[recipe] nickname = module_coreupgrade produced_item = module_coreupgrade infotext = Core Upgrade build_type = Basic recipe_number = 1 module_class = 1 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 10000 consumed = commodity_industrial, 25000 consumed = commodity_robotic_hardware, 10000 consumed = commodity_basic_alloys, 10000 consumed = commodity_super_alloys, 10000 consumed = commodity_titanium, 10000 consumed = commodity_construction_machinery, 10000 consumed = commodity_oxygen, 10000 consumed = commodity_water, 10000 consumed = commodity_nanocapacitors, 5000 consumed = commodity_optronics, 5000 credit_cost = 2500000 [recipe] nickname = module_coreupgrade_adv produced_item = module_coreupgrade infotext = Core Upgrade recipe_number = 1 module_class = 1 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 10000 consumed = commodity_industrial, 25000 consumed = commodity_robotic_hardware, 10000 consumed = commodity_basic_alloys, 10000 consumed = commodity_super_alloys, 10000 consumed = commodity_titanium, 10000 consumed = commodity_construction_machinery, 10000 consumed = commodity_oxygen, 10000 consumed = commodity_water, 10000 consumed = commodity_nanocapacitors, 5000 consumed = commodity_optronics, 5000 consumed = commodity_base_prints, 1 credit_cost = 2500000 [recipe] nickname = module_storage produced_item = module_storage infotext = Bulk Storage Module build_type = Basic recipe_number = 2 module_class = 3 cooking_rate = 60 reqlevel = 0 consumed = commodity_ship_hull_panels, 10000 consumed = commodity_industrial, 5000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 consumed = commodity_optronics, 5000 [recipe] nickname = module_defense_3 produced_item = module_defense_3 infotext = Defense Module - Anti-Light Craft build_type = Defense recipe_number = 1 module_class = 10 cooking_rate = 60 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 5000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 consumed = commodity_munitions, 5000 consumed_dynamic_alt = 5000, commodity_multiplexors, commodity_bioprocessors consumed = commodity_optronics, 2500 [recipe] nickname = module_defense_1 produced_item = module_defense infotext = Defense Module - Anti-Light Capital build_type = Defense recipe_number = 2 module_class = 4 cooking_rate = 60 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 5000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 consumed = commodity_munitions, 5000 consumed_dynamic_alt = 5000, commodity_multiplexors, commodity_bioprocessors consumed = commodity_optronics, 2500 [recipe] nickname = module_defense_2 produced_item = module_defense_2 infotext = Defense Module - Anti-Heavy Capital build_type = Defense recipe_number = 3 module_class = 9 cooking_rate = 60 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 5000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 consumed = commodity_munitions, 5000 consumed_dynamic_alt = 5000, commodity_multiplexors, commodity_bioprocessors consumed = commodity_optronics, 2500 [recipe] nickname = module_m_docking produced_item = module_m_docking infotext = Docking Module Factory craft_list = DockModule build_type = Factory recipe_number = 1 module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 10000 consumed = commodity_robotic_hardware, 10000 consumed = commodity_construction_machinery, 5000 consumed = commodity_optronics, 5000 cargo_storage = 10000 [recipe] nickname = module_m_jumpdrives produced_item = module_m_jumpdrives infotext = Hyperspace Technology Factory craft_list = JumpDrive craft_list = Survey build_type = Factory recipe_number = 2 module_class = 2 cooking_rate = 50 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 10000 consumed = commodity_robotic_hardware, 10000 consumed = commodity_superconductors, 10000 consumed = commodity_super_alloys, 10000 consumed = commodity_construction_machinery, 5000 consumed_dynamic_alt = 5000, commodity_multiplexors, commodity_bioprocessors consumed = commodity_optronics, 5000 consumed = commodity_xeno_relics, 2500 cargo_storage = 10000 ;Deprecated [recipe] nickname = module_m_hyperspace_scanner produced_item = module_m_hyperspace_scanner infotext = Hyperspace Technology Factory craft_list = JumpDrive craft_list = Survey build_type = Factory ;recipe_number = 3 module_class = 2 cooking_rate = 50 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 10000 consumed = commodity_robotic_hardware, 10000 consumed = commodity_superconductors, 10000 consumed = commodity_super_alloys, 10000 consumed = commodity_construction_machinery, 5000 consumed_dynamic_alt = 5000, commodity_multiplexors, commodity_bioprocessors consumed = commodity_optronics, 5000 consumed = commodity_xeno_relics, 2500 cargo_storage = 10000 [recipe] nickname = module_m_cloak produced_item = module_m_cloak infotext = Stealth Technology Factory craft_list = Cloak craft_list = CloakDisr build_type = Factory recipe_number = 3 module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 10000 consumed = commodity_robotic_hardware, 10000 consumed = commodity_construction_machinery, 5000 consumed_dynamic_alt = 10000, commodity_multiplexors, commodity_bioprocessors consumed = commodity_optronics, 10000 consumed = commodity_xeno_relics, 2500 cargo_storage = 10000 ;Deprecated [recipe] nickname = module_m_cloakdisruptor produced_item = module_m_cloakdisruptor infotext = Stealth Technology Factory craft_list = Cloak craft_list = CloakDisr build_type = Factory ;recipe_number = 5 module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 10000 consumed = commodity_robotic_hardware, 10000 consumed = commodity_construction_machinery, 5000 consumed_dynamic_alt = 10000, commodity_multiplexors, commodity_bioprocessors consumed = commodity_optronics, 10000 consumed = commodity_xeno_relics, 2500 cargo_storage = 10000 ;Exotic Weapons & Equipment Factories [recipe] nickname = module_weapon_components_factory infotext = Exotic Weapons Components Foundry craft_list = WeaponComponents build_type = Factory recipe_number = 4 module_class = 2 cooking_rate = 50 reqlevel = 3 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 10000 consumed = commodity_robotic_hardware, 10000 consumed = commodity_superconductors, 10000 consumed = commodity_super_alloys, 10000 consumed = commodity_construction_machinery, 5000 consumed = commodity_optronics, 7500 consumed_dynamic_alt = 7500, commodity_multiplexors, commodity_bioprocessors consumed = commodity_nanocapacitors, 5000 consumed = commodity_xeno_relics, 2500 consumed = commodity_prototype_components, 2000 consumed = commodity_chiromaterials, 300 consumed = commodity_organic_capacitors, 1500 consumed = commodity_cryo_organisms, 1500 consumed = commodity_reflective_lattices, 150 cargo_storage = 10000 [recipe] nickname = module_exotic_weapon_factory infotext = Capital Craft Equipment Fabricator craft_list = CruiserCodes1 craft_list = BattlecruiserCodes1 craft_list = BattleshipCodes1 craft_list = BattleshipCodes2 build_type = Factory recipe_number = 5 module_class = 2 cooking_rate = 50 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 10000 consumed = commodity_robotic_hardware, 10000 consumed = commodity_construction_machinery, 5000 consumed = commodity_optronics, 2500 consumed_dynamic_alt = 5000, commodity_multiplexors, commodity_bioprocessors consumed = commodity_xeno_relics, 1000 consumed = commodity_platinum, 5000 consumed = commodity_silver, 5000 consumed = commodity_reflective_lattices, 200 consumed = commodity_organic_capacitors, 1000 cargo_storage = 10000 [recipe] nickname = module_exotic_factory infotext = Small Craft Equipment Fabricator craft_list = FighterShields1 craft_list = FighterThrusters1 craft_list = BomberCodesCommon craft_list = FighterCodesCommon1 craft_list = FighterCodesCommon2 craft_list = FighterCodesCommon3 craft_list = FighterCodesCommon4 craft_list = FighterCodesCommon5 craft_list = FighterCodes1 craft_list = FighterCodes2 craft_list = FighterCodes3 craft_list = GunboatCodes1 build_type = Factory recipe_number = 6 module_class = 2 cooking_rate = 50 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 10000 consumed = commodity_robotic_hardware, 10000 consumed = commodity_construction_machinery, 5000 consumed = commodity_optronics, 2500 consumed_dynamic_alt = 5000, commodity_multiplexors, commodity_bioprocessors consumed = commodity_energy_field_equip, 2500 consumed = commodity_xeno_relics, 2500 consumed = commodity_copper, 5000 consumed_dynamic_alt = 5000, commodity_gold, commodity_pirate_gold consumed = commodity_reflective_lattices, 200 consumed = commodity_organic_capacitors, 1000 cargo_storage = 10000 [recipe] nickname = module_osmium_equipment_factory infotext = Osmium Equipment Fabricator craft_list = OsmiumFighter1 craft_list = OsmiumCruiser1 craft_list = OsmiumBC1 craft_list = OsmiumThrusters1 build_type = Factory recipe_number = 7 module_class = 2 cooking_rate = 50 reqlevel = 3 restricted = true consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 10000 consumed = commodity_superconductors, 10000 consumed = commodity_robotic_hardware, 10000 consumed = commodity_super_alloys, 10000 consumed = commodity_construction_machinery, 5000 consumed_dynamic_alt = 7500, commodity_optronics, commodity_multiplexors consumed = commodity_nanocapacitors, 5000 consumed = commodity_xeno_relics, 2500 consumed = commodity_prototype_components, 2000 consumed = commodity_osmiridium_panels, 4500 consumed = commodity_osmiridium_cylinders, 3000 consumed = commodity_osmian_platinum_foil, 4500 consumed = commodity_osplat_crystals, 3000 consumed = commodity_rydberg_matter, 50 cargo_storage = 10000 ;Bretonia affiliation_bonus = br_n_grp, 1.0 ;Bretonia Armed Forces affiliation_bonus = br_p_grp, 1.0 ;Bretonia Police affiliation_bonus = fc_ouk_grp, 1.0 ;Bretonia Intelligence Service affiliation_bonus = co_be_grp, 1.0 ;Border World Exports affiliation_bonus = co_nws_grp, 1.0 ;Gateway Shipping affiliation_bonus = br_m_grp, 1.0 ;BMM affiliation_bonus = fc_g_grp, 1.0 ;Gaians affiliation_bonus = fc_m_grp, 1.0 ;Mollys ;Rheinland affiliation_bonus = rh_n_grp, 1.0 ;Rheinland Military affiliation_bonus = rh_p_grp, 1.0 ;Rheinland Federal Police affiliation_bonus = rh_mnd_grp, 1.0 ;MND affiliation_bonus = co_alg_grp, 1.0 ;ALG Waste Disposal affiliation_bonus = co_khc_grp, 1.0 ;Daumann Heavy Construction affiliation_bonus = rh_m_grp, 1.0 ;Kruger Minerals affiliation_bonus = co_rs_grp, 1.0 ;Imperial Shipping affiliation_bonus = fc_b_grp, 1.0 ;Bundschuh affiliation_bonus = fc_lwb_grp, 1.0 ;LWB affiliation_bonus = fc_rh_grp, 1.0 ;Red Hessians affiliation_bonus = fc_u_grp, 1.0 ;Unioners ;Omegas/Omicrons affiliation_bonus = fc_c_grp, 1.0 ;Corsairs affiliation_bonus = fc_core, 1.0 ;The Core affiliation_bonus = fc_or_grp, 1.0 ;The Order affiliation_bonus = fc_kn_grp, 1.0 ;Sirius Coalition affiliation_bonus = fc_wild, 1.0 ;Wild ;Pan-region affiliation_bonus = gd_im_grp, 1.0 ;Independent Miners Guild affiliation_bonus = fc_militant, 1.0 ;Militants affiliation_bonus = gd_z_grp, 1.0 ;Zoners ;Shipyard Assembly and Component Manufacturing [recipe] nickname = module_modular_shipyard infotext = Modular Shipyard craft_list = ShipyardComponent craft_list = ShipyardAssemblyCivilian craft_list = ShipyardAssemblyFactions1 craft_list = ShipyardAssemblyFactions2 build_type = Factory recipe_number = 8 module_class = 2 cooking_rate = 50 reqlevel = 3 consumed = commodity_ship_hull_panels, 7200 consumed = commodity_industrial, 10000 consumed = commodity_energy_field_equip, 10000 consumed = commodity_robotic_hardware, 10000 consumed = commodity_construction_machinery, 10000 consumed = commodity_optronics, 10000 consumed_dynamic_alt = 10000, commodity_multiplexors, commodity_bioprocessors consumed = commodity_nanocapacitors, 7800 consumed_dynamic_alt = 5200, commodity_gold, commodity_pirate_gold consumed_dynamic_alt = 5200, commodity_diamonds, commodity_bluediamonds consumed = commodity_prototype_components, 3000 cargo_storage = 10000 ;Refineries [recipe] nickname = module_ore_refinery infotext = Industrial Refinery build_type = Refinery recipe_number = 1 craft_list = AluminiumRefining craft_list = CopperRefining craft_list = DiamondRefining craft_list = GoldRefining craft_list = MolybdenumRefining craft_list = NiobiumRefining craft_list = PlatinumRefining craft_list = SilverRefining craft_list = IridiumRefining module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 5000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 consumed = commodity_optronics, 2500 [recipe] nickname = module_h-fuel_refinery infotext = H-Fuel Plant build_type = Refinery recipe_number = 2 craft_list = H-FuelProduction craft_list = HeavyWaterRefining module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 5000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 consumed = commodity_optronics, 2500 cargo_storage = 10000 [recipe] nickname = module_mox_refinery infotext = MOX Plant build_type = Refinery recipe_number = 3 craft_list = MoxProduction module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 5000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 consumed = commodity_optronics, 2500 cargo_storage = 10000 [recipe] nickname = module_promethene_refinery infotext = Promethene Plant build_type = Refinery recipe_number = 4 craft_list = PrometheneProduction module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 5000 consumed = commodity_catalysts, 5000 consumed = commodity_construction_machinery, 5000 consumed = commodity_optronics, 2500 cargo_storage = 10000 restricted = true affiliation_bonus = ga_efl_grp, 1.0 ;EFL Oil and Machinery [recipe] nickname = module_scrap_refinery infotext = Scrap Smelter build_type = Refinery recipe_number = 5 craft_list = ScrapRefining module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 10000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 cargo_storage = 10000 [recipe] nickname = module_exotic_refinery infotext = Exotic Materials Laboratory build_type = Refinery recipe_number = 6 craft_list = OsmiumProcessing craft_list = ExoticRefining module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 10000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 consumed_dynamic_alt = 5000, commodity_multiplexors, commodity_bioprocessors consumed = commodity_energy_field_equip, 2500 consumed = commodity_optronics, 2500 cargo_storage = 10000 [recipe] nickname = module_hydroponics infotext = Hydroponics Bay build_type = Utility recipe_number = 1 craft_list = Hydroponics module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 5000 consumed = commodity_industrial, 5000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 consumed = commodity_fertilizers, 5000 cargo_storage = 10000 [recipe] nickname = module_legit_warehouse infotext = Legitimate Warehouse build_type = Utility recipe_number = 2 craft_list = Smuggling craft_list = SealedFreight module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 10000 consumed = commodity_industrial, 5000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 consumed = commodity_optronics, 5000 cargo_storage = 10000 [recipe] nickname = module_prison infotext = Inmate Processing Center build_type = Utility recipe_number = 3 craft_list = Captives module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 10000 consumed = commodity_industrial, 5000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 consumed_dynamic_alt = 5000, commodity_lightarms, commodity_sidearms, commodity_g_guns cargo_storage = 10000 [recipe] nickname = module_mundane_factory infotext = Goods Production Factory build_type = Utility recipe_number = 4 craft_list = FactoryGoods module_class = 2 cooking_rate = 30 reqlevel = 0 consumed = commodity_ship_hull_panels, 10000 consumed = commodity_industrial, 5000 consumed = commodity_robotic_hardware, 5000 consumed = commodity_construction_machinery, 5000 consumed = commodity_optronics, 5000 cargo_storage = 10000 ;Faction Perk Modules - Weapon Components [recipe] nickname = module_weapon_components_factory_phoenix infotext = Phoenix Exotic Weapons Components Foundry craft_list = WeaponComponentRheinland craft_list = WeaponComponentOmicrons module_class = 2 cooking_rate = 50 reqlevel = 3 cargo_storage = 10000 restricted = true ;Faction Perk Modules - Hydroponics [recipe] nickname = module_hydroponics_mfe infotext = MFE Hydroponics Bay craft_list = HydroponicsFood craft_list = HydroponicsSynthPaste module_class = 2 cooking_rate = 30 reqlevel = 0 cargo_storage = 10000 restricted = true ;Faction Perk Modules - Docking Modules [recipe] nickname = module_m_docking_gn infotext = GN Docking Module Factory craft_list = DockModulePerk module_class = 2 cooking_rate = 30 reqlevel = 0 cargo_storage = 10000 restricted = true