;here we define our ship classes for FLHook messages ;0, Light Fighter ;1, Heavy Fighter ;2, Freighter ;3, Very Heavy Fighter ;4, Super Heavy Fighter ;5, Bomber ;6, Transport ;7, Train ;8, Heavy Transport ;9, Super Train ;10, Liner ;11, Gunship ;12, Gunboat ;13, Destroyer ;14, Cruiser ;15, Battlecruiser ;16, Battleship ;17, Carrier ;18, Dreadnought ;19, Repair Ship [arch] nickname = legacy invulnerable = 0 logic = 1 display = 1 shipclassrestriction = 0 shield = 1 siegegunonly = 1 vulnerabilitywindow = 1 [arch] nickname = fob invulnerable = 0 logic = 1 display = 1 shipclassrestriction = 0 shield = 1 siegegunonly = 1 vulnerabilitywindow = 1 lock_modules = 1 unlimited_resupply = 1 [arch] nickname = depot invulnerable = 0 logic = 1 module = module_storage display = 1 shipclassrestriction = 0 [arch] nickname = jumphole isjump = 1 invulnerable = 1 logic = 0 display = 0 shipclassrestriction = 0 [arch] nickname = jumphole_uncharted isjump = 1 invulnerable = 1 logic = 0 display = 0 shipclassrestriction = 1 allowedshipclasses = 0 allowedshipclasses = 1 allowedshipclasses = 2 allowedshipclasses = 3 allowedshipclasses = 4 allowedshipclasses = 5 allowedshipclasses = 11 [arch] nickname = jumphole_hub_return isjump = 1 ishubreturn = 1 invulnerable = 1 logic = 0 display = 0 shipclassrestriction = 0 [arch] nickname = jumpgate isjump = 1 invulnerable = 1 logic = 0 display = 0 shipclassrestriction = 0 [arch] nickname = airlock isjump = 1 invulnerable = 1 logic = 0 radius = 0 display = 0 shipclassrestriction = 0 [arch] nickname = invinciblesolar invulnerable = 1 logic = 0 display = 0 shipclassrestriction = 0 [arch] nickname = solar invulnerable = 0 logic = 0 display = 0 shipclassrestriction = 0 [arch] nickname = solar_shielded invulnerable = 0 logic = 1 display = 1 shipclassrestriction = 0 shield = 1 siegegunonly = 0 vulnerabilitywindow = 1 [arch] nickname = solar_vuln invulnerable = 0 logic = 0 display = 0 shipclassrestriction = 0 shield = 0 siegegunonly = 0 vulnerabilitywindow = 0 [arch] nickname = jumphole_snubonly isjump = 1 invulnerable = 1 logic = 0 idrestriction = 0 shipclassrestriction = 1 allowedshipclasses = 0 allowedshipclasses = 1 allowedshipclasses = 2 allowedshipclasses = 3 allowedshipclasses = 4 allowedshipclasses = 5 display = 0 ; Jump holes used in Iota below [arch] nickname = jumphole_nomraid isjump = 1 invulnerable = 1 ishubreturn = 1 logic = 0 idrestriction = 1 allowedids = dsy_license_specop allowedids = dsy_license_nomadguard allowedids = dsy_license_staff allowedids = dsy_license_pf_69_grp allowedids = dsy_license_fc_wild ;Wild allowedids = dsy_license_pf_53_grp ;Kusari Wild allowedids = dsy_license_pf_52_grp ;Gallic Wild allowedids = dsy_license_fc_n_grp ; Nomad allowedids = dsy_license_pf_07_grp ;SpecOp allowedids = dsy_license_pf_66_grp ;Vagrants allowedids = dsy_license_pf_32_grp ;Faes allowedids = dsy_license_vagrants allowedids = dsy_license_pf_71_grp allowedids = dsy_license_pf_66_grp allowedids = dsy_license_pf_44_grp ;Das Wilde allowedids = dsy_license_srp_02 allowedids = dsy_license_srp_03 allowedids = dsy_license_srp_04 allowedids = dsy_license_srp_24 allowedids = dsy_license_srp_37 allowedids = dsy_license_srp_38 allowedids = dsy_license_srp_41 shipclassrestriction = 1 allowedshipclasses = 0 allowedshipclasses = 1 allowedshipclasses = 2 allowedshipclasses = 3 allowedshipclasses = 4 allowedshipclasses = 5 allowedshipclasses = 11 allowedshipclasses = 12 allowedshipclasses = 13 allowedshipclasses = 14 allowedshipclasses = 15 allowedshipclasses = 16 allowedshipclasses = 17 allowedshipclasses = 18 allowedshipclasses = 19 display = 0 [arch] nickname = planet invulnerable = 1 logic = 0 display = 0 shipclassrestriction = 0 [arch] nickname = kp_in isjump = 1 invulnerable = 1 logic = 0 radius = 500 idrestriction = 0 shipclassrestriction = 1 allowedshipclasses = 0 display = 1