;; PvE Controller main configuration file ; Config reloading commands (safe to do live!): ; .pvecontroller reloadall Reloads ALL configuration ; .pvecontroller reloadnpcbounties Reloads NPCBounties section ; .pvecontroller reloadnpcdrops Reloads NPCDrops section ;; General plugin settings [General] debug = 0 ; Player reputation towards an NPC they've killed must be below this value otherwise they receive no bounty/drop/etc. maximum_reward_rep = 0.0 ;; NPC bounty system settings [NPCBounties] enabled = 1 ; How often the pool will pay out in seconds (default 0 = immediately) pool_payout_timer = 0 ; instant ; How far should players be from each other to be considered in the same group group_range = 20000 ; 20k ; Scaling settings for per-player payouts based on group size group_scale = 2, 0.575 ; 2 * 0.575 = 115% group_scale = 3, 0.434 ; 3 * 0.434 = 130.2% group_scale = 4, 0.363 ; 4 * 0.363 = 145.2% group_scale = 5, 0.320 ; 5 * 0.320 = 160% group_scale = 6, 0.284 ; 6 * 0.284 = 170.4% group_scale = 7, 0.258 ; 7 * 0.258 = 180.6% group_scale = 8, 0.232 ; 8 * 0.232 = 185.6% group_scale = 9, 0.212 ; 9 * 0.212 = 190.8% group_scale = 10, 0.195 ; 10 * 0.195 = 195% ; Base payouts per class ; = class, base payout class = 0, 1500 ; Light Fighter class = 1, 1500 ; Heavy Fighter class = 2, 2000 ; Freighter class = 3, 1500 ; Very Heavy Fighter class = 4, 1500 ; Bomber class = 5, 1500 ; Snub - Unused class = 6, 3000 ; Transport class = 7, 3000 ; Train class = 8, 3000 ; Heavy Transport class = 9, 3000 ; Super Train class = 10, 3000 ; Liner class = 11, 12500 ; Gunboat class = 12, 12500 ; Frigate class = 13, 25000 ; Cruiser class = 14, 30000 ; Mining Ship class = 15, 35000 ; Battlecruiser class = 16, 35000 ; Battleship class = 17, 35000 ; Carrier - Unused class = 18, 35000 ; Dreadnought class = 19, 200 ; Repair Ship ; Class types - used for class_diff multipliers - to define all 'types of' fighters, gunboats, cruisers, etc. ; class_type = group_of_classes, class1, class2, etc. class_type = 1, 0, 1, 2, 3, 4, 5, 19 ; Snubs class_type = 2, 6, 7, 8, 9, 10 ; Transports class_type = 3, 11, 12 ; Gunboats / Frigates class_type = 4, 13 ; Cruisers class_type = 5, 16, 17, 18 ; Battleships class_type = 6, 14, 15 ; Battlecruisers / Mining Ships ; Scaling settings for payouts based on class difference between player and NPC. ; class_diff = diff, multiplier class_diff = -5, 0.4 class_diff = -4, 0.4 class_diff = -3, 0.4 class_diff = -2, 0.6 class_diff = -1, 0.8 class_diff = 0, 1.0 class_diff = 1, 1.2 class_diff = 2, 1.35 class_diff = 3, 1.5 class_diff = 4, 1.5 class_diff = 5, 1.5 ; Fighter armour multiplier ; Specific ship kill overrides ; example: ship = dsy_kadesh_hf, 10000 ; System-wide multipliers ; example: system_multiplier = li01, 1.2 system_multiplier = li06, 0 ; Bounty overrides of specific ship archetypes ship = anomaly_entity_big, 0 ship = anomaly_entity_small, 0 ; Extended drops system settings [NPCDrops] enabled = 1 drop_crate = lootcrate_ast_loot_metal ; Can have multiple items per class ; = class, commodity, chance (1.0 is always) class = 0, commodity_military_salvage, 1.0, 25, 75 class = 1, commodity_military_salvage, 1.0, 25, 75 class = 2, commodity_military_salvage, 1.0, 25, 75 class = 3, commodity_military_salvage, 1.0, 25, 75 class = 4, commodity_military_salvage, 1.0, 25, 75 class = 5, commodity_military_salvage, 1.0, 25, 75 class = 6, commodity_military_salvage, 1.0, 25, 75 class = 7, commodity_military_salvage, 1.0, 25, 75 class = 8, commodity_military_salvage, 1.0, 25, 75 class = 9, commodity_military_salvage, 1.0, 25, 75 class = 10, commodity_military_salvage, 1.0, 25, 75 class = 11, commodity_military_salvage, 1.0, 100, 300 class = 12, commodity_military_salvage, 1.0, 100, 300 class = 13, commodity_military_salvage, 1.0, 300, 900 class = 15, commodity_military_salvage, 1.0, 500, 1100 class = 16, commodity_military_salvage, 1.0, 600, 1400 class = 17, commodity_military_salvage, 1.0, 600, 1400 class = 18, commodity_military_salvage, 1.0, 600, 1400 class = 19, commodity_military_salvage, 1.0, 25, 75 [NPCDropsExclusions] excludedShipArch = dsy_dynamic_anomaly01 excludedShipArch = dsy_no2_fighter excludedShipArch = dsy_no2_elite excludedShipArch = dsy_no2_superfighter excludedShipArch = dsy_no2_bomber excludedShipArch = dsy_no2_gunboat excludedShipArch = dsy_no2_gunship excludedShipArch = dsy_no2_cruiser excludedShipArch = dsy_no2_battleship excludedShipArch = dsy_no2_artillery excludedShipArch = anomaly_entity_big excludedShipArch = anomaly_entity_small