine
mass = 5.000000
hit_pts = 175000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = bottom_engine_port
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_cobc_hvy_bottom_engine
dmg_hp = DpBottomPortEngine
dmg_obj = co_battlecruiser_heavy_bottom_engine_port_dmg_cap
fuse = cobc_hvy_bottom_engine_port_intermed_damage_fuse01, 0.000000, 112500
fuse = cobc_hvy_bottom_engine_port_intermed_damage_fuse02, 0.000000, 75000
fuse = cobc_hvy_bottom_engine_port_intermed_damage_fuse03, 0.000000, 37500
fuse = cobc_hvy_bottom_engine_port_destroyed_fuse, 0.000000, 1
type = Bottom_Engine
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = bottom_engine_starboard
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_cobc_hvy_bottom_engine
dmg_hp = DpBottomStarboardEngine
dmg_obj = co_battlecruiser_heavy_bottom_engine_starboard_dmg_cap
fuse = cobc_hvy_bottom_engine_starboard_intermed_damage_fuse01, 0.000000, 112500
fuse = cobc_hvy_bottom_engine_starboard_intermed_damage_fuse02, 0.000000, 75000
fuse = cobc_hvy_bottom_engine_starboard_intermed_damage_fuse03, 0.000000, 37500
fuse = cobc_hvy_bottom_engine_starboard_destroyed_fuse, 0.000000, 1
type = Bottom_Engine
mass = 5.000000
hit_pts = 150000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = shield_generator
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpShieldGenerator
dmg_obj = co_battlecruiser_heavy_shield_generator_dmg_cap
fuse = cobc_hvy_shield_generator_intermed_damage_fuse01, 0.000000, 56250
fuse = cobc_hvy_shield_generator_intermed_damage_fuse02, 0.000000, 37500
fuse = cobc_hvy_shield_generator_intermed_damage_fuse03, 0.000000, 18750
fuse = cobc_hvy_shield_generator_destroyed_fuse, 0.000000, 1
type = Spoiler
mass = 5.000000
hit_pts = 75000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = port_thruster
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortThruster
dmg_obj = co_battlecruiser_heavy_port_thruster_dmg_cap
fuse = cobc_hvy_port_thruster_intermed_damage_fuse01, 0.000000, 75000
fuse = cobc_hvy_port_thruster_intermed_damage_fuse02, 0.000000, 50000
fuse = cobc_hvy_port_thruster_intermed_damage_fuse03, 0.000000, 25000
fuse = cobc_hvy_port_thruster_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_thruster
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardThruster
dmg_obj = co_battlecruiser_heavy_starboard_thruster_dmg_cap
fuse = cobc_hvy_starboard_thruster_intermed_damage_fuse01, 0.000000, 75000
fuse = cobc_hvy_starboard_thruster_intermed_damage_fuse02, 0.000000, 50000
fuse = cobc_hvy_starboard_thruster_intermed_damage_fuse03, 0.000000, 25000
fuse = cobc_hvy_starboard_thruster_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 100000
root_health_proxy = true

[Simple]
nickname = co_battlecruiser_heavy_front_dmg_cap
DA_archetype = ships\corsair\co_battlecruiser_heavy\co_battlecruiser_heavy_front_dmg.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = co_battlecruiser_heavy_top_engine_port_dmg_cap
DA_archetype = ships\corsair\co_battlecruiser_heavy\co_battlecruiser_heavy_top_engine_port_dmg.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = co_battlecruiser_heavy_top_engine_starboard_dmg_cap
DA_archetype = ships\corsair\co_battlecruiser_heavy\co_battlecruiser_heavy_top_engine_starboard_dmg.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = co_battlecruiser_heavy_bottom_engine_port_dmg_cap
DA_archetype = ships\corsair\co_battlecruiser_heavy\co_battlecruiser_heavy_bottom_engine_port_dmg.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = co_battlecruiser_heavy_bottom_engine_starboard_dmg_cap
DA_archetype = ships\corsair\co_battlecruiser_heavy\co_battlecruiser_heavy_bottom_engine_starboard_dmg.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = co_battlecruiser_heavy_shield_generator_dmg_cap
DA_archetype = ships\corsair\co_battlecruiser_heavy\co_battlecruiser_heavy_shield_generator_dmg.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = co_battlecruiser_heavy_port_thruster_dmg_cap
DA_archetype = ships\corsair\co_battlecruiser_heavy\co_battlecruiser_heavy_port_thruster_dmg.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = co_battlecruiser_heavy_starboard_thruster_dmg_cap
DA_archetype = ships\corsair\co_battlecruiser_heavy\co_battlecruiser_heavy_starboard_thruster_dmg.3db
material_library = ships\kusari\ku_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\angelofmercy\praefect.mat
material_library = solar\solar_mat_co_base.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 657029
ids_info = 657030
ids_info1 = 657031
ids_info2 = 657019
ids_info3 = 657032
ship_class = 0
nickname = xenos_lf
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
LODranges = 0, 800, 2800, 6000
type = FIGHTER
DA_archetype = ships\liberty\xenos\xenos_lf\xenos_lf.cmp
material_library = ships\liberty\xenos\xenos_lf\xenos_lf_lods.mat
material_library = ships\civilian\cv_ships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 31
shield_battery_limit = 74
mass = 130
hold_size = 35
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6862
fuse = intermed_damage_smallship02, 0.000000, 4117
fuse = intermed_damage_smallship03, 0.000000, 2745
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 35
camera_offset = 7, 28.5
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9775
internal_hp_subtype = player_armor_fighter
armor = 50
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 21327.000000, 21327.000000, 60000.000000
angular_drag = 15000.000000, 15000.000000, 30000.000000
rotation_inertia = 4847.000000, 4847.000000, 2100.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 0.75
;Agitator

[Ship]
ids_name = 656913
ids_info = 656914
ids_info1 = 656915
ids_info2 = 657019
ids_info3 = 656916
ship_class = 3
nickname = xenos_vhf
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 800, 2800, 6000
type = FIGHTER
DA_archetype = ships\liberty\xenos\xenos_vhf.cmp
material_library = ships\civilian\cv_ships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\utility\utility_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 68
shield_battery_limit = 68
mass = 165
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6862
fuse = intermed_damage_smallship02, 0.000000, 4117
fuse = intermed_damage_smallship03, 0.000000, 2745
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 37
camera_offset = 9, 34.5
camera_angular_acceleration = 0.065000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 4.7
camera_vertical_turn_down_angle = 29.9
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13725
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 51450.000000, 51450.000000, 151450.000000
angular_drag = 41830.000000, 41830.000000, 41830.000000
rotation_inertia = 9660.000000, 9660.000000, 9000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpTurret01
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Rebel

[Ship]
ids_name = 656913
ids_info = 656914
ids_info1 = 656977
ids_info2 = 657019
ids_info3 = 656916
ship_class = 3
nickname = xenos_vhf_alt
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 800, 2800, 6000
type = FIGHTER
DA_archetype = ships\liberty\xenos\xenos_vhf_alt.cmp
material_library = ships\liberty\xenos\xeno_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 68
shield_battery_limit = 68
mass = 165
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6862
fuse = intermed_damage_smallship02, 0.000000, 4117
fuse = intermed_damage_smallship03, 0.000000, 2745
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 37
camera_offset = 9, 34.5
camera_angular_acceleration = 0.065000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 4.7
camera_vertical_turn_down_angle = 29.9
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 13725
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 51450.000000, 51450.000000, 151450.000000
angular_drag = 41830.000000, 41830.000000, 41830.000000
rotation_inertia = 9660.000000, 9660.000000, 9000.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_3, HpWeapon05, HpTurret01, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Rebel

[Ship]
ids_name = 656917
ids_info = 656918
ids_info1 = 656919
ids_info2 = 657019
ids_info3 = 656920
ship_class = 4
nickname = xenos_bmb
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 800, 2800, 6000
type = FIGHTER
DA_archetype = ships\liberty\xenos\xenos_bmb.cmp
material_library = ships\civilian\cv_ships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_upholder.ini
pilot_mesh = generic_pilot
nanobot_limit = 81
shield_battery_limit = 81
mass = 435
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8077
fuse = intermed_damage_smallship02, 0.000000, 4846
fuse = intermed_damage_smallship03, 0.000000, 3231
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 33
camera_offset = 10, 35
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 4.7
camera_vertical_turn_down_angle = 29.9
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 16155
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 69000.000000, 69000.000000, 164500.000000
angular_drag = 58560.000000, 58560.000000, 58560.000000
rotation_inertia = 13250.000000, 13250.000000, 13250.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Aggressor

[Ship]
ids_name = 656917
ids_info = 656918
ids_info1 = 656978
ids_info2 = 657019
ids_info3 = 656920
ship_class = 4
nickname = xenos_bmb_alt
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 800, 2800, 6000
type = FIGHTER
DA_archetype = ships\liberty\xenos\xenos_bmb_alt.cmp
material_library = ships\liberty\xenos\xeno_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_upholder.ini
pilot_mesh = generic_pilot
nanobot_limit = 81
shield_battery_limit = 81
mass = 435
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 8077
fuse = intermed_damage_smallship02, 0.000000, 4846
fuse = intermed_damage_smallship03, 0.000000, 3231
fuse = death_player_liberty_smallship_fuse, 0.000000, 1
max_bank_angle = 33
camera_offset = 10, 35
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 4.7
camera_vertical_turn_down_angle = 29.9
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 16155
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 69000.000000, 69000.000000, 164500.000000
angular_drag = 58560.000000, 58560.000000, 58560.000000
rotation_inertia = 13250.000000, 13250.000000, 13250.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpTurret01
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo02, HpTorpedo03
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Aggressor

[Ship]
ids_name = 657025
ids_info = 657026
ids_info1 = 657027
ids_info2 = 657019
ids_info3 = 657028
nickname = xenos_corvette
ship_class = 11
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\liberty\xenos\xenos_corvette\xenos_corvette.cmp
material_library = ships\liberty\xenos\xeno_ships.mat
material_library = ships\civilian\cv_freighter02\cv_freighter02.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\liberty\xenos\xenos_corvette_cockpit.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 5500
hold_size = 400
max_bank_angle = 25
camera_offset = 28, 120
camera_angular_acceleration = 0.006
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 0
shield_battery_limit = 450
hit_pts = 208500
armor = 200
explosion_arch = dsy_liberty_cruiser_explosion
fuse = li_cruiser_body_player_fuse, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 280000000.000000, 280000000.000000, 280000000.000000
angular_drag = 500000000.000000, 500000000.000000, 500000000.000000
rotation_inertia = 250000000.000000, 250000000.000000, 250000000.000000
nudge_force = 30000.000000
strafe_force = 400000
strafe_power_usage = 400000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
HP_tractor_source = HpTractor_Source
shield_link = l_elite2_shield01, HpMount, HpShield01, HpUpgrade01, HpUpgrade02
hp_type = hp_elite_power_special_1, HpPower01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_9, HpUpgrade01, HpUpgrade02
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_gun_special_7, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_3, HpTurretSmall02, HpTurretSmall03, HpTurretSmall04, HpTurretSmall05
hp_type = hp_turret_special_5, HpTurretSmall01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_xenos_corvette, HpMine01
hp_info = 550556, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03, HpThruster04
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02, HpDecor03, HpDecor04
hp_info = 7607, HpDecor01, HpDecor02, HpDecor03, HpDecor04
explosion_resistance = 1.0
;Xeno Corvette

[CollisionGroup]
explosion_resistance = 1.0
obj = front
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpFront
dmg_obj = xenos_corvette_front_dmg_cap
fuse = xenos_corvette_front_destroyed_fuse, 0.000000, 1
fuse = xenos_corvette_front_dmg01_fuse, 0.000000, 7500
fuse = xenos_corvette_front_dmg02_fuse, 0.000000, 3750
type = Port_Side_Panel
mass = 5.000000
hit_pts = 15000
armor = 600
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = core
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpCore
dmg_obj = xenos_corvette_core_dmg_cap
fuse = xenos_corvette_core_destroyed_fuse, 0.000000, 1
fuse = xenos_corvette_core_dmg01_fuse, 0.000000, 15000
fuse = xenos_corvette_core_dmg02_fuse, 0.000000, 7500
type = Starboard_Arm
mass = 5.000000
hit_pts = 30000
armor = 600
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = engine_port
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEnginePort
dmg_obj = xenos_corvette_engine_port_dmg_cap
fuse = xenos_corvette_engine_port_destroyed_fuse, 0.000000, 1
fuse = xenos_corvette_engine_port_dmg01_fuse, 0.000000, 15000
fuse = xenos_corvette_engine_port_dmg02_fuse, 0.000000, 7500
type = Port_Engine
mass = 5.000000
hit_pts = 30000
armor = 600
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = engine_starboard
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpEngineStarboard
dmg_obj = xenos_corvette_engine_starboard_dmg_cap
fuse = xenos_corvette_engine_starboard_destroyed_fuse, 0.000000, 1
fuse = xenos_corvette_engine_starboard_dmg01_fuse, 0.000000, 15000
fuse = xenos_corvette_engine_starboard_dmg02_fuse, 0.000000, 7500
type = Starboard_Engine
mass = 5.000000
hit_pts = 30000
armor = 600
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = bottom
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpBottom
dmg_obj = xenos_corvette_bottom_dmg_cap
fuse = xenos_corvette_bottom_destroyed_fuse, 0.000000, 1
fuse = xenos_corvette_engine_bottom_dmg01_fuse, 0.000000, 15000
fuse = xenos_corvette_engine_bottom_dmg02_fuse, 0.000000, 7500
type = Middle_Wing
mass = 5.000000
hit_pts = 30000
armor = 400
root_health_proxy = true

[Simple]
nickname = xenos_corvette_front_dmg_cap
DA_archetype = ships\liberty\xenos\xenos_corvette\xenos_corvette_front_dmg.3db
material_library = ships\liberty\xenos\xeno_ships.mat
material_library = ships\civilian\cv_freighter02\cv_freighter02.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = xenos_corvette_core_dmg_cap
DA_archetype = ships\liberty\xenos\xenos_corvette\xenos_corvette_core_dmg.3db
material_library = ships\liberty\xenos\xeno_ships.mat
material_library = ships\civilian\cv_freighter02\cv_freighter02.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = xenos_corvette_engine_port_dmg_cap
DA_archetype = ships\liberty\xenos\xenos_corvette\xenos_corvette_engine_port_dmg.3db
material_library = ships\liberty\xenos\xeno_ships.mat
material_library = ships\civilian\cv_freighter02\cv_freighter02.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = xenos_corvette_engine_starboard_dmg_cap
DA_archetype = ships\liberty\xenos\xenos_corvette\xenos_corvette_engine_starboard_dmg.3db
material_library = ships\liberty\xenos\xeno_ships.mat
material_library = ships\civilian\cv_freighter02\cv_freighter02.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = xenos_corvette_bottom_dmg_cap
DA_archetype = ships\liberty\xenos\xenos_corvette\xenos_corvette_bottom_dmg.3db
material_library = ships\liberty\xenos\xeno_ships.mat
material_library = ships\civilian\cv_freighter02\cv_freighter02.mat
material_library = ships\common_snubs.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 655544
ids_info = 655545
ids_info1 = 655546
ids_info2 = 657019
ids_info3 = 655547
nickname = bulk_train
ship_class = 8
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 2100, 4800, 12000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\utility\freight_train\dsy_train_bulk.cmp
material_library = ships\utility\utility_misc.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_large_train.ini
max_bank_angle = 20
camera_offset = 40, 310
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 16
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 16
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 230
shield_battery_limit = 270
hit_pts = 99000
armor = 200
hold_size = 4000
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 700.000000
steering_torque = 30000000000.000000, 30000000000.000000, 40000000000.000000
angular_drag = 150000000000.000000, 150000000000.000000, 150000000000.000000
rotation_inertia = 10000000000.000000, 10000000000.000000, 10000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
HP_tractor_source = HpTractor_source
fuse = intermed_damage_smallship03, 0.000000, 1000
fuse = transport_death_player_fuse, 0, 1
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_elite_shield_special_1, HpDockingBay01
explosion_resistance = 1.0
;Reinforced Train

[Ship]
ids_name = 655540
ids_info = 655541
ids_info1 = 655542
ids_info2 = 657019
ids_info3 = 655543
nickname = newport_frigate
ship_class = 10
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 2100, 4800, 12000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\civilian\newport\newport_frigate.cmp
material_library = ships\discovery\doom\img_ships\img_ship_line.mat
material_library = ships\discovery\massdriver\dsy_cvu_snubs.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\civilian\newport\newport_frigate.ini
max_bank_angle = 30
camera_offset = 50, 335
camera_angular_acceleration = 0.001000
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 3
camera_vertical_turn_down_angle = 18
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 385
shield_battery_limit = 385
hit_pts = 187120
armor = 150
hold_size = 3600
explosion_arch = liner_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 1000.000000
steering_torque = 535000000.00000000, 520000000.000000, 700000000.000000
angular_drag = 1500000000.000000, 1500000000.000000, 1500000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 40000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
shield_link = bigship_shield_100m, HpMount, HpShield01, HpShieldUpgrade01
hp_type = hp_freighter_engine_special_5, HpEngine01
HP_tractor_source = HpTractor_Source
fuse = transport_death_player_fuse, 0, 1
fuse = ku_gunship_burning_fuse01, 0.000000, 1687
fuse = ku_gunship_burning_fuse01, 0.000000, 843
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12
hp_type = hp_freighter_engine_special_5, HpEngine01
hp_type = hp_freighter_shield_special_4, HpShieldUpgrade01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_4, HpCargo01, HpCargo02
hp_subtype = cargo_pod_medium, HpCargo01, HpCargo02
hp_info = 7601, HpCargo01, HpCargo02
hp_type = hp_elite_shield_special_1, HpDockingBay01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Retrofit Explorer

[Ship]
ids_name = 656929
ids_info = 656930
ids_info1 = 656931
ids_info2 = 657019
ids_info3 = 656932
ship_class = 3
nickname = molly_vhf
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
LODranges = 0, 1000, 3600, 6000
type = FIGHTER
DA_archetype = ships\bretonia\mollys\molly_fighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = ships\bretonia\br_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 7200
fuse = intermed_damage_smallship02, 0.000000, 4320
fuse = intermed_damage_smallship03, 0.000000, 2880
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 45
camera_offset = 10, 38
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 72
shield_battery_limit = 72
hit_pts = 14400
internal_hp_subtype = player_armor_fighter
mass = 165
linear_drag = 1.000000
hold_size = 70
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 49400.000000, 49400.000000, 162500.000000
angular_drag = 41750.000000, 41750.000000, 41750.000000
rotation_inertia = 8420.000000, 8420.000000, 7255.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = b_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Harrier

[Ship]
ids_name = 656933
ids_info = 656934
ids_info1 = 656935
ids_info2 = 657019
ids_info3 = 656936
ship_class = 4
nickname = molly_bmb
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
LODranges = 0, 1000, 3600, 6000
type = FIGHTER
DA_archetype = ships\bretonia\mollys\molly_bomber.cmp
material_library = ships\corsair\co_ships.mat
material_library = ships\bretonia\br_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 94
shield_battery_limit = 94
mass = 435
hold_size = 85
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 9390
fuse = intermed_damage_smallship02, 0.000000, 5634
fuse = intermed_damage_smallship03, 0.000000, 3756
fuse = death_player_rheinland_smallship_fuse, 0.000000, 1
max_bank_angle = 30
camera_offset = 10, 38
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 4.5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 18780
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 63100.000000, 63100.000000, 110425.000000
angular_drag = 57650.000000, 57650.000000, 57650.000000
rotation_inertia = 11425.000000, 11425.000000, 11425.000000
nudge_force = 30000.000000
strafe_force = 36000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = b_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_3, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo03
explosion_resistance = 1.0
;Buzzard

[Ship]
ids_name = 656937
ids_info = 656938
ids_info1 = 656939
ids_info2 = 657019
ids_info3 = 656940
nickname = molly_gb
ship_class = 11
LODranges = 0, 1200, 3600, 8000
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_med_moors
type = GUNBOAT
DA_archetype = ships\bretonia\mollys\molly_gunboat.cmp
material_library = ships\corsair\co_ships.mat
material_library = ships\bretonia\br_playerships.mat
material_library = ships\utility\utility_ships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\bretonia\mollys\molly_gunboat.ini
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 2600
hold_size = 220
max_bank_angle = 18
camera_offset = 20, 75
camera_angular_acceleration = 0.0045
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 270
shield_battery_limit = 375
hit_pts = 135370
armor = 150
pilot_mesh = generic_pilot
fuse = dsy_rheinland_gunboat_death_player_fuse, 0.000000, 1
fuse = intermed_gunship_burning_fuse01, 0.000000, 40612
fuse = intermed_gunship_burning_fuse02, 0.000000, 20306
explosion_arch = pi_gunboat_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 65570000.000000, 65570000.000000, 90000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 47400000.000000, 47400000.000000, 55000000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 4
HP_tractor_source = HpTractor_Source
hp_type = hp_freighter_engine_special_7, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = gunboat_fwg_external, HpWeapon01
hp_info = 7501, HpWeapon01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCm01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_medium, HpDecor01, HpDecor02
hp_info = 7607, HpDecor01, HpDecor02
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01, HpThruster02
explosion_resistance = 1.0
;Molly Gunboat

[Ship]
ids_name = 655548
ids_info = 655549
ids_info1 = 655550
ids_info2 = 657019
ids_info3 = 655551
nickname = ozc_frigate
ship_class = 12
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 2800, 6000, 10000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\civilian\canaria\ozc_frigate.cmp
material_library = ships\civilian\cv_ships.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\civilian\cte_largeships.mat
material_library = ships\common_snubs.mat
envmap_material = envmap
cockpit = cockpits\civilian\ozc_frigate_cockpit.ini
max_bank_angle = 25
camera_offset = 20, 105
camera_angular_acceleration = 0.003500
camera_horizontal_turn_angle = 13
camera_vertical_turn_up_angle = 1
camera_vertical_turn_down_angle = 14
camera_turn_look_ahead_slerp_amount = 1
pilot_mesh = generic_pilot
nanobot_limit = 260
shield_battery_limit = 720
hit_pts = 130750
armor = 200
hold_size = 2900
explosion_arch = ku_gunship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
engine_kill_soft_cap = 150.0, 1.0
mass = 4100
steering_torque = 59250000.00000000, 59250000.000000, 59250000.000000
angular_drag = 86500000.000000, 86500000.000000, 86500000.000000
rotation_inertia = 45575000.000000, 45575000.000000, 45575000.000000
nudge_force = 30000.000000
strafe_force = 160000
strafe_power_usage = 400
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_freighter_engine_special_7, HpEngine01
HP_tractor_source = HpTractor_Source
fuse = intermed_gunship_burning_fuse01, 0.000000, 39225
fuse = intermed_gunship_burning_fuse02, 0.000000, 19612
fuse = dsy_gunboat_death_player_fuse, 0.000000, 1
hp_type = hp_turret_special_4, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_4, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_subtype = cargo_pod_small, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_info = 7600, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_thruster, HpThruster01
explosion_resistance = 1.0
;Civilian Frigate

[Ship]
ids_name = 655552
ids_info = 655553
ids_info1 = 655554
ids_info2 = 657019
ids_info3 = 655555
ship_class = 10
nickname = cv_ferry
LODranges = 0, 2800, 8000
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\cv_ferry\cv_ferry.cmp
material_library = ships\utility\utility_liner.mat
material_library = ships\bretonia\br_playerships.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\ge_transport.ini
pilot_mesh = generic_pilot
camera_offset = 20, 100
camera_angular_acceleration = 0.00500
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
max_bank_angle = 25
nanobot_limit = 235
shield_battery_limit = 235
fuse = intermed_damage_transport01, 0.000000, 675
fuse = intermed_damage_transport02, 0.000000, 337
fuse = transport_death_player_fuse, 0, 1
linear_drag = 1.000000
mass = 400.000000
hold_size = 1500
hit_pts = 94950
armor = 120
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 110000000.000000, 110000000.000000, 180000000.000000
angular_drag = 140000000.000000, 140000000.000000, 140000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_engine_special_5, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07
hp_type = hp_freighter_shield_special_1, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Civilian Ferry

[Ship]
ids_name = 261160
ids_info = 655360
ship_class = 10
nickname = gas_miner_npc
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_med_moors
LODranges = 0, 1000, 1800, 15000
type = TRANSPORT
DA_archetype = solar\dockable\gas_miner_lod.cmp
material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\discovery\dsy_gmg.ini
fuse = fuse_gas_miner_burning, 0, 1000000
fuse = transport_death_player_fuse, 0, 1
max_bank_angle = 5
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
mass = 1000000000.000000
linear_drag = 1.000000
hold_size = 10000
hit_pts = 6400000
armor = 200
explosion_arch = ku_battleship_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 100000000.00000, 100000000.00000, 100000000.00000
angular_drag = 3500000000.00000, 3500000000.00000, 3500000000.00000
rotation_inertia = 300000000.00000, 300000000.00000, 300000000.00000
nudge_force = 30000.000000
strafe_force = 120000
strafe_power_usage = 2
num_exhaust_nozzles = 0
camera_offset = 290, 1600
HP_tractor_source = HpTurret_S1_06
hp_type = hp_turret_special_5, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08
hp_type = hp_gun_special_8, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08
hp_type = hp_turret_special_4, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08
hp_type = hp_turret_special_3, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08
hp_type = hp_turret_special_1, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08
hp_type = hp_turret_special_7, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08
hp_type = hp_gun_special_5, HpTurret_S1_01, HpTurret_S1_02, HpTurret_S1_03, HpTurret_S1_04, HpTurret_S1_05, HpTurret_S1_06, HpTurret_S1_07, HpTurret_S1_08
;Gas Miner

[Ship]
ids_name = 655570
ids_info = 655571
ids_info1 = 655572
ids_info2 = 657019
ids_info3 = 655573
nickname = coa_btrans
ship_class = 8
type = TRANSPORT
mission_property = can_use_med_moors
LODranges = 0, 2100, 4800, 10000
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = ships\coalition\coa_btrans\coa_btrans.cmp
material_library = ships\coalition\coa_new.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\coalition\coa_btrans_cockpit.ini
max_bank_angle = 20
camera_offset = 45, 200
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 18
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 18
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 240
shield_battery_limit = 285
hit_pts = 106250
armor = 200
hold_size = 4300
explosion_arch = dsy_generic_cruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 700.000000
steering_torque = 30000000000.000000, 30000000000.000000, 40000000000.000000
angular_drag = 150000000000.000000, 150000000000.000000, 150000000000.000000
rotation_inertia = 10000000000.000000, 10000000000.000000, 10000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_100m, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
HP_tractor_source = HpTractor_source
fuse = intermed_damage_smallship03, 0.000000, 1000
fuse = transport_death_player_fuse, 0, 1
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
hp_type = hp_countermeasure_dropper, HpCM01
explosion_resistance = 1.0
;Coalition Heavy Transport

[Ship]
ids_name = 655560
ids_info = 655561
ids_info1 = 655562
ids_info2 = 657019
ids_info3 = 655563
nickname = drone_miner
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 800, 1600, 3800
msg_id_prefix = gcs_refer_shiparch_lfighter
DA_archetype = ships\utility\drones\drone_miner.cmp
material_library = ships\utility\utility_misc.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\misc\utility_drone_cockpit.ini
max_bank_angle = 20
camera_offset = 7, 21
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 20
shield_battery_limit = 20
hit_pts = 4000
internal_hp_subtype = player_armor_fighter
armor = 50
hold_size = 50
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_torpedo_special_1, HpWeapon01
hp_subtype = integrated_array, HpWeapon01
hp_info = 37783, HpWeapon01
hp_type = hp_gun_special_1, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon02
hp_type = hp_gun_special_6, HpMissile01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1200
fuse = intermed_damage_smallship03, 0.000000, 800
fuse = drop_cargo_fuse, 0.000000, 1
linear_drag = 1.000000
mass = 130
steering_torque = 19500.000000, 19500.000000, 55000.000000
angular_drag = 12500.000000, 12500.000000, 20000.000000
rotation_inertia = 3200.000000, 3200.000000, 1600.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
explosion_resistance = 0.75
;Mining Drone

[Ship]
ids_name = 655556
ids_info = 655557
ids_info1 = 655558
ids_info2 = 657019
ids_info3 = 655559
nickname = drone_repair
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 800, 1600, 3800
msg_id_prefix = gcs_refer_shiparch_lfighter
DA_archetype = ships\utility\drones\drone_repair.cmp
material_library = ships\utility\utility_misc.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\misc\utility_drone_cockpit.ini
max_bank_angle = 20
camera_offset = 7, 25
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 20
shield_battery_limit = 20
hit_pts = 4000
internal_hp_subtype = player_armor_fighter
armor = 50
hold_size = 20
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_turret_special_10, HpWeapon01
hp_subtype = healing_gun, HpWeapon01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_thruster, HpThruster01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1200
fuse = intermed_damage_smallship03, 0.000000, 800
fuse = drop_cargo_fuse, 0.000000, 1
linear_drag = 1.000000
mass = 130
steering_torque = 19500.000000, 19500.000000, 55000.000000
angular_drag = 12500.000000, 12500.000000, 20000.000000
rotation_inertia = 3200.000000, 3200.000000, 1600.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
explosion_resistance = 0.75
;Maintenance Drone

[Ship]
ids_name = 655564
ids_info = 655565
ids_info1 = 655566
ids_info2 = 657019
ids_info3 = 655567
nickname = drone_scanner
ship_class = 0
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 800, 3800
msg_id_prefix = gcs_refer_shiparch_lfighter
DA_archetype = ships\utility\drones\drone_scanner.cmp
material_library = ships\utility\utility_liner.mat
material_library = solar\Solar_mat_co_base.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\misc\utility_drone_cockpit.ini
max_bank_angle = 20
camera_offset = 7, 25
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 20
shield_battery_limit = 20
hit_pts = 4000
internal_hp_subtype = player_armor_fighter
armor = 50
hold_size = 10
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_power_special_1, HpPower01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_thruster, HpThruster01
HP_tractor_source = HpTractor_Source
fuse = intermed_damage_smallship01, 0.000000, 2000
fuse = intermed_damage_smallship02, 0.000000, 1200
fuse = intermed_damage_smallship03, 0.000000, 800
fuse = drop_cargo_fuse, 0.000000, 1
linear_drag = 1.000000
mass = 130
steering_torque = 19500.000000, 19500.000000, 55000.000000
angular_drag = 12500.000000, 12500.000000, 20000.000000
rotation_inertia = 3200.000000, 3200.000000, 1600.000000
nudge_force = 30000.000000
strafe_force = 14560
strafe_power_usage = 2
explosion_resistance = 0.75
;Scanner Drone

[Ship]
ids_name = 656987 
ids_info = 656988 
ids_info1 = 656989 
ids_info2 = 657019
ids_info3 = 656990
nickname = bristol_transport
ship_class = 12
type = CAPITAL
mission_property = can_use_large_moors
LODranges = 0, 1600, 3200, 6400, 20000
msg_id_prefix = gcs_refer_shiparch_htransport
DA_archetype = ships\border_world\bristol\bristol_transport\bristol_transport.cmp
material_library = ships\border_world\bristol\bristol_transport\bristol_transport.mat
material_library = ships\border_world\falchion.mat
material_library = ships\border_world\bw_ships.mat
material_library = ships\liberty\li_capships.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bristol\bristol_transport.ini
max_bank_angle = 15
camera_offset = 50, 235
camera_angular_acceleration = 0.001500
camera_horizontal_turn_angle = 5
camera_vertical_turn_up_angle = 0.5
camera_vertical_turn_down_angle = 5
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 0
shield_battery_limit = 540
fuse = dsy_battlecruiser_death_player_fuse, 0.000000, 1
hit_pts = 525000
armor = 200
hold_size = 4300
explosion_arch = dsy_generic_battlecruiser_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 10000, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 100000, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open cargodoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_9, HpTurretLarge01
hp_type = hp_turret_special_6, HpTurretMedium01, HpTurretMedium02
hp_type = hp_turret_special_7, HpTurretSmall01, HpTurretSmall02, HpTurretSmall03
hp_type = hp_torpedo, HpTorpedo01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_gunboat, HpMine01
hp_info = 7502, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
linear_drag = 17920.000000
mass = 27500.000000
steering_torque = 85000000.000000, 85000000.000000, 85000000.000000
angular_drag = 400000000.000000, 400000000.000000, 400000000.000000
rotation_inertia = 250000000.000000, 250000000.000000, 250000000.000000
nudge_force = 500000.000000
strafe_force = 400000
strafe_power_usage = 200000
hp_type = hp_elite_shield_special_1, HpDockingBay01
hp_type = hp_elite_shield_special_2, HpSpecialEquipment01
explosion_resistance = 1.0
;Bristol Heavy Explorer

[CollisionGroup]
explosion_resistance = 1.0
obj = cargo_compartment
cargo_capacity = 1250
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpCargo01
dmg_obj = bristol_transport_cargo_compartment_dmg_cap
fuse = brts_cargo_intermed_damage_fuse01, 0.000000, 20000
fuse = brts_cargo_destroyed_fuse, 0.000000, 1
type = Tail
mass = 5.000000
hit_pts = 40000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = port_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpPortEngine
dmg_obj = bristol_transport_port_engine_dmg_cap
fuse = brts_port_engine_intermed_damage_fuse01, 0.000000, 45000
fuse = brts_port_engine_intermed_damage_fuse02, 0.000000, 30000
fuse = brts_port_engine_intermed_damage_fuse03, 0.000000, 15000
fuse = brts_port_engine_destroyed_fuse, 0.000000, 1
type = Port_Engine
mass = 5.000000
hit_pts = 60000
root_health_proxy = true

[CollisionGroup]
explosion_resistance = 1.0
obj = starboard_engine
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_vanish
dmg_hp = DpStarboardEngine
dmg_obj = bristol_transport_starboard_engine_dmg_cap
fuse = brts_starboard_engine_intermed_damage_fuse01, 0.000000, 45000
fuse = brts_starboard_engine_intermed_damage_fuse02, 0.000000, 30000
fuse = brts_starboard_engine_intermed_damage_fuse03, 0.000000, 15000
fuse = brts_starboard_engine_destroyed_fuse, 0.000000, 1
type = Starboard_Engine
mass = 5.000000
hit_pts = 60000
root_health_proxy = true

[Simple]
nickname = bristol_transport_cargo_compartment_dmg_cap
DA_archetype = ships\border_world\bristol\bristol_transport\bristol_transport_cargo_compartment_dmg.3db
material_library = ships\border_world\falchion.mat
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = bristol_transport_port_engine_dmg_cap
DA_archetype = ships\border_world\bristol\bristol_transport\bristol_transport_port_engine_dmg.3db
material_library = ships\border_world\falchion.mat
material_library = ships\border_world\bw_ships.mat
material_library = ships\liberty\li_capships.mat
mass = 5.000000
LODranges = 0, 20000

[Simple]
nickname = bristol_transport_starboard_engine_dmg_cap
DA_archetype = ships\border_world\bristol\bristol_transport\bristol_transport_starboard_engine_dmg.3db
material_library = ships\border_world\falchion.mat
material_library = ships\border_world\bw_ships.mat
material_library = ships\liberty\li_capships.mat
mass = 5.000000
LODranges = 0, 20000

[Ship]
ids_name = 656991
ids_info = 656992
ids_info1 = 656993
ids_info2 = 657019
ids_info3 = 656994
ship_class = 3
nickname = auxo_vhf
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\auxo\auxo_vhf\auxo_vhf.cmp
material_library = ships\border_world\auxo\auxo_ships.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\liberty\li_capships.mat
material_library = ships\discovery\lucas\dsy_hogosha.mat
material_library = ships\gallia\doom\council_vhf_add.mat
material_library = ships\common_snubs.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\borderworlds\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 61
shield_battery_limit = 61
mass = 165
hold_size = 75
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 6100
fuse = intermed_damage_smallship02, 0.000000, 3660
fuse = intermed_damage_smallship03, 0.000000, 2440
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
max_bank_angle = 37.5
camera_offset = 8.5, 37
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 24
camera_vertical_turn_up_angle = 4
camera_vertical_turn_down_angle = 27.5
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12200
internal_hp_subtype = player_armor_fighter
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 49580.000000, 49580.000000, 106310.000000
angular_drag = 40495.000000, 40495.000000, 60750.000000
rotation_inertia = 7700.000000, 7700.000000, 5775.000000
nudge_force = 30000.000000
strafe_force = 18000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_engine_special_2, HpEngine01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpMissile01, HpMissile02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_subtype = mine_fighter, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_4, HpDecor01, HpDecor02
hp_subtype = holo_projector_small, HpDecor01, HpDecor02
hp_info = 7606, HpDecor01, HpDecor02
hp_type = hp_torpedo, HpTorpedo01
explosion_resistance = 1.0
;Nightjar

[Ship]
ids_name = 657004
ids_info = 657005
ids_info1 = 657006
ids_info2 = 657019
ids_info3 = 657007
ship_class = 2
nickname = zoner_exploration_fr
LODranges = 0, 6000
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\zoner\zoner_exploration_fr\zoner_exploration_fr.cmp
material_library = ships\common_snubs.mat
material_library = ships\utility\utility_liner.mat
material_library = ships\liberty\li_playerships.mat
material_library = ships\zoner\metallic_blue_generic.mat
material_library = solar\solar_mat_space_tank.mat
material_library = solar\solar_mat_dockable01.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\zoner\zoner_exploration_fr.ini
pilot_mesh = generic_pilot
nanobot_limit = 186
shield_battery_limit = 186
mass = 300.000000
linear_drag = 1.000000
hold_size = 650
fuse = intermed_damage_smallship01, 0.000000, 17900
fuse = intermed_damage_smallship02, 0.000000, 10740
fuse = intermed_damage_smallship03, 0.000000, 7160
fuse = death_player_civilian_smallship_fuse, 0.000000, 1
hit_pts = 46540
max_bank_angle = 35
camera_offset = 10, 46
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_cv_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 61785.000000, 61785.000000, 86500.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 21000.000000, 21000.000000, 21000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 100
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment05
hp_type = hp_turret_special_10, HpScanner01
hp_subtype = anomaly_scanner, HpScanner01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
explosion_resistance = 1.0
;Vector

[CollisionGroup]
explosion_resistance = 1.0
obj = Cargo_Pod
cargo_capacity = 500
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_zefr_cargo
dmg_hp = DpCargoPod
dmg_obj = zefr_cargo_pod_dmg_cap
type = Tail
mass = 5.000000
hit_pts = 20000
root_health_proxy = true

[Simple]
nickname = zefr_cargo_pod_dmg_cap
DA_archetype = ships\zoner\zoner_exploration_fr\zoner_exploration_fr_Cargo_Pod_Dmg.3db
material_library = ships\zoner\metallic_blue_generic.mat
mass = 5.000000
LODranges = 0, 20000

;Platform/Stations for Encounters only

[Ship]
nickname = re_depot_station
ids_name = 655519
ship_class = 11
type = CAPITAL
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = npc_largestation_explosion
fuse = station_explosion_fuse_npc, 0.000000, 1
hit_pts = 175000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Unknown Station

[Ship]
nickname = re_small_station
ids_name = 655519
ship_class = 11
type = CAPITAL
DA_archetype = solar\dockable\station_medium_a.cmp
material_library = solar\solar_mat_dockable02.mat
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = npc_largestation_explosion
fuse = station_explosion_fuse_npc, 0.000000, 1
hit_pts = 175000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Unknown Station

[Ship]
nickname = re_generic_platform_model
ids_name = 1388
ship_class = 11
type = CAPITAL
DA_archetype = solar\misc\weapon_turret_pbase.cmp
material_library = solar\solar_mat_dockable03.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = ku_gunship_explosion
hit_pts = 40000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Weapons Platform

[Ship]
nickname = re_generic_heavyplatform_model
ids_name = 1388
ship_class = 11
type = CAPITAL
DA_archetype = solar\misc\weapons_platform_lod.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = dsy_kusari_cruiser_explosion
hit_pts = 100000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Weapons Platform

[Ship]
nickname = re_space_port_station
ids_name = 655519
ship_class = 11
type = CAPITAL
DA_archetype = solar\misc\spaceport.cmp
material_library = solar\solar_mat_tink.mat
material_library = solar\Residential_Station.mat
material_library = solar\Gallic_structures_01.mat
material_library = solar\freeport7.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = npc_largestation_explosion
fuse = station_explosion_fuse_npc, 0.000000, 1
hit_pts = 175000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Unknown Station

[Ship]
nickname = re_mediumstation01
ids_name = 655519
ship_class = 11
type = CAPITAL
DA_archetype = solar\dockable\trading_outpost_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = npc_largestation_explosion
fuse = station_explosion_fuse_npc, 0.000000, 1
hit_pts = 175000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Unknown Station

[Ship]
nickname = re_mediumstation02
ids_name = 655519
ship_class = 11
type = CAPITAL
DA_archetype = solar\dockable\dsy_colony.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = solar\Solar_mat_space_tank.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = npc_largestation_explosion
fuse = station_explosion_fuse_npc, 0.000000, 1
hit_pts = 175000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Unknown Station

[Ship]
nickname = re_largestation01
ids_name = 655519
ship_class = 11
type = CAPITAL
DA_archetype = solar\dockable\station_small_b_lod.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = npc_largestation_explosion
fuse = station_explosion_fuse_npc, 0.000000, 1
hit_pts = 175000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Unknown Station

[Ship]
nickname = re_asteroidbase01
ids_name = 655519
ship_class = 11
type = CAPITAL
DA_archetype = solar\dockable\miningbase_FragB.cmp
material_library = solar\asteroid_dock.mat
material_library = solar\ast_fragments.mat
LODranges = 0, 30000
solar_radius = 600
explosion_arch = npc_largestation_explosion
fuse = station_explosion_fuse_npc, 0.000000, 1
hit_pts = 175000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Unknown Station

[Ship]
nickname = re_supplybase01
ids_name = 655519
ship_class = 11
type = CAPITAL
DA_archetype = solar\dockable\space_factory02.cmp
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
mass = 150000
solar_radius = 600
explosion_arch = npc_largestation_explosion
fuse = station_explosion_fuse_npc, 0.000000, 1
hit_pts = 175000
armor = 200
;Unknown Station

[Ship]
nickname = re_prisonbase
ids_name = 655519
ship_class = 11
type = CAPITAL
DA_archetype = solar\dockable\prison_lod.cmp
material_library = solar\Solar_mat_dockable01.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = npc_largestation_explosion
fuse = station_explosion_fuse_npc, 0.000000, 1
hit_pts = 175000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Unknown Station

[Ship]
nickname = re_listening_post
ids_name = 655519
ship_class = 11
type = CAPITAL
DA_archetype = solar\misc\commsat.3db
material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = ku_gunship_explosion
hit_pts = 15000
armor = 150
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Unknown Station

[Ship]
nickname = re_network_relay
ids_name = 655519
ship_class = 8
type = CAPITAL
DA_archetype = solar\dockable\dsy_spiketower01.cmp
material_library = solar\Solar_mat_dockable02.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = npc_largestation_explosion
fuse = station_explosion_fuse_npc, 0.000000, 1
hit_pts = 175000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Unknown Station

[Ship]
nickname = re_small_outpost
ids_name = 655519
ship_class = 11
type = CAPITAL
DA_archetype = solar\dockable\space_police01.cmp
material_library = solar\Solar_mat_dockable03.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = npc_largestation_explosion
fuse = station_explosion_fuse_npc, 0.000000, 1
hit_pts = 175000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Unknown Station

[Ship]
nickname = re_shipyard
ids_name = 655519
ship_class = 11
type = CAPITAL
DA_archetype = solar\dockable\shipyard_a.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmap.mat
envmap_material = envmap
LODranges = 0, 30000
solar_radius = 600
explosion_arch = npc_largestation_explosion
fuse = station_explosion_fuse_npc, 0.000000, 1
hit_pts = 175000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
;Unknown Station

[Ship]
nickname = re_nomad_heavyplatform
ids_name = 10904
ship_class = 11
type = CAPITAL
DA_archetype = solar\misc\dyson_platform.3db
material_library = solar\Solar_mat_dyson_city.mat
LODranges = 0, 30000
solar_radius = 600
explosion_arch = explosion_dyson_city_platform
fuse = dyson_generator_fuse, 0.000000, 1
hit_pts = 75000
armor = 200
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
explosion_resistance = 0.2
;Nomad Defense Platform

[Ship]
nickname = re_nomad_outpost
ids_name = 656330
ship_class = 18
type = CAPITAL
DA_archetype = solar\misc\nomad_artifact.cmp
material_library = solar\Solar_mat_dyson_city.mat
material_library = solar\Solar_mat_dyson.mat
LODranges = 0, 30000
solar_radius = 600
explosion_arch = npc_largestation_explosion_nomad
fuse = fuse_no_station_shield_fuse, 0.000000, 349999
fuse = fuse_no_station_mid_damage_fuse, 0.000000, 175000
fuse = fuse_no_station_death_fuse, 0.000000, 1
hit_pts = 350000
armor = 170
mass = 10000000000000
linear_drag = 0
nudge_force = 0
strafe_force = 0
shield_link = bigship_shield_400m, HpFX01, HpShield01
explosion_resistance = 1.4
;Nomad Artifact

[Ship]
; NPC-only 'ship'
ids_name = 657008
ids_info1 = 657009
nickname = anomaly_entity_big
ship_class = 0
LODranges = 0, 1200, 6400
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_large_moors
type = FIGHTER
DA_archetype = ships\misc\anomalies\anomaly_spikes.cmp
material_library = solar\dsy_ast_dyson.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\utility\special\anomaly_view.ini
mass = 1000.000000
hold_size = 200
linear_drag = 1.000000
max_bank_angle = 30
camera_offset = 60, 250
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 0
shield_battery_limit = 0
hit_pts = 6000
armor = 200
explosion_arch = entity_explosion01_exp
fuse = drop_cargo_fuse, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 50000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1200.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hp_type = hp_gun_special_1, HpWeapon01
shield_link = r_elite_shield01, HpMount, HpShield01
explosion_resistance = 0.0
phantom_physics = true
;Anomaly

[CollisionGroup]
explosion_resistance = 0.0
obj = Spike01_LOD
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_anomaly_spikes
type = Starboard_Side_Panel
mass = 5.000000
fuse = anomaly_entity_spike01_fuse, 0.000000, 1
hit_pts = 1000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.0
obj = Spike02_LOD
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_anomaly_spikes
type = Starboard_Side_Panel
mass = 5.000000
fuse = anomaly_entity_spike02_fuse, 0.000000, 1
hit_pts = 1000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.0
obj = Spike03_LOD
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_anomaly_spikes
type = Starboard_Side_Panel
mass = 5.000000
fuse = anomaly_entity_spike03_fuse, 0.000000, 1
hit_pts = 1000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.0
obj = Spike04_LOD
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_anomaly_spikes
type = Starboard_Side_Panel
mass = 5.000000
fuse = anomaly_entity_spike04_fuse, 0.000000, 1
hit_pts = 1000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.0
obj = Spike05_LOD
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_anomaly_spikes
type = Starboard_Side_Panel
mass = 5.000000
fuse = anomaly_entity_spike05_fuse, 0.000000, 1
hit_pts = 1000
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.0
obj = Spike06_LOD
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_anomaly_spikes
type = Starboard_Side_Panel
mass = 5.000000
fuse = anomaly_entity_spike06_fuse, 0.000000, 1
hit_pts = 1000
root_health_proxy = true

[Ship]
; NPC-only 'ship'
ids_name = 657008
ids_info1 = 657009
nickname = anomaly_entity_small
ship_class = 0
LODranges = 0, 6400
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_large_moors
type = FIGHTER
DA_archetype = ships\misc\anomalies\anomaly_spikes_small.cmp
material_library = solar\dsy_ast_dyson.mat
material_library = fx\envmap.mat
envmap_material = envmap
cockpit = cockpits\utility\special\anomaly_view.ini
mass = 1000.000000
hold_size = 200
linear_drag = 1.000000
max_bank_angle = 30
camera_offset = 60, 250
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 0
shield_battery_limit = 0
hit_pts = 4000
armor = 200
explosion_arch = entity_explosion01_exp
fuse = drop_cargo_fuse, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 300, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 600, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000.000000, 20000.000000, 50000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1200.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
num_exhaust_nozzles = 1
hp_type = hp_gun_special_1, HpWeapon01
shield_link = r_elite_shield01, HpMount, HpShield01
explosion_resistance = 0.0
;Anomaly

[CollisionGroup]
explosion_resistance = 0.0
obj = Spike01_LOD
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_anomaly_spikes_small
type = Starboard_Side_Panel
mass = 5.000000
fuse = anomaly_entity_spike01_fuse, 0.000000, 1
hit_pts = 150
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.0
obj = Spike02_LOD
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_anomaly_spikes_small
type = Starboard_Side_Panel
mass = 5.000000
fuse = anomaly_entity_spike02_fuse, 0.000000, 1
hit_pts = 150
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.0
obj = Spike03_LOD
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_anomaly_spikes_small
type = Starboard_Side_Panel
mass = 5.000000
fuse = anomaly_entity_spike03_fuse, 0.000000, 1
hit_pts = 150
root_health_proxy = false

[CollisionGroup]
explosion_resistance = 0.0
obj = Spike04_LOD
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_anomaly_spikes_small
type = Starboard_Side_Panel
mass = 5.000000
fuse = anomaly_entity_spike04_fuse, 0.000000, 1
hit_pts = 150
root_health_proxy = false
